Este sitio utiliza cookies propias y de terceros. Si continúa navegando consideramos que acepta el uso de cookies. OK Más Información.

Mensajes recientes

Páginas: [1] 2 3 ... 10
DCS: World - General / Re:Igor Tishin 1961 - 2018
« Último mensaje por danli en Ayer a las 08:54:17 »
4 que yo...y todavía no he empezado la partida de Vietnam 1965-75 de Victory Games...joer que no llego!! :)
DCS: World - General / Re:Igor Tishin 1961 - 2018
« Último mensaje por Seasick en 22 de Marzo de 2018, 22:00:03 pm »
Solo tenía cinco años más que yo. Qué mierda  :(
DCS: World - General / Igor Tishin 1961 - 2018
« Último mensaje por Silver_Dragon en 22 de Marzo de 2018, 12:37:17 pm »
Hoy nos levantamos con la noticia de la muerte de Igor Tishin, director de Eagle Dynamics, El fallecimiento se produjo devido a problemas con la quimiterapia de un cancer que se estaba tratando. Descanse en Paz.
DCS: World - General / Re:Polychov-Simulations: SA342 Gazelle
« Último mensaje por Silver_Dragon en 20 de Marzo de 2018, 11:23:53 am »
Actualización para el proximo parche de la 2.5.x
Hi Gents,

A lot of things have been fixed, reworked or added for the next 2.5.x coming update

- Glass textures
- roughmet textures are not used anymore
- Multiplayer code revamped
- weapons adjustments


- FFB and general input issues will be ckecked in detail to fix the issues

and a lot more ...

We still need to run a series of test to check everything.

Thanks for your patience.
DCS: World - General / Re:DCS: F-18C
« Último mensaje por Silver_Dragon en 20 de Marzo de 2018, 11:06:12 am »
Actualización del desarrollo del radar Aire-Aire
Hornet Radar Update

As noted in the last several updates, one of the primary tasks is coding the air-to-air modes of the AN/APG-73 radar for the Hornet. The current focus is on Single Track Target (STT) mode as this will be vital for radar directed gun, radar-slaved AIM-9, and PD illumination for AIM-7. This work is currently revolving around target angles/range filtering and symbology display behavior.

Work is still in progress on search/acquisition radar modes in regard to scan limits applied by antenna servo electronics, in addition to physical antenna gimbal limits. This all involve coordinate transformation (antenna/scan frames, SPRS (Space Pitch/Roll Stabilized), body frame while accounting for antenna electronic roll stabilization.

In parallel, the needed data for future MSI (Multi-Sensor Integration) routines and modes like LTWS (latent TWS) is being coded and would be sent to the MC2 (Mission Computer 2).

A lot of work is being done on code-structure refinement. Given all the functionality is being worked on, we have to avoid the code from becoming spaghetti-like.

The implemented and in-progress data structures and algorithms (like target search, target data filtering, antenna electronic roll stabilization, etc.) will help us in later projects, and we hope this will reduce those development times.

Attached is a very simple debug screenshot.

Matt “Wags” Wagner
Senior Producer
DCS: World - General / Re:DCS: F-18C
« Último mensaje por Silver_Dragon en 20 de Marzo de 2018, 11:02:37 am »
Varios camuflajes en desarrollo.....

DCS: World - General / Re:DCS: F-18C
« Último mensaje por Silver_Dragon en 20 de Marzo de 2018, 10:54:11 am »
Updates no puestos:
Hornet update time!

As mentioned earlier, a lot of the work is focused on the air-to-air radar, and Single Track Target (STT) mode in particular. This uses “electronic roll” logic and we are now finalizing the antenna scan and limits. Once that is done, we can finish up the ACM modes and STT lock in BVR mode. This would also then allow us to finish up air-to-air symbology for the HUD and attack display.

I had hoped/planned to next do an IFR field landing video, but we first want to set up proper instrumentation for the approach. USN Hornets are NOT equipped with standard ILS equipment. Instead, they most often use ACLS, PAR, or ICLS. We had first planned ICLS, but it appears this is no longer used, so we will instead develop ACLS ground stations that can be placed at an airfield, but like a TACAN station. Instead, I think the next academic video will be aerial refueling (became functional this week).

The waypoint system is making great progress, with just a few items to clean up on the DATA page and include the appropriate HUD data.

The art team further improved the cockpit by adding an albedo property to the textures using a PBR rendering method. This gives the surfaces a more authentic paint on metal look. You can see this in the two attached images.

Other advancements have also been made on the Hornet external sounds and the vapor effects.

Matt “Wags” Wagner
Senior Producer
Over the weekend the team implemented both big and small items into the latest build that move us ever forward to an Early Access release. We are still on track for an Early Access release prior to the end of Spring 2018. However, we have no tighter estimate at this time given the complexities involved and the unknowns of how long testing will require.

1-   The Waypoint navigation system is now functional in the simulation and tied to the Inertial Navigation System (INS). This includes indications both on the HSI and HUD. This also includes most of the functionality for the HSI/DATA/WYPT page. This will provide most waypoint functions used by players. After Early Access release, we will implement the option for the programming of three waypoint sequences in the Mission Editor and the creation of Offset Waypoints using the HSI page. The last big item for waypoints in the Early Access release will be implementing the Waypoint Designate (WPDSG) option, that will set the selected waypoint as the target point. This is important for both weapon and sensor cuing.

2-   Starting from an airfield or aircraft carrier has some key differences when setting up the cockpit controls. For example: When starting from an airfield, the Hook Bypass switch should be set to FIELD and the Anti-Skid switch should be set to ON; when starting on an aircraft carrier, the Hook Bypass switch should be set to should be set to CARRIER and the Anti-Skid switch should be set to OFF. This weekend we enabled the ability to set default cockpit configurations for Ramp, Hot, and Runway starts to account for the starting location.

3-   Aerial refueling is now implemented. Now I just need to get good enough at this to not embarrass myself too much in a video.

4-   Fuel dump logic and animation has been implemented. This can be quite important to meeting max trap weights.

Onward and upwards!

Matt “Wags” Wagner
Senior Producer
F4BMS - General / BMS 4.33 u5
« Último mensaje por Skorp en 20 de Marzo de 2018, 07:24:19 am »
Falcon BMS 4.33 U5 Changelog

Generic Information:

- The build number string in the Falcon UI reads "4.33.5 Build 16084" after the update

- No data or docu or config files have been changed, this update is a pure "code-only" patch

- The shortcuts in the start menu and on your desktop will NOT be renamed to U5, feel free to rename them manually


- Updated splash exit credits for the new Falcon copyright holder: Billion Soft (Hong Kong) Limited

- In multiplayer, campaign and other UI movies will not be played anymore (independent of the "-nomovie" command line option), since movies in MP can induce CTDs

- Multiple (potential) CTD/hang fixes, especially for multiplayer:
* CTD while sending/receiving FalconSimCampMessage
* CTD while sending/receiving FalconEvents (e.g. FalconCampEventMessage)
* Message buffer overruns for certain campaign messages
* CTD known as "RtlAnsiStringToUnicodeString" issue (hopefully!)
* Clients crashing when leaving the sim while they were on the chute
* Divide by 0 CTD in MissileDefeatCheck
* Client crashing when creating the 5th flight of the package
* Added CTD protection for the server in case flight is requested in an already full package

Lin de Descarga
4PS - Offtopic / Re:Pantallazos: Solo por diversión.
« Último mensaje por DReaper en 17 de Marzo de 2018, 12:27:49 pm »
Es muy sencillo de usar. Un día que puedas, hacemos unos training de navegación.  :pulgares:

Vuelos sabaderos.

4PS - Offtopic / Re:Pantallazos: Solo por diversión.
« Último mensaje por Tundra en 17 de Marzo de 2018, 00:01:53 am »
Si que vas perdido, p`al otro lado..:cunao:

Y tanto!! instrumento sacado del mismísimo infierno

Páginas: [1] 2 3 ... 10