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DCS: World

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Re:DCS: World
« Respuesta #990 en: 01 de Mayo de 2019, 00:07:38 am »
De FB de ED. Se están recreando los tensores de las catapultas, llamados "Repeatable Release Holdback Bar" para darle un mayor nivel de realismo a las operaciones de catapulta junto a la tripulación de cubierta.
https://www.facebook.com/eagle.dynamics/videos/571423506713074/
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One of the many detailed aspects of the new Nimitz-class aircraft carrier being worked on is a detailed simulation of the catapult shuttle and hold back. Here we have a little preview of it some of its animations.

Our goal is to create the most realistic aircraft carrier environment ever done for a simulation for both entertainment and professional use. This not only includes the most accurate carrier model, but also the most accurate deck crew animations and communications.

Thanks!

Varios ejemplos de operaciones reales


y un Miss (minuto 13:00).
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Re:DCS: World
« Respuesta #991 en: 03 de Mayo de 2019, 16:55:39 pm »
Actualización de noticias de los viernes, detalles del nuevo modelo de daños y una imagen del un impacto de metralla de Flak contra un Me-109K-4, ademas, imagenes de los nuevos Ural-357 en progreso
https://forums.eagle.ru/showpost.php?p=3900137&postcount=194
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Damage Model Progress Update
Our new damage model is currently being implemented and tuned to the specifics of each of our internally developed WWII aircraft in DCS World. Each aircraft has unique hydraulics, pneumatic and electrical systems, materials and kinematics. As a result, the predicted damage depends on the type and location of impact will vary substantially. The internal effect such as coolant or oil temperature variation, loss of pressure, loss of control or other effects should, in turn, generate the corresponding predicted the internal and/or external visual effect.

Our AI aircraft will also be tuned appropriately and this work is ongoing. We have also added some great tools for testing the damage model on our internal builds. With these tools, we can track the trajectory of hits, shrapnel and damage suffered. In the attached screenshot, you can see the result of a testing session with a Me-109K-4 vs some Flak fire. In the X-ray log window, you can see how different hits make their way into and in some cases through the aircraft. In one instance, an object enters the left tail and stops in the right tail. While the graphical representation isn't the exact location, on the aircraft you will see damage entering at this location, but not exiting on the other side. In another case, you can see objects entering the wing tip, and exiting the middle of the wing. Again, the damage would show on both sides of the wing, based on objects entering and exiting it. As well, you can see how an object entered one Ammo Box, severed the ammo belts on 2 guns, as well as severing a fuel line before stopping in a second ammo box. If you were to use those guns, you would run out of ammo before the indicators showed you did. You can see by the log data that we track the path of the object, the material and/or items passing through it.



I hope this update gives you a better understanding of what we are aiming to achieve with our new damage model. We trust that it will be to your satisfaction.



Update of Russian Ural-375 Trucks
While the weapon systems often get the spotlight, it is also important that support units continue to be updated and improved as DCS World grows and evolves. This is part of an ongoing effort to update all older DCS World units.




See high res screenshots here

Today we bring you three new and updated variants of the venerable Ural-375 truck. The Ural-375 is a workhorse of the Russia military and is a 4.5-ton 6x6 multi-purpose platform from which many variants have been produced since its introduction in 1979. In addition to cargo and crew variants, it has also served as the chassis for the BM-21 rocket launcher, a fuel carrier, and hard and soft tops.


Sincerely,
The Eagle Dynamics Team
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Re:DCS: World
« Respuesta #992 en: 14 de Mayo de 2019, 17:47:06 pm »
Comunicado de Eagle Dynamics sobre el arresto de Oleg Tishchenko por el uso de manuales militares restringidos
https://forums.eagle.ru/showthread.php?t=240962
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Lausanne, 14 May 2019.

The Eagle Dynamics group, headquartered in Lausanne, Switzerland, confirms that one of its employees has been jailed in the State of Utah (USA) on charges of seeking to procure, export and sell restricted US fighter jet manuals, in particular the F-16.

Eagle Dynamics confirms that it was not involved in any way in the actions of its employee who acted in a purely private context and for his own personal interests.

The Company develops all of its DCS aircraft game modules exclusively on the basis of publicly available information and has never used nor tried to obtain any classified information.

The Company launched an internal investigation into the actions of its employee, and found nothing in the company's records that relates to the facts that are being held against him. The investigation confirmed in particular that no company resources were used and that no export restricted documents were obtained or stored within the company's systems. Furthermore, the Company confirms that the employee was not involved in any of the work or research pertaining to the development of the Company's upcoming F-16 module.

The development of the F-16 and other modules currently in the pipeline will continue in order to further enhance the simulation experience of DCS World. These events will not affect Eagle Dynamics' commitment to its users and faithful community.

Thank you,
Matt Wagner
Senior Producer, Eagle Dynamics SA

Segun la compañia, Oleg actuó por cuenta propia, para su propio fin lucrativo, vendiendo manuales por internet.

ED no usa información restringida o clasificada en sus modulos. Esto tampoco afectará al desarrollo del F-16C en curso
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Re:DCS: World
« Respuesta #993 en: 17 de Mayo de 2019, 15:41:35 pm »
hoy tenemos el update del la versión release, sino tambien la preorden del Fw-190 A-8 "Anton" y una sorpresa bomba, 22 de Mayo preorden del F-16CM Block 50, para salida en Otoño de 2019
https://forums.eagle.ru/showpost.php?p=3913299&postcount=196
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Re:DCS: World
« Respuesta #994 en: 18 de Mayo de 2019, 19:12:08 pm »
Primer video de la implementation de las comunicaciones las operaciones embarcadas. En este caso recuperación de portaaviones.
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This is a work-in-progress test of the new carrier radio communications in regards to CASE I recovery in non-carrier qualification (CQ) conditions. Three approaches are made with differnet number of aircraft in flight and weather conditions.

Not-OK approaches where made to test different LSO responses.

Although this is demonstrated for the Hornet, voice-over lines have been recorded to account for all US carrier aircraft types.

Implementation of Case II and Case III is also in progress.


« Última modificación: 18 de Mayo de 2019, 20:17:34 pm por Silver_Dragon »
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Re:DCS: World
« Respuesta #995 en: 19 de Mayo de 2019, 00:58:24 am »
Wags y Nineline dan datos del futuro modulo de portaviones Nimitz.
https://forums.eagle.ru/showpost.php?p=3915382&postcount=10
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At no point has it ever been said that the Nimitz-class aircraft module would be free.

We aren't just selling new comms, we are selling a fully functional carrier experience, from new comms, an incredibly detailed and animated carrier, animated deck crew, crash barriers, control of the carrier, and the ability to man positions such as LSO or the air boss station. The amount of time, effort, and capital going into this is massive, and it will be the most immersive and complete carrier environment available for a game or even a professional training tool. I would expect that someone could enjoy just being in control of the carrier, launching AI and/or Players on missions, in defense or offence... this is not just a few new sound files.

Of course, on the technical side, there will be so many network inconsistencies between module owners and non-owners of the carrier that it would cause havoc and look terrible (particuarly deck crew and the new comms), as such making it available to non-owners in MP makes no sense. Other carriers will be available to non-owners still, and many will be happy with the new, free carrier that was added just last year, this is for those that want to take carrier life to a new level.

Thanks
https://forums.eagle.ru/showpost.php?p=3915387&postcount=13

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Out of all you have listed, the comms are probably the most amount of time and money to record, create and make work dynamically. This is for the ultimate carrier experience, its a module in itself, we have to balance what we can do for free and what we can't.

This is a Carrier module, it will complement the Hornet, but will also be viable for someone on their own, think about launching AI aircraft on missions, or launching other players. Defending your carrier, sending aircraft on missions... etc. This was never meant to be a Hornet feature, we want a Carrier Module.
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Re:DCS: World
« Respuesta #996 en: 20 de Mayo de 2019, 16:55:19 pm »
El Hornet está ni a medias y ya hay nuevo preorder en breve. Alucinante...
Que sí, que seguro que la excusa es "equipos de trabajo distintos". Pues la respuesta es la de siempre: poned a terminar el Hornet y hablamos.
Que no hay más que ver el estado de como ha salido el Tomcat de completo, que se les debiera caer la cara de vergüenza.


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Re:DCS: World
« Respuesta #997 en: 20 de Mayo de 2019, 16:58:09 pm »
ED ha cambiado el nombre del una de las secciones de WW2 de Normandy 1944 a Western Europa 1944-1945.

¿Tal vez expansión o nuevo mapa?
https://forums.eagle.ru/forumdisplay.php?f=340
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Re:DCS: World
« Respuesta #998 en: 24 de Mayo de 2019, 19:04:57 pm »
ED tiene una solición para que todos los jugadores puedan usar el modulo de los portaviones en los servidores que los incluyan (se darán mas datos pronto).

https://forums.eagle.ru/showpost.php?p=3923145&postcount=155
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Hey everyone,

Related to the Hornet:

We have been listening to all the carrier module feedback, and we have decided on a solution that will allow clients that don’t own the carrier module to join servers that include it. I’ll provide more details at the time of the CASE III nighttime recovery video coming later.

Also, as mentioned earlier, those that own the Hornet will get a great discount on the carrier module.

Thanks
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Re:DCS: World
« Respuesta #999 en: 09 de Junio de 2019, 15:24:58 pm »
En la Flight Sim Expo 2019, el personal de A2A ha conversado con Wags sobre posibilidades de colaboración en en un futuro.

https://www.facebook.com/A2ASimulations/posts/10157301665115365

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Met with Matt Wagner, executive producer of Eagle Dynamics, and had some great conversations about flight sims we love and about the possibility of a collaboration in the future.
« Última modificación: 09 de Junio de 2019, 15:32:36 pm por Silver_Dragon »
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Re:DCS: World
« Respuesta #1000 en: 14 de Junio de 2019, 11:04:59 am »
Imagenes y videos de la futura tripulación de cubierta









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Re:DCS: World
« Respuesta #1001 en: 17 de Junio de 2019, 11:10:14 am »
Aproximación y aterrizaje CASE III en portaaviones.
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Re:DCS: World
« Respuesta #1002 en: 24 de Junio de 2019, 11:39:06 am »
ED
- F/A-18C Lot 20 Hornet (vienen el TWS, el pod de designación, los harpoons y mas funcionalidad).
- F-16CM Block 50 Viper (acceso anticipado para finales de otoño).
- Mi-24P Hind, creo que para finales de 2019, principios de 2020, ED trabaja en una IA de tripulación por parte del antiguo equipo de BSK.
- F-4E Block 43 y AH-1F Huey Cobra (Despues del Viper y Hind)
- Modulo de portaviones Nimitz con puestos pilotables, mejora del ATC, tripulación de cubierta, cubierta "viva", operaciones de portaviones, etc. Rumores de mas modulos navales en un futuro. La tecnologia de ATC y tripulación de cubierta desarrollada en los modulos navales se usará para mejorar el ATC, la tripulación de tierra y otras mejoras en bases aéreas.  Rumores también de guerra "submarina", tenemos dos submarinos y misiles de crucero, vienen minas navales con el Hornet y ademas que en WW2 vienen un Typo VII y una torpedera, por lo que no sería raro ver torpedos y cargas de profundidad.
- Humedad y otras mejoras en el tiempo atmosférico, armas incendiarias y mas efectos especiales para una mayor inmersión.
- Mejoras para CA en la que se espera implementar el movimiento de cadenas y varias cuestiones mas.
- Ka-50, A-10C con mejoras, nuevos modelos 3D y texturas en camino, Su-25T en el foro ruso han comentado que le pueden hacer lo mismo. UH-1 va a tener mejoras en el motor.
- Un nuevo mapa gratuito y otro moderno. no se sabe nada por ahora de Afganistán.
- Siguen mejorando el Servidor dedicado, una nueva interacción del motor y en el SDK de mapas.
WW2
- P-47D-30
- Mosquito FB
- Me262
Mas material para el Pack de Asistencias, dos mapas para WW2. Se espera la salida del nuevo modelo de daños pronto (se exportará despues a aparatos modernos, vehiculos y buques), se seguirá desarrollando la campaña dinamica / RTS (WW2 es el "testbed"). Otras funcionalidades de los aparatos como una mejor refrigeración, la infantería sufrirá una mejora usando la captura de movimientos de la tripulación de tierra de los portaviones y otra funcionalidad en camino.

3rd parties:
Aviodev:
Está trabajando en el Mirage F-1 (CE, EE y M)

Deka ironwork
Sigue con el JF-17 Thunder y en el pack de asistencias chino

Heatblur
Terminar el F-14 Tomcat, sacar el pack de asistencias naval, sueco y campañas. No hay noticias sobre dos mapas planeados (no han dicho hayan comenzado el desarrollo). Rumores de una A-6 intruder como proximo proyecto.

Magnitude 3
Arreglar bugs Christen Eagle 2, trabajan en el F4U-1 Corsair y en el F-8 Crusader, no hay noticias del mapa de Iwo Jima, pero hay alguna imagen del pack del "pacifico".

Militech5
El proyecto del Bo105 se va ha hacer en cooperación con otra 3rd party. Hay lo que parece un pack de unidades modernas alemanas.

Octopus-G
Puliendo el I-16 Type 24, por ahora no sabemos cual será su proximo projecto, pero hay gente que le pide un An-2 (de sus modulos de FSX).

Polychop
El proyecto del OH-58D no está confirmado y no se sabe cual pueden ser sus proximos projectos.

RAZBAM
El equipo principal trabaja en las mejoras del Mirage 2000C, AV-8B N/A y en el Super Tucano. El F-15E, Pucara, OV-10 Bronco y el AV-8B Plus vendrán despues. El equipo "cubano" trabaja en el pulir bugs del Mig-19P y en el futuro Mig-23MLA, pueden venir unidades IA sovieticas. El equipo de mapas trabaja en el mapa del Malvinas / Falklands y en el pack de asistencias. Hay unidades planeadas en el futuro.

Ugra Media
Trabaja en el mapa de Siria y va a haber despues una actualización y mejora de Normandia (sin fechas).

A2A y ORBX de FSX/P3D se han interesado en una colaboración futura con Eagle Dynamics en la Fligh Sim Expo 2019.
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Re:DCS: World
« Respuesta #1003 en: 29 de Julio de 2019, 10:10:06 am »
Video con las unidades IA y otro equipo en desarrollo para DCS World
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Re:DCS: World
« Respuesta #1004 en: 31 de Julio de 2019, 20:58:26 pm »
Teaser de la campaña Raven One de  Baltic Dragon


changelog de la 2.5.5 Open Beta con la salida para el Bf-109K de Reflected Simulations.
https://forums.eagle.ru/showpost.php?p=3994426&postcount=65
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Supported new Bf 109 K-4 Jagdflieger Campaign by Reflected Simulation

DCS World
Stinger and Igla manpad missiles. Corrected guidance logic and the motor and booster data.
AGM-88 HARM will now update emitter tracking while the missile is in flight for better accuracy against slow-moving targets.
Improved the AGM-84E Harpoon launch effects.
MP. SSE. Dynamically spawned and hidden units will no longer be visible to clients.
MP. Serverlist: Fixed only 16 symbols being visible in the server player names.
MP. JTAC will now respond to all wingmen, not just the group lead.
Encyclopedia. Fixed KDO mod.40.
Fixed ground unit AI sometimes getting stuck on a bridge if the terrain leading up to the bridge is above it.
Scripting Engine: Corrected Unit.getPosition() function.
Fixed incorrect behavior of aircraft AI on the carrier deck if you give control to AI (takeoff from parking).
PAI : AV-8B AI will landing to deck vertically, not as conventional aircraft.

DCS: F/A-18C
The initial release of the AA/ANQ-28 Litening Targeting Pod (WIP). Other modes like air-to-air mode, INR tracking, additional HUD symbology, and slave to target point, and other functions will be added later in early access.
Marking a target on the SA page with PLID now is shown correctly on the radar page.
Sharing PLID info in Multiplayer displayed correctly to and from donors.
STEP data now matches Radar Data for a selected target.
SA page STEP marker doesn't pass through all displayed contacts - fixed
SA page EXPAND option added
JDAM TOO mode does not respect WPTs loaded as TOO MSN 1 or TOO MSN 2 - fixed
Radar shows target as hostile even if DL and NTCR are turned off - fixed
MSI: donor HAFU not displayed on RADAR page - fixed
Fixed a crash that could happen when trying to restart AUTO at the end of a WP route.
Fixed disabling AUTO in mid-route could break AUTO sequence.
TDC movement now shuts off STEP.
Radar altimeter is now set correctly at zero before Hornet start-up.
Updated the Hornet Guide.
Fixed CTD when setting bomb interval.
After this Open Beta, the next big system to add will be the AGM-84D Harpoon anti-ship missile.

DCS: Bf-109K-4
Fixed the MW50 gauge animation.
Ammunition counters are now pre-set.
Ammunition counter dials now work with assigned axis.

DCS F-5E
Fixed odd yawing behavior over 300 knots.

DCS A-10C
A-10C LWS could not see other aircraft lasers from more than 3-4 km; this has been increased to 10 km.

DCS A-10A
Canopy glass at opened canopy removed

DCS Fw 190 D-9
Asymmetric loadouts are prohibited.
Fixed artificial horizon not being powered.

DCS Fw 190 A-8
Light animation tuned. CockpitLocalPoint coordinates, cockpit external geometry edited.

DCS AV-8B N/A by RAZBAM
TPOD Slave bug fix (Known issue it will not track moving vehicles locked by the DMT).
Kneeboard update: Target points 1 to 4 display (WiP).

DCS M-2000c by RAZBAM
Disabled keyboard input file bug fix.
MAGIC Select/Visor Down bug fix.
MAGIC Select improved.
Specific HUD page for POL.
POL behaviour fixed.

DCS C-101 by AvioDev
Added pitch trim indicator light operation (it was previously working trim light test only, now the light illuminates also when trimming, via normal or emergency trimming, front and rear cockpit). (C-101EB and C-101CC).
Added functionality of ADI DH light to both front and rear cockpit (it illuminates now when a/c altitude is below decision height).
GA light in rear cockpit ADI illuminates now as well (previously only front cockpit GA light was operative).
Partially fixed multicrew sync for canopies.

Campaigns
FA-18C Aggressors BFM Campaign by Maple Flag: Corrected Tanker speeds, altitudes, radios and TACANs. Updated documents to add tanker info.
DCS BS2 Republic: Minor changes in 05 mission
P-51D High Stakes Campaign: 10th - targets moved to clearings, 9-th - oil tanks replaced.
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