4th Perrus Squadron
DCS: World => DCS: World - General => Mensaje iniciado por: Silver_Dragon en 30 de Abril de 2012, 10:41:54 am
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Ya toqueteando, la peña ha sacado lo siguiente de DCS: World
http://forums.eagle.ru/showthread.php?t=87429 (http://forums.eagle.ru/showthread.php?t=87429)
Main Menus
Selecting Missions
The main menu now has Tabs similar to modern web browsers to select quick missions or campaigns for certain aircraft. There is also a "users" tab for campaign selection. Also selecting a mission dialog has a little "DCS" next to the mission name.
Other Stuff
You can set a "theme" or wallpaper within the options based on whichever aircraft you want. A "special" tab is located in the options menu but currently has nothing.
Additionally multiplayer interface has not yet changed.
Mission Editor.
Warehoues
GUI dialogs exist for the anticipated "warehouse" feature. You can place warehouse via "static objects". Each warehouse has dialogs associated with which airbases they supply. You can specify how much aircraft, fuel, and weapons a warehouse has access too and how often it gets resupplied.
Curiously the F-111, Ka-52, Mig-29K and Aim-9X appear in the warehouse list but can't be placed in the sim. I realize most of these have art assets or code sitting somewhere idle in the sim... but so did the Harrier which is missing...
Updated:
Looked at warehouses a little bit more, it appears that FARPS and airbases have their own warehouses built into the base in addition to the static object "warehouse" that you can place anywhere on the map. You can specify which warehouses (on or off base) can supply who, however resupply doesn't seem to be implemented yet. You can also specify which coalition owns a base via the bases warehouse.
Mission Options
F10 view can now be limited to "Fog of War". Unknown how it is implemented, assume similar to Starcraft or other RTS.
Group Related
All ground units are now sorted by type. A dropdown box gives options, air defence, armor, artillery, fortification, unarmed, and infantry.
"Late Activation" checkbox has been added. And automatically sets the start time to 0:0:0/0.
P-51D has a "civil plane" checkbox. Checking this removes the box specifying how much gun ammunition it carries.
Player controllable aircraft are listed slightly differently from that of AI.
Triggers
Did not notice any new conditions, however new actions are present.
Group Sound/Message - Sends a group either a text or audio message. Same function as Coalition or Country Sound/Message
Radio Beacon Unit/Zone - Specifies an audio sound to be broadcast from a specific unit or zone. Can specify AM/FM, frequency in Khz, Power in Watts, and whether or not it loops.
Set Briefing - Allows you to set a new image and briefing text for Red, Blue, or offline (general briefing). Currently unknown whether it replaces the briefing or adds to the briefing.
Mission Goals still lacks a "clone" button.
Game Environment:
"Abort takeoff" added to the ATC dialog. Once commanded, ATC will direct you to park on ramp.
Appears to be a new font on almost everything.
Will give the Toad a flight later to report other findings.
Other Changes
File structure changed slightly. Missions and campaigns are now located in dcsworld\mods\aircrafts\(aircraftname)\missions
editado
Warehouses are clearly still a WIP, however some of it is functioning! I was able to test somethings out and I might have a more clear picture of how the warehouses work.
Any aircraft that spawns at an airbase automatically removes whatever their payload and themself from the inventory at the base. If an aircraft spawns in with a payload that has run out, the aircraft will automatically spawn with whatever is available. I tested it with 5 A-10Cs, all loaded with 22 Mk-82 bombs with the 5th plane set to spawn in 10 seconds after mission start. 88 Bombs had been used (spawned) and the 5th plane spawned in with exactly 14 bombs. The math isn't perfect, however the 5th A-10 spawned with 2 TER's completely empty and 1 TER with a single bomb. Payload also wasn't 'balanced', but its AI so it doesn't really matter, however it could be an issue for client/player aircraft unable to specify their payload based on what is available. At least for the AI, once they land their assets are NOT added back into the inventory. Hopefully that's a WIP issue. Either way seeing it prevent the AI from taking their default loadout because the base ran out of bombs is very promising to see!
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Para los interesados de testear...... el link del torrent oficial de P-51 aqui (http://www.digitalcombatsimulator.com/index.php?scr=product&ProductId=18&end_pos=135&lang=en), servidor ya lo esta bajando aunque sea para probar el GUI :pulgares:
Editado....
atentos al comentario de EtherealN
http://forums.eagle.ru/showpost.php?p=1443618&postcount=4 (http://forums.eagle.ru/showpost.php?p=1443618&postcount=4)
I'll point out that the technology, and the vision, is not restricted to just aircraft. It'll probably take a while until we see it all in full bloom, but I wouldn't be surprised if the future includes sea and land elements in some form or another. Combined Arms will, when it is released, take the first steps on the land component.
Se me ha venido a la cabeza.....Un ¿futuro DCS:M1A3? ..... al estilo de Steel Beast. Y si añadimos nevada... :callado: Esta reflexión se me ha venido a la cabeza porque en DCS:Coombined Arms llevaremos un Hummer en Jtac, convertir esto en un tanque solo seria ponerse un poco, mejorar la fisica y programarle el concepto de tiro.
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Unas cuantas imagenes del menu del DCS:World
(http://img600.imageshack.us/img600/3590/screen120430132151.png)
(http://img848.imageshack.us/img848/7933/screen120430131616.png)
En la parte inferior derecha se ven los iconos del A-10C y del Ka-50-2, preparados seguramente para cuando haya parches expecificos, ademas de aparecer el Su-25T.....
Algo me ha olido, ¿pero no estara preparando ED la patada definitiva de LOMAC en cuanto salga FC3?
Actualizo en cuanto consiga nuevas fotos
Editado
Marchando una de torrijas
(http://i378.photobucket.com/albums/oo227/minoslas/DCS%20FC2%20BS%20A10C%20series/dcs_world-1.jpg)
(http://i378.photobucket.com/albums/oo227/minoslas/DCS%20FC2%20BS%20A10C%20series/dcs_world-2.jpg)
(http://i378.photobucket.com/albums/oo227/minoslas/DCS%20FC2%20BS%20A10C%20series/dcs_world-3.jpg)
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Déjate de minucias... T80 :rock:
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Déjate de minucias... T80 :rock:
Pues no te extrañe :roll:
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La gente ha mirado hasta debajo de las piedras......lo que han encontrado en TheatresOfWar/aliases.cfg
Caucasus = "Bazar/Terrain/terrain.cfg.lua"
--Myanmar = "U:/MYANMAR/TerrainMyanmar/terrain.cfg.lua"
¿Nos vamos a luchar contra los chinos despues de Nevada? :twisted:
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¿Y si tienes ya el A-10 y el K-50 se pueden integrar aquí?
No sé porqué me estoy temiendo la respuesta :roll:
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Cuando salga el parche correspondiente si, tanto A-10C como Ka-50-2 sin pasar por caja.
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Y el A-10C a 18 € hoy en Steam de oferta.
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Lo que uno se encuentra traquinando..... los Ka-27 helix ahora aterrizan en emergencia en el mar si son dañados, desplegando los flotadores.
(http://i378.photobucket.com/albums/oo227/minoslas/DCS%20FC2%20BS%20A10C%20series/dcs2012-05-0112-52-17-54.jpg)
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Y el A-10C a 18 € hoy en Steam de oferta.
Por ese precio es casi un pecado no tenerlo
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Qué cabrones, qué listos andan cuando quieren... :dedo:
Ea, me lo he comprado. :cunao:
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Pero si tu eres un prophead como yo. Ti va jartá de botoncicos :cunao:
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Estoy buscando cacharrejos nuevos.....
Los Sa-11s, olvidaos ya de los viejos cacharros, ahora son autenticas moles.
El puesto de mando, en carretera y desplegado
(http://i378.photobucket.com/albums/oo227/minoslas/DCS%20FC2%20BS%20A10C%20series/dcs2012-05-0421-06-42-77.jpg)
(http://i378.photobucket.com/albums/oo227/minoslas/DCS%20FC2%20BS%20A10C%20series/dcs2012-05-0421-21-01-07.jpg)
El radar, ahora tarda cerca de treinta segundos en desplegar y con antena telescopica de enlace de datos
(http://i378.photobucket.com/albums/oo227/minoslas/DCS%20FC2%20BS%20A10C%20series/dcs2012-05-0421-07-39-88.jpg)
(http://i378.photobucket.com/albums/oo227/minoslas/DCS%20FC2%20BS%20A10C%20series/dcs2012-05-0421-21-10-94.jpg)
(http://i378.photobucket.com/albums/oo227/minoslas/DCS%20FC2%20BS%20A10C%20series/dcs2012-05-0421-21-57-72.jpg)
Las lanzaderas, también despliegan sus antenas y demas, y cuando se quedan sin misiles se retraen para recargar
(http://i378.photobucket.com/albums/oo227/minoslas/DCS%20FC2%20BS%20A10C%20series/dcs2012-05-0421-07-14-26.jpg)
(http://i378.photobucket.com/albums/oo227/minoslas/DCS%20FC2%20BS%20A10C%20series/dcs2012-05-0421-19-49-29.jpg)
(http://i378.photobucket.com/albums/oo227/minoslas/DCS%20FC2%20BS%20A10C%20series/dcs2012-05-0421-23-10-86.jpg)
Misilito va
(http://i378.photobucket.com/albums/oo227/minoslas/DCS%20FC2%20BS%20A10C%20series/dcs2012-05-0421-22-40-85.jpg)
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ya tenemos primer parche....
1.1.2.1 Patch Change Log Fixes/Changes:
http://www.digitalcombatsimulator.com/index.php?scr=product&ProductId=18&end_pos=135&lang=en (http://www.digitalcombatsimulator.com/index.php?scr=product&ProductId=18&end_pos=135&lang=en)
This is a full installation. So please remove your current installation and reinstall with 1.1.2.1.
• Orange (missing texture) models.
• Crash on destruction of SAM units.
• Disappearance of payloads after game is un-paused game.
• Su-25T training link added.
• New music.
• Manual s added to installer.
• Crash on some missions start.
• Multiplayer login problems.
• Repair aircraft by player request only.
• Control surfaces synchronized over network.
• Improved P-51D cooling system.
• Crash after sinking IFV BMP-3.
• Sound crackling.
• P-51D purchase icon added to DCS: World.
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Pero si tu eres un prophead como yo. Ti va jartá de botoncicos :cunao:
Ya te digo. Fíjate que aún no me he leído el manual, no he conectado el joy y ya estoy "volando" sembrando el suelo de uranio en barra de 30 mm y de trozos de A10... ¿Quién quiere misiles? :twisted:
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Respuesta de Eddie sobre añadir nuevos aparatos a World
But say they decide to add a plane that is not part of the core or either existing plane set, Say the F-22 raptor.
Then world would need a patch to add the relevant 3d models, skins, AI, weapons, etc.
If, for example, an F-22 module were released everyone would need to patch "world" but people would not need to download updated versions of their aircraft modules (A-10C, P-51D etc) unless they happened to receive a patch at the same time.
On the other hand, if a patch were released for A-10C (again for example) only the people that fly the A-10C module would need to download a patch for the A-10C module itself. If you only fly the P-51D module for example, you wouldn't need to download anything, unless a "world" or P-51D patch happened to be released at the same time.
The only reason people have had to download world AND the P-51D module with each public beta is that it just so happens that updates to both have been released at the same time, because both are being worked on and developed concurrently. Beyond the fact that it's easier for the devs and the test team at the moment, there is no requirement for these separate components of DCS to be updated concurrently at the same time.
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(http://dl.dropbox.com/u/1719724/DCS/Screen_120507_172041.jpg)
Interesante imagen de la pantalla de rearme en tierra.
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Empieza la integración.
A-10C: http://www.digitalcombatsimulator.com/index.php?scr=product&ProductId=8&end_pos=135&lang=en (http://www.digitalcombatsimulator.com/index.php?scr=product&ProductId=8&end_pos=135&lang=en)
-Versión 1.1.1.1 Full
-Parche integracion World Open Beta 1.1.2.1
Black Shark 2 [Standlone] http://www.digitalcombatsimulator.com/index.php?scr=product&ProductId=12&end_pos=135&lang=en (http://www.digitalcombatsimulator.com/index.php?scr=product&ProductId=12&end_pos=135&lang=en)
-Version 1.1.1.1 Full
-Parche integracion World Open Beta 1.1.2.1
La versión para BS (actualizado a 2) vendra mas adelante.
Nota oficial
A-10C Warthog and Black Shark 2 modules for DCS: World
Open betas of A-10C Warthog and Black Shark 2 modules for DCS: World are released. Download links can be found at the bottom of the download pages, right before BitTorrent files.
http://www.digitalcombatsimulator.co...for_dcs_world/ (http://www.digitalcombatsimulator.com/en/news/a_10c_warthog_and_black_shark_2_modules_for_dcs_world/)
Prior to installing the modules, you must first have DCS World installed. You may download from here:
http://www.digitalcombatsimulator.co...os=135&lang=en (http://www.digitalcombatsimulator.com/index.php?scr=product&ProductId=18&end_pos=135&lang=en)
Please note that the open beta of Black Shark 2 module is only for the standalone version. Serial numbers of the upgrade version will not work. The module of Black Shark 2 upgrade version will be released later after release of the final versions of the modules.
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Cuando reinstalé windows tuve que quitar todo lo de DCS, para ponerlo ahora con DCS World, ¿qué orden tengo que seguir de instalación? :confused2:
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Nuevo ¿Addon? ¿Su-25T?
(http://i378.photobucket.com/albums/oo227/minoslas/DCS%20FC2%20BS%20A10C%20series/CA-1.jpg)
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Buscando en el seccion del foro en ruso encuentras respuestas interesantes. (ojo, traduccion via google translator, asi que no es raro "fonologia extraña"..... ¿alguien sabe ruso?) XD
http://forums.eagle.ru/showpost.php?p=1463103&postcount=276 (http://forums.eagle.ru/showpost.php?p=1463103&postcount=276)
Iniciado por Flanker_4
Hay varias cuestiones sobre el gestor de recursos:
- en la configuración de los aeródromos para establecer cualquier conexión puede suministrar, eso significa que el seleccionado de Springfield para estar con la magia por igual en las municiones?
Sí, el administrador de recursos proporciona almacenamiento que se puede colocar y de que los suministros serán proporcionados. En la primera etapa parece virtualmente. A continuación, va a hacer convoyes.
Aeropuertos es también un almacén.
- ¿Hay alguna de gatillo, gerente de vzaimodeysvuyuschie risursov? Con el fin de darse cuenta de la situación: Usted ha destruido un almacén - menos 20 misiles, no molesto de distancia una columna de 20 misiles
No flip-flops. Pero si se destruye el almacén, entonces la totalidad de sus reservas se habrán ido. Las existencias de almacén se establece en un panel especial para instalar el almacén (almacén en la estática).
http://forums.eagle.ru/showthread.php?t=87659&page=29
¿Hay planes en el futuro para vincular los recursos en el gatillo? Si de repente se descubre neletaby GS3, no estaría mal utilizar aviones de transporte hasta el destino. Por ejemplo, carga en un aeropuerto para volar a su destino. Después de aterrizar y detener la aeronave, el aeródromo se agrega a la serie n-ésima de tipo de armas.
En el futuro, antes de llegar. Pero primero que hacemos entre caravanas de almacenes, por lo que puede saquear.
http://forums.eagle.ru/showpost.php?p=1464600&postcount=293 (http://forums.eagle.ru/showpost.php?p=1464600&postcount=293)
Si no se puede especificar la automatización y soporte de la columna (o posible?
Todavía no.
Cuando la automatización es imposible (o posible?) Indicará la ruta. Por un mes en línea acaba de encontrar rutas en el primer lugar va a eliminar de la columna.
Almacenes puede moverse por el mapa y las rutas se reestructurará.
http://forums.eagle.ru/showpost.php?p=1464605&postcount=295
Columnas de plantilla debe ser configurable, por lo menos especificar qué archivo se prescribe, a continuación, cuando se crea una misión que será posible modificar los requisitos de los servidores.
Hasta el momento, no hay ninguna condición. Este es un asunto para el futuro.
http://forums.eagle.ru/showpost.php?p=1465978&postcount=310
En cuanto a la asignación de recursos, por ejemplo, en la parte posterior hay 100 misiles inteligentes, se les acabó en el mejor, toma un avión de carga / helicóptero cargado y voló hacia la parte delantera, pero en el camino para bajar, y menos el número de unidades que hay, esto será, o no? No sólo las columnas y el transporte aéreo ...
Net nos muestran que nos kolonn vozdushnogo servicios de transporte.
ajustes emparejado osuщestvlяюtsя virtualьno lun intervalo de zadannomu del almacén temporal. Cuando unichtozhenii almacén - unichtozhaюtsя yo zapasы. Organizaciя realьnыh transportnыh kolonn, эto vtoroй эtap evolución de los recursos menedzhera. Zatem tras dumatь sobre aviacionnыmi postavkami.
http://forums.eagle.ru/showpost.php?p=1466390&postcount=316
Una fuente de límite de tiempo sencilla que se puede hacer (como la segunda opción)? Y entonces de alguna manera sentir que resulta -. Un lado puede cohete para ahorrar, gastar otra forma indiscriminada, y la oferta seguirá siendo el mismo de ellos, los que ahorran, todavía no se acumulan municiones A pesar de la "carne" este igualitarismo puede encajar, pero en general todavía tienen que animar a los que no pasa mucho antes de Cristo. PS En general, para el suministro de opciones avanzadas se pueden hacer las condiciones de la oferta, como en los flip-flops, pero realmente missiodel decidirá la forma de regular el suministro de la misma. Puede enlazar a la vez que puede para destruir objetivos enemigos, es posible agotar la munición actual, usted puede hacer ballanser de coaliciones BC (de nuevo por la "carne"), y suministros generales se puede atar a cualquier cosa.
El volumen y la gama de valores, así como suministros se puede ajustar.
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Ahora viendo el foro ruso, hay cierto rumor.....
http://forums.eagle.ru/showpost.php?p=1492384&postcount=102
Originally Posted by STL
Какой CVN-74?
Пару дней назад один товарищ из ЕД создал тему, в которой выложил скрины нового авианосца CVN-74. Тему оперативно выпилили, автор, скорее всего, получил по шапке от начальства, должностные лица на все вопросы опять отмалчиваются и стрательно трут посты с упоминанием об этой лодке. Похожая история была с мустангом, наводит на определённые мысли относительно следующего дкс-аэроплана...
Traducción cutre salchichera....
¿Cuál es el CVN-74?
Un par de días atrás, un amigo de la disfunción eréctil ha creado un tema, que registró capturas de pantalla del nuevo portaaviones CVN-74. Tema rápidamente bebió, el autor más probable es que recibió un sombrero de sus superiores, los funcionarios de todas las preguntas otra vez, y mantener en silencio los mensajes yesca stratelno con la mención de este barco. Una historia similar fue un Mustang, conduce a algunas reflexiones sobre el próximo DCS-avión ...
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Ya hay sección oficial de DCS:World
http://www.digitalcombatsimulator.com/en/world/
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Ala, los rusos pisan a fondo :cunao:
http://youtu.be/yXi6sfAm91Y
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Ottia me recuerda al mitiquísimo
(http://pixhost.me/avaxhome/c5/55/001755c5_medium.jpeg)
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Nueva versión disponible
DCS World 1.2.0
Digital Combat Simulator World (DCS World) is a FREE, unified interface for all DCS products; you can think of DCS World as a simulation operating system. DCS modules that plug into DCS World can include aircraft, maps, ground units, campaigns, etc. Not only can DCS World include modules developed internally by Eagle Dynamics, but it can also include those by certified third party developers.
DCS World also includes a FREE Su-25T attack aircraft with missions and a campaign.
DCS World not only includes the Graphical User Interface (GUI) that ties all DCS products together in a single installation, but it also includes the global aspects of the simulation world that pertains to all modules. This includes such items at the Artificial Intelligence (AI), rendering system, mission editor, effects, AI units, semi-dynamic campaign system and audio environment.
Other items of DCS World include:
• News feed of DCS products and events
• Selectable wall paper
• Free updates to keep DCS World current
Download DCS World and the free Su-25T from: http://www.digitalcombatsimulator.co...os=137&lang=en
Changes since last version:
Fixed radio and trigger audio.
Rearm menu. If you do not manually clear the payload, the default loadout would be loaded. This is now fixed.
Training links for English version added.
Bunkered ZU-23 rotating 180 degrees after exit has been corrected.
Added sound support for modules via SND_add/del_wave/proto_path() API.
Fixed sound busy wait on streaming sources.
Challenger-2 tank bounding box correction.
Su-25T. Simulator crash after exit from damaged aircraft.
AI aircraft would taxi to the parking ramp and stop even if one or more player-to-aircraft jumps occur.
Adjusted digital filter code. Added two new functions to access new internal data.
R-60 missiles are now aligned correctly on Su-25T weapon pylons.
P-51D and A-10C. Two pilots ejecting from aircraft has been fixed.
Better security for IWorldNet::registerSerial.
Quickstart dialog bug fix.
Added Su-25T training images.
Debug input removed.
Installer pictures were exclusively of the P-51D. Fixed.
DCS World Uninstall menu said DCS-51D. Fixed.
The training descriptions for the Su-25Т has been added.
Removed serial number edit boxes from master dialogs.
GUI updated.
Removed A-10C text from "About" text.
Video player fixed.
Russian pilot and ATC speech were absent. Fixed.
Surface impact check by using collision model, double speed of integration after jumping to aircraft is fixed.
Access to external lights from avionics LUA Device.
Ejected AI pilot resulting in critical damage is fixed.
MP player loss was counted 2 times if damaged is fixed.
SAM's priorities has been tuned for Tunguska missile fix (bug with fast moving targets.
Trigger "GroupDead" may break if Group name contains a dot ".".
Adjusted life of hardened objects.
Molniya search radar type has been changed to MULTYROLE.
Neustrshimyi gun dependence has been disabled and angle limits have been tuned.
Tomahawk missile target assignment fixed.
Tunguska ATGM typed missile launcher gets target priorities as SAM.
Patriot system failed to engage aircraft at very low altitude. Fixed.
Chaparral rotation fixed.
Buk launcher constant invisible rotation fixed.
AI ATGM accuracy being too low. Fixed.
AK-100 PIDs is fixed.
Ground units aiming delay calculation fixed.
Adjusted roads.
Fixed gyro power source initialization.
Options panel redesign.
No sound when refueling on the ground has been fixed.
If ammunition amount on the warehouse is zero, only one SPPU-22 pod can be loaded. Fixed.
C-130 and IL-76MD no longer deploy drag-chute on landing.
Updated version on splash screen.
Oliver Perry FFG damage corrected.
Increased building damage levels by 10x.
Changed default FOV of Su-25T view from 80 to 90 degrees.
Improved grass clutter.
Unlimited resources shown as '0' in resource manager.
ALT-J for aircraft, enters aircraft and switches engines off and raises gear when on the ground. Fixed.
RALT+J crash when switching from KA-50 to SU25T. Fixed.
Fix a bug in Lochini taxiway.
Su-25T: Min and Max range carets for weapon delivery missing from HUD. Fixed.
Snapview saving was broken. Fixed.
Su-25T: Ventilator bracket disappeared when canopy closed.
AI fire at point broken for waypoint actions and triggered actions has been resolved.
Wingmen radio message "Rolling" is given on engine start up. Fixed.
"Airborne" radio does not include aircraft number to Message. It also uses the flight leads VO for all messages. Fixed.
Su-25T: Keyboard commands for Active pause and ALT-B briefing were missing. Fixed.
Dynamic weather defaults to high pressure anti-cyclone pressure values, showing the low pressure cyclone option. Fixed.
Su-25T: Right Cockpit panel texture was from the Su-25 and not Su-25T. Fixed.
Crash when padlocking terrain from within cockpit, citing edterrain.dll. Fixed.
Added option for "Allied Flight Reports" in Gameplay options.
AI helicopters ignored client aircraft in multiplayer. Fixed.
"Unit Inside Moving Zone" trigger instantly gave true even if the set unit wasn't inside the zone. Fixed.
Refueling and rearming did not operate consistently. Fixed.
Activating groups after a client joins and using "Visible Before Start", caused massive warping in Multiplayer. Fixed.
Town substrate floated above terrain near Sukhumi. Fixed.
Vazlani airbase hanger LODs were broken. Fixed.
Su-25T: Damage model was missing some textures. Fixed.
Mission Planner allowed editing of enemy unit triggered actions - enemy could be set to destroy themselves. Fixed.
SA-11 BUK group expended missiles very wastefully on the same target. Tweaked.
If the player RALT-Jed into an Su-25T, the flight model was very exaggerated in performance - flew like time was set to x2. Fixed
AI would at times fly into the ground to avoid missiles. Fixed.
New hardened aircraft Shelter model by Luckybob9 added.
Converted Communications Tower M model for DCS added.
Burnt out train model fixed.
Su-25T RWR bug fixed.
Su-25T gear up/down sound distortion fixed.
SPPU-22 gunpods made no sound fixed.
Su-25T HUD missing compass tape fixed.
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Esto ha dejado de ser una beta:
http://forums.eagle.ru/showpost.php?p=1500370&postcount=26
DCS World = Release. Full new install required.
All other modules relies on "DCS World" to work.
All other modules needs to be installed on the new "DCS World".
All modules should be at the same version.
P51D is still Beta.
A10C 1.2.0 is released (patch, but still require DCS World 1.2.0)
BS2 1.2.0 is released (patch, but still require DCS World 1.2.0)
I hope this helps.
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http://forums.eagle.ru/showpost.php?p=1500575&postcount=61
Originally Posted by VJS161_Fire
Q: Is DCS: World with 1.2.0 still a beta or a "final (release)" product?
Release.
(http://i378.photobucket.com/albums/oo227/minoslas/DCS%20FC2%20BS%20A10C%20series/launcher2012-07-1113-30-32-24.jpg)
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Nuevos modelos en DCS: World desde la versión 1.1.2.1 a la 1.2.0
Estas vienen de DCS:P-51D pero parece que han sido actualizados
(http://i378.photobucket.com/albums/oo227/minoslas/DCS%20FC2%20BS%20A10C%20series/ModelViewer2012-07-1114-19-10-97.jpg)
(http://i378.photobucket.com/albums/oo227/minoslas/DCS%20FC2%20BS%20A10C%20series/ModelViewer2012-07-1114-19-40-90.jpg)
(http://i378.photobucket.com/albums/oo227/minoslas/DCS%20FC2%20BS%20A10C%20series/ModelViewer2012-07-1114-20-05-78.jpg)
Dos vehiculos actualidados:
El challenger 2, que como "detalle" tiene la torreta del comandante animada y el protector del visor del tirador, ademas de un modelo mucho mas detallado.
(http://i378.photobucket.com/albums/oo227/minoslas/DCS%20FC2%20BS%20A10C%20series/ModelViewer2012-07-1114-22-09-22.jpg)
Nueva versión del 9A331 [Sa-15]. Tiene un modelo mejor detallado.
(http://i378.photobucket.com/albums/oo227/minoslas/DCS%20FC2%20BS%20A10C%20series/ModelViewer2012-07-1114-23-35-26.jpg)
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llegan los italianos, con unas cuantas interesantes texturas (baja resolución porque mi tarjeta no da para mas). Hay algunos errores de texturas que ya he reportado en el foro de ED
(http://i378.photobucket.com/albums/oo227/minoslas/DCS%20FC2%20BS%20A10C%20series/dcs2012-07-1116-45-49-95.jpg)
(http://i378.photobucket.com/albums/oo227/minoslas/DCS%20FC2%20BS%20A10C%20series/dcs2012-07-1116-46-22-97.jpg)
(http://i378.photobucket.com/albums/oo227/minoslas/DCS%20FC2%20BS%20A10C%20series/dcs2012-07-1116-46-37-62.jpg)
(http://i378.photobucket.com/albums/oo227/minoslas/DCS%20FC2%20BS%20A10C%20series/dcs2012-07-1116-44-19-31.jpg)
(http://i378.photobucket.com/albums/oo227/minoslas/DCS%20FC2%20BS%20A10C%20series/dcs2012-07-1116-44-50-57.jpg)
(http://i378.photobucket.com/albums/oo227/minoslas/DCS%20FC2%20BS%20A10C%20series/dcs2012-07-1116-45-01-59.jpg)
(http://i378.photobucket.com/albums/oo227/minoslas/DCS%20FC2%20BS%20A10C%20series/dcs2012-07-1116-45-19-44.jpg)
(http://i378.photobucket.com/albums/oo227/minoslas/DCS%20FC2%20BS%20A10C%20series/dcs2012-07-1116-46-02-73.jpg)
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(http://i378.photobucket.com/albums/oo227/minoslas/DCS%20FC2%20BS%20A10C%20series/T-90-1.jpg)
(http://i378.photobucket.com/albums/oo227/minoslas/DCS%20FC2%20BS%20A10C%20series/T-90-2.jpg)
Futuro T-90 para el proximo parche (si no cambian las cosas).
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Pero, ¿como objeto adicional dentro de DCS: World, o como DCS: T-90 (full equip)? :callado:
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Por ahora objeto adicional en World y posiblemente pilotable en CA :boing: (dentro de las limitaciones)
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Vale, vale.... eso se avisa antes :cunao:
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Despues de poner el hotfix de Mustang, me he puesto a mirar por el modelview los modelos mas nuevos, quitando todos los que sean posteriores a la salida de DCS:W 1.2.0, he descubierto 5, algunos parecen coladeras, pero son efectos creados por la animación, ya que la he activado un poco para ver si veia algo nuevo. Creo que se le han añadido las luces de repostaje al KC-135 si no estoy equivocado. El P-51B me aparece sin texturas, pero creo que es cosa del modelview, aunque es un modelo que por ahora no ha sido introducido, al igual que otros que campan en la carpeta de graficos de world.
Son los siguientes:
El famoso tren que aparecia destruido
(http://i378.photobucket.com/albums/oo227/minoslas/DCS%20FC2%20BS%20A10C%20series/ModelViewer2012-07-1814-36-25-46.jpg)
El P-51B (sin las texturas)
(http://i378.photobucket.com/albums/oo227/minoslas/DCS%20FC2%20BS%20A10C%20series/ModelViewer2012-07-1814-36-35-52.jpg)
El KC-135, la segunda es de las luces de ayuda de repostaje.
(http://i378.photobucket.com/albums/oo227/minoslas/DCS%20FC2%20BS%20A10C%20series/ModelViewer2012-07-1814-39-28-73.jpg)
(http://i378.photobucket.com/albums/oo227/minoslas/DCS%20FC2%20BS%20A10C%20series/ModelViewer2012-07-1814-39-59-96.jpg)
P-51D
(http://i378.photobucket.com/albums/oo227/minoslas/DCS%20FC2%20BS%20A10C%20series/ModelViewer2012-07-1814-41-45-74.jpg)
Ural con ZU-23
(http://i378.photobucket.com/albums/oo227/minoslas/DCS%20FC2%20BS%20A10C%20series/ModelViewer2012-07-1814-42-43-13.jpg)
AN-30M (parece que el modelo esta mas detallado)
(http://i378.photobucket.com/albums/oo227/minoslas/DCS%20FC2%20BS%20A10C%20series/ModelViewer2012-07-1814-43-23-66.jpg)
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Del primer vistazo el P-51B me ha parecido un Hurricane y me he alegrado... :pulgares: Después ya me fijé y leí la etiqueta y bueno... :roll:
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Del primer vistazo el P-51B me ha parecido un Hurricane y me he alegrado... :pulgares: Después ya me fijé y leí la etiqueta y bueno... :roll:
Jijijijijijijijijijiji :boing:
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Jijijijijijijijijijiji :boing:
No he sido el único, ¿eh? :fingers: :fingers: :fingers: :sarasa:
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No he sido el único, ¿eh? :fingers: :fingers: :fingers: :sarasa:
Yo dije "Hotia, un Hurri, qué bien para hacer dogs con el Mustang" :cunao: :lol2: :lol2: :lol2:
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ahora DCS soporta AFM para las 3rd Party
http://forums.eagle.ru/showpost.php?p=1518075&postcount=2 (http://forums.eagle.ru/showpost.php?p=1518075&postcount=2)
AFM support is available to all licensed 3rd parties equally.
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Mas información del AFM
Originally Posted by armageddon
does ED support the 3rd party somehow by providing some development tools or such?
I am guessing Documentation and support on how to use the API for 3rd party FMs is all that is provided from ED. The 3rd party would be solely responsible for the actual FM - and ED supplies the interface for it to plug into.
Of course if a 3rd party want to use the SFM, I imagine it is a different matter.
Nate
Y a la pregunta de los asientos traseros en multicabina.....
Originally Posted by Ells228
By the way, if you fancy a ride in the back seat of my jet, I'd be happy to take you up. Just bring your sick bag
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Counting down until people interpret this to mean you've figured out how to model the back seat
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You figured out backseats??!!11 Share the knowledge
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You should ask ED mi24.dll ?
...FUI\Common\icon-pilot-01.tga
(http://img80.imageshack.us/img80/548/iconpilot01.jpg)(http://img163.imageshack.us/img163/6928/iconpilot02.jpg)
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Otro interesante detalle encontrado revisando las imagenes en la carpeta de DCS......
(http://i378.photobucket.com/albums/oo227/minoslas/DCS%20FC2%20BS%20A10C%20series/btn-tools-01.png)
(http://i378.photobucket.com/albums/oo227/minoslas/DCS%20FC2%20BS%20A10C%20series/btn-tools-01_sim.png)
Es una cantidad de botones no usados que parece ser han sido colocados para futuros updates, solo se puede especular.
- La flecha parece un boton para pasar varias paginas de información
- La "N" Podria ser teatros
- El camión ¿Suministros?
- SAMs ¿Sams pilotables?
- Vehiculo radar ¿ATCs?
- Misil ¿Misiles de crucero en vuelo?
- Tren cisterna ¿Trenes?
- Dos Botones inferiores (Parece conexión online)
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Mas informacion sobre el AFM
There is no AFM code - there is an AFM API. 3rd Parties must write their own AFM, from scratch.
Nate
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API (Application programming interface) is there - the FM that is plugged into it could be from NASA as far as the sim is concerned.
FM fidelity is entirely in the hands of the 3rd parties capabilities - there is no limit as far as DCS is concerned.
Nate
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This. API only provides us the ability to get or send data to the sim that week need for our FM. Everything else is up to the developer. There are no tools or provided FM templates, or even direct help on making the FM. It is all up to the individual who is coding it to know how to calculate realistic forces and turn them into something that looks and feels right.
Because of this, you can expect widely varying FM fidelity results for the different teams or projects. While it may seem rough, it also provides the freedom to make any effect you want.
Edit: And yes, WIP just means that the input/output functions we are using are changing frequently as obstacles arise.
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Noticias interesantes, en el concepto de multiplayer, se estan centrando en trabajar en el servidor dedicado
http://forums.eagle.ru/showpost.php?p=1528711&postcount=7
Quote:
Originally Posted by 159th_Viper
MP issues are known and confirmed as receiving attention. Should any new issues arise, report in the relevant Bugs and Problems forum. Rant threads do little to further the cause.
/Closed.
Correct, there is NO news to pass along at this time. When there is, it will be shared. My understanding though is that most of the current network focus is on completing the dedicated server.
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Mas datos de AFM, en este caso de los motores:
http://forums.eagle.ru/showthread.php?t=86848
Originally Posted by BR=55=Sevas
Patriots, tell us please, does ED-team support tools for advanced engine simulation (WH, BS), same as AFM?
Engine simulation would be considered as part of the AFM, I assume. As with the flight dynamics, the engine and fuel simulation would have to be written from scratch within the AFM. There are no tools available.
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http://forums.eagle.ru/showpost.php?p=1534877&postcount=143
Yeah, the engine, fuel, and electrical systems are all part of what makes up the AFM, and as such currently have to be done from scratch. There is no AFM SDK available.
While it is true that the electrical system (AC) is dependent on the engine, so are several other systems. In reality, all you need is the data (RPM) out of the engine to make the AC electrical generator work. This wouldn't need to be incorporated in the same AFM dll.
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sacado de la pagina de Glowing Amrram en Facebook
https://www.facebook.com/glowingproductions
This is my first post on this page, and well, i've been kinda busy these days. But what i DO know is that I have 2 movies in the pipeline: Flaming Cliffs 3 promo, and DCS: Mig-21 teaser trailer.
A esperar con los dientes largos.....
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Palabras de Wags sobre el futuro AFM de los misiles, hay que tener en cuenta que seran solo una parte e iran actualizando a mendida que tengan tiempo, y parece tambien que en un primer momento solo se centraran en los misiles aire-aire
http://forums.eagle.ru/showthread.php?t=93747
There have been a lot of questions of what the new FC3 Advanced Flight Model (AFM) for missiles entails, so here is description of some of the new features:
Launcher platform speed, thrust, missile weight, total drag, gravity, etc. are all calculated to determine missile speed.
Missiles now incur realistic energy bleed that accounts for drag, induced drag and gravity. Induced drag calculates g-load and that factors the missile’s lift. Missiles will now bleed energy very quickly if the target performs hard maneuvers.
We added a longitudinal-load fuze arming type. The missile warhead of missile will only be armed after reaching the assigned longitudinal g-load (acceleration). Otherwise the missile will not detonate.
We added a limited duration to the missile’s power system (gas-generator, generator and hydraulic pump). When the onboard power system is exhausted, the missile goes ballistic.
We added a self-destruction timer. Some missiles will self-destruct when the timer is reached.
We added altitude based of self-destruction. Some missiles will destruct when reaching an assigned altitude above ground level.
We added a guidance timer delay. After launching a missile, the missile will fly straight from the from launcher for safety reasons before initiating the guidance stage. This is typically 0.3…1.5 seconds. For example: the R-27R missile flies unguided forward for 0.5 seconds before guidance to target starts.
We added parameters of loft trajectory. The initial range to target, the range of transition to proportional navigation, and initial angle of loft are all factored.
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Versión 1.2.1 disponible
http://forums.eagle.ru/showpost.php?p=1563906&postcount=1
DCS 1.21 Updates
The move to DCS version 1.2.1 marks numerous changes and improvements to the entire series of DCS products. As with the all DCS products now, DCS World (1.2.1) must now be installed prior to installing any of the DCS module versions 1.2.1.
DCS World 1.2.1: http://www.digitalcombatsimulator.com/index.php?ProductId=21&end_pos=137&scr=product&lang=en
DCS 1.2.1 Modules: http://www.digitalcombatsimulator.com/index.php?end_pos=136&scr=products&lang=en
New 1.2.1 changes include:
DCS World, 1.2.1
This new update to DCS World provides a set of new features and fixes. The most important of which is the new auto updater that will now automatically update your DCS World files without having to download entire new versions and manually install.
• Added new auto updater function. This will automatically update your DCS World files to their latest versions when online.
• Corrected KMGU-2 loading in the Resource Manger.
• Improved multiplayer stability and issues with master server.
• The Su-25T Flight Manual has been updated.
• We have fixed forests that would be missing on map when zoomed in.
• The proper S-125 HUD symbol has been added to the Su-25T when in SEAD mode.
• Corrected unit measurement for Russian AWACS (feet to meters).
• Added a change to the manual for the role change window in single player.
• Added some additional Su-25T commands for keyboard and joystick.
• Optimized the models for the IL-76MD, IL-78M and A-50 aircraft.
• Added "Escort" and "Follow" advanced tasks for aircraft in the Mission Editor.
• Fixed Su-25T autopilot.
• Corrected rocket/missile smoke trails.
• The Su-25T gun pods are now modeled correctly.
• Improved water effects.
• New F/A-18C model.
• New MiG-31 model.
• New T-90 main battle tank model.
• Updated DCS User Manual.
DCS: P-51D Mustang (Final), 1.2.1
• War Emergency Power (WEP) has been implemented.
• Tail wheel dynamics reworked for more realistic performance.
• Realistic cooling system added and integrated into the full engine thermodynamic model.
• Landing gear physics have been reworked to have realistic behavior and interaction with the fairing doors and down-lock latches.
• Fairing doors can now be damaged or ripped off at over-speed conditions.
• Engine wear or damage due to high manifold pressure at low RPM, overheating, and overuse of WEP has been implemented.
• Oil pressure is now viscosity dependent. Oil dilution is now possible and has direct impact on engine performance.
• The front dash gauge panel and the K-14 gunsight are now spring suspended.
• The K-14 gunsight has been reworked using new data from K-14 documents.
• The rudder anti-booster tab now works correctly.
• Control stick and rudder pedals movement are now limited due to hinge moments.
• Flap drag has been adjusted.
• Lamps brightness and electro-dynamic gauge readings are now voltage sensitive. You can best see this during engine start.
• The starter can now be burned out due to overheat if overused or overloaded.
• Guns jam due to over-G firing has been added.
• The radiator shutters' thermo-sensors can be damaged now.
• All aircraft failures are now reported correctly in debriefings.
• Sounds for the primer, pilot parachute opening and flapping during decent, and pilot landing have been added. The canopy sound has also been improved.
• Corrected tendency for left roll at takeoff.
• Adjusted Red Tail pilot art.
• Improved bailing out animation.
• Fixed landing light on with air start.
• Fixed cockpit tooltip for the gun switch.
• Corrected radio information entry in Mission Editor.
• Improved AI P-51D.
• Fixed SCR-522 resetting in some situations.
• Adjusted G impact on airframe.
• Improved pilot normal maps.
• Adjusted landing gear collision model.
• Corrected trim performance in multiplayer.
• Adjusted wingmen takeoff behavior.
• Improved prop RPM model.
• Sounds for control stick and rudder movement have been added.
DCS: A-10C Warthog, 1.2.1
• Flight model updated.
• New APU sounds.
• Corrected inverted flight behavior.
• Fixed course and heading on HSI continuing to change after knob input has ceased.
• Reworked TGP tracking. TGP would now enter INR track for approximately one second after slew has stopped. It will now enter AREA / POINT track.
• Fixed sensor axis responsiveness after exit from LSS when TGP is masked.
• Only POINT track and RATES are now possible in TGP A/A mode.
• TGP will now revert to RATES when a track is lost in A/A mode.
DCS: Black Shark 2, 1.2.1
• Restored the vertical bar on the Ka-50 right window (view inside cockpit).
• Corrected brightness of lamps and devices in the cockpit.
• Corrected shadows of IR rockets on the water.
• Fixed Abkhazia skin for Ka-50.
• Adjusted clickable zones in the cockpit.
• Corrected number of saved PVI zones in memory.
• Fixed NDB indication on ABRIS map.
• Corrected shadow on the ground from rotor blades.
• Fixed Ka-50 repair procedure when on the runway.
• PVR is no longer powered by SUO (Weapon Systems) switch.
• SUO (Weapon Systems) switch logic has been revised - now it controls the ability to fire weapons and to display weapons status. Additionally, external fuel tanks will not transfer fuel when the switch is OFF.
• Vikhr ATGM issues fixed.
• Autopilot control panel and Datalink panel lamps status is now reset when electric power is lost.
• Hydraulic system related instruments will no longer work when electrical power is lost.
• Ambient temperature indicator (the one above the pilot on the cockpit ceiling) was implemented.
DCS: Combined Arms Beta 2, 1.2.1
• Changed the binocular button on the F10 view.
• Improved operation of mouse cursor.
• Altered Instructor mode for bot-units.
• Added new message for user when start is delayed.
• Corrected role selector function.
• Added artillery range rings in F10 view.
• Fixed sight lock in some situations.
• Fixed player control process for SAMs.
• Fixed working compass and turret rotation indicator for ZSU-23-4.
• Added route refresh function in MP.
• Corrected users’ names for all CA units in MP.
• Corrected tank sight for zoomed in mode.
• Corrected ammunition status field.
• Fixed Battlefield Commanders ability to target artillery in MP.
• Corrected Lock - Unlock sequence targeting.
• Fixed tank sight for HE shells.
• Added fixed delay time between locks.
• Fixed the ability to lock units behind terrain.
• Added tank ability to turn on the spot.
Installation
Uninstall all previous DCS products prior to versions 1.2.1
Note: Do NOT deactivate your products!
To be safe, delete \Saved Games\DCS files
Install DCS World 1.2.1
Install each new DCS module (1.2.1 or latest Beta version)
Note: A new activation will not be required unless this is the first time you have installed the product.
Please note that MP requires you to have all products S/N activated using the same DCS (webshop) account.
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Gracias.
Un saludo.
PD: veremos como va esta vez.... XD
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En negrita lo que yo creo que es mas importante ;)
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Pues la nueva versión la instalaremos mañana, no?
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(http://i.imgur.com/LEIt6.jpg)
No esta mal el nuevo F/A-18C
Nuevos efectos en CA y el t-90
(http://i73.photobucket.com/albums/i229/madddin-klein/Screen_121001_140833.jpg)
(http://i73.photobucket.com/albums/i229/madddin-klein/Screen_121001_140520.jpg)
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Bajanding now. 8)
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Bájalo pero no lo instales!!
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Reinstalo mañana, si no hoy no hay vuelo...
Gracias Silver :pulgares:
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Bájalo pero no lo instales!!
Nene tere.
Nene tere.
Tío, casi 12 horas de espera.......... ARGGGGGGGG.
:cunao:
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Mas imagenes del nene
(http://i73.photobucket.com/albums/i229/madddin-klein/Screen_121001_132730.jpg)
(http://i73.photobucket.com/albums/i229/madddin-klein/Screen_121001_132639.jpg)
(http://i73.photobucket.com/albums/i229/madddin-klein/Screen_121001_132346.jpg)
(http://i73.photobucket.com/albums/i229/madddin-klein/Screen_121001_132427.jpg)
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Se ha perdido la sana costumbre de no descuadrar a saco las fotos. Yo la verdad es que cuando no veo ni media foto, directamente no la miro. Ustedes verán.
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Sí bueno, también poníamos un aviso de ¡¡OJO MÓDEMS!! pero de eso ha pasado ya tiempo, eh :lol:
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descargando e instalando. Desde mañana versión nueva en los 6 servers del perrus :cunao:
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El T-90 en acción :shock:
http://youtu.be/-0RP0EY9Xk4
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Hay nueva versión 1.2.1.6055.27376, usad el autoupdate en ...Eagle dynamics/DCSWorld/bin/autoupdate. Son como unos 90 megas y parece que han habido cambios en la estabilidad (mejora de FPS), en .dll y .lua y hay un dll nuevo interesante: DCS World\bin/dxgui_edge_render.dll
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Cositas que va encontrando los fans:
http://forums.eagle.ru/showpost.php?p=1566349&postcount=1
The following files are in Mods\aircrafts\P-51D\bin directory:
Cockpit_P51B.dll
Cockpit_P51Common.dll
Cockpit_P51D.dll
P51B.dll
Note the B
Are we getting B variant soon?
http://simhq.com/forum/ubbthreads.php/topics/3654232/Re_DCS_World_1_2_1_update.html#Post3654232
Interesting. I'm going into the view.lua to turn off the rolling cockpit (which was only ok for the Ka-50 for me, I find it unbearable if bank angle exceeds 70 degrees or so) and I notice something new.
I already uninstalled 1.2.0, so I can only compare to FC2 which is still present.
To whit, FC2's view.lua:
PlaneIndexByType =
{
[MiG_29] = PlaneIndex.iMiG_29,
[Su_27] = PlaneIndex.iSu_27,
[Su_33] = PlaneIndex.iSu_33,
[F_15] = PlaneIndex.iF_15,
[Su_25] = PlaneIndex.iSu_25,
[A_10] = PlaneIndex.iA_10,
[MIG_29K] = PlaneIndex.iMiG_29K,
[Su_39] = PlaneIndex.iSu_39,
[MiG_29G] = PlaneIndex.iMiG_29,
[MiG_29C] = PlaneIndex.iMiG_29,
[Su_25T] = PlaneIndex.iSu_39,
[KA_50] = PlaneIndex.iKA_50,
I assume 29K was left over from Flanker 2.5.
DCS 1.2.1's:
PlaneIndexByType = -- indices in snap views table
{
[Su_27] = 1,
[Su_33] = 2,
[Su_25] = 3,
[Su_25T] = 4,
[Su_39] = 4,
[MiG_29] = 5,
[MiG_29G] = 5,
[MiG_29C] = 5,
[MIG_29K] = 6,
[A_10A] = 7,
[F_15] = 8,
[KA_50] = 9,
[A_10C] = 11,
[P_51D] = 12,
[AB_212] = 9,
Su-39 is just a variation of the 25T, so it's like MiG-29/29C there.
Flyable AB212? The second helo in DCS?
The Jedi Master
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:evil:
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Para usar el autoupdater no hay que desinstalar nada, el se ocupa de instalar lo necesario.
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No, si de momento ya tengo bastante con el bug del cursor del ratón y que dejen de funcionar los perfiles del HOTAS y el teclado :x
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Ah, ¿Tu también??? :confused2:
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http://forums.eagle.ru/showpost.php?p=1565036&postcount=2
We apologize for an oversight that is causing an activation to be used when installing a 1.2.1 product version. We will do our best to resolve this as soon as possible.
In the meantime, please deactivate your product prior to installing a 1.2.1 version product.
As for the loss in some game performance, we believe we have identified the issue and have resolved it internally. We hope to have a fix using the auto updater shortly.
http://forums.eagle.ru/showpost.php?p=1566540&postcount=3
DCS 1.2.1 Update - 2 October 2012
The team is reading the feedback and is actively taking steps to remedy the problems identified in 1.2.1 to include:
1- Reimbursing used activations when updating to 1.2.1.
2- Addressing continued issues with the master server.
3- Migrating several fixes in the internal versions to the auto updater.
4- Providing a change log to the Auto Updater dialog window.
5- Providing solutions to frame rate issues that some users are having.
The team is working hard on these and we hope to have this issues resolved as soon as possible.
Thanks
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Ya.
Y yo me lo creo.... :dedo:
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Mal :|
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Actualizado a la 1.2.1, y al arrancar se ejecutó una actualización, con lo que supongo que se habría solucionado eso.
En cualquier caso cuando pueda probarlo comento, ya que ayer solo ejecuté y vi que cargaba el Ka-50 en RAMP y poco más.
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Hoy hay new update hoy, no han cambiado la versión, pero se pasa del los 90MB de ayer a 105MB de hoy
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Nueva versión 1.2.1.6099.27413, otors 94 MB de Hotfix, parece que van a toda ostia intentando arreglar los problemas, ya se ha visto una ligera mejora en el tema grafico, pero por ahora lo del raton no lo han podido corregir.
Mientras han puesto esto en el foro:
http://forums.eagle.ru/showpost.php?p=1567258&postcount=145
Nearest updates will focus on 2 hot topics:
- Server list
- FPS
Asi que otras cosas parece que haya que esperar hasta que lo mas importante se solucione. ya llevamos 2-3 Horfix en 2 dias (de 200-300 Mb), veremos lo que va saliendo, aunque se pide aunque sea algun tipo de changelog por la comunidad en cada update.
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Tenemos 3 nuevas ordenes en el creador de misiones:
http://forums.eagle.ru/showpost.php?p=1567164&postcount=1
These new advanced actions have been introduced in DCSW 1.2.1.
Escort (planes only)
Follow (planes OR Helicopters only)
Land (helicopters only)
Follow allows you to set any aircraft type to 'follow' another aircraft type at a relative position based on x (fore & -aft), z (-port & starboard), y (above & -below). Any plane (regardless of TASK set) can be set to follow any plane & any heli can be set to follow any heli. Note: only helicopters will engage any enemy when set to follow.
Escort Planes will only engage other enemy aircraft when set to 'Escort'. Else if set to 'follow' only the lead aircraft will engage if so equiped. The only aircraft at the moment that can use Escort are those set to ESCORT or SEAD in their Airplane Group TASK.
The relative position of the Escort aircraft is same as for the 'follow' action with 2 added parameters; Engage distance, which is the distance from the escort aircraft at which it will leave the formation and engage the enemy aircraft category as set in the checkbox parameters directly below (double click to select). Diag below
Both follow and escort can be set at any waypoint as a waypoint action or used in a triggered action. The LAST WPT when ticked allows you to set at which WP of the GROUP aircraft ('New Airplance Group' in the example) you want to stop following or escorting. The aircraft will then proceed directly to the next WPT it is yet to sequence on its route.
Land
Allows the mission builder to land any helicopter on flat ground anywhere on the map. There is no longer a need to place a FARP or land at a base. Selecting Perform Task -> Land will display another line from the waypoint with a triangle depicting the land point. Hold the triangle and move it to the point you wish the Heli to land at.
Apart from the Conditions there is only 1 parameter LAND DURATION. When ticked it allows you to set the time from wheels ON to wheels OFF. The example belows shows 1 minute.
.
You can place multiple Land actions along your route. Note however, currently there is no way of getting the helicopter to shutdown at the 'Land' position. It will sit there with rotors running indefinately (or until fuel runs out!).
En el mismo post teneis unas cuantas misiones de ejemplo, ahora ya se pueden hacer packages coherentes y misiones SANDY o de transporte.
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POR FIN hay escort. Les ha costado, coño. :pulgares:
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Ala, otro update, 94MBs mas, versión 1.2.1.6120.27432..... :shock: si que van rapido
Por lo que se ve en el foro de ED, han solucionado el problema de los FPS
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monitor secundario para los Shkval en el Su-25T soportado
(http://i378.photobucket.com/albums/oo227/minoslas/DCS%20FC2%20BS%20A10C%20series/.jpg)
Y ejemplos de escort y Follow
(http://i378.photobucket.com/albums/oo227/minoslas/DCS%20FC2%20BS%20A10C%20series/Screen_121003_105822.jpg)
(http://i378.photobucket.com/albums/oo227/minoslas/DCS%20FC2%20BS%20A10C%20series/Screen_121003_132642.jpg)
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Nuevo patch 121.6148
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Yo estoy haciendo pruebas con DCS world a pelo, y joer los recursos que consume :cry: :cry:
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Que contento estoy con el nuevo update.
Perdón, que el sarcasmo no se ve en internet...
Me ha jodido el juego. Cuando intento volar el A10, estalla al entrar a cabina, y si intento volar el Ka-50, al escritorio.
Y no soy el único.
http://forums.eagle.ru/showthread.php?t=94704
El Su-25T funciona de maravilla, miren ustedes. :dedo:
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En mi caso, parece que la reinstalación de World y el módulo de A-10 ha funcionado bien. Versión 1.2.1.6148
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A-10C, Ka-50 y Su-25T funcionan sin novedad (a dos frames por segundo por la grafica claro....)
Por lo que se ve, soluciona parte del problema del cursor y cierta estabilidad de los FPs
Dreaper, intenta hacer un repair a ver si es eso.
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Me ha tocado desinstalar todo y empezar desde cero y, por ahora, más o menos bien.
Un saludo.
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Bueno, yo he instalado hace un rato....eso ha actualizado y ahi he apagado.
Ya veremos que pasa
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Segun Wags, estan centrados en ir mejorando el rendimiento a medida que pasen los dias
Again though, improving performance is the number one priority of the team right now.
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Arreglado.. reinstalando TODO. :evil:
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Y al final que has puesto....Windows 7? :ein:
:despollao::despollao::despollao::despollao::despollao::despollao:
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Pero si llevo con W7 desde la beta, mameluco. XD
Nada, reinstalación y todo funcionando de maravilla otra vez. :pulgares:
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yo llevo tambien desde hace tres años con W-7 (64) y tambien me va de maravilla
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Video test de la versión 6148 por el ESA
https://vimeo.com/50812361
No va fino ni nada oiga :shock:
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No se si os habieis dado cuenta, pero desde la 1.2.1 han actualizado los manuales.
De momento solo he mirado el del A10 y veo que han expandido la informacion de la CDU a lo bestia. Seguire leyendo...
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http://forums.eagle.ru/showpost.php?p=1570344&postcount=3
DCS 1.2.1 Update - 5 October 2012
With the release of new versions via the new Auto Updater, we believe that we have been able to improve DCSW in several ways. However, while we believe these changes will help most users, we understand that there will always be a few that will continue to have some problems... such is the complex nature of developing for the PC where we have a nearly infinite number of hardware and loaded software permutations. However, please keep reporting the problems you encounter and we will continue to do our best to resolve them.
1- All 1.2.1 activations are now reimbursed.
2- Master Server stability increased.
3- Frame rates returned to 1.2.0 levels.
We are testing a fix for the flashing mouse cursor today, and we hope to be able to push it to the AU this weekend.
Thanks
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Nueva versión 1.2.1.6241.
Arregla el problema del cursor en la cabina, pero no se si afectara al rendimiento. :)
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(http://www.simmods.org/DCS_World/pics/121008_DCSW_1.jpg)
(http://www.simmods.org/DCS_World/pics/121008_DCSW_2.jpg)
(http://www.simmods.org/DCS_World/pics/121008_DCSW_3.jpg)
(http://www.simmods.org/DCS_World/pics/121008_DCSW_4.jpg)
(http://www.simmods.org/DCS_World/pics/121008_DCSW_5.jpg)
(http://www.simmods.org/DCS_World/pics/121008_DCSW_6.jpg)
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Pero si ahí hay más matojo que en el porno ochentero... ¿eso qué es? :shock:
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Parece que un MOD pero ya me diras que leche han tocado para haber tanto fertilizante tirado :shock:
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http://forums.eagle.ru/showthread.php?p=1573258#post1573258
DCS 1.2.1 Update - 8 October 2012
With the auto update today, we believe the cursor issue is now resolved and we think that 1.2.1 is in a good state. We will now be focusing on DCSW 1.2.2, FC3 and the final version of CA.
Thanks
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Mas palabras de Wags
http://forums.eagle.ru/showpost.php?p=1573346&postcount=538
There is active work on adjusting the smoke, optimizing explosions and other items. If they are completed prior to 1.2.2, they will be released as updates.
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Ahora tengo un poco de stuttering..... y antes NO :?: :confused2: :(
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Nuevo update 1.2.1.6288
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Thx, luego lo pongo.
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Thx, luego lo pongo.
Errrrrrr...... esto que es ¿Cashondeo????? :confused2:
Gracias.
Un saludo.
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No, van a update diario, en vez de esperar dos o tres meses como antes. Ahora en cuanto tienen un Hotfix o parche estable, a subirlo.
La semana pasada hicieron muy buen trabajo corrigiendo errores y fallos. A ver si esta semana siguen por la misma tónica.
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Y si no? Hay alguna manera de desisntalar el último parche? :ein:
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Que yo sepa, no hay vuelta atrás :?
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¿Esta dando problemas?
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En un rato te lo digo :cunao:
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El tema es que si los da....tas jodio...por lo menos hasta el proximo parche.
Pero vamos, que la preunta es sin mala intencion....solo por saberlo XD
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Ya, ya..... :cunao:
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Uno de los cambios del ultimo parche es que ahora los lanzadores de Sa-11 pueden seguir disparando gracias a que estos disponen de un sistema optico de respaldo que permite el guiado de los misiles como ocurre en realidad. Este sistema no da alertas en el RWR.
http://www.ausairpower.net/APA-9K37-Buk.html#mozTocId210497
The new variant introduced a range of incremental improvements to system components, resulting in the 9S470M1 command post, the 9A310M1 TELAR with improved 9S35M1 Fire Dome and 9Sh38-3 electro-optical tracker, the 9A39M1 TEL/transloader, and the entirely new 9S18M1 Kupol M1 / Snow Drift engagement radar. The Snow Drift was a radical departure from the Tube Arm, and used similar planar array antenna technology to the 9S15 Bill Board series.
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Desde el Facebook de Glowind Amrram:
https://www.facebook.com/glowingproductions?ref=stream
Small update:
My plan was to start work on the second trailer for DCS Mig-21, but there are some features that are not working with the build I have yet, so I have to wait until Beczl sends me the latest build with all the important features working. He said it could take another 1-2 weeks.
And though I could've spent that time working on Superior Fighters 2 (Flaming cliffs 3 promo) im in the middle of a moving process, switching apartment. So yeah, lots of stuff going on these days actually. But when things are back in place, I'll get started on the projects ASAP. I'll keep you posted. Cheers! :)
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versión 1.2.2.7122_19 en la pagina de descarga de DCS:W
http://forums.eagle.ru/showthread.php?p=1596926#post1596926
New 1.2.2 changes include:
DCS World, 1.2.2
Fixed duplicated aircraft icons in generated mission.
Fixed double-click required when setting MAP OPTIONS.
Trigger zone less 37 meters radius is now visible.
Fixed missing scroll bar in the "Options" windows.
Fixed selecting F10 view options in ME mission options panel.
Corrected mouse axis disabled when player call the in-game briefing.
Corrected Su-25T Vikhr reticule position in some situations.
Fixed incorrect messages for ships after pressing "RAlt+J".
RIM-7 speed has been corrected.
Fixed erratic mouse cursor behavior when used in the cockpits.
DCS: P-51D Mustang (Final), 1.2.2
Fixed simulator hang when player is trying to roll the P-51D.
Fixed erratic mouse cursor behavior.
Improved parameter in graphics.cfg to benefit FPS on high settings.
Corrected blinker animation.
DCS: A-10C Warthog, 1.2.2
Maverick's maneuver envelope has been corrected.
GBU-31 aiming has been corrected.
Fixed typos in several A-10C single missions.
Corrected AAP, STEER Toggle Switch.
Adjusted the A-10C APU sound.
DCS: Black Shark 2, 1.2.2
Fixed simulator crash after jumping into a ground unit from a Ka-50.
Fixed missing Ka-50 textures for older missions.
Download Links:
DCS World 1.2.2: http://www.digitalcombatsimulator.com/index.php?ProductId=21&end_pos=137&scr=product&lang=en
DCS 1.2.2 Modules: http://www.digitalcombatsimulator.com/index.php?end_pos=136&scr=products&lang=en
A mi no me sale nada en el Autoupdater, descargando a ver lo que es.
Mustang y Coff nos piden paciencia con el autoupdater, veremos que novedades trae.
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el autoupdate funciona
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ok, update. Version 1.2.2.7204
http://forums.eagle.ru/showthread.php?t=97186
Today an auto update will be available for FC3 / 1.2.2:
Fixed DCS being unable to run in some circumstances after a forced update or repair.
F-15C wheels are now animated.
Su-33 no longer explodes during touch-and-go.
Su-33 pilot is now visible from external view.
Updated German Su-25T flight manual.
German DCS World localization improved.
In-game Re-Arm Menu is now localized.
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Nuevo update, versión 1.2.2.7286:
http://forums.eagle.ru/showpost.php?p=1604355&postcount=2
1.2.2 Update - 14 November 2012
Today an auto update will be available for FC3 / 1.2.2:
Fixed game crash that could be caused by F-15C weapon change in some circumstances.
Corrected Su-25T campaign mission typo.
Orange and Red marker smoke was reversed, but fixed now.
Su-33 arrestor hook now visually contacts arrestor wire.
Su-33 HUD no longer has green surface at night.
Localization corrections.
Autoapdater mirror selection corrected.
Mission editor. The callnames issue fixed.
Mission editor. Player can drive checkbox is checked now by default.
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Nueva versión 1.2.2.7570
http://www.digitalcombatsimulator.com/index.php?ProductId=21&end_pos=137&scr=product&lang=en
Editado: Ya funciona el autopach
Log
http://forums.eagle.ru/showpost.php?p=1615172&postcount=3
1.2.2 Update - 28 November 2012
Today an auto update will be available for 1.2.2:
Su-25T client brake chute cover will now close after rearming at an airbase when in MP.
Added corrections to the A-10C campaign.
FC3: Removed the possibility for black clouds when in the F-15C.
FC3: Converted FC2 MiG-29S campaign for FC3.
FC3: Converted FC2 Su-25 campaign for FC3.
FC3: Converted FC2 A-10A campaign for FC3.
Improved AI aircraft evasive maneuvers.
Autoupdater: Fixed the behaviour that after failed or cancelled update, the next one will automatically run only on the next day.
Autoupdater: Fixed the problem with no updates seen when ISP uses transparent web-caching.
Autoupdater and installers are now digitally signed
Fixed crash in MP when an A-10C client lowers the boarding ladder.
Minor preload optimization. Decreased radius of map preload. Added preload function independent from camera position.
FC3: Fixed Su-33 In-cockpit weapons station indicator has 11 stations listed instead of 12.
FC3: Fixed SFM aircraft thrust when an engine is damage.
CA - Fixed turret control with mouse being"Jumpy", stop and starts slewing with mouse movement instead of mouse position. Fixed turret rotation manual control refactoring, WIP.
Fixed issues with loading older FC2 missions.
Fixed the Ka-50 pilot texture.
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Buenas.
No es por nada, pero estoy empezando a mosquearme con esta gente. :evil:
Un saludo.
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Buenas.
No es por nada, pero estoy empezando a mosquearme con esta gente. :evil:
¿Por? ¿porque arreglen cosas? :confused2:
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Buenas.
No es por nada, pero estoy empezando a mosquearme con esta gente. :evil:
Un saludo.
Pero si se instala en un peo ... en tres minutos lo tenía actualizado y funcionando :?: :?: :?:
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Con el autoupdater te pone la ultima versión tanto de World como de cualquier modulo que tengas instalado
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Buenas.
No es mi intención crear polémica.
Pero ya me están tocando las narices con tanto update que,algunas veces, joden más que arreglan. Por no hablar de sus "otros" proyectos, cuando tendrían que estar listos el Ka-50 y el A-10 y luego dedicarse a lo que les de la real gana.
Pero es sólo mi parecer y, repito, no digo esto para entrar en discusiones. ;)
Un updateado saludo.
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cuando tendrían que estar listos el Ka-50 y el A-10
??????
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Ha salido este comentario a una pregunta sobre el ATC de DCS:W.....por Eddie (ED Tester Team)
http://forums.eagle.ru/showpost.php?p=1618106&postcount=3
The current DCS ATC is in need of a lot of work, as put simply, it's pretty much useless. Don't try and work out why it tells you do one thing or another because there really isn't any way to apply realistic logic to it.
Hopefully in the near future when ED have the resources we'll get a proper ATC system. Until then, I wouldn't bother.
Por lo menos se ve que le tienen el ojo puesto......¿DCS:ATC/AWACS?
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Bueno, por lo menos se ve que estan trabajando en ello.
http://forums.eagle.ru/showpost.php?p=1623964&postcount=130
Steps are being made to improve stability based on feedback in this thread. We hope that the next DCSW version will be a significant improvement.
http://forums.eagle.ru/showpost.php?p=1623988&postcount=134
There have been some old problems in MP that were previously hidden. When the client code was recently reworked to initialize faster systems, the problem came to surface. This is being resolved now.
Also, please keep in mind that DCS is undergoing radical changes... particularly with the inclusion of Combined Arms (and to support future modules). This is also highlighting issues that we doing our best to rectify.
I understand how frustrating this can be right now during this transition period, and I can only ask for your patience as we try to create something that I have personally been dreaming about for many years.
Thanks
Y se ve que Wags no es el portavoz de World..
http://forums.eagle.ru/showpost.php?p=1624321&postcount=148
Originally Posted by SkateZilla
senior member? roflmao... isnt Wags like the head honco programmer/producer man himself..
Not really. There is the owner of the company Nick Gray, then the director of Eagle Dynamics Igor Tishin, and then basically want amounts to four producers (chizh, asso, jim and myself).
Yes, I am dreaded "middle management"
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y mas noticias van llegando, ahora sobre las rayaduras de los cristales de las cabinas:
http://forums.eagle.ru/showpost.php?p=1629877&postcount=116
Scratches have to be added into the physical model now, they aren't a separate glass layer like the old FC1/2 days, so they would have to be added back in by ED. That aside, what is also now possible would be to have no scratches at the start of the mission, and over the duration of the flight build up a couple here and there. Some neat tricks available in EDM with some simple coding.
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Noticias de Glowind
https://www.facebook.com/glowingproductions
Just wanted to pinch in here with a small update. I've made Youtube partner status now! :)
Also, a norwegian company has contacted me and asked if i wanted to help out make a small video for them, which I also agreed to, but that's a minor project compared to the other 2 projects i have here, so it wont interfair with my other work.
Also, the reason for me beeing a little quiet lately has mainly been because of daily-life related stuff, which I wont go into detail on here at the moment. But all is good on this end, though I think i really need a new GPU soon, since i notice more and more lag when I play games.
Anyway, i hate to repeat myself by saying "the movies will follow soon", but that's the hard truth as it stands now. Have a good weekend!
Cheers!
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http://forums.eagle.ru/showpost.php?p=1725798&postcount=1
DCS 1.2.4 Preliminary Change Log
SUBJECT TO CHANGE
Version 1.2.4 New Features
AI Fw-190D9 with multiple skins.
Graphical User Interface. New skin panels.
Graphical User Interface. New Module Manager.
Flaming Cliffs 3. New Six Degrees of Freedom (6DOF) cockpits for the Su-25, Su-27 and A-10A.
Flaming Cliffs 3. Added vertical adjustments to the Su-25 gunsight for bomb, rocket, and missiles delivery. This includes 10 steps down [RALT - H] and 10 steps up [RSHIFT - H].
Combined Arms. Added radar emission control. Key . This allows players to operate SAM radars in radar-silent mode.
Combined Arms. Generic automatic transmission.
Combined Arms. Axis controls for ground units implemented.
The Radio Menu F10 option now works in network games.
New trigger actions: "radio item add for coalition", "radio item remove for coalition", "radio item add for group", and "radio item remove for group".
New Mission Editor features:
-Initialization Script Added
-Trigger Action: AI TASK renamed to AI SET TASK
-Trigger Action: AI PUSH TASK added
-Trigger Action: Set Flag Value added
-Trigger Action: Set Internal Cargo added
-Group LUA condition and % chance of appearance added
Numerous SSE changes and new features. http://en.wiki.eagle.ru/wiki/Main_Page
DCS World
Some issues causing network instability have been fixed.
Improved air-to-air missile performance.
The missiles dynamic launch zone of fighters has been adjusted.
The T-90 tank added the Encyclopedia.
Fixed some Mission Editor and GUI crashes.
Il-76 damage model has been corrected.
Tail numbers stencil shimmering for the Il-76 model is fixed.
The standard Russian Air Force MiG-31 skin is fixed.
In ME airfield info page now includes airfield ATC frequency.
Fixed ME issue regarding statics.
Mission debrief. Accounting of released weapons has been corrected.
Rearming & Refueling Window. The chaff and flare fields can increase countermeasures amount.
Resource Manager (RM) - Smoke generators being duplicated in RM airbase weapons window has been fixed.
Resource Manager (RM) - Increased the maximum storage fuel limit to 5,000 tons for each airbase.
AI A-10 will no longer shoot all Mavericks at a single target.
Axis assignments will print to input .html file
ME inability to save file into mods folders has been fixed.
Pilot skins added to the E-3A.
The S-5 rocket warhead changed from HE to shaped-charge.
Corrected valid firing azimuth for FSG "Molniya".
New, more accurate, missile dynamics for the SA-19 Tunguska.
Airfield marks disappearing after pressing "Cancel" on "Coalitions" window has been fixed.
Fixed an issue where AI aircraft and vehicles set invisible = true, then set invisible = false, the ground AI vehicles still could not be detected.
Fixed situation if player sets options to "pilot can control vehicle" and the mission doesn't have an aircraft, player can't control units.
Fixed ME error when clicking a certain area in the track playback menu.
F10 Radio item or add for coalition ALL has been removed.
Fixed coalition helicopters unable to take off from aircraft carrier if "takeoff from ramp" condition is selected.
Rearm and refuel menus have been removed. "Rearm & Refuel" command will now open Mission Resources Dialog.
CG-60 Normandy will now attack Anti-Ship Missiles (ASM).
Waypoint actions "Weapon hold" has been fixed.
Helicopters sinking when they takeoff from an aircraft carrier has been fixed.
Fixed S-300 launches not being shown in the de-brief.
The COMM option status will now save in the mission.
Fixed AI not always attacking targets during intercept task.
Corrected ROE behavior issues.
Fixed Tunguska tracking targets through buildings.
Fixed server crashes, when one client fires an air-to-air missile and other client joins the game.
Fixed F-16C Bl52d having old (Flanker) icon style on F10 view.
Fixed incorrect aspect when recording video in 1280*720.
ME. Some issues with copying, renaming and removing payloads has been fixed.
Fixed helicopter AI ROE and threat reaction.
Corrected air to Air ATGM delivery by AI Ka-50s.
Fixed the inability to respawn if the aircraft flies into the ground.
Fixed severe framerate drop when looking at destroyed civilian train.
Fixed the OK button not working when a campaign is finished.
Fixed crash when rocket collides with ground (fullscreen only).
Adjusted framerate impact of smoke from burning aircraft.
Fixed AWACS not performing stop task.
Improved Sorbcija ECM pod model.
Improved the ejection model for the A-10A/C and F-15C.
Corrected scale of F-15C external fuel tanks.
New skins for the Su-27 and Su-33.
Improved sounds for several aircraft including the F-15C and Su-27.
DCS: A-10C Warthog
LITENING TGP masking logic has been restored.
Corrected MFCD start-up screen wrong color.
Fixed AI wingman failing to engage target at Player SPI if AI is not aware/in range of target.
Fixed LASTE Wind Edit data entry.
Fixed Gun Minimum Range Cue Behavior.
Fixed HUD Air speed indicator will TAS in GS mode.
HSI course knob will now rotate the course pointer with or without power.
Turn Rate Indicator has been calibrated.
Fixed the CDU Wind Indication Direction being reversed.
Several A-10 callsigns have been corrected.
DCS: P-51D Mustang
Escort task added to the P-51D.
Corrected incorrect fairing door animation.
Fixed chassis damage after press RAlt+J on the ground.
Fixed DXrenderer error in dsc.log with serial numbers and pilot textures.
Fixed demo track 'takeoff-demo.trk'.
Fixed error when in-game manual is selected.
Fixed drop tanks of P-51D are not synchronized in Multiplayer.
Flaming Cliffs 3
This will be the final release version. Price will change to $49.99.
Added kneeboard input to flyable aircraft.
MiG-29S TWS2 mode is now fixed.
Added intro image to Su-33 "Sea Dragon" campaign.
A-10A AOA Indexer now works.
Corrected some minor issues with the new 3D Su-27 model.
Corrected wingmen maneuvers when turning.
Fixed wingmen not turning off radar when commanded to do so.
Fixed Su-27 campaign mission typos.
Pilot models are now correct.
Fixed F-15C Fuel Tank Pylon indication on MFD.
Fixed tanker not filling external F-15C fuel tanks.
Fixed Su-33 getting stuck near island on the Kuznetsov deck.
Corrected MiG-29 HUD indications.
DCS: Combined Arms
Replaced the old generic gun sight with a new one.
Adjusted some generic HUD symbology.
Fixed player controlled MLRS reloading troubles.
Fixed units not resuming previous movement after player takes control.
Fixed air defense units with HOLD FIRE ROE not going from ALARM STATE RED to ALARM STATE GREEN when commanded.
Added option for Automatic Transmission in CA Special Options.
Adjusted the drag factor of Russian AP tank shells.
Fixed ability to set the Ready state of AI flights.
Fixed ground unit control HUD compass missing from the wide displays.
Fixed Alarm State Green for radars revealing radar targets.
Adjusted M1A2 side armor.
"F10" view. AI aircraft can now land based on ground force commander commands.
Fixed night vision only being available off/on outside of binocular view.
Fixed the Go To command.
Fixed Chaparral target lock issue.
Axis controls for ground units implemented.
DCS: Black Shark 2
Corrected missing Ka-50 textures in some missions.
Fixed Ka-50 wingman calls "engaging enemy air defenses" while evading incoming missile.
Fixed Ka-50 training missions showing in training section, as they are only available through the download link.
__________________
DCS World: http://www.dcs-world.com
Asus P6T, i7 975 @ 3.33, 6 GB DDR3, GTX295 (both GPU enabled), Win7 64, and HOTAS Warthog / CH Pro Throttle.
EVERYTHING IS SUBJECT TO CHANGE
Always in motion is the future
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Gracias una vez más Silver :pulgares:
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Combined Arms. Added radar emission control. Key . This allows players to operate SAM radars in radar-silent mode.
Osea...... :cunao:
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Temblad perracas :boing:
Editado:
Simulator Script Engine en la Wiki de ED
http://en.wiki.eagle.ru/wiki/Simulator_Scripting_Engine_Documentation
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http://forums.eagle.ru/showpost.php?p=1727815&postcount=174
Quote:
Originally Posted by ENO
Eh Nate- the CBU thing has been going on forever and as you said they're aware of it.
But do they know what the actual problem is, and how to fix it? I'm sure we'd all be happy to be told "we know what the problem is, we know how to fix it but it's going to have to wait."
Maybe I'm feeling too entitled but "someone" telling us that would really help us (me) drop the issue.
A new effect for cluster munitions is being developed to address this issue, but it simply is not ready yet.
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La 1.2.4 se retrasa hasta la semana que viene (del foro ruso)
http://forums.eagle.ru/showpost.php?p=1728497&postcount=1617
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Por mustang
http://forums.eagle.ru/showpost.php?p=1733201&postcount=71
The test team hit a bug that made release of 1.2.4 unacceptable, that bug is now being checked by ED and hopefully things will move towards a release soon.
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Por Wags
http://forums.eagle.ru/showpost.php?p=1733511&postcount=1
25 April 2013 Update
Dear all,
The past week or so has been more than a bit traumatic with the loss of a dear friend and our studio director has been away on travel in the US (in fact, meeting with me yesterday). One result of the meeting was him granting me much more freedom in how I can pass along information here. Earlier we had a more complex system of checks for public announcements that could slow things down dramatically. This will be changing in the form of weekly Friday updates starting next week.
Many of you are wondering and openly asking, "what's up with 1.2.4 and UH-1?!?" The BST UH-1H pre-purchase beta version is ready to go, but in order for it to work within DCS, we must release it concurrently with DCS ver. 1.2.4. Unfortunately, over the past week we had a few of A-level blocking bugs that prevented this from happening (like flares that had no effect on IR-guided missiles and ground units that would crazily warp around the map in network play). We think these have now been resolved and the 1.2.4 software is being retested. Once we are sure these have been resolved, both 1.2.4 and UH-1H will be released. Given the nature of bug hunting / extermination, I'm afraid that I cannot provide a release date.
While 1.2.4 has added several new features and fixed quite a few bugs, we do not pretend that it has cleaned up all outstanding issues, like performance impact from some types of cluster munitions. Such issues will continue to be worked on and addressed in 1.2.5 and beyond.
Thanks,
Matt
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Aprovechando que Silver está dormido, pongo el enlace de la 1.2.4 :twisted:
http://www.digitalcombatsimulator.com/en/downloads/world/dcs_world/? (http://www.digitalcombatsimulator.com/en/downloads/world/dcs_world/?)
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perraca :fingers:
No estoy durmiendo, estoy de pinturing XD
Today we are happy to make available version 1.2.4 of DCS World and updates to several DCS modules. DCS World has now been updated and the modules and UH-1H will be available over the next few hours.
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Great news! :pulgares:
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Mas de un Giga via autoupdater :shock:
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Según los gurús del foro de ED, debido a los paquetes de distintos idiomas ;)
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Aun asi, los paquetes de idiomas no deben ser muy grandes, creo mas que esto puede ser devido a la cantidad de nuevos objetos 3D (FW-190, etc) que van en los archivos, a ver cuando termine.
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Changelog 1.2.4
http://forums.eagle.ru/showthread.php?t=104922
Today we are happy to make available version 1.2.4 of DCS World and updates to several DCS modules. DCS World has now been updated and the modules and UH-1H will be available over the next few hours.
Download installer files here: http://www.digitalcombatsimulator.co...roduct&lang=en
- or -
Use Auto Updater. To force an auto update, from the Start menu, select Eagle Dynamics - DCS World - Update DCS world
In addition to many new features and fixes, 1.2.4 adds support to the new DCS: UH-1H Huey module.
New Features
• AI Fw-190D9 with multiple skins.
• Graphical User Interface. New skin panels.
• Graphical User Interface. New Module Manager.
• Flaming Cliffs 3. New Six Degrees of Freedom (6DOF) cockpits for the Su-25, Su-27 and A-10A.
• Flaming Cliffs 3. Added vertical adjustments to the Su-25 gunsight for bomb, rocket, and missiles delivery. This includes 10 steps down [RALT - H] and 10 steps up [RSHIFT - H].
• Combined Arms. The radar emission control added. Key . This allows players to operate SAM radars in radar-silent mode.
• Combined Arms. Generic automatic transmission.
• Combined Arms. Axis controls for ground units implemented.
• The Radio Menu F10 option now works in network games.
• New trigger actions: "radio item add for coalition", "radio item remove for coalition", "radio item add for group", and "radio item remove for group".
• New Mission Editor features:
-Initialization Script Added
-Trigger Action: AI TASK renamed to AI SET TASk
-Trigger Action: AI PUSH TASK added
-Trigger Action: Set Flag Value added
-Trigger Action: Set Internal Cargo added
-Group LUA condition and % chance of appearance added
• Numerous SSE changes and new features. http://en.wiki.eagle.ru/wiki/Main_Page
DCS World
• Some issues causing the network instability have been fixed.
• The missiles dynamic launch zone or fighters has been adjusted.
• The T-90 tank added in the Encyclopedia.
• Fixed some Mission Editor and GUI crashes.
• Il-76 damage model has been corrected.
• Tail numbers stencil shimmering for the Il-76 model is fixed.
• The standard Russian Air Force MiG-31 skin is fixed.
• In ME airfield info page now includes airfield ATC frequency.
• Fixed ME issue regarding statics.
• Mission debrief. Accounting of released weapons has been corrected.
• Rearming & Refueling Window. The chaff and flare fields can increase countermeasures amount.
• Resource Manager (RM) - Smoke generators being duplicated in RM airbase weapons window has been fixed.
• Resource Manager (RM) - Increased the maximum storage fuel limit to 5,000 tons for each airbase.
• AI A-10 will no longer shoot all Mavericks at a single target.
• Axis assignments will print to input .html file
• ME can't save file into mods folders has been fixed.
• Pilot skins added to the E-3A.
• The S-5 rocket warhead changed from HE to shaped-charge.
• Corrected valid firing azimuth for FSG "Molniya".
• New, more accurate, missile dynamics for the SA-19 Tunguska.
• Airfield marks are disappearing after pressing "Cancel" on "Coalitions" window has been fixed.
• Fixed when AI aircraft and vehicles set invisible = true, then set invisible = false, the ground AI vehicles still could not be detected.
• Fixed situation if player sets options to "pilot can control vehicle" and the mission doesn't have an aircraft, player can't control units.
• Fixed ME error when clicking a certain area in the track playback menu.
• F10 Radio item or add for coalition ALL has been removed.
• Fixed coalition helicopters unable to take off from aircraft carrier if "takeoff from ramp" condition is selected.
• Rearm and refuel menus have been removed. "Rearm & Refuel" command will now open Mission Resources Dialog.
• CG-60 Normandy will now attack Anti-Ship Missiles (ASM).
• Waypoint actions "Weapon hold" has been fixed.
• Helicopters sinking when they takeoff from an aircraft carrier has been fixed.
• Fixed S-300 launches not being shown in the de-brief.
• The COMM option status will now save in the mission.
• Fixed AI not always attacking targets during intercept task.
• Corrected ROE behavior issues.
• Fixed Tunguska tracking targets through buildings.
• Fixed server crashes, when one client fires an air-to-air missile and other client joins the game.
• Fixed F-16C Bl52d having old (Flanker) icon style on F10 view.
• Fixed incorrect aspect in record video in size 1280*720.
• ME. Some issues with copying, renaming and removing payloads has been fixed.
• Fixed helicopter AI ROE and threat reaction.
• Corrected air to Air ATGM delivery by AI Ka-50s.
• Fixed the inability to respawn if the aircraft flies into the ground.
• Fixed severe framerate drop when looking at destroyed civilian train.
• Fixed the OK button not working when a campaign is finished.
• Fixed crash when rocket collides with ground (fullscreen only).
• Adjusted framerate impact of smoke from burning aircraft.
• Fixed AWACS not performing stop task.
• Improved Sorbcija ECM pod model.
• Improved the ejection model for the A-10A/C and F-15C.
• Corrected scale of F-15C external fuel tanks.
• New skins for the Su-27 and Su-33.
• Improved sounds for several aircraft including the F-15C and Su-27.
DCS: A-10C Warthog
• LITENING TGP masking logic has been restored.
• Corrected MFCD start-up screen wrong color.
• Fixed AI wingman failing to engage target at Player SPI if AI is not aware/in range of target.
• Fixed LASTE Wind Edit data entry.
• Fixed Gun Minimum Range Cue Behavior.
• Fixed HUD Air speed indicator will TAS in GS mode.
• HSI course knob will now rotate the course pointer with or without power.
• Turn Rate Indicator has been calibrated.
• Fixed the CDU Wind Indication Direction being reversed.
• Several A-10 callsigns have been corrected.
DCS: P-51D Mustang
• Escort task added to the P-51D.
• Corrected incorrect fairing door animation.
• Fixed chassis damage after press RAlt+J on the ground.
• Fixed DXrenderer error in dsc.log with serial numbers and pilot textures.
• Fixed demo track 'takeoff-demo.trk'.
• Fixed error when in-game manual is selected.
• Fixed drop tanks of P-51D are not synchronized in Multiplayer.
Flaming Cliffs 3
• Added kneeboard input to flyable aircraft.
• MiG-29S TWS2 mode is now fixed.
• Added intro image to Su-33 "Sea Dragon" campaign.
• A-10A AOA Indexer now works.
• Corrected some minor issues with new 3D Su-27 model.
• Corrected wingmen maneuvers when turning.
• Fixed wingmen not turning off radar when commanded to do so.
• Fixed Su-27 campaign mission typos.
• Pilots models are now correct.
• Fixed F-15C Fuel Tank Pylon indication on MFD.
• Fixed tanker not filling external F-15C fuel tanks.
• Fixed Su-33 getting stuck near island on the Kuznetsov deck.
• Corrected MiG-29 HUD indications.
DCS: Combined Arms
• Replaced the old generic gun sight with a new one.
• Adjusted some generic HUD symbology.
• Fixed player controlled MLRS reloading troubles.
• Fixed units not resuming previous movement after player takes control.
• Fixed air defense units with HOLD FIRE ROE not going from ALARM STATE RED to ALARM STATE GREEN when commanded.
• Added option for Automatic Transmission in CA Special Options.
• Adjusted the drag factor of Russian AP tank shells.
• Fixed ability to set the Ready state of AI flights.
• Fixed ground unit control HUD compass missing from the wide displays.
• Fixed Alarm State Green for radars revealing radar targets.
• Adjusted M1A2 side armor.
• "F10" view. AI aircraft can now land based on ground force commander commands.
• Fixed night vision only being available off/on outside of binocular view.
• Fixed the Go To command.
• Fixed Chaparral issue of locking targets.
• Axis controls for ground units implemented.
DCS: Black Shark 2
• Corrected missing Ka-50 textures in the some missions.
• Fixed Ka-50 wingman calls "engaging enemy air defenses" while evading incoming missile.
• Fixed Ka-50 training missions showing in training section, as they are only available through the download link.
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A mi me esta descargando ahora un archivo de 1.35 GB a la friolera de 3.1 KB/s, así que le van a dar por culo hasta mañana, que lo intentaré otra vez cuando los mas ansiosos lo hallan descargado :cunao:
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miles y miles de fanaticos de DCS:W descargando a la vez.... :boing:
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Vaya mierda de internet que tienes, aquí ha ido a casi 200 KB/s :twisted:
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El Newslettler de abril trae las imagenes siguientes
(http://savepic.net/3572480.jpg)
(http://savepic.net/3567360.jpg)
(http://savepic.net/3576576.jpg)
(http://savepic.net/3577600.jpg)
(http://savepic.net/3573504.jpg)
El resto es el changelog de la 1.2.4
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http://forums.eagle.ru/showpost.php?p=1738034&postcount=2
In order to release 1.2.4, and thereby DCS: UH-1H Huey, several bugs were knowingly released in this version. However, the team is hard at work at resolving this ASAP and we plan to have an auto-update fix coming soon. In fact, there are several fixes already implemented in our internal code, but we ran out of time to get them into the 1.2.4 installers.
Matt
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Imagenes del module manager:
(https://fbcdn-sphotos-e-a.akamaihd.net/hphotos-ak-ash4/394491_570965556258670_1741710980_n.jpg)
(https://fbcdn-sphotos-g-a.akamaihd.net/hphotos-ak-prn1/922847_570965579592001_1333929713_n.jpg)
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Como suponia.....
Cabina Su-25 FC3 (parcialmente animada)
Cabina su-27 FC3 (casi toda animada)
Cabina A-10A FC3 (casi toda animada)
No sería raro, oir hablar de un DCS: A-10A / Su-25 / Su-27 en medio / largo plazo.
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Ahora, tanto el Su-25T como los aparatos de FC3 tienen un kneeboard (no estoy seguro si tambien está en el A-10C y en el UH-1H), el Ka-50 no lo trae y el P-51D lo tenía desde el la 1.2.3. Imagen del menu de opciones:
(https://dl.dropboxusercontent.com/u/18616128/DCS%20World/f-15c%20kneeboard.png)
Y un video
http://youtu.be/xuCMBkqh8t0
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El A-10C no tiene de eso.
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Wiki de ED actualizada, ahora incluye el UH-1H
http://en.wiki.eagle.ru/wiki/Belsimtek
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Noticias de Wags este viernes
http://forums.eagle.ru/showthread.php?t=105383
03 May 2013 Update
Well, the big news this week has of course been the release of DCS ver. 1.2.4, along with the first DCS module... DCS: UH-1H Huey! We've been really delighted with the reception of the Huey and that it has demonstrated that a talented partner can develop a module to the same standards of the other DCS modules. We hope this will put some of those concerns to bed.
In order to release the Huey and 1.2.4 this week, we ran out of time to include some additional changes/fixes into the installers. On Monday, we PLAN/HOPE to provide a 1.2.4 update with the following:
• Fixed hit point of shells in multiplayer that were independent of turret rotation on the server-side.
• Disabled the incomplete "Ultra High" visibility setting.
• Implemented the waiting screen for the Module Manager.
• Corrected helicopter exhaust effect.
• Fixed damage value for AI aircraft.
• Corrected invisible warehouses.
• Helicopter takeoff from ships corrected.
• Adjusted shell aiming.
• Adjusted infantry weapon accuracy.
• AK-74 assault rifle rate of fire has been corrected.
• Fixed lock ability for non-air defense units.
• Fixed "Emission Control" for radar units.
• Advanced options waypoint that allows air unit to fly to an assigned ground unit.
• Adjusted delay between manual gear changes for CA units.
• Fixed delay after launch of IR-guided missiles.
• Repair after mast bumping is now available.
• Fixed GUI button size errors.
• Fixed synchronization of ground units in network play.
After that, we will evaluate the most important remaining 1.2.4 bugs and do our very best to resolve as many of them as possible in 1.2.5. Work will also accelerate on development of DCS: F-15C and DCS: S-27. I hope to talk more about those next week.
Matt
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Yo-Yo comenta las mejoras futuras en concepto de modelaje de daños:
http://forums.eagle.ru/showpost.php?p=1743991&postcount=2
I must say that DM itself in DCS must be reworked. But saying about DM we must divide its both aspects - visual effects and internal functioning. Regarding its internal functioning I can say that it is much more complicated in comparison of any sim existing now and being in WIP status. You can get hundreds types of systems malfuction cascading and causing subsequent damages and sometimes you must do his best to save the plane. In reality bullet hits and even those holes appearing on the wings affect to lift and drag but not so exagerrated as in Il-2, for example. FM itself works correctly with half of elevator loss, so this control gets side roll effect or it's possible to land the plane with 1/3 of the wing lost (if the handling is right - otherwise it can be fatal)
The second aspect is visual effects regarding the actual damages and, yes, you are right - it needs to be deeply reworked because long white trails of electricity leaking from Dora's wing look weird. It's a task #1 for the nearest future. Not only for WWII planes but for all flyable and most of important AI.
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Nueva versión disponible via autoupdater (1.2.4.11855.154) 158 MB me da a mi.
Por lo que se ver, es el "Hotfix" que hablo Wags el viernes, a ver si hay log
http://forums.eagle.ru/showthread.php?p=1743051#post1743051
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Ostras! a ver si actualizo.. :|
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changelog
http://forums.eagle.ru/showpost.php?p=1747361&postcount=3
DCS 1.2.4.11855.154 update is now available.
Please use the auto updater and Module Manager as primary tool for updates and module installation. Due to publishing complexities, we'll push updates to the auto-updater first. The installers will be day or two later.
• Fixed hit point of shells in multiplayer that were independent of turret rotation on the server-side.
• Disabled the incomplete "Ultra High" visibility setting.
• Implemented the waiting screen for the Module Manager.
• Corrected helicopter exhaust effect.
• Fixed damage value for AI aircraft.
• Corrected invisible warehouses.
• Helicopter takeoff from ships corrected.
• Adjusted shell aiming.
• Adjusted infantry weapon accuracy.
• AK-74 assault rifle rate of fire has been corrected.
• Fixed lock ability for non-air defense units.
• Fixed "Emission Control" for radar units.
• Adjusted delay between manual gear changes for CA units.
• Fixed delay after launch of IR-guided missiles.
• Repair after mast bumping is now available.
• Fixed GUI button size errors.
• Fixed synchronization of ground units in network play.
Matt
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Fixed synchronization of ground units in network play.
Exactamente lo que nos pasó el otro día: Zhorasht veía un grupo en movimiento y nosotros no. Actualizando. :pulgares:
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Nuevo update de Wags
http://forums.eagle.ru/showpost.php?p=1749105&postcount=1
7 May 2013 Update
I will be out of town this Friday. So this, combined with a post of the Russian forums, has led me to release this week's update a bit early.
This week we released an update to version 1.2.4 that included several changes that were planned for the initial 1.2.4 release but did not make it in time. With that out of the way, the team is working hard on version 1.2.5 that will further address remaining bugs in DCS World and its modules. As always, we'll be throwing in some new features as well. When we get close to finalizing 1.2.5, I'll post the preliminary change log to give you a heads up.
In addition to the never-ending quest for DCS perfection (yes, we have dreams too), we are working on releasing the F-15C Eagle and Su-27 Flanker for DCS World later this year. As I have mentioned in the past, DCS is not confined to one time period, one location or one level of detail. While DCS modules have focused on a very high level of detail, we also realize that there are many (often silent) users that wish for a shallower learning curve. In fact, the Lock On / Flaming Cliffs series has been our most successful. As such, the F-15C Eagle and Su-27 Flanker will be catered to them. Both of these aircraft will have the same detailed 3D models, cockpits and sounds of the Flaming Cliffs 3 versions, but we will be adding an Advanced Flight Model (AFM) for each.
We also want to release these aircraft in such a manner to allow users that are not interested in Flaming Cliffs 3, or do not have a Lock On installation, to still have these aircraft in their DCS World stable of aircraft, but at a greatly reduced price.
This is not to say that we will not also continue to create very high level of detail simulations. At a later point, we will further develop these aircraft to include mouse clickable cockpit and the same level of detail as the DCS: A-10C Warthog, but that is a massive effort that will take time.
In the meantime, the F/A-18C Hornet is still planned but we want it to be at the same level as our A-10C. Because of this, development will take much longer compared to the Eagle and Flanker projects to be released this year.
Matt
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Esclarecedor, blanco y en botella, ahora ya nadie tiene dudas de lo que hay y de lo que habrá.... :desmayo:
Fresco+
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:dedo:
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Eso quiere decir que los tres aparatos que quedan en FC con las cabinas kk se van a quedar así? Pregunto
Enviado desde mi GT-I9100 usando Tapatalk 2
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Se dejara para mas adelante por lo que se ve.
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Nuevo update:
http://forums.eagle.ru/showpost.php?p=1750734&postcount=2
1- There has been no decision regarding pricing yet.
2- There has been no decision regarding discounts to current FC3 customers.
3- Trying to place a release date around one of the high-fidelity aircraft modules would only be an educated guess that would more likely than not bite us in the butt later if the date was missed and features changed. The same applies to any sort of "road map" that would even more likely change. We're not going down that road again.
4- Regarding the change in the 03 May 2013 language, plans change or new information comes to light that will modify previously expressed plans and intentions. While we want to better provide you earlier news of upcoming products, the price is that at times our plans and intentions will change. For instance, I only learned of the feature intentions of the F-15C and Su-27 a very short time ago. The alternative is that we go back to only discussing new products once they are 100% final. Your actions will determine my decision.
5- The new F-15C and Su-27 have no significant impact on the development of the high-fidelity module aircraft. In fact, they benefit them by bringing in additional income to fund that development.
6- We understand and fully empathize with the desire of many members here for high-fidelity module aircraft ASAP. Rest assured that they are coming and we are certainly not delaying them in favor of lesser fidelity modules. However, it seems many here vastly underestimate the amount of time and money it takes to create one of these.
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Se dejara para mas adelante por lo que se ve.
Pues que lástima... La del MiG29 hubiese molado.
Enviado desde mi GT-I9100 usando Tapatalk 2
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Al igual que el Su-33, no hubiera estado nada mal.
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Pues el MiG-29 y el Su-33 eran mi principal motivo para comprar FC3... :evil:
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El principal problema del mig-29 es hacer tres cabinas para sendos modelos diferentes
ED confirma que trabaja en la simulación del Vortex Ring para los helicopteros: http://forums.eagle.ru/showthread.php?t=106018
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Nuevo update 1.2.4
http://forums.eagle.ru/showpost.php?p=1758651&postcount=4
DCS 1.2.4.12179.160 update is now available.
Please use the auto updater and Module Manager as primary tool for updates and module installation. Due to publishing complexities, we'll push updates to the auto-updater first. The installers will be day or two later.
DCS World
Multiplayer: Fixed anti radar homing missiles exploding after launch if the mission was restarted by the server.
Multiplayer: Fixed AI pilots in the aircraft when client aircraft are activated by a trigger.
Multiplayer: Fixed "Show All Routes" button staying pressed when reconnected to server.
Multiplayer: Fixed differences between what the host and clients are seeing in regards to ground units.
Modules Manager: Fixed module removal option.
General: Fixed incorrectly oriented road outpost in old missions always heading north.
Sound: Fixed the Logitech USB Headset driver issue.
DCS: A-10C Warthog
Training updated for German, Spanish and Russian localizations.
DCS: UH-1H Huey
Improved stability in a hover and flight at speed by tuning the stabilizer bar model (inertia weight above the main rotor). Although easier to fly now, it is in fact more realistic.
A smoother entry into vortex ring state (VRS) is now included.
Corrected the installed angle of the slip ball tube.
Fixed first Russian mission in UN-Pilot campaign.
DCS: Combined Arms
Replaced the missing sounds of secondary machine-guns.
Fixed server not receiving information about switching off a unit's autopilot from a client.
Fixed T-80U firing AP shells in salvo after jumping to the tank on a public server.
Fixed cruise control for ground units.
Fixed ABS for ground units.
Fixed crash when assigning targets.
Lock On: Flaming Cliffs 3
Su-27: Fixed the opening of the canopy while in flight - canopy would stay open & attached.
Su-27: Cockpit ECM indication light is now fixed.
Su-27: Fixed flap button animation.
Su-27: Fixed the canopy glass crazing having a tiled look.
DCS: Black Shark 2
Improved the Black Shark 1 installation prerequisite check.
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Interesante detalle explicado por Sobek sobre la diferente velocidad de caida de una GBU-38 con respecto a una GBU-12
http://forums.eagle.ru/showpost.php?p=1758731&postcount=10
The JDAMS do not yet have an AFM (i guess due to the complexities involved in designing and tuning a gps guidance control algorithm). This is a known limitation and will hopefully change at some point.
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Nueva actualización oficial por Wags
http://forums.eagle.ru/showthread.php?t=106566
17 May 2013 Update
This week we released a new update to DCS, version 1.2.4.12179.160. This added a number of changes and fixes that can be found here: http://forums.eagle.ru/showpost.php?p=1758651&postcount=4
The team is already at work on a third and final update to version 1.2.4 that will address some additional pressing issues (increase stability, anti-radiation missile accuracy, A-10C RWR, and others) before moving on to version 1.2.5.
We are also working on improving mission and campaign selection screens within the GUI for single missions, training missions and campaigns. See attached.
On the new product front, a lot of effort is now being devoted to the advanced flight models for the F-15C and the Su-27. In parallel, BST is working to finalize the UH-1H and they are already working on their Mi-8.
As for our F/A-18C Hornet, the new external model can already be seen in DCS World and work on the cockpit has been ongoing for quite a awhile. Once the last of the FC3 avionics bugs have been squashed, much of our avionics programming staff will move on to the Hornet.
Matt
Editado:
Nuevas imagenes GUI (misiones / Campaña / Training)
(https://fbcdn-sphotos-a-a.akamaihd.net/hphotos-ak-prn1/941399_578574735497752_164425215_n.jpg)
(https://fbcdn-sphotos-e-a.akamaihd.net/hphotos-ak-frc3/968939_578574752164417_426517342_n.jpg)
(https://fbcdn-sphotos-c-a.akamaihd.net/hphotos-ak-prn1/934083_578574755497750_684402334_n.jpg)
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Nuevo update
http://forums.eagle.ru/showpost.php?p=1764526&postcount=6
DCS WORLD
Multiplayer. Icon and life bar of killed unit do not disappear for client (hide icon). Fixed.
Sometimes client doesn't get info about group placement. Fixed.
Fixed client crash on mission restart while still loading.
Added FW-190 as a static object.
MP. Clients crash after server unpause (mission related). Fixed.
Missing sounds in mission file is fixed.
Module manager. Removed installed add-on's from the available tab.
Command menu problem has been fixed: the same menus were not be able to be submenus.
AI do not follow advanced waypoint attack restrictions is fixed.
DCS A-10C
A-10C RWR works in the MP now.
AGM-65E can't be used in A-10C anymore.
DCS CA
Ground Commander control can move unmovable units
DCS FC3
A-10A. Cockpit pressure altitude implemented in cockpit.
A-10A. Engine oil pressure indicators are working.
A-10A. APU gauges were added.
A-10A. Ripple quantity and interval is fixed.
A-10A. Cockpit time of day in HUD is incorrect is fixed.
Su-27. Cockpit RWR nail lights are reversed. Fixed.
FW-190. Warm air trail is removed.
F-15C. The IR threats will not indicate on the TEWS.
A-10A. Right rudder pedal is jammed forward in the cockpit is fixed.
Autothrust was removed at all aircrafts except of Su-33.
Su-33. Autotrust now should be engaged separately after route/return/landing autopilot mode was engaged.
Su-27/33. Flaperons control buttons animated.
Su-27/33. Flaps now can be commanded to extended at any speed. However they will be not extended until airspeed is lower than a certain value
A-10A. Cockpit, left yaw SAS switch moves when RWR makes a sound. Fixed.
A-10A. engine temperature indicators are fixed.
Su-27. Fixed gun shells counter.
A-10A All Circuit Breakers always popped out are fixed.
DCS UH-1H
Corrected missions of UN campaign.
-
Nada para BS2 específicamente... bueno, no sé si eso es bueno o malo :cunao:
Gracias Silver :pulgares:
-
Se rumorea algo del F-15C en el proximo update.... por Heater (en el foro italiano)
http://forums.eagle.ru/showpost.php?p=1764597&postcount=59
Originally Posted by Dio
E per quanto riguarda il collasso del carrello dell'F-15C?
nel prossimo update
-
Supongo que se referirá al F15C del FC3, no del DCS:F15C....
-
seguramente..... ¿Si hay algun italohablante en la perrera? :boing:
-
Pregunta por el colapso del F15C, que me hace pensar que se referirá a algún problema con el tren de aterrizaje al tomar tierra, y por eso imagino que se referirá al del FC3.
-
Hay un bug de los F15 que se hunden en la pista al aterrizar
-
Hay un bug de los F15 que se hunden en la pista al aterrizar
Siendo sinceros... No creo que este problema afecte mucho en las misiones... :twisted: :boing:
-
Hay un bug de los F15 que se hunden en la pista al aterrizar
algunos los hundimos sin necesidad ninguna de que haya un bug :despollao:
-
Parece que se empiezan a ver los primeros pasos en el AFM para la balistica de los cañones y mejoras en los cañones (sacado del IA FW-190D-9)
--Ammunition MG 131
local tracer_on_time = 0.01
declare_weapon({category = CAT_SHELLS,name = "MG_13x64_APT",
user_name = _("MG_13x64_APT"),
model_name = "tracer_bullet_green",
v0 = 710.0,
Dv0 = 0.0080,
Da0 = 0.0004,
Da1 = 0.0,
mass = 0.038,
round_mass = 0.09,
explosive = 0.0000,
life_time = 7,
caliber = 13,
s = 0.0,
j = 0.0,
l = 0.0,
charTime = 0,
cx = {1.0,0.912,0.7,0.25,1.80},
k1 = 4.8e-08,
tracer_off = 1.5,
tracer_on = tracer_on_time,
smoke_tail_life_time = 0.5,
scale_tracer = 1,
cartridge = 0,
})
declare_weapon({category = CAT_SHELLS,name = "MG_13x64_API",
user_name = _("MG_13x64_API"),
model_name = "tracer_bullet_yellow",
v0 = 750.0,
Dv0 = 0.0080,
Da0 = 0.0004,
Da1 = 0.0,
mass = 0.034,
round_mass = 0.086,
explosive = 0.0000,
life_time = 7,
caliber = 13,
s = 0.0,
j = 0.0,
l = 0.0,
charTime = 0,
cx = {1.0,0.912,0.7,0.25,1.80},
k1 = 4.3e-08,
tracer_off = -1,
tracer_on = tracer_on_time,
scale_tracer = 0,
cartridge = 0,
})
declare_weapon({category = CAT_SHELLS,name = "MG_13x64_HEI",
user_name = _("MG_13x64_HEI"),
model_name = "tracer_bullet_white",
v0 = 750.0,
Dv0 = 0.0080,
Da0 = 0.0004,
Da1 = 0.0,
mass = 0.034,
round_mass = 0.086,
explosive = 0.0070,
life_time = 7,
caliber = 13,
s = 0.0,
j = 0.0,
l = 0.0,
charTime = 0,
cx = {1.0,0.912,0.7,0.25,1.80},
k1 = 4.3e-08,
tracer_off = -1,
tracer_on = tracer_on_time,
scale_tracer = 0,
cartridge = 0,
})
--Ammunition MG 151/20
declare_weapon({category = CAT_SHELLS,name = "MG_20x82_HEI_T",
user_name = _("MG_20x82_HEI_T"),
model_name = "tracer_bullet_crimson",
v0 = 705.0,
Dv0 = 0.0080,
Da0 = 0.0004,
Da1 = 0.0,
mass = 0.115,
round_mass = 0.22,
explosive = 0.009,
life_time = 7,
caliber = 20,
s = 0.0,
j = 0.0,
l = 0.0,
charTime = 0,
cx = {0, 0.77, 0.8, 0.23, 2.3},
k1 = 2e-08,
tracer_off = 3,
tracer_on = tracer_on_time,
smoke_tail_life_time = 0.7,
scale_tracer = 1,
cartridge = 0,
})
declare_weapon({category = CAT_SHELLS,name = "MG_20x82_API",
user_name = _("MG_20x82_API"),
model_name = "tracer_bullet_yellow",
v0 = 705.0,
Dv0 = 0.0080,
Da0 = 0.0004,
Da1 = 0.0,
mass = 0.115,
round_mass = 0.22,
explosive = 0.009,
life_time = 7,
caliber = 20,
s = 0.0,
j = 0.0,
l = 0.0,
charTime = 0,
cx = {0, 0.77, 0.8, 0.23, 2.3},
k1 = 2e-08,
tracer_off = -1,
tracer_on = tracer_on_time,
scale_tracer = 0,
cartridge = 0,
})
declare_weapon({category = CAT_SHELLS,name = "MG_20x82_MGsch",
user_name = _("MG_20x82_MGsch"),
model_name = "tracer_bullet_white",
v0 = 760.0,
Dv0 = 0.0080,
Da0 = 0.0004,
Da1 = 0.0,
mass = 0.095,
round_mass = 0.19,
explosive = 0.035,
life_time = 7,
caliber = 20,
s = 0.0,
j = 0.0,
l = 0.0,
charTime = 0,
cx = {0,0.92,0.75,0.25,1.7},
k1 = 4.0e-08,
tracer_off = -1,
tracer_on = tracer_on_time,
scale_tracer = 0,
cartridge = 0,
})
function MG_131(tbl)
tbl.category = CAT_GUN_MOUNT
tbl.name = "MG_131"
tbl.supply =
{
shells = {"MG_13x64_APT","MG_13x64_API","MG_13x64_HEI"},
mixes = {{1,2,3,1,2,3}}, --
count = 475,
}
if tbl.mixes then
tbl.supply.mixes = tbl.mixes
tbl.mixes = nil
end
tbl.gun =
{
max_burst_length = 150,
rates = {900},-- unsync mount
recoil_coeff = 1.0,
barrels_count = 1,
}
if tbl.rates then
tbl.gun.rates = tbl.rates
tbl.rates = nil
end
tbl.ejector_pos = tbl.ejector_pos or {0.0, 0.05, 0.0}
tbl.ejector_dir = {0,-1,0}
tbl.effect_arg_number = tbl.effect_arg_number or 436
tbl.supply_position = tbl.supply_position or {0, 0.3, -0.3}
tbl.aft_gun_mount = false
tbl.effective_fire_distance = 1000
tbl.drop_cartridge = 204
tbl.muzzle_pos = {0,0,0} -- all position from connector
tbl.azimuth_initial = tbl.azimuth_initial or 0
tbl.elevation_initial = tbl.elevation_initial or 0
return declare_weapon(tbl)
end
function MG_151_20(tbl)
tbl.category = CAT_GUN_MOUNT
tbl.name = "MG_151_20"
tbl.supply =
{
shells = {"MG_20x82_HEI_T","MG_20x82_API","MG_20x82_MGsch"},
mixes = {{1,2,3,1,2,3}}, --
count = 250,
}
if tbl.mixes then
tbl.supply.mixes = tbl.mixes
tbl.mixes = nil
end
tbl.gun =
{
max_burst_length = 150,
rates = {700},-- unsync mount
recoil_coeff = 1.0,
barrels_count = 1,
}
if tbl.rates then
tbl.gun.rates = tbl.rates
tbl.rates = nil
end
tbl.ejector_pos = tbl.ejector_pos or {0.0, 0.05, 0.0}
tbl.ejector_dir = {0,-1,0}
tbl.effect_arg_number = tbl.effect_arg_number or 436
tbl.supply_position = tbl.supply_position or {0, -0.3, -1.5}
tbl.aft_gun_mount = false
tbl.effective_fire_distance = 1000
tbl.drop_cartridge = 204
tbl.muzzle_pos = {0,0,0} -- all position from connector
tbl.azimuth_initial = tbl.azimuth_initial or 0
tbl.elevation_initial = tbl.elevation_initial or 0
return declare_weapon(tbl)
end
-
guay, los probaré en el campo de tiro de Nevada... ah... NO
-
Nevada is yet to come :cunao:
¿has bajado este finde el Hotas? ¿te apuntas mañana?
-
A esas horas me es imposible :| . El Hotas si ha bajado del altillo, he engrasado bien las zonas de fricción y ahí estoy desoxidándome un poco... que hacía un huevo que no volaba nada de nada
-
http://forums.eagle.ru/showpost.php?p=1769303&postcount=1
Earlier this week we released a further update to DCS version 1.2.4, that you can read about here: http://forums.eagle.ru/showpost.php?p=1764526&postcount=6
Before moving on to DCS version 1.2.5, we plan on one more update to 1.2.4 with a focus on resolving bugs that are having the biggest impact on gameplay. Chizh and I (with tester input) have scoured the bugs and problems sub-forums and created a list of the most common complaints / bug reports. Our goal is to wrap up 1.2.4 in such a way that we have a very solid foundation for 1.2.5. Once I have a change log, I hope to post it prior to version release.
A few weeks ago I mentioned new information regarding the Nevada map and the development of EDGE technology. Fear not, I have not forgotten! Much of this work is being done in our Minsk office and I am waiting to receive images and information from them to use in my update. Unfortunately, I have not had access to new terrain builds in over a year (I have not been holding out on you all!).
An internal topic this week was how we can improve our communications via our Facebook page: https://www.facebook.com/eagle.dynamics We will now being doing much more regular posts, more images, weekly "best of" community screen shots, more general military aviation news, and break up the large update text blocks with smaller posts such that news is not missed of products releases and software updates. If you have other ideas on how you think we can improve our Facebook page, we would love to hear from you.
As many of you have learned, the next project from the very talented Belsimtech team (developers of DCS: UH-1H Huey) is the Mi-8MTV-2. The team is already making rapid progress and they gave me permission to provide a few new, work-in-progress images.
(https://fbcdn-sphotos-g-a.akamaihd.net/hphotos-ak-ash3/941714_10152896603305341_1161900910_n.jpg)
(https://fbcdn-sphotos-c-a.akamaihd.net/hphotos-ak-ash4/263261_10152896604400341_662170324_n.jpg)
(https://fbcdn-sphotos-f-a.akamaihd.net/hphotos-ak-prn2/960026_10152896604880341_1581956322_n.jpg)
(https://fbcdn-sphotos-a-a.akamaihd.net/hphotos-ak-ash3/931339_10152896605345341_1668201826_n.jpg)
(https://fbcdn-sphotos-d-a.akamaihd.net/hphotos-ak-ash4/485502_10152896605615341_324695940_n.jpg)
(https://fbcdn-sphotos-a-a.akamaihd.net/hphotos-ak-ash4/935086_10152896606490341_1041342465_n.jpg)
Las imagenes del modelo externo no corresponden con un MTv2, hay que quedarse con el detalle de no tener Wags acceso a las imagenes de EDGE / Nevada durante UN AÑO.....
-
¿más batidoras?... entre molinillos, batidoras y reactores "sin gracia"... desde luego no van a ver un euro mio :roll: (y algunas cositas de FC3 me tienen contento si :| )
ah por cierto... que dice Wags que Nevada son los padres :cunao:
-
ah por cierto... que dice Wags que Nevada son los padres :cunao:
XD XD
-
A mi me da, que Wags lleva sin saber de nevada tiempo inmemorial.
-
ah por cierto... que dice Wags que Nevada son los padres :cunao:
Joer....:despollao:
-
LLega un lunes y nuevo update (1.2.4.12913.167) :pulgares: (124Mb por aqui)
-
Actualizad para el vuelo de hoy.
-
changelog
http://forums.eagle.ru/showpost.php?p=1771995&postcount=7
DCS ver. 1.2.4.12913.167 Update
DCS World
Adjusted the Module Manager such that, when logged in, the Module Manager will now display the user’s login-name.
Fixed radars in track mode not being visible on Radar Warning Receivers (RWR).
The search/acquisition mode for the S-300 tracking/engagement radar (Flap Lid) has been removed.
Fixed missing search radar indications for the SA-6, SA-11, and I-Hawk.
DCS: A-10C Warthog
Replaced corrupted voice over files (Russian voice-over in A-10C training).
DCS: Combined Arms
The full rearming after activating autopilot after a gunshot is fixed.
Fixed incorrect machine gun ammo displaying after switching on autopilot for a client.
Fixed binocular view when using a two-monitor configuration.
DCS: Black Shark 2
Spanish localization: Missing textures for Ka-50 in some missions has been fixed.
DCS: P-51D Mustang
Corrected in-cockpit sound glitches.
The mirror can now be closed after deploying with a mouse click.
ATC in radio menu is fixed for the P-51D.
Lock On: Flaming Cliffs 3
Corrected S-25 rockets remaining in payload after salvo launch.
Standby compass back lighting is now working.
DCS: UH-1H Huey
Increased UH-1H durability after a hard landing (lowered explosion threshold).
The spontaneous yaw "jerks" has been fixed.
Added the most recent version of Flight Manual.
Added functional ground crew to the FARP for a UH-1.
-
http://forums.eagle.ru/showthread.php?t=107520
31 May 2013 - DCS News Update
This past week saw the release of yet another update to DCS version 1.2.4. The advent of the auto-updater has now allowed us to release much more frequent, smaller patches to main versions (i.e. 1.2.2... 1.2.3... 1.2.4). We hope that you appreciate this as much as we do and not have to wait long period between updates. You can read about the most recent DCS version 1.2.4 update here: http://forums.eagle.ru/showpost.php?...95&postcount=7
Over the past week, our team has primarily been focused on bug fixes with a focus on network play, artificial intelligence (AI), avionics, and air defense systems. Next week we will decide to push latest fixes to a new 1.2.4 update or wait for the move to 1.2.5.
In the meantime, our artist have been busy updating some of the outdated 3D models. For instance, I've attached images of the improved 3D models for several Russian-made air-to-air missiles that will be included with the DCS version 1.2.5 release.
Have a great weekend,
Matt
(https://fbcdn-sphotos-a-a.akamaihd.net/hphotos-ak-frc3/971255_584766824878543_1330616716_n.jpg)
(https://fbcdn-sphotos-g-a.akamaihd.net/hphotos-ak-ash4/389236_584766818211877_1238511608_n.jpg)
(https://fbcdn-sphotos-c-a.akamaihd.net/hphotos-ak-prn2/263299_584766811545211_1910237946_n.jpg)
(https://fbcdn-sphotos-b-a.akamaihd.net/hphotos-ak-frc3/389175_584766851545207_1946420029_n.jpg)
(https://fbcdn-sphotos-c-a.akamaihd.net/hphotos-ak-frc1/575573_584766881545204_2070377694_n.jpg)
(https://fbcdn-sphotos-h-a.akamaihd.net/hphotos-ak-frc3/421290_584766878211871_1006299843_n.jpg)
-
Que chulada...:pulgares:
-
http://forums.eagle.ru/showthread.php?t=107874
6 June 2013 - DCS News Update
Because I will be out of town tomorrow, I decided to post this week's DCS News Update a day early.
As last week, most of our work is focused on cleaning up 1.2.4 with a focus on the most important game play issues, as we determine by reading the problems and bugs sub-forums. We hope that on 7 June that we will release yet another small update to 1.2.4.
Today though I can share an early work-in-progress image of a new unit for DCS World... the MQ-9 Reaper.
Best wishes,
Matt
(https://fbcdn-sphotos-h-a.akamaihd.net/hphotos-ak-frc1/944257_587535611268331_1414921331_n.jpg)
(https://fbcdn-sphotos-a-a.akamaihd.net/hphotos-ak-ash3/941177_587535707934988_277862695_n.jpg)
(https://fbcdn-sphotos-b-a.akamaihd.net/hphotos-ak-ash3/945834_587535614601664_479450672_n.jpg)
(https://fbcdn-sphotos-g-a.akamaihd.net/hphotos-ak-frc3/969322_587535724601653_2011060116_n.jpg)
-
Que pasote... :shock:
-
http://forums.eagle.ru/showpost.php?p=1786617&postcount=1
DCS News Update - 14 June 2013
DCS Summer Sale - Next Week
Starting the 20th of June, we will offer massive 60% off sale of DCS products. The exception will be Lock On: Flaming Cliffs 3 having a 40% off sale. The sale will last until the 30th of June:
DCS: UH-1H Huey - $19.99
DCS: Combined Arms – $11.99
DCS: P-51D Mustang – $15.99
DCS: Black Shark 2 - $15.99
DCS: Black Shark 2 Upgrade – $11.99
DCS: A-10C Warthog – $15.99
DCS: A-10C Warthog 1.1.0.7 (English DVD box) – $15.99
DCS: Black Shark (DVD box) – $15.99
Lock On: Flaming Cliffs 3 – $29.99
DCS: Black Shark – $7.99
Purchase from: http://www.digitalcombatsimulator.com/shop.php?end_pos=1322&scr=shop&lang=en
DCS: Hawk Update Video
The VEAO partner team has released a new video showcasing the latest Alpha build of their DCS: Hawk module. This video features the internal canopy opening mechanism, engine start-up sequence day and night and night lighting tied into electrical systems.
http://www.youtube.com/watch?v=vNF2-5PU8n4&feature=youtu.be
ATC Improvements
One of the items we realize that needs improvement is the air traffic control environment. One near-term effort to address this is a number of improvements to the ATC and takeoff and landing procedures. We plane to release these in DCS version 1.2.5.
- Establish orbit zones with fixed positions several km from the end of the runway.
- We have increased the landing rates.
- Aircraft taking off will now have a higher priority than landing aircraft.
- Out of fuel and damaged landing aircraft will have the highest priority.
Further ATC improvements will continue.
Work On New Rendering Technology Continues
The new Image Generator (IG) technology is currently in development and will be introduced to DCS World when it is ready. Elements of the new IG include:
- More detailed terrain.
- Better graphical effects
- Dedicated server
- DirectX 11 support
- Skeleton animation for infantry
Ufff, alguien se va alegrar de esto..... :boing:
(https://fbcdn-sphotos-c-a.akamaihd.net/hphotos-ak-prn1/1016125_10152961869700341_673062554_n.jpg)
-
Texturas HD para la cabina del A-10C by Ricardo
http://www.lockonfiles.com/files/file/2566-ricardos-horse-of-war/ (http://www.lockonfiles.com/files/file/2566-ricardos-horse-of-war/)
-
Ay, el Huey, que cae...
-
Yo quería resistirme, pero sí... el Huey cae.... :muro:
-
JOS
DE
PU
TA
:cunao:
-
Me pido de artillero con Skorp :cunao:
Voy buscando la BSO de Apocalipsys Now!
-
Y el cammo hippie....:cunao:
:despollao:
-
Yo no digo nada, que todos sabemos lo del amor libre y tal... ahora, tu en tu asiento y yo en el mío, eh? :sarasa:
-
ojo, cuando lo implementen XD
-
Buenooooo para cuando Nevada fijo que ya esta implementado xDD
Enviado desde mi iPad con Tapatalk HD
-
EXTRA, EXTRA!!!!
(http://i492.photobucket.com/albums/rr287/jaker_ps/Varios/newspaper_zpse42fa628.jpg)
AL PASILLO!!!!
-
Hostias negras !!!
:despollao: :despollao: :despollao:
Enviado desde mi iPad con Tapatalk HD
-
Nevada esta hecho y terminado, a la espera de EDGE....... :roll:
http://forums.eagle.ru/showpost.php?p=1787308&postcount=93
It was stated repeatedly that Nevada is as good as finished, awaiting completion of the IG.
Sin EDGE/IG no hay Nevada o ningun mapa futuro que valga :boing: asi que, a esperar tocan ;)
-
Nevada lo que les de la gana... Mientras no lo tenga quien lo tiene que tener, el USUARIO, por mi como si no lo hubiesen comenzado.
Eso sí, callarme no me pienso callar mientras no lo tenga, tal y como me propusieron cómo caramelito para que pagase por el A 10 en estado beta.
Enviado desde mi GT-I9100 usando Tapatalk 2
-
No han cambiado poco las tornas desde el A-10C..... pero bueno :pc:
-
No han cambiado poco las tornas desde el A-10C..... pero bueno :pc:
Ciertamente... Ahora son más sinvergüenzas que en aquel entonces... Ya ni regalan nada con las betas.
Enviado desde mi iPad con Tapatalk HD
-
Entonces ya se lo que atenerme.... :cafe:
-
Juas Jaker....:lol2::lol2::lol2::lol2:
-
Newsletter de Junio
DCS Summer Sale
Starting the 20th of June, we will offer massive 60% off sale of DCS products. The exception will be Lock On: Flaming Cliffs 3 having a 40% off sale. The sale will last until the 30th of June:
DCS: UH-1H Huey - $19.99
DCS: Combined Arms – $11.99
DCS: P-51D Mustang – $15.99
DCS: Black Shark 2 - $15.99
DCS: Black Shark 2 Upgrade – $11.99
DCS: A-10C Warthog – $15.99
DCS: A-10C Warthog 1.1.0.7 (English DVD box) – $15.99
DCS: Black Shark (DVD box) – $15.99
Lock On: Flaming Cliffs 3 – $29.99
DCS: Black Shark – $7.99
DCS Version 1.2.5 Coming Soon
After the release of DCS version 1.2.4, we released multiple updates using our automatic updater. We are now moving forward on the next major update, version 1.2.5. Our primary focus will be on improving game performance, addressing game play issues, and setting the stage for further modules. Key features planned for version 1.2.5 include:
DCS World
Further improvements to game stability.
Corrected module installation issues.
Resource manager: Corrected logistic links.
Resource manager: The value, speed and periodically have been adjusted. Default supply speed is now 60 rm/h.
Anti-radiation missiles: Added proximity fuses and adjusted accuracy.
Visual detection of a target for AI units will now also be a function of time. The time of detection depends on target distance, aspect angle, and the presence of already detected targets nearby.
When a target is no longer visible, the AI aircraft will use the target’s last known position and velocity to search for it.
Added "STOP TRANSMISSION" trigger action.
AI behavior option "DISPERCE UNDER FIRE" now has new parameter - dispersion delay.
Added new AI behavior option - "RTB ON OUT OF AMMO".
Added more tooltips to the Mission Editor.
Message filter for Lock On aircraft: RShift+\.
Added several new constants (AI) and functions (trigger, Controller) in Simulator Scripting Engine (SSE).
Detection of radars by RWR have been reworked to make player and AI systems equal.
The parking spaces for Anapa and Krymsk airbases have been corrected.
Su-25T: The gun funnel has been adjusted.
Added new Su-27 skins.
The several air to air missile factors have been adjusted.
Updated airbase charts by www.10thGunfighters.de and www.ariescon.com
Fixed input deadlock.
M256 HEAT ballistics corrected.
Improved fire and smoke of aircraft fragments.
Improved material of flares.
Adjusted logbook data accounting. A specially of complex cases with multiple changes of aircrafts in one sortie.
Mission Editor: Added briefing picture dialog. If file contain inappropriate symbols in the name, GUI Error appears.
The broken input after exporting to HTML is fixed.
DCS: UH-1H Huey
Tuned the "mast bumping" effect. The rotor is now very hard to break off while on the ground.
The UH-1H manuals and readme have been updated.
Fixed UH-1H training files.
Sound samples path has been updated.
Lock On: Flaming Cliffs 3
Su-25: Bombs falling short when using CCRP has been fixed.
Su-25: Turning ON the laser rangefinder no longer causes the targeting cross to jump outside the gunsight.
F-15: Crash or freeze in the F-15C when on the ramp when changing HUD Modes are fixed.
F-15: Negative airspeed values should are now correctly displayed on the HUD airspeed tape.
The FC3 installation check has been fixed.
“Betty” voice warnings now use native language.
The cockpit view system has been adjusted. Looking behind the aircraft will no longer look at an impossible angle.
DCS: Black Shark 2
Ka-50 EKRAN refactoring.
DCS: Combined Arms
Adjusted the machine gun sights for several vehicles.
Updated and New Units
As we improve DCS World, we are giving a face lift to many older objects and adding a few new ones. Current object work includes improved models for several Russian air-to-air missiles, Tu-22M3 and a new MQ-9 "Reaper" UCAV unit.
DCS: Mi-8MTV2
As Belsimtek works on the final release of DCS: UH-1H Huey, they are already hard at work on their next DCS module: the work horse Mi-8MTV2. This will be modeled to the same level of detail as the UH-1H, meaning, you will not find a more accurate and detailed simulation of this helicopter.
Improving the DCS GUI
In parallel with improving the simulation aspects of DCS, we are also updating some of the GUI to make it much more intuitive to select missions, campaigns and training missions. All of these screens will use a new, common interface.
The Next Eagle Dynamics DCS Modules
Later this year, we will offer:
A-10A: DCS Flaming Cliffs
Su-25: DCS Flaming Cliffs
F-15C: DCS Flaming Cliffs
Su-27: DCS Flaming Cliffs
This modules will feature:
1- Detailed 3D model (high polygon / high res textures)
2- 6 DOF cockpit
3- AFM
4- Lock On level cockpit systems
$19.99 USD at release
Click here to unsubscribe from the maillist
Por lo que se ve, se comienza la desvinculación de FC3 a modulos independientes (se añade el Su-25 y A-10A como dos nuevos modulos) y mejorados (en un principio AFM, modelos 3D externos y cabinas 6DOF, la implementación de sistemas y cabinas cliqueables funcionales vendan despues), ademas, permitir la venta a Steam y otros medios. (los posedores de FC3 tendrán descuento).
Fotos del correo (me encanta ese Tu-22M3)
(https://fbcdn-sphotos-f-a.akamaihd.net/hphotos-ak-ash4/1004592_594723473882878_142182224_n.jpg)
(https://fbcdn-sphotos-e-a.akamaihd.net/hphotos-ak-frc1/995828_594723487216210_1443429869_n.jpg)
(https://fbcdn-sphotos-d-a.akamaihd.net/hphotos-ak-ash4/421789_594723463882879_1138570529_n.jpg)
(https://fbcdn-sphotos-c-a.akamaihd.net/hphotos-ak-prn1/1010264_594723513882874_778133171_n.jpg)
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Wags ha puesto una pequeña aclaración sobre el newslettler.
http://forums.eagle.ru/showpost.php?p=1792596&postcount=87
I will try to answer a few questions that have come up in this thread:
1- There has been no decision in Moscow regarding the availability of the new advanced flight models to the FC3 aircraft. While there is discussion of making this available as an FC3 upgrade at a lower cost than the full module, I can say with confidence that they will not be made available for free given the large time and financial investment. When I am told the final decision on this matter I will post it.
2- The News Letter was written several days before the ATC improvements were moved into 1.2.5. ATC improvements are still planned for 1.2.5.
3- New effects (including weapon effects) are in development. We expect that these will address the effects performance issues. I have no ETA at this time.
4- Other FC3 aircraft will be improved as well (like the Su-27, Su-25, F-15C and A-10A). When they are further along, we will discuss them.
5- Remaining issues for some FC3 aircraft like CCRP, EOS, and F-15C landing issue will be addressed. Right now our staff is quite overloaded with other, higher priority items.
Matt
Lo de la mejora del resto de aparatos de FC3 seguramente alegrara a los que esperan el Mig-29 y Su-33 ;). Me gustaría saber que es lo que esta "sobrecargando y de mayor prioridad" tiene ahora ED (si, si..... me direis Nevada xD), pero "tengo" la impresión que puede haber mas....
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Espera, que esta me la se: Están trabajando en LA CAMPAÑA DINÁMICA :lol2:
Ahora en serio, aunque no soy usuario, es mosqueante que quieran hacer caja por actualizar los modelos de vuelo del FC3. Este tío es como Gilito...
Fresco+
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Por "desgracia" hay mayores prioridades que la "campaña dinamica" en este momento. No es raro que quieras "recuperar" el trabajo de ingenieria de AFM que tienes que hacer en cada modulo.
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Están trabajando en LA CAMPAÑA DINÁMICA
:despollao: :despollao: :despollao: :despollao: :despollao: :despollao: :despollao: :despollao: :despollao: :despollao: :despollao: :despollao: :despollao: :despollao: :despollao: :despollao: :despollao: :despollao: :despollao: :despollao:
Por lo que se ve, se comienza la desvinculación de FC3 a modulos independientes (se añade el Su-25 y A-10A como dos nuevos modulos) y mejorados (en un principio AFM, modelos 3D externos y cabinas 6DOF, la implementación de sistemas y cabinas cliqueables funcionales vendan despues), ademas, permitir la venta a Steam y otros medios. (los posedores de FC3 tendrán descuento).
Y tras esto es cuando me arrepiento horriblemente de haberles comprado esta mañana el puto helicoptero... ya no saben que hacer para sacarnos la pasta a base de remozados... que asco
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http://forums.eagle.ru/showpost.php?p=1792821&postcount=22
Q/ What sort of moron would run a business where they spent money developing a product, then gave it away for free ?
A/ A bankrupt moron.
If I want upgraded service on my cable TV - I pay extra for it.
If I want a towbar fitted to my car - I pay for it.
If I want a sleepout in the back garden - I pay for it.
If I own a 2011 car, and I want the 2013 model, I have to buy it, they don't give it to me because I'm a previous customer.*
That's how businesses work.
Why would anyone expect E.D. to spend time and money developing AFM, then give it to previous customers for free, unless it makes future product purchases more likely (by improving DCS.World gameplay - WAFM, dynamic weather, advanced ballistics etc), or because they think E.D. staff are saints supporting their families on charity not wages ?.
AFM is a necessary precursor of any future full DCS.F-xx/FA-XXy/MiG-XX/Su-XXy module.
Once it's developed, it makes sense to offer it immediately (OFFER - no one's twisting anyone's arm) to customers that would like to upgrade their existing product.
This model seems beneficial to everyone to me - users get to pay for incremental upgrades (or not, as they chose) that take advantage of new technology as it arrives, E.D.'s revenue stream is smoothed out, and E.D. don't have to price new full DCS modules at a level that recouperates all the development costs of all the features from a single module.
*(although to tel the truth, I have never tried walking onto a caryard and complaining that I bought last year's model, and the new model has a bigger boot, so I want a new mode for free, cause I've already paid for last year's and I didn't know that if I waited a year I could get the version with the big boot. - Might work - what do you think ?)
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Bueno, tampoco me sorprende que vayan a hacer eso. Hay una parte del mercado que demanda aviones sencillos pero más detallados. Si eso significase que no veremos el F/A-18 o que abandonen el Kamov o el A-10C, me sentaría mal, pero no va a ser así. ¿Que me gustaría que lo hicieran de otra forma? Sí, pero comprendo que quieran sacar pasta.
Aparte, el UH-1 no es de ED. ;)
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Sorprenderme a mi tampoco me sorprende, en eso estamos de acuerdo.
Fresco+
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Pues a mi me toca los huevos... Primero que me vendan la misma cosa a cachos y lo segundo, y fundamental, lo del tema de Nevada, EDGE o como lo quieran llamar.
Al final pagaremos por los parches que corrigen bugs con la excusa de que llevan ”no se qué que hemos desarrollado”, y si no al tiempo.
¿Quien empezó a hacer lo mismo y alguno que otro estaba por aquí rasgándose las vestiduras? Ah sí Microsoft
Enviado desde mi iPad con Tapatalk HD
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Actualización semanal
21 June 2013 - DCS News Update
DCS Summer Sale is On!
The DCS Summer Sale is on and will be running to 30 June.
DCS: UH-1H Huey - $19.99
DCS: Combined Arms – $11.99
DCS: P-51D Mustang – $15.99
DCS: Black Shark 2 - $15.99
DCS: Black Shark 2 Upgrade – $11.99
DCS: A-10C Warthog – $15.99
DCS: A-10C Warthog 1.1.0.7 (English DVD box) – $15.99
DCS: Black Shark (DVD box) – $15.99
Lock On: Flaming Cliffs 3 – $29.99
DCS: Black Shark – $7.99
Next Stop... DCS Version 1.2.5
After the release of DCS version 1.2.4, we released multiple updates using our automatic updater. We are now moving towards the next major update, version 1.2.5. Our primary focus will be on improving game performance, addressing game play issues, and setting the stage for further modules.
Key features planned for version 1.2.5 include:
DCS World
Improvements to the ATC system.
New Tu-22M3 model. Images attached.
Further improvements to game stability.
Correcting module installation issues.
Resource manager: Corrected logistic links.
Resource manager: The value, speed and periodicity have been adjusted. Default supply speed is now 60 km/h.
Anti-radiation missiles: Added proximity fuses and adjusted accuracy.
Visual detection of a target for AI units will now also be a function of time. The time of detection depends on target distance, aspect angle, and the presence of already detected targets nearby.
When a target is no longer visible, the AI aircraft will use the target’s last known position and velocity to search for it.
Added "STOP TRANSMISSION" trigger action.
AI behavior option "DISPERCE UNDER FIRE" now has new parameter - dispersion delay.
Added new AI behavior option - "RTB ON OUT OF AMMO".
Added more tooltips to the Mission Editor.
Message filter for Lock On aircraft: RShift+\.
Added several new constants (AI) and functions (trigger, Controller) in the Simulator Scripting Engine (SSE).
Detection of radars by RWR has been reworked to make player and AI systems equal.
The parking spaces for Anapa and Krymsk airbases have been corrected.
Su-25T: The gun funnel has been adjusted.
Added new Su-27 skins.
Several factors governing air to air missiles have been adjusted.
Updated airbase charts from www.10thGunfighters.de and www.ariescon.com
Fixed input deadlock.
M256 HEAT ballistics corrected.
Improved fire and smoke of aircraft fragments.
Improved material of flares.
Adjusted logbook data accounting. Especially in complex cases with multiple changes of aircrafts in one sortie.
Mission Editor: Added briefing picture dialog. If file contain inappropriate symbols in the name, GUI Error appears.
The broken input after exporting to HTML is fixed.
DCS: UH-1H Huey
Tuned the "mast bumping" effect. The rotor is now very hard to break off while on the ground.
The UH-1H manuals and readme have been updated.
Fixed UH-1H training files.
Sound samples path has been updated.
Lock On: Flaming Cliffs 3
Added advanced Flight Model (AFM) for the A-10A.
Su-25: Bombs falling short when using CCRP has been fixed.
Su-25: Turning ON the laser rangefinder no longer causes the targeting cross to jump outside the gunsight.
F-15: Crash or freeze in the F-15C when on the ramp when changing HUD Modes are fixed.
F-15: Negative airspeed values should now correctly display on the HUD airspeed tape.
The FC3 installation check has been fixed.
“Betty” voice warnings now use native language.
The cockpit view system has been adjusted. Looking behind the aircraft will no longer give an impossible view angle.
Remaining issues for some FC3 aircraft like CCRP, EOS, and F-15C landing issue will be addressed. Right now our staff is quite overloaded with other, higher priority items.
Performance of air-to-air missiles continues to be adjusted. The primary area we will now be tuning is the counter measure performance against air to air missiles.
DCS: Black Shark 2
Ka-50 EKRAN refactoring.
DCS: Combined Arms
Adjusted the machine gun sights for several vehicles.
Updated and New Units
The Next Eagle Dynamics DCS Modules
Later this year, we will offer:
A-10A: DCS Flaming Cliffs
Su-25: DCS Flaming Cliffs
F-15C: DCS Flaming Cliffs
Su-27: DCS Flaming Cliffs
These modules will feature:
1- Detailed 3D model (high polygon / high res textures)
2- 6 DOF cockpit
3- Advanced Flight Model (AFM)
4- Same level of cockpit system detail as the Lock On: Flaming Cliffs aircraft
We plan to release each at $19.99 USD.
We are releasing these modules for the following reasons:
1- It allows users access to these aircraft that do not own, or want to own, Lock On.
2- It allows users to buy just the aircraft they are interested in, without having to purchase the full Flaming Cliffs product.
3- It allows us to make these aircraft available to a much larger audience on Steam, Origin, GameFly and other digital retailers.
We have not yet come to a decision regarding the availability of the new advanced flight models to the FC3 aircraft. While there is discussion of making this available as an FC3 upgrade at a lower cost than the full module, I can say with confidence that they will not be made available for free given the large time and financial investment. When a final decision is made we will make an announcement.
Other FC3 aircraft will be improved as well (like the Su-27, Su-25, F-15C and A-10A). When they are further along, we will discuss them.
We will develop a balance of lighter "DCS Flaming Cliffs" modules with more detailed/realistic "DCS" modules. The "DCS Flaming Cliffs" modules allow us to develop the more detailed "DCS" titles in a more iterative way. As such, we will continue to develop detailed simulation like A-10C. The next such "DCS" title will be F/A-18C.
Improved Visual Effects
We understand that some of the visual effects (particularly for weapons like cluster bombs) are causing a significant performance reduction for some. We are now in the process of adjusting the effects to work in the new Image Generator (IG) that we believe will alleviate this issue.
Speaking of new effects, we are working on new/improved wing tip vortices. I've attached a work in progress image.
(https://fbcdn-sphotos-d-a.akamaihd.net/hphotos-ak-ash4/998373_595484113806814_1043356769_n.jpg)
(https://fbcdn-sphotos-a-a.akamaihd.net/hphotos-ak-prn1/1010572_595484110473481_540513764_n.jpg)
(https://fbcdn-sphotos-g-a.akamaihd.net/hphotos-ak-ash3/10564_595484120473480_1018858824_n.jpg)
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http://forums.eagle.ru/showthread.php?t=108764
Update - 22 June 2013
We have completed our internal discussion of the availability of the "upgraded" Flaming Cliffs aircraft and we have decided to make them available for free to Flaming Cliffs 3 customers. We believe that this will add a very high level of new content to the FC3, it will avoid duplicate aircraft types, and we hope it will broaden the appeal of FC3 to an even larger audience.
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Así sí, coño, ASÍ SÍ. :pulgares:
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Texturas HD para la cabina del A-10C by Ricardo
http://www.lockonfiles.com/files/file/2566-ricardos-horse-of-war/ (http://www.lockonfiles.com/files/file/2566-ricardos-horse-of-war/)
He instalado este tema y es una MARAVILLA. Impresionante, totalmente recomendadas
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Ayer hubo un pequeño update, pero parece que fue el update final de la 1.2.4. La versión actual queda como la 1.2.4.11855.
No hay changelog oficial al respecto. Tal vez en el update del viernes digan algo al respecto.
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Pues a mi las texturas esas le dan aspecto de difuminado que no me gusta nada. :|
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Nuevo update han vuelto a la versión 1.2.4.12913 debido a que causaba problemas en el UH-1H.
http://forums.eagle.ru/showpost.php?p=1800431&postcount=10
1.2.4.14196 was pulled because of the problems with UH-1H module.
1.2.4.12913 is the most recent version once again.
Sorry for the mess.
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http://forums.eagle.ru/showthread.php?t=109214
28 June 2013 - DCS News Update
Work continues on DCS version 1.2.5. You can read the list of planned changes here: http://forums.eagle.ru/showthread.php?t=108764
Kinney Interactive dropped their press release about their DCS: F-35A project this week. A Kickstarter program for this project has also started. You can read more about it from their official page here: http://www.kinneyinteractive.com/#!dcs-f-35-lightning-ii/c1bom
As a companion to the DCS: P-51D Mustang, and further our goal to broaden the scope of DCS to include multiple eras of aviation, work has been moving forward on the DCS: Fw 190D-9. I've attached some Work In Progress (WIP) renders of the "Dora" cockpit.
Matt
(https://fbcdn-sphotos-f-a.akamaihd.net/hphotos-ak-ash4/1000390_598741906814368_246029752_n.jpg)
(https://fbcdn-sphotos-c-a.akamaihd.net/hphotos-ak-ash3/1045081_598741923481033_1691386750_n.jpg)
(https://fbcdn-sphotos-d-a.akamaihd.net/hphotos-ak-frc3/971294_598741926814366_254494956_n.jpg)
(https://fbcdn-sphotos-e-a.akamaihd.net/hphotos-ak-prn1/1010798_598742006814358_264026431_n.jpg)
(https://fbcdn-sphotos-b-a.akamaihd.net/hphotos-ak-prn1/1014359_598742030147689_906400169_n.jpg)
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Esto va a gustar MUCHO XD
http://forums.eagle.ru/showthread.php?t=109638
5 July 2013 - DCS News Update
Work on testing and debugging of DCS ver. 1.2.5 continues. Depending on how debugging goes, we hope to release 1.2.3 sometime in July 2013.
Our efforts to update some of the older models continues. Given the number of units in DCS, and that there are many legacy models (some dating all the way back to the original Lock On), this is a long and ongoing process. One new model that we have heard many of you asking about is the Su-33. I've attached some very early work-in-progress renders of the new Su-33 model. We have no release ETA for this yet.
Matt
(https://fbcdn-sphotos-f-a.akamaihd.net/hphotos-ak-ash3/943550_601801609841731_494921279_n.jpg)
(https://fbcdn-sphotos-c-a.akamaihd.net/hphotos-ak-prn1/1011225_601801629841729_1254002146_n.jpg)
(https://fbcdn-sphotos-e-a.akamaihd.net/hphotos-ak-ash4/1005426_601801613175064_1511798659_n.jpg)
(https://fbcdn-sphotos-f-a.akamaihd.net/hphotos-ak-ash4/1002397_601801839841708_1215913878_n.jpg)
(https://fbcdn-sphotos-d-a.akamaihd.net/hphotos-ak-prn1/1011850_601801843175041_1238321089_n.jpg)
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UFFFFFFFFFFF lo que acaba de poner Wags en el foro de ED
http://forums.eagle.ru/showthread.php?p=1806890#post1806890
What changes and new features would you like to see in DCS regarding naval operations?
Matt
¿Esto se mueve al F-18C?...... servidor le ha dado mi "EXTENSA" opinion al respecto :boing:
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1.2.3??????
No era 1.2.5?????
:confused2:
:?:
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UFFFFFFFFFFF lo que acaba de poner Wags en el foro de ED
http://forums.eagle.ru/showthread.php?p=1806890#post1806890
¿Esto se mueve al F-18C?...... servidor le ha dado mi "EXTENSA" opinion al respecto :boing:
Y te habras quedado tan pancho....:despollao:
Di que si, el ha preguntado, no...pues hala, ahi lo tienes, a torearlo...XD
:pulgares:
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1.2.3??????
No era 1.2.5?????
:confused2:
:?:
Seguramente ha sido una errata
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ya llevaban dias habiendo rumores de que DCS:W iba a aparecer en Steam, ahora se confirman.
http://forums.eagle.ru/showpost.php?p=1809027&postcount=15
We are in the process of making DCS World and all released DCS modules available on Steam. When the process is complete, we will make an official announcement.
In fact, this is a big reason for us developing the "DCS Flaming Cliffs" modules for DCS.
Matt
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Detalle de SiThSpAwN en el post sobre campaña dinamica
http://forums.eagle.ru/showpost.php?p=1810361&postcount=854
I still stand on the point that dynamic components have been added, and seem to be worked on slowly as we go along (scripting, resource management, etc) ... I think we will end up having something much much better that F4 in the end...
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Update de los viernes de Wags:
http://forums.eagle.ru/showpost.php?p=1812297&postcount=1
12 July 2013 - DCS News Update
This past week we have primarily been debugging DCS ver. 1.2.5. Progress is being made and it is still our hope to have it released before the end of this month. This is quite a large update, so naturally it is taking longer to debug than the earlier, smaller updates.
Other parts of our team are working on new elements for Combined Arms. Two of many new features includes a radar display for radar-guided air defense systems and more realistic fire control systems for armored units. I've attached an early work in progress image of the new radar display.
To better support new title like UH-1H and the upcoming Mi-8MTv2 helicopters, we are also developing the means for infantry to load and unload from them. We believe this will add a whole new level of game play for those modules.
Our effect artists are busy improving many effects for both their visual appeal and performance. As mentioned last week, one example are new wing tip vortices. As more are completed, I will be sure to post them in future updates.
Yesterday, Steam started their Summer Sale that includes both A-10C and Black Shark:
http://store.steampowered.com/app/61010/
http://store.steampowered.com/app/61000/
Matt
(https://fbcdn-sphotos-d-a.akamaihd.net/hphotos-ak-prn1/1014403_605425919479300_1836291130_n.jpg)
(https://fbcdn-sphotos-a-a.akamaihd.net/hphotos-ak-ash4/1009791_605425936145965_522189894_n.jpg)
(https://fbcdn-sphotos-f-a.akamaihd.net/hphotos-ak-prn1/26008_605425892812636_1296726199_n.jpg)
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MEGA Wags update 19 Julio :shock:
http://forums.eagle.ru/showpost.php?p=1817169&postcount=1
19 July 2013 - DCS News Update
For today's news update, I've gone pretty heavy on the pretty pictures. I've attached new images of:
1- DCS: Fw 190D-9 that includes updated cockpit art.
(https://fbcdn-sphotos-h-a.akamaihd.net/hphotos-ak-ash3/150486_608563572498868_1643336906_n.jpg)
(https://fbcdn-sphotos-b-a.akamaihd.net/hphotos-ak-frc1/1004069_608563709165521_895937920_n.jpg)
(https://fbcdn-sphotos-d-a.akamaihd.net/hphotos-ak-prn1/944495_608563839165508_1010804571_n.jpg)
(https://fbcdn-sphotos-f-a.akamaihd.net/hphotos-ak-prn1/557000_608563935832165_1730452173_n.jpg)
(https://fbcdn-sphotos-e-a.akamaihd.net/hphotos-ak-ash3/1005190_608564149165477_1637058039_n.jpg)
(https://fbcdn-sphotos-c-a.akamaihd.net/hphotos-ak-prn1/33862_608564309165461_1987505849_n.jpg)
(https://fbcdn-sphotos-a-a.akamaihd.net/hphotos-ak-ash4/1002455_608564405832118_1883103741_n.jpg)
2- New images of the Su-33.
(https://fbcdn-sphotos-b-a.akamaihd.net/hphotos-ak-ash4/1014161_608564815832077_587511356_n.jpg)
(https://fbcdn-sphotos-f-a.akamaihd.net/hphotos-ak-prn2/1069155_608564879165404_823061361_n.jpg)
(https://fbcdn-sphotos-h-a.akamaihd.net/hphotos-ak-prn1/1017694_608564855832073_726695039_n.jpg)
3- Textured images of the new MQ-9 "Reaper" model.
(https://fbcdn-sphotos-d-a.akamaihd.net/hphotos-ak-frc1/999348_608562179165674_902679122_n.jpg)
(https://fbcdn-sphotos-a-a.akamaihd.net/hphotos-ak-ash3/580268_608562659165626_67540917_n.jpg)
(https://fbcdn-sphotos-c-a.akamaihd.net/hphotos-ak-prn1/47175_608562965832262_756212002_n.jpg)
(https://fbcdn-sphotos-e-a.akamaihd.net/hphotos-ak-prn1/33846_608563019165590_1739844442_n.jpg)
4- Updated images of the new Tu-22M3 "Backfire" along with a new Kh-22 model.
(https://fbcdn-sphotos-f-a.akamaihd.net/hphotos-ak-frc1/1002460_608561705832388_1207954605_n.jpg)
(https://fbcdn-sphotos-g-a.akamaihd.net/hphotos-ak-ash3/1016212_608562205832338_2137763094_n.jpg)
(https://fbcdn-sphotos-g-a.akamaihd.net/hphotos-ak-ash4/1005631_608564609165431_1158831434_n.jpg)
(https://fbcdn-sphotos-e-a.akamaihd.net/hphotos-ak-prn1/65253_608564639165428_1835745371_n.jpg)
(https://fbcdn-sphotos-c-a.akamaihd.net/hphotos-ak-frc3/1069412_608564645832094_1972896559_n.jpg)
5- New images of the Nevada map. This past week we started rebuilding the Nevada map with the new map tools, but it is still early and very rough... a lot of tuning and tweaking to still be done. Thankfully, we are nearing the end of this long journey and it is on track to be released later this year (seriously). I'm sure many of you have lots of questions about the map and the technology behind it, but I'm afraid I have no answers for you at this time. I have no direct contact with the map team and no access to the map build. However, as the map nears release, I'm sure I will have more information to pass along.
(https://fbcdn-sphotos-g-a.akamaihd.net/hphotos-ak-prn1/1016163_608560912499134_2108940247_n.jpg)
(https://fbcdn-sphotos-c-a.akamaihd.net/hphotos-ak-prn2/1070112_608561325832426_2070146143_n.jpg)
(https://fbcdn-sphotos-f-a.akamaihd.net/hphotos-ak-prn2/1069170_608560872499138_73054769_n.jpg)
(https://fbcdn-sphotos-a-a.akamaihd.net/hphotos-ak-ash3/559076_608561045832454_710153462_n.jpg)
(https://fbcdn-sphotos-e-a.akamaihd.net/hphotos-ak-ash3/16577_608561572499068_1925765556_n.jpg)
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The past week our team and the testers have continued debugging 1.2.5. and today we built the release build for final testing. If it passes testing, it should be released in the coming days. Given that it is so close, I have posted the updated change log for 1.2.5 below:
DCS World
• Anti-radiation missiles: Added proximity fuses and adjusted accuracy.
• Further improvements to game stability.
• Improved MS Sidewinder FFB2 joystick support.
• Corrected module installation issues.
• Resource manager: Corrected logistic links.
• Resource manager: The value, speed and periodicity have been adjusted. Default supply speed is now 60 km/h.
• Visual detection of a target for AI units will now also be a function of time. The time of detection depends on target distance, aspect angle, and the presence of already detected targets nearby.
• When a target is no longer visible, the AI aircraft will use the target’s last known position and velocity to search for it.
• Added "STOP TRANSMISSION" trigger action.
• AI behavior option "DISPERSE UNDER FIRE" now has new parameter - dispersion delay.
• Added new AI behavior option - "RTB ON OUT OF AMMO".
• Added more tooltips to the Mission Editor.
• Message filter for Lock On aircraft: RShift+\.
• Added several new constants (AI) and functions (trigger, Controller) in Simulator Scripting Engine (SSE).
• Detection of radars by RWR have been reworked to make player and AI systems equal.
• The parking spaces for Anapa and Krymsk airbases have been corrected.
• Su-25T: The gun funnel has been adjusted.
• The several air to air missile factors have been adjusted.
• Updated airbase charts by www.10thGunfighters.de and www.ariescon.com
• M256 HEAT ballistics corrected.
• Improved fire and smoke of aircraft fragments.
• Improved material of flares.
• Adjusted logbook data accounting. A specially of complex cases with multiple changes of aircrafts in one sortie.
• Mission Editor: Added briefing picture dialog. If file contain inappropriate symbols in the name, GUI Error appears.
• The broken input after exporting to HTML is fixed.
• Su-25T Quick Start mission trigger has been fixed.
• Mission Editor crashing after mission save in some circumstances has been fixed.
• Static objects will now be hidden when Fog of War is enabled.
• Crash after destruction of a firing MLRS Grad or Smerch is now fixed.
• SA-19 Tunguska will no longer engage the tactical air to surface weapons.
• Su-27 model. Sorbcya ECM pod navigation light position has been fixed.
• The armor of M6 Linebacker is now the same as the M2 Bradley.
• Added checkbox to save custom views in the OPTIONS - MISC page.
• IR signature of many aircraft have been corrected.
• Fixed issues with absent engine sound when the player leaves the aircraft via RAlt-J.
• Mission editor error, when trying to set client skill before placing unit on the map is fixed.
• M2 Bradley ammo has been adjusted. 70 HE and 230 AP, 900 12.7
• The issue with burning aircraft causes huge FPS loss due to smoke / fire has been fixed.
• All missions and campaigns for modules are now translated into Spanish.
• SEAD aircraft no longer strafe when out of ARMs.
DCS: UH-1H Huey
• Tuned the "mast bumping" effect. The rotor is now very hard to break off while on the ground.
• The UH-1H manuals and readme have been updated.
• Fixed and updated UH-1H training files (now download from the Training menu).
• Sound samples path has been updated.
• The ADF will now work correctly with near NDB at Krymsk.
Lock On: Flaming Cliffs 3
• A-10A: Added AFM.
• A-10A: Ripple quantity and release interval has been fixed.
• Su-33: Added new “Heavy Sky” campaign.
• Su-27: Added new liveries.
• Su-27: Fixed some minor model errors.
• Su-27: ”Blockade” mission having briefing image in the wrong coalition has been fixed.
• Su-27: added missing textures for Russian Knights.
• Su-27: Sunglare on the HUD apearing when HUD should be in shadow is now fixed.
• Many fixes/adjustments to FC3 missions and campaings.
• Fragile Landing Gear has been fixed.
• Su-25: Bombs falling short when using CCRP has been fixed.
• Su-25: Turning ON the laser rangefinder no longer causes the targeting cross to jump outside the gunsight now.
• F-15: Crash or freeze when on the ramp when changing HUD Modes is fixed.
• F-15: Negative airspeed values are now correctly displayed on the HUD airspeed tape.
• The FC3 installation check has been fixed.
• “Betty” voice warnings now use native language.
• The cockpit view system has been adjusted. Looking behind the aircraft will no longer look at an impossible angle.
DCS: Combined Arms
• Adjusted the machine gun sights for several vehicles.
• Manual updated.
• Fixed issue where tanks with AP shell can't lock sea units.
DCS: Ka-50 Black Shark 2
• Corrupted Shkval image aspect is fixed.
-
(https://fbcdn-sphotos-g-a.akamaihd.net/hphotos-ak-ash4/1005631_608564609165431_1158831434_n.jpg)
:banana:
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Solo falta verlo cargadito de "avellanas" :cunao: A ver si de paso vamos viendo a los demas "gemelos" al mismo nivel
-
Ya va bien cargaditos con esos 3 pepinos :lol:
-
Yo lo digo por esto XD
(http://www.airforce.ru/history/modern/840bap/photos/orlov_840bap_17.jpg)
A ver si tambien podemos ver la bodega de bombas igual de cargada
(http://i144.photobucket.com/albums/r177/mariokrijan/0000017235_large.jpg)
(http://i144.photobucket.com/albums/r177/mariokrijan/0000003393_large.jpg)
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¿Y napalm....?
¿No hay un poquito de napalm...?
:llorona:
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1.2.5 disponible :shock:
http://forums.eagle.ru/showpost.php?p=1819457&postcount=1
DCS Change Log 1.2.5
Please use the Auto Updater. To force an auto update, from the Start menu, select Eagle Dynamics - DCS World - Update DCS world.
DCS World
• Anti-radiation missiles: Added proximity fuses and adjusted accuracy.
• Further improvements to game stability.
• Improved MS Sidewinder FFB2 joystick support.
• Corrected module installation issues.
• Resource manager: Corrected logistic links.
• Resource manager: The value, speed and periodicity have been adjusted. Default supply speed is now 60 km/h.
• Visual detection of a target for AI units will now also be a function of time. The time of detection depends on target distance, aspect angle, and the presence of already detected targets nearby.
• When a target is no longer visible, the AI aircraft will use the target’s last known position and velocity to search for it.
• Added "STOP TRANSMISSION" trigger action.
• AI behavior option "DISPERSE UNDER FIRE" now has new parameter - dispersion delay.
• Added new AI behavior option - "RTB ON OUT OF AMMO".
• Added more tooltips to the Mission Editor.
• Message filter for Lock On aircraft: RShift+\.
• Added several new constants (AI) and functions (trigger, Controller) in Simulator Scripting Engine (SSE).
• Detection of radars by RWR have been reworked to make player and AI systems equal.
• The parking spaces for Anapa and Krymsk airbases have been corrected.
• Su-25T: The gun funnel has been adjusted.
• The several air to air missile factors have been adjusted.
• Updated airbase charts by www.10thGunfighters.de and www.ariescon.com
• M256 HEAT ballistics corrected.
• Improved fire and smoke of aircraft fragments.
• Improved material of flares.
• Adjusted logbook data accounting. A specially of complex cases with multiple changes of aircrafts in one sortie.
• Mission Editor: Added briefing picture dialog. If file contain inappropriate symbols in the name, GUI Error appears.
• The broken input after exporting to HTML is fixed.
• Su-25T Quick Start mission trigger has been fixed.
• Mission Editor crashing after mission save in some circumstances has been fixed.
• Static objects will now be hidden when Fog of War is enabled.
• Crash after destruction of a firing MLRS Grad or Smerch is now fixed.
• SA-19 Tunguska will no longer engage the tactical air to surface weapons.
• Su-27 model. Sorbcya ECM pod navigation light position has been fixed.
• The armor of M6 Linebacker is now the same as the M2 Bradley.
• Added checkbox to save custom views in the OPTIONS - MISC page.
• IR signature of many aircraft have been corrected.
• Fixed issues with absent engine sound when the player leaves the aircraft via RAlt-J.
• Mission editor error, when trying to set client skill before placing unit on the map is fixed.
• M2 Bradley ammo has been adjusted. 70 HE and 230 AP, 900 12.7
• The issue with burning aircraft causes huge FPS loss due to smoke / fire has been fixed.
• All missions and campaigns for modules are now translated into Spanish.
• SEAD aircraft no longer strafe when out of ARMs.
DCS: UH-1H Huey
• Tuned the "mast bumping" effect. The rotor is now very hard to break off while on the ground.
• The UH-1H manuals and readme have been updated.
• Fixed and updated UH-1H training files (now download from the Training menu).
• Sound samples path has been updated.
• The ADF will now work correctly with near NDB at Krymsk.
Lock On: Flaming Cliffs 3
• A-10A: Added AFM.
• A-10A: Ripple quantity and release interval has been fixed.
• Su-33: Added new “Heavy Sky” campaign.
• Su-27: Added new liveries.
• Su-27: Fixed some minor model errors.
• Su-27: ”Blockade” mission having briefing image in the wrong coalition has been fixed.
• Su-27: added missing textures for Russian Knights.
• Su-27: Sunglare on the HUD apearing when HUD should be in shadow is now fixed.
• Many fixes/adjustments to FC3 missions and campaings.
• Fragile Landing Gear has been fixed.
• Su-25: Bombs falling short when using CCRP has been fixed.
• Su-25: Turning ON the laser rangefinder no longer causes the targeting cross to jump outside the gunsight now.
• F-15: Crash or freeze when on the ramp when changing HUD Modes is fixed.
• F-15: Negative airspeed values are now correctly displayed on the HUD airspeed tape.
• The FC3 installation check has been fixed.
• “Betty” voice warnings now use native language.
• The cockpit view system has been adjusted. Looking behind the aircraft will no longer look at an impossible angle.
DCS: Combined Arms
• Adjusted the machine gun sights for several vehicles.
• Manual updated.
• Fixed issue where tanks with AP shell can't lock sea units.
DCS: Ka-50 Black Shark 2
• Corrupted Shkval image aspect is fixed.
Notes:
1- Earlier we had hoped to include some ATC changes in 1.2.5. However, due to some unresolved bugs and a staffing change, we were unable to complete this in time for 1.2.5.
2- We are well aware of other known item such EOS, CBU-97/105 effectiveness, countermeasure effectiveness, client control of air units in CA, game performance, etc., and they will be addressed as time and resources allow. There really is no need for, "what about..." questions.
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Los primeros dos modulos segregados de FC3 empiezan a aparecer (A-10A y Su-25)
(https://fbcdn-sphotos-d-a.akamaihd.net/hphotos-ak-frc1/374438_610073149014577_2014533558_n.jpg)
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Actualizo cuando llegue a casa... Gracias Silver! Es increíble el grado de detalle que está alcanzando el sim :shock:
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Estoooo..... ¿Han tocado el modelo de vuelo del Huey???? :confused2:
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No estoy seguro, aunque con lo del tuneo del "Mast Bumping" u la vibración ELT no se si ha afectado al modelo de vuelo del UH-1H. Por ahora no veo ninguna noticia al respecto en el foro.
Edito:
A aparecido esto en el FM del UH-1H, tal vez tenga algo que ver.
...\DCS World\Mods\aircrafts\Uh-1H\FM\FMOptions.lua line #43.
ExtCargoMass=500.0;
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Lo digo porque ya le tenía cogido el tranquillo a despegar y después de actualizar, ya llevo un montón de pifostios al hacerlo.
:roll:
XD
-
Menos mal que se estan poniendo las pilas
http://forums.eagle.ru/showpost.php?p=1820595&postcount=2
Dear all,
As always, we read all feedback and recognize some regrettable issues in the 1.2.5 release. We will do our utmost to address the lack of AFM for the A-10A and the erroneous change in the aircraft activation trigger as fast as possible. We are also investigating the input control manager issue.
Most importantly, DCS 1.2.5 does not currently support WinXP. We will remedy this as fast as we can.
We apologize for the confusion and inconvenience.
Matt
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Que mala leche la primera misión de la nueva campaña del Su-33, coño. :boing:
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Bueno, esto marcha
http://forums.eagle.ru/showpost.php?p=1821606&postcount=3
Several items have been fixed internally today, but there are a few more priority issues we intend to address.
1- WinXP crash - Fixed
2- Missing A-10A AFM - Fixed
3- Broken UH-1 input file - Fixed
4- Broken aircraft activation trigger - Fixed
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Vaya mejora de rendimiento con las explosiones. Se acabaron los parones con las CBUs. :pulgares:
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Nuevo comentario de Wags
http://forums.eagle.ru/showpost.php?p=1821950&postcount=3
I'm going to bed now, but later on Thursday we plan to release a "hot fix" to 1.2.5 that will include the following:
WinXP is supported once again.
The A-10A Advanced Flight Model (AFM) is no longer AWOL.
The broken UH-1 input file has been repaired.
The crash resulting from the broken aircraft activation / deactivation triggers has been addressed.
Fixed the periodic green explosions.
There are other items that we have fixed internally (like chaff rejection), but they were not completed in time for this update. These and other items will be part of an update next week.
Matt
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He hecho un video
http://youtu.be/KXops415cYM
New Missile 3D model into DCS: World.
- AIM-120B/C AMR
- R-27R/T/ER/ET [AA-10 Alamo]
- R-60M [AA-8 Aphid]
- R-73 [AA-11 Archer]
- R-77 [AA-12 Adder]
Mig-25PD, Su-30, F-16 and R-40R was old model (expected new models on future versions). Apologies by the bad frame rate and video quality.
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¡MUY chulos!
:pulgares:
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Tenemos nuevo update via autoupdater (aproximadamente 124 MB) versión 1.2.5.15875
Han eliminado los iconos del A-10A y Su-25, posiblemente a que todavia no estan disponibles estos modulos segregados y plataformas de descarga via Steam o similar. El AFM del A-10A funciona, se han eliminado las nubes verdes y otros problemas.
A la espera del changelog oficial.
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Vale, error de apreciación, el A-10C y el Su-25 (FC3) no han sido eliminados, sino que los que tengan FC3 no los necesitan, por lo que el sistema los elimina de la lista de modulos, mientras, aparecen para su compra en el "module manager" o en la pagina de compra de ED.
(https://fbcdn-sphotos-c-a.akamaihd.net/hphotos-ak-prn2/223002_612223665466192_1750960682_n.png)
(https://fbcdn-sphotos-f-a.akamaihd.net/hphotos-ak-ash3/21468_612223642132861_1445866723_n.png)
Se habla en los foros que esta llegando el newsletter de julio.
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http://forums.eagle.ru/showpost.php?p=1823625&postcount=1
A-10A and Su-25 for DCS Flaming Cliffs Now Available
Today, A-10A and Su-25 for DCS Flaming Cliffs went on sale for $14.99 on our online store: http://www.digitalcombatsimulator.co...r=shop&lang=en
These modules feature:
1- Detailed 3D model (high polygon / high res textures)
2- 6 DOF cockpit
3- Advanced Flight Model (AFM)
4- Same level of cockpit system detail as the Lock On: Flaming Cliffs aircraft
We are releasing these modules for the following reasons:
1- It allows users access to these aircraft that do not own, or want to own, Lock On.
2- It allows users to buy just the aircraft they are interested in, without having to purchase the full Flaming Cliffs 3 product.
3- It allows us to make these aircraft available to a much larger audience on Steam, Origin, GameFly and other digital retailers.
If you already own FC3, you do NOT need to purchase these. The A-10A and Su-25 of FC3 are identical to the DCS Flaming Cliffs versions.
DCS Patch 1.2.5.15865 Now Available
A hot fix for DCS 1.2.5 can now be downloaded through the auto updater.
• WinXP is supported once again.
• The A-10A Advanced Flight Model (AFM) is no longer AWOL.
• The broken UH-1 input file has been repaired.
• The crash resulting from the broken aircraft activation / deactivation triggers has been addressed.
• Fixed the periodic green explosions.
There are other 1.2.5 issues that will be addressed in a second patch next week.
Updated B-8V20 Rocket Pods
I've attached some early renders of the new B-8V20 rocket pods. These will look great handing off the new Mi-8MTv2.
Upcoming Steam Releases
As most of you are aware, we are moving our complete library of DCS titles to Steam. This will include:
DCS World
DCS: A-10C Warthog (DLC version)
DCS: P-51D Mustang
DCS: Combined Arms
DCS: Black Shark 2
A-10A: DCS Flaming Cliffs
Su-25: DCS Flaming Cliffs
We hope to have this process complete next week.
(https://fbcdn-sphotos-g-a.akamaihd.net/hphotos-ak-prn1/540724_612338855454673_1363765331_n.jpg)
(https://fbcdn-sphotos-e-a.akamaihd.net/hphotos-ak-prn1/1013545_612338848788007_101112355_n.jpg)
(https://fbcdn-sphotos-a-a.akamaihd.net/hphotos-ak-ash3/942456_612338862121339_1923277435_n.jpg)
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http://forums.eagle.ru/showpost.php?p=1827746&postcount=124
Update 2 for 1.2.5 is being worked on that has the most emphasis on resolving A-10A issues.
-
Nuevo update DCS:W 1.2.5.16184 (via autoupdater) a la espera del changelog oficial
-
Update del viernes por Wags
http://forums.eagle.ru/showthread.php?t=110903
-----------------
2 August 2013 - DCS News Update
DCS 1.2.5 Update 2 Available
The second update to DCS 1.2.5 is now ready for download through the auto-updater. Here is the change log:
A-10A: DCS Flaming Cliffs Fixes:
- Fixed trim system.
- Fixed landing lights.
- Fixed navigation lights.
- Fixed damage model.
- Fixed slip ball.
- Fixed autopilot (you may need to delete your input file to reset)
Added A-10A manual.
Added Su-25 manual.
Added new DCS World User Manual that includes chapters for Resource Manager and Module Manager.
Corrected radio channel errors.
Added A-10A and Su-25 mission translations.
Fixed Group Dead condition.
Fixed Part of Group in Zone and All of Group in Zone for clients.
Fixed Lua expression renamed to Lua predicate, and the trigger.
Corrected unrealistic Su-25T wingman behavior.
Corrected images in the Encyclopedia.
French localization for DCS: A-10C Warthog now available.
DCS Open Beta Testing
As DCS World ever increases in complexity and scope, along with a continued expansion of new modules, the testing task has reached the point where we cannot expect our internal and external test teams to catch all the problems in a reasonable amount of time. As such, starting with DCS 1.2.6 we will first be releasing new DCS versions as open beta. Our team and the external testers will be closely monitoring reports and entering valid bugs into our bug tracking database. We will ask reports only be submitted for new problems that did not exist in the prior version. We sincerely hope this will improve the quality of the final version.
DCS World on Steam
Later today, DCS World and our current modules will be available on Steam with a 10% discount. These include:
DCS: A-10C Warthog
DCS: Black Shark 2
DCS: Combined Arms
DCS: P-51D Mustang
Su-25: DCS Flaming Cliffs
We plan to release A-10A: DCS Flaming Cliffs for Steam on 16 August 2013.
The Steam version of DCS World is unique in that all DLC purchases through it will direct users to the Steam store. As such, the updates for Steam products works a bit different. We have set up 'semi-automatic' updating for the Steam version - the updates themselves will be delivered by the Steam.
We do not believe it is possible to move DCS products purchased outside of Steam into Steam.
New Weapon Models
Today we have images of two new weapon models for DCS World. The GBU-31(V)3/B and an updated UPK-23 gun pod.
(https://fbcdn-sphotos-f-a.akamaihd.net/hphotos-ak-prn1/996885_615805991774626_471600096_n.jpg)
(https://fbcdn-sphotos-d-a.akamaihd.net/hphotos-ak-frc1/375667_615805978441294_1483380575_n.jpg)
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DCS: World disponible en Steam
http://store.steampowered.com/app/223750/?snr=1_7_15__13
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Wags confirma que se esta trabajando en la nueva cabina 6DoF para el Su-25T, en cuanto esté disponible, se pondran a trabajar a realizar nuevos videos de entrenamiento para los aparatos de FC (y posiblemente DCS: World) :shock:
http://forums.eagle.ru/showpost.php?p=1830233&postcount=6
As I mentioned in another thread, I plan on creating updated training videos for the FC aircraft. Once I get the new Su-25T cockpit with 6 DOF view capability, I will first start on those missions.
-
DCS: World disponible en Steam
http://store.steampowered.com/app/223750/?snr=1_7_15__13
Y como funciona. Si me lo bajo y logueo con mi cuenta de ED, me da todas las "expansiones" que tengo compradas?
-
ED esta negociando con Steam para poder importar las claves de los modulos a este ultimo.
Editado:
http://forums.eagle.ru/showpost.php?p=1830236&postcount=31
We are working with Steam on this and we may have a solution. However, I have no ETA when this will be ready. When I do have news on this front, it will be shared.
Editado 2: Este post ayuda http://forums.eagle.ru/showpost.php?p=1831155&postcount=58
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Esto va a gustar XD
http://forums.eagle.ru/showpost.php?p=1835293&postcount=1
9 August 2013 - DCS News Update
Steam News
This past week was a very significant step for the DCS series by offering DCS World and its modules (also known as DLC) on Steam. This has proved a great success and we see this as a very important outlet and expansion for the series. Other titles coming to DCS on Steam soon include:
A-10A: DCS Flaming Cliffs (16 August 2013)
DCS: UH-1H Huey
We are also working with Steam to improve our presence there by: allowing activation of DCS Steam products from key purchase sources other than Steam; enabling Overlay, play time tracking, and achievements; and we hope to take advantage of Steam Workshop for items such as missions and campaigns.
DCS 1.2.5
The team is now focused on completing a final update for DCS version 1.2.5. Once this version is released, we will move on to version 1.2.6 which will center on the release of the Mi-8MTv2 beta.
New Su-25T Cockpit
Work is underway on a new cockpit for the Su-25T that will be of the same standards as the newly updated Flaming Cliffs 3 cockpits, that includes six degrees of freedom (6 DOF) head movement. Once this is complete, we plan on creating updated Su-25T training videos. The attached images are very early Work in Progress (WiP) of the new cockpit in construction.
New Effects
New effect development continues. Today I can share that we are working on engine smoke. Depending on the throttle setting, engine smoke will vary, and each aircraft can have a custom level of smokiness. The attached image is early a WiP.
(https://fbcdn-sphotos-h-a.akamaihd.net/hphotos-ak-ash4/1000940_619075281447697_2062348854_n.jpg)
(https://sphotos-b.xx.fbcdn.net/hphotos-ash4/1011570_619075261447699_1806389681_n.jpg)
(https://fbcdn-sphotos-b-a.akamaihd.net/hphotos-ak-ash4/1001712_619075264781032_2055853922_n.jpg)
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Ahora el F-15 parece una cafetera express
http://youtu.be/UDG4gbcOfRA
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Video mostrando los nuevos efectos disponibles:
http://youtu.be/-G1EvcB-K6A
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Nueva versión 1.2.5.16508 (a la espera del changelog oficial)
-
Que guapos los efectos..:pulgares:
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Changelog oficial
DCS 1.2.5 update 3 is now available
Monday, 12 August 2013
Fixed A-10A refueling and rearming.
Fixed A-10A salvo mode box on HUD.
Corrected localization for Czech versions of A-10A and Su-25 Quick Start.
Corrected debriefings.
Adjusted "shoulder size" from cockpit view.
Fixed Radar Warning Receiver (RWR) laser detection.
Resolved German version of Combined Arms missions.
Removed Russian texts from mission data.
Fixed two static buildings have the same name.
Corrected payload names for Russian localization.
Corrected typos in "The Serpents Head Coop" mission.
Fixed Ka-50 trimmer after "jumping" to a ground unit.
Fixed Ka-50 incorrect ejection from AI pilots.
Corrected A-10C Sim input commands for Russian localization.
Fixed Russian localization Encyclopedia: "АПА-50" instead "АПА-5Д".
Adjusted Combined Arms special options texts for proper case.
Corrected random failure option translations.
Fixed crash related to CMD loader.
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Actualizado... a ver si pongo un poco de orden en mis asuntos y puedo empezar a darle para finales de semana :|
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Actualizacion Steam, Hoy se pueden colocar los numeros de serie de DCS: World en steam (con una excepción)
http://forums.eagle.ru/showthread.php?p=1839004#post1839004
Dear all,
Today we were informed that all DCS activation keys purchased through Eagle Dynamics, with the exception of the Black Shark 2 Upgrade, have been merged to Steam.
Matt
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Parece que ha habido algun tipo de update hoy:
Update hoy: 1.2.5.16508.227
Pasado viernes: 1.2.5.16508.225
-
Del Facebook de Glowind :shock: ¿Me lo explique?
https://www.facebook.com/glowingproductions?ref=stream (https://www.facebook.com/glowingproductions?ref=stream)
Oh man, something really cool is coming up! Exciting stuff actually (yeah you know I love to write random stuff sometimes to keep you guessing!)
-------------
about DCS or your trailers?
-------------
I'd say both..
-
http://forums.eagle.ru/showpost.php?p=1841320&postcount=1
The past week, most of the team has been occupied with:
1- FC3 bugs
2- Supporting UH-1H and Mi-8MTV2
3- Various system changes that span multiple modules
4- Rendering engine
5- Steam and Gamefly launch
A new update was released today (1.2.5.16508.227), but the only change is that it provides compatibility with the release of DCS World and modules on Gamefly.
In the near future we will be building the first 1.2.6 branch. For those that care to take part, this will be available as open beta in the near future. Later, 1.2.6 will feature the Mi-8MTV2 beta.
New Work in Progress video of wingtip vortices and engine smoke:
http://www.youtube.com/watch?v=XsILOlhheTM&feature=youtu.be
New A-10A: DCS Flaming Cliffs / Flaming Cliffs 3 video:
http://www.youtube.com/watch?v=1v8GBbNN_Mk
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No va ha haber modulo highfidelity del SU-27SM, por el momento. Se queda en high fidelity versión S debido a las restricciones de gobierno ruso sobre la la libertad de información.
http://forums.eagle.ru/showpost.php?p=1839764&postcount=223
After the video was created, it has decided not to develop the Su-27SM in favor of the Su-27S.
http://forums.eagle.ru/showpost.php?p=1840246&postcount=245
ED is based in Russia, not the USA. If there is leaked info and they do use it, they can quite easily end up being accused of treason.
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Nuevo video del Su-25A (y por lo que se ve, cierta indirecta del proximo Mil Mi-8)
http://youtu.be/AWRxtDHO3UM
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No va ha haber modulo highfidelity del SU-27SM, por el momento. Se queda en high fidelity versión S debido a las restricciones de gobierno ruso sobre la la libertad de información.
http://forums.eagle.ru/showpost.php?p=1839764&postcount=223
http://forums.eagle.ru/showpost.php?p=1840246&postcount=245
Todo esto son indirectas para DCS F-35 ?
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Kinney no creo que tengan acceso a información confidencial, asi que su F-35A sera cogido con pinzas.
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Eso creo que suponemos todos o casi todos, pero viendo las cifras que manejaban en el otro post, sinceramente no me cabe en la cabeza :shock:
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Pero y que esperan? Que les dejen copiar un sistema de miles de millones de inversión? Ayns... :boing: :boing:
Hay veces que no entiendo a la gente de verdad, como siquiera pueden plantear algo así..
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http://forums.eagle.ru/showthread.php?p=1847101#post1847101
Due to the summer holidays and Gamescon, not much new news to pass along this week. The team is mostly focused on getting the 1.2.6 open beta ready (it is basically in alpha testing now internally). For those that wish to participate in the open beta, we hope these open betas will benefit checking bug fixes in 1.2.6 like more stable network play in particular. The team has also been busy supporting BST with the upcoming beta release DCS: Mi-8MTV2, working on the new flight dynamics for the Su-27S and F-15C, and continued work on engine code.
Matt
Buenas noticias que le hagan el AFM al Su-27S y al F-15C
Engine core => EDGE
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Durante unos dias, los servidores de ED estaran fuera de linea:
http://forums.eagle.ru/showpost.php?p=1849247&postcount=1
Server Maintenance
Over the next two to three days we need to conduct server maintenance. This will likely result in temporary outages with our file servers, master multiplayer server, and possibly our site/forums.
Thanks
Es curioso..... :shock:
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El update de este viernes es el preliminary changelog de la 1.2.6:
http://forums.eagle.ru/showpost.php?p=1852946&postcount=1
30 August 2013 - DCS News Update
The items from last week's update are by and large still the same. However, below is a PRELIMINARY change log for 1.2.6. As a preliminary change log, this is very much subject change - meaning that items may be added or removed prior to its release.
DCS 1.2.6 Preliminary Change Log
In addition to the items listed below, there are other items we are working on for 1.2.6 that are not quite ready yet. One example is changes to the radar and EOS code. These had been merged for quite some time and has been limiting what we could do with these two sensors. We are now in the process of separating them into different code entities that will allow better modeling and help with future modules. This is also why this has taken longer than some might expect.
DCS World
Added new anti-ship penetrating warhead for anti-ship missiles.
Increased Max G for the following missiles: R-60 (from 18 to 42), MICA (from 18 to 24), and R-40 (from 8 to 15).
R-27ET: Decreased rear hemisphere DLZ.
R-73: Corrected mass and thrust.
R-77: Corrected time, fuel flow and thrust.
SA-8 Osa: Increased range at low altitude from 6 to 8 km.
Corrected the lock on range of IR missiles.
Added Australia as a new country choice.
Renamed APA-50 to APA-5D.
Fixed error with coalition.addGroup()function.
Added a new 3D model for the B-8V20 rocket launcher.
Fog of War: Aircraft will no longer be visible on F10 map once it leaves line of sight of enemy units.
Added exhaust smoke to Kusnetsov aircraft carrier.
Kills are now tracked in the Log Book for Campaigns.
Engagement range of ground units has been adjusted.
Su-25T bomb Interval and Quantity are now working correctly.
Trigger GROUP DEATH will working with event ON DESTROY.
Fixed several SAMs ignoring the set "Alarm State Green".
Debriefing: Fixed event recording. This will also correct log book errors.
MiG-23 will now attack the moving ground target with rockets.
Many minor corrections in the game.
Wingman will report leader about enemy radar activity.
Multiplayer: Radio communications are now working.
Multiplayer: Debriefing window in the mission is now disabled for clients.
Multiplayer: Fixed several crashes.
New ambient sound system (sea, shallow water, fields, wind, g-breath effect).
Wind + turbulence sound depends on mission weather parameters.
New wingtip vortices, new touchdown smoke.
Flaming Cliffs 3 (A-10A: DCS Flaming Cliffs)
A-10A: Removed AAQ-28 TGP.
A-10A: Corrected standby compass showing wrong heading.
A-10A: Added PAC.
A-10A: HUD fixed pitch angle indicator jumping from -90 to +90, when standing still on the ground is fixed.
A-10A: Simultaneous engine start now working.
A-10A: Fixed AIM-9 air to air mode.
A-10A: Removed glideslope indication on the HUD.
A-10A: Fixed ADI yellow vertical bar.
A-10A: AoA indicator, indexer and AoA sound corrected.
A-10A: Fixed HSI outer needle.
A-10A: Added Stability Augmentation System (SAS).
Su-33: Corrected AoA indexer.
MiG-29 and Su-27/33: The vertical scan will not lock target automatically. Instead, player must press and hold the ENTER button to lock the target.
Added RShift modifier to Kneeboard next/previous page commands (conflicted with Ka-50 Shkval track gate size controls).
Su-25T: Removed targe diamond on the HUD.
F-15C: Fixed altitude hold when air to air refueling.
AWACS: Decreased the answer pause between picture requests.
Corrected some missions.
ATC now available for the Kusnetsov aircraft carrier.
DCS: A-10C Warthog
The engines will start after repair.
If PTR switch is set to STOW and back to ABLE the pitch steering bar may freeze is fixed.
A-10C. SAS and EAC switches fixed.
DCS: Combined Arms
Fixed multiplayer crash when land groups are assigned a route.
Added German CA Manual.
Smoke markers for controlled ground units are limited with 10 smokes at each color.
Input: Absent joystick commands restored.
HUD: Added cues of masking for line of firing by vehicle elements.
HUD: Added health points indicator.
MP missions replaced to MP folder.
DCS: Black Shark 2
Added RShift modifier to Kneeboard next/previous page commands (conflicted with Ka-50 Shkval track gate size controls).
Lighting night vision cockpit switch modifier moved to LCtrl to prevent conflict with Kneeboard ON/OFF key.
DCS: P-51D Mustang
Fixed no UNSAFE warning light and horn when throttle retarded.
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Los australianos vienen para la 1.2.6
(https://sphotos-b.xx.fbcdn.net/hphotos-prn1/1238747_628539200501305_957322786_n.jpg)
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Un punto a tener en cuenta, ya no va ha haber actualizaciones semanales, ahora, habrá que esperar a los newsletters mensuales.
This will be the last of the weekly updates. Future news will be through our monthly news letter that will be cross-posted here.
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Nuevo efectos de aterrizaje que veremos en la 1.2.6
(https://sphotos-a.xx.fbcdn.net/hphotos-frc3/1239027_630262613662297_229673644_n.jpg)
(https://sphotos-a.xx.fbcdn.net/hphotos-ash3/1236260_630262603662298_1673648691_n.jpg)
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1.2.6 disponible para descarga 2 GBs de update
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http://forums.eagle.ru/showthread.php?t=112658
DCS version 1.2.6 Change Log
Note: The open beta version was not ready in time for release.
DCS World
Added new anti-ship penetrating warhead for anti-ship missiles.
Increased Max G for the following missiles: R-60 (from 18 to 42), MICA (from 18 to 24), and R-40 (from 8 to 15).
R-27ET: Decreased rear hemisphere DLZ.
R-73: Corrected mass and thrust.
R-77: Corrected time, fuel flow and thrust.
SA-8 Osa: Increased range at low altitude from 6 to 8 km.
Corrected the lock on range of IR missiles.
Added Australia as a new country choice.
Renamed APA-50 to APA-5D.
Fixed error with coalition.addGroup()function.
Added a new 3D model for the B-8V20 rocket launcher.
Fog of War: Aircraft will no longer be visible on F10 map once it leaves line of sight of enemy units.
Added exhaust smoke to Kusnetsov aircraft carrier.
Kills are now tracked in the Log Book for Campaigns.
Engagement range of ground units has been adjusted.
Su-25T bomb Interval and Quantity are now working correctly.
Trigger GROUP DEATH will working with event ON DESTROY.
Fixed several SAMs ignoring the set "Alarm State Green".
Debriefing: Fixed event recording. This will also correct log book errors.
MiG-23 will now attack the moving ground target with rockets.
Many minor corrections in the game.
Wingman will report leader about enemy radar activity.
Multiplayer: Radio communications are now working.
Multiplayer: Debriefing window in the mission is now disabled for clients.
Multiplayer: Fixed several crashes.
New ambient sound system (sea, shallow water, fields, wind, g-breath effect).
Wind + turbulence sound depends on mission weather parameters.
New wingtip vortices, new touchdown smoke.
Flaming Cliffs 3 (A-10A: DCS Flaming Cliffs)
A-10A: Removed AAQ-28 TGP.
A-10A: Corrected standby compass showing wrong heading.
A-10A: Added PAC.
A-10A: HUD fixed pitch angle indicator jumping from -90 to +90, when standing still on the ground is fixed.
A-10A: Simultaneous engine start now working.
A-10A: Fixed AIM-9 air to air mode.
A-10A: Removed glideslope indication on the HUD.
A-10A: Fixed ADI yellow vertical bar.
A-10A: AoA indicator, indexer and AoA sound corrected.
A-10A: Fixed HSI outer needle.
A-10A: Added Stability Augmentation System (SAS).
Su-33: Corrected AoA indexer.
MiG-29 and Su-27/33: The vertical scan will not lock target automatically. Instead, player must press and hold the ENTER button to lock the target.
Added RShift modifier to Kneeboard next/previous page commands (conflicted with Ka-50 Shkval track gate size controls).
Su-25T: Removed targe diamond on the HUD.
F-15C: Fixed altitude hold when air to air refueling.
AWACS: Decreased the answer pause between picture requests.
Corrected some missions.
ATC now available for the Kusnetsov aircraft carrier.
DCS: A-10C Warthog
The engines will start after repair.
If PTR switch is set to STOW and back to ABLE the pitch steering bar may freeze is fixed.
A-10C. SAS and EAC switches fixed.
DCS: Combined Arms
Fixed multiplayer crash when land groups are assigned a route.
Added German CA Manual.
Smoke markers for controlled ground units are limited with 10 smokes at each color.
Input: Absent joystick commands restored.
HUD: Added cues of masking for line of firing by vehicle elements.
HUD: Added health points indicator.
MP missions replaced to MP folder.
DCS: Black Shark 2
Added RShift modifier to Kneeboard next/previous page commands (conflicted with Ka-50 Shkval track gate size controls).
Lighting night vision cockpit switch modifier moved to LCtrl to prevent conflict with Kneeboard ON/OFF key.
DCS: P-51D Mustang
Fixed no UNSAFE warning light and horn when throttle retarded.
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Yo me iría esperando a mañana, porque ahora mismo la velocidad de descarga es como para pegarse un tiro
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En cuanto llegue a casa. De todas formas, y coñas a parte, esto empieza a necesitar un Hornet y una campaña dinámica... tanto detalle en las cosas y seguimos con un A10 y un Kamov, vamos... solo misiones CAS.
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Unas fotos del nuevo MQ-8 Reaper, el modelo tiene simulado la flexión de las alas.
(https://sphotos-a.xx.fbcdn.net/hphotos-ash3/1234384_632070450148180_292669316_n.jpg)
(https://sphotos-a.xx.fbcdn.net/hphotos-prn2/1236484_632070493481509_306645604_n.jpg)
(https://sphotos-a.xx.fbcdn.net/hphotos-ash3/1233513_632070576814834_1267758926_n.jpg)
(https://sphotos-a.xx.fbcdn.net/hphotos-prn1/536215_632070820148143_1793055058_n.jpg)
(https://sphotos-b.xx.fbcdn.net/hphotos-prn2/1184770_632070730148152_2099874467_n.jpg)
(https://sphotos-b.xx.fbcdn.net/hphotos-ash3/1184954_632070800148145_1976842365_n.jpg)
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Me llama la atención el terreno del fondo... :cejas:
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Deben ser Las Ardenas :lol2:
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Se les podría demandar por publicidad engañosa. Esto sigue llamandose DCS World y el escenario sigue siendo el mismo que el LOMAC de hace tantos años... o sea el 1% del mundo XD
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En absoluto: DCS World es SU mundo. Hay otros, pero no son ese.
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En absoluto: DCS World es SU mundo. Hay otros, pero no son ese.
EL PUTO AMOOOOO !!! :despollao:
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Que no es Nevada.
Es el Almería's Desert.
Sólo falta el Clint desenfundando y el silbido de fondo.........
:roll:
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Por cierto......
Han vuelto a tocar el modelo de vuelo del Huey :dedo: :evil: :x
Ya llevo varios pifostios seguidos y Hoy no he probado el bourbon.
:confused2:
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Han tocado la potencia del motor.... a ver si lo encuentro :boing:
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http://forums.eagle.ru/showpost.php?p=1862517&postcount=1
Attached are some images of the new Su-33 model coming to DCS World. You may also notice another improvement...
A ver quien descubre lo que es :boing:
(https://sphotos-a.xx.fbcdn.net/hphotos-ash3/1239459_633103386711553_739020637_n.jpg)
(https://sphotos-b.xx.fbcdn.net/hphotos-ash4/1184986_633103380044887_232113291_n.jpg)
(https://sphotos-b.xx.fbcdn.net/hphotos-frc1/999757_633103383378220_2026275792_n.jpg)
(https://sphotos-b.xx.fbcdn.net/hphotos-frc3/1239654_633103520044873_1118960047_n.jpg)
(https://sphotos-b.xx.fbcdn.net/hphotos-ash4/1000609_633103496711542_2129335278_n.jpg)
(https://sphotos-a.xx.fbcdn.net/hphotos-ash3/1238952_633103490044876_896038878_n.jpg)
(https://sphotos-b.xx.fbcdn.net/hphotos-frc1/1173655_633103600044865_1357738005_n.jpg)
(https://sphotos-b.xx.fbcdn.net/hphotos-frc3/1170744_633103590044866_758446162_n.jpg)
(https://sphotos-a.xx.fbcdn.net/hphotos-prn2/1239916_633103606711531_1853086664_n.jpg)
(https://sphotos-a.xx.fbcdn.net/hphotos-prn2/1233468_633103730044852_733642741_n.jpg)
(https://sphotos-a.xx.fbcdn.net/hphotos-ash3/1240051_633103740044851_442955544_n.jpg)
(https://sphotos-a.xx.fbcdn.net/hphotos-ash3/557490_633103760044849_1402963469_n.jpg)
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ten years after...
pero vamos, bienvenido sea, como no
A ver quien descubre lo que es
Ni idea, pero todo lo que no sea con la cabina 3D sería una decepción...
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El efecto de las olas de los buques en el mar, pero bueno.
Steam hace su propia rebaja de verano de los productos de Eagle Dinamics.
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http://forums.eagle.ru/showthread.php?t=113442
Today we have a "Daily Deal" on Steam that will discount all DCS products by 70%.
The sale is now live.
forums.eagle.ru/showthread.php?t=113450
Today our e-shop payment system will be down for a few hours as we update the system. The new system will allow us to start using product coupons.
Matt
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Tened en cuenta que la 1.2.6 parece ser que es una versión solo 64Bits, ya que con la subida de los requerimientos a 8GB, las versiones antiguas de 32bits están teniendo problemas y errores por el limite de 4GB de estas ultimas.
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Genial...ya no solo te suben los requerimientos de hardware...también los de sistema operativo.
Pues anda que se avisa de ese tema antes de parchear.... Vamos, que digo yo que antes de ello debería avisar que o tienes un 64 bits o vas a instalar una versión con problemas.
Pero bueno, alabado sea ED.
Enviado desde mi iPad con Tapatalk HD
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Ya se dijo hace 6 meses que se iba a realizar ese movimiento (aya por la 1.2.3), no es raro que con el "comienzo" del trabajo del teatro de RRG con EDGE y la actualizacion del teatro de Nevada y el otro teatro "fantasma" de ED, sea de los causantes
http://forums.eagle.ru/showthread.php?t=103090 (http://forums.eagle.ru/showthread.php?t=103090)
Moving to 64-bit Operating Systems Only
As we move forward improving the DCS World environment, we are more and more often running into roadblocks that prevent us from doing so due to supporting 32 bit operating systems. This includes larger and more populated worlds with greater terrain mesh details and textures. By moving to 64 bit support only, we will be able solve this and allow larger missions with more units, and it will allow us to improve visual effects.
This change will be coming in the next few months.
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"Ya se dijo" no quita que se avise antes de instalar sin presuponer que todo el mundo está enganchado al foro de ED...
Que no cuesta nada poner un aviso
Enviado desde mi iPad con Tapatalk HD
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Otra de "dinamica de fluidos". Esta tarde estaban hablando en el foro ruso de datos precisos sobre ciertos misiles rusos, ahora aparece este video el Kh-25ML [AS-10 Karen] atentos a la esquina superior derecha con todos los parametros de vuelo (hay que poner el Youtube en HD). Parece que este es el comienzo para el AFM de los misiles Aire-Tierra. El bajo nivel de FPS es debido a que se usa insitu el motor del render de DCS:W para las pruebas.
http://youtu.be/ju9nxIwh-nA
Este video es muy similar al de R-27ER de hace unos meses.
http://youtu.be/ybrB6q10990
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Pequeña reseña de Wags de lo que se está trabajando para el DCS: W 1.26 Update 1
http://forums.eagle.ru/showthread.php?t=114584
Much of our efforts are currently on DCS 1.2.6 Update 1 . One of the biggest focuses of this update is on game stability. When the change log is final, it will be posted.
Matt
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Normal...sacan el parche, los betatesters "de pago" lo sufrimos y ahora el parche del parche.
Enviado desde mi iPad con Tapatalk HD
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http://forums.eagle.ru/showpost.php?p=1892527&postcount=2
DCS 1.2.6 Update 1 - Change Log
DCS World
Fixed crash when loading mission from a public server.
Fixed crash after jumping from aircraft during an "Autostart".
Fixed crash when try to lock ground target when using Easy Radar mode.
Fixed crash after collision of two aircraft.
Fixed crash when player gets close to column with delayed start.
Fixed crash after plane switches to glide path.
Kuznetsov ATC can now recover multiple flights without causing collisions.
Fixed IR pointer when using Combined Arms.
Corrected SSE: Empty Error message on coalition.addGroup().
Glide slope ring and К, Г marks for landing mode are now present for airfields with full Russian ILS system.
Restored Flight tasking commands when not in Game Mode. Attack air defenses: LWIN-D. Attack ground units: LWIN-G. Attack your locked target: LWIN-Q.
Fixed 'Value' in trigger 'Bomb in zone' trigger action.
Fixed missing text: "2, rolling" when starting taxi.
Corrected R-73 DLZ for AI. They should no longer launch outside their DLZ.
DCS: Black Shark 2
IT-23 symbology aspect has been corrected.
Fixed joystick commands for kneeboard.
Fixed missing target markers on Ka-50 Easy Radar.
Fixed simulator crash when loading standard arcade mission for Ka-50 when using Easy Avionics mode.
Lock On: Flaming Cliffs 3
Su-33 falling through the flight deck when landing on the carrier has been fixed.
F-15C and Su-33 unable to connect twice to tanker in network play has been fixed.
F-15C Tanker AP won't disengage when online has been fixed.
F-15C ADI LNAV "Jiggle" has been fixed.
Autopilot. ALTITUDE HOLD, BAROMETRIC OR RADAR ALTITUDE HOLD issues have been fixed.
Several A-10A switches have had their position set to on: PAC Switch, Inverter Switch, AC Gen Switches, Radar Altimeter Switch, Anti Skid Switch, Fuel Boost Pump Switch, and Engine Fuel Flow Switches.
DCS: Combined Arms
Fixed crash occurring when Targeting Panel of selected unit is viewed.
Keyboard input script has been corrected.
DCS: A-10C Warthog
Fixed tanker not completing refueling when in network play.
DCS: Mi-8MTV2
Corrected beacon light connection to electrical bus.
Fixed "floating" UV-26 indication textures.
Added "RI-65 is operative" voice message when turning on the VWS.
Implemented “Game Mode” flight model.
DCS: UH-1H Huey
Fixed M134 minigun fire audio.
AI UH-1H can now fire M134 minigun.
Fixed autostart.
Flexible sight line of sight is now controlled separately from view camera control.
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¿660 megas? ... a ver que han estropeado esta vez...
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Desde hoy, DCS: World es una aplicación solo de 64 Bits:
http://forums.eagle.ru/showpost.php?p=1893540&postcount=3
Also today, our official product specifications are as follows:
Minimum system requirements: OS 64-bit Windows Vista, 7 or 8; CPU: Core 2 Duo 2.0 GHz; RAM: 4 GB; Free hard disk space: 10 GB; Video: 512 MB RAM card, DirectX 9.0c - compatible; Sound: DirectX 9.0c - compatible; requires internet activation.
Recommended system requirements: OS 64-bit Windows Vista, 7 or 8; CPU: Core i5+; RAM: 8GB; Hard disk space: 10 GB; Video: Shader 3.0 or better; NVIDIA GeForce GTX560 DirectX 9.0c or better; Sound: DirectX 9.0c - compatible; DirectX: 9.0C; requires internet activation.
Of note, we no longer support 32 bit OS systems
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Con dos cojones... y el que haya pagado y tenga un SO de 32 bits que se joda o que se gaste la pasta en una versión de 64 bits... o que no actualice nunca más y se quede sin multiplayer (aunque bueno, para la puta mierda que es el multiplayer últimamente según se comenta en los foros, pues casi que da lo mismo eso)
Como si ahora vas a la gasolinera y te dicen que ya no ponen gasoil, que contamina mucho, que te compres un gasolina.
Pero bueno, alabado sea ED que lo hace todo bien.
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y el que haya pagado y tenga un SO de 32 bits que se joda o que se gaste la pasta en una versión de 64 bits
Ahi te doy toda la razón... :evil:
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Cagada muy seria. No se pueden cambiar las especificaciones a unas más restrictivas a mitad de la vida del producto... mal :|
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No creo que sea mas "restrictivas", al contrario es la evolución logica tal como se mueven los sistemas actuales en este momento.
Las estadisticas de Steam (septiembre 2013) por poner un ejemplo nos da un golpe demoledor contra esa afirmación:
http://store.steampowered.com/hwsurvey?platform=pc
Solo Windows
Windows 7 64 bit 53.43%
Windows 8 64 bit 15.59%
Windows 7 13.34%
Windows XP 32 bit 7.24%
Windows Vista 64 bit 4.65%
Windows Vista 32 bit 2.15%
Windows 8 0.82%
Windows 8.1 64 bit 0.72%
Windows XP 64 bit 0.35%
Windows 8.1 0.05%
Esto hace aproximadamente un 74.74% de los sistemas basados en windows con 64 bits mientras que el resto usa 32 bits y bajando. ED no es la unica compañia que se está moviendo hacia solo los 64 Bits, DICE y su Battlefront 4 ya comentaron que podria ser solo de 64 Bits (lo dijeron el año pasado en Kotaku), la beta es solo de 64 Bits, o The Witcher 3 (nativo 64 Bits), y un aspecto igual esta pasando con tarjetas basadas Direct X11 (Crysis 3). El mercado evoluciona y es imparable, hay que actualizarse o morir (tanto desarrolladores como clientes).
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No, si no te digo uqe no haya que mirar al futuro, pero si que puedes avisarlo antes, por ejemplo, porque si no, ahora....¿Que haces?
No puedes cambair a 64 bits y aumentar los requerimientos minimos constantemente Silver, corres el riesgo de que te pase como a MS con el FSX, que o tenias 20 nucleos o :warra:
A todo esto...cuanto vale el S.O. de 64 bits? :ein:
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Yo tengo que estar de acuerdo en que cambiar a 64 bits es dejar tirados a compradores que pagaron su dinero. No sería mayor problema si no fuera porque el cambio es obligado (te actualiza por cojones). Y sí, se puede tener guardado el instalador de 32 bits, pero pierdes el online, que era parte del producto.
Francamente, me parece fatal, aunque no me afecte.
Entiendo que hay que modernizarse, pero hay que hacerlo pensando en los clientes que tienes y no creo que ésta sea la forma más correcta: la más rápida, sin duda, pero es algo muy feo.
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No, si no te digo uqe no haya que mirar al futuro, pero si que puedes avisarlo antes, por ejemplo, porque si no, ahora....¿Que haces?
Desde hace siete meses se dijo oficialmente por ED (Newsletter Marzo 2013)
http://forums.eagle.ru/showthread.php?t=103090
Moving to 64-bit Operating Systems Only
As we move forward improving the DCS World environment, we are more and more often running into roadblocks that prevent us from doing so due to supporting 32 bit operating systems. This includes larger and more populated worlds with greater terrain mesh details and textures. By moving to 64 bit support only, we will be able solve this and allow larger missions with more units, and it will allow us to improve visual effects.
This change will be coming in the next few months.
Editado: Puesto por mi el 21 de marzo en el foro: http://www.4thperrus.com/foros/index.php?topic=13841.msg143613#msg143613
A todo esto...cuanto vale el S.O. de 64 bits? :ein:
Segun tengo entendido W7 y 8 te permiten reinstalarlo de 32 a 64 bits con tu mismo numero de serie sin cargo (no se si tiene que ver según la versión instalada).
Editado 2:
Windows XP Professional tiene version 64 bits en su edición profesional.
Windows 7 (sin ser Home Basic), incluyen versiones 32 y 64 en el mismo CD:
http://windows.microsoft.com/es-es/windows7/products/features/64-bit-support
Windows 8, incluye versiones de 32 y 64 bits:
http://windows.microsoft.com/es-es/windows-8/system-requirements
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Insisto, la gracia que le va a hacer al que tenga su procesador de 32bit... me sigue pareciendo un desprecio a un grupo de clientes, por mucho que sea menos del 10%, su dinero vale lo mismo que el del resto.
Pero vamos, que no vamos a arreglar nada... como clientes que cada uno actúe como mejor le parezca :pulgares:
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Unas cuantas ayudas al respecto:
http://social.technet.microsoft.com/Forums/windows/en-US/efcd4783-e948-4f85-9659-7a6e9139a931/upgrading-from-windows-7-32bit-to-64bit
http://forums.eagle.ru/showpost.php?p=1894273&postcount=26
from MS:
Guide:
http://windows.microsoft.com/en-us/windows7/installing-and-reinstalling-windows-7 (http://windows.microsoft.com/en-us/windows7/installing-and-reinstalling-windows-7)
Basically,
Backup any DOCUMENTS to an External Drive, Goto Manufacturer Website, and Download all the latest Drivers for your mainboard (LAN, Sound, Chipset, Etc) to an External Drive.
** YOU MUST HAVE YOUR LICENSE KEY **
(So Find it now, it's usually on a Sticker on the side of your case, bottom of the laptop or on the DVD Box)
Obtain a 64-Bit Installation Disc ( You Can Download them from MS's DigitalRiver Servers Legally),
Links Here, Make sure you download the Right Version, if you have Home Premium 32 (x86), You Need Home Premium 64,
Also make sure you download the same Localization/Language as the version you have.
http://www.w7forums.com/threads/official-windows-7-sp1-iso-image-downloads.12325/ (http://www.w7forums.com/threads/official-windows-7-sp1-iso-image-downloads.12325/)
Burn to a DVD or Make a USB bootable.
Boot from the DVD/USB Stick, and Choose to do a new install, and delete your old one.
All Programs and Drivers would need to be re-installed
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All Programs and Drivers would need to be re-installed
¿La ayuda es que va a venir Wags a hacerte la reinstalación de todo?
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Esto hace aproximadamente un 74.74% de los sistemas basados en windows con 64 bits mientras que el resto usa 32 bits y bajando. ED no es la unica compañia que se está moviendo hacia solo los 64 Bits, DICE y su Battlefront 4 ya comentaron que podria ser solo de 64 Bits (lo dijeron el año pasado en Kotaku), la beta es solo de 64 Bits, o The Witcher 3 (nativo 64 Bits), y un aspecto igual esta pasando con tarjetas basadas Direct X11 (Crysis 3). El mercado evoluciona y es imparable, hay que actualizarse o morir (tanto desarrolladores como clientes).
Perdona, pero no es lo mismo. Tanto BF4 como The Witcher 3 son productos que aun no han salido...el usuario elige sí compra o no compra. DCS World es un producto que ya lleva tiempo en el mercado, que tenía unos requisitos y por el que la gente ya ha pagado... Modificar los requerimientos como les da la gana y cuando les da la gana no es de recibo y punto, lo pinten como lo pinten.
Y que conste que no me afecta, que tengo la RAM y también Windows 8 64 bits (que es un fracaso XD )
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Nada, mas cabreos para el personal :roll: Steam sube los requerimientos minimos de DCS: World y es posible que tambien haya subida en la pagina de ED, en este caso Memoria RAM a 6 GB.
http://store.steampowered.com/app/223750/
Minimum:
OS:64-bit: Windows Vista, 7 or 8
Processor:Core 2 Duo 2.0 GHz
Memory:6 GB RAM
Graphics:512 MB RAM card
DirectX®:9.0c
Hard Drive:10 GB HD space
Sound:DirectX 9.0c - compatible
Recommended:
OS:64-bit: Windows Vista, 7 or 8
Processor:Core i5+
Memory:8 GB RAM
Graphics:Shader 3.0 or better; NVIDIA GeForce GTX560 / ATI 6950 DirectX 9.0c or better
DirectX®:9.0c
Hard Drive:10 GB HD space
Sound:DirectX 9.0c - compatible
Other Requirements:Broadband Internet connection
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En el futuro, habrá posibilidad de cambiar los controles en vuelo mediante un nuevo editor
http://forums.eagle.ru/showpost.php?p=1894716&postcount=52
In-mission control input manager is currently in testing.
(https://fbcdn-sphotos-f-a.akamaihd.net/hphotos-ak-ash4/1264310_645644598790765_666305237_o.jpg)
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Mira, eso está bien... cuantas veces en Falcon hemos tenido que salir por el dichoso MicroStick :cunao:
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Me había perdido esto de los 64 bits. Ya me parecía a mi que el Tishin tenía cara de pirata. Pirata superdotado, además, porque para dar por culo a la cuarta parte de tu clientela hay que tener los huevos como un avestruz.
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aunque se que algunos le gustaria ver el F-18C primero, parece que los progresos en el F-15C y Su-27 van a servir para algo
http://forums.eagle.ru/showpost.php?p=1895761&postcount=60
F-15C Has:
3D External Model
3D 6DoF Cockpit
Animated and Linked Switches
So all that's missing is the AFM, Which is being worked on AFAIK for a release This year,
and Systems, which could be done after they finish building a basis for Higher Fidelity Radar Systems w/ the F-18C
http://forums.eagle.ru/showpost.php?p=1895771&postcount=62
Originally Posted by SkateZilla View Post
So all that's missing is the AFM, Which is being worked on AFAIK for a release This year,
and Systems, which could be done after they finish building a basis for Higher Fidelity Radar Systems w/ the F-18C
Not to forget that the F-15 and Su-27 AFMs will be the first from ED which incorporate supersonic flow. This is unprecedented in any AFM and a big cornerstone also on the way to DCS F-18C.
Editado:
El flujo transonico:
(http://www.aerospaceweb.org/question/airfoils/supercritical/transflow.jpg)
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Desde el foro ruso, se indica que estan trabajando sobre las nuevas cabinas 6DoF de Mig-29 (traducido Google)
http://forums.eagle.ru/showpost.php?p=1886764&postcount=427
Las cabinas de MiG pronto será cambiado por completo.
http://forums.eagle.ru/showpost.php?p=1888576&postcount=436
¿Ambas?
Sí, hay tres.
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DCS: W 1.2.6 Update 2
http://forums.eagle.ru/showpost.php?p=1899257&postcount=4
We have released an update 2 to DCS version 1.2.6.18933. Please use the auto updater and Module Manager as primary tool for updates and module installation.
DCS 1.2.6.18933 Update 2 Change Log
DCS World
Fixed a crash caused by AI in certain conditions.
Fixed crash caused by fullscreen mode failing to initialize when using multimonitor presets (fall back to windowed mode in case of fail).
Multiplayer. Fixed client crash caused by AWACS being killed.
Kh-22 missile 3D model corrected.
Su-25T. Laser Rangefinder doesn't turned OFF when Route mode selected is fixed.
DCS: A-10C Warthog
Fixed crash caused by Mission Prepare.
Flaming Cliffs 3
F-15C. Extra chaff loading has been corrected.
F-15C. Fixed Navigation Mode not updating after aerial refueling.
Fixed Kuznetsov aircraft carrier ATC not providing permission to take off.
Corrected position of smoke outlet of smoke generators.
Su-27. Sorbcya ECM pod 3D model - Fixed navigation light position.
Su-27. 3D model - Fixed canopy texture issue.
Su-27. Adjusted landing gear light cone.
Su-27. Fixed bug with tail numbering for Su-27 "Air Force Standard" scheme.
Su-27. Corrected landing gear animation.
DCS: Mi-8MTV2 Magnificent Eight BETA
Corrected upper blister sections of the cockpit 3D model.
Updated animation of radio channel selectors.
Added animations for the RI-65 voice warning system control panel.
Added thumb button to the rotor brake lever.
Added wheel brake lever to the cyclic control handle.
Adjusted wheel brake sound.
Added bomb release command (B) to the default input profile.
Fuel shut off valves defaulted to off during cold start.
Corrected armament keys for joystick.
Corrected altimeter pressure limits.
Fixed audio volume adjustment when opening/closing blisters.
Removed audio volume adjustment when opening/closing fuselage door.
Fixed camera position issue caused by multiple presses of the Flight Engineer position command.
6 DOF now works correctly when switching to the right pilot position.
Corrected operation of dust protection device heating, engine heating.
Added rudder trimmer option.
Circuit breakers. Common turning-off functionality for auto-stop.
DCS: UH-1H Huey BETA
Fixed sticking commands in the left pilot position.
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ED ha cambiado la portada de su Facebook:
(https://fbcdn-sphotos-g-a.akamaihd.net/hphotos-ak-ash3/1379318_10153407716125341_1901119994_n.png)
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Buena actualización
Enviado desde mi iPad con Tapatalk HD
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Changelog 1.2.6 Update 3
http://forums.eagle.ru/showpost.php?p=1911915&postcount=5
DCS 1.2.6.19532.290 Update 3 - Change Log for Update 3
DCS World:
Fixed static aircraft submerged in ground on some airfields.
FARP ATC will now respond to "Abort Takeoff" if the player starts with engines running.
Fixed GUI error after attempting to delete a unit under some conditions.
A Ground Vehicle Group can now be placed from ME menu.
Multiplayer: Fixed crash when one player performs belly landing.
Su-25T: Fixed crash when Kh-25MPU is launched when seeker deflection is too great.
New Su-25T quick missions has been added (EN).
Flaming Cliffs 3:
The Kuznetsov aircraft carrier ATC will now give permission for landing.
Su-25: DCS Flaming Cliffs
Interactive training lessons has been added (EN).
DCS: A-10C Warthog:
Fixed missing texture for LITENING II IR pointer beam.
Yaw SAS channels will no longer disable when switching between EGI and HARS.
Fixed A-10C landing gear damage (main tire and rim were removed while main gear was floating as if it was still there)
DCS: UH-1H Huey (Beta):
Fixed typo and changed picture in UH-1H module installer.
Fixed crash when firing Miniguns if "Lights=1" set in options.lua file.
Fixed loss of ADF indication with no change in signal strength.
Added input command for controls of the pilot's sight*
* You may need to delete the user input files for UH-1H for these changes to take effect
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Yo-Yo planea un nuevo video expandido de los nuevos efectos especiales en DCS:W (el video: http://youtu.be/XsILOlhheTM)
http://forums.eagle.ru/showpost.php?p=1912666&postcount=5
This video was baked very, very fast. So fast, that it was finished in California just before all necessary video content was transferred from Moscow. Anyway, if nobody does not mnd, we plan to make director's cut with right video and added P.S. material.
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Queda ridículo poniendo audio real.
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Otra portada de la pagina de Facebook
https://www.facebook.com/eagle.dynamics
(https://scontent-b.xx.fbcdn.net/hphotos-prn2/988762_10153458713235341_1528550669_n.png)
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Sorry por la mala calidad del video (mi tarjeta no da para mas)
http://youtu.be/CpxgR6ZnYI4
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Este vídeo incluye contenido de UMG, que lo ha bloqueado en tu país por motivos de derechos de copyright.
:? :? :?
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Ya lo he cambiado, el problema era el track de audio (en proceso).
Editado:
Al final he tenido que renderizar otra vez el video sin audio (se me habia colado una musica que estaba oyendo) y los de youtube me lo han baneada, ahora esta subido, y esperemos que no haya mas problemas.
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Otra portada de la pagina de Facebook
Vamos, que la noticia es que no hay noticias XD
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Oculus Rift support
http://forums.eagle.ru/showpost.php?p=1917782&postcount=925
Early implementation of stereo view. Once the team in Moscow gets their SDK, progress should move forward enabling OR.
(https://scontent-b.xx.fbcdn.net/hphotos-ash4/1390627_659181310770427_1928210161_n.jpg)
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ED Facebook
New GBU-31(V)3/B penetrator on F-15E
(https://scontent-b.xx.fbcdn.net/hphotos-ash4/1385573_10153502581515341_603466375_n.png)
(https://scontent-b.xx.fbcdn.net/hphotos-prn2/1460166_10153502584470341_96610925_n.png)
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Cagontó, mataría por un Strike Eagle pilotable... :dios:
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Nueva portada del Facebook de Eagle Dinamics:
(https://scontent-b.xx.fbcdn.net/hphotos-frc3/999615_10153538807145341_574065763_n.png)
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SU-25T WIP cockpit update
(https://scontent-a.xx.fbcdn.net/hphotos-prn2/1424338_10153539598655341_48255034_n.jpg)
(https://scontent-b.xx.fbcdn.net/hphotos-prn2/1450689_10153539598580341_2023135766_n.jpg)
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http://forums.eagle.ru/showthread.php?t=116764
Perhaps not as "sexy" as other DCS World game elements, we are working on a new GUI for the Mission page. The current page is less than user friendly and particularly baffling when trying to locate Combined Arms missions.
Here is an early image of the new GUI that we think will make finding single missions much more easy.
(https://scontent-b.xx.fbcdn.net/hphotos-prn2/1441252_667731749915383_1900324061_n.jpg)
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Bien esa cabina... bieeeen :pulgares:
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changelog preliminar de la 1.2.7
http://forums.eagle.ru/showthread.php?p=1940605#post1940605 (http://forums.eagle.ru/showthread.php?p=1940605#post1940605)
No pongo que Quote, porque no me deja publicarlo (algun caracter restringido o algo similar)
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http://forums.eagle.ru/showpost.php?p=1943310&postcount=200
New Su-33 model added to change log today.
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Mas cosas nuevas añadidas al preliminary changelog de la 1.2.7
http://forums.eagle.ru/showthread.php?p=1940605
Added new Su-33 model.
Bombs are now visually loaded into the bomb-bays for the B-52, B-1B, and Tu-22.
B-52 and B-1B now have CAS tasks.
editado.... y mas noticias...
http://forums.eagle.ru/showpost.php?p=1943425&postcount=223
Originally Posted by Boberro View Post
I only regret there is no radar for ground units for CA...
I'm pretty certain that 1.2.7 does include radar displays for user controlled SAM/AAA units (just verified it a few minutes ago)
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http://forums.eagle.ru/showthread.php?t=117467
Su-27 and Fw-190 Update
The new Su-27 flight dynamics are nearly complete and is undergoing tuning. The Flanker now realistically spins, and performs the "cobra" and "hammerhead" with no scripting. Weight and balance data is ready to be implemented into project. Although great progress is being made, this will not be part of the 1.2.7 update.
Work on the FW-190 is currently frozen because the programmer assigned to this is still working on the UH-1H. However, because the basic model created in the project is similar to the P-51D, the necessary aerodynamics data for it is ready to be replaced and turn the airframe into a Fw-190D, the engine is ready to be converted from Merlin to Jumo regarding the differences in blower physics and automatics. The guns are equipped with ammo based on historical ballistics and the synchronizers are written to obtain fire rate dependable on prop rpm.
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Mas updates al preliminary changelog:
DCS: World
Support for Microsoft Sidewinder Force Feedback 2 stick is now working again for all modules. Tuning is ongoing.
Support for Logitech G940 FFB stick is now working again for all modules except Mi-8MTV2 rudder trim. Tuning is ongoing. You must set FFB shake in the FFB Tune Menu to 100%.
FC-3
Several A-10A switches have had their position set to on: PAC Switch, Inverter Switch, AC Gen Switches, Radar Altimeter Switch, Anti Skid Switch, Fuel Boost Pump Switch, and Engine Fuel Flow Switches.
A-10A. Maverick lock ranges have been corrected (including SA-9/Strela).
A-10A. CBU CCIP and CCRP impact point corrected.
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Mas updates:
http://forums.eagle.ru/showthread.php?t=117324
DCS World
New and improved ship wakes.
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1.2.7 Preliminary Change Log update:
DCS World
VHF AM radio frequencies now correctly increased by 10 Mhz.
New and improved ship wakes. Must set water setting to High.
Added new MISSION page for selection of single missions.
Flaming Cliffs 3
146 Corrected EOS scan volume, removed gyro-stabilization, and added EOS manual elevation scan control for the Su-27 and Su-33. The EOS on the MiG-29 that does not include an elevation adjustment function. EOS detection ranges are being tuned.
DCS: UH-1H Huey
Implemented airframe configuration panel in the UH-1H Helicopter Group menu of the ME to control setting of external hardpoints, IR suppression kit, engine lifespan (WIP).
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Con esto de soltar las cosas a trocitos lo que están consiguiendo los de DCS es que ya ni lea (y estoy seguro que no seré el único). Una cosa es segmentar la información para tener algo que poner a diario y otra cosa es ser cansinos... van rozando lo segundo ya.
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Otro de los cambios añadidos a la lista, primera version Beta a la vista, los que quieran testearlo, tendrán un instalador aparte en el que se podrá intalar los modulos via el module manager:
http://forums.eagle.ru/showthread.php?t=117324
We will first release DCS 1.2.7 as an Open Beta using a web installer. This open beta install will be separate from your release DCS World (1.2.6) install and have separate configuration files. Once you download the open beta, you will use the Module Manager to install your modules. We particularly hope that this, combined with the automatic track crash generator, will help us resolve remaining network issues prior to the final release version of DCS 1.2.7. This is an optional beta, and if you do not wish to take part, you certainly do not have to.
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Mas updates:
update para la 1.2.7
Reduced recoil when firing unguided rockets
DCS: Mi-8MTV2 Magnificent Eight
Added Mi-8 Spring Tension campaign EN and RU. Beta
Adjusted main rotor droop (underspeed) dynamics in the flight model
Implemented tailboom strike modeling
Installation of IR suppression devices will now reduce the helicopter’s IR signature and performance characteristics (slightly lower engine power output)
Implemented RI-65 voice warning system failure reporting (WIP)
RI-65 and autopilot stabilization channels will now be on by default when starting “hot”
Implemented ESBR (electrical bomb release control panel) functionality with all associated weapon systems modeling
Corrected the number of preset channels for the R-863 radio
Circuit breaker “bump plates” are now clickable and animated
UV-26 countermeasures dispenser will now indicate selection of port/starboard/both release modes
Added visual canopy damage effects in the cockpit
Numerous updates and corrections to elements of cockpit geometry, textures, and lighting
New custom sounds for numerous cockpit switches/controls, pilot blisters, cabin door, and engine start audio
Restored wheel brake volume level in the cockpit
Updated Autostart and Autostop scripts
Implemented airframe configuration panel in the Mi-8MTV2 Helicopter Group menu of the ME to control setting of engine IR suppression devices, weapon hardpoints, addon armor plates, and engine lifespan condition (WIP)
Added numerous new skins
Added command to toggle mirrors ([M])*
Expanded list of assignable joystick commands*
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1.2.7 Beta disponible
http://www.digitalcombatsimulator.com/en/downloads/world/dcs_world_open_beta/
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http://forums.eagle.ru/showthread.php?t=117734
DCS 1.2.7 Open Beta - Now Available
http://www.digitalcombatsimulator.com/en/downloads/world/dcs_world_open_beta/
We will first release DCS 1.2.7 as an Open Beta using a web installer. This open beta install will be complete version that resides in parallel to your release DCS World (1.2.6) install and have separate configuration files located in Saved Games\DCS.openbeta\. Once you download the open beta, you will use the Module Manager to install your modules. We particularly hope that this, combined with the automatic track crash generator, will help us resolve remaining network issues prior to the final release version of DCS 1.2.7. This is an optional beta, and if you do not wish to take part, you certainly do not have to.
The primary purpose of the Open Beta is to improve the quality of release versions (particularly before we send it to Steam and other online services). We want to ensure that no new bugs are introduced and that network play is operating well. Despite the best efforts of our test team, items will get missed unless we have a much larger testing pool with a large variety of hardware and game setting configurations. The larger testing pool also allows us to better stress-test network games given the large number of players available. That being said, the two objectives for the Open Beta are:
1- Identify and report NEW bugs. This is a big reason why we have the Open Beta as a completely separate installation. This allows you to compare the current 1.2.6 version with the 1.2.7 Open Beta to ensure that a bug is in fact new (not in 1.2.6).
2- Network testing. While missions may run fine with less than a dozen players, we need testing that exceeds 20 players to stress-test network play.
Some other notes:
1- Ideally, no modifications (mods) should be used for the Open Beta. Any mod can invalidate test results. If you feel a mod is vital to run your mission, you must specify any and all mod used in the mission when submitting a report.
2- When you discover a bug / crash, first please confirm that it is a new bug. If it is, please enter it in the DCS Open Beta Test Reports forum located here: http://forums.eagle.ru/forumdisplay.php?f=311. Please use the correct reports sub forum. Attach any produced track crash and the log files created when you have a crash (located in /Users/<name>/Saved Games/DCS/Logs) along with a description of the crash and DXDiag readout saved as a TXT file (WinKey+R, enter "DXDIAG", Save All Information, Save TXT File to Desktop, Attach). Eagle staff, moderators, and our test team will be reviewing these reports and entering the valid ones into our internal bug tracking database.
Reports may be assigned the following tags in the thread title by Eagle staff and moderators (please do not enter these yourself):
[REPORTED] When a valid report is discovered and entered into the internal bug tracking database.
[RESOLVED] When a report has been fixed.
[CLOSED] When a report is invalid (such as reports that are not new bugs to 1.2.7) will be closed with an explanation.
Duplicate reports will be merged by Eagle staff and moderators.
La 1.2.7 se debe instalar en un directorio aparte del de DCS: W 1.2.6 para propositos de testeos:
1- El instalador comprueba si tenemos instalado una versión anterior en el ordenador, copiando los archivos necesarios al nuevo directorio e instalando el parche de la 1.2.7
2- Arrancamos mediante el icono DCS: World Open Beta y nos vamos al module manager, añadimos nuestro nombre y contraseña y este automaticamente procederá a descargar e instalar todos los modulos que tenemos disponibles en DCS: W.
3- Una vez vuelva a arrancar, comprobamos que tenenemos todos los modulos instalados en la barra de añadidos y podemos proceder a realizar de Beta Testes o lo que nos apetezca.
El proposito de esta open beta principalmente es probar la funcionalidad del sistema multiplayer. Arriba se encuentra un enlace a una sección dedicada de los foros de ED decidado en exclusiva para BUGs de la 1.2.7. No se deve reportar Bugs de la versión 1.2.6 o anteriores o serán borrados.
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Para los que tengais DCS: World en Steam
http://forums.eagle.ru/showpost.php?p=1949338&postcount=70
1. Find DCS World in your Steam library
2. Right mouse click and access the 'Properties' menu (it's on the bottom of the list).
3. Click the 'Beta' tab on the dialog that comes up.
4. Select the beta 'openbeta - Public beta versions'.
Steam will now update.
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Nuevos updates para la 1.2.7 del combined arms y el P-51D (No me deja postear un Quote)
http://forums.eagle.ru/showpost.php?p=1949148&postcount=2
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¿Por qué la 1.2.7 requiere una open beta e instalación individual? Supone tal cambio?
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La open beta 1.2.7 está hecha para testear las mejoras en el multiplayer, que es el mayor cambio de esta versión, por eso se pide que se instale individualmente para su testeo. Aun así, se puede si se quiere, se puede instalar sobre la 1.2.6 si no se desea participar en la beta o esperar hasta la 1.2.7 Gold para hacer el upgrade.
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Tenemos el primer update para la 1.2.7
http://forums.eagle.ru/showpost.php?p=1955432&postcount=1
DCS 1.2.7 Update 1 - Change Log
Corrected problem when jumping from an aircraft to a ground unit (Combined Arms).
Corrected crash caused by reloading of rockets in the Mi-8MTV2.
Corrected debriefing window translation error for "All".
Corrected radio items only being added after switching to a new unit.
Corrected missing airfield names in client landing messages.
Corrected dual GBU-12 loading for the F-16.
Corrected Radio Menu not being available for the A-10C and Ka-50.
Removed the toe brake axis assignments for the F-15C. These will return with the updated F-15C.
Corrected an error in the Mi-8MTV2 campaign.
Corrected the Mi-8MTV2 SPUU-52 zero indication.
Corrected SPUU-52 circuit break connection for the Mi-8MTV2.
Corrected UH-1H damage model zones.
Corrected inability to disable the controller indication for the UH-1H and Mi-8MTV2. Set in Options / Special.
Mi-8MTV2 rudder trim now working for the Logitech G940 FFB stick.
Corrected activation keys for Flaming Cliffs 3.
Corrected anti-radiation missiles from detonating right after launch.
Corrected crash that could result from closing the Mission Editor in certain conditions.
Corrected crash that could possibly result from closing the simulation from the taskbar.
The Ka-50 Shkval display renders smoke again.
Su-25 and A-10A registry serials are now fixed.
Mi-8. Animation of stick cover has been corrected. Added curtain to the door, texture of seats, bolts to the stick, a cover to the bomb sight, and corrected textures of IR suppression devices. Corrected several additional textures.
Added Mi-8MTV2 country skins for France and Germany.
R-73. Slightly decreased drag and lift.
R-27 series. Slightly decreased drag.
Corrected F-16A MLU skins.
UH-1H. Updated flight dynamics.
Corrected bug that could result that AI aircraft will no longer take defensive action against incoming missiles.
Fixed bug with stuttering of FPS that was disappearing with mouse button press.
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Felicitación navideña en la pagina de Facebook de ED
(https://scontent-b.xx.fbcdn.net/hphotos-ash4/1513264_10153704175445341_576739356_n.png)
On behalf of the Eagle Dynamics team, we would like to wish all of our users and fans a very Merry Christmas, happy holidays, and a great upcoming New Year! We look forward to more fun and adventure in the virtual skies of 2014!
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Primeras imagenes del nuevo modelo 3D IA del Su-24M
(https://scontent-a.xx.fbcdn.net/hphotos-prn1/1545733_689481027740455_1453857251_n.jpg)
(https://scontent-a.xx.fbcdn.net/hphotos-prn2/1505209_689481021073789_179776634_n.jpg)
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Esta gente tiene en nomina a unos artistas 3D acojonantes,...
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No veo el momento de que saquen el Hornet... pfff
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Parece ser que hay las primeras imagenes del nuevo modelo 3D del Mig-29
(https://scontent-b.xx.fbcdn.net/hphotos-prn2/1506878_690249110996980_416436474_n.jpg)
(https://scontent-b.xx.fbcdn.net/hphotos-frc3/1503403_690249117663646_1678805488_n.jpg)
Editado: Las imagenes posteadas pertenecen a Skylark, creo que parte de la comunidad recordará un "antiguo" projecto parado hace tiempo (2011).
http://forums.eagle.ru/showpost.php?p=1292024&postcount=22
http://forums.eagle.ru/showpost.php?p=1292026&postcount=23
http://forums.eagle.ru/showpost.php?p=1292028&postcount=25
y es curioso que ED tambien esté trabajando en un nuevo modelo 3D de ese "pajaro", ¿Tambien cortesia de Skylark?
http://forums.eagle.ru/showthread.php?t=7689
A ver como se desarrolla todo.
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DGambo confirma (otra vez) el desarrollo de la cabina 6DoF para el Mig-29
http://forums.eagle.ru/showthread.php?p=1958939#post1958939
Really nice, I hope that 6dof cockpit will be included
---
yes
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Va a haber mejoras en la campaña del Su-25T
http://forums.eagle.ru/showpost.php?p=1961017&postcount=1
With the rest of the team on holiday until 9 January, I have a few days to finally revisit the old Su-25T campaign. While I will not have time to create new missions, I am certainly open to making tweaks, tunings and correcting actual mission creation errors you see.
Thanks,
Matt
editado: Tambien ha puesto lo mismo en la "Georgian Oil War" para A-10C
http://forums.eagle.ru/showthread.php?t=118685
With the rest of the team on holiday until 9 January, I have a few days to finally revisit the old A-10C "Georgian Oil War" campaign. While I will not have time to create new missions, I am certainly open to making tweaks, tunings and correcting actual mission creation errors you see.
If you have any such items, please list them here. If an issue has already been reported, please list the link here.
Please keep this thread on-topic.
Thanks,
Matt
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Me acaban de regalar por navidad (atrasada) el UH-1H, por lo menos, cuando haya un DCS: Vietnam, ya podemos armar la el "apocalipse now" perruno XD. A ver si puedo montar algo....
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Y la gráfica para cuando?
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A ver si puede caer para reyes, si hay posibilidad, si no, a seguir esperando :boing:
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De los foros de ED, el martes 14 de enero, a partir de las 6:00 UTC, el servidor principal, la pagina principal, el module manager y los servidores multijugador estaran fuera de servicio durante seis horas por mantenimiento. Ademas la dirección IP de los servidores pueden cambiar, por lo que recomiendan actualizar en chache de la DNS.
http://forums.eagle.ru/index.php
Dear users!
Due to scheduled maintenance of the primary server, the DCS website, Module Manager, and Multiplayer (master server) services will be unavailable on Tuesday, January 14 starting at 06:00 UTC for a period of no more than 6 hours. The server's IP address will change, so we highly recommend that you update your DNS cache (run "ipconfig /flushdns" in Windows).
Our apologies for the inconvenience.
No lo había comentado, pero tambien el dia 5 ha caido el Mil Mi-8, ahora haber si puede caer una grafica por algun lado.
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Me acaban de regalar por navidad (atrasada) el UH-1H, por lo menos, cuando haya un DCS: Vietnam, ya podemos armar la el "apocalipse now" perruno XD. A ver si puedo montar algo....
Silver, que opinión tienes del UH-1? Estoy muy interesado, pero ando liado con un simulador de la WW1 y tampoco me gustaría tener que estudiar un postgrado para poder volarlo...En comparacion con un Su25T es mucho más complejo tanto en manejo como en sistemas?
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Al mismo nivel de calidad del Ka-50 y el mas nuevo Mil Mi-8 (los tres modulos Hardcore). Una recreación fiel del UH-1H (mira el post del UH-1H sobre videos. En el desarrollo participó como Beta tester Furia del ESA, el es piloto de helicopteros. El UH-1H es un aparato "temperamental" que requiere su entrenamiento para dominarlo. Lo bueno, es el que tiene la avionica mas sencilla de los tres
Permite tener tripulaciones IA a bordo y cambiar a los cuatro puestos disponibles (piloto, copiloto y dos artilleros) en vuelo. Armamento configurable incluyendo los artilleros y que la IA haga fuego segun ROEs. Solo le queda implementar a Belsimtek la carga de Eslinga (1.2.7 release o 1.2.8 Beta).
Mientras queda que ED implemente el multicrew en multiplayer (4 puestos pilotables por humanos en el UH-1H), y en el futuro las animaciones avanzadas de infantería que permitirán el transporte de infantería, carga y descarga (por ahora, se puede hacer vía Scripts al igual que CASEVAC y SAR). Otro punto que se está trabajando es la posibilidad de transportar carga interna en el aparato (aunque ya esta preparado el UH-1H para llevarla via Script y que afecte a las prestaciones en vuelo).
Mas info aqui: http://4thperrus.com/foros/index.php/topic,14488.0.html
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Yo lo tengo y me gusta mucho. A nivel de sistemas es MUY sencillo, con cuatro cosas a aprender. Volarlo es otra cosa: un desafí de narices. Aterrizar en medio de una zona de combate mientras suenan los impactos de armas pequeñas en el pájaro es muy tremendo.
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Gracias por la información, la verdad es que después de ver y seguir al Mig-21, no se muy bien porque decantarme y es que en DCS mas vale centrarse un poquito, porque estos bichos no son para echarte un par de tiros, no...
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No, hay que cogerselo con un poco de calma ;)
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Nuevo update: 1.2.7.22998.348 Update 2
http://forums.eagle.ru/showpost.php?p=1974538&postcount=3
AIM-7M missile. Corrected motor data: thrust, time and fuel flow.
Reduced smokiness level for many planes.
Ka-50 Deployment campaign. Corrected mission #5 Night Hunt.
Fixed ARM missile explodes right after launch.
Czech, German, French and Russian localisation updates.
Fixed JTAC doesn't answer.
Fixed bug with hiding mission editor layers cause graphic artifacts and the mission editor.
Fixed bug with A2A refueling of AI.
Fixed crash at ground unit sounds.
CA. Fixed bug with IR pointer and laser when spot freeze in the space, when exiting binocular view.
JTAC callsign will display in F10 menu.
Su-27. RLS lock lamps blinks correctly.
Multiplayer. Fixed client’s crash when switching slot after changing radio receive mode.
Added more compatibility with earlier DCS mission.
Corrected JTAC assignment procedure in ME.
FC3. Localizer bar on HSI for russian airplanes is fixed.
Mi-8. Server crash, when client fires GUV id fixed.
UH-1H. Corrected animation of door gunners.
UH-1H. Corrected AI targeting of door gunners.
Fixed error when player try contact JTAC.
Mi-8MTV2. Pedals work with keyboard.
Fixed crash when SA-6 missile hits the target.
Fixed bug with wrong course set of Patriot template.
The Su-33 location on carrier deck is corrected.
Fixed gun sound freezes, if aircraft is damaged.
Mi-8: R-863 radio fix.
CA. Fixed bug if player take control after shot AI, tank ignores rearm-time for gun.
CA. Tanks ammo count and reload time are adjusted.
CA. Corrected AP shots 105, 120, 125mm.
UH-1H. Corrupted cockpit night illumination is fixed.
F-15C. The holes in the cockpit external model are eliminated.
UH-1H. The tail rotor drive shaft arguments are corrected.
UH-1H. Updated fight dynamics.
UH-1 and Mi-8. Corrected some weights.
UH-1H. Multiplayer. Tail rotor is absent on network phantom bug is corrected.
UH1H. Tail rotor direction fix.
UH-1H. Tail rotor rotation in multiplayer is corrected.
UH-1H. Corrected hints of crew control.
UH-1H. Spinup time decreased.
Mi-8. Adjusted wheels friction.
Mi-8. The engine’s IR suppressor will impact to engine dynamics.
The ALQ-131 weight is adjusted.
The ALQ-184 weight and drag are adjusted.
UH-1H. Updating UH-1H instant missions
P-51D. Added new P-51D takeoff training track.
Corrected sound effect of Mach cone.
Mi-8. Multiplayer. Network phantom lacks engine exhaust and tail rotor bugs are corrected.
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Flipo con el nivel de detalle de algunas cosas, en serio... :shock:
Pero hablemos de lo mío... ¿cómo va ese Hornet? :cunao:
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Del Bizcocho nada se ha dicho por ahora :?:
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Desde donde se puede descargar esta Beta? No veo links por ningun lado,...
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En el area de descarga de DCS: World :
http://www.digitalcombatsimulator.com/en/downloads/world/
Yo creo que a partir de ahora habrá siempre la "estable" y la "Beta"
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:pulgares:
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DCS: World 1.2.7 disponible (ademas, el autoupdates ha sido mejorado):
Mega Changelog aqui (no me lo deja postear)
http://forums.eagle.ru/showthread.php?t=119581
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Genial. :pulgares:
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Segun asso, del equipo de ED, habrá mas versiones beta en el futuro, por lo que se aconseja mantener esta versión en los discos duros para seguir testeando
http://forums.eagle.ru/showpost.php?p=1977484&postcount=59
New betas will follow soon. If you'd like to test new versions, keep open beta on your disk.
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Pues a actualizar esta tarde... :pulgares:
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Genial!
El changelog es quijotesco, por el tamaño digo,... XD
Joer, ahora que lo miro, casi 2 Gigas de actualizacion,...
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Modelitos que me acabo de encontrar en el Modelviewer añadidos en esta 1.2.7...... no esta operativos.
BM-27 Uragan
(https://scontent-b-cdg.xx.fbcdn.net/hphotos-prn2/t1/1545077_703159189705972_235662715_n.jpg)
ZIL-135
(https://fbcdn-sphotos-d-a.akamaihd.net/hphotos-ak-prn1/941500_703159199705971_1819713813_n.jpg)
0.375 case bullet
(https://scontent-a-cdg.xx.fbcdn.net/hphotos-prn2/t1/1508099_703159243039300_2087173597_n.jpg)
Nueva carga en eslinga
(https://fbcdn-sphotos-c-a.akamaihd.net/hphotos-ak-prn1/t1/1535648_703159309705960_1863682995_n.jpg)
carga en eslinga destruida
(https://fbcdn-sphotos-e-a.akamaihd.net/hphotos-ak-prn1/t1/150254_703159279705963_1318346648_n.jpg)
Quiero un lanzador de FROG-7 YA!!! XD ademas, hay muchos modelos de vehiculos con nuevos camos y algunos tienen conectores para los lanzadores de granadas de humo..... CA 1.5?
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rebuscando otro poquito...
Eagle Dynamics > DCS World > Scripts > EmbarkingGlobalFuntions
Local functions
-luaEmbarkingStartMoveToTransport
-luaDisembarkingContinueMoveFromTransport
-luaEmergencyDisembarkingContinueMoveFromTransport
C++ Funtions:
-commandToGroup
-addRadioMenuEmbarkingCondition
-removeRadioMenuEmbarkingCondition
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Emocionada estoy.
Veo que el Huey ha dejado de ser "Open Beta" ¿No?
XD
Un saludo.
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Pues si.... ademas, los del E69 hicieron un Strees Test con 14 personas y fue de fabula, incluso con CA. Asi que cuando querais, retomamos el chiringuito.
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Desde el foro ruso llegan noticias de que posiblemente veremos un P-51D civil gratuito (para los amantes de volar) en DCS: World en un futuro (traducido google earth). Me imagino que será calidad FC-3 o similar.
http://forums.eagle.ru/showpost.php?p=1979398&postcount=3296
¿Y por qué en la versión gratuita no ofrece un halcón ABAC, por ejemplo, el MiG-29A?
En la versión gratuita, probablemente pronto será añadido a P-51D en la versión civil, sin armas. Para los amantes pilotazhnikov y simplemente volar.
También Keshman habla de los nuevos efectos de sonido.
http://forums.eagle.ru/showpost.php?p=1979489&postcount=3299
Iniciado por SAB Ver Mensaje
Silbido después de motor de cohete quemado también puede llevar a alguna influencia en el accidente, como claramente algo sglyuchivaet y en vez de siseo silencio. (Anteriormente en 1.2.6., Esto no fue posible, también de alguna manera afectada)
Este "silbido" no es un error, sino un nuevo sonido "RocketWind", que comienza después de que el sonido "MissileEngine". Y ahora, también, con bombas Padania "silbido" sonido "BombWind". Estos "espacios en blanco" no pueden volar en silencio.
http://youtu.be/1FUFQvgRNcQ
En el camino también es un "zumbido" de proyectiles, proyectiles voladores art.obstrela "NO", etc .. Espero que al menos para conseguir 1.2.8 beta, ya que este sonido "chip" está listo, probado, y así sucesivamente. En general este es nuestro viejo "sonido Lista de Deseos"
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Esto si va a interesar a muchos.....
http://forums.eagle.ru/showpost.php?p=1979746&postcount=433
Quote:
Originally Posted by tobaschi View Post
would be nice if DCS: A-10C Beta customers also have the chance to participate on the EDGE engine beta.
If we will decide to continue Open Betas, (and I hope it will be) - of course you can get access to EDGE prior it released.
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Pero ¿el derecho es hereditario? ¿pasa de padres a hijos? ¿lo puedo dejar reflejado en mi testamento? XD
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Hoy el autoupdater a vuelto a ser actualizado:
Version 2.3.7:
- repair does not install runtimes anymore, when needed, run setups manually from distr/ folder
- installing a module does not implicitly repair the rest of the game anymore
- switched to OS-provided DNS resolver:
should fix "Can't resolve hostname" errors
should fix long start when offline
- use the same "DCS Updater" caption for all windows
- cache version info downloads
Version 2.3:
- update can automatically install runtimes when needed
- ask for OS restart when required by a runtime installation
- improved repair mode
- safer updates of autoupd
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Del Facebook de Glowind... :shock:
https://www.facebook.com/glowingproductions?ref=stream
Released!
A while ago (around October 2013) I worked with Eagle Dynamics to make a tv commercial video for DCS World/Flaming Cliffs 3. I made 2 videos, each 30 seconds long. The Flaming Cliffs 3 version was for the Russian market, while the DCS World version was for the US market.
This video contains all footage used in both videos. I had to wait a while before going public with this video, but here it is.
Feel free to subscribe for more videos!
http://www.youtube.com/watch?v=5eR1Tvwt9iU&list=UU3TveouV6D2BWVIey36qIOQ&feature=c4-overview
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Qué bien luce.
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Segun Wags, en USA para Military Channel. Empezarán a lanzarlo en marzo:
http://forums.eagle.ru/showpost.php?p=1981746&postcount=9
In March on The Military Channel.
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Han puesto en el Facebook de ED cuatro fotos nuevas de los Project 1164 Atlant [Slava] Class Cruisers en desarrollo :shock: :shock: :shock:
https://www.facebook.com/media/set/?set=a.10153539598095341.1073741837.441639040340&type=1
(https://scontent-a-mxp.xx.fbcdn.net/hphotos-prn1/t1/71556_10153822521090341_1619187299_n.png)
(https://fbcdn-sphotos-f-a.akamaihd.net/hphotos-ak-ash3/t1/1661437_10153822521110341_789621607_n.png)
(https://fbcdn-sphotos-d-a.akamaihd.net/hphotos-ak-ash3/1010811_10153822521115341_1990450449_n.png)
(https://fbcdn-sphotos-b-a.akamaihd.net/hphotos-ak-ash3/t1/1560471_10153822521295341_120627661_n.jpg)
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Y a este trasto lo vamos a atacar con A-10 y Kamov... sí, aha... aha.... ¡¡¡quiero mi HORNET!!! :cunao:
Gracias Silver por la nota, espectacular... :pulgares:
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Si te deja el HP este XD.... trae elevalunas electrico, frenos de disco y SA-10 de serie :boing:
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SA10????.... Uooooooo :tiburon:
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La lista sacada del concecionario :boing:
http://russian-ships.info/eng/warships/project_1164.htm
Armament:
- 8x2 launchers SM-248 anti-ship missile complex «Bazalt» (from №2010 – «Vulkan» (missiles P-1000 (3M70)) – Fire control system «Argon-1164» (16 missiles P-500 (4K80))
- 8x1 launchers B-204 SAM system «Fort» (64 missiles V-500R (5V55RM)) [Sa-10 Naval]
- 2X2 launchers ZIF-122 SAM system 4K33 «Osa-M» (40 missiles 9M33) – Fire control system 4R-33 [Sa-8 Naval]
- 1x2 130 mm AK-130 (600 rounds) – Fire control system MR-184 «Lev-218»
- 6x6 30 mm AK-630 (48000 rounds) – 2 Fire control systems MR-123 «Vympel-A»
- 2x5 533 mm PTA-53-1134 torpedo tubes (10 torpedoes SET-65)
- 2x12 RBU-6000 «Smerch-2» (144 RGB-60) – Fire control system «Burya»
- 1 helicopter Ka-25C
Electronics:
- Radar complex MR-800 «Flag» (air/surface search radar MR-600 «Voskhod», air/surface search radar MR-700 «Fregat-M» (№2008, №2009) or MR-750 «Fregat-MA» (№2010, №2011))
- 2 ESM Radar systems MP-150 «Gurzuf-A» (Project 1164)
- 2 ESM Radar systems MP-152 «Gurzuf-B» (Project 1164)
- ESM Radar system MR-262 «Ograda» (Project 1164)
- ESM Radar system MP-401 «Start» (Project 1164)
- ESM Radar system «Kantata» (Project 11641)
- reconnaissance radar MRP-52 «Kol`tco»
- 2 navigation radars «Vaygach» (Project 11641 - MR-212/201 «Vaygach-U»)
- sonar MGK-335 «Platina»
- combat information control system «Lesorub-1164»
- space communication system «Korvet-5» (Project 11641 – «Korall-BN-2»)
- space communication system R-790 «Tcunami-BM»
- space communication system «Kristall»
- communication system «Tayfun-2»
- navigation complex «Slgir-UZ»
- PK-10 «Smely» decoy RL (12 launchers KT-216)
- PK-2M decoy RL (2 launchers ZIF-121)
– Fire control system «Tertciya»
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Bah.
Omega con un poco de bourbon se lanza en uno de sus famosos picados y es historia.
Barquitos a mi.
Y si no, desempolvo el SH4 y le atizo 4 torpedos debajo de la quilla.
Explosivos saludos.
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DCS: World se está convirtiendo en una verdadera BESTIA de la simulación, pero a los jodios sigue faltándoles un avión multirol para poder hacer misiones de todo tipo y permitir a usuarios como yo centrarse en un avión, ya que el grado de complejidad de los mismos es tal que la curva de aprendizaje empieza a ser como la de Falcon.
A parte de esto, e insisto nuevamente, se pierden desde mi punto de vista muchos esfuerzos de la gente en preparar misiones, que para el que le guste perfecto, pero para los mundanos como yo, prefiero volar a editar misiones, y esto es una limitación que te obliga a andar buscando misiones por internet que no siempre se ajustan a las condiciones particulares de cada uno, bien por dificultad, por número de personas que lo van a volar, etc. En eso Falcon tiene una flexibilidad jamás vista desde 1998.
No obstante es un punto al que tendrán que llegar sí o sí, espero que más pronto que tarde. :pulgares:
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¡JODER!
:shock:
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Es que os gusta dar a todos los palos y claro, no os centráis, pájaros :twisted:
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No creo que sea darle a todos los palos, es decir, y voy a hablar en primera persona, estoy acostumbrado al F-16, avión multi-rol por excelencia, y de ahí pasas a un A-10A (donde lo habitual es que me tumbe un insurgente con un ak.47, literal). Pues no me llama mucho. La otra opción es el KA-50, donde las misiones, aunque entretenidas, no permiten la más mínima oposición aérea, y terrestre la justita, de hecho es que aguanta más el Huey que el Kamov :confused2:
Ya te digo que he soltado mis buenos euros en este simulador, y me ha dado buenos ratos, pero me sigue faltando mi avión multi-rol, llámese Fighting Falcon, Hornet, Strike Eagle, Typhoon, Tornado, Su-30MKK,...
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Pero si tienes el módulo del FC3 puedes volar un caza puro mientras esperamos el Hornet ;)
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FC3 no es un simulador... lo parece, pero no lo es :fingers:
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Y las hordas perrunas atacando objetivos estáticos con un par de A-10s, un Kamov y cuatro tanques, ya me dirás que movimiento militar táctico simulamos XD
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un A-10A (donde lo habitual es que me tumbe un insurgente con un ak.47, literal).
Y será verdad.
aguanta más el Huey que el Kamov
y será verdad...(y hablábamos de oleg y los übermodelados) :muro:
Pues mira...me parece que ya, ni con árboles opacos. Hombre, si se vieran alguna vez, lo tendría que probar (tampoco hay mucho para elegir en helos) pero me parece que mal vamos.
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No Danli, he sido un poco exagerado apañero... no me lo tomes al pie de la letra :cunao: . Con el A10 y la velocidad que tiene, como estés donde no debes se acabó, te fríen, que el hecho de que yo sea un torpe a baja cota también hace. El Kamov aguanta lo suyo, pero recuerdo una misión en concreto con el Huey donde los enemigos tenían armas ligeras y el trasto aguantaba la leche.... pero claro, no se si impactos de 30mm los iba a llevar bien :P
Es un gran simulador, de lo mejorcito, pero para mi gusto le faltan un par de cosas para ser PERFECTO: avión multi-rol, y campaña dinámica.
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ha dicho campaña dinámica
(http://www.prepperforums.net/forum/attachments/general-talk/1641d1362959918-north-korea-vows-nuke-u-s-1334496790782.jpg)
XD
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Na, que parece que a los modeladores 3D / texturizadores los tienen :bate: :bate: :bate: :pc: , me acaba de decir "SiThSpAwN" que hay un modelo IA de Su-34 en progreso.... trabajad cabrones :boing:
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:lol2: :lol2: :lol2: No, si es que va ha ser verdad que los modeladores estan trabajando como negros, a la espera de que me den luz verde para mostrar mas Hardware :boing:
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Vale, me han dicho que "SI". Ya me olía algo raro cuando me encontré el BM-27 Uragan y el ZIL-135 dentro de la 1.2.7, pues parece,que lo que viene apuesto que será para CA 1.5 (o posterior).
Todo este panda de vehiculos las veremos pronto (TM)..... XD (a algunos le estaba haciendo mucha falta, que habían modelos que yo creo que desde LOMAC estaban sin tocar). Las imagenes son un poco antiguas, por lo que no es raro que le veamos alguna mejora.
M-60A3
(http://ru.wiki.eagle.ru/w/images/thumb/1/13/22.jpg/800px-22.jpg)
TPZ-1 Fuchs
(http://ru.wiki.eagle.ru/w/images/thumb/6/62/Tpz1_Fuchs_27.jpg/750px-Tpz1_Fuchs_27.jpg)
BTP Cobra
(http://ru.wiki.eagle.ru/w/images/thumb/9/9f/Cobra_2.jpg/800px-Cobra_2.jpg)
MLRS Uragan
(http://ru.wiki.eagle.ru/w/images/thumb/b/b0/Uragan_1.JPG/800px-Uragan_1.JPG)
SAM Improved Hawk
Battery Command Post
(http://ru.wiki.eagle.ru/w/images/thumb/d/d8/Improved_Hawk_-_01.jpg/750px-Improved_Hawk_-_01.jpg)
AN/MPQ-62
(http://ru.wiki.eagle.ru/w/images/thumb/0/06/Improved_Hawk_-_04.jpg/750px-Improved_Hawk_-_04.jpg)
AN/MPQ-50
(http://ru.wiki.eagle.ru/w/images/thumb/5/55/Improved_Hawk_-_07.jpg/750px-Improved_Hawk_-_07.jpg)
AN/MPQ-61
(http://ru.wiki.eagle.ru/w/images/thumb/0/00/Improved_Hawk_-_10.jpg/750px-Improved_Hawk_-_10.jpg)
Hawk Launcher
(http://ru.wiki.eagle.ru/w/images/thumb/a/ad/Improved_Hawk_-_13.jpg/750px-Improved_Hawk_-_13.jpg)
Hawk generador
(http://ru.wiki.eagle.ru/w/images/thumb/e/e4/Improved_Hawk_-_16.jpg/750px-Improved_Hawk_-_16.jpg)
SAM S300PS (a ver su tambien los vehiculos radar y el resto)
5P85S Launcher
(http://ru.wiki.eagle.ru/w/images/thumb/d/d7/S-300PS_1.jpg/800px-S-300PS_1.jpg)
5P85D Launcher
(http://ru.wiki.eagle.ru/w/images/thumb/6/69/S-300PS_6.jpg/800px-S-300PS_6.jpg)
KRAZ-6322
(http://ru.wiki.eagle.ru/w/images/thumb/1/14/KrAZ-6322_03.jpg/800px-KrAZ-6322_03.jpg)
(http://ru.wiki.eagle.ru/w/images/thumb/a/a0/KrAZ-6322_5566.jpg/800px-KrAZ-6322_5566.jpg)
También se habla de un nuevo SAM Roland (posiblemente pilotable en CA 1.5). :pulgares:
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No Danli, he sido un poco exagerado apañero... no me lo tomes al pie de la letra :cunao: . Con el A10 y la velocidad que tiene, como estés donde no debes se acabó, te fríen, que el hecho de que yo sea un torpe a baja cota también hace. El Kamov aguanta lo suyo, pero recuerdo una misión en concreto con el Huey donde los enemigos tenían armas ligeras y el trasto aguantaba la leche.... pero claro, no se si impactos de 30mm los iba a llevar bien :P
Es un gran simulador, de lo mejorcito, pero para mi gusto le faltan un par de cosas para ser PERFECTO: avión multi-rol, y campaña dinámica.
Sí, te fríen, pero anda que no hemos traído de vuelta a base los aviones hechos auténticos coladores y aguantando como campeones.
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Modelos 3d , cabinas, incluido exteriores de aviones, de altisima calidad,...(el terreno lo veo flojear mas)...esto es ver los arboles y no ver el bosque, le falta pegamento. Le falta cohesion...le falta..MicroProse :) el Mig 19 o 21 de Falcon 4 eran cuatro poligonos y te la ponian tiesa al cruzar Corea del Norte,...ahi esta el secreto...o le dan un cambio brutal a esto, o se queda en sacamantecas con lo mas de lo mas de lo que la industria simulera es capaz de ofrecer en cabinas y aviones....Y es que los diseñadores de Fs2004 quedaron muy huerfanos y andan sueltos...No me vendas cabinas, vendeme un simulador,...
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Hombreeeeeeee!! ... joer, me alegro de no ser el único que lo ve así :pulgares:
-
Wags a puesto los dos anuncios comerciales de DCS: World para la televisión.
http://forums.eagle.ru/showpost.php?p=1986257&postcount=54
Version 1: http://www.youtube.com/watch?v=gwbVyowOADc&feature=youtu.be
Version 2: http://www.youtube.com/watch?v=6Pfii-Qnc-U&feature=youtu.be
Which do you prefer?
-
Que si, que si......
Pero que lo terminen de una puta vez, coño ya.
-
Que terminen qué, si la gracia de DCS World es su evolución constante e ir metiendo cosas.
-
Nueva portada del Facebook de Glowind
(https://scontent-b.xx.fbcdn.net/hphotos-prn2/t1/1655852_728353107208802_259341377_n.jpg)
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En moscu ya tienen dos Oculus Rift...
http://forums.eagle.ru/showpost.php?p=1988620&postcount=1407
Just a little update: we now have two dev kits with our Moscow studio.
Before you ask, I have no idea at this time when we might see native Rift support in DCS. When there is news on this front, I will drop a note.
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Hay update:
http://forums.eagle.ru/showpost.php?p=1989994&postcount=3
DCS 1.2.7.23803 Release Update 1 Change Log EN
Multiplayer. Improved server stability.
Combined Arms. Multimonitor Setup. Compass scale will shows in right position.
A-10C. CADC will works after repair.
F-15C. TWS. Added command 'Return To Search/NDTWS'. 'Unlock TWS Target' renamed to 'Target Unlock' command.
UH-1H manual updated.
Group fails to spawn if group ID is not specified for coalition. Fixed.
Su-25T. The CCIP mark will movable in the all height of HUD.
Fixed wrong location and name of the video file after video rendering.
A-10A. Corrected cockpit shape and textures.
ATGM launchers doesn't launch second missile. Fixed.
Some minor graphics tunes.
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http://forums.eagle.ru/showpost.php?p=1990204&postcount=1423
Progress...
(https://fbcdn-sphotos-b-a.akamaihd.net/hphotos-ak-ash4/t1/1511173_711262865562271_173214160_n.jpg)
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De la pagina de ED en Facebook
https://www.facebook.com/eagle.dynamics
Roland WIP
(https://fbcdn-sphotos-f-a.akamaihd.net/hphotos-ak-ash3/t1/1779858_10153863154830341_1870308126_n.jpg)
(https://fbcdn-sphotos-d-a.akamaihd.net/hphotos-ak-prn2/t1/1610013_10153863154835341_1968705724_n.jpg)
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No hay más que decir ¿no?
Steam "Daily Deal" for DCS Today!
http://store.steampowered.com/app/223750/
DCS: Flaming Cliffs 3: 40% off
DCS: UH-1H: 40% off
DCS: Mi-8MTV2: 40% off
A-10A: DCS Flaming Cliffs: 66% off
Su-25: DCS Flaming Cliffs: 66% off
DCS: P-51D: 66% off
DCS Combined Arms: 66% off
DCS: A-10C: 75% off
DCS: Black Shark 2: 75% off
DCS: Black Shark: 75% off
-
http://forums.eagle.ru/showpost.php?p=1994836&postcount=2
Su-24M WIP.
(https://fbcdn-sphotos-b-a.akamaihd.net/hphotos-ak-frc3/t1/p180x540/1897902_10153876894710341_1141656551_n.jpg)
(https://scontent-b-ams.xx.fbcdn.net/hphotos-ash3/t1/p180x540/1911896_10153876894715341_1270093224_n.jpg)
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Nuevo update, Auto-update (2.3.8.55)
Version 2.3.8:
- check for updates once per 24 hours, unless forced
- fixed 'checking install..' stage taking too long on the next run after being cancelled
- fixed a case when error message could be below other windows
- reworked temp files naming, it now respects dcs_variant.txt file
- misc internal fixes
-
Mas progresos con el Oculus Rift en DCS: W
http://forums.eagle.ru/showpost.php?p=1997187&postcount=1494
So, I got permission for Oculus to say a bit more...
Both myself and the team in Moscow have the HD Prototypes that are 1080P. (1920x1080)
Split to 960x1080 per eye. It also has reduced latency. This version already provides a much better experience than the DK1 with 640x800 per eye (split).
Alex has been working with it the last week and we already have DCS up and running on the Rift to include:
Head tracking
Re-centering hot key
Automatic Rift detection
Stereo 3D
Fixed HUD projection for 3D
In-mission GUI
Using Rift for view control in Replays
F2 view working with Rift control
Adjustments for distortion and chromatic aberration
More to still do, but things are shaping up well.
-Matt
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Imagenes NO oficiales de la cabina inacabada del Su-33 (presente dentro de DCS: W)
(https://dl.dropboxusercontent.com/u/64628371/ScreenSu336dof/Screen_140219_021015.jpg)
(https://dl.dropboxusercontent.com/u/64628371/ScreenSu336dof/Screen_140219_021018.jpg)
(https://dl.dropboxusercontent.com/u/64628371/ScreenSu336dof/Screen_140219_021021.jpg)
(https://dl.dropboxusercontent.com/u/64628371/ScreenSu336dof/Screen_140219_021033.jpg)
(https://dl.dropboxusercontent.com/u/64628371/ScreenSu336dof/Screen_140219_021027.jpg)
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He instalado este tema y es una MARAVILLA. Impresionante, totalmente recomendadas
Pues sí, muy chulas las texturas de la cabina de Ricardo.
-
http://forums.eagle.ru/showthread.php?t=120893
Press Release
NEW CUSTOMER BONUS SYSTEM!
DUXFORD, UK, February 19th, 2014 – The Fighter Collection and Eagle Dynamics will reward our loyal customers with a new bonus system that will provide discounts with DCS product purchases.
When purchasing a DCS product a full price (not on a discount sale, or discounted price), customers will receive a 20% bonus based on the price of the purchased DCS product! A bonus is applied to only the first purchase of a specific DCS product.
If you purchase two DCS products at full price, you will receive a DCS bonus of 25% based on the value of the order.
This bonus escalates with the purchase of additional DCS products:
• 3 DCS products: 30%
• 4 DCS Products: 35%
• 5 DCS Products: 40%
• 6 DCS Products: 45%
• 7 DCS Products: 50%
• 8 DCS Products: 55%
• 9 and more DCS Products: 60%
Customers that purchased DCS products at full price prior to the start of the bonus program can register their products and receive a bonus of 20% of the purchased price.
These bonuses will be credited on the customers’ personal Bonus Accounts of the DCS website. Customer bonus funds can only be redeemed for the purchase of DCS products from www.digitalcombatsimulator.com.
The bonuses for previous purchases can be reviewed at:
English: http://www.digitalcombatsimulator.com/en/personal/account/
Russian: http://www.digitalcombatsimulator.com/ru/personal/account/
Note: Bonus accounts are based on the local currency of purchases.
About DCS World
DCS World is a vehicle combat simulation game created by Eagle Dynamics. DCS World uses a powerful engine that delivers realistic and engaging gameplay. The battlefield includes a spectacular mission area - the location of the Georgian conflict in 2008. Fly the Su-25T in a massive, semi-dynamic campaign to achieve dominance in the skies over Georgia! DCS World serves as the basis for which all DCS aircraft operate within.
The huge variety of aircraft, land units and warships are included from countries such as the United States, Russia, the United Kingdom, France, Germany, Spain and others. Units are controlled by sophisticated Artificial Intelligence (AI) and they have an amazing level of detail. This all allows for the creation of engaging, real-world combat missions in this flashpoint region. DCS is a true "sandbox" simulation that can and will cover multiple time periods covering many types of combat and civilian units.
About The Fighter Collection
The Fighter Collection, as well as developing software for the entertainment and serious game markets, also operates, rebuilds and maintains Europe's largest collection of airworthy WWII fighters and is based at Duxford Airfield, in the UK. For more information visit our websites: http://www.fighter-collection.com/
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Del foro ruso:
http://forums.eagle.ru/showpost.php?p=2013124&postcount=3517
Ahora estamos preparando una actualización 1.2.8
Lista preliminar de las características y los cambios se anunciarán pronto.
-
Nueva foto de la cabina 6DoF del Su-33
(https://scontent-b-lhr.xx.fbcdn.net/hphotos-prn2/t31/1973462_10153954824170341_1584188498_o.jpg)
-
Hay un nuevo update para la beta. 1.2.7.24040.356 pero todavia no hay changelog oficial (100 megas por aqui).
-
Desde el foro ruso se indica que el nuevo parche es simplemente una mejora de seguridad.
http://forums.eagle.ru/showpost.php?p=2017548&postcount=3583
Originally Posted by USSR_Rik - ED Team
1. output in Russia today.
2. to update there is nothing playing. Some changes in the system of protection.
3. Update Logs in the game and it is easy to view in any text editor.
-
Nueva actualizacion del autoupdater:
Version 2.3.9:
- repair mode installs VC runtimes
- shorter connect timeout when servers are not available
Version 2.3.8:
- check for updates once per 24 hours, unless forced
- fixed 'checking install..' stage taking too long on the next run after being cancelled
- fixed a case when error message could be below other windows
- reworked temp files naming, it now respects dcs_variant.txt file
- misc internal fixes
Version 2.3.7:
- repair does not install runtimes anymore, when needed, run setups manually from distr/ folder
- installing a module does not implicitly repair the rest of the game anymore
-
Rebajas de Primavera:
http://forums.eagle.ru/showpost.php?p=2026745&postcount=1
rom March 26th to March 31st, Eagle Dynamics will have discounts up to 60% off the following DCS products:
DCS: P-51D Mustang. $39.99 now $15.99 (60% off)
DCS: UH-1H Huey. $49.99 now $19.99 (60% off)
DCS: Flaming Cliffs 3. $49.99 now $19.99 (60% off)
DCS: A-10C Warthog. $39.99 now $27.99 (30% off)
DCS: Black Shark 2. $39.99 now $27.99 (30% off)
DCS: Black Shark 2 Upgrade. $29.99 now $20.99(30% off)
DCS: Mi-8MTV2 Magnificent Eight, Pre-Purchase Beta. $49.99 now $39.99 (20% off)
DCS: Combined Arms. $29.99 now $23.99 (20% off)
A-10A: DCS Flaming Cliffs. $14.99 now $11.99 (20% off)
Su-25: DCS Flaming Cliffs. $14.99 now $11.99 (20% off)
http://www.digitalcombatsimulator.com/en/shop/
Note: As these are products on sale, purchases during this sale will not be applied to the DCS Customer Bonus System.
Chizh confirma que la nueva cabina 6DoF del Su-25T viene para la 1.2.8. De foro ruso (google translation).
http://forums.eagle.ru/showpost.php?p=2026114&postcount=185
Originally Posted by Mista View Post
1 year has passed since I started this thread ... Where is the long-awaited 6dof-cabin Su-25T c eliminated shoals))?
New 3D cabin Su-25T will be in the near patch
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Que zorras... y yo que estaba esperando a gastar esos 36$ que tengo de bonus :evil:
-
No querias uno, toma tres tazas XD Preliminary Changelog del 1.2.8, segun el foro de ED, para despues de las rebajas. Y no está todo lo que puede venir ;)
http://forums.eagle.ru/showthread.php?t=122086
1.2.8 Preliminary Change Log
Note: As a preliminary change log, any and all items listed below are subject to change between now and 1.2.8 release. Additionally, more items may be added between now and release.
DCS World
• Added Su-25T 6 DOF cockpit.
• Added initial Oculus Rift support, this does not include front end GUI yet.
• AGM-114L/K: Increased speed to about 1.4M.
• TACAN added to Lochini International (25X; TBS).
• Corrected detection ranges of ground target by aircraft sensors. This can determine spotting of enemy ground units when Fog of War mode is enabled.
• MQ-1 Predator: The radar has been removed.
• Corrected wingtips vortex position for flyable aircraft.
• Corrected HE warheads for unguided rockets.
• SAM Hawk: Decreased altitude detection range from 25 to 22 km. Increased missile battery control time from 60 to 80 seconds.
• SAM SA-11 Buk. Increased max speed from 3.2 to 3.4M.
• MPQ-53 and SA-10 SR radars: Decreased minimum RCS detection level of target from 0.15 to 0.04 sq.m.
• Fixed client crash when attempting to add task 'Fire At Point' for a dynamically created group.
• Su-25T: SPO-15 sound is now muted when electric power is OFF.
• "LockOn" label has been deleted from FC3 module description in Main Menu.
• User images in Kneeboard will no longer disappear after window switching.
• ME: Fixed toolbar becoming inactive in some conditions.
• ME: Corrected location of the buttons in mission goals window.
• Added internal cargo trigger.
• Reworked chaff and flare rejecting logic for AA and SAM missiles.
DCS Mi-8MTV2 Magnificent Eight
• Corrected campaign and single missions.
• Emergency jettison switches are now wired correctly.
• Fixed swapped buttons on the UV-26.
• Hardpoint racks and additional armor can now be disabled.
DCS: UH-1H Huey
• ADF AN/ARN-83: Audio signal can now be heard in all modes.
• Fixed animation of control lamp on flare dispenser control panel.
• Fixed side M134 bracket arms clipping with side doors.
• Added 3D model for wipers motor in cockpit.
• Barrel block of M134 minigun now rotates in correct direction.
• Pilot and co-pilot sights are now removed from the "civilian" variant.
• Added additional armor option to the ME.
• Fixed blurred texture of the tail rotor when damaged.
DCS: Flaming Cliffs 3
• Added F-15C Advanced Flight Model (AFM)
• Added Su-33 6DOF cockpit.
• Su-25: SPO-15 sound is now muted when electric power is OFF.
• A-10A: "Minimum Speed" sound is no longer heard during repairs.
• MiG-29: EOS has had its detection range reduced to realistic performance levels.
DCS: P-51D Mustang
• Left smoke generator will no longer be present when user added to loadout through in-game menu {LAlt + '}.
• Decreased count of tracers in the guns.
DCS: Ka-50 Black Shark 2
• Corrected gun shell cases appearance point.
DCS: Combined Arms
• Corrected color of bullet tracers for 23 and 30mm SPAAG and 2A42.
• Added SAM unit acquisition/search radar display.
• Added ability to control naval units from the Command Map.
• Laser ranging and automatic barrel elevation for tanks.
• Increase destructiveness of 155mm artillery round.
• Control of air units now possible for clients in multiplayer.
-
Me veo comprando el FC3. Otra vez. Y van...
Mierda de Study Sims.
-
Que zorras... y yo que estaba esperando a gastar esos 36$ que tengo de bonus :evil:
Y no puedes? Lo que yo he entendido es que estas compras no dan derecho a descuentos al estar de oferta.
PS: mierda de teclado predictivo loscojones.
-
Que se sepa, No. Solo puedes usarlo para comprar productos completos. Por lo que se ve, son excluyentes.
Me veo comprando el FC3. Otra vez. Y van...
Mierda de Study Sims.
No necesariamente, si no te interesan otros aparatos, puedes comprar solo el F-15C FC cuando lo saquen en modulo separado, como han hecho con el A-10A FC y el Su-25A FC
Editado:
En la pagina de ED se trata el sistema de Bonificación:
https://www.digitalcombatsimulator.com/en/faq/bonus_rules/
2.5. Bonuses can be used to pay any DCS product that is participating in the bonus system, other than products that are subject to promotions, discounts and other special purchase program, including during sales. 3rd party partner products may choose to participate in the bonus program at their own discretion.
-
Lo he intentado pero no me deja, como ya está de oferta no tengo derecho a usar el bono. Supongo que cuando no esté de oferta podré usarlo aunque me tocará poner unos cuantos euros del bolsillo :|
-
Wags ha corregido el nombre y ahora el changelog es para la Open Beta
http://forums.eagle.ru/showpost.php?p=2027854&postcount=1
1.2.8 Open Beta Preliminary Change Log
-
Newsletter de marzo: EDGE en la 1.3.0. Futuras mejoras para los F-15C, Su-27, Su-33 and MiG-29 (ya sabemos que el AFM para el F-15C viene en la 1.2.8). La salida en el futuro del BAE Hawk, MiG-21Bis and F-86F Saber. Se trabaja duro en el Fw-190D-9 y en el F/A-18C. Mejoras para Combined Arms y se confirma el trabajo en el futuro DCS: Armour.
(https://fbcdn-sphotos-f-a.akamaihd.net/hphotos-ak-frc3/t31.0-8/10005965_736874023001155_236134416_o.jpg)
(https://scontent-a-vie.xx.fbcdn.net/hphotos-prn2/t31.0-8/1497856_736874009667823_54804577_o.jpg)
(https://fbcdn-sphotos-c-a.akamaihd.net/hphotos-ak-ash3/t31.0-8/10014210_736874006334490_44327572_o.jpg)
Dear Pilots!
In this news letter we have several interesting DCS developments and the announcement of our DCS Spring Sale!
DCS Spring Sale
Eagle Dynamics E-Shop.
Friday, 25th March 2014
From March 26th to March 31st, Eagle Dynamics will have discounts up to 60% off the following DCS products:
DCS: P-51D Mustang. $39.99 now $15.99 (60% off)
Trailer
DCS: UH-1H Huey. $49.99 now $19.99 (60% off)
Trailer
DCS: Flaming Cliffs 3. $49.99 now $19.99 (60% off)
Trailer
DCS: Black Shark 2 Upgrade. $29.99 now $20.99(30% off)
Trailer
DCS: A-10C Warthog. $39.99 now $27.99 (30% off)
Trailer
DCS: Black Shark 2. $39.99 now $27.99 (30% off)
Trailer
DCS: Mi-8MTV2 Magnificent Eight, Pre-Purchase Beta. $49.99 now $39.99 (20% off)
Trailer
DCS: Combined Arms. $29.99 now $23.99 (20% off)
Trailer
A-10A: DCS Flaming Cliffs. $14.99 now $11.99 (20% off)
Trailer
Su-25: DCS Flaming Cliffs. $14.99 now $11.99 (20% off)
Trailer
Note:
As these are products on sale, purchases during this sale will not be applied to the DCS Customer Bonus System.
2014 is already shaping up to be a very exciting year for DCS with some great developments:
1 - The impending release of DCS version 1.2.8. You can read the preliminary change log at the end of this letter.
2 - We are making great progress on implementing our new graphics engine into DCS version 1.3.0 later this year. The new engine brings several important improvements, notably: improved visual qualities, DX11 effects, improved performance, and the ability to support multiple maps including the long-awaited Nevada Test and Training Range (NTTR) map!
3 - While we continue to update several of our existing aircraft like the F-15C, Su-27, Su-33 and MiG-29, the team is also hard at work on new aircraft including the Fw-190 and F/A-18C Hornet.
4 - Our third party partners have also been very busy! 2014 will see the release of several new third party aircraft including the BAE Hawk, MiG-21Bis and F-86F Saber.
5 - In additional to our traditional focus on aircraft, we are also gradually expanding and improving the ground combat component of DCS World. Not only does this include continued improvements and additions to Combined Arms, but also work towards our first DCS level armor vehicle simulation.
Exciting times!
1.2.8 Change Log
DCS World • Added Su-25T 6 DOF cockpit.
• Added initial Oculus Rift support, this does not include front end GUI yet.
• AGM-114L/K: Increased speed to about 1.4M.
• TACAN added to Lochini International (25X; TBS).
• Corrected detection ranges of ground target by aircraft sensors. This can determine spotting of enemy ground units when Fog of War mode is enabled.
• MQ-1 Predator: The radar has been removed.
• Corrected wingtips vortex position for flyable aircraft.
• Corrected HE warheads for unguided rockets.
• SAM Hawk: Decreased altitude detection range from 25 to 22 km. Increased missile battery control time from 60 to 80 seconds.
• SAM SA-11 Buk. Increased max speed from 3.2 to 3.4M.
• MPQ-53 and SA-10 SR radars: Decreased minimum RCS detection level of target from 0.15 to 0.04 sq.m.
• Fixed client crash when attempting to add task 'Fire At Point' for a dynamically created group.
• Su-25T: SPO-15 sound is now muted when electric power is OFF.
• "LockOn" label has been deleted from FC3 module description in Main Menu.
• User images in Kneeboard will no longer disappear after window switching.
• ME: Fixed toolbar becoming inactive in some conditions.
• ME: Corrected location of the buttons in mission goals window.
• Added internal cargo trigger.
• Reworked chaff and flare rejecting logic for AA and SAM missiles.
DCS Mi-8MTV2 Magnificent Eight
• Corrected campaign and single missions.
• Emergency jettison switches are now wired correctly.
• Fixed swapped buttons on the UV-26.
• Hardpoint racks and additional armor can now be disabled.
DCS: UH-1H Huey
• ADF AN/ARN-83: Audio signal can now be heard in all modes.
• Fixed animation of control lamp on flare dispenser control panel.
• Fixed side M134 bracket arms clipping with side doors.
• Added 3D model for wipers motor in cockpit.
• Barrel block of M134 minigun now rotates in correct direction.
• Pilot and co-pilot sights are now removed from the "civilian" variant.
• Added additional armor option to the ME.
• Fixed blurred texture of the tail rotor when damaged.
DCS: Flaming Cliffs 3
• Added F-15C Advanced Flight Model (AFM)
• Added Su-33 6DOF cockpit.
• Su-25: SPO-15 sound is now muted when electric power is OFF.
• A-10A: "Minimum Speed" sound is no longer heard during repairs.
• MiG-29: EOS has had its detection range reduced to realistic performance levels.
DCS: P-51D Mustang
• Left smoke generator will no longer be present when user added to loadout through in-game menu {LAlt + '}.
• Decreased count of tracers in the guns.
DCS: Ka-50 Black Shark 2
• Corrected gun shell cases appearance point.
DCS: Combined Arms
• Corrected color of bullet tracers for 23 and 30mm SPAAG and 2A42.
• Added SAM unit acquisition/search radar display.
• Added ability to control naval units from the Command Map.
• Laser ranging and automatic barrel elevation for tanks.
• Increase destructiveness of 155mm artillery round.
• Control of air units now possible for clients in multiplayer.
-
Pensé que me había equivocado al leer los descuentos, pero no, resulta que ayer hicieron un día de oferta dentro de la oferta de primavera; total, FC3 por 11 luros.
Otra vez.
-
Nuevas imagenes WIP del Su-24M IA
http://forums.eagle.ru/showpost.php?p=2030883&postcount=5
Updated Su-24M WIP images.
(https://scontent-b-vie.xx.fbcdn.net/hphotos-prn2/t31.0-8/1960833_737951682893389_179687776_o.jpg)
(https://fbcdn-sphotos-c-a.akamaihd.net/hphotos-ak-ash3/t31.0-8/1932572_737951516226739_1516260732_o.jpg)
(https://fbcdn-sphotos-e-a.akamaihd.net/hphotos-ak-ash3/t31.0-8/1962222_737951552893402_2136156955_o.jpg)
(https://scontent-b-vie.xx.fbcdn.net/hphotos-frc3/t31.0-8/1962222_737951602893397_1671285853_o.jpg)
Ademas, nuevos añadidos a preliminary changelog DCS: World 1.2.8
http://forums.eagle.ru/showthread.php?t=122086
DCS: World
Added FREE TF-51D for DCS World!
Improvements to the multiplayer scoring system.
DCS: Flaming Cliffs 3
Russian fighters. The angular size of HUD indication was reduced to real volumes.
-
1.2.8 changelog definitivo... a la espera de que esté disponible para la beta
http://forums.eagle.ru/showpost.php?p=2033920&postcount=5
DCS World
Added FREE TF-51D for DCS World! This is the P-51D with the weapons, radios and rear tank removed with a jump seat added in the back. This does not include dual controls.
Added Su-25T 6 DOF cockpit.
Added initial Oculus Rift support, this does not include front end GUI yet.
AGM-114L/K: Increased speed to about 1.4M.
TACAN added to Lochini International (25X; TBS).
Corrected detection ranges of ground target by aircraft sensors. This can determine spotting of enemy ground units when Fog of War mode is enabled.
MQ-1 Predator: The radar has been removed.
Corrected wingtips vortex position for flyable aircraft.
Corrected HE warheads for unguided rockets.
SAM Hawk: Decreased altitude detection range from 25 to 22 km. Increased missile battery control time from 60 to 80 seconds.
SAM SA-11 Buk. Increased max speed from 3.2 to 3.4M.
MPQ-53 and SA-10 SR radars: Decreased minimum RCS detection level of target from 0.15 to 0.04 sq.m.
Fixed client crash when attempting to add task 'Fire At Point' for a dynamically created group.
Su-25T: SPO-15 sound is now muted when electric power is OFF.
"LockOn" label has been deleted from FC3 module description in Main Menu.
User images in Kneeboard will no longer disappear after window switching.
ME: Fixed toolbar becoming inactive in some conditions.
ME: Corrected location of the buttons in mission goals window.
Added internal cargo trigger.
Reworked chaff and flare rejecting logic for AA and SAM missiles.
Improvements to the multiplayer scoring system.
Fixed Command Start not functioning for AI aircraft.
DCS Mi-8MTV2 Magnificent Eight
Corrected campaign and single missions.
Emergency jettison switches are now wired correctly.
Fixed swapped buttons on the UV-26.
Hardpoint racks and additional armor can now be disabled.
Full function ADF (MV) ARK-9, ADF (UHF) ARK-UD
added instruments: magnetic compass, G-metr, outdoor thermometer
DCS: UH-1H Huey
ADF AN/ARN-83: Audio signal can now be heard in all modes.
Fixed animation of control lamp on flare dispenser control panel.
Fixed side M134 bracket arms clipping with side doors.
Added 3D model for wipers motor in cockpit.
Barrel block of M134 minigun now rotates in correct direction.
Pilot and co-pilot sights are now removed from the "civilian" variant.
Added additional armor option to the ME.
Fixed blurred texture of the tail rotor when damaged.
Added Sling Load mission capabilities
Update DCS UH-1H Flight Manual_EN
DCS: Flaming Cliffs 3
Added F-15C Advanced Flight Model (AFM)
Added Su-33 6DOF cockpit.
Su-25: SPO-15 sound is now muted when electric power is OFF.
A-10A: "Minimum Speed" sound is no longer heard during repairs.
MiG-29: EOS has had its detection range reduced to realistic performance levels.
Russian fighters. The angular size of HUD indication was reduced to real volumes.
DCS: P-51D Mustang
Left smoke generator will no longer be present when user added to loadout through in-game menu {LAlt + '}.
Decreased count of tracers in the guns.
DCS: Ka-50 Black Shark 2
Corrected gun shell cases appearance point.
DCS: Combined Arms
Corrected color of bullet tracers for 23 and 30mm SPAAG and 2A42.
Added SAM unit acquisition/search radar display.
Manpads controlled by players.
Added ability to control naval units from the Command Map.
Laser ranging and automatic barrel elevation for tanks.
Increase destructiveness of artillery rounds.
Control of air units now possible for clients in multiplayer.
All ground group shoots on one target.
Corrected time reloading for artillery.
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1.2,8 Beta disponible para descarga XD XD XD XD (2,538 GB por aqui)
Para los que no lo tengan o hayan borrado la beta de la 1.2.7 (actualizable mediante autoupdater): http://www.digitalcombatsimulator.com/en/downloads/world/dcs_world_open_beta/
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Primeras imagenes de la Beta 1.2.8
F-15C AFM
(http://i73.photobucket.com/albums/i229/madddin-klein/Screen_140404_112952.jpg~original)
Su-33 Cockpit
(http://i73.photobucket.com/albums/i229/madddin-klein/Screen_140404_121010.jpg~original)
Su-25T Cockpit
(http://i73.photobucket.com/albums/i229/madddin-klein/Screen_140404_120511.jpg~original)
TF-51D cockpit
(http://i73.photobucket.com/albums/i229/madddin-klein/Screen_140404_121432.jpg~original)
(http://i73.photobucket.com/albums/i229/madddin-klein/Screen_140404_121450.jpg~original)
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La cabina del TF-51D es totalmente clicleable
Unos videlos del AFM del F-15C
http://youtu.be/11W42FPW9cQ
http://youtu.be/4xB0btxOuF0
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Wags ha puesto una lista actualizada de terminos y sus modulos correspondientes (lista de modulos en el post del foro de ED):
http://forums.eagle.ru/showthread.php?p=2039947#post2039947
The below is provided to explain the various fidelity levels of flight dynamics and cockpit systems modeling available in our various DCS aircraft simulation products. We provide this to you to help better understand what your are purchasing:
Standard Flight Model (SFM). This has not changed and defines a more data-driven means of achieving flight dynamics, in conjunction with some scripting. SFM was used in the Lock On series and is still used in the Flaming Cliffs 3 Su-33 and MiG-29. However, we do plan to update these at a later time.
Advanced Flight Model (AFM) and AFM+. An AFM uses multiple points of force application and calculation on the relevant flight surfaces. This simulates edge of envelope conditions well and avoids scripted behaviors as used in an SFM. This system also partially implements the aircraft's flight augmentation systems. DCS aircraft that use AFM includes the Su-25T. A further evolution of the AFM is what we term the AFM+ and this uses the same calculations as AFM but adds limited modeling of the hydraulic and fuel systems. Examples of AFM+ in DCS include the Su-25 and A-10A.
Professional Flight Model (PFM). This is generations beyond an AFM/AFM+ and is based upon:
• Use a wider array of wind tunnel tests CFD methods for aerodynamics parameters calculations.
• A higher level of aircraft construction details for forces calculations. For example: our landing gear model includes individual kinematics of retracting/extending is used to calculate its movement, servo-piston forces, etc. In such cases, we truly use real lengths, arms, etc. This also includes such items as a realistic simulation of airflow along the airframe due to the propeller or helicopter rotor thrust.
• Realistic simulation of Flight Control, CAS and Autopilot systems.
• Realistic simulation of Hydraulics, Fuel, Electrical, Engine and other systems influence flight characteristics.
• Unprecedented access to test data packs.
This is combined with much more detailed and accurate accounting of the physical forces on the aircraft and airfoils. DCS examples of the PFM include the A-10C, Ka-50, P-51D, UH-1H, Mi-8MTV2, F-15C and Su-27 (in development) for DCS Flaming Cliffs, and the Fw190-D9 (in development).
External Flight Model (EFM). Used by our partner developers, the EFM uses only a part of PFM - rigid body physics and contact model. What forces and moments are applied to this rigid body from aerodynamics and any other sources except the contact forces is up to EFM developer.
Standard Systems Modeling (SSM). A DCS module using SSM is characterized as including just the most essential cockpit systems and using keyboard and joystick commands only to interact with the cockpit. Examples of SSM in DCS include all of the Flaming Cliffs 3 aircraft.
Advanced Systems Modeling (ASM). An ASM enabled aircraft goes into great depth to model the intricacies of the various cockpit systems, to include functionality for almost all the buttons, switches, dials, etc. A key element of an ASM cockpit is the ability to interact with it using your mouse. ASM DCS examples include the A-10C, Ka-50, P-51D, UH-1H and Mi-8MTV2.
In the coming weeks, we will be updating our store pages to use these product definitions.
The content of the module matrix
Su-25T Advanced Flight Model (AFM) Standard Systems Modeling (SSM)
Su-25 Advanced Flight Model + (AFM+) Standard Systems Modeling (SSM)
A-10A Advanced Flight Model + (AFM+) Standard Systems Modeling (SSM)
F-15C Professional Flight Model (PFM) Standard Systems Modeling (SSM)
Su-27 (In Development) Professional Flight Model (PFM) Standard Systems Modeling (SSM)
Su-33 Standard Flight Model (SFM) Standard Systems Modeling (SSM)
MiG-29 Standard Flight Model (SFM) Standard Systems Modeling (SSM)
A-10C Professional Flight Model (PFM) Advanced Systems Modeling (ASM)
Ka-50 Professional Flight Model (PFM) Advanced Systems Modeling (ASM)
UH-1H Professional Flight Model (PFM) Advanced Systems Modeling (ASM)
Fw190-D9 (In Development) Professional Flight Model (PFM) Advanced Systems Modeling (ASM)
Mi-8MTV2 Professional Flight Model (PFM) Advanced Systems Modeling (ASM)
P-51D Professional Flight Model (PFM) Advanced Systems Modeling (ASM)
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http://forums.eagle.ru/showpost.php?p=2040710&postcount=6
Camera depth of field WIP. This will be a selection in Options.
(https://scontent-b-mad.xx.fbcdn.net/hphotos-ash3/t31.0-8/1801135_742760405745850_6523815239396538941_o.jpg)
(https://fbcdn-sphotos-f-a.akamaihd.net/hphotos-ak-frc3/t31.0-8/10001197_742760395745851_3490107758024897255_o.jpg)
(https://scontent-b-mad.xx.fbcdn.net/hphotos-prn2/t31.0-8/10006047_742760322412525_3796815472090072620_o.jpg)
(https://fbcdn-sphotos-a-a.akamaihd.net/hphotos-ak-ash3/t31.0-8/1909350_742760455745845_1486718607851930959_o.jpg)
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:shock:
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Esto parece que mejora.... :shock:
http://forums.eagle.ru/showpost.php?p=2041137&postcount=6
DCS World
Rockets has an abnormal affect by wind is fixed.
Su-25T. Digital drums on baro altimeter will works.
Su-25T. Pipper will displayed on the HUD when select mode Free-Fall Bombing in the "Invisible zone" and minor adjustments to HUD.
Su-25T. Tuned mirrors.
GUI Error, when you try to Record video is fixed.
Trash bin icon removed for TF-51D in MM.
DCS Flaming Cliffs 3
A-10A: Bombs fall with undershoot in CCRP mode is fixed.
Su-33. Mirrors will have an image reflection.
F-15C: DCS Flaming Cliffs
The PTC work is changed.
Sustained load factors corrected.
Speed brake automatic retraction by AoA corrected.
The accounted radius of wheels and traction corrected.
Added damage of engines.
Added disengage of PTC when gear extension.
Check ARI on the ground.
Cockpit update.
Navigation lights reflections swapped.
Changes to HUD AoA display.
DCS UH-1H
Cargo camera can be enabled after cargo hooking.
Cargo rope disappear Bounding box edited.
Helicopter will not destroy tank after colliding with it.
“Beta” label removed in the Main menu for UH-1H.
DCS Mi-8MTV2
External electric power supply bugfix.
ARK-9 fine tuning knobs will works.
Blade of main rotor gone off when runway start from a ship is fixed.
DCS Combined Arms
New Main Menu theme.
Flyable AC can detect laser ranger emission produced by controllable ground units.
Minimum attack distance for ATGMs has been fixed.
BTR-RD. 9M113 missile model reference corrected.
Corrected infantry descent on helicopters.
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DCS 1.2.8.26834 Open Beta RC2 Change Log disponible.
http://forums.eagle.ru/showpost.php?p=2046133&postcount=7
DCS World
Su-25T. Digital reading of desired course on the HSI is corrected.
Fixed flashing icons on F10 map.
Aircraft can be activated from the Command Bar if selected Uncontrolled mode.
Fixed setLandObject - now sets ID for all objects.
Fixed several issues in the input system.
Su-25T cockpit. Corrected some issues with shape and textures.
Fixed SSE functions for getting objects by name.
Radio for ground units now works.
Fixed possible crashes and memory leaks in the renderer.
Fixed crash if allocation was made in third party code.
TF-51D. Autorudder works.
KC-135. No longer disappears in mid air after take-off.
Render. Fixed overflow of vertex buffer.
AI aircraft. Pinpoint strike. Fixed attack of map objects.
AI planes will no longer land on occupied runways.
Corrected Tu-22M3 model bugs.
Fixed saving of failures during the mission for clients.
DCS Combined Arms
Corrected textures of MANPADS.
Fixed shaking of MANPADS when aiming.
3D. Added new model and animation of ATGM 9M113.
The lock and tracking range of SAM radars is increased.
SAM radars no longer detect helicopters on the ground.
The maximum range of tank laser rangefinders decreased to 4000 m.
Elevation of missile launchers corrected to prevent sinking missiles after launch.
Tank ballistics computer improved.
Added Command Panel for tactical commander to the F7 View.
Ship Control. Removed formation and altitude settings.
DCS Flaming Cliffs
Russian fighters. BVR. Corrected range of target marks on the HUD.
Fixed issue with Su-33 take-off from carrier.
F-15C. Modified damage model of airfoils.
F-15C. Modified aircraft characteristics on descent.
F-15C. Increased gear and flaps drag.
F-15C. Tuned roll instability at altitudes above 30,000 ft.
F-15C. Tuned engine thrust at IDLE and drag.
F-15C. Tuned engine altitude performance.
F-15C. Added engine, CAS and AFCS failures.
F-15C. Added English Flight Manual.
F-15C. Increased elevator mixing at high AOA.
F-15C. Fixed wing fuel tanks destruction.
F-15C. Temporary deleted disengagement of PTC when gear extended.
F-15C. Increased tank volume for negative load factor.
F-15C. Modified collision model.
F-15C. Changed engine nozzle program at MIL.
F-15C. Fixed speedbrake extension not showing in multiplayer.
DCS Mi-8MTV2
Taxi light switch command added (‘RCtrl + L’ by default).
Fixed right landing light.
Additional equipment weight will be accounted in total weight.
Fixed incorrect track replay with pedal trimmer.
Landing lights retract and rotate using key commands.
Electrical system corrections.
Fixed electric ground power.
Fixed crash in en_SpringMi8-12.miz of campaign.
Fixed automatic rectifier engaging.
DCS UH-1H
Removed gunsight reticle in civilian variant.
3D. Fixed gaps in cockpit model.
3D. Windows glass shape edited.
Flight manual corrected.
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DCS: World 1.2.8 Beta Release Candidate 3 update:
http://forums.eagle.ru/showpost.php?p=2051135&postcount=8
DCS World
IR missiles. The lock range increased.
AI aircrafts: The killed pilot will not disappear from the cockpit.
The uncontrolled aircraft on the ramp will not ejecting the nonexistent pilot after taking damage.
TF-51D. Quick Start missions corrected.
Su-25T. Cockpit. Autopilot lamps are working now.
Su-25T. Autopilot override key commands changed to [LAlt + A].
Su-25T. Glideslope error ring and director ring are placed correctly.
FFB function with ALT-TAB corrected.
DCS FC3
Added English flight manual of F-15C.
Some issues with copy protection of A-10A and FC3 are fixed.
Fixed some FFB issues.
The blackout at high G is fixed.
Su-25. The plate of airbases list in the cockpit are corrected.
Su-25. Missed cockpit textures behind the right shoulder was added.
Su-25. The gaps in the gunsight are removed.
Su-27/33, MiG-29. HUD. Glideslope error ring and director ring are placed correctly now.
F-15C. 3D models of pilot and parachute are corrected.
F-15C. Added hydraulic failures influence.
F-15C. Ailerons maximum deflection angles are increased.
F-15C: Elevator maximum deflection angles are corrected.
F-15C. Obsolete autopilot commands are removed.
F-15C. Added engine destruction by fire.
F-15C. Added working fuel quantity indicator.
F-15C. Flaps are down at hot start on ground.
F-15C. Wing fuel tanks can be damaged.
DCS Combined Arms
Missing lifebar for ground units on F10 view fixed.
Tank’s fire solution issue are fixed.
Command bar. After target designation the aircraft will attack units if even they are moving.
Aircraft can be activated from Command Bar in Uncontrolled mode.
Fixed options “Computer firing solution”.
Helicopters can easily destroy heavy tanks colliding with them is fixed
DCS Mi-8MTV2
Fix TV3-117 engine start failure (after engine cut-off, and then again engine starting)
Impact of a surface to the helicopter wheels is corrected.
DCS UH-1H
Flight manual corrected.
__________________
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Creo que el icono del modulo segregado del F-15C de FC3 se les ha colado demasiado pronto :boing:
(https://fbcdn-sphotos-f-a.akamaihd.net/hphotos-ak-frc3/t31.0-8/10275293_749974985024392_3335449506826407193_o.jpg)
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ED continua trabajando en el tema de luces:
http://forums.eagle.ru/showpost.php?p=2051862&postcount=7
Continued work on lighting.
(https://fbcdn-sphotos-b-a.akamaihd.net/hphotos-ak-prn1/t31.0-8/p417x417/10285383_750425881645969_1002291580859159539_o.jpg)
(https://fbcdn-sphotos-c-a.akamaihd.net/hphotos-ak-prn2/t31.0-8/10257225_750426041645953_6069165096360816420_o.jpg)
(https://scontent-b-ams.xx.fbcdn.net/hphotos-prn2/t31.0-8/10284965_750425844979306_5812727753043286054_o.jpg)
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Nuevo update 1.2.8 Beta, no se sabe si es otro RC o la final, esperemos changelog.
Editado: 1.2.8.27203 Final disponible.
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1.2.8 Final Changelog
http://forums.eagle.ru/showpost.php?p=2053590&postcount=1
DCS 1.2.8.27203 Change Log
DCS World
Added FREE TF-51D for DCS World! This is the P-51D with the weapons, radios and rear tank removed with a jump seat added in the back. This does not include dual controls.
Added Su-25T 6 DOF cockpit.
Added initial Oculus Rift support, this does not include front end GUI yet.
AGM-114L/K: Increased speed to about 1.4M.
TACAN added to Lochini International (25X; TBS).
Corrected detection ranges of ground target by aircraft sensors. This can determine spotting of enemy ground units when Fog of War mode is enabled.
MQ-1 Predator: The radar has been removed.
Corrected wingtips vortex position for flyable aircraft.
Corrected HE warheads for unguided rockets.
SAM Hawk: Decreased altitude detection range from 25 to 22 km. Increased missile battery control time from 60 to 80 seconds.
SAM SA-11 Buk. Increased max speed from 3.2 to 3.4M.
MPQ-53 and SA-10 SR radars: Decreased minimum RCS detection level of target from 0.15 to 0.04 sq.m.
Fixed client crash when attempting to add task 'Fire At Point' for a dynamically created group.
Su-25T: SPO-15 sound is now muted when electric power is OFF.
"LockOn" label has been deleted from FC3 module description in Main Menu.
User images in Kneeboard will no longer disappear after window switching.
ME: Fixed toolbar becoming inactive in some conditions.
ME: Corrected location of the buttons in mission goals window.
Added internal cargo trigger.
Reworked chaff and flare rejecting logic for AA and SAM missiles.
Improvements to the multiplayer scoring system.
Fixed Command Start not functioning for AI aircraft.
GUI Error, when you try to Record video is fixed.
Fixed flashing icons on F10 map.
Aircraft can be activated from the Command Bar if selected Uncontrolled mode.
Fixed setLandObject - now sets ID for all objects.
Fixed several issues in the input system.
Radio for ground units now works.
Fixed crash if allocation was made in third party code.
AI aircraft. Pinpoint strike. Fixed attack of map objects.
AI planes will no longer land on occupied runways.
Corrected Tu-22M3 model bugs.
Fixed saving of failures during the mission for clients.
IR missiles. The lock range increased.
AI aircrafts: The killed pilot will not disappear from the cockpit.
The uncontrolled aircraft on the ramp will not ejecting the nonexistent pilot after taking damage.
FFB function with ALT-TAB corrected.
DCS Mi-8MTV2 Magnificent Eight
Corrected campaign and single missions.
Emergency jettison switches are now wired correctly.
Fixed swapped buttons on the UV-26.
Hardpoint racks and additional armor can now be disabled.
Full function ADF (MV) ARK-9, ADF (UHF) ARK-UD.
Added instruments: magnetic compass, G-metr, outdoor thermometer.
External electric power supply bugfix.
Blade of main rotor gone off when runway start from a ship is fixed.
Taxi light switch command added (‘RCtrl + L’ by default).
Fixed right landing light.
Additional equipment weight will be accounted in total weight.
Fixed incorrect track replay with pedal trimmer.
Landing lights retract and rotate using key commands.
Fixed crash in en_SpringMi8-12.miz of campaign.
Fixed automatic rectifier engaging.
Fix TV3-117 engine start failure (after engine cut-off, and then again engine starting)
Impact of a surface to the helicopter wheels is corrected.
DCS: UH-1H Huey
ADF AN/ARN-83: Audio signal can now be heard in all modes.
Fixed animation of control lamp on flare dispenser control panel.
Fixed side M134 bracket arms clipping with side doors.
Added 3D model for wipers motor in cockpit.
Barrel block of M134 minigun now rotates in correct direction.
Pilot and co-pilot sights are now removed from the "civilian" variant.
Added additional armor option to the ME.
Fixed blurred texture of the tail rotor when damaged.
Added Sling Load mission capabilities
Update DCS UH-1H Flight Manual_EN
Cargo camera can be enabled after cargo hooking.
Cargo rope disappear Bounding box edited.
Helicopter will not destroy tank after colliding with it.
“Beta” label removed in the Main menu for UH-1H.
Removed gunsight reticle in civilian variant.
3D. Fixed gaps in cockpit model.
3D. Windows glass shape edited.
DCS: Flaming Cliffs 3
Added F-15C Advanced Flight Model (AFM)
Added Su-33 6DOF cockpit.
Su-25: SPO-15 sound is now muted when electric power is OFF.
A-10A: "Minimum Speed" sound is no longer heard during repairs.
MiG-29: EOS has had its detection range reduced to realistic performance levels.
Russian fighters. The angular size of HUD indication was reduced to real volumes.
A-10A: Bombs fall with undershoot in CCRP mode is fixed.
Su-33. Mirrors will have an image reflection.
Russian fighters. BVR. Corrected range of target marks on the HUD.
Fixed issue with Su-33 take-off from carrier.
Su-25. The plate of airbases list in the cockpit are corrected.
Su-25. Missed cockpit textures behind the right shoulder was added.
Su-25. The gaps in the gunsight are removed.
Su-27/33, MiG-29. HUD. Glideslope error ring and director ring are placed correctly now.
DCS: P-51D Mustang
Left smoke generator will no longer be present when user added to loadout through in-game menu {LAlt + '}.
Decreased count of tracers in the guns.
DCS: Ka-50 Black Shark 2
Corrected gun shell cases appearance point.
DCS: Combined Arms
Corrected color of bullet tracers for 23 and 30mm SPAAG and 2A42.
Added SAM unit acquisition/search radar display.
Manpads controlled by players.
Added ability to control naval units from the Command Map.
Laser ranging and automatic barrel elevation for tanks.
Increase destructiveness of artillery rounds.
Control of air units now possible for clients in multiplayer.
All ground group shoots on one target.
Corrected time reloading for artillery.
New Main Menu theme.
Flyable AC can detect laser ranger emission produced by controllable ground units.
Minimum attack distance for ATGMs has been fixed.
BTR-RD. 9M113 missile model reference corrected.
Corrected infantry descent on helicopters.
3D. Added new model and animation of ATGM 9M113.
The lock and tracking range of SAM radars is increased.
Elevation of missile launchers corrected to prevent sinking missiles after launch.
Added Command Panel for tactical commander to the F7 View.
Command bar. After target designation the aircraft will attack units if even they are moving.
Aircraft can be activated from Command Bar in Uncontrolled mode.
Fixed options “Computer firing solution”.
Helicopters can easily destroy heavy tanks colliding with them is fixed.
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DGambo a puesto tres nuevos objetos 3D en progreso en el post de modelos vacantes de DCS: W (me he dado cuenta con un mes de retraso).
http://forums.eagle.ru/showthread.php?t=7689
Mi post en ingles:
http://forums.eagle.ru/showthread.php?t=104115
Las unidades nuevas en progreso:
-9К79, SS-21 "Scarab" OTR-21 Tochka (y el vehiculo lanzador 9P129)
(http://media.snimka.bg/2383/011020980-big.jpg)
-152mm SpGH DANA
(http://upload.wikimedia.org/wikipedia/commons/9/9c/Le%C5%A1any,_Vojensk%C3%A9_muzeum,_bojov%C3%A1_technika_IV.JPG)
Es curioso, pero ultimamente, parece que se están centrando mucho en vehiculos (tal vez tenga que ver con DCS: Armour), a ver que nuevas sorpresas nos deparan,
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Muy chula la captura del barquichuelo :)
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Ya me ha llegado el correo "newsletter" de DCS anunciando el 1.2.8
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por aqui tambien ha llegado ;)
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Video en aleman que muestra las novedades en DCS: W 1.2.8
http://youtu.be/fT_E5TBSk1k
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Parece que hay novedades desde el foro ruso, AIM-9X, JHMCS y la cabina clicleable para el F-15C por Chizh. :shock::
http://forums.eagle.ru/showpost.php?p=2056953&postcount=4582
Я так понимаю, тоже самое применимо к AIM-9X.
В общем да. По ракете достоверных данных мало. Но, тем не менее, в этом году мы планируем вставить ее в симулятор.
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I understand that the same applies to the AIM-9X.
In general, yes. By rocket little reliable data. But, nevertheless, this year we plan to insert it in the simulator.
http://forums.eagle.ru/showpost.php?p=2056964&postcount=4584
It is not meaningless. You can shoot much closer range and higher angle than AIM-9M, either before the merge, in a chase/escort scenario, or in a high-angle-off-tail lag scenario, even without JHMCS.
JHMCS gives a lot more capability than aiming AIM-9X. It will show you HUD information, datalink information of friendly and enemy air and ground (specifically SAM) assets, etc.
It's a little bit like flying with labels on.
http://forums.eagle.ru/showpost.php?p=2056969&postcount=4585
Прекраснейшая новость. А в каком блоке к нам придет сие чудо, и можно ли расчитывать на JHMCS для F-15? Просто как по мне, без нашлемной системы целеуказания данная ракета теряет смысл, разве что только по радару стрелять.
Пока ракета будет без нашлемки.
JHMCS появится в рамках разработки полноценного модуля DCS F-15C с системами и кликабельной кабиной.
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Wonderful news. And in any block will come to us this miracle, and can count on JHMCS for the F-15? Just as for me, without a helmet targeting this missile system is meaningless, except that on the radar shoot.
While the rocket will not nashlemki.
JHMCS appear under full development module DCS F-15C systems and clickable cockpit.
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Versión 1.2.8.27529 disponible
http://forums.eagle.ru/showpost.php?p=2065406&postcount=9
DCS World
TF-51: External lights fixed.
Su-25T: Fixed crash when gunpods jettisoned.
Fixed crash related to Saitek FFB drivers.
Module Manager: F-15C entry fixed.
Fixed: player get lost if exit to spectators from stationary aircraft in some conditions.
Fixed trimmer FFB behaviour with MS Sidewinder/Win8 and Logitech G940
DCS: Flaming Cliffs 3
F-15C: Corrected logic of Air Refuel "READY" Light.
Su-27/33: Fixed some cockpit model and texture glitches.
Su-27/33: Fixed desired course indicator on HSI.
DCS: UH-1H
Added quick start missions in DE version.
DCS: Mi-8MTV2
Flares deploy button on the left front dash added.
UV-26 Change dispensing board command fixed.
Combined Arms
Skill for player’s controlled units set to “HIGH”.
SAM will not tracking targets on F10 view after radar emission is OFF (reduced time for contact loss).
Command panel disabled for JTAC role.
Fixed few bugs with routes/targets visibility on F10 view.
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Nuevas noticias de Wags sobre el Oculus Rift
http://forums.eagle.ru/showpost.php?p=2065231&postcount=2114
Today my friend Aaron Davies over at Oculus stopped by with a Development Kit 2 (DK2) to test with DCS. I have a DK1 and an HD Prototype, so I was quite curious to see the improvements of the DK2 in action. I was not disappointed!
Although pixelization was a bit more evident than in the HD Prototype (to be improved in the consumer version) due to new display panel tech, the improvements in latency and full 6 DOF made the DK2 a huge advancement in my experience. Tied with our 6 DOF cockpits and a fast frame rate (75 or greater), the experience was outstanding and gave a great sense of “presence”. Doing some ACM gave me flash backs by my experience in full-dome Hornet, Viper, and Eagle simulators (at a tiny fraction of the cost of course!).
As before, the system is very much geared towards the seated position and the tracking camera is best located about 1.5 meters ahead of you around eye level. Using the micro-LED lights embedded in the faceplate of the DK2 (not visible to the naked eye), the system had very impressive tracking in regards to both detail of tracking and the overall tracking field. I could look all the over my shoulders and still maintain tracking. With each eye having 960x1080 resolution, the world looked great but still a bit difficult to read the HUD and some instruments until the resolution is further improved. With an FPS of around 75, the latency was only about 30 to 40 milliseconds.
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http://www.digitalcombatsimulator.com/en/news/dcs_at_duxford_may_24th_and_25th_2014/
DCS At Duxford - May 24th and 25th 2014
Tuesday, 20 May 2014
DCS At Duxford - May 24th and 25th 2014 Once again DCS will be at Duxford! For the first of 3 air shows this year you can come along and try DCS for free.
We will have sneak previews of the soon to be released VEAO Hawk and the Leatherneck Mig-21 as well! Be the among the first to try these before release!
Fancy trying one of the other modules that you haven't brought yet? We will have them there for you to try!
We hope to see as many of you there as possible! As usual the Crew from Virtual Aerobatics and VEAO will be on hand along with 2 of the Virtual Horsemen for those Aerobatics fans out there!
We hope to see you in Hanagar 2 with The Fighter Collection at IWM Duxford!
(http://www.digitalcombatsimulator.com.images.1c-bitrix-cdn.ru/upload/iblock/cd7/1074735_489299561144883_657337190_o.jpg)
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nueva versión 1.2.8 disponible
http://forums.eagle.ru/showthread.php?p=2072849#post2072849
DCS 1.2.8.27915 Open Beta changelog
DCS World
- AI planes don't attack the targets assigned at the starting point when using Late activation: fixed.
- Static BMP-3 no longer able to apply smokescreen.
- TF-51D: Default input added for Game Mode.
- TF-51D: K-14 related commands deleted from axis settings.
- AI helicopters no longer sees “invisible” units.
- DE localization. Mixed languages and translations mistakes in the options menu fixed
DCS: Flaming Cliffs 3
- Radar now can be turned ON after player enters to plane by [RAlt+J].
- FPS in F-15C campaign improved .
DCS: P-51D (TF-51D)
- Starter action time increased in Autostart script.
DCS: Mi-8MTV2
- 19th mission in “Spring Tension” campaign corrected.
Combined Arms
- Fixed server crash when player attempts to set aircraft route.
- MANPAD’s indication and lock range tuned.
- CA Unit Control - RTB ability added.
- Fixed crash when MP-client takes control SAM Osa (SA-8 ) with disabled AI.
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Actualizado la versión 1.2.8, la anteriór era una Beta.
http://forums.eagle.ru/showpost.php?p=2076799&postcount=2
DCS 1.2.8.27915 changelog
DCS World
- AI planes don't attack the targets assigned at the starting point when using Late activation: fixed.
- Static BMP-3 no longer able to apply smokescreen.
- TF-51D: Default input added for Game Mode.
- TF-51D: K-14 related commands deleted from axis settings.
- AI helicopters no longer sees “invisible” units.
- DE localization. Mixed languages and translations mistakes in the options menu fixed
DCS: Flaming Cliffs 3
- Radar now can be turned ON after player enters to plane by [RAlt+J].
- FPS in F-15C campaign improved .
DCS: Mi-8MTV2
- 19th mission in “Spring Tension” campaign corrected.
Combined Arms
- Fixed server crash when player attempts to set aircraft route.
- MANPAD’s indication and lock range tuned.
- CA Unit Control - RTB ability added.
- Fixed crash when MP-client takes control SAM Osa (SA-8 ) with disabled AI.
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Se sabe si han corregido los problemas de fps de esta versión 1.2.8?????
Un saludo.
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Ni idea :callado:
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Eagle Dynamics y Oculus Rift juntos en E3, ademas de presentar ell F-86F Sabre y el Fw-190D-9
http://forums.eagle.ru/showthread.php?t=125315
Press Release
EAGLE DYNAMICS AT E3 2014
DUXFORD, UK, June 3rd 2014 –Eagle Dynamics at the Oculus booth for E3 2014.
Showing its latest Digital Combat Simulator (DCS) titles, Eagle Dynamics will be pleased to showcase exciting cockpit experiences on the Oculus Rift DK2 (Development Kit 2). Eagle Dynamics is excited about this opportunity to display the amazing combination of its true-to-life cockpits with the virtual sense of presence possible only with Oculus VR.
By press appointment only, Eagle Dynamics will also be available to demonstrate two new aircraft in development: The F-86F Sabre and the Fw190-D9.
ABOUT DCS WORLD
Digital Combat Simulator World (DCS World) is a free-to-play digital battlefield game, focusing on a military aircraft simulation. It includes a FREE TF-P1D Mustang and a Su-25T attack aircraft. DCS World includes a vast mission area of the Caucasus region that encompasses much of Georgia - the location of the 2008 conflict. Further maps will be available in 2014. Additionally, DCS World includes:
• Powerful mission and campaign editors
• Multiplayer
• Massive inventory of air, land and sea combat units and weapons
• Advanced AI
• Fast mission generator
• Dynamic weather and seasons
• Training missions
• Mission replay system
• Pilot log book
This all allows the creation of engaging, real-world combat missions in this flashpoint region. DCS is a true "sandbox" simulation that can and will cover multiple time periods covering many types of combat and civilian units. DCS World allows both realistic game play and more relaxed game play to suit the player.
Download DCS World for free from: www.dcs-world.com
About The Fighter Collection
The Fighter Collection, as well as developing software for the entertainment and serious game markets, also operates, rebuilds and maintains Europe's largest collection of airworthy WWII fighters and is based at Duxford Airfield, in the UK. For more information visit our websites: http://www.fighter-collection.com/
Contact: dcs@fighter-collection.com
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Mi mente esta puesta en el UH-1 y el "trasto"...XD
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Barra de menú - Editar - Buscar - "Dynamic Campaing" - No se encontraron resultados - Salir :fingers:
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Rebajas de verano
http://forums.eagle.ru/showthread.php?t=125345
Press Release
DCS SUMMER SALE 2014 IS HERE!
Eagle Dynamics is pleased to announce its Summer Sale for 2014 with discounts up to 60% off. The sale will last from 5 to 18 June 2014.
Eagle Dynamics e-shop: http://www.digitalcombatsimulator.com/en/shop/
DCS: P-51D Mustang. $39.99 now $15.99 (60% off)
DCS: Flaming Cliffs 3. $49.99 now $19.99 (60% off)
DCS: A-10C Warthog. $39.99 now $15.99 (60% off)
DCS: Black Shark 2. $39.99 now $15.99 (60% off)
DCS: Black Shark 2 Upgrade (not compatible on Steam). $29.99 now $11.99 (60% off)
DCS: Combined Arms. $39.99 now $15.99 (60% off)
DCS: UH-1H Huey. $49.99 now $29.99 (40% off)
DCS: Mi-8MTV2 Magnificent Eight, Pre-Purchase Beta. $49.99 now $34.99 (30% off)
A-10A: DCS Flaming Cliffs. $14.99 now $8.99 (40% off)
Su-25: DCS Flaming Cliffs. $14.99 now $8.99 (40% off)
F-15C: DCS Flaming Cliffs. $24.99 now $19.99 (20% off)
Note: As these are products on sale, purchases during this sale will not be applied to the DCS Customer Bonus System.
ABOUT DCS WORLD
Digital Combat Simulator World (DCS World) is a free-to-play digital battlefield, focusing on military aircraft simulation. It includes a FREE TF-51D and an Su-25T attack aircraft. DCS World includes a vast mission area of the Caucasus region that encompasses much of Georgia - the location of the 2008 conflict. Further maps will be available in 2014.
Additionally, DCS World includes:
• Powerful mission and campaign editors
• Multiplayer
• Massive inventory of air, land and sea combat units and weapons
• Advanced AI
• Fast mission generator
• Dynamic weather and seasons
• Training missions
• Mission replay system
• Pilot log book
This exceptionally detailed and realistic world simulation engine guarantees an engaging, real-world combat experience in this flashpoint region. DCS is a true "sandbox" simulation that can and will cover multiple time periods covering many types of aircraft and ground vehicles. DCS World allows both realistic game play and more casual play styles to suit the player.
Download DCS World for free from: www.dcs-world.com
About The Fighter Collection
The Fighter Collection, as well as developing software for the entertainment and serious game markets, also operates, rebuilds and maintains Europe's largest collection of airworthy WWII fighters and is based at Duxford Airfield, in the UK. For more information visit our websites: http://www.fighter-collection.com/
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Para los que useis Steam, importante noticia, Valve no se hace responsable a partir de ahora de los numeros de serie comprados del exterior:
http://forums.eagle.ru/showthread.php?p=2085202#post2085202
7 June 2014
Dear all,
We learned from Valve/Steam that they will be unable to continue merging DCS keys purchased outside of the Steam Store. As such and as of today, please note that any keys purchased outside of the Steam Store can no longer be used to activate DCS products on Steam.
We will be working with Steam to merge all keys purchased prior to today. We can make no promises as to when or if this will happen though… that is out of our hands.
Please note though that keys purchased on the Steam store will work on DCS World downloaded from the DCS Store.
Thanks
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Nueva actualización del autoupdater
Version 2.4.1:
- new download infrastructure
Version 2.3.9:
- repair mode installs VC runtimes
- shorter connect timeout when servers are not available
Version 2.3.8:
- check for updates once per 24 hours, unless forced
- fixed 'checking install..' stage taking too long on the next run after being cancelled
- fixed a case when error message could be below other windows
- reworked temp files naming, it now respects dcs_variant.txt file
- misc internal fixes
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Varias imgenes de ED en E3 junto al Oculus Rift (mostrando el Fw-190D-9)
http://forums.eagle.ru/showpost.php?p=2091357&postcount=3
Attached are few images from the show.
(https://scontent-b.xx.fbcdn.net/hphotos-xfp1/t31.0-8/10273196_776137685741455_2123486413578515761_o.jpg)
(https://fbcdn-sphotos-f-a.akamaihd.net/hphotos-ak-xpf1/t31.0-8/10450255_776137712408119_973384721933168505_o.jpg)
(https://scontent-b.xx.fbcdn.net/hphotos-xpf1/t31.0-8/10479934_776137745741449_237631628032685897_o.jpg)
(https://fbcdn-sphotos-b-a.akamaihd.net/hphotos-ak-xap1/t31.0-8/10329916_776138145741409_198642671055242991_o.jpg)
(https://fbcdn-sphotos-a-a.akamaihd.net/hphotos-ak-xpa1/t31.0-8/10428267_776138152408075_180534236918620502_o.jpg)
(https://fbcdn-sphotos-g-a.akamaihd.net/hphotos-ak-xpf1/t31.0-8/10467043_776138189074738_3643225290605588910_o.jpg)
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Algo se prepara...
http://forums.eagle.ru/showpost.php?p=2094612&postcount=2
DCS FLASH SALE NOW!
FLASH MESSAGE AS FOLLOWS: up to %70 for all the DCS store now! Only 12 hours to end of Summer Sale!
http://www.digitalcombatsimulator.com/en/shop/
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Empezan a haber rumores en el foro de ED, que la versión 1.3.0 está a la vuelta de la esquina (ED parece que se quiere saltar la 1.2.9), el rumor comenzó cuando ayer (19 de junion) en la sección del foro ruso del Mig-21Bis, ФрогФут, del equipo de ED Team comentó lo siguiente:
http://forums.eagle.ru/showpost.php?p=2095507&postcount=715
1.2.9 не будет. Следующая остановка - 1.3.0.
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1.2.9 will not. Next stop - 1.3.0.
En ese momento, cundió el "panico", los rumores han llegado al foro internacional y parece que todo el mundo esta corriendo como gallina sin cabeza :cunao:
Skatezilla ha comentado lo siguiente en el foro ingles:
http://forums.eagle.ru/showpost.php?p=2096370&postcount=416
As for 1.2.9+, Going by what's been posted on the International sections, the assumption is there will be no 1.2.9, jumping straight to 1.3.0, if google translate translated it correctly and it was interpreted correctly,.
Esperemos acontecimientos, pero parece que quieren dejar zanjada la cuestión antes de las vacaciones de verano.
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No quiero pecar de quisquilloso pero ¿le importa a alguien qué número le pongan a sus correcciones? es que no lo entiendo y no me parece algo sobre lo que merezca la pena hablar. Es como si me dicen que el tres de marzo Wags o quien sea desayunó tres huevos.
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Si le emporta y mucho a la comunidad, mas cuando con la 1.3.0, llega definitivamente el nuevo motor EDGE (Y el comienzo de la integración de los nuevos mapas como Nevada NTTR, Normandía, etc) , por eso lo de los pollos sin cabeza. :cunao: En si, las 3rd parties ya lo tienen desde hace 2-3 meses, trabajando sobre esta versión.
Editado:
Se confirma que la 1.3.0 podra ser la siguiente versión:
http://forums.eagle.ru/showpost.php?p=2096456&postcount=2
I forget which update this was stated in, but yes:
The next release will be 1.3.0.
1.2.9 is being skipped because the addition of EDGE warrants increasing the version number from 1.2 to 1.3.
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Buen pues habrá que desempolvar el HOTAS.
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Buen pues habrá que desempolvar el HOTAS.
Y eso que es....??????? :ein: :ein: :ein: :ein: :lol2: :lol2: :lol2: :lol2:
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Nuevas imagenes de efectos del terreno de EDGE y la IA del Mig-15Bis
http://forums.eagle.ru/showpost.php?p=2097158&postcount=9
A couple of early work in progress shots of new grass, the AI MiG-15bis and depth of field OPTION.
Again, these are WIP!
(https://scontent-b.xx.fbcdn.net/hphotos-xpa1/t31.0-8/10482482_779598572062033_1764750563591740829_o.jpg)
(https://scontent-a.xx.fbcdn.net/hphotos-xaf1/t31.0-8/10358944_779598465395377_8791272349702653894_o.jpg)
(https://scontent-a.xx.fbcdn.net/hphotos-xaf1/t31.0-8/10397207_779598448728712_2858915770963441471_o.jpg)
(https://fbcdn-sphotos-h-a.akamaihd.net/hphotos-ak-xap1/t31.0-8/10494406_779598615395362_2406612209138386272_o.jpg)
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Bajada de precios en varios articulos:
http://forums.eagle.ru/showthread.php?p=2109546#post2109546
Attention Pilots!
We have a couple “good news” items for you today:
First, we have reduced the price of several DCS products. These include:
DCS: Flaming Cliffs 3 from $49.99 to $39.99
DCS: Combined Arms from $39.99 to $19.99
DCS: P-51D Mustang from $39.99 to $29.99
F-15C for DCS World from $24.99 to $9.99
A-10A for DCS World from $14.99 to $9.99
Su-25 for DCS World from $14.99 to $9.99
This applies to both our e-shop and Steam. We hope you take advantage of these lowered prices to complete your DCS collection.
http://www.digitalcombatsimulator.com/en/shop/
Second, to better thank you for your support, we are adding an additional incentive to the DCS: Fw 190 D-9 Dora Pre Purchase: Taking advantage of the 20% Pre Purchase discount of the Dora will also now result in bonus points account. Previously, bonus points did not apply to the pre-purchased FW190 because it is a discounted product.
- The Eagle Dynamics Team
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Pues el CA ha caído :)
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La 1.3.0 se retrasa y parece que la 1.2.9 solo va a traer el Sabre (no dicen nada del Fw-190), pero parece que el Bae Hawk y el Mig-21Bis se quedan para la 1.3.0.
http://forums.eagle.ru/showpost.php?p=2114877&postcount=4729
1.2.9 will include only a few fixes and Sabre.
Initially 1.2.9 not planned, but due to the incompleteness of the new renderer in 1.3.0 Sabre decided to release the old render, ie under 1.2.9.
http://forums.eagle.ru/showpost.php?p=2114879&postcount=4730
Originally Posted by PS979 View Post
.. And Mig-21?
No.
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Actualización en el sistema de beneficios de compra. Ahora tienen una duración de un año desde la ultima compra realizada y ve venefician las ordenes anteriores a 20 de febrero de 2014.
http://forums.eagle.ru/showpost.php?p=2117306&postcount=2
Today we made several changes to the bonus system that we hope you will all appreciate:
http://www.digitalcombatsimulator.com/en/faq/bonus_rules/
The customer has the opportunity to receive a bonus for existing orders (paid before February 20th, 2014) pertaining to products participating in the bonus program, with the same rules applied (p.2-3) as under the new order. Customers must use these bonuses prior to January 1st, 2015. Visit: Personal section / My account to register the orders.
A product can be paid by use of bonuses no more than 30% (thirty percent) of the full product price. We retain the right to change this percentage at any time and at our discretion.
The following rules are applied to bonuses accrued for purchases made after February 20th, 2014: 100% of the bonus will be cancelled without return and/or recovery in case the customer does not make a purchase within one year from the date of the last purchase from the DCS e-shop.
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El sistema ya está funcionando (22$ por aqui) :pulgares:
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https://www.facebook.com/eagle.dynamics?fref=photo
http://The AI MiG-15bis coming with DCS ver. 1.2.9. Sabre food!
(https://scontent-a.xx.fbcdn.net/hphotos-xaf1/t31.0-8/1939422_10154438192395341_1660146355061925840_o.jpg)
(https://scontent-a.xx.fbcdn.net/hphotos-xpf1/t31.0-8/10535650_10154438192695341_1169005322015482603_o.jpg)
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Mas imagenes del Mig-15Bis
http://forums.eagle.ru/showpost.php?p=2122232&postcount=3
http://So pretty that I had to add three more
(https://fbcdn-sphotos-a-a.akamaihd.net/hphotos-ak-xfa1/t31.0-8/10560331_793599613995262_7730534100151308270_o.jpg)
(https://scontent-b.xx.fbcdn.net/hphotos-xpa1/t31.0-8/10514441_793599563995267_4093956262524142605_o.jpg)
(https://scontent-a.xx.fbcdn.net/hphotos-xpa1/t31.0-8/10496126_793599587328598_5919408180331476255_o.jpg)
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DCS World 1.2.9 Preliminary Change Log
http://forums.eagle.ru/showpost.php?p=2126790&postcount=1
Please note that version 1.2.9 was created simply to launch DCS: F-86F Sabre and DCS: Fw 190 D-9 Dora. We also hope to see some new third party projects released in 1.2.9. As such, this version is NOT intended as bug fixing version... that will be for DCS World 2.0.0.
Items:
• DCS: F-86F Sabre release
• New MiG-15bis AI aircraft
• Oculus DK2 support
• Fixed label visibility for external view saved being carried over from previous multiplayer sessions
• Logitech G940 joystick trimming repaired
• Added additional radio frequencies to each airfield to support F-86F and Fw 190 D-9 radios
• Corrected rear gun aiming for the Tu-22M3
• Corrected A-10A HUD jittering when firing the gun
• Corrected mission 8 of the Ka-50 Deployment Campaign
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Preliminary Changelog 1.2.10
http://forums.eagle.ru/showpost.php?p=2139031&postcount=8
With 1.2.10 version the Fw 190 D-9 is available for downlod!
DCS: Fw 190 D-9 release
Updated 3d models of B8V20 rocket launcher
F-86F. Slightly modified wing induced drag
F-86F. The range rotary will work by joystick
F-86F. The 3 Interior Lights knobs are added in Input assignments
F-86F. The inverted wheel brake animation are fixed
F-86F. Oxygen will not ON at cold start
F-86 Master Arm/Weapons Selector will not in GUNS position at cold start
New incockpit touch sound
MiG-15 3d model was updated.
Update German encyclopedia
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Estan subiendo los archivos de instalación a los servidores, cuestión de unas horas.
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1.2.10 disponible :pulgares: (desde el autoupdater / pagina de ED)
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Atentos a los que tengais el descuento por haber comprado el Mil Mi-8, este solo sirve para los productos de Eagle Dynamics y Belsimtek, no para las otras 3rd Parties.
http://forums.eagle.ru/showthread.php?p=2148721#post2148721
Dear all,
Following the early discount of Mi-8MTV2, we offered a 70% discount of a future DCS product to those that purchased it full price release. To clarify, this is only in regards to DCS products developed by Eagle Dynamics and BST. We cannot dictate discounts to our other partners. Sorry for any confusion.
Thanks
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Al final el DCS va a ser un FS con armamento.. solo falta que saquen escenario mundial y un par de HEAVY METALs..
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pues eso...
Enviado desde mi Nexus 4 mediante Tapatalk
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Es el problema de creerse que un simulador es algo que no es, o el sucesor espiritual de otro, sin saber lo que hay detrás. Ademas, hay varias cuestiones que ya se mueven y nunca han tenido que ver con FS o similares.
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A mi me parece que han perdido un poco el rumbo, es todo, no deja de ser u gran simulador, yo estoy ahora con el Su25-t y el combined arms y me lo paso teta en modo paja.. pero de ahi yo creo que no va a pasar (Del modo paja me refiero)
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No, virus, no ha perdido el rumbo, porque se sigue manteniendo en las premisas que se dijeron hace dos años:
http://forums.eagle.ru/showthread.php?t=89885
DCS stands for “Digital Combat Simulator”. DCS is a world simulation engine permitting the user to operate or direct a growing number of combat and civilian aircraft, ground vehicles and ships, from different historical eras, in different geographical locations and at different levels of fidelity. It is a true "sand box" simulation. DCS started with the Ka-50 and A-10C, but has recently grown to also include the P-51D Mustang and, with Combined Arms, a ground command and control tactical warfare component. Future products from The Fighter Collection and Eagle Dynamics in the DCS line are in development and will includes partner products like the UH-1H "Huey", MiG-21bis "Fishbed", T-2 "Buckeye", BAE "Hawk", and Mi-8MT-V2 "Hip".
Quien se siga creyendo que DCS: W, tiene la obligación, de ser el sucesor espiritual de FS, Falcon, il-2, etc, se llevará de inicio una gran decepción. El futuro, es lo que ED, los patrocinadores y las 3rd parties decidamos (no lo "suficiente" rápido para algunos). Es simplemente tener paciencia, o retirarse y volver luego. Y si no, explicame cual es esa "perdida de rumbo".
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Pues si es realmente un sandbox para volar cualquier era y conflicto, el escenario es un poco equeño.. solo quieren que se pase por caja a cualquier cosilla.
Y si realmente es un sandbox porque no dejan crear addons freeware? Y no sigo que en el fondo me la perfuma..
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solo quieren que se pase por caja a cualquier cosilla
Curioso que simplemente pagas por el addon que vayas a volar (Ka-50-2, A-10C, P-51D, FC-3, los aparatos de WW2, teatros adicionales, addons patrocinadores o 3rd parties)
el resto es todo gratis (Las mejoras del engine (servidores multiplayer, tiempo atmosferico dinamico, el nuevo engine EDGE), los nuevos objetos 3D pilotables y no pilotables (cerca de 200 modelos 3D nuevos en dos años), nueva funcionalidad (Module manager, autoupdate, cambios en el GUI, los modelos de vuelo avanzado en bombas y misiles y los modelos de aterrizaje avanzado ademas de las APIs de creación de modulos), regalos de nuevos aparatos freeware (TF-51D), mejoras en los addons con funcionalidad que no entraba en los release iniciales (nuevas cabina 6DoF como la del Su-25T y otros, mejoras en el AFM (modelos de vuelo avanzado) en FC-3, la infantería que puede disparar manpads, radares de busqueda para las unidades SAM, computadora balistica para los tanques y las unidades controlables terrestres y navales en CA, carga de eslinga, embarque y desembarque de tropas en UH-1H), la mejora de la avionica y un largo etc, te lo llevan dando gratuitamente desde 2012.
Pues si es realmente un sandbox para volar cualquier era y conflicto, el escenario es un poco pequeño.
Si vas por el tamaño de nevada, te estás equivocando mucho, el desarrollador decidirá el tamaño y el tiempo que le disponga para ello, para crearlo tan grande y detallado como quiera (incluso en el futuro, el SDK de creación de mapas puede llegar a ser Free).
Y si realmente es un sandbox porque no dejan crear addons freeware?
Proyectos Freeware hay (aqui (http://forums.eagle.ru/forumdisplay.php?f=202)) y (aqui (http://forums.eagle.ru/forumdisplay.php?f=110)). Skatezilla y su F-100D por poner un ejemplo. Pat01 y su Gazzelle y The_Fragger y su BO-105 PAH-1 (y por no decir, todas las 3rd parties) empezaron como Freewarre pero despues se unieron o convertieron en una 3rd partie para tener mas soporte (la unión hace la fuerza). Y hay documentos en el foro de ED creada por la misma comunidad y por ED para empezar addons free por libre (aqui (http://forums.eagle.ru/showthread.php?t=116901) y aqui (http://forums.eagle.ru/showthread.php?t=89164)), ademas de la wiki de ED (aqui (http://en.wiki.eagle.ru/wiki/Editing_and_modding)). Tambien hay una buena cantidad de MODs Freeware pilotables de diversas calidades (aqui (https://www.digitalcombatsimulator.com/en/files/?arrFilter_pf%5Bfiletype%5D=5&arrFilter_pf%5Bgameversion%5D=&arrFilter_pf%5Bfilelang%5D=&arrFilter_pf%5Baircraft%5D=&arrFilter_CREATED_USER_NAME=&set_filter=Y)), es cuestión del tiempo y el empeño que se ponga sobre el. Hasta yo mismo he hecho freeware (aqui (http://forums.eagle.ru/showthread.php?t=88979))
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Winter is COMING!!! :boing:
(https://fbcdn-sphotos-c-a.akamaihd.net/hphotos-ak-xfa1/v/t1.0-9/10599571_817224158299474_9102441740790793578_n.jpg?oh=8ee71edd54a743151eeb8a58746bb3c6&oe=54741B12&__gda__=1416289572_7d5aa1f054b1dcf6d916fafe08318675)
Dear Pilots!
Summer 2014 is certainly proving to be a very busy and productive time for Eagle Dynamics and our 3rd Party Partners, as you may have noticed. In this September Newsletter, we would like to update you on some of our current projects but also some others that are currently in development. There are a lot of changes and improvements to DCS World underway that we believe will bring DCS to its next stage of evolution.
DCS Autumn Sale is On! Massive Savings!
From September 4th to September 16th, we will be running our Autumn DCS Sale. We hope you will use these great deals to fill out your stable of DCS modules.
DCS: Flaming Cliffs 3: $39.99 to $11.99 (70% off)
DCS: A-10C Warthog: $39.99 to $11.99 (70% off)
DCS: Black Shark 2: $39.99 to $11.99 (70% off)
DCS: Combined Arms: $19.99 to $5.99 (70% off)
DCS: UH-1H Huey: $49.99 to $14.99 (70% off)
DCS: P-51D Mustang: $29.99 to $11.99 (60% off)
DCS: Mi-8MTV2 Magnificent Eight: 49.99 to $24.99 (50% off)
F-15C for DCS World: $9.99 to $4.99 (50% off)
A-10A for DCS World: $9.99 to $4.99 (50% off)
Su-25 for DCS World: $9.99 to $4.99 (50% off)
DCS: F-86F Sabre: $49.99 to $39.99 (20% off)
DCS: Fw 190 D-9 Dora: $49.99 to $39.99 (20% off)
Buy now from the DCS E-Shop
(https://scontent-b.xx.fbcdn.net/hphotos-xpa1/v/t1.0-9/10411029_817223901632833_1089328657889301274_n.jpg?oh=f34ec9321edd9ba04629cfcee0a275c4&oe=547E3C08)
Pre-purchase DCS: Bf 109 K-4 Kurfürst!
The Fighter Collection and Eagle Dynamics are happy to announce that DCS: Bf 109 K-4 Kurfürst is now available as a pre-purchase from the DCS E-Shop
The pre-purchase provides both a 20% discount off the retail price and access to the Open Beta coming later this year.
Like previous DCS World titles, DCS: Bf 109 K-4 Kurfürst features a painstakingly reproduced model of the aircraft, including the external model, fully interactive cockpit, mechanical systems, and a Professional Flight Model (PFM). Along the lines of our DCS: P-51D Mustang and DCS: Fw 190 D-9 Dora titles, DCS: Bf 109K-4 Kurfürst places you behind the controls of a powerful, propeller-driven, piston engine combat aircraft. Designed long before "fly-by-wire" technology was available to assist the pilot in flight control or smart bombs and beyond visual range missiles were developed to engage targets with precision from afar, the Kurfürst is a personal and exhilarating challenge to master. Powerful and deadly, the last production model of the only single-engined German fighter to see service throughout World War II, the Kurfürst provides an exhilarating combat experience to its drivers, and a worthy challenge to all fans of DCS: P-51D Mustang.
Key Features of the DCS: Bf 109 K-4 Kurfürst:
Unmatched flight physics that allow you to truly feel what it's like to fly this legend.
Highly detailed, six-degrees-of-freedom (6 DOF) cockpit.
Interact with cockpit controls with your mouse.
Accurate Bf 109 K-4 model, squadron markings, and weapons.
Detailed modelling the Bf 109 K-4 instruments, weapons, engine, radios, fuel, and electrical systems.
Fly along with fellow DCS: Fw 190 D-9 Doras as you battle DCS: P-51D Mustangs in single and multiplayer games.
(https://fbcdn-sphotos-b-a.akamaihd.net/hphotos-ak-xap1/v/t1.0-9/10649578_817223938299496_1132946565861453768_n.jpg?oh=d3bdabef5e58477aa378486d9a45f625&oe=54685F71&__gda__=1415472301_78b9e03755ccb5fea3f1d07e8f604837)
Sabre and Dora Update
Over the past month we released two pre-purchase modules, with access to Open Betas, for DCS World: DCS: F-86F Sabre and DCS: Fw 190 D-9 Dora. We are carefully reading your feedback and we and Belsimtek (Sabre Team) are busy improving the projects. This includes not only bug fixes, but also new content such as interactive training missions and campaigns. This is not to say that work is not continuing on other previously released projects. For example: Work on the manual for the DCS: Mi-8MTV2 and tuning of the F-15C professional flight model continues, also various adjustments and bug fixes are in work.
DCS World War II: Europe 1944 Update
If you have not done so already, you can view our current listing of rewards here:
http://forums.eagle.ru/showpost.php?p=2112208&postcount=1
For backers, you can use the updated Backer Page to select your aircraft of choice based on your contribution level.
http://forums.eagle.ru/showthread.php?t=128080
(https://fbcdn-sphotos-d-a.akamaihd.net/hphotos-ak-xpf1/v/t1.0-9/10599533_817223921632831_1738461865587912842_n.jpg?oh=f32d92318b541c3f007b0821593bc3d1&oe=546087FD&__gda__=1416320151_78df8746f70e5aefaf728ffee3241514)
In addition to the release of DCS: Fw 190 D-9 Dora, the team is also plugging away on the next aircraft for the series: DCS: Bf 109 K-4 Kurfürst. This is being done internally by Eagle Dynamics to the same exacting standards of the Dora. The pre-purchase with 20% discount is now available and we plan to make the Open Beta available in the October – November time frame.Other warbirds in work for this project include both the P-47D and Spitfire. These will be welcome additions to the growing stable of Second World War aircraft as we flesh out this era of air combat.
(https://ci3.googleusercontent.com/proxy/esCTs1IpT2dMspZfoLD_xtuFnSKkD-1HontwBswhXG4Q8IVhmxlQLfQnh2MOXYFHIClIEZSMONN5B7f6TaoYOxDtxUlsHMP4r_inWtGCDPle3pwuUx18IFMkT3EmkO0=s0-d-e1-ft#http://www.digitalcombatsimulator.com/images/newsletter/20140904/P-47.jpg)
The other major element of DCS World War II: Europe 1944 is of course the new Normandy map. The team is currently working on a new combat theater map to support DCS: F/A-18C Hornet, but once complete, will be returning to this map. At that time, we should be able to start sharing images of the new era map, complete with period ground units.
(https://ci6.googleusercontent.com/proxy/Jg6LFmhgTToEd_zczkzAaLyMVYq1BSTPFL-Ecf8aVMm7BrLDdPX5RcJt7o7ASmsp4xz_83SErqIRc3hB7p2HWVxSmil-N39OEQa1mCzkrAhunTgrNikHYC04r3SRfUPSQfs=s0-d-e1-ft#http://www.digitalcombatsimulator.com/images/newsletter/20140904/l-39c_1.jpg)
DCS: L-39C and L-39ZA Albatros Coming to DCS World
Another new aircraft coming to DCS World later in 2014 will be the venerable L-39 jet trainer, developed by Eagle Dynamics. We will first release the L-39C variant and then later the L-39ZA variant. This aircraft has acted as the primary jet trainer for many countries around the world for several decades. In addition to its training role, the L-39 can also be loaded with ordnance and act as a light attack aircraft.
We also plan for this module to include multiplayer front seat / back seat capability. We believe that this feature will add a new dimension of gameplay for this aircraft and several others like the UH-1H, Mi-8MTV2, Hawk, and C-101.
Stay tuned for more details!
(https://ci3.googleusercontent.com/proxy/rGbyz-a2Lx6dToWaG8rlLG2ezNhJ_NMDAKHbhE1CZsXfOm7XvlgX8d-utKwIXLEe66WXgDYtjsVn_3tW0tDBqoixiEy0qPxDOrMP8Q_n6zP9fQJnitick4szE5VArnBB=s0-d-e1-ft#http://www.digitalcombatsimulator.com/images/newsletter/20140904/Su-27.jpg)
Su-27 for DCS World
As we did for the F-15C, we will be updating the Su-27 for DCS World to include a Professional level flight model. Development of this updated Flanker is well underway and will be free as part of Flaming Cliffs 3. We will also sell the Su-27 for DCS World as a separate download later in 2014.
(https://fbcdn-sphotos-a-a.akamaihd.net/hphotos-ak-xfa1/v/t1.0-9/10403377_817224021632821_5067157807706403123_n.jpg?oh=71d3087eb2a322bb4ef06e72e7b8dfe6&oe=54670C22&__gda__=1416516884_67421caac18d6a970bd84a06439932fd)
DCS: MiG-15Bis Coming to DCS World
As a perfect bookshelf match to the F-86F Sabre, Belsimtek in cooperation with Eagle Dynamics are developing the MiG-15Bis for DCS World! As with the Sabre, the MiG-15Bis will be a fully detailed module with Professional Flight Model (PFM), mouse-interactive cockpit, and detailed cockpit systems.
Combined with new maps, the battle of Sabre's vs. MiGs will be an amazing experience and further help us achieve our goal of providing an air combat experience spanning several decades.
(https://fbcdn-sphotos-g-a.akamaihd.net/hphotos-ak-xaf1/v/t1.0-9/10600551_817224048299485_3642566046230902878_n.jpg?oh=1a4d47c44e2e4b5baba68121e0327ec4&oe=545EFEC5&__gda__=1416588916_024637d366c6c1b4ab3b290856aff796)
MiG-21Bis, Hawk and C-101 Coming Soon to DCS
A couple of years ago, we started the initial steps of allowing qualified third parties to develop and sell modules for DCS World. The fruits of this effort are almost ripe and have taken the form of the MiG-21Bis (Leatherneck Simulations), Hawk (VAEO Simulations), and the C-101 (AvioDev). All three projects are making great progress and are either in or close to the Eagle Dynamics testing phase. We see these as just the tip of the iceberg for future partner projects.
(https://scontent-b.xx.fbcdn.net/hphotos-xfp1/v/t1.0-9/10580221_817224064966150_8209841513565352167_n.jpg?oh=6f5d9ef938ab816df07ec9958d9a3275&oe=547211CD)
Nevada Test and Training Range (NTTR) Map
Work continues on the NTTR map. The primary objective is to adapt the various map assets to work within DCS World. Once this effort is complete and DCS World 2.0 is available, we plan to release this map soon afterwards.
(https://fbcdn-sphotos-b-a.akamaihd.net/hphotos-ak-xap1/v/t1.0-9/936697_817224094966147_7086063152315922846_n.jpg?oh=a26fd985ee58d99370e08484b786e11c&oe=545E0F99&__gda__=1415309412_e7d300e49f9ac8df3c5f8a5854fd0359)
DCS World 2.0 Coming in 2014
The next iteration of DCS World (formerly 1.3.0) is currently in internal testing and will be available as a free download later in 2014. All DCS modules will be fully compatible with DCS World 2.0. As with DCS World 1.0, 2.0 will also include the FREE TF-51D and Su-25T. New features of DCS World 2.0, but subject to change, include:
DirectX 11 support
Improved game performance
New and improved lighting
Improved effects
New water animations
Improved shadows
Unified GUI that eliminates the need for separate GUI and simulation .exe while also speeding up mission load times. Later, this will also allow us to integrate simulation elements into the Encyclopaedia and Mission Editor
Ability to access new maps that will be sold as separate modules
New grass and clutter
New clouds
Ability to create dedicated server
Skeleton animations
Depth of field support
Improved Oculus VR support
Some of these features may not be included in the initial DCS World 2 release.
(https://fbcdn-sphotos-e-a.akamaihd.net/hphotos-ak-xpa1/v/t1.0-9/10641210_817224151632808_2036859454965663229_n.jpg?oh=15a7eb41cd3a8ac57d0915eeb67fee96&oe=54609F0D&__gda__=1417049013_418683790ab473043cb4d5f0118eebe1)
DCS: F/A-18C Hornet Update
Perhaps the most eagerly awaited DCS module, the Hornet, is indeed in progress... it really does exist! More so than any other of our past and current projects though, the Hornet requires a massive amount of work, not just the creating of the art assets and programming of the cockpit functions, but also a great deal of research, design documentation, building of supersonic aircraft flight dynamics (F-15C with BST and Su-27 have been helping to create this technology), acquiring source data, and creating several new technologies like air-to-surface radar.
In addition to the actual aircraft, there are other elements that need to be created such as an improved Nimitz-class aircraft carrier, much better carrier operations, and a new combat theater map tailored to this aircraft.
We hear you and realize that many of you are very anxious and looking forward to hearing more about this project. As we get closer to an early beta, we will be discussing this more.
Here are some very early images of the cockpit.
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DCS: F/A-18C Hornet Update
Perhaps the most eagerly awaited DCS module, the Hornet, is indeed in progress... it really does exist! More so than any other of our past and current projects though, the Hornet requires a massive amount of work, not just the creating of the art assets and programming of the cockpit functions, but also a great deal of research, design documentation, building of supersonic aircraft flight dynamics (F-15C with BST and Su-27 have been helping to create this technology), acquiring source data, and creating several new technologies like air-to-surface radar.
In addition to the actual aircraft, there are other elements that need to be created such as an improved Nimitz-class aircraft carrier, much better carrier operations, and a new combat theater map tailored to this aircraft.
We hear you and realize that many of you are very anxious and looking forward to hearing more about this project. As we get closer to an early beta, we will be discussing this more.
Así sí... Espero que con Nevada ya le hayan pillado el punto a la creación de escenarios y sean "un poco" más rápidos, y ese radar A-G abra la puerta a otros aviones que lo lleven. A ver si con suerte para el año que viene está :)
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Bueno, recopilando:
- Los modelos de WW2 avanzan, pero el mapa de normandía se retrasa en post del mapa del F/A-18C (Con unidades IA).
- Nuevo proyecto del DCS: L-39, con cabina compartida (posiblmente la piedra de toque para esta tecnologia), paralelo al del L-39 de Patriot Team (o no, quien sabe).
- Su-27 AFM (gratis para los que tiene FC-3 y el modulo segregado para los que no quieran el paquete completo de FC-3) para finales de 2014
- Mig-15Bis de Belsimtek y teatro de corea (esperemos que también con unidades IA).
- Mig-21Bis, Bae Hakw T.1 y (parece) que el C-101BB para finales de 2014 (sin contar, la "avalancha" de proyectos de otras 3rd Parties)
- Nevada NTTR despues del release de DCS: W 2.0 (eso indica 4 teatros en proceso por ED / Belsimtek)
- DCS: World 2.0 (gratis), finales 2014, y las funciones adicionales de crear servidor dedicado y el GUI unificado (en el release o despues).
- Y como no, comentado por Jaker, el F/A-18C Hornet (que esas imagenes me huele que son de hace mucho tiempo atras), con su propio teatro, radar aire - tierra y las operaciones embarcadas (esperemos que sea el movimiento definitivo de mejora de los barcos en DCS: W / CA)
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Si, yo también espero que esas dos imágenes sean de hace mucho tiempo atrás, porque eso en septiembre de 2014, vaya tela...
Fresco
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Claro, claro, seguro que las tienen mas nuevas y han puesto esas por... eh... por algo. :boing:
Jaker, cabrón, diles que dejen de perder el tiempo en el terreno F-18 y me devuelvan a los currelas a Normandía.
Puto Wags.
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están de oferta otra vez. El P51 por $12, entre otros...
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Para vuestra información, las imagenes del F/A-18C SI son de hace mucho tiempo. Pero como la comunidad quería un update.... :boing:
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Me parece a mi que los clientes merecemos un poquito más de respeto, y si pedimos un update recibirlo realmente, o un simple mensaje diciendo que no pueden darlo de momento, pero mandar capturas antiguas solo porque las tenían a mano... en fin, un poquito más de respeto. Gracias.
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Los clientes piden updates, y como son muy pesados, les colgamos dos renders antiguos, en baja resolución, sacados del 3DS, para que vean estamos trabajando en ello y de paso supuestamente crear hype.
Todo muy coherente.
Fresco
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Un respeto que algunos han perdido con creces, mas cuando una parte de los que llamais "clientes" son lo que consiguieron que se perdieran los updates de los viernes por hechar mierda contra todo dios, ademas de que algunas 3rd parties tuvieron que meter el cerrojazo, cuando también se llegaron al insulto y la discriminación, porque ciertos updates se consideraban basura. Si ahora os dan esto, sinceramente, no se porque os quejais.
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Como "cliente" me siendo ofendido por tus palabras, tremendamente injustas, pero como somos amigos y te tengo aprecio voy a dejar aquí el tema. Va a ser de las pocas veces que me muerda la lengua por algo, no es mi estilo, pero todo sea por no tener una discusión absurda con un colega por algo que no nos da de comer a ninguno de los dos.
Por mi parte aquí termina mi intervención. ;)
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Y yo pensaba que yo era crítico con "la comunidad" :lol2:
A ver, a lo que importa, ¿a quién hay que llamar para que me devuelvan a mis currelas?
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pero todo sea por no tener una discusión absurda con un colega por algo que no nos da de comer a ninguno de los dos.
Eso no lo sabes, Pero dicho esta que "poco importa" y menos, airear cuestiones de trabajo.
PD: va a ser mejor no mezclar el trabajo con el placer......
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Chzth pide información sobre una serie de aeropuertos para DCS: World, creo que nos vamos al golfo persico :boing:
http://forums.eagle.ru/showpost.php?p=2171712&postcount=36
To All
We look for photos of airports from list below:
Dhafra AFB
Bandar Abbas AFB
Bandar Lengeh Airport
Fujarirah Airport
Havadarya Airport
Qeshm Airport
Khasab Airport
Abu Musa Island AFB
Lesser Tunb Island AFB
Greater Tunb Island AFB
Dubai World Central Airport
Dubai International Airport
Sharjah International Airport
At first the runway's lighting system is needed.
(https://fbcdn-sphotos-g-a.akamaihd.net/hphotos-ak-xpa1/t31.0-8/10644688_820277027994187_1600516652565063116_o.jpg)
Un area si no me equivoco de 350 x 420 Kilometros
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Descuento sorpresa (sobre las rebajas) solo hoy (13 de septiembre) durante 24 horas.
https://www.facebook.com/eagle.dynamics/posts/10154642026170341?fref=nf
DCS Flash Sale Just Today!
http://www.digitalcombatsimulator.com/en/shop/
DCS: Flaming Cliffs 3: $39.99 to $11.99
DCS: A-10C Warthog: $39.99 to $11.99
DCS: Black Shark 2: $39.99 to $11.99
DCS: Combined Arms: $19.99 to $5.99
DCS: UH-1H Huey: $49.99 to $24.97
DCS: P-51D Mustang: $29.99 to $8.99
DCS: Mi-8MTV2 Magnificent Eight: $49.99 to $24.97
F-15C for DCS World: $9.99 to $4.00
A-10A for DCS World: $9.99 to $4.00
Su-25 for DCS World: $9.99 to $4.00
DCS: F-86F Sabre: $49.99 to $14.99
DCS: Fw 190 D-9 Dora: $49.99 to $14.99
Editado, aquí ha caido el F-86F y el P-51D ;)
Editado 2... Las keys del F-86F se acabaron en un plis plas xD
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P-51 y Dora por aquí (Karl y Spit como backer). Hubiese pillado el Sabre, pero no estaba disponible.
Para que luego se queje el Wags.
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Rebajas en Steam... XD (un dia)
https://www.facebook.com/eagle.dynamics/posts/10154652381485341?notif_t=notify_me
A Steam DAILY DEAL is running today on most DCS products!!!
DCS: Flaming Cliffs 3: $39.99 to $11.99 (70% off)
DCS: A-10C Warthog: $39.99 to $11.99 (70% off)
DCS: Black Shark 2: $39.99 to $11.99 (70% off)
DCS: Combined Arms: $19.99 to $5.99 (70% off)
DCS: UH-1H Huey: $49.99 to $14.99 (70% off)
DCS: P-51D Mustang: $29.99 to $12.00 (60% off)
DCS: Mi-8MTV2 Magnificent Eight: 49.99 to $24.99 (50% off)
F-15C for DCS World: $9.99 to $4.99 (50% off)
A-10A for DCS World: $9.99 to $4.99 (50% off)
Su-25 for DCS World: $9.99 to $4.99 (50% off)
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DCS: World 1.2.10 Update 1 changelog (disponible) :pulgares: 949 Mb por aqui ;)
http://forums.eagle.ru/showpost.php?p=2178959&postcount=1
DCS World 1.2.10 Update 1
With the release of DCS: MiG-21bis by Leatherneck Simulations, we have also release Update 1 of DCSW 1.2.10. In addition to supporting the release of DCS: MiG-21bis by Leatherneck Simulations, our other purpose of this update is to update the DCS: F-86F Sabre and DCS: Fw 190 D-9 Dora modules.
Change Log 1.2.10 Update 1
DCS World
Corrected AI skill possibilities.
Corrected an exhaust nozzle animation of aircraft in multiplayer.
The rocket launcher B8V20 is updated.
DCS Flaming Cliffs
Corrected mission Su-27-Sukhoi Surprise-Coop4.miz
Su-33: Corrected landing gear struts closure after take-off in multiplayer.
DCS Fw 190 D-9
Flight dynamics corrected. Stabilizer to rudder influence.
Added panel and sight shaking.
Added windshield damage.
The SC50 bombs can be released after rearming.
Input scripts corrected.
Added input command for MG131 machineguns fire, separately of MG151 guns.
EZ42 Gun Sight improvements. Gunsight power switch (on right side of gunsight) it function was to switch on/off both gyroscopes not the whole gunsight.
EZ42 Gun Sight improvements. Both gyroscopes need approximately 1.5 min to get right lead calculation. So they must be switch on in advance before fight.
The cockpit light intensity is corrected.
Radio Power consumption is reduced.
Magnetos bug is fixed.
Gun’s heating model is adjusted.
Engine’s minimum RPM is adjusted.
Tail gear lock mechanism bug is fixed.
Speed indicator is corrected.
DCS F-86F
Excessive oxygen consume is fixed.
IFF is on at cold start is fixed.
Cockpit canopy operation and repair are fixed.
Wrong pressure instrument readings during descent is fixed.
External drop tanks not feeding the engine is fixed.
Added new canopy 3D model.
AIM-9B data and model corrected.
Corrected description in Encyclopedia.
Corrected cockpit and external 3D models.
AIM-9 tone remains after switching from missiles to gun is fixed.
Unstable lock on target above the horizon is fixed.
Joystick buttons assignment is fixed.
Hydraulic system failure influence on landing gear extension/retraction is fixed.
Corrected nose wheel steering behaviour.
Kneeboard point name are fixed.
Mission briefing/kneeboard waypoint discrepancy is fixed.
Corrected attitude indicator model and operation.
Radio compass indicator model errors are fixed.
AN5760 altimeter errors are fixed.
Updated sounds.
Weapon input corrected.
Rocket jettison operation corrected.
FFB effect disappearing after player crashes and restores is fixed.
Engine oil pressure dependency of altitude is fixed.
Player hypoxia corrected.
Lighting Panel is fixed.
Input scripts corrected.
Incockpit hints corrected.
Trim speed is decreased.
A-4 Sight - Input Settings improvements.
Added input category AN/ARC-27 UHF Radio.
Added input category AN/APX-6 IFF Transponder.
Added input category AN/ARN-6 Radio Compass.
Joystick button No.5 has duplicate assignment in default Easy profile is fixed.
Corrected some switches animation logic.
Corrected landing gear sequence animation.
Added engine’s compressor stall.
DCS UH-1H
Corrected IFF audio/light, Flare Counter Reset, Chaff Counter Reset switch logic.
DCS Mi-8MTV2
Autopilot fixed.
Autoupdate Update:
Version 2.4.2:
- fixed removing of obsolete directories
Version 2.4.1:
- new download infrastructure
Version 2.3.9:
- repair mode installs VC runtimes
- shorter connect timeout when servers are not available
Version 2.3.8:
- check for updates once per 24 hours, unless forced
- fixed 'checking install..' stage taking too long on the next run after being cancelled
- fixed a case when error message could be below other windows
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Ayer la versión 1.2.10.32095.521 introdujo una serie de Bugs problematicos que ED está arreglando, por ahora, ha habido ya un arreglo con un problema en el autoupdater:
Version 2.4.3:
- HOTFIX for the "Can't move: file not found" error when updating SU-25T training.
Edit: Tambien han colocado los archivos en el caso de que haya una corrupción del autoupdater:
http://updates.digitalcombatsimulator.com/
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Segun Chizh, han arreglado parte de los problemas derivados del Update 1, todavia no está en el autoupdater, a la espera de que salga:
http://forums.eagle.ru/showpost.php?p=2187723&postcount=3
We fixed two very annoying bugs that arrived with update 1 (campaign progress and player switching to other aircraft).
Also, there was included a several minor corrections.
Change Log 1.2.10 Update 2
DCS World
Fixed lost of progress in campaign after 1.2.10.03295 update
Fixed bug when player at start mission switching to aircraft with random skill instead assigned aircraft
Fixed server crash on Radio.dll in multiplayer
Fixed crash in multiplayer mode when uses Oculus Rift device
Added missing picture of MiG-15Bis in encyclopedia for RU and DE version
Added missing textures of BTR-80 for Ukraine and Georgia
DCS Flaming Cliffs
Su-27. The numbers of waypoint on cockpit display now are same as ME
DCS Fw 190 D-9
Fixed: With wings or ailerons off, FW190 has roll controllability
Added English training missions
Added Russian quick start missions
Added Czech quick start and single missions
Editado: Ya está disponible (330 Ms por aqui)
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Otro update, (1.2.10.32275) no estoy seguro si es el Update 3, pero por aqui son 370 Mb, esperando el changelog.
Editado:
Parece ser que hay una serie de updates para el Mig-21Bis pero no se sabe nada del resto:
http://forums.eagle.ru/showpost.php?p=2189192&postcount=1
Hey Guys,
Some small adjustments and one critical fix were included in today's DCS update.
These are just changes that were either made just after the release build was frozen, or a few hours after the MiG-21 went live. Thus, it does not contain the lions' share of bugfixing or performance improvements that have been made since release.
We will keep you posted as best we can as to when we can deploy that patch.
Big thanks to you all for your patience and support! We're working hard that you all get the smoothest experience possible ASAP.
Changelog below:
DCS MiG-21bis Rev. 1350 (September 19th)
-- Fixed Force Feedback joystick functionality and constant buzzing.
-- Reversed and corrected HSI pointer logic (Circle end is now tail!) (MANUAL & TRAINING MISSIONS NOT CORRECTED TO REFLECT THIS YET)
-- Minor improvement in Cockpit framerate (3-10%)
-- Adjusted several missions, added several mission images.
-- Added “Destroyed Hulk” model and textures.
-- Corrected several protruding objects in external cockpit model.
-- Minor adjustments in FM (Note: High altitude performance and idle engine drag changes not in this rev.)
Ediitado 2: Es parte del Update 2, fue contenido del Mig-21Bis que no se había incluido en el update.
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Una pregunta tonta, el DCS 2.0 cuando sale?
Y otra, incluirá el Edge y tendremos mas teatros o seguimos abonados a Georgia?
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En dos semanas, pero mientras tanto, ¡¡¡te vas a hinchar, a fotos!!! :twisted:
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DCS: World 2.0 tiene que estar al caer, en si la 1.2.10 Update X son los ultimo parches antes de este. Pienso que hay como minimo 2 o tres updates mas antes de este (Tiene que salir el Bae Hawk T.1), pero tenemos que seguir con el "two weeks" acostumbrados. Las 3rd parties estamos trabajando sobre la 2.0 desde hace meses.
EDGE tendrá 2 teatros mas ademas del caucaso, el NTTR y Estrecho de Hormuz, pero tampoco puede asegurar si será junto o en el siguiente update despues de la 2.0. Lo unico que se sabe a ciencia cierta es que a menos que haya problemas, todo esto saldrá antes de navidades de 2014 (mas cuando ahora, nos hemos enterado por el newletter de septiembre el comienzo de la avalancha de lo que se prepara, y ojo, hay rumores muy fuertes de que lo de septiembre solo ha sido una parte de lo que se moviendo entre bambalinas.
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Del Facebook de ED:
https://www.facebook.com/eagle.dynamics?hc_location=timeline
An image often speaks a thousand words. This image shows three scenes using the exact same mission and settings. The difference being one set of images is taken using version 1.2.10 and the other a beta, work in progress version of DCS World 2 (not released yet). This is taken at 50,000 feet in the southern portion of the Black Sea map around sunset. We believe it shows off the dramatic improvements in lighting, shadows, visibility and color coming with the new graphics engine. The only difference is the graphics engine, all the art and geometry are the same.
Before you ask... we plan to release DCS World 2 later this year.
(https://fbcdn-sphotos-f-a.akamaihd.net/hphotos-ak-xfp1/t31.0-8/10355630_10154689683400341_2971940017679939330_o.jpg)
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DCS: World 1.2.10 Update 3, centrado en el Mig-21Bis, por ahora solo en la versión Beta. En unos dias, estara disponible para la versión normal.
http://forums.eagle.ru/showpost.php?p=2200885&postcount=4
This update is dedicated to DCS MiG-21bis module.
Change Log 1.2.10.32582 Update 3
DCS MiG-21bis
First Phase of Performance Improvements:
– Improved graphical performance by batching materials.
– Reduced Cockpit VRAM footprint by 30%
– Reduced Triangle Count in Cockpit by 20%.
– Built new, 5-Stage LoD meshes with diminishing geometry and texture load.
Redefined payload to utilize the Eagle Dynamics R-60M
Fixed R-60M and R-60A warehouse listing
Tuned SAU Landing Modes
Improved SAU recovery mode to avoid 0g (Engine Stall) situations.
Implemented common keybind for SPS-141 and ASO countermeasures release.
Fixed engine stop when fuel pumps are off
Fixed all stations firing unguided rockets.
Fixed ASP gunsight for S-24 and Grom payloads.
Fixed canopy lock after refit.
SAU Stabilize mode: implemented hold attitude button & filtered stick inputs.
Corrected several input issues (doubling, incorrectly labeled)
Added multiple joystick axes for custom mapping.
Added high AoA shake (regardless of cockpit shake setting level)
Taxiing and Braking now more restrictive.
Implemented Tyre damage in case of high-speed braking without engaging ABS.
Fixed Landing Lights OFF/ON sharing same keyboard input.
Fixed SPRD-99 Visual Effects.
Fixed missing tooltips.
Fixed incorrect tooltip localization (EN in RU, etc.)
Fixed front SPO-10 coverage area overlap.
Fixed R-60 missiles being torn off their hard-points.
Fixed cockpit lights being stuck in ON or OFF states.
Updated RU, EN, CN, SRB manuals
Fixed Flare drop sound being played without flares being available.
Fixed RSBN Needle Flickering
Fixed incorrect Mach indication.
Fixed side-ways nose-cone movement (introduced in Update #2)
Corrected triple fuel tank (800L + 2x 400L) capability.
Corrected various missions, mission images, and mission text.
Added destroyed “hulk” model and textures.
Temporarily removed Tactical Numbering (pending performance improvement)
Improved various cockpit textures.
Fixed black pylons on outer wing fuel tanks
Update is available now in open-beta.
In the release version it will be available in several days.
Y update del Autoupdater
Version 2.4.3:
- HOTFIX for the "Can't move: file not found" error when updating SU-25T training.
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Update 3 disponible en la versión release
http://forums.eagle.ru/showpost.php?p=2201819&postcount=5
DCS 1.2.10.32582 Update 3 is available in the release version already!
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Ofertacas de los productos DCS
For just two days (18 to 20 October Moscow time), we are offering a massive 70% off flash sale on most DCS products from our e-shop at:
http://www.digitalcombatsimulator.com/en/shop/
DCS: F-86F Sabre: $49.99 to $14.99 (70% off)
DCS: Fw 190 D-9 Dora: $49.99 to $14.99 (70% off)
DCS: UH-1H Huey: $49.99 to $14.99 (70% off)
DCS: Mi-8MTV2 Magnificent Eight: 49.99 to $14.99 (70% off)
DCS: Flaming Cliffs 3: $39.99 to $11.99 (70% off)
DCS: A-10C Warthog: $39.99 to $11.99 (70% off)
DCS: Black Shark 2: $39.99 to $11.99 (70% off)
DCS: P-51D Mustang: $29.99 to $8.99 (70% off)
DCS: Combined Arms: $19.99 to $5.99 (70% off)
F-15C for DCS World: $9.99 to $2.99 (70% off)
A-10A for DCS World: $9.99 to $2.99 (70% off)
Su-25 for DCS World: $9.99 to $2.99 (70% off)
DCS: MiG-21Bis: $49.99 to $44.99 (10% off)
Starts 18.10.14 at 00:00 AM Moscow time and ends on 20.10.14 at 8:00 AM Moscow time.
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Ofertacas de los productos DCS
For just two days (18 to 20 October Moscow time), we are offering a massive 70% off flash sale on most DCS products from our e-shop at:
http://www.digitalcombatsimulator.com/en/shop/
DCS: F-86F Sabre: $49.99 to $14.99 (70% off)
DCS: Fw 190 D-9 Dora: $49.99 to $14.99 (70% off)
DCS: UH-1H Huey: $49.99 to $14.99 (70% off)
DCS: Mi-8MTV2 Magnificent Eight: 49.99 to $14.99 (70% off)
DCS: Flaming Cliffs 3: $39.99 to $11.99 (70% off)
DCS: A-10C Warthog: $39.99 to $11.99 (70% off)
DCS: Black Shark 2: $39.99 to $11.99 (70% off)
DCS: P-51D Mustang: $29.99 to $8.99 (70% off)
DCS: Combined Arms: $19.99 to $5.99 (70% off)
F-15C for DCS World: $9.99 to $2.99 (70% off)
A-10A for DCS World: $9.99 to $2.99 (70% off)
Su-25 for DCS World: $9.99 to $2.99 (70% off)
DCS: MiG-21Bis: $49.99 to $44.99 (10% off)
Starts 18.10.14 at 00:00 AM Moscow time and ends on 20.10.14 at 8:00 AM Moscow time.
Como me conocen, algo va a caer fijo...
FC3 o el huey...
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apuesto que el 21 hay update.... :callado:
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DCS: World newsleter..... Las navidades parece que van a venir calentitas, "tonelada" de nuevos modulos para la versión 1.2.11. Campaña y arreglos para el Fw-190D-9 y la salida del Bf-109K-9, despues se moverán al Spitfire. Mig-15Bis para mediados de diciembre. Su-27S 15 de Noviembre. L-39 Albatros para finales de Diciembre. Se sigue trabajando en el F/A-18C. Nevada NTTR integrado en DCS: W 2 y se mantiene la promesa de darlo gratis para los que tuvieron la Beta del A-10C) esperan que finales de diciembre. Se sigue progresando en el teatro de Hormuz (en cuanto pueda subo las imagenes):
(https://fbcdn-sphotos-f-a.akamaihd.net/hphotos-ak-xpf1/v/t1.0-9/10704124_844825608872662_2667152172165617012_n.jpg?oh=60758005d9c675ce4c86868c03ff4fbd&oe=54F1F3FA&__gda__=1425128336_696a9b49bb1afe16358a2cd8c256cd46)
DCS World 1.2.11 and DCS World 2
The team has been working very hard with long hours on DCS World 2, including performance improvements, visual effects, updated GUI, and a lot of debugging. However, it may not be ready in time to launch several new projects in November and December: Su-27 for DCS World, DCS: Bf 109 K-4 Kurfürst, DCS: L39 Albatros, DCS: MiG-15bis and Hawk for DCS World. Yes, lots of new modules coming soon! As such, we will release 1.2.11 to support these releases. In addition to supporting the release of these new modules, 1.2.11 will also include several bug fixes.
(https://scontent-a.xx.fbcdn.net/hphotos-xfa1/v/t1.0-9/10734257_844825642205992_7569716117129076155_n.jpg?oh=5c1803704b2595da39bc9fbe00a7a311&oe=54AAB19A)
DCS: Europe 1944
Most of the work on this front is currently focused on the Fw 190 D-9 and the Bf 109 K-4. In the next DCS World release (1.2.11), the Fw 190 D-9 will receive a campaign and additional fixes. At that point, the Dora will officially be out of beta. As for the Bf 109 K-4, a lot of work has gone into fleshing out the cockpit system, tuning the flight dynamics and creating skins for it. We are still shooting to make the beta available to pre-purchasers in November 2014. After the Bf 109 K-4 goes into open beta, more of our World War II staff will be moved on to the Spitfire.
(https://scontent-a.xx.fbcdn.net/hphotos-xpa1/v/t1.0-9/10730850_844825675539322_3215590181928825085_n.jpg?oh=b8891d09faa03f78ae205fdfb979a4de&oe=54EC51C0)
DCS: MiG-15bis
The MiG-15bis has been moving at a very fast pace and the flight model and cockpit systems are already in an advanced state. DCS: MiG-15bis is on track to be released in mid-December 2014. If you have not already done so, you may wish to take a look at DCS: F-86F Sabre in preparation!
(https://fbcdn-sphotos-c-a.akamaihd.net/hphotos-ak-xpa1/v/t1.0-9/10409024_844825708872652_7572663187449470272_n.jpg?oh=c442aec7abbddf51c63910ec8dcf81c7&oe=54E71200&__gda__=1420496824_03a0048976ff73e863e26027a59ef759)
Su-27 for DCS World
This update to the aircraft that started it all for Eagle Dynamics is also nearing completion. Although initially planned to just include a 6 DOF cockpit and Professional Flight Model (PFM), the team has also now added a greatly updated and much more realistic Heads Down Display (HDD) that includes both the HUD repeater and Tactical Display (navigation and datalink). The Flanker is on final for a November 15th landing.
(https://fbcdn-sphotos-e-a.akamaihd.net/hphotos-ak-xpa1/v/t1.0-9/10603495_844825748872648_1238350677277708135_n.jpg?oh=1fa48d864bdb8697c32f7d91a3981458&oe=54E38A2C&__gda__=1420643220_8eae631922cb848c81c67d535448239e)
DCS: L-39 Albatros and DCS: F/A-18C Hornet
Work continues on the L-39 and we are shooting to make the pre-purchase available in November and the beta available in late December. Work also continues on the Hornet, but there is no new news to pass along at this time.
(https://fbcdn-sphotos-f-a.akamaihd.net/hphotos-ak-xap1/v/t1.0-9/68145_844825758872647_3774116314338874232_n.jpg?oh=a765b6129eae1c18fff02e1ebb700366&oe=54F4CF51&__gda__=1424507196_21fc94cf721abc691d84a7cc13d1de16)
New DCS Maps
Both the Nevada Test and Training Range (NTTR) and Strait of Hormuz maps are making great progress. In fact, the NTTR map has been successfully integrated into DCS World 2 and is now undergoing extensive work to iron out issues. We hope to release the NTTR map in late December. This will be a free map to those that purchased the DCS: A-10C Warthog while it was in beta.
The images of this newsletter come from a very early, first pass of the NTTR map in DCS World 2. Please note that these are very much work in progress.
(https://fbcdn-sphotos-d-a.akamaihd.net/hphotos-ak-xfa1/v/t1.0-9/10629555_844825772205979_8159779020433514037_n.jpg?oh=0d5eb81cb24b30bb2eb3832e8fe13164&oe=54F39064&__gda__=1425533778_7904841629364bc578e37dadc42a00a8)
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Changelog de la versión 1.2.11 para la Open Beta, actualmente disponible para update / descarga, la semana que viene tendremos esta versión para la estandar. Fw-190D-9 ya no está en beta y se le añade campaña y manuales, ademas la entrada de Su-27 de FC-3 (incluyendo mejoras en el Su-33 y Mig-29) y arreblo de bugs en varios modulos.
http://forums.eagle.ru/showpost.php?p=2222580&postcount=1
With DCS 1.2.11 we launch Su-27 for DCS World and bring some major fixes for existent projects.
DCS Fw 190 D-9 no longer in beta stage.
Only in open-beta for a while.
DCS World
Added Su-27 as separate module
Incockpit rotaries have limits now (with mouse wheel usage)
Crash on exit after using receive mode for radio communications is fixed
Crash if the ship deactivates itself is fixed
Crash when performing task: landing, after late activation is fixed
Crash if the object deactivates itself is fixed
Crash when group (target) is deactivated by a trigger is fixed
Crash with input initialization errors is fixed
Crash after reload mission by [LShift+R] is fixed
Crash on mission exit if message transmitting in progress is fixed
An animation freeze of aircraft wheels at big speed is fixed
DCS Fw 190 D-9
Manuals updated
Added Fw 190 campaign by SiThSpAwN
DCS Flaming Cliffs
New flight dynamics of Su-27
HUD indication of russian fighters are improved
Added HUD repeater mod on the HDD of MiG-29 and Su-27/33
F-15C, Su-27. Wheel brakes in controls indicator are added
Added electric power switch [RShift-L] to all FC aircraft
Su-27 AI. Flaps deflection is corrected
DCS MiG-21bis
KPP Director Needle is now horizontal (previously anchored on left side)
Fixed bolts not moving with canopy/disappearing after jettison.
Fixed Pilot Oxygen + Emergency Oxygen usage levels.
Fixed various issues with the AC bus.
Fixed RSBN needle issues on/around the 0 position.
Partially fixed the KPP reset functionality.
Fixed warehouse not listing ASO-2 or SPS-141 if stores are limited.
Fixed various instances of shaking in hangars during windy weather.
Drastically altered afterburner fuel consumption.
Added inner and outer markers to altimetre
Fixed limited altimeter pressure scale width (scale now moves from 670 -> 790 mmHg)
Fixed limited altimeter pressure scale knob movement
Fixed Compressed Air usage.
Attempted to alleviate sim freezing on aircraft start/initialization
Overhauled Gear & Suspension to yield more stable taxiing, landing and takeoff behaviour.
Implemented Ground DC Power.
Fixed various instances of the Canopy not disappearing when jettisoned or after ejection.
Fixed instances of multiple canopies spawning during ejection.
Partially Fixed bouncing/rocking after crash-landing the aircraft.
Removed Red Padlock Recon sight by default.
Fixed various instances of grammatical and spelling errors in most training missions.
Fixed incorrect instructions and mission behaviour in A-G Bombardment training mission.
Fixed ADI Aircraft Symbol reversal when OFF.
Fixed incorrect barometric altimeter pressure indication.
Fixed throttle grip only moving in one direction when using the mouse.
Revised buggy axis assignments for TDC Range and Target Size
Today Su-27 will be available in the open-beta. At next week we'll share it to main DCS version for all.
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DCS: world 1.2.11 disponible para la versión normal (no open beta).
http://forums.eagle.ru/showpost.php?p=2227634&postcount=2
The 1.2.11 with Su-27 for DCS World is available on the site and autoapdater for the main version now!
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Mientras, parece que la 1.2.11 (Hotfix) ya esta disponible en la versión Beta (200 Mb por aqui)
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DGambo a puesto dos nuevos objetos 3D en progreso en el post de modelos vacantes de DCS: W (me he dado cuenta con un mes de retraso). Ademas, han retirado el Su-24R
http://forums.eagle.ru/showthread.php?t=7689
Mi post en ingles:
http://forums.eagle.ru/showthread.php?t=104115
- Israel Merkava 4
(http://upload.wikimedia.org/wikipedia/commons/a/a9/Merkava-4-latrun-exhibition-3.jpg)
- F-4E :)
(http://upload.wikimedia.org/wikipedia/commons/b/b1/F-4Es_86th_TFW_in_flight_1985.JPEG)
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Primer parche (421 Mb por aqui):
http://forums.eagle.ru/showpost.php?p=2229887&postcount=3
Small update of 1.2.11.34087
Change Log
UH-1H. Added message about release of a sling load cargo
Fw 190 D-9. Corrected issue with Flight Manual
Su-27 campaign is corrected
Added Su-27 training mission to single mission section
Su-27. Brake parachute will be reloading
CA. Broken HUD indication is fixed
F-86F. Added missing engine sound
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Rebajas sorpresa de noviembre, (¿Preparan la salida de modulos despues de esto?)
http://forums.eagle.ru/showthread.php?p=2238200#post2238200
DCS November Surprise Sale!
For just two days starting on November 22nd at 2:00 PM EST and ending on November 23rd at 6 PM EST, we are offering a huge 70% off surprise sale on most DCS products from our e-shop at:
http://www.digitalcombatsimulator.com/en/shop/
DCS: F-86F Sabre: $49.99 to $14.99 (70% off)
DCS: Fw 190 D-9 Dora: $49.99 to $14.99 (70% off)
DCS: UH-1H Huey: $49.99 to $14.99 (70% off)
DCS: Mi-8MTV2 Magnificent Eight: 49.99 to $14.99 (70% off)
DCS: Flaming Cliffs 3: $39.99 to $11.99 (70% off)
DCS: A-10C Warthog: $39.99 to $11.99 (70% off)
DCS: Black Shark 2: $39.99 to $11.99 (70% off)
DCS: P-51D Mustang: $29.99 to $8.99 (70% off)
DCS: Combined Arms: $19.99 to $5.99 (70% off)
F-15C for DCS World: $9.99 to $2.99 (70% off)
A-10A for DCS World: $9.99 to $2.99 (70% off)
Su-25 for DCS World: $9.99 to $2.99 (70% off)
Su-27 for DCS World: $9.99 to $7.99 (20% off)
DCS: MiG-21Bis: $49.99 to $39.99 (20% off)
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Parece que ED pane a disposición la licencia comercial para abrir centros de entretenimiento basados en DCS: World. :shock:
http://forums.eagle.ru/showthread.php?p=2244676#post2244676
Commercial Entertainment License Now Available
For those that run for-profit flight entertainment centers, we now offer license usage agreements for DCS World and Eagle Dynamics modules.
We also have a license agreement for educational, non-profit uses.
If interested, please e-mail dcs@fighter-collection.com or matt@fighter-collection.com
Thanks
PD: he estado buscando y parece como si fuese para la apertura de un centro tipo los simuladores de vuelo tipo cabina que hay en la Aeroteca que se paga por horas o http://www.flightdeck1.com/
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DCS: World 1.2.12 Changelog de la beta abierta, gran cantidad de mejoras y arreglos, incluyendo una importante mejora en Combined Arms. Y el Bf-109K-4 claro.
http://forums.eagle.ru/showthread.php?p=2246568#post2246568
With DCS 1.2.12 we launch DCS: Bf 109 K-4 Kurfürst for DCS World and bring some major fixes for existent projects.
1.2.12 will be available as Open Beta for a while.
DCS Bf 109 K-4 module added
DCS World
Fixed bug with ground units jumps to the bridge
The helicopters will not be detected on the fighter radar in BVR mode if helicopter will flies slower threshold speed (140 km/h) at the terrain background, even if the fighter flies lower than helicopter (radar look-up).
General sound corrections
French DCS User Guide added
New 3D models of Su-24M and Su-24MR
Some weapon 3D models are corrected
Some ground unit 3D models are corrected
Added MLRS Uragan
Fixed issue with rotaries on different aircraft rotates without limits by mouse wheel
IFV Marder 20mm belts fix
Flares and signal flares trajectory fixed
9K57 Uragan has been added
DCS A-10C
Russian flight manual updated
A-10C. CDU. INS allign info overlaps with info from other pages
Corrected missions and campaign
Fixed issue with anti-skid system not engaged during autostart sequence
ILS power can be disabled by mouse click
Fixed issue with AM and FM radio presets incorrect when switching counterclockwise
VHF radio preset channel selector works correct via keyboard
Yaw trimmer knob jump when hold and drag by mouse is fixed
DCS Combined Arms
The ground units HUD info has been modified
Driver cockpit has been added to all controllable ground units
Driver cockpit has been added to ammo trucks, HMMVW 1025 and UAZ-469
New realistic sights have been added for ground vehicles:
Tanks
- M1A2 Abrams
- Leopard 2A5
- Leclerc
- T-80UD
IFV/APC
- BMP-2
- BMP-3
- BRDM-2
- BTR-80
- M2A2 Bradley
- MCV-80 Warrior
- MT-LB
SAM/AAA
- Gepard
- M168 Vulcan
- M48 Chaparral
- M973 Avenger
- Strela-10 (Gopher)
Stinger MANPAD and Igla MANPAD sights have been modified
IFF system has been added for IR SAM and AAA units:
- M168 Vulcan
- M48 Chaparral
- M973 Avenger
- Strela-10 (Gopher)
- Stinger MANPAD
- Igla MANPAD
Reticle have been removed from iron sights
Game window focus loss during turret control was fixed
Simulator crash on controllable unit submergence has been fixed
HE rounds ballistic and sights’ reticles have been coordinated
Units with disabled AI remain disabled on player enter/leave the unit
Antenna dish is folding down on all clients/server when the player leaves the unit.
Rotation to reload/rearm position for turrets has been added
Manual reload/rearming start/abort has been added for player controlled unit
Binocular view has 3 zoom levels now
Alternative (switch by 3rd mouse button) turret rotation mode has been tuned. Maximum turret rotation speed can be reached with any zoom level
Potentially fixed track consistence problem when sight’s zoom level has been changed during track replay
Fire secondary weapon command added (for some coax machineguns).
DCS Flaming Cliffs
Su-27. Flight dynamics corrected
Su-27. 3D model corrected
Su-27. Gear corrected
Su-27. Adjusted keyboard controls
Su-27. HUD indication field is corrected
Su-27. Updated campaign
Su-27. Wrong IAS indication is fixed
F-15C. Missing pylons are restored
F-15C. 3D model and collision model are corrected
DCS Fw 190 D-9
Gun synchronizator fixed
Russian flight manual updated
DCS: Mi-8MTV2
Created default joystick profiles for:
- Logitech G940 Joystick;
- Logitech G940 Throttle;
- Sidewinder Force Feedback 2 Joystick (+ correct FFB);
- CH PRO PEDALS USB (removed all axes except Z for pedals);
- Saitek X52 Flight Control System and Saitek Pro Flight Rudder Pedal (Real Mode);
- HOTAS Warthog.
Baro altimeter - pressure scale behavior improved
UV-26 Command for changing dispensing board now works
UV-26. The flares now still present when additional armour and weapons are removed
Bad clipping of aiming reticle - Fixed
6DOF cockpit limits has been tuned
5.5V Lights rheostat is functional now
DCS: UH-1H
Created default joystick profiles for:
- Logitech G940 Joystick;
- Logitech G940 Throttle;
- Sidewinder Force Feedback 2 Joystick (+ correct FFB);
- CH PRO PEDALS USB (removed all axes except Z for pedals);
- Saitek X52 Flight Control System and Saitek Pro Flight Rudder Pedal (Real Mode)
DCS: MiG-21bis
Fixed double Gunsight Glass with low view distance options setting.
Added custom cockpit texture support (E.g. Select Gray, Finnish, Chinese or Green versions from drop-down menu!)
Fixed control surfaces reset on respawn
RSBN shows last selected channel, no longer resets upon loss of signal
Oxygen consumption fix for high altitude flight
Fixed gear lock sound (bug introduced in 1.2.11)
Improved radar contacts retrieval functionality
Improved exterior lighting
Fixed autolaunching KH-66 Grom missile bug.
Fixed the fire button not being pressed after removing it’s protective cover.
Additional suspension improvements.
Pyrotechnical Gun Charges recharge after rearm
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Pues a ver cuando mejoran el tema de las unidades que se atascan y suben a los puentes.. :(
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Pues a ver cuando mejoran el tema de las unidades que se atascan y suben a los puentes.. :(
Esta en el changelog de la 1.2.12
DCS World
Fixed bug with ground units jumps to the bridge
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Beta abierta disponible para actualiza (3.7 Gb de update por aqui)
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Esta en el changelog de la 1.2.12
Pues estoy ciego y no lo veo. :confused2:
A mi no se me actualiza nada al arrancar dcs :S
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Porque tienes la versión final, no la Open Beta. El changelog es para esta.
With DCS 1.2.12 we launch DCS: Bf 109 K-4 Kurfürst for DCS World and bring some major fixes for existent projects.
1.2.12 will be available as Open Beta for a while.
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Nuevo parche para la Open Beta 1.2.12 (nueva versión 1.2.12.34915), 184 Mb por aqui.
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DCS: World 1.2.12 Versión final disponible (via autoupdater)
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DCS: World Newsletter diciembre:
- Salida de Bf-109K-4
- Se continuan los testeos de DCS: W 2 (se estima la salida en diciembre 2014 pero podrían haber retrasos a enero o febrero de 2015)
- El equipo de desarrollo de mapas de ED está centrado en NTTR, corrigiendo diferencias entre el visor de mapas y su funcionamiento en DCS: W 2, mientras, han tenido tiempo de añadir el aeroporto internacional Las Vegas / McCarren. Si el tiempo se lo permite, añadirán la base aerea de Tonopa (en la que se realizan gran cantidad de misiones Constant Peg (realizado por el 4477th Test and Evaluation Squadron que volaba aparatos sovieticos capturados en misiones de entrenamiento agresor). Cuando NTTR haga su salida, el equipo de mapas se centrará en el estrecho de Hormuz.
- Se trabaja en Campañas Red Flag para NTTR con el apoyo de pilotos, centradas en el F-15C y A-10C.
- Se va a añadir la posibilidad de que las 3rd Parties añadan nuevas campañas en plan DLCs a DCS: World.
- El L-39 Albatros se retrasa al segundo cuarto de 2015 y se esperan noticias sobre el en febrero.
- El Mig-15Bis no podrá estar para final de diciembre de 2014, por lo que se retrasa al primer cuarto de 2015.
- VEAO sigue trabajando para arreglar un problema con el Starforce en el VEAO Hawk T.M1, que una vez sea solucionado, permira su salida. Mientras, se estima que el AFM esté disponible para testeos alrededor del segundo cuarto de 2015.
- Hay un update del C-101BB y CC de AvioDev. Se muestran sus caracteristicas, indicando que prevee su primera salida para alrededor de enero de 2015. El modelo de vuelo AFM vendrá despues.
- Y hay cambios en el EULA.
Como siempre, ED indica que las fechas de salida son solo estimaciones y no fechas fijas o promesas.
DCS: Bf 109 K-4 Kurfürst Available for Download
The Fighter Collection and Eagle Dynamics are pleased to announce that the DCS: Bf 109 K-4 Kurfürst beta is now available for download from the DCS E-Shop
Like previous DCS World titles, DCS: Bf 109 K-4 Kurfürst features a painstakingly reproduced model of the aircraft, including the external model, fully interactive cockpit, mechanical systems, and a Professional Flight Model (PFM). Along the lines of our DCS: P-51D Mustang and DCS: Fw 190 D-9 Dora titles, DCS: Bf 109K-4 Kurfürst places you behind the controls of a powerful, propeller-driven, piston engine combat aircraft. Designed long before “fly-by-wire” technology was available to assist the pilot in flight control or smart bombs and beyond visual range missiles were developed to engage targets with precision from afar, the Kurfürst is a personal and exhilarating challenge to master. Powerful and deadly, the last production model of the only single-engined German fighter to see service throughout World War II, the Kurfürst provides an exhilarating combat experience to its drivers, and a worthy challenge to all fans of DCS: P-51D Mustang.
Key Features of the DCS: Bf 109 K-4:
Unmatched flight physics that allow you to truly feel what it's like to fly this legend.
Highly detailed, six-degrees-of-freedom (6 DOF) cockpit.
Interact with cockpit controls with your mouse.
Accurate Bf 109 K-4 model, squadron markings, and weapons.
Detailed modelling the Bf 109 K-4 instruments, weapons, engine, radios, fuel, and electrical systems.
Fly along with fellow DCS: Fw 190 D-9 Doras as you battle DCS: P-51D Mustangs in single and multiplayer games.
DCS Bf 109 K-4
DCS World 2 Status
Work continues on DCS World 2 with progress on file structure, clouds and other effects, changes to the front-end GUI, and of course improvements to performance. We are still striving for a late-December 2014 release, but if debugging takes longer than we hope, it is possible that the release could be pushed to January/February 2015. As always, stated dates and timeframes are our best estimates and not promises.
Nevada Test and Training Range (NTTR) and Strait of Hormuz Map Status
Our map team is solely focused on the NTTR map right now. As mentioned in the last newsletter, the team has been having to do a lot of work adapting terrain textures and shadows since the map assets were moved from the terrainviewer tool to DCS World 2. How the terrainviewer tool and the DCS World handle light and shadows is quite different and made the NTTR map in DCS World look an odd yellow hue. In this way, the NTTR map has certainly been a test-bed for us using the new maps tools. While this and other map issues are being worked on, our map 3D modelers have had the time to add Las Vegas McCarren International airport. If time allows, we also hope to also add Tonopah Air Force Base (located in the northwest corner of the rand and it would provide great CONTANT PEG missions).
NTTR
In parallel, we are also working on RED FLAG campaigns for both the F-15C and A-10C in cooperation with the author Steve Davies and pilots that have flown multiple RED FLAGs.
After the NTTR map is complete, the team will return to the Strait of Hormuz map.
3rd Party Single Player Campaign DLC
Much as we are doing with 3rd party partner aircraft (and maps), we are developing a new copy protection system that will allow talented campaign builders to create and sell DCS campaigns through the DCS e-shop. As with DCS 3rd party aircraft and maps, each campaign will have to meet high quality standards and be part of an official license agreement with TFC/Eagle Dynamics.
We see this as a great incentive for 3rd parties to help increase the amount of quality mission content.
DCS: L-39 Albatros and DCS: MiG-15bis
DCS MiG-15bis
We have had to revise our production estimates on this project, and we now believe the project will be available in Q2 of 2015. By February 2015, we hope to provide you further updates.
Development of the MiG-15bis has been going well but not fast enough to release a quality product by the end of December 2014. Rather than push it out too soon, we are going to keep it in the oven a bit longer and release it in the first quarter of 2015.
VEAO Hawk Update
DCS Hawk
The VEAO Simulations team have been busy getting the Hawk ready for release. This includes new training missions for general flight, basic and advanced navigation and weapons systems. The technical team have been busy integrating the Starforce copy protection system and are ironing out some bugs ready for release. The EFM (External Flight Model) is in steady development and will be ready for the VEAO testing team early in the New Year with access to the public in the Beta build Q2 2015.
AvioDev DCS: C-101 Update
The C-101EB model is the primary jet trainer and aerobatic display aircraft of choice for the Spanish Air Force, whilst the C-101CC model, with its 7 hardpoints and uprated engine, is a venerable light attack aircraft, seeing combat with the Honduras Air Force against drugs traffikers.
With the two types sporting distinct yet similar cockpit layouts, combined with systems commonality, we anticipate there will be something for everyone in this package, from initial jet training and advanced aerobatics, to the light attack role.
C-101
AvioDev have been hard at work completing the C-101EB and C-101CC versions. The EB model is complete, with the light attack version close behind.
The AvioDev Technical Team comprises of type rated pilots and engineers, helping to ensure the highest possible accuracy and realism.
AvioDev are striving for a January 2015 release. EFM version is scheduled for afterwards.
Features of the EB and CC models include:
Highly accurate systems simulation
Complete electrical system modelling
Complete circuit breaker simulation (all systems fail correctly)
TARSYN gyro system replicated to exacting detail
Accurate flight director system
Custom air data simulation (airspeed indicators/altimeters behaviors, etc.)
Custom navigation system simulation
Complete fuel system modelling
Complete hydraulic system modelling (SFM limitations apply)
Flight controls/landing gear can sustain damage if poorly handled
Accurate pressurization system (SFM limitations apply)
Accurate oxygen system (SFM limitations apply)
Icing model (SFM limitations apply)
Fully adjustable cockpit and exterior lighting
Additional features of the CC model include:
HUD/Gun sight
Complete weapons system modelling
Custom ADF navigation radio system
AoA indexer and AoA indicator
Standby airspeed and altimeter incorporating unique physics
Radio altimeter
Advanced flight director system
Change to the User End License Agreement (EULA)
The following change has been made to the EULA:
5. RETURNS AND EXCHANGES
All charges incurred when purchasing download DCS products from the DCS Store are not refundable nor can they be exchanged in whole or in part, regardless of the payment method.
NTTR
Free DCS World
DCS E-Shop
Sincerely,
The Eagle Dynamics Team
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Nuevas bengalas de DCS: W 1.2.12
http://youtu.be/fu-kNWQDEug
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1.2.12 final release :)
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ED lanza una app oficial para IPad, que probee los manuales de vuelo de los aparatos de DCS: W. Por ahora están disponibles tanto el A-10C como el UH-1H, y proximamente el P-51D y el Ka-50
DCS World Mobile App for iPad
Eagle Dynamics is pleased to announce the release of our Apple iPad mobile application for DCS World. The DCS World Mobile App will initially provide users free black and white flight manuals for DCS World aircraft, and color manuals for a minimal fee. The A-10C Warthog and UH-1H Huey are available now, and the P-51D Mustang and Ka-50 Black Shark will be coming soon.
In addition to viewing the flight manuals with the ability to navigate by chapters with thumbnails for each chapter and page book marks, the app also allows users to:
View DCS World news.
Remembers user credentials and provides a feedback form along with the FAQ.
Registered users can download purchased manuals to any Apple iPad without restrictions, simply by logging in.
All purchases of flight manuals can be restored if needed.
In the future, we will also be adding additional features like:
Panoramic view of cockpits.
Exclusive screen shots of upcoming products.
DCS World movies.
High definition photos.
iPhone support.
Download on AppStore
Sincerely,
The Eagle Dynamics Team
Disponible en: https://itunes.apple.com/us/app/dcs/id938054713?mt=8
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el changelog de a Open Beta update 1.2.12.34915.571 (que ya tenemos en la versión final)
http://forums.eagle.ru/showpost.php?p=2248114&postcount=2
Open Beta update 1.2.12.34915.571
- simulation crash on Illumination flare SUU-25/ LUU-2 fixed
- Bradley sight restored (for Combined Arms users)
- Bf 109K-4 fuel pump lever fixed
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Wags acaba de actualizar las caracteristicas de DCS: World 2
http://forums.eagle.ru/showthread.php?t=135473
DCS World 2
DCS World 2 is the next iteration of the Digital Combat Simulator (DCS) series that will include a new graphics engine (developed in our Eagle Dynamics Graphics Engine development environment). In addition to the new graphics engine, DCS World 2 will also usher in the ability to have multiple maps integrated into DCS (both developed by Eagle Dynamics and our 3rd party partners). Maps currently in developed include the Nevada Test and Training Range (NTTR), Strait of Hormuz, and Europe 1944. The Map SDK is available to qualified 3rd party development teams. Interested parties can PM me with detailed proposals.
Some features we plan to include in DCS World 2 include:
Direct X 11 support
Improved performance
Dynamic shadowing of the terrain and mountains
Improved weather
Improved lighting
Clipmap support for new maps
Higher object counts
Higher resolution ground terrain mesh and textures for new maps (between 1 and 64 meters per pixel depending on area of map and clipmap level)
More detailed tree models with collision for new maps
Better graphical effects
High resolution road textures for new maps
Ability for road signs and light signals for new maps
Additional ground clutter (rocks, cactuses, etc.) for new maps
Skeleton animation for infantry
Better use of multiple GPUs (CPU multi-threading is not being pursued as it will provide little if any gain)
Ability to create dedicated servers in the future
Unified front end and simulation .exe
Improved API sound support
Improved Oculus Rift support
The Black Sea map will see several benefits of this including better lighting, improved grass, effects and weather.
We hope to release DCS World 2 in early 2015. This is not a promise but simply our best estimate given the current development status as of December 2014. We also cannot promise that each feature listed above will make it into the initial release.
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Btd ha puesto las bandas sonoras de los teaser de NTTR nevada y Mig-15Bis
https://soundcloud.com/btd/soundtrack-for-dcs-nevada-teaser
https://soundcloud.com/btd/soundtrack-for-dcs-mig-15-teaser
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DCS: World 1.2.12.35294 Update 1, disponible ya para descarga en la Open Beta (330 Mb por aqui)
http://forums.eagle.ru/showpost.php?p=2257837&postcount=3
DCS 1.2.12.35194 Update 1 - Change Log
Client crash on ship/ground units reloading is fixed
Bug with S-13 rockets misplaced in rocket launcher is fixed
Aircraft no more rearm and refuel anywhere on the map. Only in airbase or FARP.
Fixed client crash when ship fires a weapon
Bf 109 K-4. Landing gear after belly landing will be repairable
Bf 109 K-4. Fixed input command with Toggle Canopy
Bf 109 K-4. Corrected 3D model and LODs
Bf 109 K-4. Fixed oil radiator scoop not moving through full range
CA. Fixed a crash when starting a mission in which there is a static object
CA. Fixed issue with impossible attack of ground target with Tomahawks from ships
CA. Fixed BMP’s sight issue with switching of ammo type
CA. The direction of flare launch is corrected
F-86F. Quickstart mission fixed
A-10C. Crash when RWR sound volume changes is fixed
Su-27. The missile release sequence is corrected. The missiles will not expend from one wing anymore.
Su-27. Fixed su-27 empty weight in the Mission Editor
Will be available in the open-beta today.
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Autoupdate update:
Version 2.4.4:
- Fix for the "missing WORLD module" issue.
Version 2.4.3:
- HOTFIX for the "Can't move: file not found" error when updating SU-25T training.
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Update 1.2.14 disponible
http://forums.eagle.ru/showpost.php?p=2264770&postcount=1
Sorry, but we skiped an update 13.
DCS 1.2.14 - Change Log
The main task of 1.2.14 version is integrating support of payware campaigns.
Also there are some bugfixes.
Su-27. Unlimited fuel option will work
S-25L missiles will not remains at hardpoints after jettison
S-25L missile. Added reworked 3D model.
MiG-29S chaff/flare indicator is fixed
Bf 109 K-4. FM tuning.
Bf 109 K-4. Adjusted landing gear points
Bf 109 K-4. Aileron damage will affect to flight control
Bf 109 K-4. Corrected Quick Start missions
Bf 109 K-4 FM. Extended landing gear brings the nose heavy effect
Bf 109 K-4. Water radiator params corrected
F-15 Quick Start missions. Corrected Tu-22 payload
Leopard 2. Corrected scripts of Denmark skins
WWII aircraft. Added ground roll sound
WWII aircraft. Expanded aerodynamic sounds depending on AoA
Mi-8MTV-2. 20th mission of campaign is corrected
A-10C. Refueling READY light was ON after a short delay at any mission start is fixed
1.2.14 will be available in open-beta today.
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Feliz navidad por ED ( XD que H... p...s)
(https://fbcdn-sphotos-a-a.akamaihd.net/hphotos-ak-xpa1/v/t1.0-9/1533716_10154997233165341_2769505283071015232_n.png?oh=4cc0f5b9b5699510765a1ae7039c4f16&oe=5537D601&__gda__=1430312811_aefd9355cbb24282a7992a38c186bd21)
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Mola :pulgares:
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Nuevos modelos 3D en la 1.2.14 Beta
S-25L laser guided rocket
(https://fbcdn-sphotos-d-a.akamaihd.net/hphotos-ak-xaf1/t31.0-8/1465817_871598549528701_557640576786246686_o.jpg)
S-25 launcher
(https://scontent-b.xx.fbcdn.net/hphotos-xap1/t31.0-8/10865897_871598576195365_166476167191208434_o.jpg)
S-25 rocket
(https://scontent-b.xx.fbcdn.net/hphotos-xap1/t31.0-8/10872753_871598569528699_172728430971262202_o.jpg)
Los nuevos S-25 en el Su-25T
(https://fbcdn-sphotos-b-a.akamaihd.net/hphotos-ak-xap1/t31.0-8/10869823_871600832861806_3871728951167096672_o.jpg)
(https://fbcdn-sphotos-e-a.akamaihd.net/hphotos-ak-xap1/t31.0-8/10869823_871600856195137_313085332442405345_o.jpg)
Y la nueva pantalla para los DLCs
(https://fbcdn-sphotos-c-a.akamaihd.net/hphotos-ak-xaf1/t31.0-8/10873390_871600849528471_7761994417578560952_o.jpg)
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Acabo de encontrar el primer DLC de campaña (Se han añadido a la tienda secciones de DLCs de Campañas ademas de Libros y Discos)
D:\Eagle Dynamics\DCS World OpenBeta\MissionEditor\modules:
local protect_path =
{
["KA-50"] = "Eagle Dynamics\\Black Shark 2",
["KA-50_ru"] = "Eagle Dynamics\\Black Shark 2",
["KA-50bs1"] = "Eagle Dynamics\\Black Shark 2",
["KA-50bs1_ru"] = "Eagle Dynamics\\Black Shark 2",
["A-10C"] = "Eagle Dynamics\\Warthog",
["A-10C_ru"] = "Eagle Dynamics\\Warthog",
["P-51D"] = "Eagle Dynamics\\Mustang",
["CA"] = "Eagle Dynamics\\Combined Arms",
["FC3"] = "Eagle Dynamics\\FC3",
["UH-1H"] = "Eagle Dynamics\\UH1H",
["A-10A"] = "Eagle Dynamics\\A10A",
["SU-25A"] = "Eagle Dynamics\\SU25A",
["MI-8MTV2"] = "Eagle Dynamics\\Mi8",
["SU27-ULTIMATE_campaign"] = "Eagle Dynamics\\Su-27-TheUltimateArgument",
}
Tambien ha empezado lo que parecen las rebajas de navidad:
http://www.digitalcombatsimulator.com/en/shop/
y En Steam:
http://store.steampowered.com/app/223750/
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Nuevo update en la Open Beta (197 Mb por aqui)
http://forums.eagle.ru/showpost.php?p=2266707&postcount=3
DCS Open Beta 1.2.14.35513.594 released, you can update your Open Beta builds.
F-15C external fuel tank weight fixed
F-15C unintended roll fixed
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Update 1.2.14 disponible para la versión release de DCS: world
http://forums.eagle.ru/showpost.php?p=2269121&postcount=4
Update 1.2.14 is available for public version.
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Nuevo update para la versión beta:
http://forums.eagle.ru/showpost.php?p=2270516&postcount=5
DCS 1.2.14.35605 Update 1 - Change Log
Crash when tank kills Reaper after taxiing to hangar is fixed
MiG-29S. Payload marks, T1 and T2 symbols will not move with the targets in TWS2 mode on the HUD
Multiplayer. The expended weapon will not be visible on the client AC for other clients
Su-25T. Restored missing waypoint numbers on the HUD
Ground units. The issue with absent opportunity to assign the target point for some vehicles is fixed
Bf 109 K-4. LODs are corrected
Crash when damaged helicopter tries to land by waypoint action is fixed
The issue with flickering of ground textures that is visible from AC cockpit is fixed
Input settings. The incorrect name of input layer ($aircraft) is fixed
Update will be available in open-beta today.
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La update1, ya está disponible para la versión final:
http://forums.eagle.ru/showpost.php?p=2271706&postcount=6
DCS 1.2.14.35605 Update 1 is available in the public version.
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Felicitación de año nuevo de Eagle Dinamics
http://forums.eagle.ru/showpost.php?p=2277756&postcount=1
DCS World - 2014 Summary
2014 was a busy and productive year for Eagle Dynamics with the continued development and improvement of DCS World. A key element of DCS World has been the creation of an air combat simulation experience that spans several decades... from World War II to the modern day. Although we started with modern day aircraft, 2014 has allowed us to expand into the World War II, Korean War, and Vietnam War periods. Most noteworthy has been the rapid development of the DCS: World War II line of aircraft that now includes the P-51D Mustang, Fw 190 D-9 Dora and the Bf 109 K-4. Work is already underway on the Spitfire IX and P-47D for 2015. Additionally, we’ve been able to use 2014 to further improve our line of Flaming Cliffs 3 aircraft with the addition of a 6 DOF cockpit and professional flight models for the Su-27.
While Eagle Dynamics has certainly been busy, our 3rd party partners have been equally so! With the release of a Professional Flight Model for the F-15C and the F-86F by Belsimtek (MiG-15bis in development), the MiG-21bis by Leatherneck Simulations, the Hawk by VEAO Simulations, and the C-101 by AvioDev nearing completion, we’ve taken great steps in 2014 to expand DCS development to our partners.
Behind the scenes, we have been very busy in 2014 developing DCS World 2 with an all new graphics engine and support for new maps such as the Nevada Test and Training Range (now in Pre-Alpha testing), Strait of Hormuz, and Normandy 1944. We realize that having appropriate theater maps is a critical aspect of moving the series forward. This development work in 2014 will allow us to release DCS World 2 and new maps in 2015 and bring the DCS World to the next level.
As a little New Year’s gift, here is a compilation of video segments I recorded while doing NTTR testing. This video is by no means polished and is already rather dated by several weeks. However, I thought you might like to see a rather more detailed look of where we are going in 2015.
http://youtu.be/KyR2GwuKHPY
Best wishes and Happy New Year from myself and the rest of the The Fighter Collection and Eagle Dynamics Team!
__________________
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Nuevo changelog
http://forums.eagle.ru/showpost.php?p=2284805&postcount=7
DCS World 1.2.14.35734.604 changelog
- Some missing localization files added
- Protected campaigns support added
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Flogeer hace un video de DCS: World
http://youtu.be/thnsXGN2DkQ
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Video de Froogle, en que se ve el UH-1H volando en NTTR y DCS: World 2
http://youtu.be/dOLevVN3dyI
Editado:
Extraido del video:
- La salida de DCS: W 2 sera "pronto", pero no hay fecha para cuanto pronto será.
- Va ha haber una "alpha" abierta para testearla, no hay fecha
- Compatibilidad con Oculus Rift
- Se trabaja en la funcionalidad de la cabina compartida, llamese "multiseat" para dos personas en la cabina de un aparato ¿UH-1H o entrenadores?
- Servidores dedicados
- Nevada NTTR, mantiene dar gratis para los que compraron la Beta del A-10C, saldrá cuando DCS: W 2 haga su salida, ya que requiere este ultimo para funcionar (no dice nada si en la "alpha" o despues)
- Habla de otros mapas de oriente medio (me imagino que se refiere a Hormuz) y norte de francia (el antiguo de Normandia de RRG Studios), tambien deja caer de futuros mapas que cubrirán el conflicto de Corea, Vietnam, la WW2, la guerra de irak y otras epocas (me imagino que como futurible). Tambien puntualiza que dichos mapas tendrán unidades y defensa aerea acorde con dichos periodos (no mas ZSU-23-4 Shilkas en WW2 por ejemplo).
- Nuevos aparatos, el F-18C, el F-15C y posibilidade de un F-16 y el Grippen, por lo que comenta, se ha desarrollado la tecnologia de radar aire tierra de alta definición y sistemas internos complejos para estos aparatos. No se sabe la fecha de salida del F-18C, o cuando se sabrá algo del F-16 o del Grippen. Froogle le pregunto si habría posibilidades de un EF-18G Groggler, pero Wags le dijo que era imposible por el momento, por las restricciones de documentación sobre el aparato.
- Se sigue trabajando en el AFM para vuelo supersonico, empezado gracias al trabajo del F-15C y Su-27 de FC3 que se dirige hacia el F-18C.
- Antes de que veamos el F-18C, ED se concentra en realizar el Spitfire Mk9 y el P-47D, ademas del mapa de la WW2 del norte de francia.
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MudSpike, publica un video del DCS: World 2 , el F-15C sobre Nevada NTTR y DCS: W 2
http://youtu.be/llgTAq1Rh3E
Ademas, Q&A de MudSpite a Wags, con interesantes cuestiones:
http://www.mudspike.com/qa-with-matt-wagner-producer-eagle-dynamics/
Extraido de la entrevista:
- Se espera la Open Beta de DCS: W 2 disponible en la primera mitad del año, mientras, se continuan reparando bugs que afectan al rendimiento o causan problemas.
- El modelo externo y la cabina 6DOF del L-39 se han integrado dentro de DCS W, ademas de realizarse gran cantidad de trabajo de sistemas y modelo de vuelo. Se espera las primeras imagenes en febrero.
- Se sigue desarrollando el multicrew para multiplayer, pero es posible que no esté disponible para el lanzamiento inicial del L-39, pero esperan que sea para 2015.
- El trabajo en el teatro del estrecho de Hormuz está al 60%, aunque queda una gran cantidad de trabajo en la zona de los emiratos arabes unidos, debido a su gran concentración de areas urbanas.
- Se añadirá a Iran y los Emiratos Arabes Unidos como paises en DCS: W 2, se investiga añadir nuevas unidades.
- Se investiga añadir nuevas unidades navales para Hormuz, la excepción será un nuevo portaviones Nimitz para el Hornet.
- NTTR sigue en progreso, operando actualmente en DCS: W 2, y los trabajos se centran en que los aparatos IA funcionen perfectamente con las nuevas bases aereas, los efectos del agua, colision de objetos, luces, colocación de objetos estaticos en el mapa, proyección de sombras y optimización de rendimiento.
- ED trabaja con pilotos de Hornets y documentación relacionada, la implementación las operaciones embarcadas, como las ordenes de los señaleros, recuperaciones tipo I, II y III, LSO, operaciones sobre cubierta y operaciones de cisternas (no dicen fechas).
- El desarrollo del F-18C se acelerará durante 2015. Tienen retos, como el radar de tierra que les está dando buenos resultados, el segundo es el AFM de un aparato supersonico, que ha ayudado el desarrollo del AFM del F-15C y el Su-27, aun así, este proyecto tomará mas tiempo que ninguno anterior.
- Los modulos comprados bajo DCS: W 1 funcionarán sin problemas en DCS: W 2, sin pagar ningun cargo alguno.
- ED está centrado en mejorar el editor de misiones, centrandose en arreglar problemas y mejorar varios aspectos de este, que no solo permitirán mejores misiones y campañas, sino tambien para satisfacer las necesidades de sus clientes profesionales. Aun así ED esta investigando sobre el tema de campañas dinamicas, realizando documentación de diseño interno de como abordar dicho tema en DCS: World. Estan considerando ponerse a ello cuando llegue el momento y el personal tenga la experiencia requerida para dicha tarea.
- ED trabaja en dos nuevos DLC, centradas en campañas en Nevada NTTR, una para el F-15C y otra para el A-10C, que se realizan en colaboración con el autor Stive Davies y varios pilotos de la Red Flag, estas campañas serán muy realistas, acorde con las campañas reales, con gran cantidad de información y transfondo. Este nivel no podria ser generado por una campaña dinamica.
- ED no se plantea dividir DCS: World en dos, como algunos quieren que la WW2 esté aparte del combate moderno.
- Uno de los grandes avances que se esperan en 2015 es una mejora de Combined Arms y el elemento terrestre del simulador, que por ahora se a aprovechado poco y se espera ver mas cosas interesantes previstas para este frente.
- Se está trabajando en varios elementos de la IA para DCS: World 2, como la IA en combate Aire Aire, la logica de las ROE, y las comunicaciones de radio. Otra de las areas que se espera mejorar son el ATC (control de trafico aereo).
Editado:
Imagenes del articulo:
Varias imagenes en el teatro del caucaso (¿DCS: W 2?), ademas nuevo modelo 3D del F-5 Tiger 2 agresor... (Mig-28 xD)
(http://www.mudspike.com/wp-content/uploads/2015/01/Black-Sea-1.jpg)
(http://www.mudspike.com/wp-content/uploads/2015/01/Black-Sea-2.jpg)
(http://www.mudspike.com/wp-content/uploads/2015/01/Black-Sea-3.jpg)
(http://www.mudspike.com/wp-content/uploads/2015/01/Black-Sea-4.jpg)
Nuevas imagenes de Hormuz
(http://www.mudspike.com/wp-content/uploads/2015/01/Hormuz-3.jpg)
(http://www.mudspike.com/wp-content/uploads/2015/01/Hormuz-2.jpg)
(http://www.mudspike.com/wp-content/uploads/2015/01/Hormuz-4.jpg)
(http://www.mudspike.com/wp-content/uploads/2015/01/Hormuz-1.jpg)
Nevada NTTR
(http://www.mudspike.com/wp-content/uploads/2015/01/NTTR-2.jpg)
(http://www.mudspike.com/wp-content/uploads/2015/01/NTTR-1.jpg)
(http://www.mudspike.com/wp-content/uploads/2015/01/NTTR-3.jpg)
(http://www.mudspike.com/wp-content/uploads/2015/01/NTTR-4.jpg)
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Rebajas de mediados de invierno:
http://www.digitalcombatsimulator.com/en/shop/
DCS: F-86F Sabre: $49.99 to $14.99 (70% off)
DCS: Fw 190 D-9 Dora: $49.99 to $14.99 (70% off)
DCS: Bf 109 K-4: $49.99 to $14.99 (70% off)
DCS: UH-1H Huey: $49.99 to $14.99 (70% off)
DCS: Mi-8MTV2 Magnificent Eight: 49.99 to $14.99 (70% off)
DCS: Flaming Cliffs 3: $39.99 to $11.99 (70% off)
DCS: A-10C Warthog: $39.99 to $11.99 (70% off)
DCS: Black Shark 2: $39.99 to $11.99 (70% off)
DCS: P-51D Mustang: $29.99 to $8.99 (70% off)
DCS: Combined Arms: $19.99 to $5.99 (70% off)
F-15C for DCS World: $9.99 to $2.99 (70% off)
A-10A for DCS World: $9.99 to $2.99 (70% off)
Su-25 for DCS World: $9.99 to $2.99 (70% off)
Su-27 for DCS World: $9.99 to $2.99 (70% off)
DCS: MiG-21Bis: $49.99 to $37.49 (25% off)
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A mí no me salen esos precios... :confused2:
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Posiblemente el newsletter sea anterior al cambio en la pagina web
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btd pone nueva musica del segundo teaser de NTTR
https://soundcloud.com/btd/soundtrack-for-dcs-nevada-teaser-2
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DCS: World 1.2.15 disponible para descarga / Update (por ahora, version beta)
http://forums.eagle.ru/showthread.php?p=2328207#post2328207
In the Open Beta today!
Changelog of 1.2.15
DCS: MiG-15bis beta release
DCS World
Update to the sound system and sounds of variious aircraft.
Excessive delay of AI aircraft launching follow-on air-to-air missiles shots have been addressed.
Ejected pilot now has the correct national flag instead neutral.
Implemented radio frequencies for the VVS (USSR) 1940th.
S-24 rockets will now use the APU-68 launcher on all aircraft that uses this rocket.
Fixed the crash when disembarked troops would be killed by explosions near it.
WWII aircraft. Adjusted shaking on the ground.
WWII aircraft. Fixed pilot not dying of oxygen starvation.
Su-24MR. Corrected payloads and hardpoints.
Crash with accidentally hit [RSHIFT+\] ("Communications: Receive Mode") is fixed.
Multiplayer. Incorrect airbase names that appear on the F10 map on the info panel after connecting to the server a second time is fixed.
The net protocol was changed and becomes not compatible with older versions. The 1.2.14 servers will not visible in the 1.2.15.
Fixed client crash on script coalition.addGroup()
Major Update of german ingame localization.
Major Update of french ingame localization.
Lua export. Unit.getByName() will function on ships.
Lua export. StaticObject.getByName() will return objects.
Lua export. Unit.getPlayerName() will works for CA player controlled vehicles.
Trigger "Stop last sound" will works.
DCS: Flaming Cliffs 3
Added German Flight Manual.
Added previous waypoint selection with [LAlt + '~'].
Radar will not tracking the locked target with ECM even through mountains.
Su-27. Landing lights will now light a ground surfaces.
Su-27. Corrected speed indication based on wind.
Su-27. Longitudinal acceleration indicator on the HUD is fixed.
Su-27 The Ultimate Argument campaign. Fixed several bugs.
F-15C. Adding missing cockpit lights and switch animations according to electrical power status.
F-15C. AAR Tanker will now fill to 100%.
F-15C. ADI and HYDRAULIC control lamps will now not light when the battery switch is set to off.
F-15C. Automatic rudder trim based on wind is fixed.
F-15C. FLOOD mode now provide a launch indication in MP.
DCS: Combined Arms 1.5
Different engine sounds for ground units has been introduced.
Ships will now follow commanded routes.
DCS: A-10C Warthog
Update the German Flight Manual.
DCS: Bf 109 K-4 Kurfurst
English Flight Manual corrected.
Flight dynamics and the undercarriage have been tuned. Cockpit dashboard shaking has also been tweaked.
Several skin have been corrected.
Propeller tweaking.
Corrected propeller cross-section semi-transparent shape when rotating.
Corrected the Level Of Detail (LOD) models.
Corrected the pilot bail out animation.
Fixed oxygen pressure gauge behavior.
Adjusted circuit charging.
Adjusted exhaust thrust.
Fixed landing flaps analog axis scale.
Adjusted fuel level warning level and minor syntax changes.
Introduced weapon fusing parameters.
Expanded engine start routine, minor syntax changes, removed some obsolete methods, and fine tuned the DB 605DB motor to specs.
Fixed reversed radiator mode command.
Bf-109 now available for all countries in ME.
Fixed TIR support in Bf 109 easy mode.
DCS: P-51D Mustang
English Flight Manual corrected.
Too high oil pressure corrected.
Left and right parts of engine cover can now receive damage.
DCS: Fw 190 D-9 Dora
Corrected propeller cross-section semi-transparent shape when rotating.
Corrected several skins.
Corrected several quick start and single missions.
Flaps will no longer move if there is no power.
Fixed sound of raising flaps continuing if the power is off.
Fixed trimmers electric drive behavior when appropriate circuit breaker was switched off with the drive operating.
Friction coefficient was added to electric drive. Calculation were made more stable.
Worn type gear (irreversible) was added to electric drive logic.
Flaps and trimmers now have worn gear type.
Adjusted dynamics for gear, flaps and trimmers.
Left and right parts of engine cover can now have damage.
Corrected several german quickstart and single missions not playing correcty because of wrong ME version.
DCS: F-86F Sabre
Added engine stall sound.
In-cockpit turbulence vibration sound adjusted.
Updated turbulence sound.
Added new cockpit depressurization sound.
Corrected pilot shape and parachute.
Reduced wing nose-up moment at transonic speeds.
Hydraulic system corrections.
ARN-6 frequency band will no longer be switchable without electrical power.
The wrong fuel quantity in the Simulator Rearm panel has been eliminated.
DCS: MiG-21bis
"Ghost weapon still on the pylons" bug has been fixed.
Fixed nose cone with PPS engine surge.
Separated main and aux Pitot tube freezing algorithms.
Engine sound if FORS/MAX switch is used has been fixed.
Improved oxygen use timing.
Precision improvement to RSBN/PRMG NAV data (location/direction).
Fixed radar lights in shut-down/out-of-order states.
Fixed radar test mode correct reset.
Fixed R-60 lights.
Improved ASP, gun, A-A mode.
Improved engine air-temperature dependency.
Flight model refined improvements, especially in supercritical regimes.
Engine over-speed limit removed in simulation mode, engine damage simulated.
Fuselage over-speed drag limit removed in simulation mode.
Ground steering (taxi) more restrictive in simulation mode.
IMPORTANT:
Star Force ProActive has recently implemented a deactivation option for DCS: MiG-21bis. In order to avoid an unneeded activation of previously activated module due to Start Force protection changes, please:
Deactivate the module
Exit DCS
Start DCS again
Activate the module after starting a MiG-21BIS mission
NOTE for Windows 8 users: It is possible that you will receive a warning notifying you that module can't write to registry after it activates. Confirm this notification and let the mission start. You won't get into the cockpit this time. Exit the mission and restart DCS. Load another MiG-21BIS mission: you should be in the cockpit this time.
DCS: Mi-8MTV2 Magnificent Eight
Cooling for the STG-3 starter-generator (APU start) has been installed. Now the starter is cooled much like in reality (consequently, it can burn out because of overheating)
Minor bugs fixed.
DCS: C-101
Power loss on sudden GPU disconnect
Update key bind list
GPU connection in flight
Pitot/static icing model updated (accounts for precipitation and accumulation rate)
Engine icing model added (accounts for precipitation and accumulation rate)
Ladders/chocks visible in certain situations in flight
Slip indicator sensitivity in flight
Landing lights can fail
Added TACAN at Tbilisi
FD glide slope tracking
EGT tweaked to more realistic values
Power consumption model added
Battery model added. Discharge model uses Peukert's Law
Smoke crash bug (caused by invalid pylon definitions)
Oil pressure needle added back into model
Click spot for show/hide stick restored
Click spot for landing gear lever
Mirror image orientation
TARSYN fast erect
Oil pressure now reacts to negative g
Backup ADI roll index added
Fuel transfer logic fixed
Compass light added
Limit speeds now relative to IAS
g meter reset rate changed
ITT needle OFF position fixed
IAS instrument re-written
Nav stations updated/tweaked
Various texture and model updates
Public ETA of 1.2.15 = Friday
-
Nuevos objetos 3D que he encontrado en la 1.2.15
Piloto ruso de caza de los 60s (el que viene en el Mig-15Bis)
(https://fbcdn-sphotos-f-a.akamaihd.net/hphotos-ak-xpa1/t31.0-8/10855146_910767275611828_3817297852426198749_o.jpg)
Piloto americano de caza de los 60s (el que viene en el F-86F)
(https://fbcdn-sphotos-c-a.akamaihd.net/hphotos-ak-xpf1/t31.0-8/10984514_910767298945159_4502876828719820745_o.jpg)
Piloto aleman de caza de la WW2 (viene en el Fw-190D-9 y Bf-109K-4)
(https://fbcdn-sphotos-e-a.akamaihd.net/hphotos-ak-xpf1/t31.0-8/10911365_910767295611826_6736081995192573498_o.jpg)
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DCS: W 1.2.5 versión estable disponible (1.6 Gb por aqui)
-
no me deja actualizar porque la capacidad del server está superada... será que están subiendo lo de nevada y tal :despollao:
-
Si fuese nevada ponle tu que la desgarga pesaria como 5-6Gb como poco
-
que razón tienen cuando dicen aquello de que el sarcasmo y la ironía no se transmiten bien en internet XD
-
que razón tienen cuando dicen aquello de que el sarcasmo y la ironía no se transmiten bien en internet XD
XD XD
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DCS: World Newsletter Febrero 2015:
- Salida del Belsimtek Mig-15Bis.
- DCS: W 2 Ejecutable unificado disponible en Alfa al publico proximamente.
- Toques finales a Nevada NTTR. Alfa release publico proximamente. Sigue en desarrollo los DLCs de campañas para este teatro.
- ED se enfoca en el L-39 como proximo a ser release, el multicabina estará disponible despues de su salida.
- P-47 continua a buen ritmo, como el Bf-109K pasa a release en esta versión, el equipo pasará a completar el P-47
- Primeras imagenes de la cabina del Spitfire IX
- El radar aire-tierra del F/A-18C ya funciona, se procederá a añadir submodos, se añaden nuevas images de la cabina 6DOF.
- Mientras, ED "intenta" arreglar el desaguisado de VEAO con su Bae Hawk (a ver cuanto tardan).
http://forums.eagle.ru/showpost.php?p=2272542&postcount=1
(http://www.digitalcombatsimulator.com/images/newsletter/20150227/Cover720.jpg)
DCS World 1.2.15 and MiG-15bis!
Both DCS World 1.2.15 and DCS: MiG-15bis are now available.
You can download DCS World 1.2.15 using the automatic updater or download the installer files here (http://www.digitalcombatsimulator.com/en/downloads/world/dcs_world/).
DCS: MiG-15bis can be purchased from DCS E-shop (http://www.digitalcombatsimulator.com/en/shop/).
DCS: MiG-15bis product page. (http://www.digitalcombatsimulator.com/en/products/mig15bis/)
We also have a series of videos to help you get started with the MiG-15bis here:
https://www.youtube.com/playlist?list=PLghf-HEzcSh3gZOab4nLZpw-f-OTGOknR (https://www.youtube.com/playlist?list=PLghf-HEzcSh3gZOab4nLZpw-f-OTGOknR)
(http://www.digitalcombatsimulator.com/images/newsletter/20150227/DCS2.jpg)
DCS World 2
We are nearing a point where DCS World 2 will be available for a public, alpha release. The primary work remains with sorting out some issues with the unified .exe (no longer will the front end and simulation end operate as two separate exe). We have also been using this time to give mission builders better control of AI weapon jettison, afterburner use, and restrictions of when they can attack air and ground targets. Now that the 1.2.15 update is released, the team will be focused on final testing and preparing DCS World 2 (and the NTTR map) for its debut.
(http://www.digitalcombatsimulator.com/images/newsletter/20150227/NTTR1.jpg)
DCS: Nevada Test and Training Map
The actual art construction (elevation mesh and textures) of this map is more-or-less done with the remaining work being performance optimization and getting the AI units to operate within the map correctly (such as airfield taxi operations). As with DCS World 2, once 1.2.15 is released, this map will be the focus of testing to get it ready for its alpha, public release.
In parallel with the new map, Red Flag campaigns for the F-15C and A-10C are in active development.
(http://www.digitalcombatsimulator.com/images/newsletter/20150227/l-39c_1.jpg)
DCS: L-39 Albatros
The next aircraft to be released by Eagle Dynamics will be the L-39C and the L-39ZA. Both aircraft are in a later stage of development with most of the work now focused on the various cockpit systems and flight dynamics. This will be a fully-realized module with mouse-interactive cockpit and professional flight model. Although it will not be available at launch, two-players in the same aircraft is planned for the L-39. We see this as an important feature, not just for the L-39, but other current and future DCS modules.
(http://www.digitalcombatsimulator.com/images/newsletter/20150227/P47_1.jpg)
DCS: P-47D Thunderbolt
The next World War II aircraft for DCS World will be the Thunderbolt. As you can see by the images in this newsletter, the cockpit is quite far along and overall project status is moving along nicely. Once the Bf 109 K-4 is out of beta (good progress as you can see in the 1.2.15 preliminary change log), progress on this module will further accelerate.
(http://www.digitalcombatsimulator.com/images/newsletter/20150227/SpitIX-Cockpit.jpg)
DCS: Spitfire IX
Following the Thunderbolt, the next of our World War II aircraft will be the glorious Spitfire IX. While not as far along as the Thunderbolt, aspects of it are underway as evidenced by the early cockpit renders seen in this newsletter
(http://www.digitalcombatsimulator.com/images/newsletter/20150227/f18_002.jpg)
DCS: F/A-18C Hornet
No, it’s not a myth. Work on the Hornet continues with great progress on the air-to-surface radar. The real beam mapping mode is just about done, and once complete, the team will start work on the various sub-modes. This has been a critical new technology that had to be developed from scratch for this project.
Included in this newsletter is the current status of the 6 DOF cockpit. It is still very much a work-in-progress but project development is now accelerating.
(http://www.digitalcombatsimulator.com/images/newsletter/20150227/Hawk05.jpg)
Hawk for DCS World
We are working closely with VEAO Simulations on preparing the Hawk for sale on the DCS e-shop. There have been a few remaining bugs that need to be resolved, but once complete, the module will be available from the DCS e-shop. In the meantime, you can download the VEAO installer here (http://forums.eagle.ru/showpost.php?p=2272542&postcount=1).
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Bueno, ahora parece que sí empieza a ponerse interesante esto :pulgares:
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Autoupdater update (2.4.5.64)
Version 2.4.5:
- Fix for the "update breaks Mig-21bis" issue
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1.2.16 Disponible en OpenBeta (release del VEAO Hawk)
http://forums.eagle.ru/showpost.php?p=2345792&postcount=1
In the Open Beta today!
Changelog of 1.2.16
VEAO DCS: Hawk T.1 module beta release
DCS World
Fixed missing image Bf-109K4 in ME if module not installed.
Fixed error in radio speech scripts AI planes for some countries.
Su-24: Corrected 3D model and LOD’s
Su-24: fixed ground objects lighting
Execution of.exe files in mission is disabled
FAB-50 and FAB-100 bomb textures updated
Numerous scripting functions for Cargo Static Objects fixed (partially)
Fixed broken update for MiG-21Bis
DCS: Flaming Cliffs 3
Su-27: fixed ground objects lighting
Su-27: ‘Fortress Mozdok’ campaign: mission #9 (EN locale) fixed
DCS: F-86F Sabre
Corrected rate of fire for guns
Some joystick commands for Arcade mode fixed
DCS: MiG-15Bis
Added pilot’s 3D model
Updated 3D external model.
Updated 3D model of cockpit.
Added rack damage with high force (only for 600L fuel tanks).
AGK-47B cage handle now automatically return to off position, when released.
Corrected tooltips for AGK-47B cage handle.
Deleted unused option in “Special” tab.
Corrected input (deleted duplicated combos, command for landing gear lever neutral position added, etc.).
The adjustment of gunsight brightness is inverted.
DGMK-3 Desired heading and current heading are inverted.
Corrected autostart procedure.
Cockpit air valve now closing during repair.
Timer’s minute needle now moving counterclockwise.
FAB-50 and FAB-100: bomb parameters corrected
Gear damage and moment limit adjusted
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Nuevo update beta (1.2.16.37730)
http://forums.eagle.ru/showpost.php?p=2348976&postcount=2
Today we'll release new open-beta - 1.2.16.37730.701.
There are fixed crash with Tu-22M3 model.
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DCS: W 1.2.16 ya es release.
http://forums.eagle.ru/showpost.php?p=2351696&postcount=3
DCS 1.2.16.37730.701 is available in public.
Please use autoupdater.
-
Autoupdater update:
Version 2.4.6:
- HOTFIX for the 'UNIQUE constaint failed' error
-
ED busca personal para la realización de la versión localizada china de DCS: World
http://forums.eagle.ru/showthread.php?p=2357452#post2357452
Dear community,
Eagle Dynamics is expanding into the Chinese market and we looking for a voluntary Chinese localization team.
Team member requirements:
At least 18 years old
Excellent Chinese language skills
Excellent English language skills
Determined and motivated team-players
Possible aviation background (knowledge of Chinese aviation terms)
What we offer?
A moderate workload within an international team
Access to the close beta of our simulations
If you think you have what it takes, please contact us via e-mail: matthias@digitalcombatsimulator.com
Eagle Dynamics
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Mola, por fin sabré como se escribe Nevada en chino :borracho:
-
Vamos estos si que son usureros, oferta de trabajo a cambio de acceso a la beta :confused2: :confused2:
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No buscan trabajadores, sino voluntarios, lo pone bien claro:
looking for a voluntary Chinese localization team
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¿Algún voluntario para hacerme la plancha? Todos los jueves un par de horitas. Imprescindible tener dedicación y entusiasmo.
Como compensación tendrá el privilegio de planchar mis gallumbos. :twisted:
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¿Algún voluntario para hacerme la plancha? Todos los jueves un par de horitas. Imprescindible tener dedicación y entusiasmo.
Como compensación tendrá el privilegio de planchar mis gallumbos. :twisted:
XD XD :dios: :dios:
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ED actualiza su aplicación de I-Pad
http://forums.eagle.ru/showthread.php?t=141270
Dear Pilots,
We have updated the DCS World iPad App with the following changes:
1- Corrected DCS World website login
2- Corrected cockpit panorama payment issues
3- Corrected several smaller bugs
We are also working on an Android version.
Thanks,
Eagle Dynamics
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Rebajas de primavera en Steam
http://forums.eagle.ru/showthread.php?p=2360582#post2360582
DCS Spring Sale on Steam!
Dear Pilots,
For the next four days (26 to 30 March 2015), we are running a 70% sale off on most DCS products on Steam.
Enjoy,
The Eagle Dynamics Team
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Pequeño update del Oculus DK2 en DCS: W 2
http://forums.eagle.ru/showpost.php?p=2363667&postcount=3761
A little update: Full GUI support is now working for the DK2 in DCS World 2.
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Al final sale a la venta el oculus ese que el dcs2 nevada XD
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Vuelve la wiki de Eagle Dinamics
http://forums.eagle.ru/showthread.php?t=42300&page=7
Wohoo!
Our official Eagle Dynamics Wiki (http://en.wiki.eagle.ru) already restored.
The wiki works at same manner as Wikipedia - all users can edit existed pages, create new articles etc.
We'll provide technical support and moderation control.
Registration already opened! Sign in and contribute!
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Nueva 1.2.16 Update I en open beta
http://forums.eagle.ru/showpost.php?p=2366747&postcount=4
In the Open Beta today!
Changelog of 1.2.16.38601
DCS World
Multiplayer. Net traffic will be more scalable.
Update German and Spanish localization.
Oliver Perry bug with incorrect attack group is fixed.
Multiplayer. Payloads authorization check added.
Fixed crash with assigning embarking task via scripting engine.
Added guided bombs in trigger condition 'BOMB IN ZONE'.
Incockpit G-Effect is tweaked.
Piston engine detonation physics introduced.
Increased the life value for a concrete hardened objects (ammo depot, command center, aircraft shelter).
Added individual warheads for cluster's submunition: PTAB-2.5 (slightly increased); PTAB-10,5 (slightly increased); PTAB-1M (slightly increased); Mk118 (decreased); Bl-775 HEAT (slightly decreased).
Increased mightiness of MLRS Grad and Uragan rockets.
Corrected S-25 and S-25L warheads.
Tuned to slight penetration capabilities the S-25 rocket and S-25L missile warhead.
Tuned BetAB-500, BetAB-500ShP, KAB-500Kr, GBU-27/28/31v3 penetrators.
Decreased HE capability of S-13 rockets.
Basic penetration warhead is tweaked.
KAB-1500L(Kr). Replace simple warhead to penetrator.
AIM-120B/C. Adjusted weapon system DLZ calculation at low altitudes. AI's will not launch AIM-120 outside DLZ.
R-27ER/ET. Decreased a weapon system calculated launch range in upper hemisphere.
AIM-9M. Increased max structural limit G from 35 to 40.
Su-17, Su-25, MiG-27. Added antiship task.
DCS CA
Ground Units cockpit. Overlapping information strings fixed.
The formations in the command bar will work.
DCS Flaming Cliffs 3
Su-27. Gear and speed brake drag is tweaked.
Su-27. The nozzle automatics is corrected.
Su-27. Dependence of engine RPM by environmental parameters is corrected.
DCS P-51D
Quick Start. Updated P-51D Intercept mission.
Quick Start. Restored mission dogfight P-51D vs P-51D.
Fixed crash during descent when supercharger switches from HIGH to LOW.
DCS Bf 109 K-4
Fixed duplicate key bindings of Game mode.
Aerodynamics tweaks.
Added English Bf 109 campaign by SiThSpAwN.
Input. Night Vision Goggles was removed.
QuickStart. Dogfight mission. Corrected trigger text.
QuickStart. Intercept mission corrected. Transports now fly more like WWII bombers, they do not evade, or fire defensive flares, etc.
Wings will be more steady with overloads. Will not destructed by one critical overload.
DCS Fw 190 D-9
Too high power with MW50 fixed.
Battery will charge with generator.
Enable ram air.
DCS Black Shark 2
Update German training descriptions.
Added special option - pedals trim flag.
DCS MiG-15bis
Oil pressure corrected.
DCS UH-1H
Bug, after cargo has been unhooked, helicopter behavior like as cargo still connected and rope is tense, is fixed.
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Rebajas de primavera
http://forums.eagle.ru/showthread.php?p=2370952#post2370952
(https://scontent.xx.fbcdn.net/hphotos-xaf1/v/t1.0-9/1960077_932764520078770_8993608380060669434_n.jpg?oh=96f61fc26c9af5e0d38fc8f30ffb6d6f&oe=55A11956)
Spring is here and it’s time to reward yourself with some new DCS modules at great savings! Take advantage of this sale that runs from Thursday April 9th at 12:00 Moscow time to Monday April 13th at 12:00 Moscow time.
http://www.digitalcombatsimulator.com/en/shop/
DCS: Flaming Cliffs 3: $39.99 to $11.99 (70% off)
DCS: A-10C Warthog: $39.99 to $11.99 (70% off)
DCS: Black Shark 2: $39.99 to $11.99 (70% off)
DCS: P-51D Mustang: $29.99 to $8.99 (70% off)
DCS: Fw 190 D-9 Dora: $49.99 to $14.99 (70% off)
DCS: Bf 109 K-4 Kurfürst: $49.99 to $14.99 (70% off)
DCS: Combined Arms: $19.99 to $5.99 (70% off)
F-15C for DCS World: $9.99 to $2.99 (70% off)
Su-27 for DCS World: $9.99 to $2.99 (70% off)
Su-27 The Ultimate Argument Campaign: $9.99 to $2.99 (70% off)
A-10A for DCS World: $9.99 to $2.99 (70% off)
Su-25 for DCS World: $9.99 to $2.99 (70% off)
DCS: MiG-15bis: $49.99 to $29.99 (40% off)
DCS: F-86F Sabre: $49.99 to $14.99 (70% off)
DCS: UH-1H Huey: $49.99 to $14.99 (70% off)
DCS: Mi-8MTV2 Magnificent Eight: 49.99 to $14.99 (70% off)
DCS: C-101 Aviojet: $59.99 to $17.99 (70% off)
DCS: MiG-21bis: $49.99 to $24.99 (50% off)
Hawk T.1A for DCS World: $39.99 to $19.99 (50% off)
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Pues el culopo va a caer :)
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Buscar: "Hornet" - Se encontraron 0 coincidencias - Cerrar :cafe:
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Pues el culopo va a caer :)
Justo es el addon más caro, sin ofertas de por medio :shock:
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$18 por el C101 me parece bien, pero aún estoy aprendiendo a hacer ALGO con el MiG-21. :cunao:
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Otro update hoy a la open beta:
April 09 update open-beta 1.2.16.38741.722
Piston engine detonation physics introduced. Smoke (visual effect) and Increased deterioration are added.
Crash on embarking troops reaching helicopter is fixed.
All AA missiles. Added a prolongation target's trajectory when lock is broken. AA missile will not zeroizes assigned overload and go to straight flight, instead missile will fly to calculated intercept point.
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Justo es el addon más caro, sin ofertas de por medio :shock:
Tundris me ha costado 17$!
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Que estrañay agaradable sensación el volver a "sentarme " en el culopo! oiga todo de memoria! XD
Ya en serio, tiene cosas que pulir pero han realizado un trabajo muy bueno (sobre todo tienen que pulir el FM...
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$18 por el C101 me parece bien, pero aún estoy aprendiendo a hacer ALGO con el MiG-21. :cunao:
¿Todavía?
Acabo de decidir no comprarlo :cunao:
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Tundris me ha costado 17$!
Ya, por eso he dicho "sin ofertas de por medio". Que me llama la atención que todos los addons valgan 50$, y el español, 60$. Addons que son iconos de la aviación y de un guerra, como el Mig-15 y el Sabre, un referente de los helis como el Huey, y quizá el menos conocido el Mi-8.
Y terminamos con el Mig-21, el caza a reacción más fabricado del mundo.
Fuera de los simmers españoles, a quién le va a llamar la atención el culopollo? Y aún así, es el más caro.
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Ten en cuenta que el C-101 estamos hablando de dos aparatos con sus AFM y sistemas correspondientes (cuando los vayan terminando, claro) que se venden en un paquete .
Por lo que me ha comentado gente de AvioDev, se está vendiendo bien a muy bien.
En los foros de ED y en otros internacionales (SimHQ, AvSim y otros) le dan mucha mejor calidad que el Hawk T.1, ademas de los comentarios en los escuadrones hispanos. Y por supuesto, el C-101 no solo está activo en españa. Chile, honduras y jordania lo tienen en activo, por lo que tambien tira por ahi. A la espera del L-39 de ED a ver que pasa.
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La verdad que a nivel sistemas esta muy logrado, solo he notado un par de fallos notables y el resto son mínimos.. Espero que con el AFM se quede en un 8.5-9de nota para mi, ahora mismo estará rondado el 8.. :)
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Si ves que algo no va bien o que se puede mejorar, contacta con Juan Oscar en el foro de ED o en el E69, seguro que estará interesado en tu experiencia y consejos al respecto.
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Si ves que algo no va bien o que se puede mejorar, contacta con Juan Oscar en el foro de ED o en el E69, seguro que estará interesado en tu experiencia y consejos al respecto.
:pulgares:
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:pulgares:
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DCS: World 1.2.16.38741.722 disponible en la versión release.
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Eagle Dynamics ha cambiado su pagina web:
http://www.digitalcombatsimulator.com/en/
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Buen lavado de cara!
Espero que se sintoma del release del dcs world 2 y nevada..
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Parte de la entrevista de PCPilot a Wags, se habla de las mejoras en la IA y el editor:
"PC Pilot: You mentioned earlier concerned, you were doing a lot more work on the AI. As far as this element is concerned, what are the main differences we will notice between DCS World 1 and 2?"
"Matt Wagner: The key factor is the ‘Mission Editor’. We’re giving mission designers much more power over how the AI is going to react. So for example, in the current version, the AI is really bad at using the afterburner – it uses it too liberally. You often find that you’re trying to complete mission and all of a sudden your AI announces ‘bingo’ fuel (almost empty). The new version allows the player to stipulate afterburner usage per waypoint. We also had issues if say an A-10 Warthog was on a mission and it came across an enemy aircraft, such as a MiG-29. In the old version, it would try and dogfight with the other aircraft. We now have the ability to tell the AI that if it sees an enemy aircraft, to ignore it and continue with the mission. Another big issue is if you get fired upon by SAM (Surface-to-Air-Missile), a lot of aircraft would simply dump their stores and therefore not be able to continue with the briefed mission. We now have the option to say that even if you get fired upon, keep the ordnance, try to defeat the shot, but continue with the mission. This means that the missions are a lot more playable and realistic."
"PC Pilot: Can you describe how detailed the activity on the ground is, as opposed to what’s happening in the air in terms of the AI and the ongoing war in DCS World?"
"Matt Wagner: Well, a lot of that depends on the skill of the mission designer. Our Mission Editor is one of the most powerful ever created for a flight simulator. It gives the mission designer the ability to create incredibly detailed and realistic missions, which, I should add is simply not possible in a dynamically AI-generated system. In fact we’re working with some actual pilots who took part in ‘Red Flag’ (an advanced aerial combat training exercise hosted at Nellis Air Force Base, Nevada) and we’re duplicating a lot of the missions that they actually flew. Again, there’s no way of duplicating those missions, in terms of where the ‘blue’ and ‘red’ air assets carry out their missions, in an AI-generated mission system. Reproducing a specific sequence of events is only possible with a good mission designer."
DCS World 2 and the Nevada/NTTR are the most anticipated release(s) of 2015. The future of flight simulation is in good hands with ED and Matt Wagner. Having participated in the RED FLAG exercise myself, I can't wait to see what the ED team has in store for us in the virtual DCS RED FLAG skies!
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DCS Newletter de Abril, monton de novedades, DCS: W 2.0, L-39 con multicrew, Nevada, Hormuz, Combined Arms 1.5, WW2 y el F/A-18 y el radar aire-tierra. la pena, que parece que no van a ser regulares los proximos newsletters, sino hasta que haya noticias :|
(https://scontent.xx.fbcdn.net/hphotos-xpa1/v/t1.0-9/11180606_944864298868792_2576541115947307031_n.jpg?oh=675e386277eff5edde18602ca9cc101e&oe=55D44027)
DCS World Website Update
The new and improved DCS World website is now live. The website has been reformatted to make it more organized, look better, and more mobile device friendly. Please visit the revamped new site at:
www.DigitalCombatSimulator.com
DCS World 2
Each day we are making more progress in moving DCS World 2. Since the previous newsletter, the team has made great progress on AI landing logic, an all-new multiplayer interface that includes such features as Favorites and Filters, new smoke effects, improvements to the lighting and shadows, replaced the general ground texture with a higher resolution one, increased new terrain graphics performance, the ability to load and work with different maps in the Mission Editor, improvements to the Graphical User Interface (GUI), dedicated server, and a new protection system.
We often read questions regarding how the current Black Sea map will look in DCS World 2. Rather than try to describe this in words, we have included a non-edited gameplay video of the freely available Su-25T Instant Action mission “SAM Killer”. We hope this will paint a clear picture.
Video: https://youtu.be/xaKkwChLE5c
We are burning the midnight oil and we will release an alpha of Nevada Test and Training Range map once we feel it is ready. Before we can do so though, there are still several items that need to be addressed. These will also include: completing the new multiplayer interface, performance optimization, various unified .exe issues, remaining crashes, and some night lighting issues.
DCS: L-39 Albatros
The next aircraft module to be released by Eagle Dynamics will be the L-39 Albatros. The front and back cockpit are nearing completion as you can see in the included video. This video also gives you another look at the Black Sea map in DCS World 2.
Video: https://youtu.be/Xo6chhW9pPk
Primary aspects to still complete are an all-new external model and the completion of the cockpit systems and flight dynamics.
The biggest innovation for this aircraft, and a big part of our reason choosing it, was the inclusion of multiple network players in the same aircraft. This technology has been a big focus of the team as of late. This has also been a big reason for our re-design of the multiplayer interface. It is to be determined if this features will be part of the initial beta release.
DCS World 2: Nevada Test and Training Range (NTTR) Map
(https://scontent.xx.fbcdn.net/hphotos-xfp1/v/t1.0-9/20894_944862505535638_1584792944394459404_n.jpg?oh=3b7ef3c0fc7ef04a05c419057da72fa1&oe=55CA76E0)
We are further improving the Nevada map and moving it closer to Alfa. Items being worked on include adding the various TACAN and VORTAC stations, improving the mountain textures, improving ground object shadowing, and adding collision models to most ground objects.
Included is a video demonstrating the urban density possible with DCS World 2 and the tremendous sense of speed it provides when flying at low altitude. No, no time acceleration is used.
Video: https://youtu.be/LMOzd89daiU
DCS: Strait of Hormuz Map
(https://scontent.xx.fbcdn.net/hphotos-xap1/v/t1.0-9/11203007_944863892202166_6211969023499711684_n.jpg?oh=f4d37a36a4d4b974ae0f335af89976a5&oe=55CC1D49)
When not working on the Nevada map, our map team is making steady progress on the Strait of Hormuz Map. Most of the airfields are now placed and a great deal of work is being done on manually improving the elevation mesh and textures. However, this map still has a long way to go with items such as airfield taxi routing, water textures, airbase lighting, ground object placement, navigation aids, and ATC still needed to be addressed.
DCS: Combined Arms 1.5
(https://scontent.xx.fbcdn.net/hphotos-xtf1/v/l/t1.0-9/11124708_944862125535676_1514700114859508855_n.jpg?oh=240bbe426ce3cc3897d19c03bc2660bf&oe=55DE268A)
A lot of new work is going into Combined Arms in regards to improved user control (particularly from the external unit movement control), intercom messages, and improved AI. While a bit too early to show off these new features in this newsletter, we hope to be showing these advancements off soon.
DCS: P-47D and DCS: Spitfire
(https://fbcdn-sphotos-g-a.akamaihd.net/hphotos-ak-xaf1/v/t1.0-9/10985963_944863302202225_6361396854196335922_n.jpg?oh=cad0b94b1bfc93ce73fb4fb547084099&oe=55982812&__gda__=1436019875_b5a3d7cdc0ee46269b75abf980ce2af2)
Work continues on the object models, cockpit systems and flight models, but there is nothing new to show this month.
DCS: F/A-18C Hornet
(https://fbcdn-sphotos-h-a.akamaihd.net/hphotos-ak-xpf1/v/t1.0-9/11011914_944861592202396_5917782994185127096_n.jpg?oh=98a1a97f7f7cbbd8a46be0688e70a59f&oe=55DBFF60&__gda__=1439021834_6df9b87f11e0d6a2a89ea91ba0989a56)
Work is mostly focused on the air-to-ground radar that is making good progress; the team is now starting to create the various sub-modes such as the expanded modes. We have included a couple of images that show samples of the new air-to-ground radar technology that is based on radar reflectivity logic.
(https://scontent.xx.fbcdn.net/hphotos-xpa1/v/t1.0-9/11204438_944862898868932_6924794552352459605_n.jpg?oh=a2bb59b84d14cb6a9378079fdc1767c4&oe=55CF4266)
Future Newsletters
When there is sufficient new news to justify a newsletter, they will be provided. However, there is no set schedule.
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Nueva versión 1.2.16 Update 2 Open Beta disponible:
http://forums.eagle.ru/showpost.php?p=2386055&postcount=7
Open Beta update to ver. 1.2.16.39472
DCS 1.2.16 Update 2 - Changelog
DCS World
Briefing pictures added to some German missions.
Wingman incorrectly performs radio command ‘Go to Route’ - fixed.
Added missing pictures for S-125 SNR and P-19 radar in Encyclopedia for RU localization.
Helicopter AI shooting on ground targets - fixed
Added Su-25T missions for FR localization.
FPS loss when cluster bombs use - fixed.
Some documentation updated - corrected ReadME files, deleted outdated changelogs.
DCS Fw 190 D-9
Updated RU Flight Manual.
DCS MiG-15bis
Black line coming out of mig-15 cockpit in f2 view removed.
Corrected fuel transfer speed from external tanks.
Single missions added
DCS: Mi-8MTV2
Removed the light spots on ground when taxi/landing lights disabled.
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Nueva versión 1.2.16.39472 disponible:
http://forums.eagle.ru/showpost.php?p=2386055&postcount=7
May 19, 2015
Public release update to ver. 1.2.16.39472
DCS 1.2.16 Update 2 - Changelog
DCS World
Briefing pictures added to some German missions.
Wingman incorrectly performs radio command ‘Go to Route’ - fixed.
Added missing pictures for S-125 SNR and P-19 radar in Encyclopedia for RU localization.
Helicopter AI shooting on ground targets - fixed
Added Su-25T missions for FR localization.
FPS loss when cluster bombs use - fixed.
Some documentation updated - corrected ReadME files, deleted outdated changelogs.
DCS Fw 190 D-9
Updated RU Flight Manual.
Propeller's blade twist tuned.
DCS MiG-15bis
Black line coming out of mig-15 cockpit in f2 view removed.
Corrected fuel transfer speed from external tanks.
Single missions added
DCS: Mi-8MTV2
Removed the light spots on ground when taxi/landing lights disabled.
Airstart initial trimmer position tuned.
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Del Facebook de Eagle Dynamics, por lo que se ve, ahora se pueden colocar ruedas y banderas para señalizar zonas de aterrizaje, las banderas se mueven y ondean en la dirección del viento.
https://www.facebook.com/eagle.dynamics
The mark flags and tyres. Could be use for landing site markings.
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Yes. Flags work as weathercock and fluttering.
(https://scontent.xx.fbcdn.net/hphotos-xta1/t31.0-8/1534903_10155665795205341_2406355498200307112_o.jpg)
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Rebajas de verano en DCS: World
http://forums.eagle.ru/showthread.php?t=143705
DCS World Summer Sale!
Summer is upon us and it’s time beat the heat with some new DCS modules! From Friday May 29th (00:30 Moscow time) to Monday June 8th (08:00 Moscow time), we will be offering 60% off on most DCS World modules.
http://www.digitalcombatsimulator.com/en/shop/
DCS: Flaming Cliffs 3: $39.99 to $15.99 (60% off)
DCS: A-10C Warthog: $39.99 to $15.99 (60% off)
DCS: Black Shark 2: $39.99 to $15.99 (60% off)
DCS: P-51D Mustang: $29.99 to $11.99 (60% off)
DCS: Fw 190 D-9 Dora: $49.99 to $19.99 (60% off)
DCS: Bf 109 K-4 Kurfürst: $49.99 to $19.99 (60% off)
DCS: Combined Arms: $19.99 to $7.99 (60% off)
F-15C for DCS World: $9.99 to $3.99 (60% off)
Su-27 for DCS World: $9.99 to $3.99 (60% off)
Su-27 The Ultimate Argument Campaign: $9.99 to $3.99 (60% off)
A-10A for DCS World: $9.99 to $3.99 (60% off)
Su-25 for DCS World: $9.99 to $3.99 (60% off)
DCS: MiG-15bis: $49.99 to $19.99 (60% off)
DCS: F-86F Sabre: $49.99 to $19.99 (60% off)
DCS: UH-1H Huey: $49.99 to $19.99 (60% off)
DCS: Mi-8MTV2 Magnificent Eight: 49.99 to $19.99 (60% off)
DCS: C-101 Aviojet: $59.99 to $23.99 (60% off)
Hawk T.1A for DCS World: $39.99 to $15.99 (60% off)
DCS: MiG-21bis: $49.99 to $24.99 (50% off)
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Newsletter de junio, la mala noticia es que DCS: World 2 se vuelve a retrasar. La buena, los progresos en NTTR, Spitfire mk IX, el Mig-29 y el PFM para el Su-33 para FC-3, el L-39 Albatros y el F/A-18C.
(http://www.digitalcombatsimulator.com/images/newsletter/20150617/Cover720.jpg)
DCS World 2 Status
Despite our best efforts over the past six months, DCS World 2 has not yet achieved the quality level and features that we require for an open alpha release. Rather than release an alpha version that is potentially a disappointment for many users, we feel it best to keep it in the oven a bit longer to bake it more thoroughly. We fully realize that this is disappointing for some, but I can assure you that it pales in in comparison to our own. No one wishes to release our new baby out into the world more than us.
Some of the biggest remaining items that we need to address before an open alpha include:
New multiplayer GUI system that allows multiple players in the same aircraft and multiple player aircraft in the same flight. This is critical for multi-seat aircraft like the L-39, UH-1H, Hawk, etc.
Completing the move to use of a single executable. This will allow us to do long-desired features such as a satellite view in the Mission Editor, 3D objects in the Encyclopedia and Mission Editor, faster mission loading times, and a more stable product.
With the move to DX11, we are continuing to find ways to increase performance. This is even more important with the coming wave of VR gear that demands extremely high framerates.
We wish to improve several more of the effects before the open alpha. Although we have new smoke, contrails, lighting, shadow, and missile trail effects, there are more we wish to improve like better explosions and over-wing vapor.
Lastly, there are a few remaining crash bugs we need to resolve.
So, although we have been making tremendous progress in developing DCS World 2, there are a few more items that still need to be addressed in order to meet our quality standards. We can only ask for patience because we believe that it will all be worth the wait and DCS World 2 will usher in a new chapter in the world of Digital Combat Simulator.
DCS: Nevada Test and Training Range (NTTR) Status
(http://www.digitalcombatsimulator.com/images/newsletter/20150617/NTTR2.jpg)
While much of the team has been hard at work on getting DCS World 2 ready, our map team and engineers have been busy improving the NTTR map and fixing bugs. While we have made the significant step of moving the map into full testing, there are several important areas that need to be addressed before we can release it as an open alpha to everyone. Some of these items include:
Functional Air Traffic Control
Ground unit road movement
Performance improvements
Static object issues
TACAN and ILS
A couple of crash situations
When the map is available as an open Alpha, our plan is to still make this map available for free to those that purchased A-10C Warthog while it was in beta (prior to 21 February 2011). It will also be available for purchase from our e-shop for $39.99 USD.
DCS WWII
(http://www.digitalcombatsimulator.com/images/newsletter/20150617/SpitIX.jpg)
The Spitfire has begun internal testing within DCS World. The Spitfire has progressed past the P-47 due to the level of info in ED's hands for the Spitfire while research continues on the P-47. The model has been added to DCS World internally and testing of the Merlin 66's performance has started; next will be the prop performance. The Spitfire version will be an early production Mark IXc LF with clipped wings. As a possible bonus, it's planned (but subject to change) to have the option to select the long wing version; however, you will lose the benefit of the clipped version and its roll rate.
MiG-29 for Flaming Cliffs 3
(http://www.digitalcombatsimulator.com/images/newsletter/20150617/MiG-29-12-06-2015-4.jpg)
To round out the collection of updated aircraft for Flaming Cliffs 3, the team is working on updating the MiG-29. This will include both a new, high-resolution 6 DOF cockpit and a new external model. After the F-15C, Su-27 and Su-33 Professional Flight Models (PFM) are complete, we also plan a PFM for the MiG-29.
The MiG-29 will have the same level of cockpit systems fidelity as the other Flaming Cliffs aircraft.
This will be a free update for Flaming Cliffs 3 owners.
(http://www.digitalcombatsimulator.com/images/newsletter/20150617/MiG-29-Cockpit.jpg)
DCS: L-39 Albatros
(http://www.digitalcombatsimulator.com/images/newsletter/20150617/L-39C_01.jpg)
The L-39C Albatros is making good progress with new cockpit systems being integrated on almost a daily basis. The new L-39C external model is also nearing completion (the L-39ZA is further behind) as well as the Professional Flight Model (PFM).
(http://www.digitalcombatsimulator.com/images/newsletter/20150617/L-39C_betails.jpg)
DCS: F/A-18C Hornet
Work continues on the building the Hornet cockpit and air-to-surface radar technology. Most of the recent cockpit work has involved texturing and animation of cockpit elements.
(http://www.digitalcombatsimulator.com/images/newsletter/20150617/F-18-cockpit.jpg)
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No me lo creo que se vuelva a retrasar.. XD XD
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Vaya panda. Ni me voy a dignar a decir lo que opino para que nadie se moleste. Lo que tengo claro es que mío no van a ver un puto euro hasta que no tenga el NTTR que me deben desde hace ya ni me acuerdo (y luego ya veremos)
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Varias imagenes sacadas del livestream:
(http://i.imgur.com/2gNlzIu.jpg)
(http://forums.mudspike.com/uploads/default/original/1X/b6bd3fbf6d7a053315cf0f6c7056909c9e9cf347.JPG)
(http://forums.mudspike.com/uploads/default/original/1X/7447158217d93cca1bce7ae5ac14faf361bfe9c6.JPG)
(http://forums.mudspike.com/uploads/default/original/1X/589570ff80c7971645595f2822b251a5694ad63f.JPG)
(http://forums.mudspike.com/uploads/default/original/1X/8be990c85826bdf1144e6d6a626c18065a21545b.JPG)
(http://forums.mudspike.com/uploads/default/original/1X/21381fee7f7355efe773e2c8cc7b9baa3c339e7c.JPG)
(http://forums.mudspike.com/uploads/default/optimized/1X/208586af4d16428406a9f2728266651774b343ac.JPG)
(http://forums.mudspike.com/uploads/default/optimized/1X/9d3080c48aea9eb909fa1c465e713da3d9cea357.JPG)
(http://forums.mudspike.com/uploads/default/optimized/1X/6fd2741e4a7efd210c1462e0e7412898fa926e49.JPG)
(http://forums.mudspike.com/uploads/default/original/1X/c9ec0911ed4fb61fee21f03487f5a210307264d4.JPG)
Nuevas comandos del editor:
(http://forums.mudspike.com/uploads/default/original/1X/aba42decda1b99398df0fc5ef348f5f357f6ecfe.jpg)
(http://forums.mudspike.com/uploads/default/original/1X/62be0a3ea27bd27e17db5a34cae4cec617f510f8.jpg)
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Video no oficial del Stream (posiblemente sea desautorizado)
Editado: el video ha sido suprimido por infracción de copyright y con razon.....
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Vale, parece que vuelven los "updates semanales", pero esta vez en versión de Streaming, este se subirá a Youtube.
http://forums.eagle.ru/showthread.php?p=2419909#post2419909
Weekly DCS World Stream
Dear all,
After the success of the Twitch Stream yesterday, we are going to attempt to do a weekly Twitch stream (when the software is cooperating and I am not traveling). Currently, I am thinking that it will be on Sundays at 1800 UTC time. With the kinks worked out, the streams will be archived for later viewing and users are free to re-broadcast.
It’s my hope that the first weekly stream will be this Sunday, 28 June.
I will also be doing an open Q&A on the channel chat the half hour prior to the stream starting.
More details to follow…
Thanks,
Matt
Tambien va ha haber una ronda de preguntas y respuestas media hora antes del comienzo del Stream.
Se pueden poner las preguntas aqui:
http://forums.eagle.ru/showthread.php?t=144519
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MudSpike publica un informe de la campaña "El enemigo interior", esta campaña de BalticDragon, ha sido volada en DCS: W 2.0
http://www.mudspike.com/dcs-world2-the-enemy-within/
(http://www.mudspike.com/wp-content/uploads/2015/06/EW-001.jpg)
(http://www.mudspike.com/wp-content/uploads/2015/06/EW-002.jpg)
(http://www.mudspike.com/wp-content/uploads/2015/06/EW-007.jpg)
(http://www.mudspike.com/wp-content/uploads/2015/06/EW-025.jpg)
(http://www.mudspike.com/wp-content/uploads/2015/06/EW-070.jpg)
(http://www.mudspike.com/wp-content/uploads/2015/06/EW-080.jpg)
(http://www.mudspike.com/wp-content/uploads/2015/06/EW-085.jpg)
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Maintenant que la P-51 sort officiellement, sera til aussi dispo sur Steam avec linterface DCS World ?
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???
Siguiente Stream de Wags en DCS: W 2.0 el Domingo 28 de Junio a las 18 horas UTC
http://forums.eagle.ru/showpost.php?p=2423053&postcount=2
The next stream will be a on Sunday, June 28th at 1800 UTC. Although there will probably be some new elements, this stream will for the most part duplicate the previous test stream now that we worked out some kinks. This time should also work better for most viewers.
http://www.twitch.tv/wagmatt
This stream will also be archived for later viewing for those that cannot make it.
Thanks,
Matt
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Acaba de empezar el Stream
http://www.twitch.tv/wagmatt
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Primeras transcirpciones. No oficial, esperando que pongan las primeras transcripciones oficiales on el foro y suban el Strem oficialmente:
Q&A section was recorded by ED I think, but here's a brief summary of what I remember (all paraphrased, accuracy mistakes are all mine):
Note to self: send @wagmatt an iTunes voucher, as he and his music library have been stuck in a well for over 20 years now.
Q. Will NTTR trees have collisions?
A. Yes, with a trunk polygon. Forests (rather than urban trees that are more individually placed I guess) might be done after launch though.
Q. Size on disk of NTTR map?
A. About 46GB (forty six), so with DCS 1.0 full at about 27GB, buy stock in SSD makers.
Q. Will the existing free map have collisions on trees?
A. Unlikely, no. That map may be redone and released in the future though.
Q. Is the 'smart scaling' a LOD system of seeing aircraft closer (as an option)?
A. Not really, it's more an icon that scales.
Q. Any sound improvements in 2.0?
A. Yes, a new API is being worked on, including position info for 3rd party and mod makers so that it is easy to use.
Q. Improvements to Comms?
A. Improved missions and comms, in that you don't have to be the flight lead, which will help things like datalink etc.
Q: Will the ATC system be revamped?
A: Yes, Wags worked with both an F-18 and F-15 pilot to create a more realistic ATC system that is being implemented now.
Hey Fearless -
1st question -
Q: Will the ATC system be revamped?
A: Yes, Wags worked with both an F-18 and F-15 pilot to create a more realistic ATC system that is being implemented now.
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Wags ha dejado guardado el Stream del dia 28 en DCS: W 2 / NTTR para los que lo quieran ver:
http://www.twitch.tv/wagmatt/b/673478911
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Lo que se puede ir comentando y sorpresitas que han pasado "desaparercibidas" en el Stream.
1º El boton del module manager y las opciones ha sido movido a la parte superior y se ha reordenado el menu de la derecha
(https://scontent.xx.fbcdn.net/hphotos-xpt1/t31.0-8/11696295_974602939228261_4853052075079097362_o.jpg)
2º Wags tiene instalados en el nuevo module manages un F-5E y un F-15C hecho por Belsimtek (y eso que tiene instalado FC-3).
(https://scontent.xx.fbcdn.net/hphotos-xpf1/t31.0-8/11699039_974598825895339_8785379573084917339_o.jpg)
3º Nuevas opciones
(https://scontent.xx.fbcdn.net/hphotos-xfa1/t31.0-8/241022_974602862561602_3089976101652471307_o.jpg)
4º Se ha añadido las ayudas de navegación al mapa del caucaso
(https://scontent.xx.fbcdn.net/hphotos-xfa1/t31.0-8/11412054_974601689228386_3465541718227207935_o.jpg)
5º Montones de nuevos paises y la primera aparición del estrecho de Hormuz en el selector de teatros del editor.
(https://scontent.xx.fbcdn.net/hphotos-xpf1/t31.0-8/10517275_974601645895057_6663964701035963725_o.jpg)
6º NTTR nevada ha sido extendido con respecto al primer Stream (le calculo 100-200 km o mas tanto hacia california como el gran cañon) y tambien por el norte y por el sur, pero no queda ahi la cosa. Wags habla que el mapa se va ha extender hasta la costa de california. Aun asi, habla abiertamente que NTTR pesará 46 Gbs... :shock:
(https://scontent.xx.fbcdn.net/hphotos-xat1/t31.0-8/11105244_974595595895662_8631423595963256120_o.jpg)
Mapa del Stream del dia 21, incluso las montañas del valle de la muerte (a la izquierda de las Vegas, han ganado en detalle).
(https://scontent.xx.fbcdn.net/hphotos-xfa1/t31.0-8/11411769_971104596244762_1719572782845923807_o.jpg)
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Wags habla tambien que despues de la salida de NTTR, el teatro seguirá teniendo actualizaciones, con mejoras de texturas, mallas de mayor resolición y nuevas bases aereas (como la Base aerea de Tonopa). Otro punto que tambien comenta en la parte sur del mapa, al sur oeste de nevada donde se encuentra el National Training Center (Fort Irwin) en el desierto de Mojave, al norte de San Bernardino y que es la principal base de entrenamiento de la Us Army (quien se acuerde de M1 Tank platton y el 11th Regimiento de Caballeria Acorazada, mas conocidos como la Blackhorse Cavalry / opposing force). Esta base se centrará en ser la zona de entrenamiento / misiones / campañas para Combined Arms. Otro lugar que se quiere detallar es el area de Sant George y su aeropuerto al norteste de las vegas. Minuto 11:14 en adelante del Stream.
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Video oficial del Q&A subido por Bunyap previo al Streaming del 28 de Junio en el que Wags responde varias preguntas de la comunidad sobre el desarrollo de DCS: World.
https://youtu.be/zuGf8ytY4h4
En MudSpike se ha transcrito enteramente el Q&A, interesantes detalles.
http://forums.mudspike.com/t/dcs-world-2-live-steam-part-deux-electric-boogaloo-june-28th/467
Editado: Wags subio el video en Youtube
https://youtu.be/yhwCmbUJ0zo
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Proximo Stream de Wags en DCS: World 2.0 el dia 4 de Junio a las 18:00 UTC, la ronda de preguntas y respuestas comenzará a las 17:30 UTC, esta ver, toca helicopteros.
http://forums.eagle.ru/showthread.php?t=144516
The next live Stream will be on Saturday, July 4th at 1800 UTC. The Q&A will start at 1730 UTC.
Helos, helos, helos!
http://www.twitch.tv/wagmatt
After the Stream concludes, I will post a copy to Youtube
Thanks
El video, será subido como de costumbre a Youtube.
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Streams del 4 de julio
Q&A
https://youtu.be/KFxhE56bCIo
Video de helicopteros sobre NTTR Las vegas
https://youtu.be/fB6zIyAGBVQ
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Entrevista de thedevildoggamer a Wags sobre DCS: W 2 (primeros 30-45 minutos)
http://www.twitch.tv/thedevildoggamer/v/7943279
En resumen:
- Alpha abierta traerá DCS: World 2.0 + NTTR (Pago / libre para los que compraron la Beta del A-10C) + Mapa del Caucaso + Su-25T + TF-51D (no partido para traer DCS World 2.0 antes)
- Servidor Dedicado despues de la Open Alpha (no hay fecha)
- Todos los aviones de DCS World 1.0 funcionarán en DCS World 2.0
- cada cliente de un aparato multicabina necesita una licencia para este aparato
- Bloqueo de visión e imparctos de armas vendrán despues (dependiendo del rendimiento)
- Las areas de bajo detalle de NTTR: No tienen objetos
- NTTR tendrá una puesta a punto (esperamos) despues de la salida de Estrecho de Hormuz
- Spitfire (modelo externo) ya vuela en DCS World 2.0
- El equipo esta trabajando en problemas del Multiplayer, arreglar errores y optimización - Si esto se arregla, nosotros podremos hacer un release el siguiente dia (Me imagino que se referirá la semana que viene).
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Las fotos que he sacado del Stream de Wags del 19 de Julio
(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xpa1/t31.0-8/11722175_985602811461607_1271496822164761508_o.jpg)
(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xfp1/t31.0-8/11696421_985602824794939_370805837067977213_o.jpg)
(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xtp1/t31.0-8/11754458_985602818128273_6178262428033881780_o.jpg)
(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xft1/t31.0-8/11731779_985602908128264_5533982532935973305_o.jpg)
(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xpt1/t31.0-8/11709963_985602914794930_5123970270731939336_o.jpg)
(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xfp1/t31.0-8/11713943_985602924794929_1941139136588764733_o.jpg)
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Su-25T
(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xap1/t31.0-8/11741105_985603331461555_6622248956154330038_o.jpg)
(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xtp1/t31.0-8/11707874_985603324794889_6200601465183946962_o.jpg)
(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xpf1/t31.0-8/11717385_985603338128221_555132910594420436_o.jpg)
(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xpf1/t31.0-8/11722276_985603364794885_1239396589729096578_o.jpg)
(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xaf1/t31.0-8/11722115_985603401461548_1553298678763701726_o.jpg)
(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xfp1/t31.0-8/1531550_985603398128215_2970168654048231161_o.jpg)
(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xfp1/t31.0-8/11053095_985603418128213_1817231721859356796_o.jpg)
(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xfp1/t31.0-8/11163909_985603454794876_8178920383853523185_o.jpg)
(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xft1/t31.0-8/11728780_985603468128208_820079221600373515_o.jpg)
(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xft1/t31.0-8/11731563_985603474794874_7669439908957859907_o.jpg)
(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xta1/t31.0-8/11117923_985603521461536_4475533270917905667_o.jpg)
(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xpf1/t31.0-8/11707983_985603544794867_648895526203520983_o.jpg)
(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xtf1/t31.0-8/11728764_985603534794868_833752374053024208_o.jpg)
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A-10C
(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xtp1/t31.0-8/11754305_985603744794847_5418553306146727340_o.jpg)
(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xtf1/t31.0-8/11412022_985603741461514_439033711561624656_o.jpg)
(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xfa1/t31.0-8/11741265_985603748128180_4573690459910418074_o.jpg)
(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xfp1/t31.0-8/11011828_985603778128177_3708854514808708227_o.jpg)
(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xpf1/t31.0-8/10272707_985603791461509_1780450551764676669_o.jpg)
(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xta1/t31.0-8/11110893_985603794794842_7268267689314848303_o.jpg)
(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xpt1/t31.0-8/11705448_985603814794840_5837051095685861249_o.jpg)
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Su-25A
(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xfp1/t31.0-8/1891526_985604018128153_8723645705503794648_o.jpg)
(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xtp1/t31.0-8/11224588_985604014794820_7965262854315272994_o.jpg)
(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xpt1/t31.0-8/11059871_985604021461486_4179468810441603373_o.jpg)
(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xpf1/t31.0-8/11696552_985604081461480_8851203256952946587_o.jpg)
(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xtf1/t31.0-8/11722218_985604078128147_8521488595900734695_o.jpg)
(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xfa1/t31.0-8/11239699_985604074794814_4140803673719054986_o.jpg)
(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xpt1/t31.0-8/11707843_985604131461475_8993939931777733357_o.jpg)
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Su-33 XD
(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xtp1/t31.0-8/11703269_985604674794754_313668272465209926_o.jpg)
(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xpf1/t31.0-8/11000073_985604688128086_3924462077514889177_o.jpg)
(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xpt1/t31.0-8/11754898_985604698128085_5861958291614375987_o.jpg)
(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xfp1/t31.0-8/10321195_985604788128076_6663651811694878205_o.jpg)
(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xtp1/t31.0-8/11722613_985604834794738_1848414817952564802_o.jpg)
(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xpf1/t31.0-8/11011828_985604828128072_6257126168246904540_o.jpg)
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Q&A de Wags sobre DCS: W 2.0:
https://youtu.be/kfVrWBsz2GQ
Resumen:
- El equipo ha hecho progresos en las ultimas semanas y es posible que este cerca el release de la Alpha de DCS: W 2.
- El modelo externo del Mk.IX Spitfire ha sido integrado dentro de DCS: W 2.
- Nuevas imagenes de la cabina del F-18C, los archivos del modelo 3D de cabina estan casi terminados, se ha comenzado en la integración de los sistemas con la cabina. Mientras, se trabaja en el modelo de vuelo con la ayuda de varios pilotos de F-18C en activo. (No sabia yo que Wags habia trabajado en el Janes F-18 aya por 1999).
- Se sigue trabajando en el GUI del Multiplayer de DCS: W 2 (está en mis fotos anteriores en el que se ve ya los puestos para elegir en aparatos con multi-tripulación).
- En el L-39, está integrado el modelo 3D, la cabina, los sistemas de cabina y el modelo de vuelo dentro de DCS: W 2. Wags tiene la idea de intentar hacer el primer liveStream con el L-39C, el proximo fin de semana.
- Se ha conseguido integrar los el aspecto de simulación, dentro del GUI del simulador en DCS: W 2 en un solo ejecutable. Ahora tenemos modelos 3D tanto en la enciclopedia, como el editor (Se puede ver en el Stream y en las fotos que he sacado).
- La entrada en DCS: World de un nuevo patrocinador 3rd Party. Polychov, que ha llevado trabajando en los ultimos dos años en un helicoptero de ataque SA342 Gazelle que está dentro del nivel de calidad de DCS: World y que han firmado el acuerdo con Eagle Dynamics convirtiendose en desarrollador 3rd Party oficial, consiguiendo acceso a los archivos y recursos de DCS: 2 y que han comenzado la integración.
Preguntas:
- Explicación del modelo de colisiones con las lineas de alta tensión dentro de DCS: W 2: Por testeos llevados a cabo, un avio que choca contra ellas sufre daño estructural. Si se vuela un helicoptero a la suficiente velocidad, este es dañado. El modelo de colisión con lineas de alta tensión funciona.
- Si hay mejor soporte de GPU (Graphic Processor Units) en DCS: W 2: Hay grandes mejoras graficas ya que se pasa de DX9 a DX11, ademas de tomar ventaja sobre los GPU, ya que DCS: W 1 se movia solo por potencia de CPU, en DCS: W 2, esta se descarta y se mueve hacia GPUs. (Uno de los tester tiene AMD CrossFire y ha visto una mejora en el rendimiento de este ultimo).
- Si las misiones creadas por los usuarios en el mapa del Caucaso de DCS: W 1 funciona apropiadamente en DCS: W 2: Wags ha testeado en las misiones simples y las rapidas en DCS: W 1, en DCS: W 2, pero el gran interrogante son las grandes misiones de los usuarios, ya que estas no las ha probado el.
- Si el nuevo ambiente de DCS: W 2 reconoce los nuevos perifericos USB: Si los reconoce.
- Habra mas updates para la version 1.2.16 o se moverá hacia la versión 2.0: El equipo está centrado en DCS: W 2 (asumimos que no habrá ninguna mas actualización para las versiones anteriores).
- Si se lanzará primero DCS: W 2 con el mapa del Caucaso y vendrá despues NTTR: Todavia está abierto, hay grandes posibilidades de que DCS: W 2 venga con NTTR, pero es igualmente probable que se retrase, es algo que todavia está en el aire.
- Si se está retexturizando el mapa del Mar Negro / Caucaso: Se ha hecho un gran trabajo en la retexturización dentro de las limitaciones de este mapa (o eso es lo que le cojo, en el video posterior, se ven mejoras en las texturas de la tierra y el "regreso" de las texturas de alta resolución para el mar).
- Si los arboles bloquean la linea de visión de los vehiculos: Si, los arboles oscurecen la linea de visión en el mapa de NTTR, en combined arms, tanto los edificios como los arboles bloquean la linea de visión de las unidades.
- Si ha habido mejoras en el concepto de Oculus Rift: La pantalla directa funciona (me imagino que se está refiriendo a el mundo 3D) y el GUI funciona sin problemas en OR,
el unico problema es la interacción del raton con la cabina ya que el raton es un objeto 2D y las teclas de la cabina objetos 3D. Otro de los problemas son los FPS en estos dispositivos, por lo que se está intentando mejorar el rendimiento para que los FPS sean estables.
- Si la IA de camiones se mueven en columnas o vehiculos mecanizados atraviesan los arboles colisionables. Esto va por pasos, los arboles alrededor de zonas urbanas primero se trabaja en la colisión, el elemento final es el LOS y la ceguera de los sensores puede afectar al rendimiento, por lo que está en sus inicios. Se está intentando hacer un termino medio. Por ahora, habrá la colisión de arboles en el alpha de NTTR en areas urbanas. En la beta vendrá la colisión forzada y la ceguera de sensores y el LOS.
Espero no haberme dejado cosas en el tintero.
Stream de Wags en el mapa del Caucaso (hubo algun CTD y cortes durante la transmisión)
http://www.twitch.tv/wagmatt/v/8007302
http://www.twitch.tv/wagmatt/v/8007004
http://www.twitch.tv/wagmatt/v/8008088
http://www.twitch.tv/wagmatt/v/8008262
http://www.twitch.tv/wagmatt/v/8022946
Video de Wags editado del Stream sin voces mostrando el mapa del caucaso:
http://forums.eagle.ru/showpost.php?p=2435947&postcount=8
Although not from the live stream, this video is taken from the same four instant action missions.
This is a work-in-progress video of DCS World 2 with a look at the existing, free Black Sea (Caucasus) map. This video consists of four Instant Action missions that have different aircraft, time of day, and map locations. These Instant Action missions already exist in DCS World (1), so this video should allow you to compare how the map looks between DCS World versions.
Please note that the DCS World 2 version uses most of the same art (buildings, textures, and elevation mesh) as in DCS World (1). As such, you should not expect a drastic difference. However, this video does show the impact of improved lighting, shadows, effects and atmosphere. Also please note the ground explosion and cloud effects are the same as in DCS World (1). These will be improved at a later time after the release of the DCS World 2 open alpha.
Later maps (NTTR and Strait of Hormuz) will show a much more drastic improvement due to the higher quality objects, textures, and elevation mesh.
https://youtu.be/FXlm-ywkgRk
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Proximo Streaming de DCS World el Domingo, 26 de Julio. A las 18:00 UTC. Las noticias y el Q&A empezarán a las 1730 UTC. El canal se abrirá a las 1700 UTC. Este domingo se centrará en el L-39 Albatros (y me imagino que NTTR).
http://forums.eagle.ru/showpost.php?p=2437574&postcount=9
The next live Stream will be on Sunday, July 26th at 1800 UTC. The News and Q&A will start at 1730 UTC. Channel chat opens at 1700 UTC.
Time conversion: http://www.worldtimebuddy.com/
This stream will focus on DCS: L-39 Albatros.
http://www.twitch.tv/wagmatt
Thanks
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"Parece" que ya hay luz ha final de tunel, segun Chizh, EDGE por fin viene en septiembre junto al L-39, aunque será la versión 1.5 (DCS: W con todas las mejoras hasta el momento, nuevo motor EDGE (supongo que el Alpha) y el antiguo teatro del Caucaso), 2.0 será cuando salga NTTR (el nuevo teatro) (Supongo que será la beta de EDGE).
http://forums.eagle.ru/showpost.php?p=2437991&postcount=71
EDGE en septiembre o lentes color de rosa?
Digamos - parte de EDGE aparecerá en septiembre, junto con L-39.
http://forums.eagle.ru/showpost.php?p=2438094&postcount=78
Es así? ¿Qué pasa con todo lo que hay ext. efectos están claros que lo harán más tarde, pero no es completa y serán alfa?
La versión 1.5 del plan incluirá una prestación del EDGE pero la vieja tierra del Cáucaso.
DCS 2 es la nueva tierra (T4 código interno), Nevada.
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DCS: W 1.5 en Septiembre, confirmado por Wags.
http://forums.eagle.ru/showpost.php?p=2438151&postcount=40
Another point: The Albatros module will be released as an open beta in September 2015 along with DCS World 1.5.0. This version will use the new rendering engine, but only include the Black Sea map.
I will discuss this more on the next stream.
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Stream de hoy, en el Q&A, Wags explicó que el L-39 Traerá primero la versión C y despues la versión ZA, esta ultima gratis, pero saldrá mas tarde devido a los cambios en el exterior, la cabina, sistemas y armamento. DCS: W 1.5, que será la versión interina que vendrá en septiembre es en si 2.0 con todo lo que se ha hablado anteriormente sobre ella (el ejecutable unificado, cambios en el GUI, nuevo motor DX11, soporte del L-39, nuevos efectos, visión por satelite en el editor de misiones, la nueva IA, etc), lo unico que no traerá será la integración de nuevos mapas como NTTR, (como DCS: W 2.0) que vendrá despues, por supuesto, todo gratis (excepto mapas, que serán pagos, excepto si comprasteis el A-10C en beta en el que tendreis NTTR gratis).
Se sigue trabajando en la cabina del F-18 y los SMI, la cabina del Mig-29 va muy bien, y estan haciendo prograsos en el modelo externo, y se ha actualizado el codigo del DK2 SKD del Oculus Rift.
Sobre 3rd Parties, Wags habla de la entrada de Polychop Simulators en DCS: W, la apertura por parte de Leatherneck de la pagina web del F-14, RAZBAM con las pruebas del radar en el Mirage 2000, VEAO ha sacado un Stream del P-40F (lo pondré despues) y los renders del EuroFighter. Despues estan las Q&A de cada semana.
Una de las preguntas, está muy interesante, ya que habla de daños de fragmentación de la bombas. En las pruebas realizadas, una bomba guiada GBU-12 (o eso le he entendido) de 1000 Lbs lanzadas contra un tanque, destruye este con un impacto directo, unos camiones a 500 pies son destruidos, a 1000 pies son dañados, infanteria a 200 pies es muerta y a 2500 pies es herida (un poco exagerado segun el), despues se lanzó la misma GBU-12 contra el tanque pero impactandolo al lado. El tanque quedó dañado.
https://youtu.be/GBbaOCg17NA
Vuelo corto del L-39
https://youtu.be/N43CXDNTiyo
A partir de ahora, los videos serán subidos a youtube
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Nueva versión de la 1.2.16 en open beta
http://forums.eagle.ru/showpost.php?p=2440349&postcount=8
In the Open Beta today!
Changelog of 1.2.16.42215
DCS World
Corrected English commands' localization
Corrected German localization
Russian Installation Guide added
French version of Oil War Campaign updated
Credits list updated for all languages
Fixed crash during fall of the aircraft, when using some triggered events
Weapon Type options list of Fire-At-Point task for Ground Vehicles and Ships has been corrected
Plugin section in options.lua now initialized before first launch
Added antiship task to A-10A, AH-1W, AH-64, F-86F, MiG-29, Su-27, Su-33, F-4E
Added/corrected antiship payloads to A-10A, A-10C, AH-1W, AH-64, F-4E, F-86F, Ka-50, Mi-24V, Mi-28N, MiG-29, Su-27, Su-33
Fixed crash on deactivation tanker after completion of refueling
Fixed alpha channel for trigger zone in ME
Combined Arms
Added joystick commands for turret and sight
Chinese CA manual added
Restored circle of attack zone for artillery
DCS Flaming Cliffs
Corrected German localization of Su-27 campaign
Added German localization of F-15, A-10A, MiG-29, Su-33 campaigns
German localization of the training missions corrected
Su-27 engine temperature behavior is corrected
Su-27 fuel tank-sequencing procedure is corrected
Fixed missing training install button for Flaming Cliffs module in ES locale
Fixed sound bug in Mig-29S "Over the Hump" campaign
DCS F-86
Russian localization of Controls/Tooltips implemented
Russian localization of the single and instant missions added
Missing briefing image added for F-86F Take-off instant mission
DCS Bf 109 K-4
Reversed keyboard adjustment for gunsight brightness
DCS P-51D
Russian localization of the single and instant missions added
Chinese Flight Manual added
Corrected the briefing image for P-51D Take-off Batumi instant mission in Spanish version
DCS Mi-8MTV2
Russian localization of Controls/Tooltips added
FOV (Field Of View) option was added into Special Menu settings
Corrected embarkation category of the radio menu
Fixed embarking through radiomenu
Implemented trigger activation while changing frequency for ARC-9 and ARC-UD (it means that changing frequency can work as a condition for triggers in DCS)
Engine resource in ME can be set by entering digits (not only by analog sliders)
DCS Fw-190
Russian localization of the single and instant missions added
Chinese Flight Manual added
Russian Quick Start Manual updated
DCS MiG-15
Controls/Tooltips corrected
Fixed minor ASP-3N bugs occurring while working
English Flight Manual added
DCS UH-1H
Added training menu tab for RU locale
Unlimited ammo option now works for machineguns
A few minor bugs fixed.
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Pequeño vuelo de Wags sobre Las vegas durante la noche en el L-39C (interesante que le hayan implementado la cortina para vuelo IFR)
edit: el video ha sido borrado :(
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Rebajas de verano:
http://forums.eagle.ru/showthread.php?t=145601
The summer heat is here and so are the DCS savings! Take advantage of this mid-summer FLASH sale that runs from 15:00 (UTC time) Friday, July 31st to 05:00 (UTC time) Monday, August 3rd. Fill out your DCS World library before the big move to DCS World 1.5 in September 2015.
This FLASH sale is for USD prices only and does not apply to former Soviet Union countries.
http://www.digitalcombatsimulator.com/en/shop/
DCS: Flaming Cliffs 3: $39.99 to $11.99 (70% off)
DCS: A-10C Warthog: $39.99 to $11.99 (70% off)
DCS: Black Shark 2: $39.99 to $11.99 (70% off)
DCS: P-51D Mustang: $29.99 to $8.99 (70% off)
DCS: Fw 190 D-9 Dora: $49.99 to $14.99 (70% off)
DCS: Bf 109 K-4 Kurfürst: $49.99 to $14.99 (70% off)
DCS: Combined Arms: $19.99 to $5.99 (70% off)
F-15C for DCS World: $9.99 to $2.99 (70% off)
Su-27 for DCS World: $9.99 to $2.99 (70% off)
Su-27 The Ultimate Argument Campaign: $9.99 to $2.99 (70% off)
A-10A for DCS World: $9.99 to $2.99 (70% off)
Su-25 for DCS World: $9.99 to $2.99 (70% off)
DCS: MiG-15bis: $49.99 to $14.99 (70% off)
DCS: F-86F Sabre: $49.99 to $14.99 (70% off)
DCS: UH-1H Huey: $49.99 to $14.99 (70% off)
DCS: Mi-8MTV2 Magnificent Eight: 49.99 to $14.99 (70% off)
DCS: C-101 Aviojet: $59.99 to $17.99 (70% off)
DCS: MiG-21bis: $49.99 to 19.99 (60% off)
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Proximo Stream de DCS: World el domingo, 9 de agosto
http://forums.eagle.ru/showpost.php?p=2443202&postcount=11
The next News, Q&A and Game Play video is planned for 9 August 2015. I'm going to be tied up this weekend.
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Q&A y video del 9 de agosto:
https://youtu.be/J-ifVgdVr3w
Noticias de ED (Sacada al trancazo):
- Mucho del trabajo actual está en completar el L-39, añadiendo nuevos sonidos propios, nuevos skins, arreglar e integrar sistemas, instrumentos, interructores y subsistemas a la cabina y se ha comenzado a trabajar en algunas misiones y en la documentación. Se espera que la beta este en algun punto de septiembre de este año.
- Se sigue trabajando en la cabina del F/A-18C Hornet, y se está arreglando en HMD, ademas de otras incorrecciones gracias a la información suministrada por la comunidad, y el unico gran problema que queda son conseguir buenas imagenes de referencia del asiento de ejección. En el video se muestran nuevas imagenes de la cabina, lo unico es que la simbologia que se ve, que hay que ignorar, es la del Su-27, ya que se ha usado estos datos como base cuando se desarrolla una cabina y sus sistemas, como estandar pero que se va suprimiendo por el nuevo a medida que se avanza en el desarrollo.
- En el modelo de vuelo del F-15, se estan haciendo avance, gracias a los datos del SMS, que permiten mejorar la dinamica del angulo de ataque y el rendimiento del timon. Este se colocará dentro del codigo muy pronto, se espera que el AFM final del F-15 pueda ser añadido con la 1.5.
- El equipo trabaja en el nuevo GUI de DCS: W, con uno de sus grandes puntos ya comentado es la integración de la parte 3D del simulador en los menus, ya que DCS: W ahora es un solo ejecutable. Hay planes para nuevos añadidos a la enciclopedia, en particular, se ha mejorado la pantalla de armamentos en la que ahora se puede añadir tanto el armamento como los skins y pulsando un boton, se podrá ver el aparato en la pantalla del editor de misiones antes de que se tenga que pulsar el boton de comienzo de misión. Esto podrá ser muy util para los equipos privados.
Un apunte personal de Wags, ha instalado Windows 10, y a notado una mejora de rendimiento con DCS: W 1.5/2. No ha tenido problema con sus mandos de vuelo (Tiene un Thursmaster HOTAS)
Q&A:
P - Wags habia comentado en un video anterior que NTTR nevada vendría con la posibilidad de la vista 3D para colocar objetos en en editor de misiones, se pregunta si esta capacidad estará disponible para el mapa del caucaso:
R - Absolutamente, basicamente es la misma tecnologia (el motor), y no habrá ningun problema para los mapas futuros en esta nueva capacidad, esperamos que esta tecnologia se añada al mapa del mar negro en la versión 1.5.
P - Se ha mencionado la integración del sistema de HTC de valve progresa adecuadamente y que se iba a dar detalles del las dos pantallas, objetos y distancias.
R - Por ahora, los kits de desarrollo estan en moscu y por ahora, dos semanas es demasiado pronto para poner información sobre este dispositivo. Se pondrá un post en la sección de controladores cuando se tenga mas información.
P - Con el lanzamiento de la versión 1.5 en septiembre, si todos los bugs de los aviones actuales y del loogbook se van a ser corregidos y las nuevas misiones del editor incluidas en el.
R - DCS: W 1.5 es esencialmente DCS: W 2 sin los nuevos mapas, se ha testeado el logbook y funciona bien, ademas de varias cuestiones nuevas, pero no todo lo que esta en la lista de capacidades de DCS: W 2 va a venir incluidas en la versión 1.5.
P - Como podrá ocurrir la actualización 1.5 si esta es solo un Alfa / Beta en septiembre y como será afectada la versión de Steam en este caso.
R - La versión 1.5 será lanzada como las otras versiones beta abiertas. Va a haber la opción de instalar la versión Open beta de la 1.5 y eventualmente la versión 1.5 se actualizará a la version 2, y cuando haya una versión estable de estas, se sacará dicha versión. Es el mismo sistema que se usaba anteriormente, solo que ahora serán mas grandes comparados con los antiguos.
P- En Streams previos se menciono nuevos efectos de explosiones, pero estos han quedado atras.
R- Si, han quedado atras, pero uno de los puntos mas importantes es que nosotros podemos hacer las explosiones mas bonitas y las mejores renderizaciones de nubes, pero esto sería totalmente inutil, si esto crea un impacto masivo en el rendimiento, en si, el equipo del nuevo motor grafico trabaja en los nuevos efectos, pero que estos funciones bien con el rendimiento.
P- El servidor dedicado se lanzara con la 1.5
R- Problablemente no. Tenemos una larga lista de cosas que estan por venir, pero posiblemente no la veamos en la versión open beta pero posiblemente cuando se haga final o en algun punto posterior.
P- Eagle Dinamics tiene un antiguo piloto de Mig-31, podemos esperar un modulo del Mig-25 FoxBat de la serie P o R en un futuro cercano.
R- No, no hay planes sobre ello, y honestamente, y las preguntas sobre nuevos aviones o capacidades, este no es el lugar, y sería mejor colocar este tipo de preguntas en la lista de deseos. Podemos decir que no hay un Mig-25 planeado en este momento, y podemos decir que hay aparatos mas interesante y mas versatiles aparatos que cualquier aparato que les gustaria.
P- Podrá venir DCS: W 1.5 con ATC mejorado
R- La versión 1.5 ha tenido un monton de trabajo, y se centra en el espacio tecnico y nosotros estamos haciendo debug con la ayuda de mensajes de texto, y estamos en el proceso de grabar todo para integrarlo en el servidor de mensajes, con una cantidad masiva de trabajo. Probablemente veamos el nuevo ATC en una versión tardia de la Open Beta de DCS: W 2, Mientras tanto, muchos de los equipos siguen usando el viejo sistema mientras trabajamos en el nuevo sistema.
P- Habeis comenzado un patrocinio con Thursmaster para un mando basado en el modulo del F-18, pienso que sería mejor que el del A-10.
R- Hay posibilidades, Nosotros siempre estamos abiertos a trabajar con los creadores de hardware, con mandos que sean acordes con el software, y creemos que podemos colaborar tanto con Thursmaster como con otro creador de hardware.
P- Sobre los nuevos iconos de visibilidad.Si estos se pueden aplicar tanto a aviones como a unidades de tierra.
R- Se aplican tanto a aviones como a las unidades de tierra.
Wags comenta que hasta la salida de la 1.5, se va a centrar en videos el el mapa del mar negro / caucaso, para no crear confusión de que la 1.5 incluya algun mapa nuevo con NTTR.
El vuelo de hoy fue en el L-39C (con acompañante en formación) sobre el mapa del mar negro. Se ve detalles en el L-39 como la subida del asiento y el angulo del HUD de la mira, ademas de una nueva textura del L-39. Wags pasa al asiento de atras (subiendo un poco el asiento) y activa la cortina para entrenamiento IFR que estará disponible durante la campaña del entrenamiento del L-39.
Otra de las cuestiones implementadas en la turbina de aire, que se despliega automaticamente si nos quedamos sin motor y potencia en el aire (Wags corta el motor para que veamos como se despliega y se anima con la fuerza del aire sobre ella, despues realiza el rearranque del APU y el motor, cuando este está ya en linea, el RAT vuelve a retraerse en el fuselaje.
Segun se ve en el video, la zona de Senaki-Sochi ha sido mejorada.
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Nueva open beta 1.2.16.43180
http://forums.eagle.ru/showpost.php?p=2440349&postcount=8
In the Open Beta today!
August 17, 2015
Changelog of 1.2.16.43180
DCS World
Corrected English commands' localization
Corrected German localization
Russian Installation Guide added
French version of Oil War Campaign updated
Credits list updated for all languages
Fixed crash during fall of the aircraft, when using some triggered events
Weapon Type options list of Fire-At-Point task for Ground Vehicles and Ships has been corrected
Plugin section in options.lua now initialized before first launch
Added antiship task to A-10A, AH-1W, AH-64, F-86F, MiG-29, Su-27, Su-33, F-4E
Added/corrected antiship payloads to A-10A, A-10C, AH-1W, AH-64, F-4E, F-86F, Ka-50, Mi-24V, Mi-28N, MiG-29, Su-27, Su-33
Fixed crash on deactivation tanker after completion of refueling
Fixed alpha channel for trigger zone in ME
French Su-25T Flight Manual added
Hawk, RTB task on Bingo Fuel fixed *
B-52 crash after takeoff fixed *
Combined Arms
Added joystick commands for turret and sight
Chinese CA manual added
Restored circle of attack zone for artillery
DCS Flaming Cliffs
Corrected German localization of Su-27 campaign
Added German localization of F-15, A-10A, MiG-29, Su-33 campaigns
German localization of the training missions corrected
Su-27 engine temperature behavior is corrected
Su-27 fuel tank-sequencing procedure is corrected
Fixed missing training install button for Flaming Cliffs module in ES locale
Fixed sound bug in Mig-29S "Over the Hump" campaign
French Su-27 Flight Manual added
DCS F-86
Russian localization of Controls/Tooltips implemented
Russian localization of the single and instant missions added
Missing briefing image added for F-86F Take-off instant mission
DCS Bf 109 K-4
Russian Flight Manual added
Reversed keyboard adjustment for gunsight brightness
DCS P-51D
Russian localization of the single and instant missions added
Chinese Flight Manual added
Corrected the briefing image for P-51D Take-off Batumi instant mission in Spanish version
English Flight Manual updated
DCS Mi-8MTV2
Russian localization of Controls/Tooltips added
FOV (Field Of View) option was added into Special Menu settings
Corrected embarkation category of the radio menu
Fixed embarking through radiomenu
Implemented trigger activation while changing frequency for ARC-9 and ARC-UD (it means that changing frequency can work as a condition for triggers in DCS)
Engine resource in ME can be set by entering digits (not only by analog sliders)
DCS Fw-190
Russian localization of the single and instant missions added
Chinese Flight Manual added
Russian Quick Start Manual updated
DCS MiG-15
Controls/Tooltips corrected
Fixed minor ASP-3N bugs occurring while working
English Flight Manual added
DCS UH-1H
Added training menu tab for RU locale
Unlimited ammo option now works for machineguns
Fixed mismatch between helicopter weight in ME and simulation
Russian tooltips localization updated
A few minor bugs fixed.
DCS Ka-50
Ka-50: easy communication fixed *
Note.
* - added comparing to the previous Open Beta version 1.2.16.42796
__________________
Y un Stream test que hizo Wags el domingo
This is a Twitch capture I did today while testing a gate navigation mission for the DCS: L-39 Albatros module. This video is using DCS World 1.5 and the L-39C while using flight control and engine debug streaming data.
https://youtu.be/g7WK-ReqvpE
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Nuevo video de Wags con el Q&A de esta semana, el vuelo de esta semana ha sido mas largo, ya que se han omitido las imagenes que ponia Wags de fondo y se ha metido el vuelo completo.
https://youtu.be/3VW4XfOqGY4
El video está hecho con el L39C volando en la zona norte del mapa del caucaso (la zona de menor resolución del terreno y las texturas mas bajas, bajo DCS: W 2.0), la zona de alta resolución es la zona de Nimbod? y la de media la zona de georgia que veremos en la versión 1.5. El siguiente video será de L-39C aterrizando, ya que quieren pulir unos bugs al respecto, mientras, los videos serán cada pocas semanas (espera que no sean mas de dos semanas).
Noticias de Eagle Dynamics:
- Está en fase de testeos la nueva campaña del K-50, que será lanzada en la 1.2.16 en un futuro proximo. Se darán detalles en los proximos dias.
- Se ha lanzado una nueva versión de la 1.2.16 centrada en arreglar problemas de localización
- El mayor curso de acción actualmente es tener preparado para lanzamiento DCS: W 1.5, y despues lanzar DCS: W 2.0, como hemos dicho anteriormente, la mayor diferencia entre la versión 1.5 y 2.0 será la habilidad de exportar mapas externos y NTTR y otros en la 2.0. Las capacidades primarias de las dos versiones serán las mismas, Nosotros tenemos que tener en cuenta que hay muchas capacidades listadas para la versión 1.5 y 2.0, y que hay posibilidades que no todas las caracteristicas listadas estén disponibles para el lanzamiento de la 1.5 el mes que viene, sino que vendrán despues, como el nuevo sistema de ATC, el sistema de tiempo atmosferico, algunos de los efectos especiales de las explosiones, y otras cosas, vendrán despues del lanzamiento de la 1.5. Hay una extensa lista de capacidades de la 1.5 y 2.0 disponible en los foros, y no todas ellas estarán disponibles en el primer lanzamiento.
Wags a actualizado el post de DCS: W 2, mostrando lo que vendrá en septiembre con la versión 1.5 y el Albatros (todo sujeto a cambios).
http://forums.eagle.ru/showpost.php?p=2256929&postcount=1
DCS World 1.5
Prior to the release of DCS World 2, DCS World 1.5 will be released. This version will be the much the same as described above for DCS World 2 but will NOT include the ability to use new maps and several of the new map features. We plan to release DCS World 1.5 along side DCS: L-39 Albatros in September 2015. Items of DCS World 1.5 include:
Direct X 11 support
Improved performance
Improved lighting
Better graphical effects (contrails and missile smoke trails)
Better use of multiple GPUs (CPU multi-threading is not being pursued as it will provide little if any gain)
Unified front end and simulation .exe
Improved API sound support
Improved Oculus Rift support
- Por supuesto, uno de los princimales elementos del lanzamiento de la 1.5 es el L-39 Albatros, en que su desarrollo progresa a buen curso, como se muestra en el video, y algunos items del modulo vendrán despues del lanzamiento inicial. Una de las capacidades es el multiplayer cooperativo en el mismo aparato como el L-39, que no pensamos que esté listo para el mes que vendrá en versiones posteriores de la 1.5 y 2.0.
- Otro de los puntos es el Multigadore de la versión 1.5 / 2.0, que incluirá una lista de misiones en las que podremos cambiar de misiones mediante trigers en las misiones, teniendo descripciones avanzadas para los servidores, tener servidores "soft" (¿Dedicados?) mediante varios sistemas, y un nuevo chat. Por supuesto, no todas las capacidades estarán disponibles en el lanzamiento inicial de la 1.5, y vendrán un poco despues, como que personas están asignadas a un servidor.
- El modelo de vuelo del F-15C que esta haciendo el patrocinador Belsimtek, esta cerca de terminarlo, ya que hace unas semanas pudieron resolver un problema con el rendimiento del timon y el angulo de ataque. Ahora trabajan en un problema con el rendimiento a alta cota (45.000 pies). Ellos esperan que en un futuro proximo lo tengan terminado.
- ¿Nuevos efectos de vapor en las alas van a venir en el 1.5? El equipo de efectos está trabajando en una nueva base de tecnologia para los nuevos efectos (nubes, explosiones, vapor en las puntas de las alas), pero es una cuestión de rendimiento, aún así, se esperan progresos.
- ¿Cuando el mapa del Estrecho de Hormuz vendrá? La mayor parte de los aerodromos, las ciudades y las carreteras están dentro del simulador actualmente, el mayor problema se encuentra en que al igual que el mapa de nevada, no hay un buen acceso a las mayas de terreno y datos de texturas, sin tener que poner una gran cantidad de dinero. Nosotros estamos en proceso de desarrollar nuevas tecnicas para las mallas y texturas en caso que se tengan mallas y texturas de baja resolución, para hacer muy buenos mapas. En su caso, nos estamos enfocando en terminar la nueva tecnologia de mapas, y cuando esta esté terminada, todo el mundo podrá hacer nuevos mapas. Las herramientas para los mapas, en este punto, estan hechas y tienen buena pinta.
- No se ha visto ningua hierba en los videos o en las fotos anteriores, la hierba ha desaparecido. Esta no ha desaparecido, se está desarrollando una nueva hierba, pero está encuadrada en los nuevos efectos que están por venir, siendo tambien una cuestión de rendimiento.
- ¿El sistema de archivos será el mismo? Si, es el mismo. No he visto grandes diferencias con el sistema actual de archivos, la unica adición serán en 2.0 los directorios y las asistenecias donde estarán los nuevos mapas,
- Tu mencionaste mejor control de la IA en el editor de misiones. Por el momento, esto se centra inicialmente en nuevos triggers, y despues vendrán nuevas funciones del menu de radio.
- Las noticias sobre el Spitfire Mk.IX han casi desaparecido, ¿Alguna novedad sobre el modelo o la cabina? Desafortunadamente, mientras nosotros tenemos el modelo externo y lo hemos volado dentro del simulador, nosotros todavia no tenemos una cabina funcional que presentar en este momento.
- ¿El F-18 vendrá con un nuevo mapa y un portaviones de alta calidad? Probablemente no, en DCS: World nos centramos en componentes individuales, nosotros lanzaremos el F/A-18 como un modulo, el estrecho de Hormuz como otro modulo, y un portaviones nuevos como otro modulo separado. Aunque por supuesto, nosotros podremos hacer ofertas en forma de paquetes que pudiesen incluir el F/A-18C con el estrecho de Hormuz y un portaviones como un paquete, pero lo mas normal es que saquemos dichos paquetes como componentes individuales.
¿Tal vez lo del modulo de portaviones pueda ser una posible "confirmación" de un modulo naval?. Mi respuesta es, no lo creo.
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Algunos preguntais por los "arboles fantasmas", ejemplo practico del 4 de julio de este año (minuto 12:30). Solo en los mapas nuevos, el caucaso no está preparado para ello, a menos que se reconstruya desde cero.
https://youtu.be/fB6zIyAGBVQ?t=12m33s
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Bueno, esos árboles ya no eran fantasmas; me gusta, ese es el camino. A ver...si sólo es en ese mapa, mal asunto, pero algo es algo. Es en el 13.50, por cierto.
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Puse 12:30 porque Wags explica lo de los arboles. Es a partir de los nuevos mapas que saque ED como 3rd parties, cuando los arboles serán colisionables. El caucaso hay que reconstruirlo de cero para que sea compatible con el nuevo motor y acepte dicha funcionalidad.
Wags haciendo un Stream del F-15 (seguramente probando el AFM de Belsimtek) sobre NTTR
https://youtu.be/75j_TINcBmY
Edit: estuvo probando ciertos bugs que habia con la IA del Su-27.
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Mas Stream de Wags probando lo que parece una misión en NTTR (parece la primera misión de la campaña del F-15C en NTTR)
https://youtu.be/75j_TINcBmY
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Nuevo Stream de Wags (lo que parece una misión de campaña con A-10C en NTTR)
https://youtu.be/75j_TINcBmY
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Desde su facebook, ED confirma la salida del L-39 y la 1.5 entre mediados y finales del mes de septiembre.
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Rebajas de Otoño:
http://forums.eagle.ru/showthread.php?t=146744
Autumn is here and it’s time to reward yourself with some new DCS modules at great savings! Take advantage of this sale that runs from Friday September 4th at 15:00 UTC to Monday September 7th at 09:00 UTC.
DCS E-Shop: http://www.digitalcombatsimulator.com/en/shop/
This FLASH sale is for world USD prices only and does not apply to special prices of Eurasian Economic Union (EEU) countries.
DCS: Flaming Cliffs 3: $39.99 to $11.99 (70% off)
DCS: A-10C Warthog: $39.99 to $11.99 (70% off)
DCS: Black Shark 2: $39.99 to $11.99 (70% off)
DCS: P-51D Mustang: $29.99 to $8.99 (70% off)
DCS: Fw 190 D-9 Dora: $49.99 to $14.99 (70% off)
DCS: Bf 109 K-4 Kurfürst: $49.99 to $14.99 (70% off)
DCS: Combined Arms: $19.99 to $5.99 (70% off)
F-15C for DCS World: $9.99 to $2.99 (70% off)
Su-27 for DCS World: $9.99 to $2.99 (70% off)
Su-27 The Ultimate Argument Campaign: $9.99 to $2.99 (70% off)
A-10A for DCS World: $9.99 to $2.99 (70% off)
Su-25 for DCS World: $9.99 to $2.99 (70% off)
DCS: MiG-15bis: $49.99 to $14.99 (70% off)
DCS: F-86F Sabre: $49.99 to $14.99 (70% off)
DCS: UH-1H Huey: $49.99 to $14.99 (70% off)
DCS: Mi-8MTV2 Magnificent Eight: 49.99 to $14.99 (70% off)
DCS: C-101 Aviojet: $59.99 to $17.99 (70% off)
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Bunyap ha puesto un video de update de DCS: W. al principio del video, se ven escenas de misiones hechas en NTTR con el A-10C y el F-15C.
https://youtu.be/3CXbM7YdtOY
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Q&A del 6 de Septiembre, mientras Wags hace practicas de aterrizaje con el L-39C Albatros.
https://youtu.be/BzRnGGrR9mc
DCS: World versión 1.5 será lanzada a finales de este mes, junto al L-39C que será lanzado entre mediados y finales de este mes de septiembre. La versión de 1.5 será lanzado en versión Open Beta, que se puede descargar desde la pagina de ED, o bien actualizar la versión actualmente disponible (para los que lo tengan instalado).
Link de la Open Beta actual (1.2.16): http://www.digitalcombatsimulator.com/en/downloads/world/beta/
ED se encuentra centrado en el lanzamiento de la open beta, arreglando CTDs, mejoras de rendimiento, mejoras en el codigo multijugador, y arreglando errores graficos. Cuando se haya lanzado la Open Beta, se procederá a arreglar otros problemas a resolver. Mientras, otra parte del equipo está centrada en el L-39 esté preparado tambien para la Open Beta.
Los principales detalles en que está centrado el equipo del L-39 es completar el resto de las capacidades del modulo y arreglar bugs, y crear contenido adicional para el producto. Inicialmente, el L-39 traerá en open beta, con varias misiones rapidas y misiones simples, despues irán viniendo varias capacidades nuevas y una campaña de entrenamiento.
Durante el desarrollo del L-39, nosotros hemos creado un sistema de scripts que permite acrobacia mediante inteligencia artificial, esto esta especificamente recomendado para misiones de entrenamiento, que permite a la IA enseñar maniobras al piloto, que incluye dialogos y misiones, que permite crear sequencias de peliculas, con condiciones de comienzo y parametros de maniobras. Se incluyen maniobras predefinidas, como giros simples, giros cerrados, giros militares, loping, lopings en Q, Imelmars, toneles volados, toneles de alerones y toneles fijos, caidas de ala, cabezas de martillo, espirales, trepadas y descensos y un largo etc. Ademas de que este sistema permite la creación de misiones acrobaticas y misiones de entrenamiento, también pone las bases para un sistema mas avanzado de Combate aire aire de Inteligencia Artificial.
Sobre la actualización de DCS: World 2, la mayor cantidad del enfoque en el desarrollo y la prioridad es el Spitfire, y los objetos que veremos alrededor en DCS: World, la mayoria del trabajo actual es simplemente codigo, y no hay nada nueva para mostrar en este punto. Otro de los elementos de DCS: W 2 es el mapa de Normandia, en el que se está haciendo grandes progresos sobre el, ya que tenemos una nueva 3rd party organizada sobre este trabajo y en el futuro daremos videos e imagenes del trabajo que están realizando.
Sección de preguntas y respuestas que se centra en una antigua pregunta que lleva largo tiempo preguntandose en los foros, los misiles aire-aire y la polemica suscinada sobre la capacidad de estos en DCS: W.
Le sigue un video de Wags haciendo practicas de aterrizaje.
PD: Recordad que mi ingles es de Garrafon, asi que no me hago responsable de los fallos en las traducción o posibles omisiones o añadidos que haya podido poner.
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Me acaban de confirmar lo de la "nueva" 3rd party trabajando sobre el teatro de Normandia / WW2 ¿El antiguo equipo de RRG Studios con otro nombre?
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DCS: World 1.5 Beta disponible
http://www.digitalcombatsimulator.com/en/downloads/world/beta/
Dear all,
We are pleased to announce that DCS World 1.5.0 is now available via the Auto Updater for the DCS World Open Beta.
You can download the DCS World Open Beta here: http://www.digitalcombatsimulator.com/en/downloads/world/beta/
As an Open Beta, THERE WILL BE BUGS! If you find one, we ask that you first review the bug reporting FAQ here: http://forums.eagle.ru/showthread.php?t=147710
If you find a valid bug, please report per the guidelines to the correct sub-forum here: http://forums.eagle.ru/forumdisplay.php?f=437
Thanks and have fun!
(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xpa1/t31.0-8/12068601_10208187054700655_4090895281840252054_o.jpg)
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Gran noticia :pulgares:
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Gran noticia :pulgares:
Si dejase actualizar... porque vaya p*ta m*erda ... toda la mañana intentando hacer lo que hablan en sus foros, en otros foros etc y el mismo error de los servidores :evil: :evil: :evil: :evil: :evil:
http://forums.eagle.ru/showthread.php?t=147736
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HotFix 1 (1.5.0.45280) a travez del autoupdater.
http://forums.eagle.ru/showpost.php?p=2496791&postcount=9
DCS 1.5 open beta hotfix 1
Fixed launching in Steam
Fixed login when username contains special characters
Fixed third-party modules: MiG-21, Hawk
A-10C TAD map fixed
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Señores, interesante descubrimiento, mientras revisaba en el modelviewer los objetos presentes en la 1.5, he descubierto lo siguiente:
-AIS-Pod-T30 training pod
-CBU-24B Submunition Disperser
(https://fbcdn-sphotos-g-a.akamaihd.net/hphotos-ak-xat1/t31.0-8/12030301_1023527444335810_9039238562201553573_o.jpg)
-H-Flag-R (Red Flag)
-H-Flag-W (White Flag)
-H-Tire-B (Black Tire)
-H-Tire-B-RF (Black Tire with Red Flag)
-H-Tire-WF (Tire with White Flag)
-H-Tire-W (Tire White)
-H-wingshock_RW (WingShock Red and White)
-M-117 Bomb
(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xat1/t31.0-8/12087244_1023527437669144_2989713617080449458_o.jpg)
MER-5M
(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xap1/t31.0-8/12080394_1023527441002477_3252822750686925615_o.jpg)
-Mk-81 Bomb
(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xta1/t31.0-8/12138452_1023527497669138_5396747076116889008_o.jpg)
-Mk-83 Bomb
(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xap1/t31.0-8/12095056_1023527501002471_2248879830909534366_o.jpg)
-Otoka Cobra Vehicle
(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xap1/t31.0-8/12087204_1023527504335804_230347808529310303_o.jpg)
-P-50T Traning bomb
(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xat1/t31.0-8/12120149_1023527554335799_8808836608213099346_o.jpg)
-PTB-150 (F-5E 150 Gal drop tank?)
(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xpa1/t31.0-8/12080342_1023527571002464_6406347008238766238_o.jpg)
-PTB-275 (F-5E 275 Gal drop tank?)
(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xpt1/t31.0-8/12091334_1023527561002465_3653723884235978304_o.jpg)
-R-3C Air to Air Missile
(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xpa1/t31.0-8/12038642_1023527604335794_979050812192501458_o.jpg)
-Roland SAM launcher
(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xpt1/t31.0-8/12010757_1023527607669127_1749839357378463724_o.jpg)
-S-5ko Rocket
(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xap1/t31.0-8/12087289_1023527611002460_225528887063688195_o.jpg)
-T-90 Tank
(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xat1/t31.0-8/11224146_1023527661002455_457114161750103434_o.jpg)
-TGM-65M Training Missile
-Tiger-233036 Vehicle
(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xat1/t31.0-8/12038694_1023531547668733_629649280581920053_o.jpg)
-TPZ APC vehicle
(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xpa1/t31.0-8/12010692_1023531551002066_4594710353369195880_o.jpg)
-TUG 3913 (Carrier Tractor vehicle)
(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xpt1/t31.0-8/12087211_1023527667669121_2085602794946953977_o.jpg)
-UV-16-57 Launcher
(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xta1/t31.0-8/12087757_1023527671002454_6844166481689930399_o.jpg)
-L-39 350L Drop tank
(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xtp1/t31.0-8/12091344_1023527711002450_8267273711491457628_o.jpg)
-L-39 150L Drop tank
(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xap1/t31.0-8/12039172_1023527707669117_7705159577637083174_o.jpg)
-Spitfire IXc
Y gran cantidad de objetos de edificios.
Lo mas interesante, el armamento del F-5E Tiger II (el rumoreado nuevo modulo de Belsimtek), armamento para el L-39C, nuevos vehiculos, el Spitfire Mk IXc, una manga de viento, y un "sospechoso" tractor para cubierta portaviones. Espero la semana que viene subir imagenes para que todos podais verlos
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Si dejase actualizar... porque vaya p*ta m*erda ... toda la mañana intentando hacer lo que hablan en sus foros, en otros foros etc y el mismo error de los servidores :evil: :evil: :evil: :evil: :evil:
http://forums.eagle.ru/showthread.php?t=147736
Y la maldita solución, por si a alguien más le pasa. A mi me ha funcionado... todo lo que he leído en el foro de DCS no
http://www.escuadron69.net/v20/foro/index.php?/topic/54717-dcs-edge/page-57 (http://www.escuadron69.net/v20/foro/index.php?/topic/54717-dcs-edge/page-57)
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Los servidores de actualización están desconectados desde ayer por la noche, se espera que durante el dia de hoy vuelvan a estar activos. Además vendrán los instaladores completos.
http://forums.eagle.ru/showpost.php?p=2501438&postcount=5
Due to heavy traffic and the torrents not being ready updates to 1.5 are currently suspended.
Full installers will come tomorrow and once things calm a little, updates will resume.
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Q&A de Wags sobre NTTR Nevada
https://youtu.be/XPDXcO98nrg
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Archivo de descarga de la 1.5 y Torrent disponible:
http://www.digitalcombatsimulator.com/en/downloads/world/beta/
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Disculpad pero...hablamos de una Beta? :ein:
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Sí, es beta, pero es estable. Es una versión recortada de la 2.0, por lo que parece.
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La versión 1.5 es simplemente la versión interina que se va a mantener para la versión del mapa del caucaso con el motor EDGE (o eso dicen), ya que el caucaso por su antiguedad no puede funcionar con muchas de la funcionalidad que vendrá con la 2.0 para los nuevos mapas (Nevada, Hormuz, WW2, etc). Esta desaparecerá cuando el mapa del caucaso sea hecho de cero con las herramientas de creación de mapas de EDGE. Habrá versión estable.
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Bajando pues
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Yo sólo he tenido un CTD y ha sido con Combined Arms, que sigue siendo un quiero y no puedo mal acabado. :(
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Hotfix 2 disponible:
http://forums.eagle.ru/showpost.php?p=2512282&postcount=7
DCS World
Runway takeoff and landing direction fixed.
Removed obsolete DCS Multiplayer shortcuts.
Encyclopedia entries corrected.
Fog/mist/rain effect no longer clips inside cockpit.
Cloud lighting at the night corrected.
BetAB-500ShP crash fixed.
Flat shadows corrected.
Incorrect behavior of AI when performing a radio command Hold position is fixed.
Transmit Message Subtitle will no longer disappear immediately.
Missing civilian road traffic restored.
Fixed default aspect ratio in the 1280x768 display resolutions options.
Missing static ships are restored.
AI
Fixed issue with countermeasures that have no impact on missile tracking.
Corrected crank maneuver of AI fighters after missile launch. AIs will no longer perform a crank when in visual range and close combat.
Multiplayer
Server list sorting is fixed.
Multiplayer interface will no longer appear if take control in multiplayer track.
Slot (Role) list will not shift when a user chooses role after scrolling.
Game will no longer crash if a user attempts to spawn into a module they do not have installed.
F-15C
Fixed crash with radio command ‘flight check-in’.
UH-1H
Incorrect position of cargo when flying over water is fixed.
Fixed bug where guns disappear, when ammo is depleted.
Fixed bug in which the helicopter couldn’t unhook cargo.
Auto-start procedure will no longer change pilot view.
Mi-8MTV2
Corrected LODs.
Missing flight engineer 3D model restored in the cockpit.
L-39C
Right taxi light will lit on net phantom.
PRMG KRM Antenna Parameters: RSBN min signal corrected.
PRMG GRM antenna parameters: RSBN signal sensitivity corrected.
Turning on smokes by single press of gun trigger (not twice).
Corrected tooltips in the cockpit.
Radar altimeter key commands restored.
Fw 190 D-9
Russian Fw-190 training missions added.
Bomb Delay fuse will work now.
MiG-15bis
Russian instant action missions added.
ARC-5 tuning.
Combined Arms
Fixed bug that caused crash in IR view.
"Stuck" Health Bars is fixed.
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Hotfix 3 (1.5.0.46175.67):
http://forums.eagle.ru/showpost.php?p=2529447&postcount=8
DCS 1.5 Open Beta hotfix 3
General
‘render3D' option in /Config/autoexec.cfg restored.
Empty ["condition"] variable in mission causes no flyable A/C fixed.
Fixed possible data lost when missions created in old versions saved in 1.5.0.
Advanced Actions panel compatibility with old 1.2.16 missions fixed
Bug with music continues playing when entering training mission is fixed.
Quick Logout fixed
The cloud render in the main menu will not capture PC time in background of the Module manager.
Fixed Unreadable and garbled characters in the MiG-15bis SPECIAL options menu for DE locale.
Some localization updates.
Fixed FPS counter when Oculus Rift used
DX11 crashes fixed
AI
MLRS will move to get valid fire position.
Fixed bug with MLRS wrong fire direction on F10 view.
Multiplayer
Mouse cursor will hide when not in use.
MP chat panel position can be changed by mouse.
Fixed crash to desktop after using backspace key too many times in multiplayer chat.
Fixed bug when some units and buildings were not visible to clients in multiplayer.
Error at the click on server list is fixed.
MiG-29
MiG-29. Cockpit updated.
AoA, Fuel quantity and G indicators updated
UH-1H
UH-1H. Door gunners will engage enemy.
L-39C
L-39. Will possible to assign key for "Throttle - Idle/Stop" action.
Mi-8MTV2
Added clickable controls: flight clock heating, battery heating, emergency and general lighting.
Flashlight added (LAlt+L by default).
MiG-15bis
MiG-15 pilot: G-tolerance increased
F-86
Gun/missile selector switch: cycle clickable fixed
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Vuelven las noticias semanales de DCS: World
http://forums.eagle.ru/showpost.php?p=2537483&postcount=1
Dear Pilots!
This week we continued working on debugging of DCS World 1.5 Open Beta and moved very close to its final release. We were also focused on DCS: L-39 Albatros, debugging, developing training missions and implementing all declared functionality. So, we plan to update you with new version of these products next week. As always, please feel free to provide us problems you may encounter in DCS World 1.5 and L-39 using our dedicated forum at:
http://forums.eagle.ru/forumdisplay.php?f=440
http://forums.eagle.ru/attachment.php?attachmentid=125988&stc=1&d=1446223353
DCS World 2.0 and DCS: NEVADA Test and Training Range Map
Much of the team is now focused on getting DCS World 2.0 and the Open Alpha release of the Nevada map ready for launch in late November 2015. There are a few items we are still cleaning up, but all looks on track.
In the meantime, we have a wonderful DCS: NEVADA Test and Training Range Map video, created by X-stounds, for your enjoyment:
DCS e-shop
https://www.digitalcombatsimulator.com/en/shop/modules/nttr_terrain/
October Screenshot Contest
Many thanks to all those that entered the October screenshot contest. You guys submitted many great entries!
We will now be creating a page to allow you, the community, to vote and decide the winners.
Standby for more contests coming soon.
Weekend Sale
From today and until Monday, November 2nd at 9:00 AM GMT, we are offering a weekend sale of DCS: UH-1H Huey and DCS: Mi-8MTV2 Magnificent Eight. Many new features have been added to these aircraft in DCS World 1.5, and we’d like you all to experience these amazing modules created by BelSimTek. You can purchase these modules here:
http://www.digitalcombatsimulator.com/ru/shop/modules/
Black Shark 2: The Republic Campaign
Last week we began sales of The Republic campaign for Black Shark 2 and we hope you all are enjoying it. For those that have not already done so, you can purchase it here:
http://www.digitalcombatsimulator.com/en/shop/campaigns/bs2_republic_campaign/
Here are several images taken from the campaign:
http://www.digitalcombatsimulator.com/en/downloads/screenshots/192/
Enjoy!
Sincerely,
The Eagle Dynamics Team
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Wags pregunta que nos gustaria ver dentro de DCS: World (hay que selecciónar una opción de la encuesta en el foro de ED)
http://forums.eagle.ru/showthread.php?t=151627&page=3
What single element would most improve your enjoyment of DCS World? Yes, we realize you want ALL of them, but what is the one the ranks highest?
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Adivinad qué va ganando XD
Hala, ya he puesto lo mío.
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38,52% de los votos, a los que acabo de añadir el mío.... :silbando:
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junto con el mío... :silbando:
luego los imprimen todos en un rollo del Scottex y ya sabéis XD XD
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Es que las comida enlatada es mucho mejor, ande vais. Lo que pasa es que no teneis criterio.
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Es que las comida enlatada es mucho mejor, ande vais. Lo que pasa es que no teneis criterio.
Ande vaaaas, macho. Donde se ponga una buena comida dinámica que se quite la enlat... estooo... de que estamos hablando? :oops: :boing:
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Pues no se, pero estoy definitivamente a favor de las comidas dinámicas XD :pulgares:
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Entre el 13 y 22 de noviembre van ha haber torneos de mig-15 vs Sabre, con premios que rondan 400$/250$/150$ entre los participantes
https://youtu.be/ibxt4Rppa04
Mas info en este post: http://forums.eagle.ru/showpost.php?p=2544685&postcount=2
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Nuevo Update Autoupdater disponible:
Version 2.5.4:
- HTTP/2 support
- Use custom SSL backend (should fix problems with overly aggressive antiviruses like BitDefender)
Version 2.5.3:
- Redirect to a web-page when service access is limited.
Version 2.5.2:
- Improved handling of the "disk full" condition
Version 2.5.1:
- Czech language code renamed from CZ to CS
Version 2.5.0:
- Stability improvements
Version 2.5.4:
- HTTP/2 support
- Use custom SSL backend (should fix problems with overly aggressive antiviruses like BitDefender)
Version 2.5.3:
- Redirect to a web-page when service access is limited.
Version 2.5.2:
- Improved handling of the "disk full" condition
Version 2.5.1:
- Czech language code renamed from CZ to CS
Version 2.5.0:
- Stability improvements
DCS: World 1.5.1.43772.87 disponible
http://forums.eagle.ru/showpost.php?p=2546251&postcount=7
DCS 1.5.1.46722.87 Open Beta Changelog
General
Ground AI units now can path find around obstacles.
Multiplayer events now correct show in chat.
Multiplayer scores is counting now.
Added NDB and RSBN icons on F10 map.
GAZ-Tigr armour corrected.
Fixed broken repair Su-25T.
Fixed issue when AI get stuck taxiing if object is in front of a 'junction' for their route.
L-39C
Fixed messed up textures when you change cockpit language between mission run.
Fixed error on return from back seat to spectators in multiplayer mode.
Mi-8MTV2
Second hooked cargo can be unhooked in normal way.
Fixed endless descent marker smoke in multiplayer.
UH-1H
Fixed radar altimeter digital reading brightness.
Removed small gaps in cockpit model.
Fixed opacity of top green windows.
Ka-50
Removed duplicated HMS ring on multimonitor configuration.
Fixed ABRIS map.
Bf-109K-4
Fixed CTD after spin.
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Vale, ya decía yo de donde habia tanto "peso" de la 1.5.1 Beta
Bateria Hawk nueva
(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xaf1/t31.0-8/12194781_1038615869493634_7236262117579076032_o.jpg)
(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xpa1/t31.0-8/12185342_1038615872826967_1460670327860437470_o.jpg)
(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xfa1/t31.0-8/12182686_1038615866160301_990924687215362558_o.jpg)
(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xtp1/t31.0-8/12185412_1038615916160296_880181004164127134_o.jpg)
(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xpf1/t31.0-8/12184123_1038615909493630_5805700233562335226_o.jpg)
(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xta1/t31.0-8/12186743_1038615922826962_596648469887258093_o.jpg)
Nuevo soldado con Igla?
(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xpf1/t31.0-8/12186616_1038615949493626_6315319112149076022_o.jpg)
Soldado aleman
(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xat1/t31.0-8/11707840_1038615969493624_731618288323438351_o.jpg)
Nueva textura del misil S-25L
(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xap1/t31.0-8/12195009_1038615976160290_5646584775212419535_o.jpg)
Nuevo misil Hawk?
(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xaf1/t31.0-8/12182651_1038616009493620_5138078962707237982_o.jpg)
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MudSpike publica articulo sobre la futura campaña del A-10C Red Flag para NTTR
http://www.mudspike.com/dcs-world-2-red-flag/
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Nuevos objetos 3D para DCS: World (desde su facebook), seguramente para los proximos parches.
BetAB-500
(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xpf1/t31.0-8/11223771_10156285162820341_6541665992397852839_o.jpg)
KAB-1500L
(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xfa1/t31.0-8/12238207_10156285162770341_419930903212836526_o.jpg)
KAB-1500LG
(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xta1/t31.0-8/12238029_10156285162775341_8116142172032571299_o.jpg)
KAB-1500T
(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xtf1/t31.0-8/12120103_10156285162885341_3723768399801106942_o.jpg)
R-3S
(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xat1/t31.0-8/12185421_10156285162895341_2993775718737187614_o.jpg)
S-25LD
(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xat1/t31.0-8/12238191_10156285162925341_4021054293665258042_o.jpg)
S-5KO
(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xft1/t31.0-8/12232871_10156285162980341_2233689766952465227_o.jpg)
UB-16
(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xpf1/t31.0-8/905748_10156285163005341_8434107549262625450_o.jpg)
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DCS: W 1.5.1 Update 1
http://forums.eagle.ru/showpost.php?p=2553798&postcount=8
DCS World
Encyclopedia. Added new entries. More to come.
Payload and refueling ingame panel corrected.
The broken trees blending, when seeing it from cockpit is fixed.
Restored Heat Blur effects for helicopters.
The dust effect for wheeled vehicles corrected.
Crash with moving vehicle group is fixed.
Game options. The cockpit status bar option added to the gameplay panel in the game option window.
Game options. The HUD language option is restored.
Game options. The pressing of button in the CONTROLS panel will recognized correctly.
Game options. The EXTREME settings of VISIB RANGE option are corrected.
Multiplayer. The status bar IAS indication of AI aircraft is restored.
Multiplayer. The Spectator external views option is added to MISC panel of game options.
Multiplayer. The JOIN REQUEST panel that allows to get request for second player in the cockpit of a multicrew aircraft is corrected.
ME. Crash in the "Warehouse in airport" panel is fixed.
Amount of ASM Bazalt has been corrected for "Moscow" cruiser.
SAM Buk (SA-11) animation now coincides with actual turret position.
DCS L-39
Radio and RSBN. Channel frequency will be automatically adjusted to ATC with hot runway start.
Radio. 118-140 range for R-832M and multirange spinboxes is already added to ME.
DCS MiG-15bis
G-Load overlay indicator removed from cockpit.
The airframe damage decals are corrected.
DCS F-86F
A left wing frame structure appearing when wing bends is removed.
Localization
Chinese localization added (WIP). There is still much to do.
Note: The Chinese localization is still WIP and a subject to change, so at the moment it has a number of issues with correct Chinese characters displaying. Some parts cannot be displayed in Chinese (now it’s a few elements of the CA interface as well as callsigns). We are sorry for any inconvenience.
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Stive Daves nos explica la magnitud de las campañas Red Flag que vendrán para DCS: World para NTTR. En el caso de la campaña del F-15C habla alrededor de 12 misiones, de 26 paginas de Briefigns tacticos y 100 paginas de narrativa y Briefings (22000 palabras en narrativa en narrativa de ficción, sumarios tacticos, briefings detallados), tambien incluye cartas de navegación y tarjetas de misión.
http://forums.eagle.ru/showpost.php?p=2552503&postcount=28
Thanks for the write up, Beach.
It's probably worth explaining a little more about the genesis for the Red Flag campaigns and the way in which they were created.
It was Matt's idea to create the campaigns (there are two: F-15C and A-10C). We thought that I could write a fictional narrative and associated mission briefings centered around attending RF, while Matt could employ his fiendishly good mission building skills to make the narrative come alive in the air.
Before we started, we went to an expert who had attended multiple RFs, including as overall mission commander. He gave us the insight that was required to create something that is as close to the real thing as you can get.
At an unclassified level, the expert gave us a typical plan for the overall two-week exercise, described all the 'evolutions' that take place during an RF, outlined the typical learning outcomes, and showed us the way in which they are administratively and tactically run. He talked us through the range space, showed us where and how the 'war' is 'fought', and gave us scenario outlines that we could use to create an RF in DCS.
It's this insider knowledge that, in my mind, makes these two campaigns so unique and exciting.
From there, Matt and I sketched out the broad plan for the 12 or so missions, defining objectives, components and mission flow, before Matt set about actually creating the sorties in his usual 'balls to the wall' style. I test flew the missions and then wrote the narrative and put together the mission planning materials.
After that, we created the custom radio scripts and Matt put in the triggers, ensuring that the missions fly and feel authentic. And we test flew again to ensure that they were not too difficult... but, as Beach says, there is no quarter given for buffoonery.
Beach hasn't really discussed the supporting documents that come with the campaigns, but suffice you say that for the F-15C campaign, we ended up with
26 Pages of tactical briefings
These are short summaries that you can read before each mission if you don't want to spend too much time going through the narrative.
These briefings are presented on the mission summary page before each mission, so you don't have to have anything open other than DCS.
100 pages of narrative and briefings
This amounts to about 22,000 words and was designed to really draw you into the campaign, help you suspend disbelief, and give you all of the details you'll need to successfully complete each mission.
It contains the fictional narrative, tactical summaries of what happened 'the day before' and what is expected to happen 'today', as well as very detailed briefings for the forthcoming evolution: mission flow, timings, players, goals, radio call signs, tactical plans, threat assessments, motherhood briefings, mission administration and so on.
It is also illustrated, with lineup cards for each mission that you can print and use, and maps of the NTTR airspace.
The use of the tactical briefings means that if you just want to fly and have fun, you can do that.
But, if you're like me (and like the real life guys flying RF), the 100-page version will ensure that you'll spend as much time (if not more) reading the briefings and planning in the mission editor than you will actually flying...
What I believe we ended up with the is the most rounded, most authentic, and most engaging of any of the campaigns I have flown in the DCS suite. Of course, you could accuse me of bias, but you can make up your own minds...
For me, the most satisfying thing about the missions Matt crafted is that they really do push home the importance of operating as part of a large force, which is one of the fundamental objectives of Red Flag. If you go out to the range space as a singleton, you'll die quickly and you will fail the mission. If you lose SA early, you will die and fail the mission. If you violate your range space, you will fail the mission. But if you work with the other players, hit your ToTs, stay on station for your vul times, fly the CAPs properly, maintain SA and do what the mission plan asks of you, you'll likely succeed.
I don't care that this is a simulation of, er, a simulation - as Beach says, flying back down the Sally Corridor having completed a mission gives you a real sense of accomplishment.
Anyway, just wanted to make sure that you guys have a complete picture of what's coming your way.
Y ED trabaja en la integración del Vive HTC VR y los VR game controllers en DCS: World
http://forums.eagle.ru/showpost.php?p=2546158&postcount=185
DCS World is now working in Vive and we are currently testing the VR game controllers for cockpit interaction.
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Qué buena pinta.
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Campaña Republic en Steam
http://store.steampowered.com/app/316961/
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Nuevos modelos ED desde el Facebook
(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xpf1/t31.0-8/12238385_10156306323300341_5074601326901234732_o.jpg)
(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xtl1/t31.0-8/12240921_10156306322740341_7159065926786980382_o.jpg)
(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xlp1/t31.0-8/12248078_10156306323735341_4349074345850929280_o.jpg)
(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xpt1/t31.0-8/12095144_10156306322900341_4602104976540988700_o.jpg)
(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xpt1/t31.0-8/12239410_10156306323600341_5356131809925967662_o.jpg)
(https://fbcdn-sphotos-d-a.akamaihd.net/hphotos-ak-xtp1/t31.0-8/12238226_10156306323775341_281992039652365421_o.jpg)
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DCS: World 1.5.1 Update 2
http://forums.eagle.ru/showpost.php?p=2564015&postcount=9
DCS World
Encyclopedia. A number of corrections.
Crash when you try take control Su-25, without DRM protection activation is fixed.
Multiplayer chat icon (envelope) can be hidden/unhidden by LCTRL-LSHIFT-Y kombo.
Fixed bug with AI Wingmen colliding with each other while taxiing to the player waiting them on the runway .
The laser rangefinders of russian tanks will paint laser warning sensors during ATGM launch.
Partial fix for ATI R9 3xx videocard.
DCS A-10C
Z-fighting objects on FLIR view are eliminated.
DCS FC3
Added Chinese cockpit textures for Su-27.
Deviation bars on ADI will work in the new MiG-29 cockpit.
MiG-29 rudder pedals animation in the cockpit is corrected.
P-51D
A start on runway with maximum wind crash is fixed.
DCS F-86F
Skin "US AirForce FU-178", corrected tail number texture.
Flaps actuators corrected.
DCS Mi-8MTV-2
Fixed bug with progress of 11th mission Mi-8.
DCS L-39
Corrected the throttle button geometry.
Corrected incockpit pilot’s skin.
DCS MiG-21Bis
Windows Registry entry moved to HKCU/Eagle Dynamics.
All keys have had activations replenished.
Note: It is recommended to manually update and follow these steps:
Cancel any automatic update prompt.
Deactivate module.
Delete all Leatherneck Simulations’ MiG-21Bis Windows Registry entries.
Execute manual update.
Restart Windows, and activate module.
If successful, users should not be asked to reactivate after future updates.
LOD models optimized.
Incorrect ASO texture replaced.
Radome axis of movement fixed.
Double cockpit in low graphic settings fixed.
TacNumbers holes fixed.
Added more variation of Russian TacNumbers
Added Eastern Arabic TacNumbers.
Changed material setting from mirror to aluminum.
Landing gear’s external lights now come on only at full extension.
Remodeled external pilot’s visor and is now transparent with specular.
Navigation lights during the day are now bigger in “Bright” mode.
Missing panel lines and sealant on external canopy/windscreen added.
Missing rivets on right-side drag chute tube added.
Missing screws on top-side wing fuel tank panels added.
UVs for middle fuselage flipped 180 degrees to fix NMp errors.
Liveries adjusted for UV flip.
New normal and specular textures.
Localization
RU localization updated
DE localization updated
Chinese localization added (WIP). There is still much to do.
Note: The Chinese localization is still WIP and a subject to change, so at the moment it has a number of issues with correct Chinese characters displaying. Some parts cannot be displayed in Chinese (now it’s a few elements of the CA interface as well as callsigns). We are sorry for any inconvenience.
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Autoupdate update:
Version 2.6.3:
- Web-seeding: torrents download from http when can't find data among peers
Version 2.6.2:
- Tweaked torrenting options
- Ask to switch to HTTP if torrents are no-go.
Version 2.6.1:
- BitTorrent is the default download method
Version 2.5.5:
- Improved retry logic
- Even better error reporting
Version 2.5.4:
- HTTP/2 support
- Better error reporting
Version 2.5.3:
- Redirect to a web-page when service access is limited.
Version 2.5.2:
- Improved handling of the "disk full" condition
Version 2.5.1:
- Czech language code renamed from CZ to CS
Version 2.5.0:
- Stability improvements
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Autoupdate Update:
Version 2.6.4:
- Reworked torrent layout. Should greatly increase seed availability.
NOTE: Pressing cancel on torrents falls back to HTTP downloads. Use this is speed is too low.
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Q&A del 29 de Noviembre y el Gazelle de Polychop
https://youtu.be/4nAlY3YOhOY
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DCS: World 2.0 Alpha con acceso a NTTR nevada disponible (para las que tengais las keys)
http://www.digitalcombatsimulator.com/en/downloads/world/2.0/
(http://www.digitalcombatsimulator.com/upload/iblock/00b/Cover.jpg)
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:pulgares:
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https://youtu.be/8L5uNt3Hbss
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Coff ha tenido que perdir perdon a la comunidad, ya que creyeron que las previsiónes de demanda de la alfa de DCS: W 2.0 no iba a ser la que realmente se ha producido (han sobrepasado sus expectativas), ahora ED tiene un servidor caido y varios mas al limite de capacidad, espera poder solucionar estos problemas lo mas pronto posible:
http://forums.eagle.ru/showpost.php?p=2577421&postcount=169
I'm glad it worked.
Guys, I understand your frustration. We underestimated the demand, we've made a couple of possibly risky moves, and the user-seeding feature was a must, not a wish as it turned out (yeah, i know, i know, it will come soon).
I, personally, made a mistake of not optimizing the alpha torrents against openbeta, and this fallback to HTTP nearly killed our servers (actually it killed one). I admit it and apologize, hope it eases your frustration.
If we talk about excuses, here's a thing - DCS is huge in byte size, but not enough in popularity to strike the sweet deals of petabytes-scale CDN clients. It is a question of traffic cost versus product size.
Anyway, the lessons are learned. We are continuously improving our distribution technology.
And the demand was overwhelming.... Thank you for the support.
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Nuevos efectos en la CBU-87
https://youtu.be/GHx0Tvxn-N0
No esta mal, seguramente los mejorarán en el futuro, pero es un buen comienzo
https://youtu.be/1__DS94pz1o
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Hace dos meses en Steam, se añadieron una gran cantidad de modulos a la base de datos de DLCs para DCS: World en esta plataforma, interesante encontrar en la siguiente lista:
Aviones y Helicoptero:
-DCS: F/A-18C Hornet
-DCS: F4U-1 Corsair
-DCS: AJS-37 Viggen
-DCS: P-47D Thunderbolt
-DCS: Spitfire Mk IX
-DCS: SA342M Gazelle
-DCS: F-5E Tiger II
-DCS: F-14 Tomcat
-DCS: M-2000C
Teatros:
-DCS: NEVADA Test and Training Range Map
-DCS: Strait of Hormuz Map
-DCS: Iwo Jima Map
Campañas
-A-10C: Enemy Within Campaign
-A-10C: Red Flag Campaign
-F-15C: Red Flag Campaign
Por lo que conocemos F/A-18C, P-47D y Spitfire Mk IX ademas de Nevada y Hormuz y las campañas de A-10C y F-15C estan realizadas por Eagle Dynamics. F-5E está realizada por Belsimtek, M-2000C por RAZBAM, SA342 por Polychop, A-10C: Enemy within por Baltic Dragon y los restantes F-14, F4U-1, AJS-37 y Iwo Jima Map por Leatherneck
Queda un DLC que desconocemos su nombre (apuesto que o bien es el mapa de normandia de WW2 o el Me262), parece que el 2016 va a venir muy cargadito, y lo que quede, por supuesto.
Lista de DLCs de DCS: W en Steam
https://steamdb.info/app/223750/dlc/
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DCS: World 1.5.2 incoming
http://forums.eagle.ru/showpost.php?p=2594391&postcount=10
DCS 1.5.2.48110.121 Changelog
DCS World
Memory leak is fixed.
Fixed crash when player give order of reconnaissance task to wingman
Create Fast Mission Generator. Incorrect number of wingman when generating mission is fixed.
ME. Uragan BM-27: Indication for minimum engagement distance is corrected.
ME. Condition box for Naval Groups corrected.
Encyclopedia. Air To Air R-3S and R-3R missiles added.
Corrected position of Batumi and Gelendzhik NDBs.
VOR beacons fixed.
A server crashed after an exit if a client cargo had been unhooking is fixed.
Corrected performance of Super 530D and Magic 2 missiles.
DCS A-10C
RWR switch off when starting from runway or parking hot positions is fixed.
Manually entered coordinates of initial positions are working now.
Elevation data for init position added.
DCS FC3
Su-27 Cockpit. Chinese textures updated.
DCS F-86F
Rudder trim is functional now.
Fire Warning Light Test Switch Bugs are fixed.
Canopy open/close controls corrected.
Input command for clock start/stop/reset button are functioning now.
DCS MiG-15bis
Marker receiver activates over all NDBs fixed.
Adjusted G-tolerance of pilot without G-suit.
Russian training missions added.
DCS L-39
Sound will be heard when radar altimeter goes below warning level.
DCS Mi-8MTV2
Anti-icing system is corrected.
DCS Ka-50
Crash on leaving control of Ka-50 is fixed.
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Nuevo Newsletter con novedades (Salida de la campaña del caucaso del A-10C de Baltic Dragon Enemy Within para DCS: W. 50% de descuento en el A-10C. La salida la semana que viene del Mirage 2000C, y se prepara el primer parche la Alpha 2.0.
http://forums.eagle.ru/showpost.php?p=2604242&postcount=6
(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xta1/v/t1.0-9/12391987_1056890777666143_8008142690293356375_n.jpg?oh=822b2b298356f29067b4859dada7fb28&oe=57140198)
A-10C: The Enemy Within Campaign, Now Available
(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xta1/v/t1.0-9/942885_1056890807666140_178662659308691849_n.jpg?oh=5826acf53056a6ebdc522f3580a260be&oe=56D8188A)
Created by “Baltic Dragon”, The Enemy Within is a story - driven campaign that puts you in cockpit of an A-10C Warthog, sent as a part of small US detachment to Georgia in order to help contain a growing threat from a terrorist organization calling itself the “Caucasus Liberation Army” (CLA). As the story unfolds, you will be faced with a variety of challenges, including close air support, precision strikes, combat search and rescue, anti-ship strikes and even air to air combat. Striving to be as realistic as possible, the units featured in the campaign are based on their real-life counterparts. It also uses a sophisticated radio control system, meaning that you have to tune your on-board radios to the correct frequency to be able to hear more than 670 voiceovers included in the campaign. There are also over 80 pages on FRAGOs (fragmentary orders, based on the ones used by US Air Force), 50 pages of briefings and 40 maps and recon photos designed to help you successfully finish all the 21 missions.
Purchase from: http://www.digitalcombatsimulator.com/en/shop/campaigns/
https://youtu.be/RgzjBz6SWtA
DCS: A-10C Warthog SALE!
To commemorate the launch of The Enemy Within Campaign, you can reduce the price of DCS A-10C up to 50%(!), by spending your bonus points. Starting Friday, December 18th at 1500 GMT and lasting until Monday, December 21st at 0900 GMT.
Purchase from: http://www.digitalcombatsimulator.com/en/shop/modules/dcs_a10c_warthog/
DCS: M-2000C Coming Next Week!
(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xtf1/v/t1.0-9/12341470_1056890770999477_7917332566776252400_n.jpg?oh=3169abf7aa1f7577b361766af44a1750&oe=5720AF22)
RAZBAM’s DCS: M-2000C is now undergoing final testing prior to its Open Beta release next week. This Open Beta will work with both DCS versions 1.5 and 2.0.
Once the Open Beta is released, the pre-purchase sale price will end, so get your copy now and treat yourself to this outstanding new entry to DCS World.
Purchase from: http://www.digitalcombatsimulator.com/en/shop/modules/m2000c/
(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xpf1/v/t1.0-9/12366485_1056890767666144_4337454219920074947_n.jpg?oh=f36fd7c9c374fb0b618aed3eb6d83f05&oe=570CFC0D)
DCS World 2.0 Open Alpha Update 1
We are now preparing the first update to the Open Alpha of DCS World 2.0. Highlights of this update include:
L:39 updates: SPU communications fixed, flashing lights on ADF dials, ADF frequency dials in rear cockpit getting stuck
Signal flare brightness increased
Fixed multiplayer client loss when changing slots
Localization fixes for Russian, German and Chinese
F-86F: Improved rudder control, corrections to manual, AN/ARN-6 CONT position now selectable, added input for accelerometer and fast gyro slaving, updated rudder trim
Mi-8MTV2: Corrections to manual, added window heating regulator
Fw-190: Fixed left gun not firing
MiG-15Bis: New Chinese livery for MiG-15
Bf-109: Updated wind sound
UH-1H: Added UHF ARC51 channel frequency table, fixed ARC51 presets
Encyclopedia corrections
Entire flight refuels when player refuels now
Corrected missile plume visual from certain angles
Further stabilization fixes
Corrected Moskva attack distances
Adjusted display of airfield ATC frequency on F10 map
Fixed crash as a result of client cargo unhooking
Corrected VORTAC frequencies
New imposter data test parameters
Corrected S-8 rocket smoke
Added KAB-1500LG to encyclopedia
Adjusted BMP-3 100mm gun
Reduced memory allocations
Improved Combined Arms “Arcade Camera” view
Corrected AI A-10C and A-10A landing gear damage
Changed MAXFPS to 180
Happy holidays and have a wonderful New Year’s!
The Eagle Dynamics Team
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DCS: World 2.0.0.480 Disponible
http://forums.eagle.ru/showpost.php?p=2604225&postcount=5DCS World
AI A-10A & A-10C: Corrected behavior with damaged landing gear
Uragan BM-27. Indication of minimum engagement range is corrected.
Missing map in Create Fast Mission generator is restored.
Fixed bug with incorrect number of wingmen in Create Fast Mission generator.
Corrected vertical scroll bar in the Briefing panel.
Missile's engine plume will not disappears from some point of view.
AI aircraft no more get fuel by tanker without contact to tanker.
Multiplayer. Clients without CA will be able to open the players list, if server is CA-player.
Multiplayer. Client will get a loss in scoreboard when he changes slot.
Multiplayer. Mission name was added in MP server interface
Signal flare light will be brighter.
Crash when attempting to call Object.destroy() in landing event handler is fixed.
ME. Aerobatic task parameters are corrected.
Expanded Lua scripting documentation
DCS CA
Ground Units. Arcade commander view fixed.
DCS F-86F
Flight manual updated.
Added input key commands for accelerometer and fast slaving gyro.
AN/ARN-6 CONT. position is selectable.
Rudder control is adjusted. Aircraft can operate with crosswind.
DCS Mi-8MTV2
Flight manual updated.
DCS Fw 190 D9
Port (Left) gun will fire.
DCS L-39
ADF frequency dial in rear cockpit will not stuck on some values.
Corrected lights on ADF dials.
SPU commutation fixed.
Black Shark 2 Republic Campaign
Air Rain mission. Increased landing zone radius up to 120 m. Removed manpads from airdrome air defence.
Cleanup mission. The enemy manpad will be killed by friendly forces after some time, if he will not killed by player.
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DCS: World 2.0.0.48596.56 disponible
http://forums.eagle.ru/showpost.php?p=2608171&postcount=6 (http://forums.eagle.ru/showpost.php?p=2608171&postcount=6)
DCS World
Fixed bug with missing models extracted shells.
MiG-21bis
Fixed crash on radar enabling.
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DCS 1.5.2.48726.137 Update 1 disponible:
http://forums.eagle.ru/showpost.php?p=2613088&postcount=11
Introduced DCS M-2000C by RAZBAM
DCS World
Old style scrollbar in Mission Briefing fixed.
AI aircraft no more get fuel by tanker without contact to tanker.
Multiplayer. Clients without CA will be able to open the players list, if server is CA-player.
Multiplayer. Client will get a loss in scoreboard when he changes slot.
Multiplayer. Mission name was added in MP server interface.
Multiplayer. Fixed setting server event flags.
Signal flare light will be brighter.
Crash when attempting to call Object.destroy() in landing event handler is fixed.
ME. Aerobatic task parameters are corrected.
R550 Magic 2. Increased detection range of standard target from 15 to 20 km (like AIM-9M).
Counter-Countermeasure probability of some IR missiles is slightly increased. Less value - increase immunity (there are complex, nonlinear dependence!):
- Mika T from 1 to 0.2
- R550 Magic 2 from 1 to 0.5
- R-27T from 1 to 0.5
- R-27ET from 1 to 0.5
- R-73 from 1 to 0.5
- AIM-9M from 1 to 0.5
- 9M333 Strela-10 from 1 to 0.5
- 9M39 Igla from 1 to 0.5
- FIM-92C from 1 to 0.5
DCS L-39
ADF frequency dial in rear cockpit will not stuck on some values.
Corrected lights on ADF dials.
SPU commutation fixed.
DCS F-86F
Flight manual updated.
Added input key commands for accelerometer and fast slaving gyro.
AN/ARN-6 CONT. position is selectable.
Rudder control is adjusted. Aircraft can operate with crosswind.
DCS Mi-8MTV2
Flight manual updated.
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Update para DCS: W 2.0.0.48763.61
http://forums.eagle.ru/showpost.php?p=2614299&postcount=7
Introduced DCS M-2000C by RAZBAM
DCS World
Chat messages about game events can be disabled in server settings.
Updated Lua scripting documentation.
Encyclopedia: corrected some stuff.
Quick start missions added for RU locale.
Localizations updated
Fixed GUI error when cleaned input category in settings (RU locale).
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Versión release 1.2.16 actualizada a la versión 1.5.2
http://forums.eagle.ru/showpost.php?p=2620687&postcount=12
DCS World 1.5.2 released for main public game version!
Please use DCS Updater to update current DCS 1.2.16 to DCS 1.5.2.
Note. All products (modules) should be installed via ingame Module Manager only. Dedicated installers will not be provided anymore.
(http://www.digitalcombatsimulator.com/upload/iblock/7b5/DCS-World_v1.5-cover_700x1000px_3.png)
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BIEN... una instalación menos y unos cuantos Gb más disponibles en el disco :pulgares:
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Ojo, que la 1.5.2 Beta no ha desaparecido todavia, seguirá siendo la versión de prueba hasta que sea extinguida por la 2.0 en el futuro (o a saber) tal vez nos aparecen con una 2.5 :cunao:.
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Nuevo DCS: World Newsletter (8 Enero 2016), rebajas de invierno, L-39ZA, Su-33 PFM y Mig-29.
http://forums.eagle.ru/showthread.php?t=158106
(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xft1/v/t1.0-9/12508929_1068228089865745_8382851283201241466_n.jpg?oh=03698f4105ec72fba8298f905a1cd7d2&oe=57121D09)
DCS Winter Bonus Spectacular
Got a bunch of bonus DCS bonus points to use? Here is your chance! Starting 08 January at 1500 GMT time and lasting until 11 January 2016 at 0900 GMT, use your bonus points to discount most DCS module up to 50%!
(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xfl1/v/t1.0-9/7493_1068228073199080_9197090991230362992_n.jpg?oh=ebc64207d22c37508ccf129245ee6bbc&oe=56FF4640)
Visit our e-shop for Modules at http://www.digitalcombatsimulator.com/en/shop/modules/ and our Campaigns at http://www.digitalcombatsimulator.com/en/shop/campaigns/
DCS: L-39 Albatros Update
We have been making great progress on the L-39 Albatros Open Beta and we are now nearing the end of the open beta with the upcoming release of the L-39ZA version and the interactive training missions.
(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xaf1/v/t1.0-9/12508967_1068228053199082_4128153820753255921_n.jpg?oh=8869ac2a2f702b9bb76ef12caad76def&oe=5714F005)
Su-33 and MiG-29 Update for DCS World
Both the Su-33 and MiG-29 are getting some love! We are working on the Professional Flight Model (PFM) for the Su-33. This will be based on the Su-27 PFM, but will be adapted for weights, the tail hook, and its distinctive aerodynamic features. Once we complete the flight model of the Spitfire IX, we will begin work on a new flight model for the MiG-29. Speaking of the MiG-29, we are also completing work on an all-new external model!
(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xtp1/v/t1.0-9/12509842_1068228059865748_3660985320135512228_n.jpg?oh=346ceafc9b4fd63789867d2889b3e221&oe=574113BF)
Happy New Year!
The Eagle Dynamics Team
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Entrevista de Matt Wagner sobre DCS en FlightSim, habla de nuevos mapas despues de NTTR, Hormuz y WW2, ademas de los que están realizando las 3rd parties, y que habrá modulo pilotable en buques en un futuro (La entrevista es anterior a la salida del Mirage 2000C)
http://www.flightsim.com/vbfs/content.php?16344-Interview-With-Matt-Wagner-DCS
DCS: World Newsleter 15 Enero 2016 (revisdad correos)
(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xpt1/v/t1.0-9/12508915_1071830626172158_2970705342416057394_n.jpg?oh=4d8295634b3882214273ed1e814a4676&oe=57060CD8)
F-15C 16-2 Red Flag Campaign Available
Starting today, the F-15C 16-2 Red Flag Campaign is available for purchase and download from: F-15C 16-2 Red Flag Campaign (http://www.digitalcombatsimulator.com/en/shop/campaigns/f-15c_16-2_red_flag_campaign/)
Note that this campaign requires ownership of either Flaming Cliffs 3 or F-15C for DCS World, along with the DCS: NEVADA Test and Training Range map. For those that pre-purchased the Nevada map and elected to receive this map for free, you will now be able to activate this campaign from the DCS World 2.0 Module Manager.
(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xal1/v/t1.0-9/12376437_1071830636172157_2900574956945505013_n.jpg?oh=210d1be87cc94eebde258fa9ac6a3838&oe=573F485F)
The F-15C 16-2 Red Flag Campaign is a depiction of flying the F-15C Eagle during a typical Red Flag exercise in the skies over Nevada. This campaign includes extensive briefing, map, and lineup card PDF files for each mission and was designed in consultation with the renowned author Steve Davies, the authority on the F-15C.
All of the missions are based on input from real F-15C pilots that have flown in Red Flag exercises and will provide you a challenge that will test even the most skilled virtual pilots.
Video: https://youtu.be/xzXgRGcgLwM
(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xpf1/v/t1.0-9/12417617_1071830629505491_283566649065633927_n.jpg?oh=d700bff1840db1cbd1fd32cf8d6c0e7a&oe=570D3762)
F-15C and Nevada Map Bonus Event
To kick off the release of the new F-15C Red Flag campaign, we are offering you 50% off both modules using available bonus points. This bonus event will run Friday, January 15th at 1500 GMT and lasting until Monday, December 25th at 0900 GMT.
Purchase from: F-15C for DCS World (http://www.digitalcombatsimulator.com/en/shop/modules/f-15c_dcs_world/) and DCS: NEVADA Test and Training Range Map (http://www.digitalcombatsimulator.com/en/shop/terrains/nttr_terrain/)
DCS: NEVADA Test and Training Range Map Update
We continue working on improvements to the Nevada map that includes fixing bugs and implementing new features. The following will be available in the coming months:
Add Tonopah Air Force Base
Add additional casino/hotels to the Las Vegas strip
Add additional airfields and landing strips to the central (detailed) portion of the map
Add the National Training Center (NTC)
Improved grass and ground clutter
Other smaller improvements
When these additional features are added and the module is final, the cost of the map will likely increase. However, these new features will be free to those that already own the map.
Sincerely,
The Eagle Dynamics Team
DCS: World 2.0.0.49135.72 Update disponible:
http://forums.eagle.ru/showpost.php?p=2644476&postcount=8
DCS 2.0.0 Update 4 (2.0.0.49135)
DCS World
Russian, German and Chinese localization updated
net.get_slot() and net.set_slot() docs documentation updated (API/DCS_ControlAPI.txt)
Fixed crash on pre-sp1 win7
Taxiing PAI behavior improved
Crash when CBU BL755 explosion effect appears fixed
Rare sound initilaization glitch fixed
DCS UH-1H
Fixed UH1H-Dyn.dll loading.
RU locale added to QuickStart mission
DCS F-15C
RU QuickStart missions added
DCS Su-27
RU QuickStart missions added
RAZBAM Mirage-2000C
External model corrected for multiplayer clients
“F-15C 16-2 Red Flag” campaign support added
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Briefings de la campaña 16-02 Red Flag F-15C Disponibles (han sido añadidas a DCS: W 2.0.0 en el ultimo parche)
http://www.digitalcombatsimulator.com/en/downloads/documentation/f-15c_16-2_red_flag_briefings/
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DCS: World 1.5.2.49392 Update 2 disponible
http://forums.eagle.ru/showpost.php?p=2652491&postcount=13
DCS 1.5.2.49392 Update 2
DCS World
MP. Multiplayer protocol was changed. Current version is not compatible with old ones.
MP. Fixed bug with invisible servers in the MP lobby.
Encyclopedia. New entries added. French, Chinese, Russian localisation corrected.
Export API is now registered as Export.* in the GUI state, fixed the documentation.
CN localization - A-10C and Ka-50 single missions added.
RU localization update.
CN S-300PS 54K6 cp added to the available unit list.
CN Il-78, An-30 added in the Chinese unit list.
CN Il-76/78 Chinese liveries added/updated.
Korean language support added.
Russian installation guide updated / Russian images added
Mission Generator. Fixed error that occurred with attempt to move of blue node.
AI helicopter behavior in the RTB or Bingo task is corrected.
The triggers “object in zone", "object out of zone” will be working correctly for helicopters with cargo.
AI Helicopters. Crash on deactivation during landing on the ship fixed.
DCS MiG-15bis
CN MiG-15 training missions added.
DCS F-86F
DCS F-86F Flight Manual RU.pdf added
DCS UH-1H
Fixed UH1H-Dyn.dll loading (for this reason, the game does not start for some players).
DCS L-39
Fix of multi crew interaction between two clients on server.
DCS Mi-8MTV2
Added cockpit fans.
DCS Combined Arms
CA slots will be displayed in the list of roles.
RAZBAM DCS M-2000C
Fixed TACAN range units
Fixed clicking sound when in easy comm mode
Increased drag of wing tanks
Corrected rate limit of servo-actuator dynamics
Made multiple corrections to engine performance
Corrected gear lever handle operation and animation
Corrected fuselage drag for more correct performance
Corrected multiple missing inputs (gear up/down, airbrake up/down individual inputs)
Corrected flickering for HUD symbology when WOW going on/off
Fixed the issue where an engine sound could be heard even though aircraft is cold
Added engine out due to extended periods of negative vertical acceleration and fuel accumulator is exhausted
Hydraulic pressure 1 and 2 gauge animated
Cabin altitude gauge animated and calculation updated
Fixed Select altitude off by one
Fixed control surfaces moving even when no hydraulic pressure available (either normal or emergency)
Fixed cover switches being able to switch even with cover on
Added flameout logic for loss of airflow into the engine and various mass flow correction for ambient conditions and aircraft state
Fixed issue with left/right main gear modeled slightly differently (caused pulling to one side on takeoff/landing)
FBW disconnect switch now FBW gain mode switch (see link below)
Corrected control effectiveness at extreme angles of attack
Correct burner diameter
Adjusted vertical tail effectiveness at extreme angles of attack
Added transonic drag effects
Afterburner glow and flame now based on actual burner stage combustion temperature (not AB throttle position)
Input file fixes in preparation for localization
Gear modeling improvements
Added keyboard control for all flight controls (pitch, roll, yaw, throttle)
Default view improvement (based on input from community with minor alterations)
AP heading fixes when command was cross 0 North while transition to commanded heading
Engine nozzle position logic fixes
Affect lift on portion of wing where air brake is when extended
Filter on longitudinal acceleration
Altimeter setting now functional
Added animation to lights to be shown in multiplayer
Fixed intake cones position mismatch
Fixed nose gear door 3D collision bug
Sustained turned rate improvements
Autopilot control and engagement envelope logic corrected
AA FBW mode now proper config with center tank loaded
Added joystick mappable commands for FBW commands and seat adjust
Fuel flow schedule fixes
Buddy lasing functional (and ability for M-2000C to use JTAC)
Updated manual
M-2000C viewable in multiplayer for those that don't own it
New Liveries
Fix for kneeboard not showing up
Small gun snake logic fix
FPM marker caged below 50 knots
HUD alignment fixes
Fix for Mach indicator on HUD getting out of sync
Inversed light for Landing Gear handle fixed
Master Warning/Caution system fixed
Unnecessary folder in CoreMods fixed
Error in INS code fixed
Missing icons for M-2000C fixed
VEAO DCS Hawk
Hawk radios talking to ground crew now working.
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DCS: World Newsletter 22 enero, dos pack de oferta
http://forums.eagle.ru/showpost.php?p=2652620&postcount=13
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De vk.com: https://vk.com/eagle.dynamics
Imagenes del nuevo modelo 3D del portaviones Kutnesov
(https://pp.vk.me/c630419/v630419284/171be/qjqSdQ5nrV4.jpg)
(https://pp.vk.me/c630419/v630419284/171b5/KOBEGTkt2CU.jpg)
(https://pp.vk.me/c630419/v630419284/171ac/oQN81Lz2bI4.jpg)
(https://pp.vk.me/c630419/v630419284/171e2/NwP2mPPgUGY.jpg)
(https://pp.vk.me/c630419/v630419284/1720f/_RTUKuKfUgc.jpg)
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DCS: World newsletter 29 enero (futuro de DCS: World):
http://forums.eagle.ru/showpost.php?p=2659915&postcount=14
Atentos a lo que viene:
DCS: World
Nuevas nubes y efectos graficos, HDR mejorado, luz deferente, nuevo sistema FLIR, ATC (Control de Trafico Aereo) mejorado, explosiones mejoradas, vapor en las alas, lluvia en la cabina, vegetación y hierba procedural, mejoras de multiplayer y servidor dedicado. Un nuevo generador de combate aereo con control de usuario avanzado para generación de misiones aire aire. Nuevas opciones de diagramas mejorados para el editor de misiones. Nuevo tab para el VR (Virtual Reality), que mejora la experiencia del usuario.
Modulos:
Adición del L-39ZA, Salida del F/A-18C a finales de 2016 en beta.
WW2 sigue progresando y se espera añadir al mapa de norte de francia las unidades terrestres. Spitfire Mk IX a mediados de 2016 y P-47 para finales de año. Se seguirá mejorando el P-51, Fw-190 y Bf-109K-4.
Se espera completar los aparatos de FC-3, añadiendo el PFM al Su-33 y Mig-29 y el modelo externo 3D del Mig-29.
Mejoras para el mapa de NTTR:
-Base de la fuerza aere de Tonopah.
-Nuevos casino para la Vegas
-Nuevos aeropuertos y pistas para la zona central de las vegas
-vegetación y efectos terrestres mejorados
-Nacional Training Center (NTC)
-Mejoras en el host.
Se trabaja en el mapa de Hormuz centrandose con las operaciones embarcadas del F/A-18C. Ademas, se trabaja en la nueva tecnologia de malla dinamica de terreno (T-5) que dará nuevos tamaños y calidad a los futuros mapas.
El tercer mapa en que se trabaja es WW2, que se espera centrarse en la experiencia de combate de la segunda guerra mundial.
Portaviones.
Mejoras en los portaviones Kutnesov y Nimitz, modelos detallados, con elevadores funcionales, hangares internos, sistemas de los buques animados, habilidad de caminar dentro de los buques. Habrá modulos opcionales que remplazarán los buques actuales en DCS: World.
Nuevas campañas:
Se están preparando nuevas campañas para los futuros modulos y teatros, ademas, habrá tanto campañas de entrenamiento como de combate.
Sumario:
Esperamos que 2016 sea el crecimiento de DCS: World en formato de mapas, modulos y capacidades, ademas, se están realizando nuevos modulos y teatros por las 3rd parties
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Unas cuantas imagenes de las nuevas nuves en "Alpha" para DCS: W
(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xtp1/t31.0-8/12615756_1080879391933948_6630996712110030518_o.jpg)
(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xft1/t31.0-8/12640437_1080879415267279_2099445951634432276_o.jpg)
(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xpt1/t31.0-8/12615491_1080879468600607_8417657203142835418_o.jpg)
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DCS 2.0.1 disponible
http://forums.eagle.ru/showpost.php?p=2667468&postcount=9
A-10C: 16-2 Red Flag Campaign release
DCS 2.0.1 Changelog
DCS World
Helicopter gets damaged when using a short length of rope is fixed
Helicopter AI can't unhook the cargo on the ground is fixed
The rope displayed incorrectly at the joint with the cargo - fixed
Added pop-up notification for available modules to install
ILS freq in ME will match the F10 Airdrome Data
MP. Mouse moving on briefing screen also controls background camera view - fixed.
Mi-8MTV2. AI will use taxi lights
F10 view airfield resource menu will not overlay to mission editor after the mission
Default cockpit language layer not default but alphabetical
MP. "Pause when empty" function on server config was added
MP. The possibility to copy of server and mission text was added
MP. Added imposter settings indication
The taxi lights and weapon lighting elements will light up objects on the ground
Absent rotor blade of static Mi-8 is restored
Model of static Ka-50 is corrected
ME. The “Clone” button added to Mission goals panel
9А4172 Vikhr ATGM. Speed corrected
DCS L-39
Throttle position will synchronized in multiplayer
RKL-41 was corrected
Accelerometer Reset Knob will able to reset negative-G recording pointer
Avionics state will synchronized in forward and rear cockpits
Barometric altimeter pressure settings corrected
DCS A-10C
RWR does not indicated being tracked is fixed
RWR will works after player occupied AI aircraft
DCS FC3
Su-25 "Revanche" campagne. Script error after first mission of is passed
DCS P-51D
P-51D/TF-51D: Bank-and-Turn indicator pointer is very oscillated in D&C state - fixed
DCS F-86
Wrong FFB trimming behavior is fixed
Wheel brakes are tuned
Circuit breaker for Engine ignition and others will work
Canopy switch fixed
MP. landing and taxi lights on net phantom is corrected
Nose wheel Synchronization mechanics is turned ON by default
DCS MiG-15bis
Pressurization effect on the ground is corrected
Corrected cockpit model at low graphics settings
Corrected FFB shake
Barometric altimeter limits are corrected
Corrected control system
DCS CA
Mouse pointer will not be visible in binocular view
DCS Fw 190 D-9
Rudder will not works after its knocked off
MW50 pressure gauge corrected
DCS M-2000C by RAZBAM
Add emergency compass
Add mirror (functions like rear-view camera for now)
Add Super 530D TOF (time of flight) and TTI (time to impact) HUD calculations
Add temporary switch definitions for controls binding
Add text to Selective Jettison switch cover
Fix cockpit knobs that didn't act like knobs
Fix HSI & ADI (Boule) giving incorrect heading
Fix ECM box displaying invalid number on rearm
Fix center pylon placement
Fix HUD geometry
Fix alignment of HUD elements
Fix interception ring logic
Fix GBU release crash
Fix to sustained turn rate
Fix for trim commands not having correct authority
Fix for AP not functioning in area of low ground elevation
Fix keyboard & joystick default.lua (hopefully this is the one...)
Fix incorrect flight model tail airfoil shape
Fix for calculations of tail aerodynamics & rudder effectiveness
Fix for total wind velocity using wrong value
Fix for incorrect fuel tank centroid
Fix flight model shuddering on ground
Fix HUD declutter switch
Fix missing text on IFF panel
Fix missing panel lighting
Fix various miscellaneous bugfixes
Update gun snake logic
Update input definitions
Update transonic drag modeling
Update roll/yaw coupling
Update manual
Update folder structure
Update default VOR frequency
Update panel lighting (notice backlight interaction with shadows/sunlight now)
Canopy lock feature enabled
New cockpit texture with missing labels
DCS NTTR
AGM-65 will able to lock map objects
MP. Client without Nevada map will not be able to join to server
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DCS: World Newsletter 5 de Febrero de 2016
http://forums.eagle.ru/showpost.php?p=2667485&postcount=15
(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xat1/v/t1.0-9/942809_1082470395108181_5651878597075737448_n.jpg?oh=90981c4a2d020950620602e409f1e094&oe=573B6B1B)
NOW AVAILABLE: A-10C: 16-2 Red Flag Campaign and DCS 2.0.1 Update
The second 16-2 Red Flag campaign for DCS World 2.0 and the DCS: NEVADA Test and Training Range map 2.0.1 is now available. This time the focus is on the A-10C Warthog.
(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xap1/v/t1.0-9/12642715_1082470391774848_239310027634072311_n.jpg?oh=64722590b966d3edc7c2c9fd9e34c375&oe=57382CE1)
Store page: http://www.digitalcombatsimulator.com/en/shop/campaigns/
The A-10C: 16-2 Red Flag Campaign is a depiction of flying the A-10C “Warthog” during a typical Red Flag exercise in the skies over Nevada. This campaign includes extensive briefing, map, and lineup card PDF files for each mission and was designed in consultation with the renowned author Steve Davies.
All of the missions are based on input from pilots that have flown in Red Flag exercises, and it will provide you a challenge that will test even the most skilled virtual pilots.
Features:
10 handcrafted missions that depict the types of missions an A-10C pilot would fly in a Red Flag
Highly detailed mission briefings, mission maps, and lineup cards as PDF files
Custom voice-overs and hundreds of triggers
Created in partnership with the author Steve Davies and pilots that have flown Red Flags
Video: https://youtu.be/3CLfKDR16c0
(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xpf1/v/t1.0-9/12670306_1082470398441514_6526638835508408404_n.jpg?oh=8901d30a56660528c920e5ddbeedc167&oe=572886DC)
Note: this campaign requires ownership of DCS: A-10C Warthog and the DCS: NEVADA Test and Training Range map. For those that pre-purchased the Nevada map and elected to receive this map for free, you will now be able to activate this campaign from the DCS World 2.0 Module Manager.
DCS: A-10C Warthog Sale
In conjunction with the release of the new A-10C campaign, we are offering a 30% sale on DCS: A-10C Warthog. This sale will start on Friday, 05 February at 1500 GMT and last until Monday, 08 February at 0900 GMT.
Red Flag Hog Bundle
(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xap1/v/t1.0-9/12644994_1082470435108177_5225233290153727482_n.jpg?oh=c3b9adcd1c26003a72f2ae8029742bdb&oe=57366982)
For even bigger savings for those that do not own A-10C Warthog and DCS: NEVADA Test and Training Range map, we are offering a bundle of these two modules, along with the A-10C: 16-2 Red Flag campaign for $65.00.
This deal will start on Friday, 05 February at 1500 GMT and last until Monday, 08 February at 0900 GMT.
Special offers: http://www.digitalcombatsimulator.com/en/shop/special_offers/
Sincerely,
The Eagle Dynamics Team
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Juder chaval......que bestia!
:shock:
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Nuevas explosiones de 2.0.1
(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xpf1/t31.0-8/12695051_1082504685104752_7483320529217243603_o.jpg)
(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xpl1/t31.0-8/12401853_1082504691771418_8893910929792444615_o.jpg)
(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xta1/t31.0-8/12657955_1082504678438086_1240367746281479051_o.jpg)
(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xlp1/t31.0-8/12694560_1082504735104747_5878185371619175558_o.jpg)
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Note: this campaign requires ownership of DCS: A-10C Warthog and the DCS: NEVADA Test and Training Range map. For those that pre-purchased the Nevada map and elected to receive this map for free, you will now be able to activate this campaign from the DCS World 2.0 Module Manager.
¿eso quiere decir que tenemos la campaña gratis? porque yo soy de los de Nevada Free y a mi me aparece de pago en el gestor de módulos
lo que han hecho con el 2.0 mola mucho, pero mucho
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Solo para los que no compraron la campaña del F-15 o no tengan la key de dicha campaña. O los que compraron NTTR antes del 1 de octubre (no se si includen a los de A-10C)
http://forums.eagle.ru/showpost.php?p=2667762&postcount=16
Dear all,
Tomorrow we PLAN to release 2.0.1 and then 1.5.3 next Friday.
Regarding getting the A-10C: 16-2 Red Flag campaign for free:
1- Those that purchased the Nevada map prior to 1 October 2015 will get this campaign for free.
2- Those that purchased the Nevada map between 1 October 2015 and 1 December 2015, will get this campaign for free IF they have not already gotten for the F-15C: 16-2 Red Flag Campaign.
When ready, the free keys will available from the campaign store page here: http://www.digitalcombatsimulator.com/en/shop/campaigns/a-10c_16-2_red_flag_campaign/
Thanks
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me da que no, por lo que pone en eso que has citado parece que es solo para los que no tenían el terreno gratis por lo de la beta del A-10C y lo pre-compraron
bueno, que le vamos a hacer
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Newsletter de hoy, rebajas del 50% hasta el 15 de Febrero y dos imagenes de Dubai por la noche en el teatro de Hormuz desde el FB de ED.
http://forums.eagle.ru/showpost.php?p=2675690&postcount=17
(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xfl1/v/t1.0-9/12741893_1086499771371910_6529272375018678735_n.jpg?oh=c8d2703705ee4837a53c8aeca0751411&oe=57308B99)
Got a bunch of DCS bonus points to use? Here is your chance! Starting 12 February at 1500 GMT time and lasting until 15 February at 0900 GMT, use your bonus points to discount for all DCS modules (which participating in the bonus program) up to 50%!
Visit our e-shop for Modules at: http://www.digitalcombatsimulator.com/en/shop/modules/ and our Campaigns at http://www.digitalcombatsimulator.com/en/shop/campaigns/
(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xfl1/v/t1.0-9/12745430_1086499784705242_6811949153891823102_n.jpg?oh=5ac2d1bed3c40ebd1f8597abf7eab482&oe=57378EEA)
(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xfp1/t31.0-8/12697479_10156585703875341_3294165454742214055_o.jpg)
(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xtf1/t31.0-8/12696954_10156585703880341_6229693655206275313_o.jpg)
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Got a bunch of DCS bonus points to use? Here is your chance! Starting 12 February at 1500 GMT time and lasting until 15 February at 0900 GMT, use your bonus points to discount for all DCS modules (which participating in the bonus program) up to 50%!
descuento de hasta el 50% utilizando los puntos de descuento (si los tienes) no es lo mismo que rebajas del 50% ... hay una ligera diferencia (mucha)
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Cambios en los datos de los aeropuertos:
http://forums.eagle.ru/showpost.php?p=2678739&postcount=1
AIRDROME DATA
This table will reflect recent changes in airdromes data.
https://docs.google.com/document/d/1YLbioEyGUpo015lcOhV1HsYGLUJCPFwwmybnBd_mKAE/edit?usp=sharing
2016-02-15
In the next patch will be changed the frequencies of Inner and Outer NDBs of Senaki airdrome.
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DCS: World 1.5.3 disponible en Beta, se añade el L-39ZA, pero el VEAO Hawk por ahora no funciona y el Mig-21Bis requiere una activación.
http://forums.eagle.ru/showpost.php?p=2681227&postcount=14
DCS 1.5.3.50355.19 today in the Open-beta
Added L-39ZA into L-39 module
DCS World
Helicopter gets damaged when using a short length of rope is fixed
Helicopter AI can't unhook the cargo on the ground is fixed
The rope displayed incorrectly at the joint with the cargo - fixed
Script error after first mission of "Revanche" campagne is fixed
ILS freq in ME will match the F10 Airdrome Data
MP. Mouse moving on briefing screen also controls background camera view - fixed.
MP. "Pause when empty" function on server config was added
F10 view airfield resource menu will not overlay to mission editor after the mission
Default cockpit language layer not default but alphabetical
Illumination ammunition will painting objects on the ground and aircraft
Small correction of Batumi NDB location
Speed of ATGM Vikhr corrected
Crash with missile explosion effect is fixed
AI helicopters will attack from assigned direction
AGM-86 collision in flight fixed
AI MiG-31 dive corrected
Corrected parachute texture for Russian pilot model
Senaki-Kolhi NDBs. Changed frequency and callsign: Inner NDB from 129 to 688 kHz, "I" to "B". Outer NDB from 156 to 355 kHz, "TI" to "BI".
DCS A-10C
RWR does not indicated being tracked is fixed
RWR will works after player occupied AI aircraft
DSMS error after weapon drop fixed
DCS L-39
Added L-39ZA
Throttle position will synchronized in multiplayer
RKL-41 was corrected
Accelerometer Reset Knob will able to reset negative-G recording pointer
Avionics state will synchronized in forward and rear cockpits
Game flight model corrected
Barometric altimeter pressure settings corrected
Corrected hydraulic pressure drop when wheel brake applied
Training missions added.
Fixed bomb release sequence
SARPP - switching off when IAS is less than 120 km/h
DCS P-51D
P-51D/TF-51D: Bank-and-Turn indicator pointer is very oscillated in D&C state - fixed
DCS Mi-8MTV2
Mi-8MTV2: AI will use taxi lights
DCS F-86F
Wrong FFB trimming behavior is fixed
Wheel brake moment corrected
Circuit breaker for Engine ignition and others will work
MP. landing and taxi lights on net phantom is corrected
Nose wheel steering behaviour corrected
Autostart and autostop commands added for joysticks
Updated cockpit model
DCS Fw 190 D-9
Rudder will not works after its knocked off
MW50 pressure gauge corrected
DCS Bf 109-K4
Implemented cockpit camera movement options regarding gunsight retaining movement
Corrected Flight manual
Reduced flaps control wheel to 8 turns total.
DCS MiG-15bis
Added pressurization effect
Corrected cockpit appearance in low graphic settings
Corrected FFB shake
Corrected control system
Barometric altimeter limits are corrected
Fixed stall speed, modified spin dynamics
Fine-tuned buffet onset AOA and stall AOA.
Tuned shake AOA
DCS CA
Mouse pointer will not be visible in binocular view
DCS M-2000C by RAZBAM
Add emergency compass
Add mirror (functions like rear-view camera for now)
Add Super 530D TOF (time of flight) and TTI (time to impact) HUD calculations
Add temporary switch definitions for controls binding
Add text to Selective Jettison switch cover
Fix cockpit knobs that didn't act like knobs
Fix HSI & ADI (Boule) giving incorrect heading
Fix ECM box displaying invalid number on rearm
Fix center pylon placement
Fix HUD geometry
Fix alignment of HUD elements
Fix interception ring logic
Fix GBU release crash
Fix to sustained turn rate
Fix for trim commands not having correct authority
Fix for AP not functioning in area of low ground elevation
Fix keyboard & joystick default.lua (hopefully this is the one...)
Fix incorrect flight model tail airfoil shape
Fix for calculations of tail aerodynamics & rudder effectiveness
Fix for total wind velocity using wrong value
Fix for incorrect fuel tank centroid
Fix flight model shuddering on ground
Fix HUD declutter switch
Fix missing text on IFF panel
Fix missing panel lighting
Fix various miscellaneous bugfixes
Update gun snake logic
Update input definitions
Update transonic drag modeling
Update roll/yaw coupling
Update manual
Update folder structure
Update default VOR frequency
Update panel lighting (notice backlight interaction with shadows/sunlight now)
Canopy lock feature enabled
New cockpit texture with missing labels
DCS UH-1H
Fixed progress in 9th and 14th missions of “UN Pilot” campaign
DCS C-101 by AvioDev
Localization project included. Spanish and Chinese for the time being. Other languages will follow
Axis animations reversed (mirror, pedals adjustment, shoulder harness control handle, etc.)
Fixed some label names in clickable cockpit
PSD templates uploaded to DCS web page
Known issues
Hawk module temporary doesn’t work.
MiG-21bis module required new activation.
-
La gente ha descubierto que la versión 1.5.3 beta, trae el teatro del caucaso como un modulo, no dentro de los archivos de motor de DCS: World, pues servidor lo ha copiado dentro de DCS: W 2.0.1 y funciona..... XD
-
DCS: World 1.5.3 ya es release:
http://forums.eagle.ru/showpost.php?p=2681227&postcount=14
DCS 1.5.3.50487.22 Today in release
Added L-39ZA into L-39 module
DCS World
Helicopter gets damaged when using a short length of rope is fixed
Helicopter AI can't unhook the cargo on the ground is fixed
The rope displayed incorrectly at the joint with the cargo - fixed
Script error after first mission of "Revanche" campagne is fixed
ILS freq in ME will match the F10 Airdrome Data
MP. Mouse moving on briefing screen also controls background camera view - fixed.
MP. "Pause when empty" function on server config was added
F10 view airfield resource menu will not overlay to mission editor after the mission
Default cockpit language layer not default but alphabetical
Illumination ammunition will painting objects on the ground and aircraft
Small correction of Batumi NDB location
Speed of ATGM Vikhr corrected
Crash with missile explosion effect is fixed
AI helicopters will attack from assigned direction
AGM-86 collision in flight fixed
AI MiG-31 dive corrected
Corrected parachute texture for Russian pilot model
Senaki-Kolhi NDBs. Changed frequency and callsign: Inner NDB from 129 to 688 kHz, "I" to "B". Outer NDB from 156 to 355 kHz, "TI" to "BI"
Su-27 The Ultimate Argument campaign. Corrected mission 18.
AI Mi-8MTV2 can hit the target with GUV AP-30
Different helicopter groups can be spawned on the same FARP
Fixed crash on launch AGM-65
Fixed crash on Mi-8 GUV fired
DCS A-10C
RWR does not indicated being tracked is fixed
RWR will works after player occupied AI aircraft
DSMS error after weapon drop fixed
ILS can be switched off by keyboard combo or joystick button
DCS L-39
Throttle position will synchronized in multiplayer
RKL-41 was corrected
Accelerometer Reset Knob will able to reset negative-G recording pointer
Avionics state will synchronized in forward and rear cockpits
Game flight model corrected
Barometric altimeter pressure settings corrected
Corrected hydraulic pressure drop when wheel brake applied
Training missions added.
Fixed bomb release sequence
SARPP - switching off when IAS is less than 120 km/h
DCS P-51D
P-51D/TF-51D: Bank-and-Turn indicator pointer is very oscillated in D&C state - fixed
DCS Mi-8MTV2
Mi-8MTV2: AI will use taxi lights
DCS F-86F
Wrong FFB trimming behavior is fixed
Wheel brake moment corrected
Circuit breaker for Engine ignition and others will work
MP. landing and taxi lights on net phantom is corrected
Nose wheel steering behaviour corrected
Autostart and autostop commands added for joysticks
Emergency speed brake lever removed
Toe brakes animation added
AN/APX-6 IFF Transponder Dial Stop implemented
Attitude indicator pitch trim knob is now functional
DCS Flaming Cliffs 3
F-15. Hydraulic failure now lead to pressure drop and loss of control
DCS Fw 190 D-9
Rudder will not works after its knocked off
MW50 pressure gauge corrected
Corrected missions
DCS Bf 109-K4
Implemented cockpit camera movement options regarding gunsight retaining movement
Corrected Flight manual
Reduced flaps control wheel to 8 turns total
Redesigned trim and flaps wheels behaviour to cope with Saitek Trim Wheel
Reduced drag
DCS MiG-15bis
Added pressurization effect
Corrected cockpit appearance in low graphic settings
Corrected FFB shake
Corrected control system
Barometric altimeter limits are corrected
Fixed stall speed, modified spin dynamics
Fine-tuned buffet onset AOA and stall AOA.
Tuned shake AOA
Sealed canopy can’t be opened/closed even with stopped engine
Control stick can be hidden
DCS CA
Mouse pointer will not be visible in binocular view
DCS UH-1H
Fixed crash in 14th mission of “UN Pilot” campaign
Fixed progress in 9th and 14th missions of “UN Pilot” campaign
DCS M-2000C by RAZBAM
Add RAZBAM-made missile definitions
Add VTB (radar) screen display export (including key binding)
Add preliminary force-feedback compatibility (untested)
Add emergency compass
Add preliminary approach-hold autopilot mode (lightly tested)
Add mirror (functions like rear-view camera for now)
Add Super 530D TOF (time of flight) and TTI (time to impact) HUD calculations
Add temporary switch definitions for controls binding
Add text to Selective Jettison switch cover
Add aux gunsight (HAUSSE switch, available in all modes except approach)
Add early implementation of approach hold autopilot
Add gear raise/lower rate variability
Add aerodynamic loss of wing lift effects due to beta
Add bingo fuel bug clickable tumblers (not functional, yet)
Add clickable canopy handles & lock (be careful to lock it before
takeoff!)
Add more cockpit switches enabled
Fix RWR-related crash
Fix in-flight refueling
Fix RWR ranging logic (based on priority)
Fix cockpit knobs that didn't act like knobs
Fix HSI & ADI (Boule) giving incorrect heading
Fix ECM box displaying invalid number on rearm
Fix center pylon placement
Fix HUD geometry
Fix alignment of HUD elements
Fix interception ring logic
Fix GBU release crash
Fix to sustained turn rate
Fix for trim commands not having correct authority
Fix for AP not functioning in area of low ground elevation
Fix keyboard & joystick default.lua (hopefully this is the one...)
Fix incorrect flight model tail airfoil shape
Fix for calculations of tail aerodynamics & rudder effectiveness
Fix for total wind velocity using wrong value
Fix for incorrect fuel tank centroid
Fix flight model shuddering on ground
Fix HUD declutter switch
Fix missing text on IFF panel
Fix missing panel lighting
Fix V/UHF radio knob controls PANNE light
Fix rudder and vertical tail effectiveness calculations (particularly at high betas)
Fix default.lua input definitions (naming, categories)
Fix NWS light logic
Fix NWS system pressure logic
Fix authority of autopilot pitch controller
Fix consistency of heading card and autopilot logic
Fix canopy open/close by keyboard command
Fix no communications in a few quickstart missions
Fix 6DoF head limits
Fix ground attack quickstart missions, had impossible payloads
Fix taxi light switch position logic
Fix multiple canopy bugs
Fix afterburner popping sound issue
Fix main gear clipping ground
Fix fuel cutoff switch issue (lightly tested, still has related known
issues)
Fix various miscellaneous bugfixes
Update gun snake logic
Update input definitions
Update transonic drag modeling
Update roll/yaw coupling
Update manual
Update folder structure
Update default VOR frequencies
Update panel lighting (notice backlight interaction with shadows/sunlight now)
Update cockpit textures
Update control authority of rudder in normal FBW, full authority in spin mode
Update spin mode behavior to account for yaw acceleration
Update NWS gain calculations
Update external model with various minor improvements
Update fuselage drag calculations
Update clickable canopy logic
Update FBW pitch PID gain & control logic
Update landing gear mass
Update low-speed pitch authority
Update FBW alpha limiter
Update RWR display (rings, removed counter, added cross)
Fixed Armament Panel bug.
Fixed Mirror bug.
Fixed miscellaneous bugs.
DCS C-101 by AvioDev
Localization project included. Spanish and Chinese for the time being. Other languages will follow
Axis animations reversed (mirror, pedals adjustment, shoulder harness control handle, etc.)
Fixed some label names in clickable cockpit
PSD templates uploaded to DCS web page
DCS MiG-21bis by Leatherneck
Fixed Fuel Gauge working without PO-750 No. 2 Inverter
Added Weapon Selector Left/Right input command
Fixed RSBN Rangefinder showing horizontal instead of oblique angle
Corrected nosecone damage model in LoD2
Corrected Navigation Light intensity in Low.
Corrected Pilot Helmet protrusion through visor.
Added Specular and Normal map to static covers
Corrected Canopy Stand location
Added shortcut mapping to briefing window and mirror
Fixed R-55 and R-3S IR missile tones
Corrected R-3R lock tone
Fixed various instances of RWR playing indefinitely (possibly not all -- provide track if you catch this bug!)
Changed unlock behaviour of button on stick
Fixed incorrect radio channels after cycling through them with keyboard
R-55 can now only be carried on Pylons 1 & 2
Fixed Non-Dispensing Chaff
Fixed inverted Radar symbology
Fixed various instances of SPS (RWR) Sound Synchronization
Fixed various instances of ASO-2 not working
Fixed RN-24 damage and effectiveness.
Fixed clickable area for Aileron Boosters
Hypoxia is no longer induced under optimal conditions
SPRD no longer works after jettison
Fixed SARPP recording when system turned off
Corrected Suction Relief doors moving when engine off
Fixed Throttle Start/Stop position toggle
Fixed Crash when PRMG Channel > 16
Fixed persistent A/C shaking after taking off with blown tires
Pneumatic Air no longer leaks indefinitely when using brake on axis
Corrected input for booster aileron switch
Corrected Aileron Booster behaviour
-
Changelog DCS: W 2.0.1 Update 1
http://forums.eagle.ru/showpost.php?p=2692308&postcount=10
DCS 2.0.1 Update 1
Added L-39ZA into L-39 module
DCS World
Helicopter gets damaged when using a short length of rope is fixed
Helicopter AI can't unhook the cargo on the ground is fixed
The rope displayed incorrectly at the joint with the cargo fixed
MP. Mouse moving on briefing screen also controls background camera view fixed.
MP. "Pause when empty" function on server config was added
F10 view airfield resource menu will not overlay to mission editor after the mission
Default cockpit language layer not default but alphabetical
Illumination ammunition will painting objects on the ground and aircraft
Speed of ATGM Vikhr corrected
Crash with missile explosion effect is fixed
AI helicopters will attack from assigned direction
AGM-86 collision in flight fixed
AI MiG-31 dive corrected
Corrected parachute texture for Russian pilot model
AI Mi-8MTV2 can hit the target with GUV AP-30
Different helicopter groups can be spawned on the same FARP
Fixed crash on launch AGM-65
Fixed crash on Mi-8 GUV fired
Fixed error when “Make HTML” button pressed in Options Controls menu
DCS A-10C
RWR does not indicated being tracked is fixed
RWR will works after player occupied AI aircraft
DSMS error after weapon drop fixed
ILS can be switched off by keyboard combo or joystick button
DCS L-39
Throttle position will synchronized in multiplayer
RKL-41 was corrected
Accelerometer Reset Knob will able to reset negative-G recording pointer
Avionics state will synchronized in forward and rear cockpits
Game flight model corrected
Barometric altimeter pressure settings corrected
Corrected hydraulic pressure drop when wheel brake applied
Training missions added.
Fixed bomb release sequence
SARPP switching off when IAS is less than 120 km/h
DCS P-51D
P-51D/TF-51D: Bank-and-Turn indicator pointer is very oscillated in D&C state fixed
DCS Mi-8MTV2
Mi-8MTV2: AI will use taxi lights
DCS F-86F
Wrong FFB trimming behavior is fixed
Wheel brake moment corrected
Circuit breaker for Engine ignition and others will work
MP. landing and taxi lights on net phantom is corrected
Nose wheel steering behaviour corrected
Autostart and autostop commands added for joysticks
Emergency speed brake lever removed
Toe brakes animation added
AN/APX-6 IFF Transponder Dial Stop implemented
Attitude indicator pitch trim knob is now functional
DCS Flaming Cliffs 3
F-15. Hydraulic failure now lead to pressure drop and loss of control
DCS Fw 190 D-9
Rudder will not works after its knocked off
MW50 pressure gauge corrected
DCS Bf 109-K4
Implemented cockpit camera movement options regarding gunsight retaining movement
Corrected Flight manual
Reduced flaps control wheel to 8 turns total
Redesigned trim and flaps wheels behaviour to cope with Saitek Trim Wheel
Reduced drag
DCS MiG-15bis
Added pressurization effect
Corrected cockpit appearance in low graphic settings
Corrected FFB shake
Corrected control system
Barometric altimeter limits are corrected
Fixed stall speed, modified spin dynamics
Fine-tuned buffet onset AOA and stall AOA.
Tuned shake AOA
Sealed canopy can’t be opened/closed even with stopped engine
Control stick can be hidden
DGMK current and desired course logic corrected
DCS CA
Mouse pointer will not be visible in binocular view
DCS M-2000C by RAZBAM
Add RAZBAM-made missile definitions
Add VTB (radar) screen display export (including key binding)
Add preliminary force-feedback compatibility (untested)
Add emergency compass
Add preliminary approach-hold autopilot mode (lightly tested)
Add mirror (functions like rear-view camera for now)
Add Super 530D TOF (time of flight) and TTI (time to impact) HUD calculations
Add temporary switch definitions for controls binding
Add text to Selective Jettison switch cover
Add aux gunsight (HAUSSE switch, available in all modes except approach)
Add early implementation of approach hold autopilot
Add gear raise/lower rate variability
Add aerodynamic loss of wing lift effects due to beta
Add bingo fuel bug clickable tumblers (not functional, yet)
Add clickable canopy handles & lock (be careful to lock it before
takeoff!)
Add more cockpit switches enabled
Fix RWR-related crash
Fix in-flight refueling
Fix RWR ranging logic (based on priority)
Fix cockpit knobs that didn't act like knobs
Fix HSI & ADI (Boule) giving incorrect heading
Fix ECM box displaying invalid number on rearm
Fix center pylon placement
Fix HUD geometry
Fix alignment of HUD elements
Fix interception ring logic
Fix GBU release crash
Fix to sustained turn rate
Fix for trim commands not having correct authority
Fix for AP not functioning in area of low ground elevation
Fix keyboard & joystick default.lua (hopefully this is the one...)
Fix incorrect flight model tail airfoil shape
Fix for calculations of tail aerodynamics & rudder effectiveness
Fix for total wind velocity using wrong value
Fix for incorrect fuel tank centroid
Fix flight model shuddering on ground
Fix HUD declutter switch
Fix missing text on IFF panel
Fix missing panel lighting
Fix V/UHF radio knob controls PANNE light
Fix rudder and vertical tail effectiveness calculations (particularly at high betas)
Fix default.lua input definitions (naming, categories)
Fix NWS light logic
Fix NWS system pressure logic
Fix authority of autopilot pitch controller
Fix consistency of heading card and autopilot logic
Fix canopy open/close by keyboard command
Fix no communications in a few quickstart missions
Fix 6DoF head limits
Fix ground attack quickstart missions, had impossible payloads
Fix taxi light switch position logic
Fix multiple canopy bugs
Fix afterburner popping sound issue
Fix main gear clipping ground
Fix fuel cutoff switch issue (lightly tested, still has related known
issues)
Fix various miscellaneous bugfixes
Update gun snake logic
Update input definitions
Update transonic drag modeling
Update roll/yaw coupling
Update manual
Update folder structure
Update default VOR frequencies
Update panel lighting (notice backlight interaction with shadows/sunlight now)
Update cockpit textures
Update control authority of rudder in normal FBW, full authority in spin mode
Update spin mode behavior to account for yaw acceleration
Update NWS gain calculations
Update external model with various minor improvements
Update fuselage drag calculations
Update clickable canopy logic
Update FBW pitch PID gain & control logic
Update landing gear mass
Update low-speed pitch authority
Update FBW alpha limiter
Update RWR display (rings, removed counter, added cross)
Fixed Armament Panel bug.
Fixed Mirror bug.
Fixed miscellaneous bugs.
Add IFF interrogation
Add ECS system early implementation
Add radar warm-up period
Add pilot model head movement with respect to cockpit view state
Add visor position command
Add effective yaw rate limiting
Add clickable cockpit clock hinging
Add LOX flow indicator (constant breath rate for now will be updated)
Add fuel bingo dial functionality
Add afterburner dynamic glow
Add ADI slip ball animation
Add fuel dump logic
Add A/B cutoff logic
Add emergency fuel cutoff logic (known issues)
Add clickable mirror to toggle rendering
Update missiles definitions
Update controls bindings
Update various radar logics
Update sustained turn rate calculations
Update wing/controls surface effectiveness with excessive pitch rate
Update G-limit wing failure snap logic
Update collision model
Update LOX & GO2 consumption rate calculations
Update seat switch models
Update A/P PID gains
Update airbrake actuator speed
Update roll/yaw coupling
Update PANNES lights logic
Update N dial tens tumbler animation
Update manual
Fix missile trails not existing
Fix CL 2x GBU rack misalignment (hopefully for the final time)
Fix removed controls bindings (Nav/Waypoint selection)
Fix crash due to absurd aerodynamics calculation
Fix miscellaneous pitch controller bugs
Fix TACAN X/Y is now two-position switch, no longer an axis
Fix for negative speed and alpha >90 deg causing aircraft to stagnate
Fix seat adjustment values exceeding ranges
Fix for CONF light logic (A-A mode only okay with centerline tank only when it is empty)
Fix volume knob logic
Fix comm radio volume knobs being switched
Fix default pedal adjustment position
Fix external lights light casting
Fix aux sight misalignment
Fix radar was available with weight on wheels
DCS C-101 by AvioDev
Localization project included. Spanish and Chinese for the time being. Other languages will follow
Axis animations reversed (mirror, pedals adjustment, shoulder harness control handle, etc.)
Fixed some label names in clickable cockpit
PSD templates uploaded to DCS web page
DCS MiG-21bis by Leatherneck
Fixed Fuel Gauge working without PO-750 No. 2 Inverter
Added Weapon Selector Left/Right input command
Fixed RSBN Rangefinder showing horizontal instead of oblique angle
Corrected nosecone damage model in LoD2
Corrected Navigation Light intensity in Off.
Corrected Pilot Helmet protrusion through visor.
Added Specular and Normal map to static covers
Corrected Canopy Stand location
Added shortcut mapping to briefing window and mirrors
Fixed R-55 and R-3S IR missile tones
Corrected R-3R lock tone
Fixed various instances of RWR playing indefinitely (possibly not all -provide track if you catch this bug!)
Changed unlock behaviour of button on stick
Fixed incorrect radio channels after cycling through them with keyboard
R-55 can now only be carried on Pylons 1 & 2
Fixed Non-Dispensing Chaff
Fixed inverted Radar symbology
Fixed various instances of SPS (RWR) Sound Synchronization
Fixed various instances of ASO-2 not working
Fixed RN-24 damage and effectiveness.
Fixed clickable area for Aileron Boosters
Hypoxia is no longer induced under optimal conditions
SPRD no longer works after jettison
Fixed SARPP recording when system turned off
Corrected Suction Relief doors moving when engine off
Fixed Throttle Start/Stop position toggle
Fixed Crash when PRMG Channel > 16
Fixed persistent A/C shaking after taking off with blown tires
Pneumatic Air no longer leaks indefinitely when using brake on axis
Corrected input for booster aileron switch
Corrected Aileron Booster behaviour
-
Nuevo DCS: 1.5.3 Beta update 1
http://forums.eagle.ru/showpost.php?p=2707665&postcount=16
DCS 1.5.3.51171 changelog
DCS World
Campaign panel. Fw 190 campaign will be presented in the campaign panel
The campaign will have progress if it is in the directory for multilanguage campaigns
Options panel. Error when "Make HTML" button pressed fixed
US pilots 3D models on the Kuznetsov deck are removed
Multi monitor viewport looks OK even if GUI is setup using custom coordinates
Ground Units: MLRS' wind correction has been fixed. BM-30 “Smerch” 9M55F rocket with single HE warhead has been added for test. The old one (9M55K) is still used as primary.
MP. Bug resulting to loss when server occupied a slot is fixed
Stinger and Igla manpads will shoot
Missing georgian Stinger manpad is restored
Bug with wingman Ka-50 (AI) can't start engine at first try is fixed
Battlefield Commanders menu will be available even if CA is not installed
Fixed crash with use scroll bar "Max launch range" after the destruction of the unit
AI S-3B Tanker will take off correctly
Obsolete P-37 radar model deleted from Caucasus
Removed duplicate missions of Belsimtek modules
Encyclopedia corrections
DCS MiG-15bis
DGMK current and desired course logic corrected
ARK frequency scale corrected
Slightly increased loads at subsonic and transonic speeds
DCS Fw 190 D-9
Water-methanol mix added to old default missions
Added MW/B4 weight to aircraft total weight
DCS Bf 109 K-4
Artificial horizon cage ring operation corrected
Added combined wheel brakes axis command
Added default snap views
Synced radiator flaps in MP games between player and his net phantom
Added MW/B4 weight to aircraft total weight
Jettisoned canopy will appear in cockpit after repair
DCS F-86F
Missing Parking Brake handle is restored
Input presets updated
Wrong behavior of several 3-pos switches is corrected
Fixed Accelerometer issues
F-86: accelerometer label "stores"
F-86: Throttle Grip clicable and animation, windshield anti-icing lever
F-86: switches sound, parking brake
F-86: fine-tuned stall and spin dynamics.
F-86: clicable and input for Rotating Grip on throttle
F-86: ARN-6 "CW" mode
F-86: axis commands in input, normal trim switch clicable fixed
Speed brake airflow sound
DCS FC3
F-15C. Misplaced aircraft centreline symbol on HUD is corrected
MiG-29. Added G/AoA limit sounds
Su-25. Corrected position for the Mode Switch
DCS Hawk T1 by VEAO
Autostart and Autostop commands now working
DCS M-2000C by RAZBAM
Added radar antenna elevation axis.
Added network argument for pilot visor and internal AB glow
Added more dependencies for damage (gear box to inner wing, engine to fuselage, etc...)
Added random failure of stores modeling due to over-G using AA mode when you should be in Stores mode
Added engine RPM governing and afterburner random fluctuations due to engine damage
Added Afterburner malfunction if engine health less than 75%.
Modified default UnitPayloads to use Matra Missiles.
Modified Aero effects due to nose damage
Modified Aero effects due to damage not linear anymore (square root of damage)
Fixed controls indicator.
Fixed TDC axis not working.
Fixed TDC bug making it immobile when a target is locked.
Fixed TACAN mode switch to multi-position instead of axis.
Fixed strobe lights.
Fixed stick position logic in AP mode and correct engagement/disengagement threshold.
Fixed logic for aux intake doors.
Fix for engine thrust point from engine instead of from aircraft CG
Fix for bingo giving incorrect warning and default of 1200kg.
Tuning for negative G behavior of slow speed FBW mode.
Tuning for tolerance for engine flameout.
More aerodynamic tuning at extreme envelope
Gear and brake behavior tuning
Various performance tuning
Updated the user manual (radar section).
Updated Radar Screen
Gear using common rate limiter now
Improvements the braking moment to prevent loss of control down the runway
Initial parachute in external model
Initial parachute control and aerodynamic modeling
Parachute dynamic/random movement
Possible fix for damage elements regaining health during flight
Fix for fuel dump losing fuel in internal tank
Fix for fuel cutoff still allowing afterburner to work
Added parachute commands and clickable for lever
Add radar elevation and azimuth control
Add radar antenna stabilization
Add new type of engine shutdown button keybind
Update and rework ECS oxygen systems
Update autopilot pitch control dynamics
Fix FBW side acceleration terms
Fix roll/heading trim control in autopilot
Fix bug with default.lua slats keybinds
Fix minor FBW test lights bug
Fix autopilot using true MSL, not uses indicated altitude
Fix fuel dump incorrectly showing in fuel rate indicator
Fix (Caucus -> Caucasus...this is what happens around voting season) mission names
Fix radar contact movement in PPI mode
Fix minor bugfixes
DCS CA
PPI target acquiring on net client fixed
Alternative turret control mode has almost invisible cursor in IR vision mode
Alternative control mode reset on mission exit has been fixed
Fixed crash when player uses "G" command
IR-view inside cabin will not inherit state from previous mission
-
Noticia de Wags, con la prosima salida del Oculus Rift y el Vive HTC, ED ya dispone de los kits de prensa del CV1 (oculus) y el vive (HTC), por lo que están trabajando en la integración dentro de DCS: World. Ademas, la semana pasada, integraron el puntero laser, para que interactue con los controles de la cabina (botones, palancas, etc). Se espera mas noticias al respecto en el futuro.
http://forums.eagle.ru/showthread.php?p=2709652#post2709652
Dear all,
As both the Rift and Vive near release, we continue improving VR support. We have both CV1 and Vive Pre kits and we are doing our best to create a great VR experience in DCS.
Last week in fact we added the "laser pointer" mouse to interact with cockpits. When the pointer is over a cockpit interaction element, it will turn green. We also greatly improved the presentation of the menu UI to make it look nicer and more readable. We are also now using Rift release code 1.XX.
There are still a few areas we want to improve, but overall, I think y'all will will have a great time with it. We see VR as seastate change for seated simulation. I do all my DCS "fun time" in VR now. Be it Rift or Vive, both will provide a very immersive experience.
Thanks,
Matt
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DCS: World 1.5.3 Update disponible
http://forums.eagle.ru/showpost.php?p=2710913&postcount=16
DCS 1.5.3.51218 goes to public with upper changelog.
http://forums.eagle.ru/showpost.php?p=2707665&postcount=15
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DCS: World 1.5.3 Update 2 (Beta) disponible:
http://forums.eagle.ru/showpost.php?p=2715260&postcount=17
DCS 1.5.3 Update 2 today
A-10C BFT Campaign will be available
DCS World
Game will be able re-save older mission files correctly
MP. Double ejecting of net-phantom pilot is eliminated
DCS F-86F
Mach number indicator needle smooth movement
Tooltips corrected
Input commands of sight ranging corrected
G-LIMIT LIGHT indicator corrected
DCS MiG-15bis
Mach number indicator needle smooth movement
Added padlock
DCS Ka-50
The overcast clouds will not be rendered in ABRIS
DCS C-101EB
Autostart/Autostop sequences added
ES and CN localization updates, mainly regarding autostart/autostop sequences
Fixed pilot body drawing and helmet animation
Rear pilot’s head is now visible from cockpit view
Front pilot left arm (throttle animation) added in outside view
Several 3D and textures corrections in cockpit instruments (altimeter needle, etc)
New interface background picture added
Cockpit reflections improved
Encyclopedia improvements
Fixed pedals adjustment
Several mission updates
Right battery behavior fixed
Instrument lights fixed (interaction between cockpit flood lights and external model cockpit lights)
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Newsletter 18 Marzo 2016, Salida de la campaña del A-10C Entrenamineto de vuelo basico.
http://forums.eagle.ru/showpost.php?p=2715334&postcount=22
(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xtl1/v/t1.0-9/1233452_1106711289350758_3926763422361817526_n.jpg?oh=cd5faa19edbb86c67bd505dc91dad021&oe=5754D336)
Release of A-10C: Basic Flight Training (BFT) Campaign
The A-10C Basic Flight Training Qualification campaign puts you in the cockpit of the A-10C Warthog, and it will test your ability to fly the aircraft successfully. Based on real world qualification requirements, you will fly 12 performance check rides to execute against pre-defined performance objectives. If successful, you will earn a “Qualified” rating and proceed to the next performance objective.
(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xap1/v/t1.0-9/10399920_1106711292684091_2093923320318994608_n.jpg?oh=1d47bdb4bc90900b5741ee969f31e998&oe=574FECCE)
You will be rated on the following areas, and these results will form your final rating:
General knowledge, airmanship, and safety.
Pre-takeoff and takeoff.
Navigation and maneuvers.
Approach and landing.
Communications and task prioritization.
The campaign covers a number of key areas that include Start-Up and Shutdown, Takeoffs and Landings, Traffic Patterns, Basic and Advanced and Aerobatic Maneuvers,Emergencies, Formation Flying, and Instrument Flight Plan Navigation.
There are over 2,300 voiceovers and over 170 pages of briefing material. This includes the A-10C Amplified Checklist, Maps, Diagrams, and Mission Data cards.
Purchase from: http://www.digitalcombatsimulator.com/en/shop/campaigns/
Trailer video:
https://youtu.be/4LPAz9Ooxdg
DCS: A-10C Warthog Bundle Deals
With the release of the A-10C: BFT campaign, we are offering a bundle deal that includes both DCS: A-10C Warthog and the A-10C: BFT campaign for $44.99 USD.
A second bundle we are offering is DCS: A-10C Warthog with the DCS: NEVADA Test and Training Range map for $59.99.
(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xal1/v/t1.0-9/10455028_1106711286017425_4362359526014900536_n.jpg?oh=a46d279f3cd242a4c0d5b6f1ba55b568&oe=57916BD1)
These bundle deals will start on 18 March 2016 at 1500 GMT and last until 21 March at 0900 GMT.
Purchase DCS: A-10C Warthog from: http://www.digitalcombatsimulator.com/en/shop/modules/dcs_a10c_warthog/
Purchase DCS: NEVADA Test and Training Range map from:
http://www.digitalcombatsimulator.com/en/shop/terrains/nttr_terrain/
DCS World 1.5.3 Update 2
Also on 18 March 2016, we will release the second update to version 1.5.3 of DCS World. Please note 1.5.3 Update 2 is the support for the new A-10C: BFT campaign.
Changelog: http://forums.eagle.ru/showpost.php?p=2715260&postcount=17
Have a Warthog weekend!
The Eagle Dynamics Team
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Newsletter 25 de marzo. Nuevas rebajas y packs, y update de desarrollo, se habla de la versión 2.5 (1.5 + 2.0 Unificado), que tendrá la capacidad de agregar nuevos mapas. Ademas, incluirá un nuevo mapa del caucaso mejorado, Nuevas y mejores explosiones y nubes, codigo multiplayer mejorado, nueva hieba procedural y clutter del terreno.
Ademas de la 2.5, se continua trabajando en el mapa de Hormuz, Normandia, F/A-18C Hornet y el Spitfire Mk IX, Y una cuestión muy importante, se puede añadir un navegador Garmil G430 a algunos aparatos ¿Tal vez los primeros indicios del sector civil en DCS: W?. Se continua mejorando Combined Arms. Nuevos añadidos a NTTR Nevada, nuevas campañas, Los portaviones Kutnesov y Nimitz, Actualizaciones a los aparatos de Flaming Clift 3, nuevos efectos y mas mejoras comentadas en newsletter previos. Se habla que el Oculus VR y el Vive ya están en el horizonte. Y un motor de cosas mas que todavia están en el tintero.
Por ultimo, nuevos objetos 3D en desarrollo.
http://forums.eagle.ru/showpost.php?p=2722709&postcount=21
(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xpa1/v/t1.0-9/10402895_1112194265469127_4223097668810938936_n.jpg?oh=2c75be4f94d503f9dc9873db1b2401e4&oe=57860993)
Easter Weekend Flash Sale
Happy Easter weekend everyone! In celebration of the holiday, we are happy to announce a 30% off Flash Sale on all DCS modules except DCS: NEVADA Test and Training Range and DCS: L-39 Albatros! If you however live in the Eurasian Economic Union (Russia, Armenia, Belarus, Kazakhstan, and Kyrgyzstan), save up to 50% on all modules except DCS: NTTR, DCS: L-39, DCS: Hawk, DCS: C-101, DCS: MiG-21bis using bonus points.
This flash sale will start on 25 March 2016 at 1500 GMT and last until 28 March 2016 at 0900 GMT.
(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xpl1/v/l/t1.0-9/12801681_1112194282135792_8013221755812817563_n.jpg?oh=8abc0ae784139b4f9797240629e0c069&oe=578FBD4A)
Aircraft:
http://www.digitalcombatsimulator.com/en/shop/
Campaigns:
http://www.digitalcombatsimulator.co...hop/campaigns/
New Bundle Deals
For the Easter Weekend, we are offering the following new 50% off bundle deals:
DCS: A-10C Warthog + A-10C: Basic Flight Training Campaign for $29.99 USD.
DCS: A-10C Warthog + A-10C: 16-2 Red Flag Campaign for $29.99 USD.
DCS: A-10C Warthog + The Enemy Within Campaign for $29.99 USD.
F-15C for DCS World + Su-27 for DCS World + DCS: NEVADA Test and Training Range map for
$59.99 USD.
(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xfa1/v/t1.0-9/9610_1112194268802460_636432445995222904_n.jpg?oh=4ac00dbf4dfe9f6d68587d73a0fd0928&oe=5781140B)
Special offers:
https://www.digitalcombatsimulator.c...pecial_offers/
DCS World Update
Our current focus is on the merger of DCS World 1.5 with DCS World 2.0. This version, termed DCS world 2.5, will return us to a unified DCS version with the new graphics engine and be capable of supporting multiple maps. In addition to these features, we also plan to include an improved Caucasus map, new and improved explosions and clouds, improved network code, and the new procedural grass and ground clutter.
In parallel with DCS World 2.5, we continue to make progress on the DCS: Strait of Hormuz map, DCS: Normandy map, DCS: F/A-18C Hornet, DCS: Spitfire IX, the option to add a Garmin GNS 430 navigation device that can be installed on various aircraft, continued improvements to Combined Arms, new additions to the DCS: NEVADA Test and Training Range map, new campaigns, Kuznetsov and Nimitz-class aircraft carriers, Flaming Cliffs 3 aircraft updates, new effects, and other efforts mentioned in previous newsletters.
With both the consumer Rift and Vive Virtual Reality (VR) systems on the near horizon, we are also improving the DCS VR experience which includes better cockpit interaction, user interface, and performance.
We have a LOT on our plate right now, but as each effort reaches maturity, we will provide more information.
Some updated 3D models of weapon today:
(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xfp1/t31.0-8/12909536_1112194722135748_1182095796525254063_o.jpg)
(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xpa1/t31.0-8/12891698_1112194718802415_8783610774205059356_o.jpg)
(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xpa1/t31.0-8/12901415_1112194715469082_5934018801462972139_o.jpg)
(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xap1/t31.0-8/12891149_1112194775469076_7464685361742820267_o.jpg)
(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xfp1/t31.0-8/12888645_1112194778802409_3532349461029040998_o.jpg)
(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xtf1/t31.0-8/12593943_1112194782135742_5930152658845190473_o.jpg)
(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xpt1/t31.0-8/12901125_1112194838802403_2853663867236716495_o.jpg)
(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xlt1/t31.0-8/12891736_1112194842135736_6275748316651317210_o.jpg)
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1 de abril Newsletter, Release final del F-86F Sabre y pack descuento del F-86F + NTTR, Mig-15Bis + NTTR
http://forums.eagle.ru/showpost.php?p=2730151&postcount=22
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DCS: World 1.5.3 Beta Update 3 disponible
http://forums.eagle.ru/showpost.php?p=2730164&postcount=18
DCS 1.5.3 Update 3 in the Open Beta today.
DCS World
Spanish names added for the airfields
Corrected gun strafing of AI for some cases
Corrected of AI group ship attack
DCS Ka-50
Damaging the right side will not always causes both hydros to fail.
DCS F-86F
Corrected input of speedbrakes in Game Mode (Easy Avionics)
Added M-117 bombs
Control stick gun trigger will have two-stage
Added corrected flight manuals EN and RU
Added training missions
Landing gear emergency implemented
DCS Hawk by VEAO
Updated cockpit textures – Set High, Medium or Low in Options, Special, Hawk tab. (High – 4096, Medium – 2048, Low 1024)
DCS Mi-8MTV2
Engine failure trigger corrected
DCS CA
Fixed bug that cause server crash when client takes Stinger SAM
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Newsletter, 8 de Abril
http://forums.eagle.ru/showpost.php?p=2737668&postcount=23
(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xpt1/v/t1.0-9/12974431_1122844164404137_5408465577809938572_n.jpg?oh=a84e91d3b8207822bf72dd7183ebf39d&oe=577538A6)
DCS: Bf 109 K-4 Kurfürst
We are now preparing to release the final version of DCS: Bf 109 K-4 Kurfürst. Over the last several weeks, we have been reviewing all user feedback and addressing a numbers of bugs and areas that require refinement. The creation of interactive training missions is also underway which includes all the normal procedures for engine start, taxiing, takeoff, landing and combat employment.
We have also opened a Bf 109 K-4 skin contest that you can read about here: Bf 109 K-4 skins contest (http://forums.eagle.ru/showthread.php?t=163110)
(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xpl1/v/t1.0-9/12938145_1122844101070810_766849358253929108_n.jpg?oh=48b23105632b8a69b6940598bfa33d8b&oe=578C6A90)
During the course of the competition, a number of interesting skins (including the skin variants of the aircraft captured by the Allies), have been created by you, the users. Well done!
DCS: Spitfire LF Mk.IX
Adjustment to the flight model of the Spitfire LF Mk.IX aircraft continue. As of late, most of our testing and refinements have focused on airframe, engine and propeller parameters in references to actual tests of the World War II aircraft at our disposal at The Fighter Collection.
(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xlp1/v/t1.0-9/12985417_1122844191070801_5040889743891348012_n.jpg?oh=ab761bc75c3d6aedc2fa4067bea91927&oe=57B58472)
The flight tests carried out in the DCS World have shown that the Spitfire LF Mk.IX is a very easy and predictable aircraft to fly. An accurately implemented pneumatic system of the aircraft used for the brake and flap systems is particularly interesting. Earlier DCS World War II aircraft have not used such a system. Pilots of the DCS: Spitfire LF Mk.IX will be able to feel all the peculiarities of the pneumatics while taxiing and landing the aircraft.
DCS: Normandy 1944 Map
(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xpt1/v/t1.0-9/12472569_1122844194404134_1298222471617587075_n.jpg?oh=d4a69c936f618e71da9c40b79e250e0e&oe=5773FB44)
Development of the specially created "DCS: Normandy 1944" map for DCS World War II continues its development at a fast pace. Currently, the main effort is focused on airfields with different types of surfaces (a first for DCS World). For example: we are implementing SMT (Square Mesh Tracks) surfaces, which were widely used by the Allies for temporary airfields in Normandy following the landings. We are also developing the possibility to place airfields on the map using the Mission Editor (another first for DCS World).
Belsimtek News
After the successful, final release of the DSC: F-86 Sabre and DSC: MiG-15bis modules, the Belsimtek team is now focused on bringing DSC: F-5E Tiger II to Early Access within the next month. In the meantime, Belsimtek continues to edit the F-86F Sabre English manual and prepare DCS: Mi-8MTV2 for its final release.
DCS: F-5E Tiger II Progress Update
(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xpl1/v/t1.0-9/12931052_1122844117737475_7535823976753770016_n.jpg?oh=85da5b9034ad08dd65cb78c5b84bd50e&oe=57B7CD59)
The external model is complete and includes several well-known color schemes.
The 3D cockpit is complete.
All aircraft systems are accurately simulated in high detail.
A new engine compressor model has been implemented based on accurate blade load calculations. The new model provides a very accurate simulation of compressor guiding unit functionality and an expanded range of engine operation modes (high and low compressor stalls and compressor operating in windmill mode).
The radar, optical sight, jettison system, gun use, launching of air-to-air missiles, air-to-ground rocket use, and flare and chaff countermeasures are integrated into the model and the aircraft's Weapon Control System (WCS). All the above-mentioned items are now operating as described in F-5E operations manuals.
The Professional Flight Model (PFM): operational range of altitude and airspeed, acceleration with various payloads and G loads (in sustained turns and at maximum angles-of-attack) are tuned based on available data of the flight dynamics of the real aircraft; the model behavior at critical angles-of-attack (stalling) and post-stall behavior (post-stall gyrations and spins) now match descriptions of the real aircraft.
Flight manual in Russian has been written.
(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xfa1/v/t1.0-9/12923151_1122844157737471_5809321281267609395_n.jpg?oh=0ca7595d34b6830b6c5f59e6f1c9fa96&oe=578C49E6)
In order to present this module in for Early Access, several items will be in development during the Early Access period:
Adjustments to the operation of certain aircraft systems (for example: adjustment to pump capacity, hydraulic fluid mass-flow rates, electric grid loads, etc.)
Translation the flight manual to English. We take into account our mistakes during the development of previous modules.
Creation of the Quick Start manuals for both Russian and in English, based on the complete flight manuals.
(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xfa1/v/t1.0-9/12931229_1122844154404138_5387176989348442468_n.jpg?oh=c033cf6771be28de1dff053d0db113a0&oe=578127FE)
DCS Bonus Spectacular
Here is your chance! Starting 8 April at 1500 GMT time and lasting until 11 April at 0900 GMT, use your bonus points to discount for all DCS modules (which participating in the bonus program) up to 50%!
Visit our e-shop for Modules (http://www.digitalcombatsimulator.com/en/shop/modules/), Campaigns (http://www.digitalcombatsimulator.com/en/shop/campaigns/) and Maps (http://www.digitalcombatsimulator.com/en/shop/terrains/)
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DCS: World ha sido actualizado en un nuevo Update 3 siendo release, actualizando el changelog de la semana pasada, ahora hay soporte para la versión 1.5.3 del CV1 de Oculus rift.
http://forums.eagle.ru/showpost.php?p=2730164&postcount=18
DCS 1.5.3 Update 3 will be pushed to public today.
DCS World
Spanish names added for the airfields
Corrected gun strafing of AI for some cases
Corrected of AI group ship attack
Added russian translaion of Ka-50 Republic campaign
Triggered messages will not stay in middle part of screen after radio menu has been disappeared
Fixed crash after recovering player's aircraft
Issue with appearing of briefing images from previous mission fixed
3rd parties radar detect late activation aircraft before they are activated fixed
Added Oculus 1.3 SDK suppport for CV1 Rift
DCS Ka-50
Damaging the right side will not always causes both hydros to fail
Shkval TV will be affected by candle (illumination) munitions
Added Russian localisation to Republic campaign
DCS F-86F
Corrected input of speedbrakes in Game Mode (Easy Avionics)
Added M-117 bombs
Control stick gun trigger will have two-stage
Added corrected flight manuals EN and RU
Added training missions
Landing gear emergency implemented
Corrected Hellenic Air Force skins
Guns heating and cooling adjusted
Input presets for "SideWinder FFB 2" fixed
DCS: FC3
Su-27. Extreme G-loads will lead to destruction of airframe
Su-25. Misaligned the reticle of gunsight and actual aim point is fixed
DCS Hawk by VEAO
Updated cockpit textures – Set High, Medium or Low in Options, Special, Hawk tab. (High – 4096, Medium – 2048, Low 1024)
DCS Mi-8MTV2
Engine failure trigger corrected
Cargo rope will appears correct for new client
DCS CA
Fixed bug that cause server crash when client takes Stinger SAM
DCS L-39
L-39ZA: Radio button on throttle will clickable
Corrected views during ejecting sequence
Corrected flaps animation
DCS UH-1H
Fixed missing recoil on right minigun
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Update para la 2.0.2 en curso
http://forums.eagle.ru/showpost.php?p=2745494&postcount=11
DCS 2.0.2 Changelog that will be published today.
DCS World
Spanish names added for the airfields
Corrected gun strafing of AI for some cases
Corrected of AI group ship attack
Triggered messages will not stay in middle part of screen after radio menu has been disappeared
Fixed crash after recovering player's aircraft
Issue with appearing of briefing images from previous mission fixed
3rd parties radar detect late activation aircraft before they are activated fixed
MP. Added Input adjustment panel
ME. Fog Thickness slider restored
Player aircraft will not explode when reach negative altitude
IR missile will lock illumination munitions
Simulation will not be affected by key commands during adjusting procedure into an input adjusting game panel
ATGM BGM-71E. Tuned performance. Max range about 3800m, motor time 1.5 sec, life time 23 sec.
SA-15, Tor SAM. Increased max range param at low altitude.
Added SF DRM panel call button in the module manager
DCS F-86F
Corrected input of speedbrakes in Game Mode (Easy Avionics)
Added M-117 bombs
Control stick gun trigger will have two-stage
Added corrected flight manuals EN and RU
Added training missions
Landing gear emergency implemented
Corrected Hellenic Air Force skins
Guns heating and cooling adjusted
Input presets for "SideWinder FFB 2" fixed
Landing gear indicators corrected
AN/ARN-6 Radio Compass Panel corrected
Throttle and wing flaps lever corrected
Added parking brake
Added missing "0" position to Mach meter
Airspeed indicator errors fixed
Input for manual ranging control corrected
Mach number indicator needle movement corrected
Added clickable and input for G-Limit Indicator Light
Added input for warning and emergency switches on oxygen panel
Added M-117 bomb
DCS Bf 109 K-4
Synced radiator flaps of clients in MP
Canopy will be opened after repair
The weight of MW50 mixture will be accounting in the aircraft weight
DCS Fw 190 D-9
The weight of MW50 mixture will be accounting in the aircraft weight
DCS FC3
Su-25. Misaligned the reticle of gunsight and actual aim point is fixed
F-15C. Aircraft centreline symbol on HUD corrected
MiG-29. G/AoA limit sounds corrected
Su-25. Corrected Mode switch on the stick
Su-27. Added airframe damage by high overloads
F-15C. Occasionally hang-up during mission loading fixed
DCS MiG-15bis
Added padlock
DCS L-39
L-39ZA: Radio button on throttle will clickable
Corrected views during ejecting sequence
Corrected flaps animation
Flaps position indication in the status bar corrected
DCS Mi-8MTV2
Engine failure trigger corrected
Cargo rope will appears correct for new client
Option "Mirrors" added
DCS Ka-50
Damaging the right side will not always causes both hydros to fail
Shkval TV will be affected by candle (illumination) munitions
Added Russian localisation to Republic campaign
DCS UH-1H
Fixed missing recoil on right minigun
DCS CA
Fixed bug that cause server crash when client takes Stinger SAM
DCS C-101 by AvioDev
Rear canopy works correctly now.
Toe brakes animation added.
Rear pilot head animation corrected, now reacts correctly to turns.
Added RU localization.
Added RU missions.
Several localization issues corrected.
Mirror mechanism corrected.
DCS Hawk T.1 by VEAO
Updated cockpit textures – Set High, Medium or Low in Options, Special, Hawk tab.
(High – 4096, Medium – 2048, Low 1024)
EFM fully integrated.
Set wheel brake left and right in Axis options - Nose wheel steering has been removed.
Toe brakes and rudder pedals animated.
Parking brake added.
Trim can be set using keyboard, joystick or using the switches in cockpit.
Rudder and aileron trim gauges animated.
Brake pressure gauges animated.
Keyboard control inputs working - throttle, pitch, roll and yaw.
Oxygen hypoxia effect tweaked.
Anti-skid function added – default operation is off until entering runway.
Pitot heat function updated.
Standby (emergency) brake and flaps functions added.
Visual buffeting added for stall and over-speed.
Low level high speed ground effect added (wind must be set in mission) EFM damage model implemented; when aircraft section destroyed, EFM is affected.
Aircraft no longer hovers above ground when gears damaged.
Auto-start sequence (Left Win+Home) updated to remove rotation light.
Auto-stop sequence (Left Win+End) updated.
Auto-start/stop sequence added to joystick assignments (under cheat section).
Updated cockpit textures High/Medium/Low. Set your preferred level in Options, Special, Hawk tab.
Radios partially functional; Ground crew and UHF AM New cockpit sounds.
New engine sounds.
Additional bugs no doubt introduced.
Aim-9M LAU-7 pylon added. Mission designers need to update their missions for this change.
Sidewinder tone for seek and lock now working.
Aden gun pod added, UPK removed. Mission designers need to update their missions for this change.
Single and Quickstart Missions updated for Aden.
Gun switch "on" will now open the gun switch cover on the joystick.
Weapons panel hot or missile panel hot will open fire button cover on joystick.
Air start option – Weapons now armed.
F2 view; flaps and RPM indicator now working.
Kneeboard joystick assignment for mark position and page changes fixed.
Detached Det cord showing inside of canopy now removed.
Training Start-up mission updated for EFM functions.
Safety pins removed by default.
Backlighting on main panel altered.
Engine Start/Re-light button clickable added to throttle model in-sim (click to start GTS).
Updated click spots to move with throttle movement.
Various texture label updates in cockpit.
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Newsletter del 15 de abril en DCS: World
http://forums.eagle.ru/showpost.php?p=2745819&postcount=24
(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xap1/v/t1.0-9/12987225_1126940783994475_7691585370549196820_n.jpg?oh=46db9d49f8f6c5076f73aaba3df83c33&oe=57B9630F)
Weekend Bundles Deals
This weekend we offer two new bundles deals that are focused on DCS: P-51D Mustang:
DCS: P-51D Mustang + DCS: NEVADA Test and Training Range map for $59.99 USD.
DCS: P-51D Mustang + DCS: Fw 190 D-9 Dora for $59.99 USD.
(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xap1/v/t1.0-9/12963531_1126940793994474_4761756435919788744_n.jpg?oh=473cea8fc9a85cc449418705769ab8b7&oe=57B559DF)
(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xlf1/v/t1.0-9/13007099_1126940787327808_1124822283058858427_n.jpg?oh=8fdbad11606e2d7cdb99a20b88b101c1&oe=5775C7B2)
This deal will start on 15 April 2016 at 1500 GMT and last until 17 April 2016 at 0900 GMT.
Special Offers (http://www.digitalcombatsimulator.com/en/shop/special_offers/)
DCS: Spitfire LF Mk.IX Update
Work continues on the Spitfire LF Mk.IX at a rapid pace! This week we integrated the long-awaited RAF pilot to the cockpit.
(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xat1/t31.0-8/12973287_1126940817327805_455411065696796708_o.jpg)
(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xpt1/t31.0-8/12967960_1126940827327804_8873562774623969156_o.jpg)
Primary development on the flight dynamics is nearing completion and we believe you will be very happy with the results. We think it is our best work yet. Our efforts are now moving to the Hispano-Suiza HS.404 20 mm-caliber automatic cannons. These will include realistic ballistics for all main ammunition types used during WWII.
DCS World 2.0.2 Update
Today we will release the next update to DCS World 2.0, version 2.0.2. This will include all the new changes from DCS World 1.5.3 and some new fixes you can review here (http://forums.eagle.ru/showpost.php?p=2745494&postcount=11).
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Autoupdater Update:
Version 2.6.17:
- Ask to downgrade if the version was pulled.
- Correctly log OS version on Win8.1+
Version 2.6.16:
- Workaround broken transparent proxies used by some ISPs.
Solves the "HTTP 400 Bad Request" problem.
- Fixed argument handling in the repair command.
If given an improper argument the repair always succeeded,
but set the branch to a given value after that. So those
who incorrectly called repair with a module name, not a
branch name, started to get "HTTP 404" for all subsequent operations.
Version 2.6.15:
- Detect and fix when NEVADA_terrain was incorrectly installed
(like unpacked from a zip).
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DCS: W 2.0.2 Update 1. Early Access del Sa342 Gazelle de polychop
http://forums.eagle.ru/showpost.php?p=2760819&postcount=14
DCS World 2.0.2.52658 Update 1 changelog
The early access to DCS SA342 Gazelle beta by Polychop Simulation!
DCS World
Fixed crash on AI helicopters taxiing
MP. Fixed crash with reloading new mission on server
MP. Fixed a server crash caused by client connection during server exiting
GUI error when click restart a campaign fixed
Nellis and MaCaran ATCs will work
DCS Hawk T.1 by VEAO
Crash to desktop fixed
GTS start joystick and keyboard assignment fixed
Toe brake assignments to controller fixed
Radio crash to desktop fixed
Textures set to medium by default instead of high
Engine and cockpit sounds have been tweaked
Anti-skid on by default with warm start
Sidewinder seek tone fixed
VHF AM radios fixed
Stock missions updated for radios
DCS Mi-8MTV2
Corrected mirror option
Ground personnel can hear pilot with opened blister
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Newsletter del 29 de Abril, Salida del Sa-342 Gazelle de polichop y pack con NTTR.
http://www.digitalcombatsimulator.com/en/newsletters/newsletter29042016.html
(http://www.digitalcombatsimulator.com/images/newsletter/20160429/Cover720.jpg)
DCS: SA342 Gazelle
Polychop Simulations in cooperation with The Fighter Collection and Eagle Dynamics, are pleased to announce that DCS: SA342 Gazelle is now available for early access in the DCS E-Shop (http://www.digitalcombatsimulator.com/en/shop/modules/gazelle/)
The SA342 Gazelle is a light scout/attack and transport helicopter. It was introduced in 1968 as a result of cooperation between Aérospatiale and Westland Aircraft. Operated by 23 countries, the Gazelle has served in combat operations across the world including the 1991 Gulf War, 1982 Lebanon War, Syria, and other conflicts.
The Gazelle is powered by a single turbine engine that is connected to three glass-fiber reinforced plastic main rotor blades with a bearingless main rotor developed by Bölkow GmbH. It is also the first helicopter which features the famous Fenestron tail rotor.
The version featured in DCS is the anti-tank version that is armed with four HOT 3 anti-tank guided missiles. Later, free upgrades to this module will feature Gazelle versions armed with a GIAT machine gun, rocket pods, Mistral anti-aircraft missile, and sniper team in rear compartment.
(http://www.digitalcombatsimulator.com/upload/iblock/d3c/Screen_160427_163035.jpg)
https://youtu.be/mW3vAge9OzM
Purchase from: DCS: SA342 Gazelle by Polychop Simulations (http://www.digitalcombatsimulator.com/en/shop/modules/gazelle/)
Key Features of DCS: SA342 Gazelle:
Accurate and highly detailed six-degrees-freedom (6DOF) cockpit and external model
Mouse interactive cockpit with authentic systems modeling
Fully modeled weapon system including weapons sight and HOT 3
Exciting and challenging campaign
Interactive training missions
AFM (Advanced Flight Model) that simulates all flight phases and characteristics of the Gazelle
Inclusive flight manual
Gazelle skins covering many countries
Note: Today's release is only compatible with DCS World 2.0.2. Support for version 1.5.3 will be coming soon.
Weekend Bundle Deal
This weekend we offer new bundle deal with new DCS: SA342 Gazelle + DCS: NEVADA Test and Training Range map for $64.99 USD.
(http://www.digitalcombatsimulator.com/images/newsletter/20160429/DCS_SA342_NTTR_letter.jpg)
This deal will start on 29 April 2016 at 1500 GMT and last until 2 May 2016 at 0900 GMT.
Visit Digital Combat Simulator E-Shop Special offers (http://www.digitalcombatsimulator.com/en/shop/special_offers/)
Have a great weekend!
The Eagle Dynamics Team
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Racoon del equipo de ED confirma que están trabajando en gran cantidadad de unidades IA para WW2 (incluyendo bombarderos), pero que estas unidades no serán exclusivas de Normandia u otro mapa, sino que estarán disponibles para todos los mapas (vendrán con DCS: World).
http://forums.eagle.ru/showpost.php?p=2773214&postcount=193
This mean map is a landscape, flora, buildings... things like that. But we have a lot of different WWII units in production (spoiler: AI bombers as well) . So WWII units will not be a part of Normandy or any other map, but will be available for all maps.
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Parches 1.5.3 Release y beta disponibles.
http://forums.eagle.ru/showpost.php?p=2776747&postcount=21
DCS World 1.5.3 update 5 (version 1.5.3.52724)
SA342 Gazelle support added
F10 map aspect fixed for multimonitor configuraton
Multiplayer: Client get loss now when changed role in air
HAWK crash fixed
http://forums.eagle.ru/showpost.php?p=2776751&postcount=22
DCS World 1.5.3 Open Beta update (version 1.5.3.52875)
Automatic guns accuracy corrected
EN, RU, ES localization updated
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Exclusiva por MudSpike, mostrando el nuevo modelo 3D externo del Mig-29A para DCS: World.
https://forums.mudspike.com/t/exclusive-images-of-the-new-mig-29a-model-in-dcs/2014
(https://forums.mudspike.com/uploads/default/original/2X/7/75142dd591d414632feeca1ae492191043ad85d2.jpg)
(https://forums.mudspike.com/uploads/default/original/2X/2/2af17744e6e3d8d30079c728d5f146dddc15b52a.jpg)
(https://forums.mudspike.com/uploads/default/original/2X/9/9391c691a00f6a73c3e4a4ea1f33e9f3de5b1793.jpg)
(https://forums.mudspike.com/uploads/default/original/2X/c/c88acb2aa0e7bde19f1c49afc536b707da5ac20a.jpg)
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DCS 1.5.3.53279 Update 7 disponible
http://forums.eagle.ru/showpost.php?p=2791855&postcount=24
DCS 1.5.3.53279 Update 7
Fixed client Fw 190 explosion when spawning in shelter
Fix of late activated ground units that did not start after activation
Conflict of cockpit skins of A-10C and F-86 fixed
TF-51D. DE QS missions added
L-39ZA manual. Corrected the weapon status panel description
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Video de Wags del VIVE VR en el A-10C
Varias cosas aparecidas durante el video:
- Wags usa la versión unificada de 2.5 de DCS: World.
- Iconos de los modulos del teatro del Caucaso, el F-5E y el F/A-18C.
- Caucaso reconstruido en el editor (7:25)
- cursor del raton disponible para activar controles.
- Sorpresas en el caucuso en la versíon reconstruida (no dice de que se trata). (24:00)
- planean mejoras en NTTR (Tonopah AFB, aeropuerto de North las vegas (KVGT), Henderson (KHND), varias pistas dentro de NTTR, varios aeropuertos al sur de las vegas, para tener aeropuertos desde Tonopah a Laughlin (me imagino que se refiere a KIFP (Laughlin Bullhead international airport).
- Se habla tambien de añadir todo el area de entrenamiento de Fallon AFB (no la base), añadir el NTC (National Training Center) al suroeste de las Vegas que será muy interesante para CA si ED comienza el desarrollo de tanques e IFVs a nivel de DCS: World (ahi queda eso).
y seguramente me dejo cosas en el tintero.
https://youtu.be/1whs_XhoXZ0
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Ya hay ganadores del video del L-39 en Nevada
https://www.facebook.com/eagle.dynamics/?fref=nf
Video by slamraamproductions - 1-st place in the DCS L-39 in Nevada video contest.
http://forums.eagle.ru/showthread.php?t=167521
https://youtu.be/Ph0HjcIWuNg
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Detalle suministrado por MudSpike.
(https://forums.mudspike.com/uploads/default/optimized/3X/3/1/31a9de4d834fab19ca6598042fb5c4b6af05289f_1_690x84.png)
El el stream de hoy del F-5E de belsimtek, en el menu principal de la versión de Wags, aparece el icono del teatro caucaso tiene su nuevo dibujo, ademas, aparece por primera vez Normandy WW2, ademas del F-5E y el F/A-18C que ya conociamos.
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DCS: World 1.5.4 Beta disponible
http://forums.eagle.ru/showpost.php?p=2820798&postcount=25
Today we'll release DCS 1.5.4 to Open Beta for open testing.
DCS World
Multiplayer. New integrity check system
Multiplayer. New extrapolation algorithm
Multiplayer. Added an input adjustment possibility
New Campaign Builder design with multi language support
ME. Payload panel. Added skin preview in the 3D view
ME. Added new trigger UNIT’S ARGUMENT IN RANGE for checking animation argument for any 3D model in mission
ME. Added new trigger PLAYER’S UNIT ARGUMENT IN RANGE for checking animation arguments for player’s 3D model of unit in mission
ME. Added the ability to place helicopters on the ground for the cold and hot start
Encyclopedia. New 3D view
Options panel. New design
Support of hot plug of input devices now
Module manager. Added DRM button for activation/deactivation
Returned moon in the sky
Corrected animation of airshow cone
Oculus Rift. RadioCommunications and triggered messages menu font increased
Oculus Rift. Kneeboard and terrain clipping issues fixed
Oculus Rift. Oculus Zoom action added to "UI layer" input options
Oculus Rift. VR settings can now be applied without restarting GUI
DCS FC3
Su-27. CN Flight Manual updated
Su-27. Added Russian training missions.
DCS Fw 190
The Challenge campaign. Updated a few missions / all the briefing images.
The Challenge campaign. Russian locale added.
DCS L-39
Fix of causeless fire in the hangar and formation below other aircraft
Added gauges with imperial scales
DCS A-10C
Oxygen QTY pointer will move not discrete when test oxygen button depressed
DCS UH-1H
Some improvements and bug fixes for Sling load operations
The hints now in Kneeboard (later it will fully removed from screen)
DCS Mi-8MTV2
Some improvements and bug fixes for Sling load operations
The hints (about Weapon status, sling load status) now replaced to Kneeboard
Now the ground crew can be called without setting an intercom, but opened Window
R-863 in default is tuned on ME frequency
Default position of the switch ДЕНЬ-НОЧЬ depends on the time of day
Fixed failures in ME
Added view on Cargo from pilot seats (LShift + LAlt + С), will tuned later
Fixed mirrors status during mission start
Parking brake fixed
After Hot start:
pitot heating initialize
SARPP init state
Air Inlet Particle Separator System is initialize
GMC-1A already slaved
Human radio modulation changed to AM
Tail Rotor Control Failure, repair fixed
DCS SA342
Added SA342L model featuring Gun, Rockets, new camera with only daytime view, no NVG, rockets recoil to be corrected later
Added SA342L separated manual
Now both internal cockpit pilots bodies can be hidden using RShift+P key in sequence
Corrected Flight Model in turns
Corrected Flight Model in dives
Corrected HOT3 missile to explode as soon as wire is cut
Corrected Rotor torque behavior depending on speed
Corrected pitch and roll stick sensitivity
Corrected helicopter skids behavior at ground
Now helicopter can land in grass
Now external pilots bodies don't show when helicopter is set as uncontrolled in ME
External copilot body is still visible when helicopter is set as static in ME, will be fixed later
Corrected campaign missions to keep player current stage
Corrected COMB warning at Alarm panel and manual accordingly
Corrected Flares now reload when rearming
Corrected Engine sound not to change while in Torque test
Corrected Trimming with Magnetic brake
Corrected wool wire to correctly reflect wind direction
Corrected NADIR VENT parameter to display absolute direction the wind comes from
Corrected SAS authority during turns
DCS C-101
Corrected mirror far vision.
Modified Special Options interface according to new appearance.
Changed EB and CC available tasks in ME.
Added CC Sea Eagle missile launch capability for AI.
DCS Hawk
W key fixed - both toe brakes on.
Fuel burn refined.
Sight glass 3d object fixed - work in progress.
Sight glass holders transparency fixed.
TrackIR view limits set.
Canopy glass external model more transparent.
Brake pressure increased to hold aircraft on full power.
Parking brake keyboard and joystick shortcuts set (LCTRL+W = off, RCTRL+W = on).
Flaps changed default to F = next detent, LSHIFT+F = previous detent and renamed to Flaps group.
If after a week we see no blocking bugs in the 1.5.4 open beta, we will move it to the public build the following Friday.
__________________
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Nuevos objetos 3D (han añadido por fin el nuevo modelo 3D externo del Mig-29).
Cositas rebuscando en DCS: World.
Database > Script
Han añadido el GrassAirfield.Lua. Define una pista de hierba al estilo de las bases de helicopteros FARP para el uso de aeronaves. Tambien se ha añadido la definición a la db:Atribute.lua. En db_callnames.lua se le llama a la pista rusa A01 y B01 y a la americana "New York", ademas se le añade a las categorias locales como Grassfield y al db_Main.lua.
El Mods.lua sufre cambios, ahora podemos tener campañas y terrenos como mods.
Investigando un poco mas, dichos aerodromos están activos en el editor, pero no tienen objeto 3D asignado en DCS: World por el momento (si colocas una base y pones la camara en la zona, aparece vacia).
(https://scontent-mrs1-1.xx.fbcdn.net/t31.0-8/13483278_1167239696631250_1369222034631506337_o.jpg)
Tambien la nueva enciclopedia y el panel de carga de armamento.
(https://scontent-mrs1-1.xx.fbcdn.net/t31.0-8/13528238_1167246786630541_147685248079679768_o.jpg)
(https://scontent-mrs1-1.xx.fbcdn.net/t31.0-8/13475100_1167251109963442_8553876051804923055_o.jpg)
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Mas información por cOff sobre el sistema de integración de la 1.5.4 y confirma que en el futuro habra una herramienta oficial para la creación de añadidos (con su documentación) en DCS: W
http://forums.eagle.ru/showpost.php?p=2757741&postcount=54
DCS includes manifests, which contain hash/size information about core game files. Modules, located in the game install folder are required to have manifests. If case of any manifest check failure, the client is marked as non-IC-compliant and he can't enter servers requiring the IC. Currently, only a selection of files is checked. Sound/texture modifications are not checked yet.
Modules, located in the 'Saved Games' folder are not expected to have manifests, yet.
The big plan is that:
1) the installed game files are not allowed to be modified.
2) all modification to the game can only be done via user-created 'modules'. Be it sound, texture, model, or unit modfication or a mix of such.
3) each user module will be required to have a manifest, created by an official tool (most likely, the tool will be shipped with the game).
This will make the modifications to the game identifiable and controllable - that is, server owners will be able to control which exact versions of user-mods are allowed to be used by their clients.
And of course, all this implies a published documentation on how to use all this features.
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DCS World 1.5.4 Open Beta Update 1 Disponible.
http://forums.eagle.ru/showpost.php?p=2828330&postcount=26
Update 1.5.4.54316.106 for DCS World 1.5.4 Open Beta.
DCS World
AI aircraft with type "uncontrolled" will able start from an aircraft carrier
Restored wingtip trails of propeller driven aircraft. Humidity factor added
Encyclopedia. Missing 3D models added, M1097 the 3d model name added
AI aircraft. The visible restrictions of sensors will not inherit from previous mission. Example: if previous mission was at night the optical sensors will not have very limited range in the next daylight mission.
Empty "type" unit in ME and immortals this unit in sim (when launching mission ver 1.5.3 in open beta 1.5.4)
Crash during bombing buildings fixed
Crash while changing options fixed
User snapview saving restored
In-cockpit TrackIR functionality corrected. Influence of mouse and default camera position was switched off.
DCS L-39
L-39ZA. Gunsight will be always functional, independently by mount/unmount checkbox for L-39C.
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Del facebook de ED
(https://scontent.fmad3-2.fna.fbcdn.net/v/t1.0-9/13600289_10157185125575341_4915823325958669713_n.png?oh=b885af04f56322fbdf21e9c257890924&oe=582CBFD1)
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La misma imagen de hace unos dias del A-50 en la pista de despegue de DCS; W 2.5, comparada con la versión 1.5 actual en el caucaso, Se ven difentencias en la hierba, iluminación, nubes, cielo y podria decirse que arboles.
(https://scontent.fmad3-1.fna.fbcdn.net/v/t1.0-0/s480x480/13669633_1178260142195872_2105448888235576282_n.jpg?oh=09d9811ac7c8c433a124db517e1b17d0&oe=5834C8C2)
Mientras, Wags nos comenta que en las proximas semanas, comprenderemos porque la 2.5 ha tardado tanto y que valdrá la pena
http://forums.eagle.ru/showpost.php?p=2838829&postcount=7
In the coming weeks, I think many of you will understand why 2.5 has been taking longer than expected. It will be worth it.
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DCS: World 1.5.4.54855.129 Release version disponible
http://forums.eagle.ru/showpost.php?p=2842866&postcount=28
DCS 1.5.4.54855 update 1 today in release.
DCS World
Multiplayer. Server list sorting restored
GUI. Menu music will not restarts when changing activity in the menu
GUI. AIM-9M/P will be available in payload panel
AIM-9P updated 3D model
AIM-9P5 missile was introduced. The missile has more advanced, all-aspect guidance seeker compared to the 9P variant.
Su-25T. ECM will not work without ECM pod installed
Track IR. Add option “TrackIR external views” enable/disable
Track IR. Vertical angle origin takes into account
GUI. Open/save dialogs will work faster
Input. Cell with keyboard/joystick combo will able to select after axis command has been assigned
US pilot 3D models was removed from Kuznetsov carrier
Flood light in cockpits restored
Video recording function restored
A-10's AIM-9 missile mount corrected
Mortars will fire
Encyclopedia. Added some new weapon articles
Power lines restored
ATGM Vikhr will not be drop out of guidance channel with sidewind
DCS M-2000 by RAZBAM
EFM Fix. Aerobraking while landing
PCA Fix. Radar stuck in TAS on weapons change.
INS Fixes. Next/Prev Waypoint key bind
INS. ENC (Auto Navigation) Button: Activates/Deactivates automatic waypoint update.
INS. Keybinds for BAD, REC, MRQ, VAL and ENC.
INS. MRQ selection as navigation waypoint
INS. MRQ waypoint save
INS. BAD (Offset) Navigation
VTB. Weapons load display
Cockpit. New model
Cockpit. New textures
DCS Ka-50
Aircraft repair will working on FARP
DCS MiG-15bis
Missions converted to multilanguage
DCS F-86F
Missions converted to multilanguage
DCS Hawk by VEAO
Falling-out-the-sky issue resolved
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Por Bunyap, video mostrando el Spitfire Mk IX LF (la imagen a baja altura es en el nuevo caucaso)
https://youtu.be/hsGreoGWGYk
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Acabo de descubrir gracias a un soplo que la cabina del F-15C de FC3 ha sido actualizada con varios cientos de conectores incluidos en los controles actuales de dicha cabina. Quien sabe, tal vez un primer paso hacia los "planes" de Belsimtek con un F-15C "harcore", a ver que pasa.
video hecho del modelviewer, mostrando animaciones y conectores en la cabina actual (16/07/16)
https://youtu.be/GF4e6xEV5Dc
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Falsa alarma, confirmada por Skatezilla, perdon a todos por la equivocación. El numero de conectores ya estaba presente desde hace varios años.
He checheado las cabinas del otros apartaos (Su-27 y Mig-29A) cantidad de conectores muy limitada y falta gran parte de las animaciones en varios controles.
https://youtu.be/75uXRZEXNDQ
https://youtu.be/ZGLb6ym4Ua0
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Racoon y Yo-Yo hablan del nuevo modelo de daños en desarrollo por ED:
http://forums.eagle.ru/showthread.php?t=170625
Este vendrá despues del Spitfire MkIX, para los cuatro aparatos de la WW2 disponibles (P-51D, Fw-190D-9, Bf-109K-4 y el Spitfire Mk-IX), las 3rd parties se pueden unir a la "fiesta" (Veao a comentado que integrará dicho DM en el P-40F, Spirtire MkXIV y Bearcat a su devido tiempo).
Como cosas interesantes:
- Parte del antiguo equipo de Il-2/CloD participa en el desarrollo del DM.
- Un P-51B IA vendrá en el futuro.
- Por ahora el nuevo DM no tendrá efecto en la cabina.
- Los bombarderos de la WW2 están en producción como IA por el momento
- El nuevo DM será un sistema que se podrá implementar en cualquier unidad del simulador
- Calculo real de penetración de proyectiles perforantes (por ahora la primera - segunda capa y propagación por el modelo).
- Se introduce calculos de daño por impacto, dependiendo si es AP (perforante) / HE (explosivos), tambien explosiones en superficie o sumergidas y rebotes sobre superficies si son aplicables.
- explosiones internas y externas en los tanques de combustible y ratio de escape de combustible según los impactos recibidos u otra naturaleza.
- Hay fallos hidraulicos (como actualmente), pero dependerán de cada aparato, pudiendo impedir el despliegue del tren de aterrizaje, que necesitará realizarse mecanicamente, El nuevo DM permitirá daños mas detallados como por ejemplo, daños en las bombas de hidraulico, etc.
- No se han implementado efectos de atontamiento del piloto por explosiones cercanas (me imagino que de momento).
- Efectos de incendio gradual en un avion.
Segun skatezilla se asume la perdida de refrigerante, aceite, combustible y los efectos de su perdida.
Modelo de daños actual del Spitfire MkIX (viejo sistema)
(https://scontent.fmad3-1.fna.fbcdn.net/v/t1.0-9/13697244_1182433745111845_1568781722589874824_n.png?oh=f9c5b94f2b626eb853c0092f1cbe3ccd&oe=583356BA)
Nuevo modelo de daños en desarrollo para el Spitfire MkIX
(https://scontent.fmad3-1.fna.fbcdn.net/v/t1.0-9/13692517_1182433741778512_4953741445218879750_n.png?oh=463a1d732c95372ed41c04f9c21a8c6a&oe=582A4526)
Tambien se habla de una versión expecifica para el teatro europeo del P-51 (devido que la versión actual está mas centrada en los Mustang del pacifico)
http://forums.eagle.ru/showpost.php?p=2845701&postcount=4
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No es por poner la mano en el fuego, pero respestas de Skatezilla y Yo-Yo a una pregunta de Manowar del Ala 13 si Belsimtek va ha hacer molinillos (aparatos de helice de epoca).
http://forums.eagle.ru/showpost.php?p=2846963&postcount=50
BST will have good news too, probably not on the WWII front, but good news nonetheless
http://forums.eagle.ru/showpost.php?p=2846989&postcount=51
No, props are in our own sandbox... but looking forward it could be possible to gather Sabre, MiG and P-51 (maybe some more props) in one place... then it will play a role. But BST work (in releases) meets our standards. They use "books" and engineer's point of view to the models.
Cuando el rio suena....
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DCS: World 1.5.4 Update 2 Changelog, este parche se centra en la salida en beta del F-5E Tiger II de Belsimtek
http://forums.eagle.ru/showpost.php?p=2850153&postcount=29
DCS 1.5.4.55169 Update 2
The main task of today's update is the Early Access of DCS: F-5E Tiger II
Several fixes and corrections:
Ground vehicles will not call dust effect from concrete surfaces
Su-25T. Added animation of baro altimeter failure flag
Mi-8MTV2 and UH-1H. Fixed crash when player helicopter with selected cargo is destroyed
Flaming Cliffs. Error when DRM button pressed fixed
Su-27. Incorrect Mechanical Devices Indicator fixed
MP. Added role selection window localization
DCS Hawk by VEAO
Controls indicator now shows with RCtrl+Enter
Weapons selector has been fixed
Flaps and gear down now affect flight model
Rudder yaw sensitivity has been tweaked
Aden gun pod texture added
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Modelos 3D actualizados en la versión 1.5.4 Update 2
https://youtu.be/n3Bug-Xxhsw
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Autoupdater Update
Version 2.6.18:
- Added option to disable webseed as a workaround when torrents crash (rare).
- Run the game after uninstalling a module with Module Manager
Y sincronización de DCS: W 2.0 Alpha con 1.5.4 (
http://forums.eagle.ru/showpost.php?p=2858835&postcount=15
DCS 2.0.3.55457
Synchronisation with DCS 1.5.4
F-5E integrated.
DCS World
F10 map aspect fixed for multimonitor configuraton
Automatic guns accuracy corrected
EN, RU, ES localization updated
Fixed Xbox360 controller bug
UH-1, Mi-8. Fixed issue with absent crosshair on cargo indicator at small display resolutions
Wrong second track replay probably fix
ME. Lost audiofile-name from trigger action fixed
Corrected Japan database entry
Fw 190 & Bf 109 MW50 tank contents will change aircraft weight
MP. On the screenshots will be visible not only first line of multiplayer chat
Added auto mapping axes to X-55 Rhino
Fixed crash in Weather.dll
Fix of late activated ground units that did not start after activation
Conflict of cockpit skins of A-10C and F-86 fixed
Multiplayer. New integrity check system
Multiplayer. Reworked aircraft motion algorithms to improve resistance to lags
Multiplayer. Added an input adjustment possibility
New Campaign Builder design with multi language support
ME. Payload panel. Added skin preview in the 3D view
ME. Added new trigger UNIT’S ARGUMENT IN RANGE for checking animation argument for any 3D model in mission
ME. Added new trigger PLAYER’S UNIT ARGUMENT IN RANGE for checking animation arguments for player’s 3D model of unit in mission
ME. Added the ability to place helicopters on the ground for the cold and hot start
Encyclopedia. New 3D view
Options panel. New design
Support of hot plug of input devices now
Module manager. Added DRM button for activation/deactivation
Returned moon in the sky
Corrected animation of airshow cone
Oculus Rift. RadioCommunications and triggered messages menu font increased
Oculus Rift. Kneeboard and terrain clipping issues fixed
Oculus Rift. Oculus Zoom action added to "UI layer" input options
Oculus Rift. VR settings can now be applied without restarting GUI
AI aircraft with type "uncontrolled" will able start from an aircraft carrier
Restored wingtip trails of propeller driven aircraft. Humidity factor added
Encyclopedia. Missing 3D models for Weapon category added
AI aircraft. The visible restrictions of sensors will not inherit from previous mission. Example: if previous mission was at night the optical sensors will not have very limited range in the next daylight mission.
Updated MiG-29A model.
Empty "type" unit in ME and immortals this unit in sim (when launch mission_ver153 on branch 154)
Crash during bombing buildings fixed
User snapview saving restored
Crash while changing options fixed
In-cockpit TrackIR functionality corrected. Influence of mouse and default camera position was switched off.
AI B-1 and F-14 will not be able to fly without wing
Damaged AI aircraft will return to the nearest airfield
Corrected dogfight logic of AI WWII fighters
Sun will not be visible through objects and cockpit
Manpad AI will not ignore time for lock target
Fixed bug with all single fired shells, they will not fly-trough targets
Multiplayer. Server list sorting restored
GUI. Menu music will not restarts when changing activity in the menu
GUI. AIM-9M/P will be available in payload panel
AIM-9P updated 3D model
AIM-9P5 missile was introduced. The missile has more advanced, all-aspect guidance seeker compared to the 9P variant.
Su-25T. ECM will not work without ECM pod installed
Track IR. Add option “TrackIR external views” enable/disable
Track IR. Vertical angle origin takes into account
GUI. Open/save dialogs will work faster
Input. Cell with keyboard/joystick combo will able to select after axis command has been assigned
Video recording function restored
A-10's AIM-9 missile mount corrected
Mortars will fire
Encyclopedia. Added some new weapon articles
ATGM Vikhr will not be drop out of guidance channel with sidewind
Su-25T. Added animation of baro altimeter failure flag
Input chat commands moved to separate UI layer
DCS C-101 by AvioDev
VSI fixed
Fixed markers lights test function.
Canopy functionality fixed
TARSYN synchronization panel clickability fixed
Annunciator panel fixed (front and rear)
Added canopy reflection effect (WIP)
Fixed seat adjustment switch (rear cockpit)
Fixed rear cockpit animation
Fixed red colour smoke
Fixed some cockpit textures
Fixed some external model bugs
Fixed Gun Pods code for CC
Corrected mirror far vision.
Modified Special Options interface according to new appearance.
Changed EB and CC available tasks in ME.
Added CC Sea Eagle missile launch capability for AI.
DCS Hawk by VEAO
Falling-out-the-sky issue resolved.
W key fixed – both toe brakes on.
Fuel burn refined.
Sight glass 3D object fixed – work in progress.
Sight glass holders transparency fixed.
TrackIR view limits set.
Canopy glass external model more transparent.
Brake pressure increased to hold aircraft on full power.
Parking brake keyboard and joystick shortcuts set (LCTRL+W = off, RCTRL+W = on).
Flaps changed default to F = next detent, LSHIFT+F = previous detent and renamed to Flaps group.
Controls indicator now shows with RCtrl+Enter (WIP).
Weapons selector has been fixed.
Flaps and gear down affect flight model better.
Rudder yaw sensitivity has been tweaked.
Aden gun pod texture updated.
DCS M-2000 by RAZBAM
FM Bug fixes
Magic not firing bug fix
STT radar lock loss bug fix
TAS CCIP
OBL INS Update
CCRP TAS bug fix
DCS L-39
L-39ZA. PUS-0 lamp logic for bombs corrected
L-39ZA. SERIES-2-4 rockets switch logic corrected
L-39ZA. Hardpoint lamp indicators logic corrected
AWACS item added to radiomenu
L-39ZA manual. Corrected the weapon status panel description
Fix of causeless fire in the hangar and formation below other aircraft
Added gauges with imperial scales
L-39ZA. Gunsight will be always functional, independently by mount/unmount checkbox for L-39C.
DCS A-10C
Fixed bug with WP bearing displays on HUD
Oxygen QTY pointer will move not discrete when test oxygen button depressed
DCS F-86F
Add new liveries (Canada,US Air Force (Green),US Air Force (Skyblazers),US Air Force (Squadron 39)
DCS FC3
Su-27. CN Flight Manual updated
Flaming Cliffs. Error when DRM button pressed fixed
Su-27. Incorrect Mechanical Devices Indicator fixed
DCS UH-1H
Some improvements and bug fixes for Sling load operations
The hints now in Kneeboard (later it will fully removed from screen)
Fixed crash when player helicopter with selected cargo is destroyed
DCS Mi-8MTV2
Some improvements and bug fixes for Sling load operations
The hints (about Weapon status, sling load status) now replaced to Kneeboard
Now the ground crew can be called without setting an intercom, but opened Window
R-863 in default is tuned on ME frequency
Default position of the switch ДЕНЬ-НОЧЬ depends on the time of day
Fixed failures in ME
Added view on Cargo from pilot seats (LShift + LAlt + С), will tuned later
Fixed mirrors status during mission start
Parking brake fixed
After Hot start: pitot heating initialize, SARPP init state, Air Inlet Particle Separator System is initialize, GMC-1A already slaved
Human radio modulation changed to AM
Tail Rotor Control Failure, repair fixed
Add animation for Rotor Swash Plate and TailRotor Hub
Fixed crash when player helicopter with selected cargo is destroyed
DCS SA342 by Polychop
Added SA342L model featuring Gun, Rockets, new camera with only daytime view, no NVG, rockets recoil to be corrected later
Added SA342L separated manual
Now both internal cockpit pilots bodies can be hidden using RShift+P key in sequence
Corrected Flight Model in turns
Corrected Flight Model in dives
Corrected HOT3 missile to explode as soon as wire is cut
Corrected Rotor torque behavior depending on speed
Corrected pitch and roll stick sensitivity
Corrected helicopter skids behavior at ground
Now helicopter can land in grass
Now external pilots bodies don't show when helicopter is set as uncontrolled in ME
External copilot body is still visible when helicopter is set as static in ME, will be fixed later
Corrected campaign missions to keep player current stage
Corrected COMB warning at Alarm panel and manual accordingly
Corrected Flares now reload when rearming
Corrected Engine sound not to change while in Torque test
Corrected Trimming with Magnetic brake
Corrected wool wire to correctly reflect wind direction
Corrected NADIR VENT parameter to display absolute direction the wind comes from
Corrected SAS authority during turns
DCS MiG-21bis by Leatherneck
Tuned Engine for acceleration & climb performance adherance.
ASP Reticle offset fix for windy conditions
DCS Black Shark
Animation of ejection sequence fixed
Parking brake fixed
Aircraft repair will working on FARP
DCS Combined Arms
VR corrected
Ground vehicles will not call dust effect from concrete surfaces
-
Modelos 3D actualizados en la versión 2.0.3
https://youtu.be/ql50ZvYUw5E
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DCS: World Newsletter, release de la campaña The Museum relic por Sim Gaming Solution y pack del F-86F + Mig-15bis
http://forums.eagle.ru/showpost.php?p=2866133&postcount=41
Changelog 1.5.4 Update 3
http://forums.eagle.ru/showpost.php?p=2866105&postcount=30
DCS 1.5.4.55584 Update 3
The Museum Relic (MiG-15 and F-86F) campaign release!
DCS World
Multiplayer. Improved aircraft motion algorithms.
TrackIR input data separated to own cpp, cockpit will use angles from trackIR directly (like in old way).
Removed “headtracking disabled” message.
Artifacts on Maverick's IR-view and Shkval view fixed
Input chat commands moved to UI layer
Trim will working when secondary FFB device connected
Module manager. Added DRM controller for campaigns
Su-25T. Incorrect Mechanical Devices Indicator fixed
Su-25T. Updated Chinese version of the Georgian Oil War campaign
DCS FC3
Su-33. Incorrect Mechanical Devices Indicator fixed
DCS F-5E Tiger II
AIM-9P5 missile corrected
AA1/DG mode tuned
HUD circle tuned in MSL mode
Damage model corrected
Auto lock corrected in MSL mode
DCS crushing on using GUNS fixed
Fix G-limited indication in MSL mode
Fix aircraft behavior at IDLE Engines on high-altitude airfields
Fix Choсks animation linked to canopy animation on net phantom
Added possibility to change laser code for GBU-12
Added laser code for GBU-12 to kneeboard
Smoke engines adjustment
Added LAU-68 for FFAR
Mk5 FFAR HEAT - improved FM
Rocket rotation frequency adjustment
Dispersion of FFAR increased
Fix Radar "In Range" indicator doesn't flash when below minimum range
DCS will not hangs at weapon release if RIPPLE mode selected
Added control of radar indicator brightness
Changed default radar indicator brightness
Wing brake fixed
Corrected only one attempt to lock-on after ACQ button release in radar search mode
Added nose ballast, when inboard fuel tanks are carried.
Radar elevation controls will not stop working after target lock is broken
Fixed wind in FM
Tail light will flashing on net phantom
DCS M-2000 by RAZBAM
Super radar fix
Magic selection bug fix
VTB STT display for CCM.
Dropping contacts when out of STT range.
Checks that STT target is within the +/- 60º cone.
DCS C-101 by AvioDev
Reworked cockpit structure
Radios (VHF, UHF, intercom) implementation. Front and rear cockpit
New cockpit (knobs, oxygen system, tap on glass...) realistic sounds. Front and rear cockpit
Tweaked AI takeoff performance
Modified mirror vision
Integration work between front and rear cockpit continues. Several improvements
DCS Mi-8MTV2
Repair crash fix
DCS Ka-50
Chinese flight manual updated
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ED Facebook...Merkava IA incoming.:D
https://www.facebook.com/eagle.dynamics/ (https://www.facebook.com/eagle.dynamics/)
A WIP preview image of a new AI toy coming to DCS World!
(https://scontent.fmad3-1.fna.fbcdn.net/t31.0-8/13914072_10157342536680341_6301911619932373618_o.jpg)
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DCS: World 1.5.4 Update 4
http://forums.eagle.ru/showpost.php?p=2878359&postcount=31
DCS 1.5.4.55952.150 Update 4
DCS World
Fixed crash after exit from multiplayer.
Labels format now forced in multiplayer game from mission file (custom labels script should be added to mission file manually).
Trimmer method now selecting correctly for FFB and nonFFB devices.
DCS can be closed by Alt+F4 combo (need to add ‘respect_alt_f4 = true’ line to autoexec.cfg).
Encyclopedia: R4M rockets description added.
DCS Bf‐109 K‐4
Module is in release status now.
Added new skins.
DCS F‐86F
Fixed missing wing tank pylon textures on s ome LODs.
DCS F‐5E Tiger II
Radio channel presets now loading in a prepared mission.
Fixed frequency rounding in preset channel chart.
DCS UH‐1H
Fixed frequency rounding in preset channel chart.
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DCS: World 2.0.3 Update 1
http://forums.eagle.ru/showpost.php?p=2878393&postcount=16
DCS 2.0.3.55945.98 Update 1
DCS World
Fixed crash after exit from multiplayer.
Fixed black screen on second mission run after change MSAA.
Labels format now forced in multiplayer game from mission file (custom labels script should be added to mission file manually).
Trimmer method now selecting correctly for FFB and nonFFB devices.
DCS can be closed by Alt+F4 combo (need to add ‘respect_alt_f4 = true’ line to autoexec.cfg).
VOR now works on NTTR map.
Added DRM control buttons for paid campaigns.
Encyclopedia: R4M rockets description added.
DCS Bf‐109 K‐4
Module is in release status now.
Added new skins.
DCS F‐86F
Fixed missing wing tank pylon textures on s ome LODs.
DCS F‐5E Tiger II
Fixed wind calculation in FM.
Radio channel presets now loading in a prepared mission.
Fixed frequency rounding in preset channel chart.
Tail position light now flashing on net phantom.
DCS UH‐1H
Fixed frequency rounding in preset channel c hart.
DCS Mi‐8MTV2
Fixed crash when repair.
-
Nuevas imagenes aparecidas en el newsletter de hoy del caucaso 1.5.4 vs 2.5
http://forums.eagle.ru/showpost.php?p=2878286&postcount=44
(https://scontent.fmad3-1.fna.fbcdn.net/t31.0-8/14053900_1206313456057207_8078887507832861133_o.jpg)
(https://scontent.fmad3-1.fna.fbcdn.net/t31.0-8/13995642_1206313449390541_7502521934510780389_o.jpg)
(https://scontent.fmad3-1.fna.fbcdn.net/t31.0-8/14053900_1206313342723885_3460151641111405075_o.jpg)
(https://scontent.fmad3-1.fna.fbcdn.net/t31.0-8/14066448_1206313329390553_3941034608995306812_o.jpg)
(https://scontent.fmad3-1.fna.fbcdn.net/t31.0-8/13698136_1206313356057217_8824485386577470423_o.jpg)
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Que bueno!
-
Newsletter del 9 de septiembre, nueva campaña de Ranger 39 Production para el A-10C, "Operación Piercing Fury" para el caucaso. Bono de compra especial y Concurso de Video para el A-10C y nuevas imagenes de los nuevos aeropuertos para NTTR Nevada.
https://forums.eagle.ru/showpost.php?p=2896320&postcount=48
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DCS World 1.5.4 Update 5
https://forums.eagle.ru/showpost.php?p=2896279&postcount=32
DCS 1.5.4.56500 Update 5 Today
A-10C Operation Piercing Fury by Ranger79 integration.
DCS World
Crash server and client in multiplayer when another client occupies manpad unit is fixed
IC will not be cheated by unregistered mods
China's assets callsign format shown in ME is corrected
AA missiles will not dive after miss
MP. Fixed issue with difficult to close of chat window
No debriefing points for wins issue fixed
External model draw arguments accessible from Export.lua
Fixed the issue with artillery that not open fire in some places
Added RU phrases for ground air supply
MP. Added info about difficulties setting on the server
M1A2. Corrected damage model
Kneeboard. Added support of localized folder inside mission
Mid-range missile hit will not always causes to full aircraft destruction
Ground units. Fixed issue with shells that flying through target without collision
China unit system will be in metric
DCS FC3
Su-25. Radar altimeter pointer corrected
Su-25. The boom of opened canopy corrected
FC3 aircraft. An enabling of cockpit lights at night by default fixed
Su-27/33 indication corrected
Fixed issue with China a/c radio without audio
DCS SA342 Gazelle by Polychop
New same sight for both gun and rockets
Corrected VRS
Corrected Mistral Missile performances
Corrected issue with rearming Mistral version
Corrected issue with Yugoslav livery
Fixed game crash when crashing mistral version or swapping from mistral version to another helicopter
Corrected main alarm lamp to switch off with fuel lever full forward position
Changed some cockpit instrument glasses for compatibility with external mods
Fixed instruments internal lights
Now Copilot is no more be able to engage Autopilot Slaved mode, in multicrew
Added FFB feature, still WIP
DCS MiG-21Bis by Leatherneck Simulations
Changed default FOV to 150 degrees
Fixed side-slip ball while flying inverted.
Adjusted flight dynamics with drag chute deployed.
Corrected check warning lights button on landing gear panel causing the intake nose cone to extend.
Redefined ventilation lever from axis to lever.
Adjusted fuel set knob animation assignment to controller rotaries.
Adjusted ASP rotary inputs for controller devices.
Fixed trigger zone of canopy ventilation system handle.
Fixed canopy visibility and animation after rearm/repair.
Fixed when AI only fires S-5M rockets in pairs.
Corrected R-60M’s all aspect seeker-head.
Increased nose cone damage value.
Optimized LODs.
Added VVS Metal livery.
Fixed fuel tank pylons’ texture.
Fixed Southeria livery’s unweathered left wing.
Created new specular textures for metal and painted liveries.
Created normal bump textures for visible damage.
Corrected UV mapping on windscreen.
Corrected normals’ orientation on static center airbrake.
Fixed alpha channel presets for landing gear chocks. Holes now show.
Remodeled tires’ animation and damaged looks.
Animated engine fan blades.
Removed canopy covers for further testing with end-of-shutdown animation.
Disabled intake relief and spill doors’ visibility arguments for further testing.
Partially fixed two primary engine sounds at mission start.
DCS L-39
L-39ZA. A gun smoke texture will not be visible without shooting
Pilot textures corrected
L-39C. Fixed bug with the weapon panel bomb lamps are not lit, when bombs are on the hardpoints
L-39ZA. Gun moment is zeroize
Pitot dyn slowdown speed calculation fix
DCS Mi-8MTV2
Cyrillic characters on the few cockpit warning lights was replaced in the English cockpit
DCS Bf 109 K-4
Update on training missions for Bf 109K-4
Reworked control surfaces deflection saturation to a clamping behaviour
Electrical gauges will depend of electric power
Fixed surface degradation upon detachment of control surfaces, redesigned axis-driven elevator trim behaviour
Added zero tick to trim scale
DCS F-5E
Fixed through hole on external model
CHAFF/FLARE dispenser is available by default during air start
Fuel tanks will be available for repair
-
DCS: World 2.0.3 Update 2 Changelog
https://forums.eagle.ru/showpost.php?p=2896281&postcount=17
DCS 2.0.3.56503 Update 2
Today.
DCS World
Crash server and client in multiplayer when another client occupies manpad unit is fixed
IC will not be cheated by unregistered mods
External model draw arguments accessible from Export.lua
Fixed the issue with artillery that not open fire in some places
Added RU phrases for ground air supply
MP. Added info about difficulties setting on the server
Kneeboard. Added support of localized folder inside mission
Mid-range missile hit will not always causes to full aircraft destruction
Ground units. Fixed issue with shells that flying through target without collision
China unit system will be in metric
China's assets callsign format shown in ME is corrected
MP. Fixed issue with difficult to close of chat window
AA missiles will not dive after miss
DCS FC3
Su-25. Radar altimeter pointer corrected
Su-25. The boom of opened canopy corrected
FC3 aircraft. An enabling of cockpit lights at night by default fixed
Su-27/33 indication corrected
Fixed issue with China a/c radio without audio
DCS SA342 Gazelle by Polychop
New same sight for both gun and rockets
Corrected VRS
Corrected Mistral Missile performances
Corrected issue with rearming Mistral version
Corrected issue with Yugoslav livery
Fixed game crash when crashing mistral version or swapping from mistral version to another helicopter
Corrected main alarm lamp to switch off with fuel lever full forward position
Changed some cockpit instrument glasses for compatibility with external mods
Fixed instruments internal lights
Now Copilot is no more be able to engage Autopilot Slaved mode, in multicrew
Added FFB feature, still WIP
DCS MiG-21Bis by Leatherneck Simulations
Changed default FOV to 150 degrees
Fixed side-slip ball while flying inverted.
Adjusted flight dynamics with drag chute deployed.
Corrected check warning lights button on landing gear panel causing the intake nose cone to extend.
Redefined ventilation lever from axis to lever.
Adjusted fuel set knob animation assignment to controller rotaries.
Adjusted ASP rotary inputs for controller devices.
Fixed trigger zone of canopy ventilation system handle.
Fixed canopy visibility and animation after rearm/repair.
Fixed when AI only fires S-5M rockets in pairs.
Corrected R-60M’s all aspect seeker-head.
Increased nose cone damage value.
Optimized LODs.
Added VVS Metal livery.
Fixed fuel tank pylons’ texture.
Fixed Southeria livery’s unweathered left wing.
Created new specular textures for metal and painted liveries.
Created normal bump textures for visible damage.
Corrected UV mapping on windscreen.
Corrected normals’ orientation on static center airbrake.
Fixed alpha channel presets for landing gear chocks. Holes now show.
Remodeled tires’ animation and damaged looks.
Animated engine fan blades.
Removed canopy covers for further testing with end-of-shutdown animation.
Disabled intake relief and spill doors’ visibility arguments for further testing.
Partially fixed two primary engine sounds at mission start.
DCS L-39
L-39ZA. A gun smoke texture will not be visible without shooting
Pilot textures corrected
L-39C. Fixed bug with the weapon panel bomb lamps are not lit, when bombs are on the hardpoints
L-39ZA. Gun moment is zeroize
Pitot dyn slowdown speed calculation fix
DCS Mi-8MTV2
Cyrillic characters on the few cockpit warning lights was replaced in the English cockpit
DCS Bf 109 K-4
Electrical gauges will depend of electric power
Reworked control surfaces deflection saturation to a clamping behaviour
Fixed surface degradation upon detachment of control surfaces, redesigned axis-driven elevator trim behaviour
Added zero tick to trim scale
DCS F-5E
Fixed through hole on external model
CHAFF/FLARE dispenser is available by default during air start
Fuel tanks will be available for repair
-
DCS: World 1.5.4 Hotfix para la campaña "Piercing Fury"
https://forums.eagle.ru/showpost.php?p=2900588&postcount=33
1.5.4.56500.155 hotfix.
"Operation Piercing Fury" campaign: Second mission, player parking position changed, traffic jam at the spawn fixed.
-
Video update de la semana.... (sorry por la baja calidad).
https://youtu.be/p43jyBxIUMA
-
DCS: World 1.5.4 Update 7
https://forums.eagle.ru/showpost.php?p=2914590&postcount=37
Added support of A-10C Advanced Aircraft Training Qualification campaign by Maple Flag
DCS World.
Improved net extrapolator
Removed the scale that was displayed in the Campaign window
Separate FC-3 module Su-27
Position indicator (ИП-52) corrected
L-39
Fixed the incorrect liveries on LODs
DCS C-101 by AvioDev
Remodel Magnetic Compass
Coded many gauges and systems of rear cocpit, 80% completed
Added Adjustement pedals Front rear cockpit (model and system)
-
Recopilación de noticias de DCS: World del 02 de Octubre.
https://youtu.be/etuZnqv_swY
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DCS: World 2.0.3 Update 3 disponible
https://forums.eagle.ru/showpost.php?p=2920337&postcount=18
DCS World 2.0.3.57442 Update 3
DCS World
Fixed GUI error when choosing a place in the supply list.
Fixed explosion sounds after mission restart
Fixed FPS drop when using RADAR
Corrected score points for Armed House 2 (10 instead of 100)
No more Thrustmaster HOTAS, XBox 360, Cobra axis stuck when player moves it quickly
AI weird behavior at the mission start fixed
Fixed DCS World crash when unactivated module started
F10 Map view and clickable area fixed in multimonitor configuration
Scale icon removed from Campaign window
Network
Net phantom extrapolator improved
Server always get all network events to get game statistics.
Export API: a way to get own unit type implemented even when allow_ownship_export is turned off in server settings
A-10C
Fixed random crash on exit from mission
Bf 109 K-4
Slats movement fixed
DE Fw-190 Quick Start manual filename corrected
2 dogfight skin added
L-39
Speed calculation with rain fixed
Livery changing on different LODs fixed
Fixed random crash on exit from mission
Fixed crash on restart Instant Action missions
UH-1
Trimmer mode option added (now the same as Mi-8 )
Su-27
Position indicator (ИП-52) color corrected
FW-190
Fixed flap assignment for HOTAS Warthog
M-2000C
added separate mode for M-2000c ground ranging
TAS (radar ranging) upgrade.
AG gunsight upgrade.
HSI VAD enabled.
WP display on VTB bug fix.
OBL not displaying bug fix.
TAS for OBL/IP bug fix.
RWR Threat library updated
RWR Sounds updated
RWR Launch detection mode enabled
Radar NCTR library included
Radar NCTR enabled
Decoy release program enabled.
Built-in Jammer upgraded.
New keyboard bindings.
INS N.DEG light bug fixed
Bullseye coordinates fixed
INS "Always Aligned" not working bug fixed
Radar CCM bug fixed
DRM button added to Module Manager
HAWK
Smoke pylon added (pylon 6) within the body of the aircraft
Smokewinders removed from pylon 3 (fuselage) and added to pylon 6 on weapon loadout in mission editor (Note:
AI smoke functional, player smoke still bugged and working on)
DRM button added to Module Manager.
DCS MiG-21Bis by Leatherneck Simulations
Fixed radar causing FPS loss and/or occasional crash.
Fixed SRZO IFF causing a crash.
Increased roll rate.
Improved AFM flaps & airbrakes’ logic.
Improved AFM on supercritical AoA
Corrected vertical tail & rudder efficiency on critical and supercritical AoA
DRM button added to Module Manager
-
DCS: World Newsletter del 7 de octubre. Racoon confirma el desarrollo del Mi-24 de Belsimtek y el Bo-105 de Polychop.
https://forums.eagle.ru/showpost.php?p=2920136&postcount=52
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Recopilación de noticias de DCS: World del 09 de Octubre.
https://youtu.be/dXX8BuGhzCg
-
Update semanal DCS: World 16 Octubre
https://youtu.be/ZWcwnJt87zU
-
Update semanal DCS: World, 23 Octubre
https://youtu.be/ZQ6qoiFV4p0
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Newsletter DCS: World 28 octubre. Gran cantidad de datos de desarrollo.
https://forums.eagle.ru/showpost.php?p=2936445&postcount=55
Detalles de este update (para los que no dominen el ingles):
Semana especial de Bonos:
Hasta el 8 de noviembre, usando los puntos de bonificación, hay descuentos del 60% en varios modulos de la tienda de DCS: World.
Normandia WW2 y el Spitfire MkIX se acercan rapidamente al testeo interno por parte de Eagle Dynamics por lo que están cada dia mas cerca de su lanzamiento en Acceso Anticipado. Se continuan trabajando en las unidades IA (inteligencia artificial) que poblarán el mapa de Normandia, en este caso nos muestran imagenes de los tanques alemanes Tiger I y Phanter y del bombardero B-17
(https://www.digitalcombatsimulator.com/upload/iblock/f3c/SpitIX_InvasionStripes.jpg)
(https://www.digitalcombatsimulator.com/upload/iblock/928/Panther.jpg)
(https://www.digitalcombatsimulator.com/upload/iblock/5dc/B17-1.png)
Nevada NTTR: Ademas de los nuevos aerodromos en desarrollo para este mapa, se nuevas ciudades como St. George, Laughlin, Tonopah, Goldfield, Caliente y muchas mas.
(https://www.digitalcombatsimulator.com/upload/iblock/07a/St._George.jpg)
(https://www.digitalcombatsimulator.com/upload/iblock/aa1/Laughlin.jpg)
F/A-18C: El tema artistico está terminado (menos algunas cargas externas), el trabajo principal se centra en la codificación de sistemas y el modelo de vuelo, ademas, se está trabajando en el manual y en las expecificaciones de diseño.
(https://www.digitalcombatsimulator.com/upload/iblock/172/FA-18C-Cockpit.jpg)
DCS: World 2.5: Se sigue trabajando en la unión de las versiones 1.5 y 2.0 en una versión unificada (2.5). Se está proximo de completar dos grandes items que son la renderización de bosques y arboles y la actualización de antiguos objetos al nuevo formato. Mas noticias pronto.
Steam: Rebajas con un 30% de descuento.
-
Actualización semanal de DCS: World 30 de octubre.
https://youtu.be/3lGnF_XIYXM
-
Luces mejoradas en camino para NTTR Nevada (2.0).
https://www.facebook.com/eagle.dynamics/?hc_ref=NEWSFEED
Work-in-progress examples of improved lighting coming to the NTTR map.
(https://scontent-cdg2-1.xx.fbcdn.net/t31.0-8/14918923_10157746993800341_6267416561164576785_o.jpg)
(https://scontent-cdg2-1.xx.fbcdn.net/t31.0-8/14940175_10157746993815341_8819434170255043029_o.jpg)
(https://scontent-cdg2-1.xx.fbcdn.net/l/t31.0-8/14853055_10157746993805341_3965734622829715736_o.jpg)
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:) :) :)
-
Silver se tiene una estimación de cuando sacaran la version integrada 2.5?
-
Se cree que principios de 2017 (no lo veo yo para finales de este año), tienen que terminar la conversión del caucaso al motor de teatros de NTTR Nevada y Normandia para poder sacar la 2.5.
-
Ok gracias! :pulgares:
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DCS: World 1.5.5 Beta en camino
https://forums.eagle.ru/showpost.php?p=2941506&postcount=38
New version DCS 1.5.5 will be soon in Open Beta.
DCS World
Introduced User marks on the F10 map view.
ME. Attack point circle on the map restored
Debriefing. The duplicate tasks and aircraft names in the General Debriefing Data will be filtered
Added clickable radio-menu
AI UH-1H will not able to fly with broken tail rotor
MP. Added keyboard shortcut (F5) to refresh a list of servers in the lobby
MP. Lobby. The task column was replaced with an airfield column.
MP. Fixed bug that causes a no restriction movement of F11 view after ESC pressing
Simulation ESC menu. Added Audio Option panel button
Simulation ESC menu. Added Quit to Desktop button
Crash when trying to take control (jump into) of AI helicopter with vertical velocity more than 2 m/s has been corrected
Mission Generator. GUI Error when trying to change the starting position of vehicle company has been fixed
MP. Player kick button will visible only on server
The LOD of destroyed Kamaz-43101 model has been fixed
Net: increased default timeouts to 300 seconds
Network protocol changed (version 1.5.5 incompatible with 1.5.4)
DCS FC3
Su-33: Autopilot mode indication will work
Su-33. Digital fuel indicator repaired
Su-25T. Engine sound will not disappear in cockpit when RPM<36% and RPM>98%
F-15C. The override possibility of TWS 30 degree scan to 60 degree scan has been eliminated
F-15C. TDC will not be slewed by mouse to outside the scan zone
Su-27. Incorrect indication of fuel quantity when starting in air has been fixed
Su-27. Flight control system with AOA and G-limiter has been adjusted
Su-27. Autopilot has been adjusted
Su-27. Tires strength has been adjusted
DCS A-10C
Steerpoint marker on HUD will not floating
The parasitic elements of external 3D model were removed from cockpit
Fixed click sound for some cockpit switches
UHF radio tone sound will not heard without electrical power
A-10C Piercing Fury Campaign. Corrected C-130 behaviour in the mission 2.
DCS Hawk by VEAO
Aden gun pod fire and ejector positions updated.
Brake pressure gauges now functional.
Transponder panel now active (for future functionality).
Gun and stores stick flaps animated correctly.
External textures optimized.
Kneeboard updated for authentic Hawk checklists.
Rear seat switching implemented for single player including functionality:
Press 2 and 1 to switch cockpits (can also assign to joystick).
Click spots updated for rear seat functionality.
Flap and gear control (clickable and joystick) implemented, including emergency flap and gear.
Flap and gear indicators functional.
Hydraulics and brake pressure gauges implemented.
Parking brake, Anti-Skid, Oxygen switch and AC/DC buttons all implemented.
HSI, Standby ADI, DGI and pressure settings switches, buttons and knobs functionality implemented.
All rear cockpit dash gauges implemented.
HSI Tacan / ILS navigation and glideslope functions implemented.
Beacon light and test implemented.
Accelerometer reset implemented.
CWP indicators functional including test switch.
Attention light reset switches implemented.
Land/Taxi light switch implemented.
Cockpit lighting switches, including dimmers, implemented.
Cockpit lighting WIP for FPS improvements.
CCS box implemented; VHF/UHF/ILS/Tacan (tune radios in front cockpit).
Canopy locking lever and safety catch implemented. Note: there is no grab handle in the back, press LCtrl+C to close or front cockpit grab handle).
Engine start / re-light sequence implemented. You can start the jet from the back but some switches in front need to be set (Ignition, Battery, LP Fuel Cock and Fuel Pump).
Weapons indicator panel functional and tied to front cockpit switch functionality (indicator lights show what has been set in the front).
Weapon override switch functional (set to override to disable firing of weapons).
Weapon jettison button functional.
Multi-Crew. Ability to ride-along in the rear seat in Player 2 slot on multi-player servers.
DCS L-39
Anti-ice system switch will be OFF at cold start
ADI failure lamp will lit when AC power is missing
Corrected latitude value on GMK-1
Cockpits sounds will depend of corresponding canopy state, forward cockpit by forward canopy and rear cockpit by rear canopy.
Emergency generator extension will be visible on net phantoms.
DCS F-5E
Inverted spin has been simulated.
UHF Radio - Hinged Access Door will be opened.
AIM-9 tone will not be heard if both wingtips gone off.
Landing gear audible warning will be heard when warning test switch enabled.
TACAN channel selector animation corrected.
Fixed RWR sound issues with new contacts.
Wing bend and twist due to G-loads has been corrected.
Changing TACAN channel will not interrupt current radio chat.
Input: Added some axis commands for TDC, rudder trim, lights etc.
With the start in the air the F-5E will be trimmed on the assigned speed like it is implemented for all other aircraft.
Aileron limiter now disabled at cold start.
Single player missions added.
Added inert and training stores.
Added wing damage with high G overload
Drag chute can not be fully deployed without any airstream
Drag chute model corrected
DCS UH-1H
External F2 camera will do not zooming out on certain angles
The missing a pilot's skin fragments were restored
Side machineguns control by TrackIR and mouse has been refactored
‘Hot start’ fire is now visible for other clients in multiplayer
Search and landing lights will be synchronized between clients in multiplayer
DCS Black Shark
Fire exhaust effect for Ka-50's APU has been added
Searchlight will be synchronized between clients in multiplayer
DCS F-86
Fixed incorrect effect of flap deflection on pitching moment
DCS Mi-8MTV2
Taxi & landing lights will enabled when hot start on ground at night
APU exhaust fire is now visible for other clients in multiplayer
DCS C-101 by AvioDev
Fuel reset knob animation was inverted.
DRM button added to Module Manager.
Reworked EB stall system test and indication (AOA/STALL warning light will now lit only when stall system is OFF or when the system is in test. Normal system operation, when AOA is over limit - pedals vibration and sound. RESET/OFF/TEST switch was made springloaded for both positions).
Implemented rear cockpit Korry buttons (ESS bus transfer, L/R battery isolate, Emergency aileron disconnect).
Added the following clickability/indication in rear cockpit: GPU korry button, fuel tanks red/green flags, fuel quantity indicator, fuel panel korry buttons, ignition light test, engine computer and engine antiice korry buttons.
Fixed cockpit mechanism.
Removed -1000 ft limit for altimeters.
Reworked ejection seat model and labels.
Updated autostart sequence.
Fixed and finished all cockpit texture.
Now GPU can only be connected by using radio menu, deleted its keyboard function.
Re-saved Quick Start and Single Caucasus missions to avoid hang on restart.
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DCS 1.5.5.58642.188 Open Beta disponible (el changelog ha sido actualizado con respecto al puesto el dia de ayer). Se incluye una lista de los problemas conocidos.
https://forums.eagle.ru/showpost.php?p=2941506&postcount=38
New version DCS 1.5.5.58642.188 is in Open Beta.
DCS World
Introduced user Tactical Marks on the F10 map view.
ME. Attack point circle on the map restored
Debriefing. The duplicate tasks and aircraft names in the General Debriefing Data will be filtered
Added clickable radio-menu
AI UH-1H will not able to fly with broken tail rotor
IL-78 refueling pod lights: functionality added
Fixed visibility some map objects through haze
The LOD of destroyed Kamaz-43101 model has been fixed
Simulation ESC menu. Added Audio Option panel button
Simulation ESC menu. Added Quit to Desktop button
Crash when trying to take control (jump into) of AI helicopter with vertical velocity more than 2 m/s has been corrected
Mission Generator. GUI Error when trying to change the starting position of vehicle company has been fixed
MP. Added keyboard shortcut (F5) to refresh a list of servers in the lobby
MP. Lobby. The task column was replaced with an airfield column.
MP. Fixed bug that causes a no restriction movement of F11 view after ESC pressing
MP. Player kick button will visible only on server
MP: increased default timeouts to 300 seconds
Network protocol changed (version 1.5.5 incompatible with 1.5.4)
DCS FC3
Su-33: Autopilot mode indication will work
Su-33. Digital fuel indicator repaired
Su-25T. Engine sound will not disappear in cockpit when RPM<36% and RPM>98%
F-15C. The override possibility of TWS 30 degree scan to 60 degree scan has been eliminated
F-15C. TDC will not be slewed by mouse to outside the scan zone
Su-27. Incorrect indication of fuel quantity when starting in air has been fixed
Su-27. Flight control system with AOA and G-limiter has been adjusted
Su-27. Autopilot has been adjusted
Su-27. Tires strength has been adjusted
DCS A-10C
Steerpoint marker on HUD will not floating
The parasitic elements of external 3D model were removed from cockpit
Fixed click sound for some cockpit switches
UHF radio tone sound will not heard without electrical power
A-10C Piercing Fury Campaign. Corrected C-130 behaviour in the mission 2.
DCS Hawk by VEAO
Aden gun pod fire and ejector positions updated.
Brake pressure gauges now functional.
Transponder panel now active (for future functionality).
Gun and stores stick flaps animated correctly.
External textures optimized.
Kneeboard updated for authentic Hawk checklists.
Rear seat switching implemented for single player including functionality:
Press 2 and 1 to switch cockpits (can also assign to joystick).
Click spots updated for rear seat functionality.
Flap and gear control (clickable and joystick) implemented, including emergency flap and gear.
Flap and gear indicators functional.
Hydraulics and brake pressure gauges implemented.
Parking brake, Anti-Skid, Oxygen switch and AC/DC buttons all implemented.
HSI, Standby ADI, DGI and pressure settings switches, buttons and knobs functionality implemented.
All rear cockpit dash gauges implemented.
HSI Tacan / ILS navigation and glideslope functions implemented.
Beacon light and test implemented.
Accelerometer reset implemented.
CWP indicators functional including test switch.
Attention light reset switches implemented.
Land/Taxi light switch implemented.
Cockpit lighting switches, including dimmers, implemented.
Cockpit lighting WIP for FPS improvements.
CCS box implemented; VHF/UHF/ILS/Tacan (tune radios in front cockpit).
Canopy locking lever and safety catch implemented. Note: there is no grab handle in the back, press LCtrl+C to close or front cockpit grab handle).
Engine start / re-light sequence implemented. You can start the jet from the back but some switches in front need to be set (Ignition, Battery, LP Fuel Cock and Fuel Pump).
Weapons indicator panel functional and tied to front cockpit switch functionality (indicator lights show what has been set in the front).
Weapon override switch functional (set to override to disable firing of weapons).
Weapon jettison button functional.
Multi-Crew. Ability to ride-along in the rear seat in Player 2 slot on multi-player servers.
DCS L-39
Anti-ice system switch will be OFF at cold start
ADI failure lamp will lit when AC power is missing
Corrected latitude value on GMK-1
Cockpits sounds will depend of corresponding canopy state, forward cockpit by forward canopy and rear cockpit by rear canopy.
Emergency generator extension will be visible on net phantoms.
DCS F-5E
Inverted spin has been simulated.
UHF Radio - Hinged Access Door will be opened.
AIM-9 tone will not be heard if both wingtips gone off.
Landing gear audible warning will be heard when warning test switch enabled.
TACAN channel selector animation corrected.
Fixed RWR sound issues with new contacts.
Wing bend and twist due to G-loads has been corrected.
Changing TACAN channel will not interrupt current radio chat.
Input: Added some axis commands for TDC, rudder trim, lights etc.
With the start in the air the F-5E will be trimmed on the assigned speed like it is implemented for all other aircraft.
Aileron limiter now disabled at cold start.
Single player missions added.
Added inert and training stores.
Added wing damage with high G overload
Drag chute can not be fully deployed without any airstream
Drag chute model corrected
DCS UH-1H
External F2 camera will do not zooming out on certain angles
The missing a pilot's skin fragments were restored
Side machineguns control by TrackIR and mouse has been refactored
‘Hot start’ fire is now visible for other clients in multiplayer
Search and landing lights will be synchronized between clients in multiplayer
DCS Black Shark
Fire exhaust effect for Ka-50's APU has been added
Searchlight will be synchronized between clients in multiplayer
DCS F-86
Fixed incorrect effect of flap deflection on pitching moment
DCS Mi-8MTV2
Taxi & landing lights will enabled when hot start on ground at night
APU exhaust fire is now visible for other clients in multiplayer
DCS C-101 by AvioDev
Fuel reset knob animation was inverted.
DRM button added to Module Manager.
Reworked EB stall system test and indication (AOA/STALL warning light will now lit only when stall system is OFF or when the system is in test. Normal system operation, when AOA is over limit - pedals vibration and sound. RESET/OFF/TEST switch was made springloaded for both positions).
Implemented rear cockpit Korry buttons (ESS bus transfer, L/R battery isolate, Emergency aileron disconnect).
Added the following clickability/indication in rear cockpit: GPU korry button, fuel tanks red/green flags, fuel quantity indicator, fuel panel korry buttons, ignition light test, engine computer and engine antiice korry buttons.
Fixed cockpit mechanism.
Removed -1000 ft limit for altimeters.
Reworked ejection seat model and labels.
Updated autostart sequence.
Fixed and finished all cockpit texture.
Now GPU can only be connected by using radio menu, deleted its keyboard function.
Re-saved Quick Start and Single Caucasus missions to avoid hang on restart.
Fixed problem with the front cockpit being clickable from the rear one.
Fixed cockpit specular texture.
TACAN will work in all theaters now.
TACAN panel animation and clickability updated.
TACAN ID audio can be switched on/off now via intercom in the rear cockpit.
Terrain masking is correctly accounted now.
AA TACAN is functional now.
Test function was fixed, automatic self-test function was added (starts after 3 sec timeout, when TACAN station signal is lost). Test function can be interrupted by selecting another channel, or switching mode dial to another mode.
TACAN ranging function can be turned off by pulling TACAN DME circuit breaker.
Known major issues:
SA342 Gazelle module is not working in this Open Beta build.
Mouse cursor is visible on mission start in FC's cockpits
RadioCommandDialogPanel error when few MP client are in one group
L-39: RadioCommandDialogPanel error when MP client second time occupied the rear cockpit
Sometime manpad unit does not fire
User Tactical Mark doesn't cleared for new clients
Oculus: bottom buttons on multiplayer GUI are not clicable
Please be patient.
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ED ha puesto en sus FAQs que las unicas claves legales de DCS World serán las vendidas por Steam y en la pagina de la tienda de Eagle Dinamics. Las claves de DCS World adquiridas en otras fuentes no son válidas, como intentar vender claves a otros usuarios.
El resto de sitios de compra, con Kinguin o CDExpress no tienen ningun tipo de soporte por parte de Eagle Dinamics, se deberán contactar con ellos para tener una devolución.
https://www.digitalcombatsimulator.com/en/support/faq/714/
Invalid DCS World Keys purchased from other sources
Only DCS World keys purchased from the DCS World E-shop and Steam are valid and can be activated in the Module Manager.
Any DCS World keys purchased from other sources are invalid and are simply trying to re-sell keys that are bound to other users.
Such sites include Kinguin and CDExpress.
If you purchase such invalid DCS World keys from these sites, we cannot help you. We suggest you contact these sites for a refund.
ED trabaja en un sistema para dar regalos a otros usuarios.
-
Informe semanal DCS: World 31 octubre - 6 noviembre.
https://youtu.be/gmnB_1Zw2TE
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como mola el harrier, ese cae seguro!
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Actualización semanal del 13 de Noviembre en DCS: World
https://youtu.be/W4OlGPyzZKI
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DCS: World 2.0.4 release y extensión de NTTR con 13 nuevos aerodromos y ciudades. Ademas de pack descuento de Nevada y varios aparatos (L-39, A-10, etc).
https://forums.eagle.ru/showpost.php?p=2956014&postcount=58
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Changelog 2.0.4
https://forums.eagle.ru/showpost.php?p=2956109&postcount=19
DCS 2.0.4.59188
DCS: NEVADA Test and Training Range Map - Extension Pack
Known issues: DCS Gazelle not working, will be fixed soon
DCS World
ME. Attack point circle on the map restored
Debriefing. The duplicate tasks and aircraft names in the General Debriefing Data will be filtered
Added clickable radio-menu
AI UH-1H will not able to fly with broken tail rotor
MP. Added keyboard shortcut (F5) to refresh a list of servers in the lobby
MP. Lobby. The task column was replaced with an airfield column.
MP. Fixed bug that causes a no restriction movement of F11 view after ESC pressing
Simulation ESC menu. Added Audio Option panel button
Simulation ESC menu. Added Quit to Desktop button
Crash when trying to take control (jump into) of AI helicopter with vertical velocity more than 2 m/s has been fixed
Mission Generator. GUI Error when trying to change the starting position of vehicle company has been fixed
MP. Player kick button will visible only on server
The LOD of destroyed Kamaz-43101 model has been fixed
MP. Increased default timeouts to 300 seconds
MP. Network protocol changed (version 2.0.4 incompatible with 2.0.3)
Added new 3D models: KRAZ truck and Merkava 4 MBT.
Il-78 tanker. Added lights animation to UPAZ refueling pod.
Playable aircraft will not explode when reach negative altitude
Bug causing some buildings invisible to client and host is fixed
AI wingman will not fly away from the map after tanker destruction
Name of airfields in the radio menu corrected
“On Shot” trigger will work with manpads
DCS Hawk T.1 by VEAO
Aden gun pod fire and ejector positions updated.
Brake pressure gauges now functional.
Transponder panel now active (for future functionality).
Gun and stores stick flaps animated correctly.
External textures optimized.
Kneeboard updated for authentic Hawk checklists (see install instructions in kneeboard folder).
New Nevada airfields and beacons for TACAN, VOR and ILS added.
Rear seat switching implemented for single player including functionality:
Press 2 and 1 to switch cockpits (can also assign to joystick).
Click spots updated for rear seat functionality.
Flap and gear control (clickable and joystick) implemented, including emergency flap and gear.
Flap and gear indicators functional.
Hydraulics and brake pressure gauges implemented.
Parking brake, Anti-Skid, Oxygen switch and AC/DC buttons all implemented.
HSI, Standby ADI, DGI and pressure settings switches, buttons and knobs functionality implemented.
All rear cockpit dash gauges implemented.
HSI Tacan / ILS navigation and glideslope functions implemented.
Beacon light and test implemented.
Accelerometer reset implemented.
CWP indicators functional including test switch.
Attention light reset switches implemented.
Land/Taxi light switch implemented.
Cockpit lighting switches, including dimmers, implemented.
Cockpit lighting WIP for FPS improvements.
CCS box implemented; VHF/UHF/ILS/Tacan (tune radios in front cockpit).
Canopy locking lever and safety catch implemented. Note: there is no grab handle in the back, press LCtrl+C to close or front cockpit grab handle).
Engine start / re-light sequence implemented. You can start the jet from the back but some switches in front need to be set (Ignition, Battery, LP Fuel Cock and Fuel Pump).
Weapons indicator panel functional and tied to front cockpit switch functionality (indicator lights show what has been set in the front).
Weapon override switch functional (set to override to disable firing of weapons).
Weapon jettison button functional.
Multi-Crew:
Ability to ride-along in the rear seat in Player 2 slot on multi-player servers.
New night lighting implemented in both cockpits.
DCS Ka-50
Bug with ABRIS that Eastings coordinates off by 1 degree has been fixed
Animation of ejection sequence fixed
Parking brake fixed
Fire exhaust effect for Ka-50's APU has been added
Searchlight will be synchronized between clients in multiplayer
DCS L-39
Anti-ice system switch will be OFF at cold start
ADI failure lamp will lit when AC power is missing
Corrected latitude value on GMK-1
Cockpits sounds will depend of corresponding canopy state, forward cockpit by forward canopy and rear cockpit by rear canopy.
Emergency generator extension will be visible on net phantoms.
RadioCommandDialogPanel error when MP client second time occupied the rear cockpit has been fixed
DCS A-10C
Steerpoint marker on HUD will not floating
The parasitic elements of external 3D model were removed from cockpit
Fixed click sound for some cockpit switches
UHF radio tone sound will not heard without electrical power
TAD symbols will not disappearing
Second AIM-9 missile will have a seeker indication on HUD
DCS F-5E
Inverted spin has been simulated.
UHF Radio - Hinged Access Door will be opened.
AIM-9 tone will not be heard if both wingtips gone off.
Landing gear audible warning will be heard when warning test switch enabled.
TACAN channel selector animation corrected.
Fixed RWR sound issues with new contacts.
Wing bend and twist due to G-loads has been corrected.
Changing TACAN channel will not interrupt current radio chat.
Input: Added some axis commands for TDC, rudder trim, lights etc.
With the start in the air the F-5E will be trimmed on the assigned speed like it is implemented for all other aircraft.
Aileron limiter now disabled at cold start.
Single player missions added.
Added inert and training stores.
Added wing damage with high G overload.
Drag chute can not be fully deployed without any airstream.
Drag chute model corrected.
Fixed missing right wing light halo
Corrected training missions triggers (setting course).
Some corrections to Flight Manual
Added pilot to cockpit
Fixed fuel pressure lights simultaneously going off after single engine start
Fixed oxygen pressure gage showing 0 after turning off supply lever
Fixed chaff program execution when single flare is selected
Added IFF input commands
DCS F-86
Fixed incorrect effect of flap deflection on pitching moment
DCS FC3
Su-33: Autopilot mode indication will work
Su-33. Digital fuel indicator repaired
Su-25T. Engine sound will not disappear in cockpit when RPM<36% and RPM>98%
F-15C. The override possibility of TWS 30 degree scan to 60 degree scan has been eliminated
F-15C. TDC will not be slewed by mouse to outside the scan zone
Su-27. Incorrect indication of fuel quantity when starting in air has been fixed
Su-27. Flight control system with AOA and G-limiter has been adjusted
Su-27. Autopilot has been adjusted
Su-27. Tires strength has been adjusted
DCS Fw 190 D-9
Pilot model in cockpit is able to be disabled
The decreasing of fuel via refueling dialog will not affect to MW50 quantity
Keyboard commands for reticle brightness control has been Inverted
DCS UH-1H
Player's role changing will be reproduced in track
External F2 camera will do not zooming out on certain angles
The missing a pilot's skin fragments were restored
Side machineguns control by TrackIR and mouse has been refactored
‘Hot start’ fire is now visible for other clients in multiplayer
Search and landing lights will be synchronized between clients in multiplayer
DCS Mi-8MTV2
Autopilot yaw channel and pedals keyboard control has been reverted
Taxi & landing lights will enabled when hot start on ground at night
APU exhaust fire is now visible for other clients in multiplayer
DCS C-101 by AvioDev
New items not present in latest 1.5.5 version:
Added provisional kneeboard with C-101EB checklist.
Finished rear cockpit fuel and engine panels.
Coded landing lights switches for rear cockpit.
Coded rear cockpit pitot heat korry button.
Fixed korry covers (now you need to open the cover to be able to click the korry).
Fixed batteries 50ºC temperature korry indication for rear cockpit.
TACAN X/Y channel have got click sound.
Rear cockpit emergency canopy lever coded.
Pitot heat and engine anti-ice systems will reset their state when power is lost.
TACAN control panel switches and Intercom TCN knobs are properly set up now at mission start.
Fixed animation for TACAN X/Y channel knob and indication.
Items already present in latest 1.5.5 version:
Reworked EB stall system test and indication (AOA/STALL warning light will now lit only when stall system is OFF or when the system is in test. Normal system operation, when AOA is over limit - pedals vibration and sound. RESET/OFF/TEST switch was made spring-loaded for both positions).
Implemented rear cockpit Korry buttons (ESS bus transfer, L/R battery isolate, Emergency aileron disconnect).
Added the following clickability/indication in rear cockpit: GPU korry button, fuel tanks red/green flags, fuel quantity indicator, fuel panel korry buttons, ignition light test, engine computer and engine anti-ice korry buttons.
Fixed cockpit mechanism.
Removed -1000 ft limit for altimeters.
Reworked ejection seat model and labels.
Updated autostart sequence.
Fixed and finished all cockpit texture.
Now GPU can only be connected by using radio menu, deleted its keyboard function.
Fixed problem with the front cockpit being clickable from the rear one.
Fixed cockpit specular texture.
TACAN will work in all theaters now.
TACAN panel animation and clickability updated.
Terrain masking is correctly accounted now.
TACAN ID audio can be switched on/off now via intercom in the rear cockpit.
AA TACAN is functional now.
Test function was fixed, automatic self-test function was added (starts after 3 sec timeout, when TACAN station signal is lost). Test function can be interrupted by selecting another channel, or switching mode dial to another mode.
TACAN ranging function can be turned off by pulling TACAN DME circuit breaker.
DCS M-2000 by RAZBAM
Upgrades:
PCA Lights.
TAS radar mode selection.
PCA mode selection.
CCIP TAS accuracy.
CCRP TAS accuracy.
Bug fixes:
safety paddles remain up for AI
Intercom fuel switch broken
Texture mapping issue (cockpit)
Document handler issue (cockpit)
"Boule" Pole position cold & dark: incorrect
"Boule" bank angle issue
Rockets (PPA) - problem with PAR
V/UHF Panel Issues
Dark Canopy fix for external model
Missing kneeboard texture on pilot's body model
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Actualización semanal del 14 al 20 de Noviembre
https://youtu.be/mUeMDj1UwBQ
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DCS: World 2.0.4 Update 1 disponible
https://forums.eagle.ru/showpost.php?p=2963287&postcount=20
DCS 2.0.4.59428 Update 1
Added support of the new F-5E Aggressors Basic Fighter Maneuvers Campaign by Maple Flag
SA342 Gazelle. Restored functionality of helicopter in DCS 2.0.4
Crash of VR with SFM planes has been fixed
A-10C. Cockpit mirrors will not be blurred now
A-10C. Simplified radio restored
Ka-50. The ABRIS search function restored
The smoke trails effect corrected. The smoke trails will not appear in front of aircraft and missiles.
Missile smoke trail will not disappear at some distances
The “Unit is dead” trigger will work correctly
L-39. The taxi and landing lights will be enabled at hot start
Mission generator. The error when China Su-27 is selected has been fixed
The aircraft laser designator will not pass through buildings and missiles will not aim to laser spot behind the illuminated building
PAI : Group take off on narrow runways fixed, A/C will take off in pairs
PAI: hazardous approach after landing fixed
Fast mission generator: corrected mission launch when terrain is not chosen
Merkava Mk.4: coaxial and AA machine guns ammo corrected up to 2*5000 rounds
VR devices: extremely low FPS fixed
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DCS World Actualización no oficial semanal, 27 Noviembre (en español)
https://youtu.be/eG1kfR6ngnI
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Actualización semanal del 2 de Diciembre.
DCS: World 1.5.5 Beta 1, Release del Mi-8MTv2 y ofertas de promoción, Belsimtek F-5E en Steam y politica de sitios de compra de claves validas de DCS: World.
https://forums.eagle.ru/showpost.php?p=2970907&postcount=60
Changelog 1.5.5 Update 1
https://forums.eagle.ru/showpost.php?p=2970928&postcount=39
DCS 1.5.5.59744 Update 1
DCS Mi-8MTV2 goes to official release status
DCS World
PAI: AI refueling check collision optimisation, multi-hose tanker flow fix, AI-client position fix
PAI : Kutaisi. Collision on taxiing fixed
The void onboard numbers in the custom skins has been fixed
Manpad units will produce script SHOT event
VR crash for SFM planes fixed
The smoke trail effects (leaks, smoke-generators, missile trails) corrected
Missile trail will not suddenly disappears on some distance
Mission generator. The error when China Su-27 is selected has been fixed
The aircraft laser designator will not pass through buildings and missiles will not aim to laser spot behind the illuminated building
Merkava 4. Machineguns' ammunition amount corrected
Fix of the script error when aerobatic task selected in triggered actions panel
MiG-29. The weapons will not hang in air when corresponding wing with pylons is lost
DoF is off for VR devices
Su-27: Engine RPM in the engine stalls condition corrected
Camera will attached to pilot after ejection in any case
MP. The free camera of dead pilot will not be able to move to anywhere if the free camera is prohibited on the server
DCS Hawk by VEAO
AHRS failure on re-spawn fixed.
HYD2 pressure loss on re-spawn fixed.
Keyboard pitch control now auto re-centers preventing HYD bleed during flight.
Liveries: “Finland HW-329 Green Brown” added to country Finland
Liveries: “Finland HW-341 Grey” made more matte and wrong liveries name fixed (was “HW-373 Grey” instead of “HW-341 Grey”)
Swiss textures being black in F1 and F2 view fixed.
DCS M-2000C by RAZBAM
Fixed radio indicator showing "---.--" when radio powered off
Updated mil-power engine performance
Updated airfoil tables for more correct sustained turn rate
Updated damage configuration
Added DDM Equipment
Added Caucasus Campaign (1.5.5 only)
Added Caucasus Training Missions (1.5.5 only)
Added CMD Program Edit
Added BLG-66 Belouga cluster bomb
Removed MK-20 Rockeye cluster bomb
DCS Fw 190 D-9
Pilot model in cockpit is able to be disabled
Decreasing of fuel quantity via rearm/refuel dialog will not affect MW50 tank
Inverted keyboard commands for reticle brightness control
DCS A-10C
Second AIM-9 missile will have a seeker indication on HUD
Simplified Radio is restored
DCS Mi-8MTV2
Sling-load gameplay upgraded: new loads were added ( 8 so far, more to come with updates) with their dynamics tuned, sling damage upon contact with helicopter implemented, crew chief sling-load operation voice commands added.
Released model of rope damage with helicopter
Released model of cargos damage with world objects
AI door and rear gunners added ( Door gunned with “KORD” 12.7 mm machine gun and rear gunner with PKT machine gun 7.62 mm), with ability to play as door gunner. Different predefined settings for combined TrackIR and mouse interactions for view and machine gun controls were added.
if in addition to existing input devices (keyboard, mouse, joysticks) there is a head tracking device (TrackIR), views and gun can be controlled in three different ways without the need for self settings by user
Reworked helicopter dynamic according to taken damage or systems failures (tail rotor fails dynamic, tail breakaway, tail rotor transmission fin damage);
Destructive overload was fine-tuned (gear break possibility, tail rotor breakaway), gear friction, damage system from projectiles hits tuned, crew cabin armor implemented;
Armor function for crew was adjusted
Cockpit sound was tuned and fixed according to real Mi-8 pilots feedback;
Gun Camera added.
Special options for module were changed, including addition of joystick without springs and FFB option.
Random shift of vertical view due to airframe shake was fixed
Pilot’s guide was reworked, every procedure illustrated, systems descriptions added (including frequently asked questions on forums), typos and inaccuracies fixed (guide volume increased by 100%).
DCS Ka-50
ABRIS Search function will work
Restored chaff sound that was absent in some conditions
DCS L-39
Taxi and landing lights initialization at night hot start added
DCS Bf 109 K-4
Auto start sequence will not depend by radio start-up request if it was sent before
Campaigns
A-10C Piercing Fury Campaign. AI Chinook will land
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Actualización semanal DCS: World 04 de Diciembre (en español)
https://youtu.be/VTBmQmNwLfY
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DCS: World 1.5.5 Update 2 Changelog
https://forums.eagle.ru/showpost.php?p=2978577&postcount=40
DCS 1.5.5.59992 Update 2
Added support of the new “The Border” campaign for Mi-8MTV2 pilot by Armen.
DCS World
Ingame unit labels. Added possibility to adjust the color blending and opacity depending by distance. See \\Config\View\Labels.lua script.
Ingame unit labels. Labels will scale in VR.
Added Su-27 and MiG-29 to Kazakhstan and Belarus.
Belarus will use metric system by default.
MP. Fixed the chat switching by key-commands.
Mouse cursor will not disappear after multiplayer chat switching.
Mouse cursor will not be moved outside of DCS window when game window resolution less then desktop resolution.
Radio menu won’t be clickable while track replays.
Slingload cargo's net phantom drops through buildings rooftop fixed
DCS Bf 109 K-4
Wheel brake axis will use full volume of slider, not one half.
DCS Mi-8MTV2
Fix: KORD vertical aiming
Fix: Tail boom damage at the beginning of the mission if setting in ME cold start w/o armor, hardpoint, fuel
Fix: Fast mission generator makes missions without weapons
Fix: Mission Editor, payloads preview: Mi-8 appears without half-doors
Tune: rotor cockpit sounds
Tune: Main rotor transmission fire occurrence process
Flight Manuals (RU/EN): Fix errors, added new bookmarks (on left panel)
Training missions: callsign changed to “Player”
Mi-8 and UH-1H campaigns: missions start in darkness fixed
DCS FC3
Su-27. Rudder will works correctly at low and high speeds.
DCS L-39
Bingo fuel indicator will not continuously blinks after negative Gs.
DCS C-101 by AvioDev
New items not present in latest 2.0.4 version:
New realistic smoke system implemented.
IFR flight training hood implemented.
Added Controls Indicator Window.
Added working ADI in external view.
Fixed gear lever light.
Fixed warning sounds.
Items already present in latest 2.0.4 version:
Added provisional kneeboard with C-101EB checklist.
Finished rear cockpit fuel and engine panels.
Coded landing lights switches for rear cockpit.
Coded rear cockpit pitot heat korry button.
Fixed korry covers (now you need to open the cover to be able to click the korry).
Fixed batteries 50ºC temperature korry indication for rear cockpit.
TACAN X/Y channel have got click sound.
Rear cockpit emergency canopy lever coded.
Pitot heat and engine anti-ice systems will reset their state when power is lost.
TACAN control panel switches and Intercom TCN knobs are properly set up now at mission start.
Fixed animation for TACAN X/Y channel knob and indication.
DCS F-5E
Changed antenna elevation cursor position to relative to ARL.
Adjusted video knob influence on indication.
-
Informe semanal del 5 al 11 de diciembre de DCS: World
https://youtu.be/94YMD1VnfPU
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DCS: World 1.5.5 Update 3 Changelog. Salida del Spitfire Mk.IX
https://forums.eagle.ru/showthread.php?t=147601&page=5
Added support of DCS: Spitfire LF Mk.IX
MP. Wingman of client will take off
Fixed bug that caused to inoperative of mouse on external view after closing radio menu by selecting 'F12. Exit' item
Trigger "missile in zone" will work correctly
UH-1H. Fixed missions 06-07 for UH-1H
Helicopters AI. Corrected landing behavior. At final stage of landing the helicopter will not evade by nearest obstacles.
Mi-8MTV2. Fixed bug - cargo half-door disappear in static Mi-8
Mi-8MTV2. Fixed bug - inability to open cargo half-doors in Mi-8 player’s
-
DCS: World 1.5.5 Update 4 Disponible
https://forums.eagle.ru/showpost.php?p=2994487&postcount=42
DCS 1.5.5.60503 Update 4
DCS World
Mi-8, UH-1 The smoke in the unloading area restored
F10 Radio addCommandForGroup using script will works now
Trigger rule "Part of Group in Zone" for human aircraft restored
DCS C-101 by AvioDev
No smoke while weight-on-wheels signal is sensed.
Fixed smoke system reinit on weapon rearm.
Added quantity accounting to the Smoke System. Unlimited smoke capacity is set when the 'Unlimited weapons' option is active.
Smoke system messages to user were added when 'Easy avionics' option is active.
Fixed some labels and indicating arrows of consoles and instruments lights panels.
Fixed consoles textures.
Fixed magnetic compass light switch.
Added IFR hood keyboard/joystick command.
Added functionality for the rear cockpit 'console lights' and 'instrument and storm lights' circuit breakers.
N1, N2 and ITT digital displays brightness is controlled by 'Instruments' knob now.
N1, N2, ITT and HSI bearing/range and VHF frequency digital displays now have minimum brigthness of 0.5 instead of 0.
UHF frequency display FREQ/TEST switch have got 3 positions with TEST position spring loaded. Middle position works like previous FREQ position, and FREQ position always displays frequency disregarding UHF frequency mode knob position.
Fixed ADI, it now shows the 20º of bank mark that was missing.
DCS M-2000C
Kneeboard: Radio preset page.
Added independent animation for left/right main wheel.
Fixed relaxed stability issue.
Cockpit model update to fix small bleeding bug.
Added Campaign missions documentation folder in Docs.
Added broken pieces models for left and right wings.
DCS L-39
Fixed Pitot heating
DCS Spitfire IX
Rearm fixed
Gunsight smoked glass corrected
Stick animation corrected
Changed rate of rewards from 40 to 20 points
DCS UH-1H
VOR and ILS localizer bar fixed
DCS F-5E
Lights will not enabled at the cold aircraft start
Bf 109 K-4
Artificial horizon and compass fixed
-
DCS World Actualización semanal 01 Enero 2017 (en español)
https://youtu.be/FoUHOYBQxNw
-
DCS World Actualización semanal 15 Enero 2017 (en español)
https://youtu.be/IvvR0ZhNKsA
-
DCS World Actualización semanal 22 Enero 2017 (en español)
https://youtu.be/qI6UyHv5SZs
-
DCS: World 1.5.6 en beta. Nuevo modelo 3D externo para el Mig-29S
https://forums.eagle.ru/showpost.php?p=3028651&postcount=44
Today we release a new crucial update - DCS 1.5.6 to open beta.
This update introduces new aircraft DCS AJS-37 Viggen by Leatherneck Simulations also a number of fixes and additions.
Note:
today we release DCS 1.5.6 into Open Beta only. The public version of DCS 1.5 will get this update with one week if there will not any showstopper bugs.
Below the list of fixes and additions.
DCS World
Su-25T. Quick Start, Single and Training missions were converted into the multilanguage format.
Su-25T. Added Russian localization for Training missions.
TF-51D. Added Training missions.
Added cargo name in status bar.
Helicopters. When track replays, helicopter "rudder trimmer" local settings will not apply. Only track settings will work.
Script Crash player with querying groups of Mi-8 and UH-1H will not bring crash.
FARP and cargo objects will be able to selecting and then viewed via the F10 map.
Ground units life in the trigger condition will correspond to lifebar indication.
Marker smoke of cargo unload zone will work at 2 km distance and closer.
Multiplayer. Server port can be reassigned in Multiplayer GUI.
VR. Tool tip box size corrected.
VR: Training mission helper cursor and highlight box will be visible.
Mission generator. Fixed error that appears with generating mission for some aircraft.
Fixed GUI error when using 'Nav. targets points' in ME.
Fixed GUI error when tried to change object type for object that already used in advanced task
Su-25T. Corrected payload with one jammer pod. Added second jammer pod.
Custom cockpit liveries now can be placed in C:\Users\<USERNAME>\Saved Games\DCS\Liveries folder (for example liveries for F-86 cockpit can be placed here: "C:\Users\<USERNAME>\Saved Games\DCS\Liveries\Cockpit_F-86F Sabre").
Antiradiation missiles. Corrected guidance system. Corrected launch zone calculation.
GBU-12 aiming corrected
Mouse cursor will disappear when idle
Mission generator. Mission generator will create radio presets section in mission file.
Placement of F-14s on a carrier deck corrected.
Training missions. Local player callsign will be correct
MQ-9 Reaper. Camo liveries corrected
Unit.getRadar() function now will return ‘true’ for tracking radars part of SAM complex.
Chinese speech support added
TOW Bradley M2 launch interval decreased to 2 sec
SAM Avenger too small launch interval in some cases corrected
SAM Stinger (Igla) launch event now appears in briefing
Ground unit weapons name in briefing corrected
ATGM launch delay when units belong the same group removed
Ground unit now continues deploy process after AI switching OFF and ON
Ground Search Radar becomes inactive (but remains rotates) when get 50% damage.
Updated 3D model of MiG-29S (9-13S).
Ka-50
Medvedev 2 Campaign. Chinese localization added.
Ka-50 cockpit sounds updated.
DCS Spitfire IX
Fixed invalid argument for side door net animation.
Magneto ON/OFF commands reversed.
Corrected typos in free flight instant mission.
Gunsight brightness commands works correct.
Wing guns will not work when corresponding wing goes off.
DCS F-5E
Fuel leakage from damaged fuel tank decreased
AHRS will not work when related CB'S are off
Fuel flow from external tanks corrected
Fixed landing gear alternate release
Roll trimmer motion rate decreased
Fixed frequent CADC failures.
Gear doors are open at cold start.
Added training mission on the use of GBU-12 bombs.
Added the section for use GBU-12 bombs in the Flight Manual
DCS FC3
Su-27. Added axes for separated pedal wheel brakes and nose wheel steering control
Su-27. Corrected F-5E payload in the instant mission Intercept.
Su-27. Emergency brake handle added into cockpit.
Su-33. Refueling probe will not appears inside cockpit.
Su-33. Emergency brake and Emergency hook handles added into cockpit.
DCS L-39
Added trimmer synchronization in multiplayer
Engine can be stopped in air when "solo flight" option enabled
Flaps control buttons will return into upper position after flaps moving finished
QS mission Cold Start corrected - added valid home ATC frequency to 19th channel
DCS UH-1H
Damaged pitot system can be repaired.
Player will not be able to interact with cockpit after all crew members are dead.
DCS A-10C
Air refueling sound will not play after disconnecting from tanker
Corrected damage model of engine nacelles.
DCS MiG-21bis
Fixed misaligned Taxi Lights
Fixed various external model (LOD) errors
Corrected R-13M and R-13M1 missile performance
Fixed anti-skid regardless of nose wheel brake
Corrected FM roll inertia
Corrected R-55 & RS-2US performance
Adjusted In-Ground Effect (IGE)
DCS M-2000C
Added dynamic nose and tail numbering
Added slight buffet at very high pitch rates
Added airfoil aerodynamic force shift back with mach
Updates to jammer switch functionality based on community feedback
Updates to reduce control effectiveness at high AOA
Updates to AP control tuning (some regimes still WIP)
Updates to various AP logic (some features still WIP)
Updates to afterburner fuel flow schedule (lower fuel flow with altitude as expected)
Updates to afterburner performance for acceleration timing (reduced from previous)
Updates to transonic drag modeling for performance and accelerating timing (greatly increased drag from previous)
Updates to external fuel tank and 530D parasite drag values for performance and acceleration timing (minor increase)
Updates to low speed AOA recovery control law for better response
Updates to airfoil tables and stability coefficients to better match sustained turn rate charts (in general before had too high subsonic, too low supersonic)
Updates to hydraulic system damage model
Fixed AP still in standby when re-engaged when AP was previously turned off while in standby
Fixed AP not allowed to disengage when in standby
Fixed FBW gains on ground behavior
Fixed some typos in tooltips
Fixed a minor blending issue in FBW control laws
Fixed engine inlet mass flow too high at high AOA
Fixed engine efficiency at altitude and at idle (reduced)
Fixed minor issue with drag reduction due to slats (reduction was too high previously)
Fixed bugs in nearly all campaign and training missions
Fixed INS flight plan no longer will reset when rearming or refueling
DCS Combined Arms
BMP-1 and BMD-1 now have common sight for all the turret armaments.
Fixed missile armament “hangup” in mode of “missile guidance”.
Voice message “enemy burn” will not play when destroying infantries.
Fixed inverted lengthwise swinging of unit body while accelerating or braking in reverse gear.
DCS C-101 by AvioDev
New 3D external model, textures and liveries.
New 3D cockpit model and part of the textures.
Pilot model updated.
Main altimeter got updated behaviour (lagging) when the internal vibrator is OFF.
Fixed main altimeter negative altitudes display.
Fixed a minor glitch in altimeters with the pointer jump, when the baro setting is changed during aircraft climbing/descending.
Barometric setting is not affected now by the pointer stuck due to the internal vibrator being OFF.
Rear cockpit STARTER CB will prevent engine starter operation when is pulled (works in parallel with the forward cockpit CB).
Fixed rear cockpit TARSYN control panel and FD annunciator panel.
Made clock chronometer seconds hand moving discretely (4 steps per a second).
Clock chronometer seconds hand will move backwards, when earlier time is set and chronometer was operating.
Fixed CAWS lights ON/OFF and dimming logic when battery cycled ON and OFF.
Modified cockpit snap views and default cockpit view.
Fixed smoke control panel layout.
Fixed smoke CB position.
Modified smoke colour.
GPU sound is heard now at external views.
Added new sounds in the cockpit: canopy, canopy lock/ safety handles, canopy detachment lever, parking brake handle, emergency gear extension lever, ejection handle.
Added a specific 'buzz' sound, which is heard once batteries are ON.
Sounds for canopy move and open/close locks and the 'buzz' sound are heard at external views now.
Added a quiet 'clicking' sound in cockpit. It is heard when the secondary DC bus is energized.
Added sound for UHF knobs.
Changed several cockpit sounds from mono to stereo.
Adjusted delays, open/close, lock/unlock, squeeze/release timings in the canopy animation.
The canopy safety catch now can be squeezed with the canopy locked - the canopy will open immediately, once the canopy lever is unlocked.
Canopy animation updated.
Fixed View axis commands for Joystick Inputs.
Fixed magnetic compass light switch.
Selected second cockpit controls can be heard now from the other cockpit.
Fixed ADI display.
Added CN version of C-101 EB Flight Manual.
Added stairs and helmet to cockpit view when aircraft is off and canopy opened.
Other seat pilot's head is now animated in the cockpit.
Wheel chocks and stairs work correctly now in flyable aircraft.
Fixed external lights panel.
Fixed AI external lights logic.
Fixed landing light position.
Fixed cockpit mirror animation.
Pilot's helmet glass in first-person view implemented (‘H’ key by default).
Forward cockpit canopy will be teared off if it was not locked, once the ejection sequence has been started on ground.
Ejection safety pin now disables the eject handle clickspot until the safety pin is pulled.
Ejection seat model updated.
Deleted fuel flow test button from rear cockpit.
-
Actualización semanal del 29 de Enero de 2017
https://youtu.be/Escr3XP1F4A
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Changelog de la 2.0.5 y añadido del Spitfire Mk.IX en el Alpha
https://forums.eagle.ru/showpost.php?p=3037845&postcount=21
DCS 2.0.5 changelog
Added support of DCS Spitfire IX.
DCS World
Added cargo name in status bar.
Helicopters. When track replays, helicopter "rudder trimmer" local settings will not apply. Only track settings will work.
Script Crash player with querying groups of Mi-8 and UH-1H will not bring crash.
FARP and cargo objects will be able to selecting and then viewed via the F10 map.
Ground units life in the trigger condition will correspond to lifebar indication.
Marker smoke of cargo unload zone will work at 2 km distance and closer.
Multiplayer. Server port can be reassigned in Multiplayer GUI.
VR. Tool tip box size corrected.
VR: Training mission helper cursor and highlight box will be visible.
Mission generator. Fixed error that appears with generating mission for some aircraft.
Fixed GUI error when using 'Nav. targets points' in ME.
Fixed GUI error when tried to change object type for object that already used in advanced task
Su-25T. Corrected payload with one jammer pod. Added second jammer pod.
Custom cockpit liveries now can be placed in C:\Users\<USERNAME>\Saved Games\DCS\Liveries folder (for example liveries for F-86 cockpit can be placed here: "C:\Users\<USERNAME>\Saved Games\DCS\Liveries\Cockpit_F-86F Sabre").
Antiradiation missiles. Corrected guidance system. Corrected launch zone calculation.
GBU-12 guidance corrected.
Mouse cursor will disappear when idle.
Mission generator. Mission generator will create radio presets section in mission file.
Training missions. Local player callsign will be correct.
MQ-9 Reaper. Camo liveries corrected.
Unit.getRadar() function now will return ‘true’ for tracking radars part of SAM complex.
Chinese speech support added.
TOW Bradley M2 launch interval decreased to 2 sec
SAM Avenger too small launch interval in some cases corrected
SAM Stinger (Igla) launch event now appears in briefing
Ground unit weapons name in briefing corrected
ATGM launch delay when units belong the same group removed
Ground unit now continues deploy process after AI switching OFF and ON
Ground Search Radar becomes inactive (but remains rotates) when get 50% damage.
Updated 3D model of MiG-29S (9-13S).
All waypoints for ground start helicopters are checked for valid terrain.
Aerobatics. AI planes will not turn left after loop maneuver instead flying straight.
Added F-5E-3 skins by winners of F-5E skin contest.
Added updated Kilo class submarine.
AI SAMs will not shooting to dead aircraft
Fixed bug that caused to AI wingmen not starting up in some missions.
MiG-29A/C collision model edited. MIG-29s will not explode on take off or landing
Ka-50
Ka-50 cockpit sounds updated.
DCS F-5E
Fuel leakage from damaged fuel tank decreased
AHRS will not work when related CB'S are off
Fuel flow from external tanks corrected
Fixed landing gear alternate release
Roll trimmer motion rate decreased
Fixed frequent CADC failures.
Gear doors are open at cold start.
Added the section for use GBU-12 bombs in the Flight Manual
DCS FC3
Su-27. Added axes for separated pedal wheel brakes and nose wheel steering control
Su-27. Emergency brake handle added into cockpit.
Su-33. Refueling probe will not appears inside cockpit.
Su-33. Emergency brake and Emergency hook handles added into cockpit.
DCS L-39
Added trimmer synchronization in multiplayer
Engine can be stopped in air when "solo flight" option enabled
Flaps control buttons will return into upper position after flaps moving finished
Turn Coordinator deflection corrected
Fixed GMK heading synchronization in multiplayer
DCS UH-1H
Damaged pitot system can be repaired.
Player will not be able to interact with cockpit after all crew members are dead.
DCS A-10C
Air refueling sound will not play after disconnecting from tanker
Corrected damage model of engine nacelles.
DCS MiG-21bis
Fixed misaligned Taxi Lights
Fixed various external model (LOD) errors
Corrected R-13M and R-13M1 missile performance
Fixed anti-skid regardless of nose wheel brake
Corrected FM roll inertia
Corrected R-55 & RS-2US performance
Adjusted In-Ground Effect (IGE)
DCS M-2000C
Added dynamic nose and tail numbering
Added slight buffet at very high pitch rates
Added airfoil aerodynamic force shift back with mach
Updates to jammer switch functionality based on community feedback
Updates to reduce control effectiveness at high AOA
Updates to AP control tuning (some regimes still WIP)
Updates to various AP logic (some features still WIP)
Updates to afterburner fuel flow schedule (lower fuel flow with altitude as expected)
Updates to afterburner performance for acceleration timing (reduced from previous)
Updates to transonic drag modeling for performance and accelerating timing (greatly increased drag from previous)
Updates to external fuel tank and 530D parasite drag values for performance and acceleration timing (minor increase)
Updates to low speed AOA recovery control law for better response
Updates to airfoil tables and stability coefficients to better match sustained turn rate charts (in general before had too high subsonic, too low supersonic)
Updates to hydraulic system damage model
Fixed AP still in standby when re-engaged when AP was previously turned off while in standby
Fixed AP not allowed to disengage when in standby
Fixed FBW gains on ground behavior
Fixed some typos in tooltips
Fixed a minor blending issue in FBW control laws
Fixed engine inlet mass flow too high at high AOA
Fixed engine efficiency at altitude and at idle (reduced)
Fixed minor issue with drag reduction due to slats (reduction was too high previously)
Fixed INS flight plan no longer will reset when rearming or refueling
DCS C-101 by AvioDev
New 3D external model, textures and liveries.
New 3D cockpit model and part of the textures.
Pilot model updated.
Main altimeter got updated behaviour (lagging) when the internal vibrator is OFF.
Fixed main altimeter negative altitudes display.
Fixed a minor glitch in altimeters with the pointer jump, when the baro setting is changed during aircraft climbing/descending.
Barometric setting is not affected now by the pointer stuck due to the internal vibrator being OFF.
Rear cockpit STARTER CB will prevent engine starter operation when is pulled (works in parallel with the forward cockpit CB).
Fixed rear cockpit TARSYN control panel and FD annunciator panel.
Made clock chronometer seconds hand moving discretely (4 steps per a second).
Clock chronometer seconds hand will move backwards, when earlier time is set and chronometer was operating.
Fixed CAWS lights ON/OFF and dimming logic when battery cycled ON and OFF.
Modified cockpit snap views and default cockpit view.
Fixed smoke control panel layout.
Fixed smoke CB position.
Modified smoke colour.
GPU sound is heard now at external views.
Added new sounds in the cockpit: canopy, canopy lock/ safety handles, canopy detachment lever, parking brake handle, emergency gear extension lever, ejection handle.
Added a specific 'buzz' sound, which is heard once batteries are ON.
Sounds for canopy move and open/close locks and the 'buzz' sound are heard at external views now.
Added a quiet 'clicking' sound in cockpit. It is heard when the secondary DC bus is energized.
Added sound for UHF knobs.
Changed several cockpit sounds from mono to stereo.
Adjusted delays, open/close, lock/unlock, squeeze/release timings in the canopy animation.
The canopy safety catch (release handle) now can be squeezed with the canopy locked - the canopy will open immediately, once the canopy lever is unlocked.
Canopy animation updated.
Fixed View axis commands for Joystick Inputs.
Fixed magnetic compass light switch.
Selected second cockpit controls can be heard now from the other cockpit.
Fixed ADI display.
Added CN version of C-101 EB Flight Manual.
Added stairs and helmet to cockpit view when aircraft is off and canopy opened.
Other seat pilot's head is now animated in the cockpit.
Wheel chocks and stairs work correctly now in flyable aircraft.
Fixed external lights panel.
Fixed AI external lights logic.
Fixed landing light position.
Fixed cockpit mirror animation.
Pilot's helmet glass in first-person view implemented (‘H’ key by default).
Forward cockpit canopy will be teared off if it was not locked, once the ejection sequence has been started on ground.
Ejection safety pin now disables the eject handle clickspot until the safety pin is pulled.
Ejection seat model updated.
Deleted fuel flow test button from rear cockpit.
DCS Combined Arms
BMP-1 and BMD-1 now have common sight for all the turret armaments.
Fixed missile armament “hangup” in mode of “missile guidance”.
Voice message “enemy burn” will not play when destroying infantries.
Fixed inverted lengthwise swinging of unit body while accelerating or braking in reverse gear.
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https://forums.eagle.ru/showpost.php?p=3028651&postcount=44
DCS 1.5.6.1648 Update 2017-02-03
DCS World
Added F-5E-3 skins by winners of F-5E skin contest
Added updated Kilo class submarine
AI SAMs will not shooting to dead aircraf
Fixed bug that caused to AI wingmen not starting up in some missions
Fixed stuttering on loading new terrain area
Corrected cockpit shadows
DCS L-39
Turn Coordinator deflection corrected
Fixed GMK heading synchronization in multiplayer
DCS FC3
MiG-29A/S collision model edited. MIG-29s will not explode on take off or landing.
Actualización semanal de DCS: World del 5 de Febrero de 2017
https://youtu.be/tGxV06Yp4FU
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Actualización semanal de DCS: World del 12 de Febrero de 2017
https://youtu.be/gvrf0-t7QPE
-
Actualización semanal de DCS: World del 26 de Febrero de 2017
https://youtu.be/te6wZCOFhp4
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DCS: World 2.0.5 Update 1 Changelog
https://forums.eagle.ru/showpost.php?p=3067976&postcount=22
DCS 2.0.5.2576 Update 1 Changelog
DCS AJS-37 Viggen by Leatherneck integrated.
DCS World
S-25OF rocket engine plume increased.
Sweden is in the blue coalition by default.
Adjusted propeller drawing procedure for correct blur appearance.
ME. Trigger zone could be set below 100 meter radius.
MiG-29S. Errors of external 3D model corrected.
Force Feedback with Saitek Cyborg Evo Force joystick restored (need to add ‘input.blacklist_ffb = false’ line into \Saved Games\DCS\autoexec.cfg file).
SA-15 Tor. Rearming restored.
MP. F10 map will works correctly after mission changing.
Game crash when player issues command Group.destroy() to their own group fixed.
Fire effect of BetAB-ShP piercing concrete bomb booster corrected.
Aircraft without internal gun will have gunpod sound.
DCS Hawk by VEAO
AHRS failure on re-spawn fixed.
HYD2 pressure loss on re-spawn fixed.
Keyboard pitch control now auto re-centers preventing HYD bleed during flight.
Swiss textures being black in F1 and F2 view fixed.
Liveries: “Finland HW-329 Green Brown” added to country Finland.
Liveries: “Finland HW-341 Grey” made more matte and wrong liveries name fixed (was “HW-373 Grey” instead of “HW-341 Grey”)
External canopy glass made more transparent.
Updates to EFM flight model.
DCS CA
Added full support of hieroglyphs for the binoculars interface.
Crash when controlled Igla collides with building fixed.
Crash when player leaves ground unit with turned ON radar view fixed.
DCS F-5E
Muzzle flashes will not appear inside cockpit.
DCS Spitfire IX
Changed altimeter set pressure scale from ATA to millibars.
DCS Flaming Cliffs 3
Su-25. Gunsight reticle indication of range is corrected.
DCS C-101 by AvioDev
Fixed collision model to improve FPS, especially when flying close to some objects.
Improved flaps external model.
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Actualización semanal de DCS: World del 05 Marzo de 2017
https://youtu.be/Ch3oyaHmkAE
-
DCS Update Semanal 12 Marzo 2017 (Versión Española)
https://youtu.be/EaFubyN6VGY
-
Campaña F-5E ACM por Maple Flag
https://youtu.be/zrbW1ODJb6A
No habia puesto unos cuantos parches por aqui
DCS: W 2.0.5 Update 2
https://forums.eagle.ru/showpost.php?p=3093995&postcount=23
DCS 2.0.5.3140 Update 2
Introduced new F-5E ACM campaign by Maple Flag.
DCS World
MP. Repairing client no longer causes crash. Fixed an occasional crash that could occur when restarting mission. Other stability improvements.
AIM-7M. DLZ of AIs corrected.
Fix of lift ground effect under objects.
AI fighters will attack helicopters with the close range AA missiles.
Fixed an older issue where AI vehicles are unable to find a road if the first on road waypoint isn't placed on a road.
Invalid number of chaff/flares in rearming menu fixed.
BetAB-500ShP. Corrected a rocket motor flame position.
S-24 rocket. Corrected a rocket motor flame volume.
ME. Advanced actions - perform command - transmit message locale bug is fixed.
Encyclopedia. Some updates and bugfixes.
The midair crashes (feel like invisible obstacles) of aircraft near Nellis fixed.
DCS C-101 by AvioDev
Fixed auto startup sequence. No more BLOC.CAB announcement after autostart.
Fixed main wheels coordinates, wheel smoke will be shown correctly now.
Fixed helmet visor texture (removed banding).
DCS M-2000C by RAZBAM
POL mode bug fixed. Now all weapons safetied when in POL mode.
D2M keybinds fixed.
Minor changes to FM.
DCS Flaming Cliffs
Bomb-fall line on russian aircraft HUD will not be flashing.
Su-27. Corrected wheel brakes. Added new command for brakes - LShift+W.
DCS Combined Arms
Tunguska (SA-19). The auto-sighting when stabilization is on corrected.
DCS Mi-8MTV2
Camera shake cockpit feature was added
6 basic checklists were added in the voice-over mode of the AI crew and with the waiting of the user's actions (RU locale only a while).
R-828 sound commutation fixed in according with SPU rotary switch.
SPU - max volume at hot start.
DC rotary switch in BATT BUS position by default at hot start.
Sadly, some critical issues still not fixed because we can't reproduce them and find a reason. However, we still working on it and hope to resolve these issues ASAP.
Known issues:
M-2000C: Significant performance drop with enabled mirrors when canopy is opened or jettisoned.
MiG-21bis: Significant performance drop when other aircraft placed nearby.
L-39 engine stops right after entering the mission.
L-39 starts perpendicular to RWY.
A-10C Crash when battery switch is used from cold start.
F-15C control axis don't work.
Bf-109, Spitfire - some gauges don't work.
F-5 Freezes DCS completely, CTD, regardless if in the air or ground.
DCS сrashes when Shilka hits a FC3 plane.
https://forums.eagle.ru/showpost.php?p=3093995&postcount=24
DCS 2.0.5.3521 Update 3
DCS World
Fixed issue of SF protection that caused of random malfunctions in the game:
- L-39 engine stops right after entering the mission.
- L-39 starts perpendicular to RWY.
- Bf-109 Gauges don't work, engine stop (out of fuel).
- Mirage 2000C no way to go to afterburner, even with the throttle full open. It stops at 84 instead of over 240 fuel flow. After about 30 seconds in the air, it trims uncontrollably up, like the Viggen, but much worse.
- A-10C Crash when battery switch is used from cold.
- F-5 Freezes completely DCS, CTD, regardless if in the air or ground.
- Spitfire Fuel on 0%, engine stops after a few seconds.
- Spitfire lots of cockpit animation don't work.
- F-15C control axis don't work.
Fixed crash caused by damage certain elements of A-10A.
Helipad icon on F10 view will change color after capturing by other coalition.
Change customized cockpit will take effect without restarting DCS.
Incorrect parking place in some QS missions on second launch fixed.
AI helicopters will have a clouds of dust effect near ground surface.
DCS C-101 by AvioDev
Added missing C-101 EB/CC default skin to several countries in ME. Added Chile, Honduras, Jordan and USAF Aggressor skins to their respective countries in ME.
DCS M-2000 by RAZBAM
Fixed issue that caused a huge FPS drop with enabled mirrors and opened canopy.
https://forums.eagle.ru/showpost.php?p=3096788&postcount=45
DCS 1.5.6.3690 Update 1
To Open Beta at first.
DCS World
Restored autobriefing info in simulation.
External views and F5 view will be allowed for 'Game Master'.
AI planes will able to perform high G turns in the aerobatics tasks.
LOD of Oliver Perry corrected.
Start of ATGM Vikhr will produce warning on A-10C MWS.
MP. Kuznetsov carrier. Clients will not spawn in one place.
Scripts. Game crash when player issues command Group.destroy() to their own group fixed.
Crash when civilian traffic died fixed.
Gunpads sound will heard for all aircraft.
BetAB-500ShP booster fire effect corrected.
S-24 rocket. Corrected a rocket motor flame volume.
AIM-7M. DLZ calculation corrected.
AI fighters will be able to attack a low IR signature helicopters with short-range AA missiles.
Flight model. Eliminated of parasitic lift ground effect appears in flight under objects.
Invalid number of chaff/flares in rearming menu fixed.
ME. Voice Over in the triggered action can be localized now.
Helipad icon on F10 view will change color after capturing by other coalition.
AI helicopters will have a clouds of dust effect near ground surface.
MP. Repairing client no longer causes crash. Fixed an occasional crash that could occur when restarting mission. Other stability improvements.
DCS C-101 by AvioDev
New item not present in latest 2.0.5 version:
Added missing C-101 EB/CC default skin to several countries in ME. Added Chile, Honduras, Jordan and USAF Aggressor skins to their respective countries in ME.
Items already present in latest 2.0.5 version:
Fixed collision model to improve FPS, especially when flying close to some objects.
Improved flaps external model.
Fixed auto startup sequence. No more BLOC.CAB announcement after autostart.
Fixed main wheels coordinates, wheel smoke will be shown correctly now.
Fixed helmet visor texture (removed banding).
DCS FC 3
Bomb-fall line on Russian aircraft HUDs will not flashing.
Su-27. Corrected wheel brakes. Added new command for brakes - LShift+W.
DCS Ka-50
FPS drops by half when NAV mode of ABRIS enabled with Water - Low option fixed.
DCS A-10C
A turn coordination with SAS enabled corrected.
Training. A-10C-Training-Navigation.miz - TACAN triggers corrected
DCS AJS 37 by Heatblur Simulations
Changed height definition (parking space size)
Added weapon chart to /Docs/
Fix for series-launch after re-arm
Updated warheads for rockets
Implemented MP Friendly BK90
Added localization support for hints and inputs
Fixed some tooltip popups
Added customized cockpit support (EN Cockpit incoming!)
Added localization PO files
Added CN hint and encyclopedia localization
Added RU localization of payloads/failures/mission names
Corrected RB 15 missing its' target
Corrected silent RWR
Corrected RB-04 and RB-15 for the AI
Fixed CTD when entering a mission with a carrier and other ships in the same group
Improved structural damage
Added Over-G sounds
Added basic force feedback implementation
Added key commands for stick
Rebuilt AFK landing mode
Possibly fixed RB-04 and RB-15 rearm issues
Fixed some keyboard flight control commands
Fixed FORMLJUS shining on wing instead of vertical tailplane
Fixed gap in front panel in external view
Fixed pylons poking through interior of intake
Fixed see through behind FLI ball
Re-fixed E-W on FLI ball
Re-fixed gap in front canopy rim
Optimized various cockpit parts
Fixed TILS light staying on after landing
AKAN gunpod sounds added (ED)
Various misc texture fixes
Flaps now retract over 8+ seconds, easing lift loss after takeoff
Refactored high alpha warning system
fixed ground collision warning staying on after power off
Fixed RB-XX name format
Corrected small icon
Fixed missing ‘4’ on Altitude Gauge
DCS MiG-21Bis by Leatherneck Simulations
Adjusted suspension dampers.
Adjusted axis roll at slow speeds.
Adjusted low speed drag in landing configuration.
Adjusted acceleration in climb and turning.
Fixed unusual event when AOA stalls, caused aircraft to enter uncontrollable roll.
Fixed RSBN, PRMG, SAU automatic landing modes, causing unwanted oscillations.
Fixed default chaff and flare quantities for ASO-2 configuration.
Fixed the armament selection switch’s logic.
Adjusted IR missiles’ detection range.
Fixed radar ground reflections’ algorithm while flying inverted.
Added landing/taxi lights 3 position commands.
ВДИ-30К altimeter now calibrated for International Standard Atmosphere
Fixed RSBN distance indicator changing from 019 to 020.
UPK-23-250 control box now shows.
Corrected “Main Red Lights” rotation animation.
Corrected ADI/HSI’s light illumination sequence.
Adjusted afterburner animation and sound synchronization.
DCS L-39
Fixed errors in artificial horizon behaviour without power.
The wing hardpoints will be numbered correctly.
L-39 QS and Training missions updated.
DCS Combined Arms
SAM radar indicator will not disappear after switching Driver/Gunner/Radar positions. Driver/Gunner/Radar key commands changed.
Fixed DCS crash when player leaves ground unit with turned ON radar view.
Aiming of Tunguska (SA-19) with stabilization switch-on corrected.
DCS Spitfire IX
Update of EN Spitfire flight manual.
Known issue
Significant performance drop with enabled civilian traffic.
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DCS World Week Update 09-17 April 2017 (English version)
https://youtu.be/3tf0MJNHtug
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La marina china (PLAN) llega a DCS World (2.1 Closed Alpha).
Type 052B 168 Guangzhou
(https://scontent.fmad3-3.fna.fbcdn.net/v/t31.0-8/18209063_1473173612704522_3299290635530082331_o.png?oh=f607ae20e92b8a22db7848c0188f515e&oe=59879533)
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Mucho ojo con el ultimo update de la 1.5. Las compras en Steam ya no serán compatibles con la versión "StandAlone" de DCS: World. Steam ha dado un giro de tuerca mas en la cuestión de "limitar" los productos extrictamente a su plataforma (como en el pasado impedir la retrocompatibilidad con claves externas)
https://forums.eagle.ru/showpost.php?p=3137085&postcount=86
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El caso es matar la simulación... :evil:
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Empiezan a caer tamaños de Normandia y el Assets pack para la 2.1 este viernes 26 de Mayo
Normandia: 9.4 Gb (comprimido)
Assets pack: 2.2Gb (comprimido)
hay que contar que muy bien se nos puede ir a los 15-20 Gb teniendo en cuenta que no sabemos el tamaño del update del motor (core) NTTR y los modulos, osea que aunque esto sea mucho mas pequeño que cuendo le metiero la expansión a NTTR (cerca de 30 Gb).
Actualmente mi instalación de 2.0 pesa 65.3 Gb, osea que se nos puede yr a 75-80 Gb largos.
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Bueh! le tengo reservao un cesto de bites pa aburrir XD XD
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2.1 disponible para descarga (por aqui 14 Gb) y eso que todavia no he descargado ni Normandia ni el Assest pack.
https://forums.eagle.ru/showpost.php?p=3147847&postcount=26
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Nuevo parche para la versión 2.1.1 y salida en Steam de NTTR y varias campañas de dicho mapa.
https://forums.eagle.ru/showpost.php?p=3233515&postcount=32
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Newsletter del viernes
https://forums.eagle.ru/showpost.php?p=3249920&postcount=109
1.5.7 Update 3
https://forums.eagle.ru/showpost.php?p=3249899&postcount=57
Y nuevos efectos de explosiones (cohetes) en desarrollo.
https://youtu.be/PH939PITrGU
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Nuevas imagenes del caucaso
(https://scontent.fmad3-2.fna.fbcdn.net/v/t1.0-9/21768321_1615929841762231_879714500787312600_n.jpg?oh=d0065a167e3f4a4d96155f6649751b5b&oe=5A470C8A)
(https://scontent.fmad3-2.fna.fbcdn.net/v/t31.0-8/21951055_1615929488428933_8360183975044660583_o.jpg?oh=1acb0ec3fb2d44d74166327f0fe92d45&oe=5A7FE5CA)
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¿Eso para cuando? :shock:
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Cuando sea la integración de la 2.5. Mientras ya tenemos "postes de telefono" voladores aka Sa-2
(https://scontent.fmad3-5.fna.fbcdn.net/v/t31.0-8/22905040_10159601511065341_4001059723870789100_o.jpg?oh=461e8590ab3174271e9f4cf49505d2bf&oe=5A69DA68)
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Vuelven los updates semanales
DCS World Update Semanal 05 Nov 2017 (Versión Española)
https://youtu.be/ijNUfBwnNZM
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1.5.8 Beta, ya está disponible el AV-8B de RAZBAM, a ver quien hace mas agujeros en el suelo :boing:
https://forums.eagle.ru/showthread.php?t=147601&page=7
Cambios en el sistema de activación, ya no hay que añadir los numeros de serie, se instalarán los modulos vinculados a tu cuenta de usuario de DCS World.
https://forums.eagle.ru/showthread.php?t=196585
Y carta de Wags, parece que la unificación 2.5 está mas cerca.
https://forums.eagle.ru/showthread.php?t=196539
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Otro post en FB mostrando nuevas imagenes del Caucaso en la versión 2.5 (vuelven a repetir que estamos solo a semanas)
As mentioned in our recent letter, we are just weeks away from releasing the 2.5 version of DCS World. As we draw closer to the 2.5 release, we’ll be talking more about its details and what to expect (we first need to have the elements finalized). In the meantime, here are some new images of the updated Caucasus map that will form a key aspect up DCS World 2.5.
(https://scontent.fmad3-2.fna.fbcdn.net/v/t31.0-8/24130288_10159731811610341_4206440869188850220_o.jpg?oh=647221b331307691570d27d1e15819bb&oe=5AD79EB4)
(https://scontent.fmad3-2.fna.fbcdn.net/v/t31.0-8/24254721_10159731811620341_385282613073762465_o.jpg?oh=43089fc0ba4646d5922d126282e343d6&oe=5A8A90EE)
(https://scontent.fmad3-2.fna.fbcdn.net/v/t31.0-8/24131743_10159731811625341_3259212142004910322_o.jpg?oh=eba9f4fa67ea277fb9fee2cacd22f88f&oe=5A8C5114)
(https://scontent.fmad3-2.fna.fbcdn.net/v/t31.0-8/24132020_10159731811805341_6211728620316412657_o.jpg?oh=a6257d38ab14408156f48034e110f106&oe=5A88C8E9)
(https://scontent.fmad3-2.fna.fbcdn.net/v/t31.0-8/24130396_10159731811880341_4358960880131484694_o.jpg?oh=ad37e0572993fe3a83726b6d6521b176&oe=5ACE533A)
(https://scontent.fmad3-2.fna.fbcdn.net/v/t31.0-8/24291649_10159731811925341_4674804796558257528_o.jpg?oh=2039c650c05052c7a46ebc3627ede0f1&oe=5A8A6A59)
(https://scontent.fmad3-2.fna.fbcdn.net/v/t31.0-8/24132098_10159731812085341_614143770505295502_o.jpg?oh=caf12f36b2474cef7f38ef993d314901&oe=5A8BEA3B)
(https://scontent.fmad3-2.fna.fbcdn.net/v/t31.0-8/24291574_10159731812170341_2682239847112504603_o.jpg?oh=89f97dd807815f241313cdb39bc6c6ae&oe=5A8DA9CE)
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DCS World News del 12 de Diciembre de 2017
https://forums.eagle.ru/showpost.php?p=3317243&postcount=121
Parche 2.2.0 disponible
https://forums.eagle.ru/showpost.php?p=3317196&postcount=38
Y mas noticias del sistema de protección sin seriales
https://forums.eagle.ru/showthread.php?t=196585
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Video de la campaña Charnwood para el P-51D
https://youtu.be/vghPKckkuzA
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Video de Wags mostrando el F/A-18C, el nuevo Caucaso en 2.5
https://youtu.be/24mxhEl1B0Y
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Veo que habla de un nuevo sistema de árboles, hace mucho que no sé nada de DCS. ¿Cómo son los árboles ahora, sigues pudiendo atravesarlos como si nada? ¿Y el cambio al que se refiere el video, se sabe algo de eso?
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Como intente que el sim corra así en mi PC tengo que recoger los cachitos con cucahrilla :cunao:
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Menuda mierda.....no se ven las truchas!
Joder...madre mia! :callado:
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Han integrado los SpeedTrees dentro del motor de mapas, ademas de la nueva malla, tipo de terreno y texturas. En si, lo que ves en el video de Wags es la remodelación gratuita del caucaso para la 2.5, y "parece" que esta a la vuelta de la esquina (2 weeks TM)
Para el que no sepa que son los SpeedTrees, son librerias genericas de vegetación para peliculas y videojuegos.
https://store.speedtree.com/
Y ya han comentado que van a actualizar NTTR y Normandía con dicha vegetación (y lo que pueda venir después). Los arboles, aunque creo que no todos en NTTR y Normandia son colisionables, que yo sepa, estaban trabajando en que tambien fuesen opacos a la visión y sensores enemigos.
Otro detalle, la comparativa del video de wags con el terreno actual (en la 1.5.7) del caucaso, hecho por un miembro de la comunidad con un F-15, la diferencia salta a la vista.
https://youtu.be/bUkBeg9Ziwk
Ojo, que con la 1.5.8 y la 2.2.0, ha habido una mejora de rendimiento, asi que no es raro que "pueda" ir fluido (no se descartan centrales nucleares of course).
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Gracias por la info sobre los árboles Silver :pulgares:
Si son colisionables, estupendo! aunque también es importante que oculten, desde luego. Si tienen el inconveniente, que tengan la ventaja también. Y eso de que "no todos" es un poco raro, pero en fin, si hay alguna forma de distinguirlos aunque sea aprendiéndose los que sí y los que no, ya es algo. A ver si cayera también lo de la ocultación.
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En la práctica, con esas masas de árboles no hay problema en que solo uno de cada cinco sea "sólido", es como las patatas esas, si haces pop ya no hay stop. Ahora, para las ardillas es una putada que te cagas :cunao:
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:cunao:
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DCS World 2.5 (con el nuevo caucaso), para enero (finales parece). Ademas, se actualizan todas las campañas para que funcionen correctamente y los diferentes sets de estaciones. La 2.5 será un nuevo ejecutable que se instalará desde cero. La versión 1.5 y la versión Alfa pasa a la posteridad y la versión Beta se actualizará a la versión 2.5, los modulos, campañas y teatros funcionarán sin problemas en la nueva versión.
https://www.facebook.com/eagle.dynamics/posts/10159808360395341
DCS World 2.5 News Update
Work is going well with the updated Caucasus map and the summer map is ready to go! However, there is still work to do on the Spring, Autumn, and Winter maps. Much of this revolves around integration of the new SpeedTree tech. This is a rather time consuming process and is not just a case of just dropping in new tech.
Additionally, a lot of work continues on updating the hundreds of missions and campaigns that need to be adjusted for the map changes. This primarily entails moving units and their routes out of the many new forested areas on the map. We want this move to DCS World 2.5 to be as bug-free as possible.
Finally, we have the holiday season fast approaching, and we need to give our staff time with their loved ones.
Given this, we will be releasing DCS World 2.5 by late-January 2018. This is not an estimate, this is a promise.
In order to avoid confusion and any update issues, DCS World 2.5 will be released as a new download (NOT an update to an existing version). The current Open Beta will be updated to DCS World 2.5 Open Beta, the Open Alpha will be removed, and DCS World 1.5 will remain but be unsupported.
Modules will not need to be re-downloaded or activated.
Pilots statistics from DCS World 2.x will be carried over to DCS World 2.5.
Movement of DCS World 2.5 would then soon follow to Steam.
Thanks,
Matt “Wags” Wagner
Eagle Dynamic SA, Senior Producer
(https://scontent.fmad3-4.fna.fbcdn.net/v/t31.0-8/25299937_10159808353395341_898944829986675924_o.jpg?oh=f0be92be7ed61f3c4fe1699284bb2643&oe=5ACDDDF7)
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tengo un mes para pillarme un hotas :cunao: :cunao:
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Buenisimas noticias :D
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Todos los módulos y demás, al 50% con motivo de las rebajas navideñas de Steam
(http://www.mudspike.com/wp-content/uploads/2016/06/TIGER-01-1024x549.jpg)
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Noticias importantes en el Newsletter de final de año de DCS World.
Lista de proyectos para 2018:
- DCS World 2.5 para finales de enero
- DCS: F/A-18C Hornet
- Teatro DCS: Estrecho de Ormuz
- DCS: F-14 Tomcat
- DCS: JF-17
- DCS: MiG-19
- DCS: Mi-24P Hind
- DCS: F-4E Phantom II
- DCS: Bo-105
- variante del C-101CC para el modulo del DCS: C-101
- DCS: Yak-52
- DCS: I-16
- DCS: Christen Eagle II
- Nuevos portaviones
- Nuevos mapas y continuar actualizando los mapas existentes
- Otros proyectos no anuciados.
Entre las nuevas mejoras de DCS World tenemos:
- Mejoras de Nubes
- Mejora de explosiones con daño de proximidad
- Realidad Virtual (VR)
- Sistema de amortiguación
- Mejora del sistema multijugador
- Mejora del FLIR
- Mejora de los misiles aire-aire
- Rendimiento y optimización del motor
- Añadido de la API Vulkan
- Soporte y mejora de los módulos existentes
Entre otras cosas:
- Continuan las rebajas de invierno
- DCS World 2.5
Se han completado el contenido y todos los bugs bloqueantes han sido resueltos, se trabaja en afinar el mapa del caucaso y transladar todas las campañas al nuevo teatro, para que trabajen bien dentro de las nuevas areas forestales y se encuentre libres de bugs.
-Se sigue trabajando en el F/A-18C con Belsimtek
Lista de tareas a completar antes del lanzamiento anticipado:
Modos de armamento en el HUD
Mapa movil
Contramedidas
Receptor de alerta radar (RWR)
Sistema de navegación inercial (INS) por puntos de paso ( Waypoints)
Modelo de vuelo
Desarrollo posterior del radar aire-aire
Integración de nuevas armas
Mejorar algo el arte de la cabina, las fuentes de las pantallas y el efecto de proyección del HUD
-Teatro del estrecho de Ormuz
Todo el trabajo fundamental en este mapa está completo y se está ajustando la malla de elevación, las texturas y en limpieza de bugs. Su lanzamiento será pronto.
-DCS: Yak-52
Este modulo (desarrollado como producto comercial para un cliente privado) es la punta de lanzamiento de la nueva tecnología de motores radiales, que provee un rendimiento y uso realista de este tipo de motor. En estos momentos se está trabajando en la avionica del modulo.
https://forums.eagle.ru/showpost.php?p=3338291&postcount=124
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Livestream de fin de año (31 de Diciembre de 2017) a las 16 horas GMT con DCS World 2.5, el nuevo caucaso y el F/A-18C
https://youtu.be/5ngXPTFdilQ
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https://www.youtube.com/watch?v=cmRGut0lXmE
Le ponen la campaña de Falcon y pido la jubilación anticipada 8)
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Joeeeeer.... necesito esa Early Access YA!!! :rock:
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BABASssssssssssssss
A mogollon oiga.
Un pajillero saludo
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La segunda parte del LiveStream, disparando cohetes y cañon.
https://youtu.be/TunKsYOrNoE
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Usar el Hornet para lanzar cohetes es como tener BMS y solo volar con el Viper (:fingers:) pero vamos, que a mi me sirve para ir practicando Cold&Dark y procedimientos básicos de vuelo....
¡QUIERO MI HORNET YA!
Ok, ya me tomo la valeriana... :oveja:
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Demasiado árbol! :cunao:
:lol2:
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Desde luego, sin bombas pierde mucho.
https://www.youtube.com/watch?v=KpZpvo4rQAE
Sí, es un crossover con Tundra :lol2:
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:pajillero:
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DCS 2.2.0 Update 1 disponible
https://forums.eagle.ru/showpost.php?p=3345956&postcount=39
DCS 2.2.0.12843.297 Update 1
Support of AJS-37 Viggen: 16-2 Red Flag Campaign
DCS World
Multiple Tarawa class ships in the same group will cause a crash - fixed.
Crash on exit to Windows when VR connected and Deferred is ON - fixed.
MP. Fixed showing the description and player names for servers with many players.
ME. Values stored in the "additional properties for aircraft" and "radio preset" tabs for new units will be
inherited from the previous unit.
NS430. Direct-to should default to current destination waypoint, unless highlighting a different waypoint identifier.
NS430. Invalid fuel planning solutions should be hidden from user.
NS430. Added support TACAN beacons.
Mi-8MTV2. Simultaneous GUV (guns) and B8V20 (rockets) fire fixed.
UH-1H. Flares using will not be available without hardpoints installed.
Online login. The auth expiry period will be indicated after refuse of authorisation.
DCS C-101 by AvioDev
Added warm up time (10 seconds) for TACAN.
Fixed ADI/HSI/RMI still being operational without electric power.
Adjusted animation speed of ADI runway symbol.
Adjusted HSI minimum brightness.
Fixed animation of “eyelid” that surrounds the ADI attitude sphere.
Fixed IFR hood model (front part was missing).
Fixed cockpit label AIR CONDITIONING.
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AJS-37 Viggen: 16-2 Red Flag Campaign
https://youtu.be/M2ZA28fu-zo
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Un video de Wags volando por el caucaso en la 2.5 con el UH-1H
https://youtu.be/yzIJisWxB6Y
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Que ya es finales de Enero y la 2.5 sin saliiiiir... :evil:
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:despollao: :despollao: :despollao: :despollao: :despollao: :despollao: :despollao: :despollao: :despollao: :despollao:
ILUSO
:despollao: :despollao: :despollao: :despollao: :despollao: :despollao: :despollao: :despollao: :despollao: :despollao:
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Finales de enero es hasta el 31, así que todavía queda tiempo. Paciencia.
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Diagramas de actualización de la 1.5.8/2.2.0 a la 2.5 por el equipo de ED
https://forums.eagle.ru/showpost.php?p=3364435&postcount=1 (https://forums.eagle.ru/showpost.php?p=3364435&postcount=1)
El procedimiento a seguir será el siguiente:
-Primera Fase: Actualización de la Beta:
1.5.8 Beta se actualiza a la 2.5.0 Beta abierta, el programa de update chequea cualquier fichero necesario de la versión 2.2.0 y lo copia a la 2.5.0 Beta. En este momento, se puede desistalar la versión 2.2.0 Alfa.
La versión 1.5.8 Release sigue manteniéndose en esta fase.
Esta versión se usará una o mas semanas mientra se testea en busqueda de bugs y otros problemas
-Segunda Fase: Actualización de la versión Release:
La versión 1.5.8 Release, se actualizará a la versión 2.5, se permitirá a los usuarios seleccionar un directorio para guardar la versión 1.5.8 si asi se desea.
Los módulos de la versión 2.2.0 Alfa (y en su caso, la versión 2.5 Beta), podrán ser usados para la instalación de 2.5 Release. Después de esto, la versión 2.2.0 Alfa puede ser desintalada si se desea.
La versión 2.2.0 (y la 1.5.8 Release y Beta), dejan de tener soporte y pueden ser desinstaladas si se desean.
La carpeta de inicio ( Juegos guardados \ DCS ) sigue siendo la misma ( Juegos guardados \ DCS y juegos guardados \ DCS.openbeta ). Una nueva carpeta ( Juegos guardados \ DCS.release_1_5 ) se creará para la versión 1.5 final y todo el contenido se copiará en él desde ( Juegos guardados \ DCS ) . También sugerimos expecificamente eliminar el archivo ( Juegos guardados \ DCS \ Config \ options.lua ) para tener las configuraciones gráficas a cero debido que el interfaz gráfico de DCS a cambiado entre las versiones 1.5 y 2.5, siendo significativamente diferentes.
Activaciones: Todas las claves de activación se guardan en el registro de Windows y no se requiere ninguna activación adicional.
El instalador 1.5.8 Versión final estará disponible en el sitio de DCS.
Imagen de como quedará la futura instalación:
(https://scontent.fmad3-6.fna.fbcdn.net/v/t1.0-9/26993817_1727109510644263_7821976455544377312_n.png?oh=3e25175b5fc2345f59d697a5108dd7d8&oe=5AF8B888)
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Gracias por la info. A ver si es verdad y en esta semana que queda nos dan la alegría.
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Nuevo video de Eagle Dynamics, mostrando el terreno y el cambio entre estaciones del nuevo caucaso remozado, también tenemos fecha definitiva para la Beta Abierta de DCS World, 31 de enero de 2018.
https://www.facebook.com/eagle.dynamics/videos/10159975977600341/?hc_ref=ARTHTxmx8rdvQm43M8sDXkvtXzX9ZlALuv4IlZ4wm8VQIv9IY4s3BTIyMLZwe8P0t0M
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BIEN!!!
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Nuevo video de Eagle Dynamics, mostrando el terreno y el cambio entre estaciones del nuevo caucaso remozado, también tenemos fecha definitiva para la Beta Abierta de DCS World, 31 de enero de 2018.
https://www.facebook.com/eagle.dynamics/videos/10159975977600341/?hc_ref=ARTHTxmx8rdvQm43M8sDXkvtXzX9ZlALuv4IlZ4wm8VQIv9IY4s3BTIyMLZwe8P0t0M
Eso de remozado me suena a Discovery chanel de los 90 jajajaja
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El mismo video subido a Youtube
https://youtu.be/xVhboeoA0Ag
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Nuevos efectos de AAA para DCS World.
https://youtu.be/hWmTJY7ZWvw
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Hay movimiento en la pagina de updates de DCS World, pero por ahora el enlace en la 2.5 está vacio
http://updates.digitalcombatsimulator.com/
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DCS World 2.5 Beta disponible (via autoupdates)
El programa de instalación está preparado (pero todavia no está disponible).
http://updates.digitalcombatsimulator.com/
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Changelog de la 2.5
https://forums.eagle.ru/showthread.php?p=3371822#post3371822
Y anuncio oficial de Wags, nuevos mapas en desarrollo, Siria, Afganistan y otros.
https://forums.eagle.ru/showpost.php?p=3372116&postcount=1
Editado:
Entre lo copiado de la versión 2.2 y lo descargado para actualizar a la 2.5, esto se me va a poner a mas de 100 GBs... ;)
Editado 2: Las versiones 1.5.8 Beta y 2.0 Alfa dejan de tener soporte y son descartadas por la nueva 2.5
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Entrevista de Wags en MagzTv
https://youtu.be/g-_V0YRK0dI
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Para los prisas: os abrís un cmd y desde \dcs world\bin ejecutais DCS_updater.exe update @openbeta
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Pues vamos a ver qué se cuece.
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Video de DCS World 2.5
https://youtu.be/ZzVW9315ur0
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Qué quereis que os diga....
Pffff
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A alguno le ha actualizado ya con el autoupdater?
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Yo me baje el autoinstalador de la web
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A alguno le ha actualizado ya con el autoupdater?
Yo lo hice desde el dia 1 y me actualizó en unas horas.
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Con el autoupdater de la alpha no funcionaba, he bajado como decía skorpy el de la web y está en ello... Ahora todo está en tener tiempo para probarlo XD
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La alfa esta decrepada y sin soporte desde la salida de la 2.5, donde unico funciona es en la beta (hasta dentro de unas semanas que pasará a la versión release).
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Hotfix 1 para DCS World 2.5.0
https://forums.eagle.ru/showpost.php?p=3384760&postcount=2
Se sigue trabajando en el problema de perdida de memoria. Mientras, nuevo piloto para el J-11A añadido por Dekka Ironwork
(https://scontent.fmad3-7.fna.fbcdn.net/v/t31.0-8/27748170_1741275855894295_1109499541919283911_o.jpg?oh=d9aedda96b389ce3aaad88260665a27f&oe=5AE3903C)
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Si desde luego tiene fallos, y tarda en cargar muchisimo más que la alpha de nevada.. Espero que lo vayan arreglando, que tiene pinta buenisima.
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Pues en mi sistema no le veo diferencia, al contrario, me va mejora ahora que la 2.0. El unico problema que tengo es entrar en los servidores multiplayer que por el momento no me va, pero de resto, mucho mejor.
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Los tiempos de carga son MUCHO mayores ahora, en un I7 con SSD, 32Gb de RAM y una 1080. Falto de equipo no voy, y son AL MENOS el doble que en la openalpha.
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¿Problema de pérdida de qué? :cunao:
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Hotfix 1 para DCS World 2.5.0
https://forums.eagle.ru/showpost.php?p=3384760&postcount=2
Se sigue trabajando en el problema de perdida de memoria. Mientras, nuevo piloto para el J-11A añadido por Dekka Ironwork
(https://scontent.fmad3-7.fna.fbcdn.net/v/t31.0-8/27748170_1741275855894295_1109499541919283911_o.jpg?oh=d9aedda96b389ce3aaad88260665a27f&oe=5AE3903C)
el fix para steam todavía no está, no??
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Ni idea si te digo la verdad, no han dicho nada al respecto o que me hay yo enterado.
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Muy bien por el hotfix, arregla lo que no funcionaba los tiempos de caraga han bajado considerablemente, sobretodo entre varios intentos de la misma misión, aunque sigue tardando un poquito la primera vez que arrancas el SIM, luego ya como la seda.
Lo cual me parece lógico y bueno, prefiero esperar una vez 5x y luego x entre pruebas y misiones, que 2 x cada vez.
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Segundo hotfix para la beta.
https://forums.eagle.ru/showpost.php?p=3389401&postcount=3
DCS 2.5.0 HOTFIX 2
FC3 aircraft. Eliminated green dot in the HUD.
NS430 - approach data errors: KVGT
The 'comment' value of User mark panel via scripting engine will be optional.
MP server list. First 3 columns will not be too narrow.
MP server list. The ability to sort the rows by clicking on the column title.
Corrected air-launch Harpoon performance.
AWACS. Corrected "at bulls/at bullseye XXX" messages.
MP. F10 map. Nickname of client will not be displayed after client's icon disappearing.
Fixed crash on cargo intersects with objects.
MP. Fixed server crash with transport.dll.
HAI : Game freezes when Mi-28 trying to land - fixed.
El problema de perdida de memoria lo tienen parcialmente arreglado pero siguen trabajando en ello.
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Se siguen actualizando unidades con nuevos modelos 3D, en este caso, los que entran dentro del próximo mapa del golfo pérsico (anteriormente estrecho de Hormuz), y mas concretamente los que caen dentro de las fuerzas iranies. Se corfirma que este mapa tendrá una posterior expansión (como NTTR anteriormente).
Ademas se trabaja en nuevas unidades en desarrollo, un pequeño ejemplo:
Land rover 109
(https://www.digitalcombatsimulator.com/upload/iblock/66f/land_rover_109_s3_1.jpg?bx_sender_conversion_id=608033)
Lanzador SAM Rapier SAM
(https://www.digitalcombatsimulator.com/upload/iblock/885/rapier_fsa_launcher_1.jpg?bx_sender_conversion_id=608033)
Radar Blindfire
(https://www.digitalcombatsimulator.com/upload/iblock/957/rapier_fsa_blindfire_radar_2.jpg?bx_sender_conversion_id=608033)
Estas serán compatibles con Combined Arms. En si, también serían acordes con un escenario de las Malvinas / Falklands.
New Rapier SAM Model
In addition to adding new units to DCS World, we are also busy updating some of the older units. Much of the priority is based on updating units that are operated by Iran... an important aspect of the new Persian Gulf map that is in late-development.
Here are a few work-in-progress of this unit that will also be playable via Combined Arms.
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Hoy me saltó un update de unos 220 Mb en Steam, ni idea si es el hotfix 1 o el 2.
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El Hotfix 1 fue el Miercoles pasado, el Hotfix 2 fue hoy viernes.
Otra imagenes del sistema Rapier
(https://www.digitalcombatsimulator.com/upload/iblock/203/land_rover_109_s3_3.jpg)
(https://www.digitalcombatsimulator.com/upload/iblock/e12/rapier_fsa_launcher_5.jpg)
(https://www.digitalcombatsimulator.com/upload/iblock/fa4/rapier_fsa_optical_tracker_unit_2.jpg)
Tal vez se pueda mover por carretera sistemas remolcados, y teniendo el rapier una unidad de guia optica, tal vez tengamos por fin control de sistemas antiaereos con multiples vehiculos.
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Hotfix 3 disponible
https://forums.eagle.ru/showpost.php?p=3396674&postcount=4
2018-02-14 HOTFIX 3
Updated several missions of UH-1H Argo Campaign.
Updated several missions of A-10C The Enemy Within Campaign.
MP anticheat. Speed relative explosion power is clamped to 500 m/s.
Controlled Ground units can pass through tunnel wall. Fixed.
Fixed issue with ground AI when given stop and resume triggers returns to previous WP instead of continuing the route.
UH-1H UN Campaign mission 2 trigger will working.
Fixed ME error me_map_window.lua in dynamic weather panel.
Sea waves animation will be works correctly from inside some cockpits.
Multiple flights starting on a FARP at the same time will not spawn on a player.
Tanker will be fill external tanks of aircraft.
B-17G ball turret will fire.
B-17G will attack enemy at second approach.
UH-1H: Fixed issue with barometric altimeters when atmospheric pressure below limit.
AI Radio. Fixed error in wMessage::buildSpeechQ appearing in some conditions.
DCS AV-8B N/A by RAZBAM
Corrected empty fuel tank definition
Cockpit model improvements
External model improvements
Added EHSD Moving Map (Work-in-Progress)
Added TPOD laser ranging
Updated TPOD TDC movements
Updated TPOD target transfer
Corrected aircraft basic empty weight (slightly too low before)
Corrected aircraft basic empty roll inertia (too high before, creating incorrect roll response)
Corrected combat rating not allowed when nozzles not aft or gear down
Corrected very high altitude engine performance (>35000ft, was insufficient before)
DCS M-2000C by RAZBAM
Improved pitch responsiveness
Improved AP responsiveness and control
Improved extreme angle of attack behavior
Improved engine malfunction modeling during in-flow loss
Controls indicator now also shows trim position (previously only shown during AP engagement)
Removed innacurate altitude limitations for AP engagement
Corrected nature of trim control sensitivity to be relative to framerate
Corrected nature of AP heading and trim control sensitivity to be relative to framerate
Corrected helmet visor animation and reversal between external and cockpit view
Corrected direction of trim indicator in controls indicator
Corrected innacurate pitch moment with airbrake deployment
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NineLine (antiguo SiThSpAwN), se convierte en Comunity Manager a tiempo completo de los foros de DCS World en internet, Steam, Facebook, Youtube, Tickets de Soporte Tecnico e investigación de modulos. NineLine ha sido un moderador y tester muy activo en los ultimos años y conoce el nucleo y los productos de DCS World muy bien.
Además de mejorar el alcance y comunicación con la comunidad, NineLine también estará trabajando en el nuevo contenido de campaña campaña para DCS World, en particular Combined Arms.
https://forums.eagle.ru/showpost.php?p=3413060&postcount=1
Today we are pleased to announce that we now have a full-time community manager for DCS World. NineLine (formerly called SiThSpAwN) will be focusing on the our forums, Steam forum, Facebook, Youtube channel, tech support tickets, and module research. NineLine has been a very active moderator and tester for us for several years and knows the product and core customer very well.
In addition to improving our community outreach and communication, NineLine will also be working on new campaign content… in particular Combined Arms.
Welcome to the team NineLine,
The rest of the Eagle Dynamics team
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DCS World 2.5.0 Beta Update 4 disponible, todavia le queda algunos errores que subsanar, como por ejemplo, el problema de memoria.
https://forums.eagle.ru/showpost.php?p=3423375&postcount=5
DCS 2.5 Open Beta Update 4
MP. Fixed issue when client can only see up to 5 ground units that are stationary.
MP. Ground units will be able to activated on client.
MP. Fixed crash on P-51D MainPanel:update_arguments().
MP. Client in multiplayer will see missiles of SAM launcher after its rearming.
MP. Fixed issue when player can't join server with password if he previously enter incorrect password.
MP. Stingers and Igla missiles will be visible for Clients.
MP. Fixed multi-monitor setup crashes when joining or hosting multiplayer game.
Speed indication on external view status bar will show more number positions.
Aircraft AI will take damage after collision with trees.
Enemy Within campaign. Added Doc folder and corrected missions.
Museum Relic campaign. Added corrected missions, version 2.6.
A-10C. Typo correction German A-10C manual.
Mi-8MTV2. Spring Tension campaign updated for DCS 2.5
Mi-8MTV2. Wrong reading of the working pressure in the hydraulic system fixed.
A10C Sturmovik campaign adapted for DCS 2.5.
Stryker M1128. Corrected machine gun position.
Corrected waterline level of several amphibious ground units.
NS430. 2nd ref wpt for user waypoints is calculated incorrectly when changing distance manually.
NS430. Approach data errors: KHND.
NS430. Menu button breaks Right Knob.
Updated and corrected Vegas tour missions.
Fixed issue when trigger zone can't be moved.
GUI. The open mission panel. Sorting order in mission list will be saved.
Increased max number of sound hosts for avoidance runtime errors in complicated sound conditions with many sound emitters.
L-39. Update training missions.
Fixed crash when player switches to another aircraft on the ship's deck.
Georgian Hammer with CA campaign adapted to DCS 2.5.
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Pequeño hotfix hoy, que arregla ciertos problemas creados por el parche de ayer.
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Parece ser que hoy la versión 1.5 pasa al cajon. DCS World 2.5 aparece en la pagina de descargas de la pagina
http://updates.digitalcombatsimulator.com/
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Parece que en video comercial de DCS World 2.5, aparece otra vez el F-16C
https://youtu.be/V2nV2OHovT8
About DCS World 2.5
Digital Combat Simulator World (DCS World) 2.5 is a free-to-play digital battlefield game. Our dream is to offer the most authentic and realistic simulation of military aircraft, tanks and ships possible. This free download includes a vast mission area of the Caucasus region and Black Sea that encompasses much of Georgia. It also includes a flyable Russian Sukhoi Su-25T ground attack aircraft and the famous WWII North American TF-51D Mustang. An additional 25 aircraft are available for purchase from our e-Shop and Steam.
Key features of DCS World 2.5:
• The most realistic Free-to-Play digital battlefield.
• One-of-a-kind, internally developed graphics engine that looks amazing from one foot to 80,000 feet.
• Includes a beautiful, free, and highly detailed map of the Caucasus region that includes Russia and Georgia.
• Includes millions of buildings, millions of km of usable roads and railways, more than 50 million trees, and 20 fully-equipped airbases.
• Includes 156 free and fully operational weapons systems, 105 ground vehicles, 19 ships and 84 AI-controlled aircraft.
• Fly the TF-51 Mustang and Su-25T attack jet for free!
• Play all DCS World modules from one DCS World version. • State-of-the-art graphics with amazing lighting, shadows, and performance.
• New breathtaking effects for explosions, clouds, fog, fire, and smoke.
• Hundreds of land, air- and seaborne AI vehicles. The world is your sandbox.
• Create your own missions and campaigns for unlimited gameplay!
• Mission generator included that allows rapid mission creation. • Enjoy multiplayer with friends, and even fly together in the same aircraft!
• Purchase and fly the most iconic airplanes and helicopters from WWII up to the modern day.
• Mouse interactive cockpits for most aircraft and the most accurate flight models, cockpit systems and sounds available.
• Purchase and fly the most authentic simulations of the A-10C Warthog, UH-1H Huey, F-86F Sabre, Spitfire, and many others now.
• Exciting new aircraft coming to DCS World like the F-14 Tomcat, F/A-18C Hornet, F-16C, F-4E Phantom II, Mi-24P Hind, P-47D Thunderbolt, and many more!
• Purchase additional high-quality maps such as Normandy 1944, the Nevada Test and Training Range, and the Persian Gulf.
• Play hundreds of missions and campaigns with new campaigns continually created.
• Both hardcore realistic and casual gameplay modes and options available.
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Video WIP de efectos de lluvia en la cubierta en el FB de ED
https://youtu.be/PKy5l944EsI
Según Chizh, los limpiaparabrisas todavia no fincionan (helicopteros y quien sabe si vehiculos).
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DCS World 2.5.1 Open Beta disponible
https://forums.eagle.ru/showpost.php?p=3463558&postcount=8
Today in the Open Beta.
Introduced two new features:
The first version of the video memory manager is presented, which will purge the video memory when the video memory budget allocated by Windows is reached. The resources that were not used in the last 10 seconds are first to be purged.
New OFFLINE mode is now implemented. User can turn on OFFLINE mode that allows the game to be used without internet identification and without a time limit. Note: user must turn off OFFLINE mode on the same PC. OFFLINE mode cannot be turned off from another PC even with the same user's login.
DCS World
Kh-25 and Kh-29 will follow the laser beam target point of the Su-25/25T optical station when player to shift the target point after launch.
Aircraft AI will be changing altitude between waypoints less aggressively.
Removing scenery objects via trigger will not be stay in the invisible mode, they will be removed completely.
MP. Added additional list of checkboxes for advanced IC server options: require pure textures, require pure models and require pure clients.
If an airbase has multiple runways in parallel the ATC will indicate which runway the player should take.
GUI. Input window. Device names in Input table can be customized.
Added China Asset Pack.
AI helo crew will not sink into FARP surface.
StaticObject.destroy() on cargo object will removes the cargo instead of killing it.
MP. Client will not gets wrong briefing from last played single player mission instead of the right briefing from current MP mission.
Fixed crash with Transport.dll
F10 map. labels in high resolution (1440p, 2160p etc) with turned on Scale GUI option will be in correct position on the map.
Fixed crash when briefing is set by trigger.
LAU-61 and LAU-3 rocket launcher will not looks empty when rockets in the tubes.
Multi Display. Fixed some freezes in 140 degrees FOV.
Deferred Shading render locked in the game and can not be turned off. DCS ceased support of old graphic render without Deferred Shading.
The SF key linked to user's account can't be activated with another account.
DCS Flaming Cliffs
MiG-29. R-27R aligned on launcher.
MiG-29A fuel tanks position corrected.
MiG-29. External light adjustments, headlight color tuned.
DCS Hawk T1 by VEAO
First round of changes to the FM behaviour.
Improvements to departure from flight logic.
Improvements to electrical system logic.
Fix for the taxi bug.
Improvements to AoA calculations.
System damage improvements.
PBR improvements to the external model and skins.
DCS AV-8B N/A by RAZBAM
EHSD Moving Map Enabled
EHSD Data pages
DMT axis control enabled
ECS System operational (oxygen and cabin pressure logic)
Hypoxia modeling enabled
Auto-start functional (deployed with EHSD updates)
Auto-stop functional (deployed with EHSD updates)
SAS Pitch, Roll, Yaw WCA indications functional
DEP RES WCA indication functional
Radios functional in non-easy comm (only controllable from UFC/ODU currently)
DCS M-2000C by RAZBAM
Added 9 Training Missions for NTTR from Baltic Dragon
Corrected overall hydraulic logic and fix loss of control when engine going off and using emergency hydraulics
Corrected control surface hard-over when on ground for high AOA (tail wind on aircraft when sitting on deck)
Corrected fuel pump switch being able to move when engine start cover it
Corrected Gun ARM, else SAFE joystick abstraction not working when going back into SAFE
Corrected transfer light not coming on during refuel
DCS SA342 by Polychop Simulations
Added SA342Minigun module
Added SA342Minigun addendum.txt file in module Doc folder
Corrected PBR textures, no more "roughmet" textures are used, according to particular light conditions some issues may still show
Multicrew mode, Nadir use has been moved to copilot, pilot is no more able to use the Nadir if a copilot is aboard.
Corrected Rockets range and effect
Corrected Mistral missile, now it's all aspects and 7km range
Corrected HOT3 effect regarding unarmoured vehicles (infantry, trucks ...)
Added Copilot Intercom functionality
Corrected Cockpit glasses
Reworked Gyro and AP logic
In order to prevent conflicts between the main joystick and a possible second joystick when targeting with the camera, a new option has been added in Options/Special/SA342 named "SECOND JOYSTICK FOR CAMERA", it has to be unchecked if you don't use a second joystick for the Camera (Viviane or else) and it has to be checked if you use a second joystick.
Due to latency issues, ability for the copilot to pilot the helicopter in multicrew mode has been removed.
Added missing keyboard or joystick assignments in controls, Warning, Due to new input additions, it could be needed to re-assign some inputs.
Restored behavior at ground, the helicopter will begin to roll or pitch around 45% torque
Corrected controls position for FFB or non-FFB sticks, including diamond, 3d stick in cockpit view, 3d stick in external view
Corrected ADF guage CAP flag
Cockpit lights have been fixed including writings flickering, issues may persist under specific light conditions
Replaced "Improve your skill" mission 2.5.0 version
Corrected sun glasses
A new document has been added to the module doc folder, named "Gazelle Multicrew 24-04-2018.txt" talking about multicrew limitations.
Damages due to negative g has been added
FM has been refined in some areas
Corrected camera control when in slaved mode
NADIR, Auxiliaries will display continuously i.e "AUX 1-6". Pressing AUX key again or using the EFF long key press will revert to previous display.
Weapons training missions changed for Caucasus and Nevada.
Minigun gunner animation is still WIP and will be corrected
The Gazelle module goes out of beta state, potential still existing issues will be corrected in time.
DCS A-10C
Adjusted default VR View.
DCS Combined Arms
UNCONTROLLED checkbox will disabled control of ground forces from F10 map for all roles except Game Master.
DCS Ka-50
Fixed crash in the Beslan airport when user asked taxiing.
DCS F-5E
Taxi/Landing lights corrected.
DCS F-86F
Corrected missions: training F-86F Bomb and 4 singleplayer Street Sweeper, Flight Suit Attitude, Sabre Strike, First Jet Strike Fighter.
DCS NS430
fixed backwards scrolling breaks autofill/info for App/Dep
fixed NRST USR WPT screen not working.
fixed Night time kills pop out window.
Campaigns
A-10C BFT Campaign
BFT01 - Some minor vehicle updates.
BFT02 - Corrected voice over.
BFT04, BFT09 - Corrected bug after missed approach.
F-15C The Georgian War - missions 2, 11, 12 updated.
Mi-8MTV2 The Border - missions 6, 11, 13 updated.
A-10C Sturmovik - mission 10 fixed.
New Skins:
F-86F IIAF Imperial Iranian by carss.
KC-135 Turkish Air Force by c@sper.
F-5E IRIAF 43rd Tactical Fighter Squadron by jponti.
F-5E IRIAF by drPhibes.
MiG-29A IRIAF Sand-Blue skin by bounj.
Mi-8MTV2 NAJA Special Police by OfficerAMR.
Mi-8MTV2 Islamic Revolutionary Guard Corps Blue by OfficerAMR.
Mi-8MTV2 Islamic Revolutionary Guard Corps Sand by OfficerAMR.
Known Issues
The some radio points in the radio menu is broken: Ка-50 do not works request to night goggles and helmet sight, Bf 109 do not work request for inertial starter.
Maverick picture on A-10A MFD is corrupted.
The names of cities on F10 map broken when map moved or zoomed.
SA342 TV sight is inoperative.
Known issues will be fixed ASAP.
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https://forums.eagle.ru/showpost.php?p=3493113&postcount=10
Changelog de la 2.5.1 con el golfo persico
DCS 2.5.2.17559 in the Open Beta
The Persian Gulf map is available.
DCS World
Su-25T: training mission CN voiceover fixed
In-cockpit mirrors will not have red outline.
Sound - reworked guns sources loading routine to allow aircraft-module-specific samples to be used.
Restored texture of KDO G40
DCS A-10C
A-10C: training mission CN voiceover fixed
DCS Flaming Cliffs
FC3: added A-10A CN flight manual
DCS MiG-21Bis by Magnitude 3 LLC
Created new indicator lights.
Fixed textures on English ASP switches and other objects.
Adjusted red flood-lights to be brighter.
Adjusted pink color lights to red-ish
Fixed see-through areas in cockpit.
Fixed flap and ARK buttons' position animation.
Corrected SPO's center area not to rotate when switching between night/day modes.
Fixed RSBN NPP Glideslope animations.
Fixed RPM 2 needle not overtaking RPM 1 needle.
Fixed non-rotating compressor blades.
Fixed landing gear strut lights from being on constantly.
Fixed a bug that caused small errors in aerodynamic forces calculation for the landing gear.
Slight improvements in "Game Flight Mode" and/or "Simplified Engine Management" is on.
Engine won't shut down on high lateral or high negative longitudinal acceleration (such are in spins)
Engine won't stop at low oil pressure time trigger.
Engine won't shut down at low fuel pressure.
Added Iran, Iraq and Syria liveries by Jack
DCS AV-8B N/A by Razbam Simulations LLC
IR Maverick slew and lock updates
Stabilator indicator correction
Corrected water flowing on and off rapidly in Landing STO mode
Corrected MPCD glow not going off when MPCD goes off after being on
Corrected minor shake due to gear model when not moving with parking brake
Increase canopy open/close speed to match video references
Canopy open/close keyboard shortcut now automatically performs unlock handle
Corrected Radio COMM 2 not working in UFC mode
Corrected ARBS/DMT TDC bug.
IR/TV Mavs launch constrain keyhole is now active.
AGM-65Es are now active.
MPCD behavior after firing a Maverick has been updated.
IR/TV Mavs axis slew is now active.
STRS Page WPN FAIL message bug is now fixed. (The bug appears when using mavericks).
Weapon AUTO (CCRP) release mode improved logic, cues, and accuracy
Weapon CIP (CCIP) release mode is upgraded. Still WiP.
NVG Brightness control
DCS M-2000C by Razbam Simulations LLC
Vortices/vapor effects
Corrected issue when on engine idle on ground and subsystems not receiving power correctly
Corrected endless refueling when on ground and requesting less internal fuel than currently in aircraft
Corrected AI main gear pos contact point slightly above ground
Corrected linearity in pitch control for consistent pitch down response
DCS SA342 Gazelle by Polychop Simulations
Gazelle TV black screen fixed
DCS UH-1H by BST
UH-1H: Corrected "Rebel Base" mission (by slpak). Removed forest in target zone.
MiG-15bis by BST
Fixed game freezes when ADF switch is enabled first time
Campaigns
F-5E ACM Campaign - corrected missions with F-4E.
F-5E BFM Campaign - corrected missions with F-4E.
F-15C Aggressors BFM Campaign - corrected missions with F-4E.
A-10C BFT Campaign - mission BFT05 corrected.
L-39 Kursant Campaign - missions 2, 4, 5, 7 corrected.
A-10C Advanced Aircraft Training Campaign - corrected altitude triggers, updated some dialogue text, added mission success music.
Known issues
Player parkings on carrier are broken.
External lights (flashlight, taxi light) are visible inside some cockpits.
Spitfire tail wheel contact model with ground is broken.
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F/A-18C y Golfo Persico, salida en Steam el 1 de Junio
https://forums.eagle.ru/showpost.php?p=3501035&postcount=1
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Belsimtek se une a Eagle Dynamics y se convierte en una división de desarrollo de ED. El equipo se mantiene sin cambios, pero como proyectos, confirman el Mi-24P, el AH-1S Huey Cobra, el F-4E Phantom II y el F-16C Block 50
https://www.facebook.com/belsimtek/posts/890837887787377
We would like to announce a promising change in our internal structure. Over the years, Belsimtek has been working hand in hand with Eagle Dynamics, and together we have succeded in creating a number of complex modules for DCS World, which we hope you enjoyed. We wish to further develop this success, and as such we have decided to focus on strengthening the unified brand, Eagle Dynamics. The Belsimtek team will remain unchanged, with the same leadership, the same approach to development, and the same quality which have made our success. We are confident that the future will hold big surprises, notably with The F-16C Block 50, Mi-24P, AH-1S Huey Cobra and F-4E Phantom II in the development pipeline, which are sure to make DCS World grow even more. Together, we will continue to bring DCS World and Eagle Dynamics to new heights. Thank You.
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Hoy han metido un update donde han tocado bastantes cosas de Normandía, y del Hornet novedades para asignar el TDC a ejes, en vez de una seta como antes; y más cosillas.
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Informe semanal de DCS World 8 de julio de 2018
https://youtu.be/j9uAHUOMjNE
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Bueno, "parece" que el nuevo FC-4 va a ser llamado Modern Air Combat "guiño / guiño" a LOMAC:
https://youtu.be/yNWXWOWspYQ
Paquete con descuento para los que tengan FC-3, además se podrán comprar como modulos individuales. Será compatible en linea con DCS. Trae todos los aparatos de FC-3 mas el F-86, el Mig-15, el F-5E, el Mig-21Bis, el L-39ZA y el Flanker chino con los modelos de vuelo PFM / EFM y avionica simplificada. Parece que hablamos de algo fuera de DCS, Se incluye tanto el caucaso, como partes de NTTR y Nevada.
En el Newsletter se habla de los servidores dedicados, que vendrán en Otoño, y se controlará mediante una aplicación web.
https://www.digitalcombatsimulator.com/en/newsletters/newsletter13072018-x1dimdmo5yfk1de5ktp5s9c7h46rh0vk.html?bx_sender_conversion_id=5046488
DCS World Dedicated Server Update
With the launch of 2.5 earlier this year, we have been working diligently on an item we've been wanting to bring to DCS World for quite a long time: a dedicated server. It however was not until the launch of DCS World 2.5 was this possible, and hence the length of time this has taken.
As a dedicated server, the software will not require any graphics rendering, so no dedicated graphics card will be required and there is no audio requirement. This all greatly reduced server load overhead.
There will be a new web GUI to control the server. Operation of the dedicated server through the web GUI will operate much as the existing online server does now, but allow you to make changes remotely.
We plan to release the dedicated server in Autumn 2018. Afterward, we will investigate adding additional features to expand its capability.
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Con los updates de estos días, tenemos el Yak-52 disponible, de vuelta los desaparecidos MiG-21 y Gazelle y los AIM-120 Amraam del Hornet un poco más operativos.
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DCS World 2.5.2 Update 8 (versión release)
https://forums.eagle.ru/showpost.php?p=3590897&postcount=4
Introduced DCS: Yak-52
DCS World
Corrected an airdrome surface marking in the ME satellite view.
The helicopters will landing on the CVN-70 deck.
The helicopter doesn't perform the task Ground Escort in some cases - fixed.
MP. Net phantom long teleportation for new client - partially fixed (WIP).
Eliminated the strange maneuvers of AI aircraft after attack a target in group.
SAM and AA missiles. The system of variable coefficients of proportional navigation is implemented. Only for MIM-104 Patriot so far. WIP.
4th client will not explodes when appears on carrier deck.
ME. Added option to select which CAT a client or player spawns on.
DCS F/A-18C Hornet
When Using Custom Cockpit Livery other than Default, the Default will not to Load simultaneously.
HUD glass has become lighter.
Corrected Radar Page TDC Control.
Implemented the Maximum aspect cue.
Corrected AIM-120 HUD symbol.
Added Rmin, Rne, and Rmax indications on radar display.
Missing AIM-120 loading options - fixed.
Corrected AIM-120 loadout mass and drag.
Wings will be folded in the spawn on the carrier parking hot.
DCS AJS-37 Viggen by Heatblur Simulations
Fixed crashing issue on aircraft re-initialization (respawn, refly)
Fixed crashing issue due to ELINT page dump
Fixed crashing issue due to Radar texture memory issues
Reworked overall Sidewinder seeker behaviour.
Increased Rb-74 (AIM-9L) all-aspect capabilities.
Fixed RB24J (AIM-9P) to be properly rear-aspect.
Re-added kneeboard settings page
Fixed trim on ground start - now defaults to 3 degrees
Added realtime mirror rendering
Added clickable helpers to disable mirrors
Completed release candidate of flight manual
Viggen canopy glass now uses glass shader - compatibility with Kegety's VR mod
Viggen canopy glass raindrop effect added
Overhauled night lighting
Improved accuracy of all bombing modes/sights (sans Dive bombing)
DCS Hawk T1 by VEAO
New cockpit 3D model
Info on missing files for this update: https://forums.eagle.ru/showthread.php?t=217162
NOTE: Parking brake has moved to right hand panel towards the rear behind the map box.
New PBR cockpit textures
Cockpit night lighting bug fix
Cockpit performance tweaks (better FPS)
Cockpit further enhancements for VR
Keyboard and Joystick Controls updated for night lighting
DCS Spitfire IX
When you call the Input Panel in the game will open the correct profile of the Spitfire modification.
DCS Ka-50
Training missions added CN voiceover
DCS C-101 by AvioDev
Added new cockpit 3D model and textures.
Campaigns
A-10C Operation Piercing Fury - Mission 08: Removed some trees blocking target view. Mission 14: Removed trees, adjusted AI helicopter landing logic, adjusted enemy vehicle waypoint logic. Mission 15: Removed trees along main road, fixed friendly helicopter landing / timing, and bomb in zone for bridge trigger (GBU-12).
P-51D Charnwood Campaign - added RU localization.
Spitfire Epsom Campaign. Update to all 12 missions that adds drop tanks and bombs to Spitfire flights where appropriate. It also adds a section on dive bombing tactics to the mission 2 and mission 12 briefing.
Viggen Red Flag Campaign. Update to lineup cards for mission 2-10.
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Nueva actualización de unos 700 Mb para la beta.
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El changelog:
The next modules was migrated to new keyless DRM copy protection system.
Nevada
Normandy
WWII Asset Pack
Spitfire
Su-33
AJS-37 Viggen
Mirage-2000
DCS World
Added South Africa (ME, logbook)
Don't work pre-planned failures on some planes - fixed.
Fighters taking off from CV drift to the right - fixed.
VR. The problem with second mission launch on ATI video cards fixed.
Fixed Error appears when you try to add a input key commands after switching between different modules.
DCS won't start after cleaning list of coalitions - fixed.
P-51D added to China.
F-14A added to Iran.
Added units to Oman and UAE.
Added to Iran missed earlier SA-10 CP 54K6.
DCS F/A-18C Hornet
Eliminated slides on deck.
Added AIM-9X Air-to-Air missile.
Added indication and sounds for EW.
Added FLOOD mode for AIM-7.
Added max target aspect cue на DDI (Radar format)
TOF issues for AIM-7/120 fixed.
DCS AJS 37 Viggen by Heatblur Simulations
Exterior mirrors now reflect the environment
Fixed various clipping and shine-through issues in exterior (esp. Cockpit)
Sculpted new normal map for exhaust nozzle and area
Sculpted new normal map for exterior exhaust shell
Added RoughMet textures for the exhaust shell
Added static turbine texture for better deep engine detail
Metal elements on wings now have appropriate material definitions
SPA-mode: Fix of adding more than 9 MALs should reset count + manually entered MALs shouldn’t be overwritten.
SPA-mode: Info about fix (target heading and speed) wasnt displayed after a SKU-fix was taken and then it was also immediately overwritten in AKTPOS.
Other various fixes to SPA-mode
Bombing: Added bomb-rate "catch-up" on first bomb impulses: improves bombing accuracy
Bombing: DYK/dive bombing mode changed so release is begun at later time making the sight more centered in view and easier to use
Custom cartridges: Automatically generated mission plans improved with additional info in kneeboard
Custom cartridges: ability to automatically generate mission for MÅL and SKU targets by landing and setting master mode BER.
Custom cartridges: for dynamically generated cartridges the time-on-target can be changed with key command.
Other custom cartridge fixes
Added Quick Missions for Persian Gulf Map.
Changes to AI RB-04E definitions. AI now fire RB-04 and break away.
Updated RB04 / RB15 Warhead
Tweaked RB04E motor burntime..
DCS Yak-52
3 blade propeller skin corrected.
Animation of priming plunger corrected.
Throttles visuals sync in both cockpits.
The flaps control is available for solo flight.
Fixed ARK-15M control light not showing status upon mission start.
Changed ejection order so that trainee ejects first.
Added Bare Metal skin for all countries.
Maximum nose wheel deflection angle corrected.
The setup radio frequency in the ME will be shown on the cockpit radio correctly.
Set trim analog axis to be bi-directional.
Added a properly sized oil cooler.
Implemented hide stick option.
Major improvement of input terms and cockpit tooltips.
DCS FC3
Su-27/J-11A. AI intake FOD shields not retract after takeoff corrected.
J-11A. Engine sound corrected.
Su-25T. Very bright screen of Shkval corrected.
Su-33. Corrected an AI deck takeoff procedure without strange movements.
Su-27. Fuel increases after maneuver if "Unlimited Fuel" is checked - fixed.
DCS Spitfire IX
Spitfire CW liveries LODs corrected.
Reworked drop tank jettison so it pulls on attached drop tank only.
DCS F-5E
TACAN Volume Knob axis fixed.
Restored animation of TDC.
DCS Persian Gulf
Corrected Sirri Island VOR wrong frequency in map
Missions
Mi-8MTV2 - added Instant Action missions for Persian Gulf.
Ka-50 - added Instant Action missions for Persian Gulf.
FC3 - added Instant Action missions for Persian Gulf.
F/A-18C - added new Instant Action missions, gate flight, 8 vs 8 battle and two Case III landing.
Yak-52 - Added Instant Action missions for Nevada, Persian Gulf and Normandy maps.
Campaigns
F-15C Red Flag Campaign added CN localization
Skins
L-39C skins:
French EC24 by NOiD.
German Bundeswehr 28+53 by Papacharly.
P-51D skins (China Asset Pack):
PLAAF by zj_561
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Parece ser que han ajustado todavía más los valores de drag, y el Hornet se siente algo diferente en la fase de aproximación.
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En el newsletter de hoy ha salido el SS-1C ScudB
(https://www.digitalcombatsimulator.com/upload/iblock/d71/SS-1C-Scud-B-02.jpg)
(https://www.digitalcombatsimulator.com/upload/iblock/4a9/SS-1C-Scud-B-01.jpg)
Y en el de la semana pasada el lanzador 4K-40 con HY-2 “Silkworm”
(https://www.digitalcombatsimulator.com/upload/iblock/5b0/screenshot002.png)
(https://www.digitalcombatsimulator.com/upload/iblock/8a8/screenshot001.png)
(https://www.digitalcombatsimulator.com/upload/iblock/fdf/screenshot000.png)
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La última actualización ha traído vapores para los planos del Hornet, pero lamentablemente también, se han cargado el entorno de VR.
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Increíble herramienta gratuita para la edición y planificación de misiones, CombatFlite
https://www.combatflite.com/ (https://www.combatflite.com/)
(https://res.cloudinary.com/hrscywv4p/image/upload/c_limit,fl_lossy,h_1440,w_720,f_auto,q_auto/v1/1273566/1_lg54wn.jpg)
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Han actualizado la versión release a la 2.5.3
https://forums.eagle.ru/showpost.php?p=3629906&postcount=7
Mi-8MTV2 and Ka-50: Memory of Hero campaign added
Added Helicopters Ops mission dedicated to start of sales the Helicopters bundle (Ka-50, Mi-8MTV2, UH-1H, SA342)
DCS World
GUI Error when using task ‘Embark’ to transport for vehicle fixed
GUI Error when user tries to open tab Stop Condition after add waypoint fixed
Aircraft initial speed calculated based on optimal cruise values
Rain droplets option listbox replaced with checkbox
MSAA 8x option removed
F10 view can be unzoomed now when mission saved with maximal zoom in ME
Box for ‘Time left’ text expanded (offline mode)
BRU-42 weight is corrected
Ground units are no more moved out of the bridge being attacked
Mouse camera control now works after mission change
Smoke from generators no more displayed after aircraft damaged
F10 map will center on players aircraft at first entering
‘Twin S-25OFM’ payload weight corrected
DCS crash when user lands on carrier in VTOL aircraft fixed
Flight model updated for all AIM-7 family
Rain droplets artifacts fixed for all cockpits
Dust and smoke atmosphere effect added to Mission Editor
New label option added: Off, Full, Abbreviated, and Dot Only
AV-8B AGM-65E CTD fixed
VR glitch with modal windows fixed
Unit icons on F10 view fixed for multimonitor configurations (note: second screen doesn’t cleared after switching to F10 view)
GUI Error when try to load some static templates fixed
GUI Error when selecting a group of units after loading a template fixed
Senaki parking positions fixed in "FC3-Su-27-Blockade.miz" mission
Wrong mission texts in no-EN locales for "SoH-F-15C-IA - BFM" Quick Start mission fixed
Mission Editor crash fixed
Multimonitor configurations: picture on second monitor now cleared when user switches to F10 map
Fixed crash at start mission in the Persian Gulf and Normandy.
Fixed issue of Oculus Rift with Asynchronous Spacewarp mode.
Corrected GUI panels behaviour. Panels will be automatically closed when player opening new panel.
MP. Intermittent Multiplayer Server Crash VCRUNTIME140.dll on F/A-18С rearming - fixed.
Fixed crash with multi-monitor setup procedure.
VR. Fixed issue when some menu items are unreachable at high main monitor resolution.
VR. Cursor stretching in VR with windows cursor scale - fixed.
ME. The high default speed of helicopters at initial WP - fixed.
ME. Removed Double dots appears near the pasted unit on the map.
A-10C "Stone Shield' campaign: CN localization added.
Normandy: terrain shining removed
Old style Labels option recognized incorrect fixed
GUI Error when trying to paste a linked unit fixed
Fixed a rare sound-related startup freeze
Controls in the window bottom now accessible in 4k resolution
Uncontrolled HAI falls through the ship fixed
MP. Network: receiving max ping fixed
MP. Chat Window key bindings fixed
FC3
No more HUD avionics freeze when Mer*6 Fab-100 jettisoned
Su-27 SoH BFM mission will not required installed F/A-18C module.
Added czech localization to missing FC3 instant action missions.
FC3 and Su-33: added missing filename extensions
Su-33: twin rocket blocks moved from 4,9 to 3,10 pylons
Yak-52
max weight is corrected
Engine damage appears when player exceeds max possible RPM
Engine start sequence is corrected
‘Fighter’ aircraft icon replaced
Logbook will work with Yak-52.
Yak-52 input russian localization corrected for undercarriage commands
F/A-18C
AIM7 FLOOD mode corrected
PRF selection label by OSB 1 changed to PDI cannot be changed unless the lock is dropped
Hornet PAI will now engage targets with radar-guided missiles
Power Up sound, EW Tones and Lights added
HSI brightness now can be adjusted
Corrected AIM-9X search tone
Over-wing vapor added
AIM-9X HOBS extended to 90 degrees
New EW symbols added
ACM indication error when select AA weapon fixed
Carrier catapults will work correctly at low and high temperature of the environment.
Added missing Pulse Repetition Frequency (PRF) for RWS.
Fix radar boresight mode. Now scan range is equal 10 Nm.
Incorrect radar azimuth coverage after lock-on - fixed.
HSI waypoint will be the incorrect location on moving map.
F/A-18 Lesson_2 Cold Start mission corrected (static object moved from of aircraft)
L-39C
Gunsight option for L-39 moved to the Mission Editor, aircraft panel
F-5E
RWR intensity knob now rotates smooth
F-5E Chinese cockpit texture added
Trimmer reverse in pitch channel fixed
Flight manual CN added.
Mi-8
Mi-8MTV2 Chinese cockpit texture updated
MiG-15
Throttle sticking in max and min positions when controlled by keyboard fixed
Nose light cone from landing light will not be seen if battery depleted.
DCS Combined Arms
M1A1 sound issue with error message - fixed.
DCS UH-1H
Corrected cockpit glass transparency.
China Asset Pack
Surface-To-Air missile parameters updated
Campaigns
Mi-8 Oilfield: Mission 12 improved, APA-80 starts after switching off the external power
Known Issues
Input commands disappears at some multimonitor configurations
ScaleUI does not scale properly to UIMainView if not the Same Resolution as DCS Resolution
Custom labels in mission container doesn't applies in simulation
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Bubble pack con el F/A-18C y el Golfo persico a partir del dia 1 de octubre
https://youtu.be/gCjmSgP4hbk
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Entrevista de Wags GamingNexus. Detalles. Wags trabajó en la Cia, en Electronic Arts, en ubisoft y fue diseñador del F/A-18 de Jane´s. Nick Grey, el actual director, es también de TFC (The Fighter Collection) en Inglaterra.
https://www.gamingnexus.com/Article/5797/A-interview-with-DCSs-Matt-Wagner-/
Detalles sacados de la entrevista de lo que esperan hacen en DCS:
- Mas módulos de aparatos
- Mapas que cubran todo el mundo.
- Modelo de mundo completo (el famoso "Whole World").
- Nuevos estilos de juego
- DCS no está limitado a aparatos militares, esperan realizar módulos civiles y aviación comercial cuando tengan todo el mundo completo, tanto en aviones como helicopteros.
- Sistema de campaña dinámica tanto para un jugador como en multiplayer
- Servidores dedicados
- Un mejor sistema de entrenamiento interactivo
- Un nuevo y mejorado sistema de modelo de daños.
- IA con capacidad de Dogfight mas realista e impredecible
- Mas contenido de misiones por cada aparato
- Sistema meteorológico con mejores nubes y humedad
- Mas efectos avanzados (me imagino que se refiere a humo, fuego, explosiones, etc)
- ATC para aeródromos y portaaviones
- Mas contenido (aparatos, mapas y mas).
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Probando los Rapiers a lo rapido
https://youtu.be/mJn78aiaQF0
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Wags entrevistado en el Podcast "The Fighter Pilot" (en ingles).
https://youtu.be/CnqV69es0bo
Wags habla de como empezó, de DCS World, del F/A-18C, de la campaña dinámica sin scripts, por las acciones de los jugadores, capturando zonas criticas. La calificación de portaviones que se espera añadir, incluyendo el LSO (Landing Signal Officer) (el entrevistador es ex-piloto de F/A-18C de la navy será dicha voz), la cubierta viviente en portaviones con personal de cubierta, con procedimientos realistas de lanzamiento desde catapulta y asistencia a parking después de aterrizaje. Otro punto van a ser las comunicaciones por radio para Case I, II y III.
Habla de MAC (Modern Air Combat) que vendrá a finales de este año, el F-14 Tomcat de HeatBlur, el F-15E de RAZBAM, el Mi-24P Hind y el AH-1F Cobra, el P-47 Thunderbold y otro que se hablará pronto.
Y terminan hablando de que el mapa de Siria que parece que van a haber noticia pronto.
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A Wags se le ha escapado esto en un Stream del F/A-18C, probando el visor de casco y los Maverick por laser.
(https://scontent.fmad3-6.fna.fbcdn.net/v/t1.0-9/45541165_2082964078392136_7950966337369538560_o.jpg?_nc_cat=110&_nc_ht=scontent.fmad3-6.fna&oh=cb0c39ad77b646a46010ef31af9cde50&oe=5C740DC9)
Aparece los modulos de
- F-14B
- F-16C
- Mi-24P
- Mapa del estrecho de Dover
- Mapa del teatro de Siria
Contando que ninguno sin ser Dover es una sorpresa, ya que Heatblur está haciendo el F-14B, Belsimtek/ED con el Hind y el Falcon y Ugra Media con Siria. Podríamos decir que Dover podría ser el "primer" mapa para probar la tecnología de interconexión de mapas ¿tal vez también por Ugra y para dar mas contenido a WW2? A ver si alguien en el foro da mas datos.
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Escapado. Claro que sí. :cunao:
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Todos sabemos los "escapes" de Wags.... algo siempre se cuece detras "soon" XD
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Mejoras por parte del equipo de WW2 en curso:
https://forums.eagle.ru/showpost.php?p=3706594&postcount=170
- la nueva cabina PBR para el P-51 estará para el mes que viene, ademas de mejoras en el modelo externo y las texturas de dos versiones, la D-25 y la D-30.
- El Bf-109K4 y el Fw-190D-9 también tendrán mejoras en sus cabinas PBR.
- Mientras, se sigue trabajando en los modelos externos, cabinas PBR, sistemas y modelo de vuelo del Fw-190 A-8, el P-47 Thunderbolt y el Mosquito.
- Se sigue trabajando en el nuevo modelo de daños, en el que el Spitfire Mk.IX es el banco de pruebas, en este momento el progreso es bueno y estable, en cuanto se consigan resultados aceptables, se integrará tanto en este como en otros warbirds.
Ademas, viene una nueva campaña para P-51D de la mano de Reflected Simulations, mejoras en el VR y y continuan las rabajas de Otoño.
Algunas imagenes del Fw-190 A-8
(https://www.digitalcombatsimulator.com/upload/iblock/b97/FW190A8-WIP-3.jpg)
(https://www.digitalcombatsimulator.com/upload/iblock/be3/FW190A8-WIP-2.jpg)
(https://www.digitalcombatsimulator.com/upload/iblock/03c/FW190A8-WIP-1.jpg)
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Nuevo video de Glowind de DCS World, con sorpresa final
https://youtu.be/RlmUWO2JL6I
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Grandes novedades en el primer newsletter de DCS de este año.
- El Mig-19P de RAZBAM hará su salida este mes de enero. Este será solo uno de los primeros añadidos de aparatos de los 50, que hay mas planeados por venir.
- El F-14 de Heatblur saldrá durante el invierno de 2019. Será la punta de lanza de las operaciones navales para el Tomcat y Hornet que van a hacer su despegue en 2019 en DCS World.
- El F-16CJ Block 50 Viper será el modulo estrella de este año, desarrollándose en paralelo al F/A-18C Hornet. Entre sistemas, vendrá el HARM con el pod HTS, el Sniper pod, visor de casco con Aim-9X y Aim-120 como misiles aire-aire, data link, en radar AN/APG-68, bombas guiadas por laser, etc.
-Mil Mi-24 Hind tambien para este año
-P-47D Thunderbolt, Mosquito FB MkIV y Fw-190 A-8 para WW2, ademas de nuevo modelo de daños, campaña dinámica, nuevas unidades IA para el pack de asistencias y nuevos mapas para WW2. Parece ser que WW2 es el campo de pruebas donde se prueban nuevas tecnologías y se exportarán al ambiente mas moderno.
- Se espera tambien el JF-17 de Deka y el I-16 de Octopus-G
- Se continua añadiendo nueva funcionalidad y capacidades al F/A-18C
- Se actualizará el Ka-50 y el A-10C al nivel del resto de aparatos, reconstruyéndose las cabinas y los modelos externos.
En el proximo newsletter se hablará de los módulos no dedicados a aviones.
https://forums.eagle.ru/showpost.php?p=3744714&postcount=177
Happy New Year!
From all of us at Eagle Dynamics, we want to wish you a happy new year and every success and happiness for 2019! We look forward to sharing it with you, and we have many exciting projects during 2019! What follows is a listing of aircraft projects that we and our valued-partners will be working on in 2019. We do not expect for all these projects to be released in 2019, but this is where our focus will be this year.
In next week’s newsletter we’ll talk about the non-aircraft projects that we’ll be working on during 2019.
DCS: MiG-19P by RAZBAM Simulations
The DCS: MiG-19P by RAZBAM will be coming later this month! This early, Russian supersonic fighter further completes the line of MiG fighters in DCS World. MiG-15bis, MiG-19P, MiG-21bis, and MiG-29. Named “Farmer” by NATO, the MiG-19 was the first production, Russian fighter capable of supersonic flight and comparable with American “Century Series” fighters like the F-100, F-105, F-106 and others.
The MiG-19 is a great addition to the stable of 1950s fighters, with more to come.
DCS: F-14 by Heatblur Simulations
Before the end of winter will see the release of the eagerly-awaited Tomcat! Brought to you by the same team the developed the extraordinary AJS-37 Viggen, the Tomcat will set new benchmarks in PC flight simulations. Following the initial release with the F-14B, the Heatblur team will follow that up with the F-14A version and a free USS Forrestal-class aircraft carrier!
Featuring front-seat and back-seat play for single and multiplayer, the Tomcat is a dominate fighter with the capability to also devastate ground targets.
Sharing the deck with Hornet’s DCS, World naval combat operations will take off in 2019.
DCS: F-16C Viper
Our next marquee title from the Eagle Dynamics studio will be the famous F-16C multi-role fighter! An aircraft we’ve long wanted to simulate, we are excited to bring this legendary aircraft to the skies of DCS World. The F-16C is already well into development alongside the F/A-18C, and both aircraft share significant technology that will benefit both.
Specifically, we will be offering the F-16CJ Block 50 variant that includes the HARM anti-radar missile and HARM Target System (HTS) pod, laser- and GPS-guided munitions, advanced air-to-air systems like the Joint Helmet Mounted Cueing System (JHMCS) and AIM-9X and AIM-120 air-to-air missiles, data link systems, Sniper targeting pod, AN/APG-68 radar, and other systems.
DCS: Mi-24P Hind
We have certainly not forgotten about all the rotor-heads! Work continues the deadly Mi-24P HIND. Using many of the same systems as the Mi-8MTV2, this project is well underway and will be a great addition to the stable of DCS World helicopters.
With the advancements in our terrain technology and the ability to create much more detailed low-altitude environments, the HIND will be a joy to fly. Combining both gunship and troop-carry abilities, the Mi-24P will certainly result in outstanding missions and campaigns.
Being a two-seat aircraft, the HIND will be a particularly interesting aircraft to fly with a friend online.
DCS: P-47D Thunderbolt, DCS: de Havilland Mosquito FB Mk.VI, and DCS: Fw 190 A-8 Shrike
These three of these aircraft are well underway and we plan to release or more in 2019. With the addition of the new damage model, dynamic campaign, new World War II maps, and more units added to the World War II Assets Pack like the Ju-88, Bf 109G, C-47, A-20G, and others, DCS World War II will continue to grow and bring great new gameplay!
Other Aircraft
Other new aircraft in development for 2019 are the DCS: JF-17 by Deka Ironworks and the DCS: I-16 by OctopusG.
DCS: F/A-18C Hornet
Although not a new aircraft for 2019, the Hornet will certainly be a huge focus for us with the addition of the AGM-88 HARM, ATFLIR targeting pod, datalink and IFF systems, GPS- and INS-guided weapons, standoff weapons like Harpoon, SLAM, SLAM-ER, and Walleye, as well as continued work on the flight dynamics, navigation system, air-to-surface radar, Track While Scan and other air-to-air radar modes and sub-modes, and defensive systems.
The Hornet has been and will continue to be a massive and complex project.
Updating the Hangar, A-10C and Ka-50
Although we have a large set of new aircraft being worked on, it by no means that the older aircraft have been forgotten. Quite the contrary. Just like the recent update to the P-51D, Bf 109 K-4, Fw 190 D-9, and Spitfire LF Mk.IX, we will continue to update older products as their technology lags behind our current capabilities. The two biggest such projects being worked on for 2019 are overhauls of the cockpits and external models of the DCS: A-10C Warthog and DCS: Ka-50 Black Shark.
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Mil Mi-24 Hind tambien para este año
YO, YA.
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campaña dinámica
YA, YO.
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Yo no leo en ningún sitio que digan que el Mi-24 sale este año.
Que van a seguir con el desarrollo, sí, pero que lo van a sacar, no.
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Veremos a ver que llega y que no, o si no, lo sacarán en acceso anticipado como el hornet.
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Parece que es otra vez posible hacer transferencia de modulos desde Steam a DCS World
https://forums.eagle.ru/showthread.php?p=3751441#post3751441
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DCS World Newsletter con mucha información interesante, entre los planes de ED para 2019 estan:
- Modulo de CVN con estaciones operables de LSO y Air Boss, Hangar, tripulación de cubierta, salas de Briefing y CIC del portaaviones. Después se completará el destructor Akreig Burke y el portaaviones ruso Kutnesov.
- Se continua mejorando Combined Arms, con la capacidad de controlar fuerzas terrestres desde el puesto de comandante o detrás de los controles de una unidad.
Se arreglarán problemas y se añadirán nuevas capacidades, se añadirán nuevas unidades tanto en núcleo principal como al pack de unidades de la segunda guerra mundial, y también nuevas misiones y campañas. Se están mejorando los efecto de CA como el fuego de los cañones principales, humo, daño localizado y granadas de humo, y se mejorarán los problemas de la IA en concepto de linea de seguimiento, búsqueda de rutas y un control mas intuitivo.
- Se está poniendo un énfasis en las comunicaciones de radio de portaaviones en caso de operaciones aeronavales tipo CASE I, II y III, tanto en despegues, en estación, aterrizajes y el LSO. Cuando esta tarea masiva esté completa, se procederá a mejorar las operaciones ATC de los aeropuertos.
- En 2019 ED y las 3rd parties planean sacar dos nuevos mapas de la segunda guerra mundial, el mapa de Siria y el de Malvinas / Falklands. Ademas, habrá un nuevo mapa gratuito para DCS World, del que se espera hablar de el a final de año.
Se sigue mejorando el mapa del golfo pérsico con nuevas bases aéreas, puntos de interés y arreglando bugs, siendo unos de los mayores mapas creados para DCS World.
- ED ha estado desarrollando el funcionamiento interno de un sistema de campaña dinámico, que se mantendrá durante 2019. Su funcionamiento responderá a objetivos estratégicos y situaciones tácticas. Dichas situaciones crearán Órdenes de Tareas Aéreas (ATO) dinámicas a las que los jugadores se unirán para ayudar a su bando a ganar.
- El sistema de servidores dedicados se encuentra en testeos por varios escuadrones desde finales de 2018. Su feedback permite mejorar y expandir dicho software.
Se está investigando la posibilidad de poner mapas gratis a los servidores dedicados, también se está desarrollando un sistema de comunicaciones integrado (VIOP) basado en la tecnología de estándar Web RTC. En una primera fase, se permite crear salas, en una segunda fase, se integrará el VIOP en los sistemas de radios de las cabinas de los diferentes módulos.
Para MAC se plantea añadir listar de rankings, y otras estadísticas online.
- Se continua mejorando DCS World con un sistema de inteligencia artificial aéreo y terrestre, optimización de rendimiento, unos mejores modelos de daños para todos los tipos de unidades, integración de Vulkan, mejoras en el VR y mejoras e implementación de mejores controles táctiles, ademas de añadir efectos de turbulencia a los aviones.
- Vuelve la capacidad de transferir los módulos de Steam a DCS World
- Se añadirán misiones de la semana para el Hornet, que serán integradas dentro del modulo en las misiones intantaneas.
https://www.digitalcombatsimulator.com/en/newsletters/newsletter11012019-8aieolj4pdxpswx7m1q5hz03a8vacqsa.html
Last week we discussed the many aircraft projects that will be under development in 2019. Today, let’s look at some of the non-aircraft projects. As mentioned last week, we cannot promise that all of these will be released in 2019, but they will all be under focused development.
Ships
Although we released a greatly improved and free Nimitz-class aircraft carrier at the time of the Hornet release, we are also working on a separate Nimitz-class aircraft carrier module. This product will have an incredible level of detail and include such features as a detailed and operable LSO and Air Boss stations, detailed modeling of the hangar, animated deck crew, briefing room, and control of the carrier.
Once this project is complete, the team will finish up the Arleigh Burke-class destroyer and then return to and release the updated Kuznetsov-class aircraft carrier.
Radio Communications
The biggest radio communications task are the aircraft carrier communications that includes CASE I, CASE II, and CASE III for departure, marshal, approach, and the Landing Signal Officer (LSO). Once this massive task is complete, we will move on to an overhaul of the airbase radio communications.
New Maps
With 2018 we saw the release of the DCS: Persian Gulf Map. For 2019 we and our partners are working on two new World War II maps, a Syria map, a Falkland Islands map, and a new free map that we’ll discuss later in the year.
In parallel, we will be finishing up the Persian Gulf map with the addition of Liwa Airbase and Ras Al Khaimah airport; Al Ain Air War College; ruins near Shiraz, Kerman, and Bam; and fix remaining bugs. Once complete, it will be the largest DCS World map as measured from airfield to airfield.
Dynamic Campaign
While a hangar of great aircraft is certainly a wonderful thing, having an engaging, exciting, and dynamic combat environment is equally important. We have been developing the inner-workings of a dynamic campaign system which will continue into 2019. Based on the strategic goals and tactical situations, the systems will create dynamic Air Tasking Orders (ATO) that players then join to help their side to victory. This work is non-trivial, but we believe the addition of this system should be exciting for DCS users.
DCS World Multiplayer
In the closing weeks of 2018, we made the Dedicated Server software available to a handful of trusted 3rd party online servers. Based on their feedback, we have been tuning and expanding the software to best suit customer needs.
One aspect of the Dedicated Server we are also exploring is the availability of free maps to Dedicated Server hosts.
In addition to this new Server software, the team has also been at work developing an integrated Voice Over IP (VOIP) system for DCS World which is based on the growing Web RTC standard. The first phase will allow users to use and create “rooms” and the second phase would integrate the VOIP into in-cockpit radio controls.
As mentioned in last week’s newsletter about Modern Air Combat (MAC), we also plan to include leader boards, rankings, and other online statistics for DCS World online players.
DCS World Foundation
In parallel to all the above, the team continues to work on the foundation items of DCS World like air and ground artificial intelligence, performance optimization, more detailed damage models for all unit types, Vulkan implementation, improved VR optimization and improved Touch Controller support, aircraft wake turbulence.
DCS World Steam Edition to DCS World e-Shop Transfer
You can now transfer modules purchased on Steam to your DCS World e-Shop installation. Note that this method only applies to Steam DLC that uses Steam protection, not StarForce keys, Starforce keys can be transferred as before. All keyless DCS World DLCs released on Steam from 12th May 2017 can be transferred.
Here are some modules released on Steam after 12-May-2017:
DCS: M-2000C
DCS: NEVADA Test and Training Range map
DCS: Spitfire LF Mk.IX
DCS: AJS-37 Viggen
DCS: Normandy map
DCS: WW2 Assets pack
DCS: Su-33 for DCS World
DCS: AV-8B Night Attack V/STOL
DCS: F/A-18C Hornet
DCS: Persian Gulf map
Please see this link for complete directions:
https://www.digitalcombatsimulator.com/en/support/faq/500/#1510447
Given that Steam no longer accepts our 3rd party license keys, binding of keys purchased on the E-Shop cannot be transferred to the DCS World Steam Edition.
Hornet Missions of the Week
In our quest to bring more and more great, new content to the Hornet, we are now providing a Hornet Mission of the Week! The first two missions can be found here:
River Run:
https://forums.eagle.ru/showpost.php?p=3744076&postcount=105
Strike Fighter:
https://forums.eagle.ru/showpost.php?p=3752412&postcount=107
These missions will also be integrated into the Hornet Instant Action list of missions.
Sincerely,
The Eagle Dynamics Team
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Gracias Silver :pulgares:
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Me gusta esa sección de "Misiones de la semana"... sí, sí.... :pulgares:
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Actualización de Nineline del modelo de daños en desarrollo, inicialmente en WW2 ya que es el banco de prueba, tienen soporte de Nick Grey (actual CEO de Eagle Dynamics y The Fighter collection) y de pilotos.
https://forums.eagle.ru/showpost.php?p=3767616&postcount=266
I am doing some heavy testing of it right now, its almost on all aircraft, including AI, so its going well, we are doing a lot of work tuning it to work how it should, talking a lot with Nick Grey as far as how damage should feel (although none of his was from enemy fire) and I know many questions were asked if Erich as well (whose possible experience different aspects of enemy fire).
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Controles de Servidor Dedicado:
https://forums.eagle.ru/showthread.php?t=233486
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Wags visitó Moscu el otoño del año pasado por los hechos de la muerte de Igor. En su reporte, nos cuenta información sobre los diferentes equipos y un detalle que llevaba sospechando hace tiempo, el bueno de Wags es paraplejico :shock: La fuerza de voluntad que tiene este hombre es increíble. Ademas nos cuenta anecdotas cuando se reunieron el la plaza roja Igor y el aya por 2001 para crear LOMAC.
https://forums.eagle.ru/showthread.php?t=233458
Detalles:
- La oficina de Minsk se dedica a la creación de mapas, creación de objetos y captura de movimientos (Motion Capture). Ademas es la encargada de desarrollar y mejorar la herramienta de creación de mapas (TDK) que ahora se encuentra en la versión 2.0 (solo accesible a 3rd parties). En lo que respecta al Motion Capture, se ha desarrollado software para la creación de las animaciones, tripulación de cubierta, pilotos, infanteria y otro personal para DCS World. En la cuestión de mapas, están trabajando en terminar el golfo persico y en dos nuevos mapas para la segunda guerra mundial.
- Ya en moscu, Wags visitó el Zhukovsky studio (anteriormente conocido como Belsimtek). Su principal proyecto es actualmente el F/A-18C Hornet.
- Con el equipo de ED hablaron de mucho del planeamiento estrategico de proyectos actuales y futuros en DCS World. Entre lo que se mueve actualmente son aparatos de la segunda guerra mundial, el servidor dedicado (acabante de salir), optimizaciones en el motor grafico, herramientas de desarrollo, comunicación con los clientes, un programa de lealtad con los clientes (mas noticias "pronto"), prioridades de la inteligencia artificial y otros temas.
- Esta visita tambien ha sido para ver la moral del equipo, por la perdida de Igor.
A esto hay que añadir las noticias puestas a principio de enero de este año. Y tal vez en esta semana, Wags pueda ser que haya vuelto a Moscu.
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Seguro? no parece un tobillo o pierna escayolado nada más?
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Es que me quede con la duda hace dos años cuando apareció la "famosa" entrevista en E-3, siempre aparece sentado....
https://youtu.be/Ekv6H5ro2rg
Y si nos vamos tan lejos como 2002... cuando se presentó LOMAC
https://youtu.be/_4mT5GUeHSI
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Ahh, pues sí parece, sí.
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Detalles de la entrevista de hoy de Wags.
- El tiempo atmosferico se mejorará cuando se acabe de implementar la humedad en el motor de DCS World
- Llevan 9 meses trabajando en la campaña dinamica
- Wags espera que despues del Hind y el AH-1, se pudiese hacer un blackHawk.
- Espera que gran cantidad de funcionalidad del Hornet esté terminada este año mas un posible acceso anticipado del F-16
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Descargando la actualización y el Tomcat 8)
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Interesante noticia para la beta del dia 10 de abril, a partir de ahora, en los servidores dedicados que usen la opción de "no renderización", ya no se requerirá que compren mapas o pack de asistencias (WW2) para hacer de host en misiones en multijugador.
https://forums.eagle.ru/showpost.php?p=3872233&postcount=190
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ED y Wags estarán el la Flight Sim Expo, se mostrarán los módulos que esperan su salida para finales de este año. A ver si hay suerte y muestran tambien el F-16 y el Hind.
https://forums.eagle.ru/showthread.php?p=3872538#post3872538
Eagle Dynamics at Flight Sim Expo
For those curious, I will be attending FlightSimExpo 2019 in Orlando on June 7th. I’ll mostly be at the Thrustmaster booth to help demonstrate the Hornet, but I also plan to show off some new modules coming later this year. I look forward to meeting many of you there!
- Wags
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Imagen de las comunicaciones con el portaaviones
(https://scontent.fmad3-6.fna.fbcdn.net/v/t1.0-9/57104111_10161770647580341_6292470149152768000_n.jpg?_nc_cat=111&_nc_ht=scontent.fmad3-6.fna&oh=1af0341e94113279d25428fb6ef1e690&oe=5D3F0D34)
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Lista de cambios de la versión open beta de DCS World 2.5.4.30038
https://forums.eagle.ru/showpost.php?p=3891283&postcount=56
DCS World
All AIM-7 missiles have active guidance seekers like an AIM-120 - fixed.
M6 Linebacker will be reload all Stingers by the stock for 240 seconds.
M192 HAWK launcher will be reload faster, for 420 seconds.
After rearm SAM Hawk does not not attack enemy - fixed.
AIM-7 wing animation fixed.
AGM-88 adjusted accuracy. Autopilot tuning, overload rate response slightly decreased for avoid a hard bucketing.
AI S-3B can't takeoff from CVN-70 in some case - fixed.
Dedicated Server. Fix mission restart, now server not crashes even if next mission do not exists or broken.
AI aircraft will be accelerate to required speed for weapon launch if this weapon required certain minimum speed. For example ARM missile Kh-31 requires minimum 0.7M for sure launch.
MP. F10 map. With target mark on, the aircraft type, player nick and mark text is overlapped - fixed.
Flaming Cliffs 3
Duplicated input for Autopilot reset command in Su-27, 33 and Mig-29 aircraft both FC and standalone is now fixed.
MiG-29 throttle lag decreased (WIP)
DCS F/A-18C
JDAM accuracy increased.
JDAM crash fixed.
Added Training Day mission
The autostart procedure now automatically turns on the radios.
APU did not start up in some cases after repair - fixed.
After full depleted of fuel, the aircraft will not start even after refueling - now in this case it is necessary to make repairs.
DCS A-10C
Update of the A-10C Instant Action Missions
JDAM in-range indication restored.
DCS L-39
Corrected L-39C Cold Start Nevada Instant Action mission.
DCS AV-8B by RAZBAM
Damage Model is now enabled (WiP):
INS System
RWR Receiver
Weapons Stations
Chaff + Flares
SMS Damage enabled
DMT Damage enabled
FLIR Damage enabled
CMDS Damage enabled
CONF Page enabled
Training Missions updated
DCS F-14 Tomcat by Heatblur Simulations
NEW: JESTER now uses RWS and ground stabilize if asked for
Fixed trim speed ramp-up
Added close jester menu bindable command
Fixed some command categorizations
Added AFCS SAS Channel toggle switches
Fixed flap axis range
Fixed various flap input bugs
(JESTER) No “lost lock” call-out in dogfights
Fixed SAMs engaging with multiple subsystems not triggering the RWR
Hawk CVAR added to threat library
Threat library updated to version R9D3
Updated various single player missions & reactivated alert 5 mission
Updated Caucasus Free flight mission
Fixed JESTER menu opening when JESTER is incapacitated
Fixed MAK-79 loadout on right rear station
Released F-14 Paintkit: http://media.heatblur.se/HB-F-14_Paintkit-v1.0.rar
DCS AJS37 Viggen by Heatblur Simulations
Fixed egregious CK37 CTD
Campaigns
DCS BS2 Republic: fixed bug with broken default localisation.
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Noticias de este viernes:
https://forums.eagle.ru/showpost.php?p=3894026&postcount=193
Entre lo mas destacable, ED trabaja en las JSOW, el MID y el LTWS para el Hornet. Nos viene el sistema sam SA-5, siguiendo añadiendo sistemas de la guerra fria.
(https://www.digitalcombatsimulator.com/upload/iblock/d80/SA5-5V28-2.jpg)
(https://www.digitalcombatsimulator.com/upload/iblock/aa9/SA5-5V28-1.jpg)
(https://www.digitalcombatsimulator.com/upload/iblock/0c9/SA5-5P72.jpg)
Y se planea mejorar las redes de defensa aerea IADS, con inteligencia IA para hacer tacticas SAM contra SEAD y grupos de ataque.
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Madre miaaaa :) :) :)
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Pfff... si con lo que tienen ahora no sé ni por donde me vienen, pues... eso... :tiburon:
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Ji, ji, ji, ji............
8)
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De FB de ED. Se están recreando los tensores de las catapultas, llamados "Repeatable Release Holdback Bar" para darle un mayor nivel de realismo a las operaciones de catapulta junto a la tripulación de cubierta.
https://www.facebook.com/eagle.dynamics/videos/571423506713074/
One of the many detailed aspects of the new Nimitz-class aircraft carrier being worked on is a detailed simulation of the catapult shuttle and hold back. Here we have a little preview of it some of its animations.
Our goal is to create the most realistic aircraft carrier environment ever done for a simulation for both entertainment and professional use. This not only includes the most accurate carrier model, but also the most accurate deck crew animations and communications.
Thanks!
Varios ejemplos de operaciones reales
https://www.youtube.com/watch?v=e-V0dKwyu6E
y un Miss (minuto 13:00).
https://www.youtube.com/watch?v=ALsi1CppMMo
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Actualización de noticias de los viernes, detalles del nuevo modelo de daños y una imagen del un impacto de metralla de Flak contra un Me-109K-4, ademas, imagenes de los nuevos Ural-357 en progreso
https://forums.eagle.ru/showpost.php?p=3900137&postcount=194
Damage Model Progress Update
Our new damage model is currently being implemented and tuned to the specifics of each of our internally developed WWII aircraft in DCS World. Each aircraft has unique hydraulics, pneumatic and electrical systems, materials and kinematics. As a result, the predicted damage depends on the type and location of impact will vary substantially. The internal effect such as coolant or oil temperature variation, loss of pressure, loss of control or other effects should, in turn, generate the corresponding predicted the internal and/or external visual effect.
Our AI aircraft will also be tuned appropriately and this work is ongoing. We have also added some great tools for testing the damage model on our internal builds. With these tools, we can track the trajectory of hits, shrapnel and damage suffered. In the attached screenshot, you can see the result of a testing session with a Me-109K-4 vs some Flak fire. In the X-ray log window, you can see how different hits make their way into and in some cases through the aircraft. In one instance, an object enters the left tail and stops in the right tail. While the graphical representation isn't the exact location, on the aircraft you will see damage entering at this location, but not exiting on the other side. In another case, you can see objects entering the wing tip, and exiting the middle of the wing. Again, the damage would show on both sides of the wing, based on objects entering and exiting it. As well, you can see how an object entered one Ammo Box, severed the ammo belts on 2 guns, as well as severing a fuel line before stopping in a second ammo box. If you were to use those guns, you would run out of ammo before the indicators showed you did. You can see by the log data that we track the path of the object, the material and/or items passing through it.
(https://forums.eagle.ru/attachment.php?attachmentid=209692&stc=1&d=1556893866)
I hope this update gives you a better understanding of what we are aiming to achieve with our new damage model. We trust that it will be to your satisfaction.
Update of Russian Ural-375 Trucks
While the weapon systems often get the spotlight, it is also important that support units continue to be updated and improved as DCS World grows and evolves. This is part of an ongoing effort to update all older DCS World units.
(https://www.digitalcombatsimulator.com/upload/iblock/006/URAL-375-%D0%A1urtain-Sided-Army-Truck.jpg)
(https://www.digitalcombatsimulator.com/upload/iblock/905/URAL-375-Dropside-Army-Truck.jpg)
(https://www.digitalcombatsimulator.com/upload/iblock/f10/ATZ-5-Fuel-Tanker.jpg)
See high res screenshots here
Today we bring you three new and updated variants of the venerable Ural-375 truck. The Ural-375 is a workhorse of the Russia military and is a 4.5-ton 6x6 multi-purpose platform from which many variants have been produced since its introduction in 1979. In addition to cargo and crew variants, it has also served as the chassis for the BM-21 rocket launcher, a fuel carrier, and hard and soft tops.
Sincerely,
The Eagle Dynamics Team
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Comunicado de Eagle Dynamics sobre el arresto de Oleg Tishchenko por el uso de manuales militares restringidos
https://forums.eagle.ru/showthread.php?t=240962
Lausanne, 14 May 2019.
The Eagle Dynamics group, headquartered in Lausanne, Switzerland, confirms that one of its employees has been jailed in the State of Utah (USA) on charges of seeking to procure, export and sell restricted US fighter jet manuals, in particular the F-16.
Eagle Dynamics confirms that it was not involved in any way in the actions of its employee who acted in a purely private context and for his own personal interests.
The Company develops all of its DCS aircraft game modules exclusively on the basis of publicly available information and has never used nor tried to obtain any classified information.
The Company launched an internal investigation into the actions of its employee, and found nothing in the company's records that relates to the facts that are being held against him. The investigation confirmed in particular that no company resources were used and that no export restricted documents were obtained or stored within the company's systems. Furthermore, the Company confirms that the employee was not involved in any of the work or research pertaining to the development of the Company's upcoming F-16 module.
The development of the F-16 and other modules currently in the pipeline will continue in order to further enhance the simulation experience of DCS World. These events will not affect Eagle Dynamics' commitment to its users and faithful community.
Thank you,
Matt Wagner
Senior Producer, Eagle Dynamics SA
Segun la compañia, Oleg actuó por cuenta propia, para su propio fin lucrativo, vendiendo manuales por internet.
ED no usa información restringida o clasificada en sus modulos. Esto tampoco afectará al desarrollo del F-16C en curso
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hoy tenemos el update del la versión release, sino tambien la preorden del Fw-190 A-8 "Anton" y una sorpresa bomba, 22 de Mayo preorden del F-16CM Block 50, para salida en Otoño de 2019
https://forums.eagle.ru/showpost.php?p=3913299&postcount=196
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Primer video de la implementation de las comunicaciones las operaciones embarcadas. En este caso recuperación de portaaviones.
This is a work-in-progress test of the new carrier radio communications in regards to CASE I recovery in non-carrier qualification (CQ) conditions. Three approaches are made with differnet number of aircraft in flight and weather conditions.
Not-OK approaches where made to test different LSO responses.
Although this is demonstrated for the Hornet, voice-over lines have been recorded to account for all US carrier aircraft types.
Implementation of Case II and Case III is also in progress.
https://www.youtube.com/watch?v=llLNMjgLCYU
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Wags y Nineline dan datos del futuro modulo de portaviones Nimitz.
https://forums.eagle.ru/showpost.php?p=3915382&postcount=10
At no point has it ever been said that the Nimitz-class aircraft module would be free.
We aren't just selling new comms, we are selling a fully functional carrier experience, from new comms, an incredibly detailed and animated carrier, animated deck crew, crash barriers, control of the carrier, and the ability to man positions such as LSO or the air boss station. The amount of time, effort, and capital going into this is massive, and it will be the most immersive and complete carrier environment available for a game or even a professional training tool. I would expect that someone could enjoy just being in control of the carrier, launching AI and/or Players on missions, in defense or offence... this is not just a few new sound files.
Of course, on the technical side, there will be so many network inconsistencies between module owners and non-owners of the carrier that it would cause havoc and look terrible (particuarly deck crew and the new comms), as such making it available to non-owners in MP makes no sense. Other carriers will be available to non-owners still, and many will be happy with the new, free carrier that was added just last year, this is for those that want to take carrier life to a new level.
Thanks
https://forums.eagle.ru/showpost.php?p=3915387&postcount=13
Out of all you have listed, the comms are probably the most amount of time and money to record, create and make work dynamically. This is for the ultimate carrier experience, its a module in itself, we have to balance what we can do for free and what we can't.
This is a Carrier module, it will complement the Hornet, but will also be viable for someone on their own, think about launching AI aircraft on missions, or launching other players. Defending your carrier, sending aircraft on missions... etc. This was never meant to be a Hornet feature, we want a Carrier Module.
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El Hornet está ni a medias y ya hay nuevo preorder en breve. Alucinante...
Que sí, que seguro que la excusa es "equipos de trabajo distintos". Pues la respuesta es la de siempre: poned a terminar el Hornet y hablamos.
Que no hay más que ver el estado de como ha salido el Tomcat de completo, que se les debiera caer la cara de vergüenza.
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ED ha cambiado el nombre del una de las secciones de WW2 de Normandy 1944 a Western Europa 1944-1945.
¿Tal vez expansión o nuevo mapa?
https://forums.eagle.ru/forumdisplay.php?f=340
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ED tiene una solición para que todos los jugadores puedan usar el modulo de los portaviones en los servidores que los incluyan (se darán mas datos pronto).
https://forums.eagle.ru/showpost.php?p=3923145&postcount=155
Hey everyone,
Related to the Hornet:
We have been listening to all the carrier module feedback, and we have decided on a solution that will allow clients that don’t own the carrier module to join servers that include it. I’ll provide more details at the time of the CASE III nighttime recovery video coming later.
Also, as mentioned earlier, those that own the Hornet will get a great discount on the carrier module.
Thanks
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En la Flight Sim Expo 2019, el personal de A2A ha conversado con Wags sobre posibilidades de colaboración en en un futuro.
https://www.facebook.com/A2ASimulations/posts/10157301665115365
(https://scontent.fmad3-8.fna.fbcdn.net/v/t1.0-9/62138268_10157301657970365_11605250741895168_o.jpg?_nc_cat=101&_nc_ht=scontent.fmad3-8.fna&oh=9cb16a263ea2f43f7e40d807d9148959&oe=5D830CB6)
Met with Matt Wagner, executive producer of Eagle Dynamics, and had some great conversations about flight sims we love and about the possibility of a collaboration in the future.
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Imagenes y videos de la futura tripulación de cubierta
(https://www.digitalcombatsimulator.com/upload/iblock/0eb/Aircraft-Carrier-Deck-Crew-Animations-01.jpg)
(https://www.digitalcombatsimulator.com/upload/iblock/b08/Aircraft-Carrier-Deck-Crew-Animations-02.jpg)
(https://www.digitalcombatsimulator.com/upload/iblock/03b/Aircraft-Carrier-Deck-Crew-Animations-03.jpg)
(https://www.digitalcombatsimulator.com/upload/iblock/c39/Aircraft-Carrier-Deck-Crew-Animations-04.jpg)
(https://www.digitalcombatsimulator.com/upload/iblock/583/Aircraft-Carrier-Deck-Crew-Animations-05.jpg)
(https://www.digitalcombatsimulator.com/upload/iblock/caf/Aircraft-Carrier-Deck-Crew-Animations-06.jpg)
https://youtu.be/JL-khGrzoY4
https://youtu.be/W2qHY2t46Qw
https://youtu.be/Cu6aFsXkwHg
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Aproximación y aterrizaje CASE III en portaaviones.
https://youtu.be/n4d92zwyb04
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ED
- F/A-18C Lot 20 Hornet (vienen el TWS, el pod de designación, los harpoons y mas funcionalidad).
- F-16CM Block 50 Viper (acceso anticipado para finales de otoño).
- Mi-24P Hind, creo que para finales de 2019, principios de 2020, ED trabaja en una IA de tripulación por parte del antiguo equipo de BSK.
- F-4E Block 43 y AH-1F Huey Cobra (Despues del Viper y Hind)
- Modulo de portaviones Nimitz con puestos pilotables, mejora del ATC, tripulación de cubierta, cubierta "viva", operaciones de portaviones, etc. Rumores de mas modulos navales en un futuro. La tecnologia de ATC y tripulación de cubierta desarrollada en los modulos navales se usará para mejorar el ATC, la tripulación de tierra y otras mejoras en bases aéreas. Rumores también de guerra "submarina", tenemos dos submarinos y misiles de crucero, vienen minas navales con el Hornet y ademas que en WW2 vienen un Typo VII y una torpedera, por lo que no sería raro ver torpedos y cargas de profundidad.
- Humedad y otras mejoras en el tiempo atmosférico, armas incendiarias y mas efectos especiales para una mayor inmersión.
- Mejoras para CA en la que se espera implementar el movimiento de cadenas y varias cuestiones mas.
- Ka-50, A-10C con mejoras, nuevos modelos 3D y texturas en camino, Su-25T en el foro ruso han comentado que le pueden hacer lo mismo. UH-1 va a tener mejoras en el motor.
- Un nuevo mapa gratuito y otro moderno. no se sabe nada por ahora de Afganistán.
- Siguen mejorando el Servidor dedicado, una nueva interacción del motor y en el SDK de mapas.
WW2
- P-47D-30
- Mosquito FB
- Me262
Mas material para el Pack de Asistencias, dos mapas para WW2. Se espera la salida del nuevo modelo de daños pronto (se exportará despues a aparatos modernos, vehiculos y buques), se seguirá desarrollando la campaña dinamica / RTS (WW2 es el "testbed"). Otras funcionalidades de los aparatos como una mejor refrigeración, la infantería sufrirá una mejora usando la captura de movimientos de la tripulación de tierra de los portaviones y otra funcionalidad en camino.
3rd parties:
Aviodev:
Está trabajando en el Mirage F-1 (CE, EE y M)
Deka ironwork
Sigue con el JF-17 Thunder y en el pack de asistencias chino
Heatblur
Terminar el F-14 Tomcat, sacar el pack de asistencias naval, sueco y campañas. No hay noticias sobre dos mapas planeados (no han dicho hayan comenzado el desarrollo). Rumores de una A-6 intruder como proximo proyecto.
Magnitude 3
Arreglar bugs Christen Eagle 2, trabajan en el F4U-1 Corsair y en el F-8 Crusader, no hay noticias del mapa de Iwo Jima, pero hay alguna imagen del pack del "pacifico".
Militech5
El proyecto del Bo105 se va ha hacer en cooperación con otra 3rd party. Hay lo que parece un pack de unidades modernas alemanas.
Octopus-G
Puliendo el I-16 Type 24, por ahora no sabemos cual será su proximo projecto, pero hay gente que le pide un An-2 (de sus modulos de FSX).
Polychop
El proyecto del OH-58D no está confirmado y no se sabe cual pueden ser sus proximos projectos.
RAZBAM
El equipo principal trabaja en las mejoras del Mirage 2000C, AV-8B N/A y en el Super Tucano. El F-15E, Pucara, OV-10 Bronco y el AV-8B Plus vendrán despues. El equipo "cubano" trabaja en el pulir bugs del Mig-19P y en el futuro Mig-23MLA, pueden venir unidades IA sovieticas. El equipo de mapas trabaja en el mapa del Malvinas / Falklands y en el pack de asistencias. Hay unidades planeadas en el futuro.
Ugra Media
Trabaja en el mapa de Siria y va a haber despues una actualización y mejora de Normandia (sin fechas).
A2A y ORBX de FSX/P3D se han interesado en una colaboración futura con Eagle Dynamics en la Fligh Sim Expo 2019.
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Video con las unidades IA y otro equipo en desarrollo para DCS World
https://www.youtube.com/watch?v=JEbwCoumklI
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Teaser de la campaña Raven One de Baltic Dragon
https://youtu.be/XzNUtAohpGM
changelog de la 2.5.5 Open Beta con la salida para el Bf-109K de Reflected Simulations.
https://forums.eagle.ru/showpost.php?p=3994426&postcount=65
Supported new Bf 109 K-4 Jagdflieger Campaign by Reflected Simulation
DCS World
Stinger and Igla manpad missiles. Corrected guidance logic and the motor and booster data.
AGM-88 HARM will now update emitter tracking while the missile is in flight for better accuracy against slow-moving targets.
Improved the AGM-84E Harpoon launch effects.
MP. SSE. Dynamically spawned and hidden units will no longer be visible to clients.
MP. Serverlist: Fixed only 16 symbols being visible in the server player names.
MP. JTAC will now respond to all wingmen, not just the group lead.
Encyclopedia. Fixed KDO mod.40.
Fixed ground unit AI sometimes getting stuck on a bridge if the terrain leading up to the bridge is above it.
Scripting Engine: Corrected Unit.getPosition() function.
Fixed incorrect behavior of aircraft AI on the carrier deck if you give control to AI (takeoff from parking).
PAI : AV-8B AI will landing to deck vertically, not as conventional aircraft.
DCS: F/A-18C
The initial release of the AA/ANQ-28 Litening Targeting Pod (WIP). Other modes like air-to-air mode, INR tracking, additional HUD symbology, and slave to target point, and other functions will be added later in early access.
Marking a target on the SA page with PLID now is shown correctly on the radar page.
Sharing PLID info in Multiplayer displayed correctly to and from donors.
STEP data now matches Radar Data for a selected target.
SA page STEP marker doesn't pass through all displayed contacts - fixed
SA page EXPAND option added
JDAM TOO mode does not respect WPTs loaded as TOO MSN 1 or TOO MSN 2 - fixed
Radar shows target as hostile even if DL and NTCR are turned off - fixed
MSI: donor HAFU not displayed on RADAR page - fixed
Fixed a crash that could happen when trying to restart AUTO at the end of a WP route.
Fixed disabling AUTO in mid-route could break AUTO sequence.
TDC movement now shuts off STEP.
Radar altimeter is now set correctly at zero before Hornet start-up.
Updated the Hornet Guide.
Fixed CTD when setting bomb interval.
After this Open Beta, the next big system to add will be the AGM-84D Harpoon anti-ship missile.
DCS: Bf-109K-4
Fixed the MW50 gauge animation.
Ammunition counters are now pre-set.
Ammunition counter dials now work with assigned axis.
DCS F-5E
Fixed odd yawing behavior over 300 knots.
DCS A-10C
A-10C LWS could not see other aircraft lasers from more than 3-4 km; this has been increased to 10 km.
DCS A-10A
Canopy glass at opened canopy removed
DCS Fw 190 D-9
Asymmetric loadouts are prohibited.
Fixed artificial horizon not being powered.
DCS Fw 190 A-8
Light animation tuned. CockpitLocalPoint coordinates, cockpit external geometry edited.
DCS AV-8B N/A by RAZBAM
TPOD Slave bug fix (Known issue it will not track moving vehicles locked by the DMT).
Kneeboard update: Target points 1 to 4 display (WiP).
DCS M-2000c by RAZBAM
Disabled keyboard input file bug fix.
MAGIC Select/Visor Down bug fix.
MAGIC Select improved.
Specific HUD page for POL.
POL behaviour fixed.
DCS C-101 by AvioDev
Added pitch trim indicator light operation (it was previously working trim light test only, now the light illuminates also when trimming, via normal or emergency trimming, front and rear cockpit). (C-101EB and C-101CC).
Added functionality of ADI DH light to both front and rear cockpit (it illuminates now when a/c altitude is below decision height).
GA light in rear cockpit ADI illuminates now as well (previously only front cockpit GA light was operative).
Partially fixed multicrew sync for canopies.
Campaigns
FA-18C Aggressors BFM Campaign by Maple Flag: Corrected Tanker speeds, altitudes, radios and TACANs. Updated documents to add tanker info.
DCS BS2 Republic: Minor changes in 05 mission
P-51D High Stakes Campaign: 10th - targets moved to clearings, 9-th - oil tanks replaced.
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Resumen de la semana pasada
https://youtu.be/xrGd7seU3g4
Y las unidades IA actualizadas en esta Open Beta
https://youtu.be/hxv7rE1s3N4
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Lista de cambios de la 2.5.5 Open Beta.
https://forums.eagle.ru/showthread.php?t=200724&page=7
Viene el Harpoon para el Hornet (no en multiplayer por el momento) y otros cambios (tengo que revisar los modelos 3D).
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Efectos de turbulencia y vortice en desarrollo
https://www.youtube.com/watch?v=82Q3kd4v3bw
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Si que parece muy real, espero que no afecte mucho al rendimiento ese procesado de fluidos.
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Simular la realidad vs rendimiento siempre será una balanza a aplicar, mas cuando se quieren empujar los limites un poquito mas aya y eso que solo hablamos de modelos de vuelo, no de todo lo demás que es aparte....
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LLeva dos meses implementado, y en caso del Tomcat desde que salió en febrero.
La casilla para activarlo está en las opciones de juego, por defecto está apagado :pulgares:
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LLeva dos meses implementado, y en caso del Tomcat desde que salió en febrero.
La casilla para activarlo está en las opciones de juego, por defecto está apagado :pulgares:
Si yo lo tengo activado, y haciendo el AAR con el harrier lo noté, pero no se si es lo mismo que este video, si que noté una turbulencia detras del tanquero, pero no el vortice real (Que te induce un alabeo como en el video.. (Cosas que he vivido tb en la realidad.
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Lo que se ha implementado no es este efecto, esto es algo nuevo y mas realista y todavia no está añadido a DCS World.
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Lo que se ha implementado no es este efecto, esto es algo nuevo y mas realista y todavia no está añadido a DCS World.
Esto pone la descripción del vídeo:
Our dear friends, you have been experiencing wake turbulence in DCS for a few months now, but as in real life, you haven't yet seen it. Now using particle visualization, we can show you the turbulence in action for the first time.
This demo was created using an internal build of DCS World, and the visualization is for internal debugging only.
No habla de un efecto nuevo ni cosas futuras a implementer, dice que han sacado el vídeo para apreciar visualmente el efecto de las turbulencias que ya tenemos.
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Ese efecto fue desactivado en julio...
https://forums.eagle.ru/showpost.php?p=3939577&postcount=19
Feature is not ready yet and disabled in code.
y todavia era WIP.
https://forums.eagle.ru/showpost.php?p=3974863&postcount=19189
Y tal como tu has puesto, ese efecto solo está en una versión de prueba interna y sigue siendo WIP. Lo que nosotros tenemos por ahi es solo algo inicial. cuando lo tengamos asi, veremos a ver como se comporta.
This demo was created using an internal build of DCS World, and the visualization is for internal debugging only.
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Nuevos T-72B3 en desarrollo, centrados en Siria, compatibles con CA
(https://www.digitalcombatsimulator.com/upload/iblock/bdc/WIP-T-72B3-01.jpg)
(https://www.digitalcombatsimulator.com/upload/iblock/14a/WIP-T-72B3-02.jpg)
(https://www.digitalcombatsimulator.com/upload/iblock/b29/WIP-T-72B3-03.jpg)
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https://www.youtube.com/watch?v=LFrkRl1vO4k
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El Newsletter de esta semana, habla de turbocompresor del P-47, de como va el desarrollo del F-16CM Viper y el estado del nuevo modelo de daños en DCS World.
https://www.facebook.com/notes/dcs-world-by-eagle-dynamics/wwii-updates-more/10162492325170341/
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Está al caer el Viper y lo que comentan del nuevo daño está bien chulo!
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https://youtu.be/xDBRclUBWWM
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Changelog DCS World 2.5.5 Update 7, soporte del F-16CM viper
https://forums.eagle.ru/showpost.php?p=4055581&postcount=69
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Archivos de replay arreglados, me enamoro 8)
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Nope: reportan en reddit que fallan mucho. :dedo:
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DCS World 2.5.5 Update 7 Modelos 3D nuevos y actualizados.
https://www.youtube.com/watch?v=ZInxSUn88tU
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https://youtu.be/2vsDOMNcLPA
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https://youtu.be/dNRy1NFs-Yo
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https://www.youtube.com/watch?v=uOxaH4nHS0g
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Entrevista de Wags en MudSpike sobre los avances en DCS World
https://www.mudspike.com/mudspike-am...r-matt-wagner/
Single player / multiplayer dynamic campaign system on planned to 2021:
- Real Time Strategy (RTS) element
-- Resources
-- Strategic nodes and routes
-- War production
-- Ground forces
-- Strategic objectives
-- Ground force route planning
-- Tasking orders
- User interface that will allow to configure a campaign and tune the RTS engine
Follow on:
- Economic aspects
-- factories
-- warehouses
-- materials logistics that transport resources
Mission editor:
- Placement of units and objects in the 3D world on To-do list (required previously Mission Editor rewrite and DCS World re-coding).
- More flight attack options like multi-axis attacks
- More options to control the reaction of ground forces (needed for a better Combined Arms product)
3D units:
- Oil Tanker unit no a priority yet.
New ATC/AI improvements:
- focused on aircraft carrier communications (departure, marshal, approach, tower, and LSO)
- next tasks overhaul airfield radio communications.
Weather improvements:
-developing a new cloud system
-support clouds including cumulus, cumulonimbus, cirrus, etc, include multilayered cloud structures.
IFF implementation:
-Mode 4 operations.
-automatic modes coming with AZ/EL radar mode
-Later coming Mode 1, 2, and 3
-later coming accurate IFF simulation for the Viper
In-game voice communication (VIOP):
- coming to Late 2019
- Stage 1 rooms for two sides
- Stage 2 user created rooms
- Stage 3 radio modulation and frequency
VR Improvements and engine:
- New Graphic engine on GPU Multi-Threading and the Vulkan API in develop.
Module Update and Improvements
- Ka-50 and A-10C on develop
- F-5E can follow
Comunity suport:
- public tracking page with all project status
Naval modules
- CVN module in progress
- Arleigh Burke destroyer and Admiral Kuznetsov carrier follow
- determine the level and composition of other naval-focused content in the future.
AI improvements:
- Supercarrier deck crew
- air-to-air AI improvements
- follow air-to-surface attack AI improvements
Core product improvements:
- New terrain engine
- Dynamic campaign
- New graphics engine
- Improved night lighting
- FLIR rendering tech
- Ground radar tech
- Air-to-Surface radar rendering tech
- Improved weather (clouds, thermals, humidity, etc.)
- New and improved effects
- Integrated VOIP
- Aircraft AI improvement
- Updated replay system
- Improved unit visibility
- Improved sound engine
- Improved network code
- And other more confidential aspects…
50% of company resources are invested on the core product
Dedicate server improvements:
- improving the dedicated server code and welcome input from our clients
- Windows Service in the future
- No plans to a Linux based server
Warehouse/Resource system improvements:
- greatly updated for the dynamic campaign system
Combined Arms improvements:
- Detailed damage model system for ground units
- Improved ground unit AI decision making
- New and improved ground unit effects
- A much more detailed ground environment
Modules and maps:
- After the F-16C will come DCS: P-47D Thunderbolt, Mi-24 Hind, and Mosquito
- F-4 Phantom coming later after other module (I think Mi-24P)
- No plans to a A-6 Intruder yet and can change in the future
- P-47D plans released in Q1 2020
- New World War II assets completed A-20 and Ju-88 will be released this year
- Mosquito after P-47D expect it in 2020
- Me 262 collectiong data to simulate all systems.
- New WW2 maps on develop will announce soon.
- Korea map not in immediate plans
WW2 projects
- New maps, new units, and a new combat theater
- Highly detailed damage model
- Torpedoes on Ships and aircrafts.
- Improved sighting system
- Improved aircraft AI
- New maps in development is also well suited to our current stable of warbirds
ATIS:
- after new airfield ATC system.
Mi-24P Hind module:
- intuitive means to command the other crew member to accomplish basic sets of tasks
Yak-52 module:
- start to work on final phase on Q1 2020
Team allocations:
- The staff working on MAC, Hornet, Viper and other such products are different from those working on the core DCS World features
Belsimtek (BST):
- Has not been in existence for a long time and they were then merged back into Eagle Dynamics
- Much of our modern aircraft team is focused on the F/A-18C, F-16C, and Mi-24 Hind
SuperCarrier Module:
- Supercarrier briefing room is designed to allow players to view the briefing, arm their jets, watch the PLAT CAM, and walk to the jet.
- not be delivered during the early access period
Wags Wishlist
- One of the features I would like to see is a robust squadron management role playing element.
MAC and FC
- MAC continue Grown
- FC series will continue but turn on MAC
F-16 module:
- PIDS/PIDSU Perhaps at a later point, but not in our current planning
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Nuevas nubes en DCS World
(https://scontent.fmad3-8.fna.fbcdn.net/v/t1.0-9/74891482_10162605164620341_8671618668037144576_o.png?_nc_cat=101&_nc_oc=AQm-kxcWa3jSvtBBbFyfMa2JyDoT4fohRih24tPIZmnMVMVSoFTaKBoemIOx4XMeysQ&_nc_ht=scontent.fmad3-8.fna&oh=b7bcdb7c1e97b5f2e7ff76224fb5e8e9&oe=5E5F6CB1)
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https://www.youtube.com/watch?v=bdyN99FnjgI
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https://youtu.be/vFuC0PATeqE
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https://forums.eagle.ru/showthread.php?p=4093986#post4093986
Development Report #3
The new Ka50 3D cockpit model is already at the texturing stage. Remember, this will be a free enhancement for existing Black Shark owners. In mid 2020 we plan to release a brand new external model along with certain new weapons and avionics systems with even greater cockpit enhancements. The product will also come with new missions, mission functionalities and gameplay. This module will be named Black Shark 3 and will be available at a substantial discount for existing Black Shark 2 owners and at full price for new users. Enjoy the screenshots below.
Other Development Updates which might be of interest:
F/A-18C Hornet: the team is focused on the completion of the AGM-62 Walleye, updating the Harpoon, implementing dynamic launch zones / release points for JDAMs and JSOWs and Pre-Briefed mode for the AGM-88 HARM. The Team are working on completing and improving the current weapons prior to moving on to new systems such as the SLAM and SLAM-ER. TWS and enhanced radar modes will follow.
P-47D: A lot of work is being put into the external model that includes the landing gear, landing gear doors, intercooler and oil cooler flaps, landing flaps and creating realistic paint schemes. The cockpit is coming along well with remaining work mostly on the lighting and cockpit-view pilot model. The team are tuning the flight model, power plant and systems.
Supercarrier: the model is 95% complete with deck crew animations progressing well. This week we made good progress on the holdback bar animations and general scripting of launch operations. We’ve also made good progress on the LSO platform which offers an exceptional level of detail and functionality. For the early access launch, we plan 14 aircraft spawn locations.
Mi-24: UV mapping of the pilot’s cockpit is almost done and then we will spend about a month working on the animations and textures. The flight model is near 80% complete.
Integrated Voice Chat: We are now in the final stretch of rolling out the test version. We’ve added a minimize command, volume options, mic options, and bug fixes. Following the initial release, we will implement the creation of rooms.
New Effects: We are currently working on missile flame and smoke enhancements as well as new tracer art. This should deliver a new level of realism to exhaust flames based on motor and fuel type.
Dynamic Campaign: We now have a basic test version that works within DCS World to evaluate the real-time strategy element of the system. We are using this to debug the system. In parallel, work is now underway on the UI interface and the AI machine learning code. This is complex and is receiving a lot of focus at the moment.
Our new ‘secret’ terrain is coming along very well. We hope to be releasing screens shots soon...
KA-50: La cabina en estado de texturización. Esto será una mejora gratutita para los posedores del BS2. Un nuevo modelo externo vendrá a mediados de 2020 con nuevas armas, nuevos sistemas y mejoras en la cabina, nuevas misiones, nueva funcionalidad y sistema de juego. Este modulo se le llamará Black Shark 3 y habrá un descuento sustancial para los poseedores de BS2.
F/A-18C Hornet: estan centrados en completar la funcionalidad del AGM-62 Walleye, actualizar el Harpoon, implementar las zonas de lanzamiento dinamico / puntos de lanzamiento de las JDAM / JSOW y el modo de lanzamiento definido en briefing del AGM-88 HARM. Se quiere completar el armamento actual antes de moverse a nuevos sistemas como el SLAM y SLAM/ER. El TWS y los modos de radar mejorados vendrán despues.
P-47: Estan centrados en el modelo externo, tanto en el tren de aterrizaje, puertas del tren, flaps del intercambiador de aceite e intercooler, y crear pieles realistas. La cabina progresa bien, quedando las luces y el modelo del piloto, tambien se trabaja en el modelo de vuelo, la planta de potencia y los sistemas.
SuperPortaviones: el modelo está al 95% completo con la tripulación de cubierta progresando adecuadamente, se han hecho progresos en la barra de bloqueo y en las instrucciones de la operación de catapulta, tambien se progresa en el puesto del LSO, que ofrece un nivel excepcional de detalle y funcionalidad. Se planea para el lanzamiento anticipado, tener 14 puestos de parking.
Mi-24: Los mapas UV de la cabina y se espera dedicar un mes para el texturizado y las animaciones. El modelo de vuelo está al 80%.
Sistema de Chat integrado (VioP): En la fase final de integración de la versión de prueba, Se ha añadido un comando de minimización, volumen, microfono y bugs, Siguiendo el lanzamiento inicial, se crearán las salas de chats.
Nuevos efectos: Actualmente estamos trabajando en la mejora de la llama de misiles y el humo, así como en el nuevo arte de trazado, Esto debería ofrecer un nuevo nivel de realismo para las llamas del escape según el motor y el tipo de combustible.
Campaña dinámica: Se dispone de una versión de prueba básica que funciona dentro de DCS World para evaluar el elemento de estrategia en tiempo real del sistema. Estamos usando esto para depurar el sistema. Paralelamente, ahora se está trabajando en la interfaz de la interfaz de usuario y el código de aprendizaje automático de AI. Esto es complejo y está recibiendo mucha atención en este momento.
El nuevo "mapa" secreto progresa, y se espera poner pantallas pronto.
Yo sigo con el ojo puesto en el modulo de portaviones, si es lo que "sospecho" y al incluir cabinas, ED lo pone como un "buque"..... se rompe la barrera, y podrán aparecer modulos de barcos y demás para DCS World (osea cualquiera puede hacer un "Dangerous Waters").
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Imagenes del Sa-5 (V-200), en lo que parece el modelviewer o ¿un nuevo visualizador de un nuevo motor?
(https://www.digitalcombatsimulator.com/upload/iblock/d84/DCS-SA-5-04.jpg)
(https://www.digitalcombatsimulator.com/upload/iblock/af9/DCS-SA-5-03.jpg)
(https://www.digitalcombatsimulator.com/upload/iblock/620/DCS-SA-5-02.jpg)
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El video de febrero de 2020 y mas aya, con el Supercarrier, el mapa de las marianas y el canal, el P-47, Mosquito, Mi-24, unidades de WW2 y mas.
https://youtu.be/eWN5R7tRMws
Los videos de "quedate en casa"
https://youtu.be/-yp-phGY1Vw
Varios videos de Wags mostrando el P-47 con la ampliación de "quedarse en casa" hasta el 15 de mayo
https://youtu.be/cRWyq2XHKdw
https://youtu.be/epn497HuTf0
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Actualización del Roadmap de DCS World, por la CEO Kate Perederko. Este es la continuación del transmitido el 20 de Febrero en Reddit. (editado Kate de repente a pasado del anonimato a responder a diestro y siniestro en el foro con una buena cantidad de detalles sobre el desarrollo, a ver si puedo ir recopilando información al respecto).
-El Supercarrier que debería haber salido hoy, se retrasa por desincronias en multiplayer y varios bugs.
-El F/A-18C Hornet se está trabajando para finales de mes en completar el Pod designador de blancos Litening, las zonas de lanzamiento dinamico y el AUTO LOFT de las JDAM, el radar terrestre en el modo de Mapa de tierra de haz real (MAP) y el misil aire superficie SLAM. Durante primavera y verano se trabajará en la mejora de vuelo que incluye el sistema de aterrizaje en portaviones (ALCM), modos de piloto automatico, y 30 capacidades y bugs.
-El F-16C está recibiendo arreglos de bugs y pequeñas mejoras. Se ha añadido un nuevo miembro al equipo de diseño que está trabajando en el AGM-65D Maverick que espera que pueda entregarlo a final de abril. Se espera que en mayo se comience a trabajar en el sistema de navegación. Se espera mejorar el sistema de puntos de paso permitiendo planificación de misiones, y cursor cero (CZ).
En si, el roadmap no ha cambiado sustancialmente desde finales de febrero:
- Se ha entregado la actualización de cabina del Ka-50.
- El Fw-190A-8 está fuera de acceso anticipado.
- El nuevo modelo de daños está progresando bien y se podrá presentar en un futuro cercano.
- La IA mejorada para los aviones se añadió como desarrollo activo junto al FLIR.
- El A-10C II se ha movido a desarrollo activo.
- Las mejoras en luces y terreno se han retrasado un poco.
- El Pack de asistencias mejorada, el SuperCarrier, y la multi-tripulación para helicopteros ahora tienen fechas de conclusión.
- El Hornet ha recibido la lista final de capacidades para ser completadas este año, pero esto es un tema para una futura actualización.
Proyectos en desarrollo activo:
Nucleo de DCS:
- [Corto periodo] Lanzamiento de la 2.5.6 a versión estable (con mejora en FPS).
- [Corto periodo] Modelo de daños de los aparatos de la WW2.
- [Largo periodo] Mejora de armamento (dinamica de misiles, nuevas unidades IA). La dinamica del AIM-120B será lanzada muy pronto, siguiendole el AIM-120C
- [Medio a Largo periodo] Chat de Voz.
- [Largo periodo] Campaña Dinamica
- [Largo periodo] Inteligencia Artificial de los aviones mejorada
Motor Grafico de DCS:
- [Corto periodo] Efectos espaciales mejorados.
- [Largo periodo] Multi-Hilo
- [Largo periodo] Integración del API de Vulkan
- [Largo periodo] Nuevo motor de FLIR
Modulos
- [Abril 2020] Actualización del pack de asistencias de WW2
- [Abril Mayo 2020] Acceso anticipado del SuperCarrier
- [Mayo 2020] Multi-Tripulación del UH-1H
- [Segundo cuarto 2020] Acceso anticipado del P-47D
- [Segundo a Tercer cuarto 2020] Acceso anticipado del mapa del canal.
- [Medio periodo] Mapa de las marianas (Moderno / WW2).
- [Diciembre 2020] F/A-18C Hornet fuera del acceso anticipado.
- [Medio a Largo periodo] F-16C Viper
- [Medio Periodo] Modern Air Combat
- [Medio Periodo] A-10C II
- [Medio Periodo] Mi-24 Hind
Corto Periodo: Modulo con lista final de tareas a realizar antes de compartirla en DCS World y esperar la entrega en menos de 6 meses.
Medio Periodo: Modulo con lista firme de tareas y confiamos en que se pueda entregar en menos de 9 meses.
Largo periodo: Modulo con lista inicial de tareas pero aún tenemos mucho que agregar y no tenemos expectativas exactas. Algunas tareas a largo plazo pueden entregarse parcialmente en iteraciones, algunas deben completarse por completo.
Proyectos que están en la fase de desarrollo pasivo (esperando la entrega de un modelo 3D, la asignación de desarrolladores, la etapa de recopilación de referencias o uno de los proyectos activos actuales se debe finalizar primero):
Nucleo de DCS:
- Modelo de daños en aparatos modernos
- ATC en Bases y Aerodromos
Motor Grafico de DCS:
- Luces en el terreno
- Mejoras de terreno
- Nubes, esta tarea está planeada que comience otra vez en Mayo de 2020
- Actualización de tiempo atmosferico
- Motor Aire Tierra completo
Modulos:
- Yak-52
- Ka-50 Black Shark 3
- Mosquito FB Mk.VI
ED tiene cuatro modulos en acceso anticipado:
- F-16C Viper
- F/A-18C Hornet
- Yak-52
- Pack de asistencias de WW2
Se planea lanzar todos los modulos fuera del acceso anticipado durante este año sin ser el F-16C, que probablemente lo haga alrededor del primer cuarto de 2021, aún asi, os mantendremos actualizados al respecto.
https://forums.eagle.ru/showpost.php?p=4287187&postcount=1
Dear Community, dear Friends,
We hope you are well and that you and your families are safe and not too distressed in these tough times. We also hope you enjoyed last month’s “Stay at Home” event. It was a new and refreshing adventure we trust was well received by the community as we registered a very large number of users who took advantage of the free to fly opportunities, despite the rather short 2-day time limits for each module.
In the light of the ongoing difficulties we are all facing, we have decided to go the extra mile and will be announcing a similar but enhanced event in the very near future. We really hope it will meet with your approval and enthusiasm.
Thank you again for all your comments I received following my previous post on Reddit/Hoggit.
Your remarks were extremely helpful, insightful and encouraging too.
Today I would like to share some information pertaining to the DCS: Supercarrier early access release date, the F/A-18C Hornet and F-16C Viper roadmaps and our updated pipeline.
DCS: Supercarrier
We have been working hard towards the announced release date of April 15th. Sadly, we were unable to work through all the issues in order to ensure a satisfactory Early Access release.
The main “no-go” for me and I am sure for you too, is Multiplayer behavior which still suffers from certain non-game breaker bugs which were confirmed on Saturday, April 11th. Today we have a new plan and will be working overtime to bring you this long-awaited product. I actively follow the threads, in particular “April 15th 2020” and I understand how disappointed you are, but I am confident you will agree that Multiplayer needs a bit more love.
DCS: F/A-18C Hornet
Since my previous post we delivered 4 FLIR pointing modes which were a substantial task to develop. We have prepared a bug fix update for this week and we are working to deliver the following features by the end of April:
Completion of the Litening Targeting Pod
Dynamic launch zones and AUTO LOFT mode for JDAM
AG radar: Real Beam Ground Map (MAP)
SLAM air-to-surface missile
During the spring and summer, we plan to work on a range of Flight Model enhancements that include Automatic Carrier Landing System (ACLS), autopilot modes, and about 30 related features and issues.
DCS: F-16C Viper
For the last two months, we have mainly focused on bug fixing and small improvements. A new developer joined us recently and is working hard on the AGM-65D Maverick air-to-surface missile, which we hope he will be delivering by the end of April.
We will be increasing our efforts on the navigation system starting in May. Improvements will include the update of the steerpoint system permitting in-game mission planning and cursor zero (CZ) will also be added.
Our general roadmap hasn’t changed substantially since February 20th:
Ka-50 cockpit update was delivered.
Fw 190 A-8 Anton was released out of Early Access.
New Damage Model is progressing well and will be presented to you in the near future.
Enhanced Aircraft AI was added to active phase of development together with FLIR.
A-10C II moved to active phase of development.
Lighting and terrain improvements were pushed back a bit to.
Enhanced Asset Pack, Supercarrier and helicopter Multi-crew now have deadlines.
Hornet received its final list of features to be delivered this year, but this is a topic of a future update.
Current projects in active development phase:
DCS Core:
[ Near Term ] 2.5.6 preparation for the stable release (FPS improvement)
[ Near Term ] Damage Modeling for WWII Aircraft
[ Long Term ] Weapon improvement (missile dynamics, new AI units), final AIM-120B dynamics to be released very soon AIM-120C to follow
[ Mid to Long Term ] Voice Chat
[ Long Term ] Dynamic Campaign
[ Long Term ] Enhanced Aircraft Artificial Intelligence
DCS Graphic Engine:
[ Near Term ] Special effects update
[ Long Term ] Multi-threading
[ Long Term ] Vulkan API integration
[ Long Term ] New FLIR engine
Modules:
[ April 2020 ] WWII Asset Pack update
[ April-May 2020 ] Supercarrier EA
[ May 2020 ] Huey Multi-crew
[ Q2 2020 ] P-47D Thunderbolt EA
[ Q2-3 2020 ] The Channel EA
[ Mid Term ] Mariana Islands
[ Dec 2020 ] F/A-18C Hornet out of EA
[ Mid to Long Term ] F-16C Viper
[ Mid Term ] Modern Air Combat
[ Mid Term ] A-10C Warthog II
[ Mid Term ] Mi-24P Hind
Near Term - we have the final list of tasks to be done before we share it in DCS World and expect delivery in less than 6 months.
Mid Term - we have a firm list of tasks and we trust that it might be delivered in less than 9 months.
Long Term - we have an initial list of tasks but still a lot to add and do not have exact expectations. Some Long term tasks can be delivered partially in iterations, some need to be fully completed.
Projects that are in the passive development phase (waiting for a 3D model delivery, developers allocation, reference gathering stage or one of the current active project to be finished first):
DCS Core:
Damage Modeling for modern aircraft
Airfield ATC
DCS Graphic Engine:
Terrain lighting
Terrain improvement
Clouds. This task is planned to be started again in May 2020.
Weather update
Full Air-to-Ground Radar
Modules:
Yak-52 Release
Ka-50 Black Shark 3
Mosquito FB MK.VI
ED has 4 items in Early Access:
F-16C Viper
F/A-18C Hornet
Yak-52
WWII Asset Pack
We plan to deliver all products out of Early Access this year however, the F-16C Viper is likely to be in Q1 2021, but we’ll keep you updated.
Thank you for taking the time to read this and I look forward to all your comments.
Thank you all for your passion and support.
Yours truly,
Kate Perederko
Chief Operating Officer
Eagle Dynamics
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"Caja" de bombarderos con escoltas, por Reflected Simulations para una nueva campaña en curso.
(https://cdn.discordapp.com/attachments/697785202545655890/700044774610174032/Screen_200414_194914.png)
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Les falta poner los fos :boing:
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Sí 6 Huey con 12 gatlin liaron la que liaron con los frames, no quiero ni pensar eso. No todo el mundo tiene una 2 x RTX2080Ti en SLI con un Razer7 tope de gama :(
-
A eso me refería, no fos si no FPS y equipo.. con el que lo ha hecho.
-
Recordad, que el SLI y similar están desapareciendo....
y Mes gratis, hasta el 18 de Mayo
https://youtu.be/c8jUMeFjnCc
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Entrevista de Nick Grey, CEO de The Fighter Collection (Duxfort) y de DCS WW2.
https://youtu.be/rGjF7b1UvnE
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Imagenes puesta por Glowind Amram de los nuevos efectos en desarrollo para DCS World
(https://i.makeagif.com/media/5-07-2020/S7NWo6.gif)
(https://i.makeagif.com/media/4-24-2020/5Bn7sQ.gif)
(https://i.makeagif.com/media/4-24-2020/bef3bA.gif)
-
video de lanzamiento del P-47D Thunderbolt y el mapa del canal
http://www.youtube.com/watch?v=zGFwlbKdqkY
-
Entrevista de Grim Reapers a Simon, mienbro de ED, sobre el futuro de DCS World.
https://youtu.be/zRKL0yZHvwg
De la entrevista:
- No hay planes para modulos de aeronaves transportes / Cisternas / AWACS, etc. (creo que será cuestión de tiempo).
- Mapa de Siria: fecha de tentativa el 30/09/2020 + dos semanas (TM).
- Tecnología Multihilo y revisión del motor grafico de DCS en 2021 (se trabaja en Vulkan).
- F-16: armas aire tierra Standoff en progreso (AGM-88, AGM-65) - Prioridad máxima.
- F-4E planeado como modulo para dos años (2022).
- No hay napalm o armas nucleares planificadas (todavía).
- AH- 64 Apache definitivamente llegará a DCS por ED, y AH-1 Cobra.
- F/A-18C AGM-84H/K SLAM-ER pronto (TM).
- Más guerra terrestre y después, naval por venir (armas combinadas).
- Planes para mapas más grande y unidos, pedido por clientes militares.
- Apache AH-64 se anunciará el cuarto trimestre de 2020.
- Actualización de contenido de SuperCarrier el tercer trimestre / septiembre de 2020.
- RTX planeado para el motor DCS.
- Módulo de tornado no planificado por ED, abierto a terceros, probablemente uno "grande".
- Revisión general del modelo de daños (aire, tierra, mar).
- Resurreccion del Hawk T.1 o hacer un T.2 en discusion.
- Armas combinadas con más vehículos, pero no FPS (First Person Shooter) a menos que los militares lo pidan.
- El módulo Mosquito viene con Multicrew.
- "Piernas de tierra" confirmadas. (caminar con nuestro piloto)
- Se ha abordado la falta de cuerpos de piloto.
- El mapa de Marianas planeado para octubre, podría ser enviado al primer trimestre de 2021.
- No se planificó ningún módulo F/A-18E SuperHornet / SuperBug.
- Posibilidad de ED haciendo un módulo Mig-29A Fulcrum A a nivel DCS. Otros módulos rusos no se han permitido (demasiado moderno / en servicio),
- El Editor de la Misión tendrá una gran revisión, Ej, SAM se despliega como baterías, no por necesidad.
- Jf-17 ha sido revisado debido a preocupaciones de OP a la comunidad.
- MAC (Modern Air Combat) pidrá ser parte del DCS, reemplazando Flaming Clifft 3, versión de actualización también.
Entrevista a Nick Grey CEO de DCS que explica una buena cantidad de información sobre el motor de la campaña dinamica y proximos retos.
https://youtu.be/OhpwuAGqstc
Traducido por Japo sobre la campaña dinamica:
Será diferente a BMS o Falcon4 en muchos aspectos. Principalmente porque somos un motor e tiempo real, lo que significa que puedes saltar de un producto a otro en cualquier momento, lo cual es muy diferente a Falcon donde todo pasa en esas burbujas; y es muy creíble y muy divertido y mantenido por la comunidad. Así que no va a ser similar (a Falcon) en ese aspecto...
Yo no lo llamaría una campaña dinámica. Creo que va a ser diferente. Es más estratégica, que combina acción entre fuerzas militares, con un componente económico.con producción y transferencia de recursos y bienes. Bienes terrestres, aéreos, en donde se incluye combustible, munición, pilotos.
Tienes que administrar los bienes que tienes al principio y luego, dinámicamente mejorará esos bienes dependiendo en las condiciones económicas. Y espero que al final se incluya una capa de moral y todas aquellas características que influyen en la batalla.
Contendrá no sólo dos facciones, y se basa EGM acciones y réplicas. La IA todavía no se comporta de manera suficientemente inteligente, así que todavía hay que hacer un planning de misión (????). Pero en el futuro un escuadrón de aviones en tierra, con pilotos listos para salir, imaginemos que tienes un ataque matutino realizado a un puerto, y una base cercana tiene 12 interceptores, y la alerta temprana reconoce que hay un ataque, entonces hará scramble de los bienes automáticamente, y 12 Sus harán interceptación, dependiendo del nivel de inteligencia, que dependen de los bienes disponibles que reúnen dicha inteligencia ( no inteligencia humana. Son sensores interconectados ( aviones de alerta e el aire, radares en tierra, red d sams que se comunican entre sí)
Y entonces esos elementos realizarán acciones de acción reacción de guerra, con agresores y defensores. Así que si alguien quiere tomar el control de una zona particular físicamente, lo cual involucrará a tropas de tierra en el futuro, pero al principio es una campaña aérea por supuesto.
Y un defensor que intenta intentará mantener a raya al agresor.
Cada acción tiene diferentes resultados. Y tenemos que desarrollar infinitos número de resultados. Creo que la representación del producto es muy amplia. Hemos estado trabajando 2 años internamiento en ello. Un equipo pequeño dedicado en Siberia (les tienen castigados jaja)
Que trabajan con un equipo líder en Moscú. Y te tienes que imaginar técnicamente, que el motor se basa en tecnologia gráfica. Así que los bordes son la raíz con carreteras, vías, puentes... Y los nodos son los cruces de caninos, puntos de interés... Así que como resultado puedes imaginar cosas moviéndose alrededor lingüísticamente proveyendo recursos y bienes a aéreas particulares de valor estratégico... Así que vamos a decir que la componente estratégica trabaja en ese sentido dependiendo relativamente de esos nodos y conexiones que son auto creadas a partir de las conexiones gráficas d carreteras en el mapa
Esas carreteras pueden estar abiertas hoy y mañana bombardeadas, no pudiendo realizar transporte de grandes camiones, y la ruta no estaría abierta a la logística
Ahí que los transportes habría que hacerlos por aire o lo que sea (mar, tren..)
La campaña no tiene que ser masiva a todo el mapa... Sino relativa a una zona pequeña
Es más grande y ambicioso de lo que planificamos en principio. Hoy tenemos la base RTS hecha y conectada con DCS. La base económica está hecha. La parte de creación, salvar y cargar en el editor ya está casi hecha salvo la interface.
La lógica de operaciones de combate está en proceso. La verificación de victoria se tiene que hacer... La burbuja de restricción del single player (la zona que no te puedes salir de operaciones) se tiene que hacer... Y el cliente pata soportar grandes campañas... Con posibilidad de mantenerlas online sin pausa se tiene que hacer
Se trata de hacer todo el proceso de recurso automático.. Y para ello tienen que modernizar la IA e el aire y e tierra
Y la IA aérea es chunga de tocar porque no se ha modernizado por 8 años
Hay mas cosas en la entrevista. Mientras, Kate, CEO de ED, ha confirmado que la campaña dinamica será gratis y parte del nucleo de DCS.
-
Mas cosas de la entrevista de Nick Grey.
DCS Future Nick Grey 20-08-2020
- Mayor impacto: motor nuevo, multihilo, vulcan y alta prioridad
- VR muy importante
- El número de ventas creció x4 en los últimos 2 años, esperando duplicarse en los próximos 2 años.
- Motor de todo el mundo como MSF muy poco probable.
- El rendimiento del render se mejorará sustancialmente
- El motor de campaña dinámica será diferente a F4 / BMS
. Motor en tiempo real
. posible saltar a otro módulo dentro
. capa de estrategia + capa económica - producción y transferencia de recursos / activos
. multijugador capaz
. La IA reaccionará a los eventos por sí misma, por ejemplo:
- Lado A ataca un puerto
- El lado B los recoge en EWR y codifica un escuadrón interceptor de una AFB cercana.
. sistemas de nodos para puertos, bases, carreteras, RR, etc.
. Etapa de desarrollo hoy (después de 2 años de desarrollo):
- Lógica básica RTS y conexión lista
- Motor de modo económico básico listo
- Crear / guardar / cargar campaña a través del editor de misiones listo, excepto para las imágenes / interfaz por finalizar
- Lógica de operación de combate en curso
- Lógica de situación de ganar / ganar por hacer
- Uso de la conexión por hacer
- Restricción de burbujas para un jugador (área de operaciones) aún por hacer
- Arquitectura cliente / servidor para campañas muy grandes en sesiones continuas en línea = ¡santo grial!
- Selección de misiones depende de sus módulos en sus capacidades como:
. Misiones Antibuque
. CAS
. Interdicción
- Automatizacion y lo más amigables posible con la IA
- Renovación bastante sustancial de la IA general:
. IA piloto
. IA terrestre
- Inteligencia artificial piloto en revisión sustancial:
. Elimina decisiones estúpidas como intentar combatir cuando el oponente tiene mejor aparto
- Argumentación de los oponentes.
. Decisiones fundamentales de IA basadas en la situación / activos como no volverse suicida contra una fuerza totalmente superior (por ejemplo, Thypoon II con meters)
- Se Decidio hace 2 años "no hacer equilibrio del juego ... nunca más"
- Ingeniería inversa de todos los misiles modernos comenzando con el AMRAAM
- Actualizaciones en ciclo de desarrollo de 4 semanas en Open Beta.
. Consiste en:
- 2 semanas agregando funciones
- 2 semanas para probar (y arreglar)
- MAC (Modern Air Combat) para ser un trampolín entre los "shoot-em ups aéreos" de tipo WT / AC y DCS, las personas que se enganchan necesitan una entrada más cómoda, como Flamming Clifft
- También el paquete de la Segunda Guerra Mundial con 8-10 simplificado "sobre leyendas voladoras" planeado para un futuro.
- MAC va a ser un producto independiente [Simon se equivocó en esto en la última entrevista de GR]
- Batalla de Inglaterra planeada en un futuro
- ED tiene actualmente 150 PPL, algunos con más de 20 años de servicio.
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Nuevo video de Simon Pearson, Business Develop Director de ED
http://www.youtube.com/watch?v=m9nFM5l4454
Estoy haciendo una lista de las preguntas a simon, pero dejo un anticipo:
DCS se usa en entrenamiento en:
- USAF / ANG con entrenadores del F-16C en Luke AFB, A-10C en Davis-Monthan AFB en MCS (Mission Combat Sim)
- Contrato con la fuerza Aerea Canadiense con el F/A-18C
- Contrato con Noruega para ingenieria con 16 sistemas, volando F-5, UH-1 y F-16C
- Fuerza Aerea Australiana con Combat SAR (CSAR)
- 60 puestos para la Fuerza Aerea Francesa con el Mirage 2000C
- DCS ha sido parte de los ejercicios de la OTAN Spartan Warrior.
-
Mas datos sacados de la entrevista de Simon:
- Este toma nota de las solicitudes de Jaguar, Lightning, Tornado en el chat y comenta que ED probablemente no hará el Tornado porque es un biplaza.
- Se observa la disparidad entre los aviones DCS de la Segunda Guerra Mundial (heredado del antiguo KickStarted), Y como comentó Nick Grey en una anterior entrevista, se van a realizar aparatos de la Batalla de Inglaterra.
- Después del lanzar el modulo del Mosquito FB IV, el equipo de WW2 tiene el ojo puesto en el teatro del Pacifico, en el que se podrían hacer buques como los portaviones Essex y Akagi y aparatos navales de principios de 1944 (tambien Nick Grey habia apuntado a varios cazar navales americanos).
- Uno de los puntos mas prioritarios es crear una metereologia dinamica realista en tiempo real, esta estaría por delante del ATC en este momento
- Un mapa de Europa Central ('Fulda gap') está en la lista de tareas para mapas futuros.
- Los modulos de aviones rusos de alta fidelidad adecuados están dentro de sus planes y esperan poderlos realizar en el momento adecuado (cuando consigan autorización)..
- El modulo del Mosquito FB IV esperan que llegue antes de Navidad, mientras, el Mi-24 Hind P, llegará en el primer trimestre de 2021
- A ED le encantaría hacer otro entrenador Hawk, pero no está en la lista por el momento
- Cada modulo de un avión en DCS World cuesta aproximadamente entre 1,5 y 2 millones de dólares desarrollarlo.
- Se quere realizar un módulo de tanque "hardcore" (a nivel de Steel Beast), con sistemas, armamento y fisica realista en el futuro
- El modulo del F-4 Phantom también llegará en el futuro
- Se esperan grandes anuncios para este cuarto trimestre de 2020.
- El sistema de campaña dinámica y Modern Air Combat llegarán a DCS en 2021 (pienso que para finales).
- Un sistema de guerra electrónica y el apoyo electronico realista va a necesitar como 5 años realizarlo.
-
Mas datos sacados de la entrevista de Simon:
- Este toma nota de las solicitudes de Jaguar, Lightning, Tornado en el chat y comenta que ED probablemente no hará el Tornado porque es un biplaza.
- Se observa la disparidad entre los aviones DCS de la Segunda Guerra Mundial (heredado del antiguo KickStarted), Y como comentó Nick Grey en una anterior entrevista, se van a realizar aparatos de la Batalla de Inglaterra.
- Después del lanzar el modulo del Mosquito FB IV, el equipo de WW2 tiene el ojo puesto en el teatro del Pacifico, en el que se podrían hacer buques como los portaviones Essex y Akagi y aparatos navales de principios de 1944 (tambien Nick Grey habia apuntado a varios cazar navales americanos).
- Uno de los puntos mas prioritarios es crear una metereologia dinamica realista en tiempo real, esta estaría por delante del ATC en este momento
- Un mapa de Europa Central ('Fulda gap') está en la lista de tareas para mapas futuros.
- Los modulos de aviones rusos de alta fidelidad adecuados están dentro de sus planes y esperan poderlos realizar en el momento adecuado (cuando consigan autorización)..
- El modulo del Mosquito FB IV esperan que llegue antes de Navidad, mientras, el Mi-24 Hind P, llegará en el primer trimestre de 2021
- A ED le encantaría hacer otro entrenador Hawk, pero no está en la lista por el momento
- Cada modulo de un avión en DCS World cuesta aproximadamente entre 1,5 y 2 millones de dólares desarrollarlo.
- Se quere realizar un módulo de tanque "hardcore" (a nivel de Steel Beast), con sistemas, armamento y fisica realista en el futuro
- El modulo del F-4 Phantom también llegará en el futuro
- Se esperan grandes anuncios para este cuarto trimestre de 2020.
- El sistema de campaña dinámica y Modern Air Combat llegarán a DCS en 2021 (pienso que para finales).
- Un sistema de guerra electrónica y el apoyo electronico realista va a necesitar como 5 años realizarlo.
Muchas novedades, mientras a seguir disfrutando de lo que tenemos :birras:
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ED ha empezado a trabajar en un sistema de "tierra redonda" y "todo el mundo" para los mapas en plan MFS
(https://forums.eagle.ru/filedata/fetch?id=7126363&d=1604489427)
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Servidores con el nuevo modelo de Daños disponibles. El modelo de daños para bombarderos estará disponible el 18 de Noviembre (salvo problemas).
https://forums.eagle.ru/forum/english/dcs-world-war-ii/western-europe-1944-1945/x-ray-damage-model-bugs/7128391-new-wwii-damage-model-test-servers-are-active
Hello everyone!
We are happy to announce the start of open beta tests of our new Damage Model for WWII aircraft on Eagle Dynamics multiplayer servers. We will start today with fighters and then make the new bomber damage model available on November 18th. To participate in these multiplayer tests, please join any of the servers mentioned in the list below.
The new damage model is based on accurate damage and destruction modelling of aircraft components based on the location of internal elements in each aircraft - oil, air, hydraulic and cooling systems, engine and propellor installation, throttle and CSU controls, flight controls including trim connectors, and airframe main strength longerons, spars and stringers. The new damage model system precisely calculates hits to these internal aircraft systems as the projectile passes through the aircraft. This allows us to accurately simulate the actual damage to the aircraft and the flight model. For example: damage to the wing skin leads to a decrease in lift; damage to the spar leads to strength reduction, and potentially wing snap at specific loads.
New visual effects have also been added to help interpret aircraft damage. A white, reddish vapour trail indicates that the hydraulic system is damaged, and the size of the trail indicates the size of the leak. A fine, brownish haze indicates that the oil system is damaged, and that the engine will probably soon suffer oil starvation, engine overheating, and potentially fail. A bright white trail of steam indicates that the radiator, or part of the cooling system, is damaged. The instantaneous evaporation of water during the explosion of a water jacket will envelop the plane in a large cloud of steam for several seconds. A fine white vapour trail is the typical sign of a fuel leak.
Combustion can also help to identify the damage source. A burning fuel leak gives off dense white/grey smoke, and depending on the size and type of leak, it can eventually result in a fire. When the engine/airframe is engulfed in flame, the smoke often turns black as it mixes with oil that burns with a much deeper and darker hue. Structures made of aluminum, wood or fabric-covered surfaces can also combust based on the corresponding type of projectile. Such smaller fires are not immediately visible, but you can identify the smoldering of elements by the thin streams of dense smoke trailing behind the aircraft.
Additional damage can be gained from visual damage. Despite the fact that current computers can’t dynamically bend construction and tear fuselage and wings, our Visualization System is a good indicator of the level of aircraft damage. The system works as follows:
- We have 4 levels of ‘damage textures’ for each aircraft: from 0 - no damage to 3 - max damage.
- First bullet hits result in the 1st level with small damage visible. This allows players to see some damage from the first hits.
- With further damage, the 2nd and 3rd level textures will appear.
Experienced pilots can check all the damage levels within the Model Viewer for a better understanding of what to expect from the holes in the airframe.
Please note that the damage system doesn't register any damage for the first 30 seconds from mission start.
For this testing we want to concentrate on PvP experience of WW2 fighters.
We’ve launched test server in two variations:
- Team Deathmatch setup which is automatically serving incoming players (check briefing)
- Sandbox setup which is basically server where you can take plane slot anytime and fly
Servers list:
Server name: WW2 Team Deathmatch NEW DAMAGE MODEL
IP address: 145.239.150.127 Port: 10309
Server name: WW2 NEW DAMAGE MODEL Sandbox
IP address: 145.239.150.127 Port: 10310
Please post all feedback and reports here
https://forums.eagle.ru/forum/english/dcs-world-war-ii/western-europe-1944-1945
Thank you for your passion and support!
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Video de 2021 and Beyond, con sorpresas ;)
https://youtu.be/OA49DDZ13LA
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Newsletter de 2021 con los planes para este año:
https://forums.eagle.ru/topic/254461-official-news-2021/?tab=comments#comment-4532354
- Actualizaciones y mejoras en los módulos del F/A-18C Lot 20 Hornet, F-16CM Viper, A-10C 2 Tank Killer y Supercarrier
Nuevos Módulos:
- DCS: Mosquito FB MK.VI (Primer cuarto de 2021)
- DCS: Mi-24P (Segundo cuarto de 2021)
- DCS: AH-64D (Tercer cuarto de 2021 en acceso anticipado)
- Modern Air Combat (MAC) (Sucesor espiritual de Lomac / Flamming Clifft) (Cuarto Cuarto de 2021)
Nuevos Mapas:
- Se continúan las actualizaciones del Mapa del Cáucaso, Nevada, Golfo Pérsico.
- Expansión y mejoras en el mapa del canal (WW2)(versión final para primer cuarto de 2021).
- Mapa de las islas marianas (Pacifico) a mediados de 2021 (Gratuito), versión de WW2 vendrá después.
Otros:
- Nubes Volumentricar (2.7 / Primer Cuarto 2021) y otros efectos en desarrollo. Estas afectarán a sensores y lineas de visión.
- Campaña Dinamica (RTS) en beta testing en el segundo / tercer cuarto de 2021.
- API de Vulkan y Multihilo en CPU para el tercer cuarto de 2021
- Mejoras en el modelo de daños en WW2 y exportación a aparatos modernos.
- ATC con mejoras en el Supercarrier (ambiente naval) y desarrollo por pasos en el terrestre de bases aereas separado en tres partes (bases modernas de la OTAN, bases modernas rusas y bases en WW2), se actualizarán las comunicaciones actuales y no hay fecha aproximada de salida durante 2021.
- FLIR mejorado para unidades terrestres, sistemas de armamento y sensores, con mapas termicos de todos los objetos, mapas y unidades. Se espera que haya una primera interacción en el tercer cuarto de 2021.
- Unidades IA (inteligencia Artificial), mejoras antigua y nuevas. Una lista de en desarrollo (ojo que pueden haber sorpresas):
Grandes Aparatos: B-52H, Tu-95MS, Tu-142, B-1B, IL-38, and Tu-160
Aparatos en portaviones: S-3B and SH-60B
Unidades Terrestres: M1A2, AMX-56 Leclerc, Wespe Sd.Kfz.124, KS-19 100mm ADA, Son-4 “Flap Wheel” radar, C1 Ariete, Pantsir SA-22 “Greyhound”, and S-300/SA-10 “Grumble”.
- Inteligencia Artificial: Los ingenieros trabajan en mejorar la IA a lo largo de 2021, se espera que se vean mejoras en la ultima mitad de 2021.
Tengamos en cuenta que ED solo comenta lo anunciado, hay cosas trabajando por detras que por ahora no han comentado nada el respecto tanto en el nucleo de DCS World como en modulos y funcionalidas.
Y primera imagen de la cabina del AH-64 Apache
(https://forums.eagle.ru/uploads/monthly_2021_01/hero4.png.0863d5d12a44ef78900263461a22eb7d.png)
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pedazo teclado lleva, deja pequeña a la CDU del A-10
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Atentos a un pequeño detalle despues de mirar el post, entre las unidades IAs has dos novedades
-Una buena cantidad de aparatos antisubmarino ("tal vez" ED esté empezando a tocar el tema de guerra submarina / ASW mas aya de lo que ha puesto en WW2).
-Empiezan a aparecer la AAA "pesada" (media y alta cota). Bombardeos con fuegos artificiales tipo Bagdad a la vuelta de la esquina.
pedazo teclado lleva, deja pequeña a la CDU del A-10
No solo los CDUs del piloto, el visor de tiro del artillero, no gana para ejes.......
No se si será esta
(https://www.blueskyrotor.com/blog/wp-content/uploads/2012/11/Apache-gunner.jpg)
O la mas nueva
(https://www.lockheedmartin.com/content/dam/lockheed-martin/mfc/photo/tedac/rotator/mfc-tedac-photo-04.jpg)
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ED deja de dar soporte a W7 a partir de la versión 2.7.0. Actualizaciones para el mapa del canal y misiones para WW2.
https://forums.eagle.ru/topic/254461-official-news-2021/?do=findComment&comment=4539522
En si, esto viene aparejado que desde mediados de enero (14 creo), Windows ha dejado de dar tambien soporte al sistema, por lo que no recibirá mas actualizaciones.
Hoy tambien hemos tenido una actualización de la 3rd Party (no conocemos su nombre todavia), que quiere realizar un sistema de Defensa aerea integrada (AIDS) y guerra electronica, con herramientas en el editor de misiones, mas info aqui (en ingles):
https://forums.eagle.ru/topic/259201-update-checking-interest-on-dcs-iads-integrated-air-defense-network-part-2/
Otra 3rd party en ciernes es Battlefield productions, que quiere integrar contenido IA en el simulador como equipamiento de la guerra fria, post guerra fria y equipos de bases aereas, al nivel de MSF2020. Otro de los puntos que se plantean es mejorar la infanteria y equipamiento civil, ademas, en un futuro, realizar vehiculos pilotables, con mayor comprensión y complejidad, con cabinas clicleables, sistemas y capacidades (modulos terrestres).
https://forums.eagle.ru/topic/257887-battlefield-productions-third-party-content-provider-a-vision-for-the-future/
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PilotMi8, miembro del equipo de ED, habla de la campaña dinamica.
https://forums.eagle.ru/topic/194994-voprosy-k-razrabotchikam/?do=findComment&comment=4541372
yes, it doesn't seem that such a meaning is invested in the dynamic campaign!)) the meaning is not to wait for side A to win over side B, being a participant in this big action. There will simply never be such a victory!))
Meaning - I turned on the DCS-dynamic campaign, chose the role of a LITTLE PARTICIPANT in this big action, played it for 30min .. hour, and went on other things.
And as a role - to be a pilot of a strike group (or any of the support groups: suppression of air defense, covering their tactical groups from attacks by enemy fighters, additional reconnaissance of the strike target, covering troops and objects of their coalition from attacks and reconnaissance of the enemy and other purposes).
Those. not necessarily to be the leader and commander of a tactical group, but to be part of a larger mechanism (which is what pilots are in real life). You left the game, and the campaign (the confrontation of side A with side B) continues 24/7!)) No players - the AI plays with itself, there are players - so they also participate.
If everyone knows this, I beg your pardon for the tediousness)))
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sí, ¡parece que este no es el significado de la campaña dinámica!)) el significado no es esperar la victoria del lado A sobre el lado B, participando en esta gran acción. ¡Simplemente nunca habrá tal victoria!))
Significado: encendí la campaña dinámica de DCS, elegí el papel de UN PEQUEÑO PARTICIPANTE en esta gran acción, la jugué durante 30 minutos ... hora y seguí con otras cosas.
Y como función: ser piloto de un grupo de ataque (o cualquiera de los grupos de apoyo: supresión de la defensa aérea, cubriendo sus grupos tácticos de los ataques de los combatientes enemigos, reconocimiento adicional del objetivo del ataque, cubriendo a las tropas y objetos de su coalición de los ataques y reconocimiento del enemigo y otros propósitos).
Aquellos. no necesariamente para ser el líder y comandante de un grupo táctico, sino para ser parte de un mecanismo más grande (que es lo que son los pilotos en la vida real). ¡Abandonaste el juego y la campaña (el enfrentamiento entre el lado A y el lado B) continúa las 24 horas del día, los 7 días de la semana!)) Sin jugadores, la IA juega consigo misma, hay jugadores, así que ellos también participan.
Si todo el mundo sabe esto, les pido perdón por el tedio)))
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Pues si lo he entendido bien, no se que tiene eso de campaña dinámica...ni siquiera de campaña. Ni de dinámica. Viene a decir como que no acaba nunca? Aunque un bando lo haga mucho mejor que el otro, pongamos que por casualidad? No entiendo yo la cosa.
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Lo que a mi apreciación deja caer es que no somos el centro de la atencio cual fuesemos Maverick, sino que una campaña se moverá hacia delante según los eventos de una guerra de escalas (por eso del RTS), nuestras acciones pueden ayudar, pero no "decidir".
(https://www.globalsecurity.org/military/library/policy/army/fm/3-0/fig2-1.gif)
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Lunar Sale y free to play hasta el 15 de febrero.
https://youtu.be/AbWbwAE8EfA
Nubes, Hind y nueva IA
https://youtu.be/TIqnq1vaQtI
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Nueva imagen de las nubes volumetricas
(https://www.digitalcombatsimulator.com/upload/iblock/c9e/dcs-world-flight-simluator-volumetric-clouds-01.png)
(https://www.digitalcombatsimulator.com/upload/iblock/65f/dcs-world-flight-simluator-volumetric-clouds.png)
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Muy buenas!
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Nueva tecnologia de helices propulsoras para WW2 en la 2.7
http://www.youtube.com/watch?v=avh0zLzLLmE
A notable update coming to 2.7 is our unique and new technology that calculates the exact location of every propeller blade. This offers the possibility to draw a very accurate representation of the spinning propeller dependent on the type of prop, the number of blades, specific RPM and prop