4th Perrus Squadron

DCS: World => DCS: World - General => Mensaje iniciado por: Silver_Dragon en 30 de Abril de 2012, 10:41:54 am

Título: DCS: World
Publicado por: Silver_Dragon en 30 de Abril de 2012, 10:41:54 am
Ya toqueteando, la peña ha sacado lo siguiente de DCS: World

http://forums.eagle.ru/showthread.php?t=87429 (http://forums.eagle.ru/showthread.php?t=87429)
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Main Menus
Selecting Missions
The main menu now has Tabs similar to modern web browsers to select quick missions or campaigns for certain aircraft. There is also a "users" tab for campaign selection. Also selecting a mission dialog has a little "DCS" next to the mission name.
Other Stuff
You can set a "theme" or wallpaper within the options based on whichever aircraft you want. A "special" tab is located in the options menu but currently has nothing.

Additionally multiplayer interface has not yet changed.

Mission Editor.
Warehoues
GUI dialogs exist for the anticipated "warehouse" feature. You can place warehouse via "static objects". Each warehouse has dialogs associated with which airbases they supply. You can specify how much aircraft, fuel, and weapons a warehouse has access too and how often it gets resupplied.

Curiously the F-111, Ka-52, Mig-29K and Aim-9X appear in the warehouse list but can't be placed in the sim. I realize most of these have art assets or code sitting somewhere idle in the sim... but so did the Harrier which is missing...
Updated:
Looked at warehouses a little bit more, it appears that FARPS and airbases have their own warehouses built into the base in addition to the static object "warehouse" that you can place anywhere on the map. You can specify which warehouses (on or off base) can supply who, however resupply doesn't seem to be implemented yet. You can also specify which coalition owns a base via the bases warehouse.
Mission Options
F10 view can now be limited to "Fog of War". Unknown how it is implemented, assume similar to Starcraft or other RTS.
Group Related
All ground units are now sorted by type. A dropdown box gives options, air defence, armor, artillery, fortification, unarmed, and infantry.
"Late Activation" checkbox has been added. And automatically sets the start time to 0:0:0/0.
P-51D has a "civil plane" checkbox. Checking this removes the box specifying how much gun ammunition it carries.
Player controllable aircraft are listed slightly differently from that of AI.
Triggers
Did not notice any new conditions, however new actions are present.
Group Sound/Message - Sends a group either a text or audio message. Same function as Coalition or Country Sound/Message
Radio Beacon Unit/Zone - Specifies an audio sound to be broadcast from a specific unit or zone. Can specify AM/FM, frequency in Khz, Power in Watts, and whether or not it loops.
Set Briefing - Allows you to set a new image and briefing text for Red, Blue, or offline (general briefing). Currently unknown whether it replaces the briefing or adds to the briefing.
Mission Goals still lacks a "clone" button.


Game Environment:

"Abort takeoff" added to the ATC dialog. Once commanded, ATC will direct you to park on ramp.

Appears to be a new font on almost everything.

Will give the Toad a flight later to report other findings.

Other Changes
File structure changed slightly. Missions and campaigns are now located in dcsworld\mods\aircrafts\(aircraftname)\missions

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Warehouses are clearly still a WIP, however some of it is functioning! I was able to test somethings out and I might have a more clear picture of how the warehouses work.

Any aircraft that spawns at an airbase automatically removes whatever their payload and themself from the inventory at the base. If an aircraft spawns in with a payload that has run out, the aircraft will automatically spawn with whatever is available. I tested it with 5 A-10Cs, all loaded with 22 Mk-82 bombs with the 5th plane set to spawn in 10 seconds after mission start. 88 Bombs had been used (spawned) and the 5th plane spawned in with exactly 14 bombs. The math isn't perfect, however the 5th A-10 spawned with 2 TER's completely empty and 1 TER with a single bomb. Payload also wasn't 'balanced', but its AI so it doesn't really matter, however it could be an issue for client/player aircraft unable to specify their payload based on what is available. At least for the AI, once they land their assets are NOT added back into the inventory. Hopefully that's a WIP issue. Either way seeing it prevent the AI from taking their default loadout because the base ran out of bombs is very promising to see!
Título: Re:DCS: World
Publicado por: Silver_Dragon en 30 de Abril de 2012, 11:11:25 am
Para los interesados de testear...... el link del torrent oficial de P-51 aqui (http://www.digitalcombatsimulator.com/index.php?scr=product&ProductId=18&end_pos=135&lang=en), servidor ya lo esta bajando aunque sea para probar el GUI  :pulgares:

Editado....

atentos al comentario de EtherealN

http://forums.eagle.ru/showpost.php?p=1443618&postcount=4 (http://forums.eagle.ru/showpost.php?p=1443618&postcount=4)
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I'll point out that the technology, and the vision, is not restricted to just aircraft. It'll probably take a while until we see it all in full bloom, but I wouldn't be surprised if the future includes sea and land elements in some form or another. Combined Arms will, when it is released, take the first steps on the land component.

Se me ha venido a la cabeza.....Un ¿futuro DCS:M1A3? ..... al estilo de Steel Beast. Y si añadimos nevada...  :callado: Esta reflexión se me ha venido a la cabeza porque en DCS:Coombined Arms llevaremos un Hummer en Jtac, convertir esto en un tanque solo seria ponerse un poco, mejorar la fisica y programarle el concepto de tiro.
Título: Re:DCS: World
Publicado por: Silver_Dragon en 30 de Abril de 2012, 15:03:10 pm
Unas cuantas imagenes del menu del DCS:World

(http://img600.imageshack.us/img600/3590/screen120430132151.png)
(http://img848.imageshack.us/img848/7933/screen120430131616.png)

En la parte inferior derecha se ven los iconos del A-10C y del Ka-50-2, preparados seguramente para cuando haya parches expecificos, ademas de aparecer el Su-25T.....

Algo me ha olido, ¿pero no estara preparando ED la patada definitiva de LOMAC en cuanto salga FC3?

Actualizo en cuanto consiga nuevas fotos

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Marchando una de torrijas
(http://i378.photobucket.com/albums/oo227/minoslas/DCS%20FC2%20BS%20A10C%20series/dcs_world-1.jpg)
(http://i378.photobucket.com/albums/oo227/minoslas/DCS%20FC2%20BS%20A10C%20series/dcs_world-2.jpg)
(http://i378.photobucket.com/albums/oo227/minoslas/DCS%20FC2%20BS%20A10C%20series/dcs_world-3.jpg)
Título: Re:DCS: World
Publicado por: Jaker en 30 de Abril de 2012, 15:37:33 pm
Déjate de minucias... T80  :rock:
Título: Re:DCS: World
Publicado por: Silver_Dragon en 30 de Abril de 2012, 15:57:28 pm
Déjate de minucias... T80  :rock:

Pues no te extrañe  :roll:
Título: Re:DCS: World
Publicado por: Silver_Dragon en 30 de Abril de 2012, 20:05:36 pm
La gente ha mirado hasta debajo de las piedras......lo que han encontrado en TheatresOfWar/aliases.cfg

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Caucasus = "Bazar/Terrain/terrain.cfg.lua"
--Myanmar = "U:/MYANMAR/TerrainMyanmar/terrain.cfg.lua"

¿Nos vamos a luchar contra los chinos despues de Nevada?  :twisted:
Título: Re:DCS: World
Publicado por: Seasick en 02 de Mayo de 2012, 20:28:49 pm
¿Y si tienes ya el A-10 y el K-50 se pueden integrar aquí?

No sé porqué me estoy temiendo la respuesta  :roll:
Título: Re:DCS: World
Publicado por: Silver_Dragon en 02 de Mayo de 2012, 20:59:04 pm
Cuando salga el parche correspondiente si, tanto A-10C como Ka-50-2 sin pasar por caja.
Título: Re:DCS: World
Publicado por: Tundra en 02 de Mayo de 2012, 21:06:04 pm
Y el A-10C a 18 € hoy en Steam de oferta.
Título: Re:DCS: World
Publicado por: Silver_Dragon en 02 de Mayo de 2012, 21:51:11 pm
Lo que uno se encuentra traquinando..... los Ka-27 helix ahora aterrizan en emergencia en el mar si son dañados, desplegando los flotadores.

(http://i378.photobucket.com/albums/oo227/minoslas/DCS%20FC2%20BS%20A10C%20series/dcs2012-05-0112-52-17-54.jpg)
Título: Re:DCS: World
Publicado por: HH en 03 de Mayo de 2012, 00:08:15 am
Y el A-10C a 18 € hoy en Steam de oferta.

Por ese precio es casi un pecado no tenerlo
Título: Re:DCS: World
Publicado por: Toro1 en 03 de Mayo de 2012, 14:27:00 pm
Qué cabrones, qué listos andan cuando quieren...  :dedo:

Ea, me lo he comprado. :cunao:
Título: Re:DCS: World
Publicado por: Seasick en 04 de Mayo de 2012, 19:39:56 pm
Pero si tu eres un prophead como yo. Ti va jartá de botoncicos  :cunao:
Título: Re:DCS: World
Publicado por: Silver_Dragon en 04 de Mayo de 2012, 21:39:53 pm
Estoy buscando cacharrejos nuevos.....

Los Sa-11s, olvidaos ya de los viejos cacharros, ahora son autenticas moles.

El puesto de mando, en carretera y desplegado
(http://i378.photobucket.com/albums/oo227/minoslas/DCS%20FC2%20BS%20A10C%20series/dcs2012-05-0421-06-42-77.jpg)
(http://i378.photobucket.com/albums/oo227/minoslas/DCS%20FC2%20BS%20A10C%20series/dcs2012-05-0421-21-01-07.jpg)

El radar, ahora tarda cerca de treinta segundos en desplegar y con antena telescopica de enlace de datos
(http://i378.photobucket.com/albums/oo227/minoslas/DCS%20FC2%20BS%20A10C%20series/dcs2012-05-0421-07-39-88.jpg)
(http://i378.photobucket.com/albums/oo227/minoslas/DCS%20FC2%20BS%20A10C%20series/dcs2012-05-0421-21-10-94.jpg)
(http://i378.photobucket.com/albums/oo227/minoslas/DCS%20FC2%20BS%20A10C%20series/dcs2012-05-0421-21-57-72.jpg)

Las lanzaderas, también despliegan sus antenas y demas, y cuando se quedan sin misiles se retraen para recargar
(http://i378.photobucket.com/albums/oo227/minoslas/DCS%20FC2%20BS%20A10C%20series/dcs2012-05-0421-07-14-26.jpg)
(http://i378.photobucket.com/albums/oo227/minoslas/DCS%20FC2%20BS%20A10C%20series/dcs2012-05-0421-19-49-29.jpg)
(http://i378.photobucket.com/albums/oo227/minoslas/DCS%20FC2%20BS%20A10C%20series/dcs2012-05-0421-23-10-86.jpg)

Misilito va
(http://i378.photobucket.com/albums/oo227/minoslas/DCS%20FC2%20BS%20A10C%20series/dcs2012-05-0421-22-40-85.jpg)
Título: Re:DCS: World
Publicado por: Silver_Dragon en 04 de Mayo de 2012, 23:20:41 pm
ya tenemos primer parche....

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1.1.2.1 Patch Change Log Fixes/Changes:

http://www.digitalcombatsimulator.com/index.php?scr=product&ProductId=18&end_pos=135&lang=en (http://www.digitalcombatsimulator.com/index.php?scr=product&ProductId=18&end_pos=135&lang=en)

This is a full installation. So please remove your current installation and reinstall with 1.1.2.1.

•   Orange (missing texture) models.
•   Crash on destruction of SAM units.
•   Disappearance of payloads after game is un-paused game.
•   Su-25T training link added.
•   New music.
•   Manual s added to installer.
•   Crash on some missions start.
•   Multiplayer login problems.
•   Repair aircraft by player request only.
•   Control surfaces synchronized over network.
•   Improved P-51D cooling system.
•   Crash after sinking IFV BMP-3.
•   Sound crackling.
•   P-51D purchase icon added to DCS: World.
Título: Re:DCS: World
Publicado por: Toro1 en 05 de Mayo de 2012, 12:09:21 pm
Pero si tu eres un prophead como yo. Ti va jartá de botoncicos  :cunao:

Ya te digo. Fíjate que aún no me he leído el manual, no he conectado el joy y ya estoy "volando" sembrando el suelo de uranio en barra de 30 mm y de trozos de A10... ¿Quién quiere misiles? :twisted:
Título: Re:DCS: World
Publicado por: Silver_Dragon en 06 de Mayo de 2012, 14:45:52 pm
Respuesta de Eddie sobre añadir nuevos aparatos a World

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But say they decide to add a plane that is not part of the core or either existing plane set, Say the F-22 raptor.
Then world would need a patch to add the relevant 3d models, skins, AI, weapons, etc.

If, for example, an F-22 module were released everyone would need to patch "world" but people would not need to download updated versions of their aircraft modules (A-10C, P-51D etc) unless they happened to receive a patch at the same time.

On the other hand, if a patch were released for A-10C (again for example) only the people that fly the A-10C module would need to download a patch for the A-10C module itself. If you only fly the P-51D module for example, you wouldn't need to download anything, unless a "world" or P-51D patch happened to be released at the same time.

The only reason people have had to download world AND the P-51D module with each public beta is that it just so happens that updates to both have been released at the same time, because both are being worked on and developed concurrently. Beyond the fact that it's easier for the devs and the test team at the moment, there is no requirement for these separate components of DCS to be updated concurrently at the same time.
Título: Re:DCS: World
Publicado por: Silver_Dragon en 08 de Mayo de 2012, 10:48:12 am
(http://dl.dropbox.com/u/1719724/DCS/Screen_120507_172041.jpg)

Interesante imagen de la pantalla de rearme en tierra.
Título: Re:DCS: World
Publicado por: Silver_Dragon en 18 de Mayo de 2012, 17:01:31 pm
Empieza la integración.

A-10C: http://www.digitalcombatsimulator.com/index.php?scr=product&ProductId=8&end_pos=135&lang=en (http://www.digitalcombatsimulator.com/index.php?scr=product&ProductId=8&end_pos=135&lang=en)
-Versión 1.1.1.1 Full
-Parche integracion World Open Beta 1.1.2.1

Black Shark 2 [Standlone] http://www.digitalcombatsimulator.com/index.php?scr=product&ProductId=12&end_pos=135&lang=en (http://www.digitalcombatsimulator.com/index.php?scr=product&ProductId=12&end_pos=135&lang=en)
-Version 1.1.1.1 Full
-Parche integracion World Open Beta 1.1.2.1

La versión para BS (actualizado a 2) vendra mas adelante.

Nota oficial
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A-10C Warthog and Black Shark 2 modules for DCS: World

Open betas of A-10C Warthog and Black Shark 2 modules for DCS: World are released. Download links can be found at the bottom of the download pages, right before BitTorrent files.

http://www.digitalcombatsimulator.co...for_dcs_world/ (http://www.digitalcombatsimulator.com/en/news/a_10c_warthog_and_black_shark_2_modules_for_dcs_world/)

Prior to installing the modules, you must first have DCS World installed. You may download from here:

http://www.digitalcombatsimulator.co...os=135&lang=en (http://www.digitalcombatsimulator.com/index.php?scr=product&ProductId=18&end_pos=135&lang=en)

Please note that the open beta of Black Shark 2 module is only for the standalone version. Serial numbers of the upgrade version will not work. The module of Black Shark 2 upgrade version will be released later after release of the final versions of the modules.
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Título: Re:DCS: World
Publicado por: Jaker en 24 de Mayo de 2012, 08:01:24 am
Cuando reinstalé windows tuve que quitar todo lo de DCS, para ponerlo ahora con DCS World, ¿qué orden tengo que seguir de instalación?  :confused2:
Título: Re:DCS: World
Publicado por: Silver_Dragon en 31 de Mayo de 2012, 22:47:35 pm
Nuevo ¿Addon? ¿Su-25T?

(http://i378.photobucket.com/albums/oo227/minoslas/DCS%20FC2%20BS%20A10C%20series/CA-1.jpg)
Título: Re:DCS: World
Publicado por: Silver_Dragon en 21 de Junio de 2012, 12:51:52 pm
Buscando en el seccion del foro en ruso encuentras respuestas interesantes. (ojo, traduccion via google translator, asi que no es raro "fonologia extraña"..... ¿alguien sabe ruso?)  XD

http://forums.eagle.ru/showpost.php?p=1463103&postcount=276 (http://forums.eagle.ru/showpost.php?p=1463103&postcount=276)
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Iniciado por Flanker_4 
Hay varias cuestiones sobre el gestor de recursos:
- en la configuración de los aeródromos para establecer cualquier conexión puede suministrar, eso significa que el seleccionado de Springfield para estar con la magia por igual en las municiones?
Sí, el administrador de recursos proporciona almacenamiento que se puede colocar y de que los suministros serán proporcionados. En la primera etapa parece virtualmente. A continuación, va a hacer convoyes.
Aeropuertos es también un almacén.

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- ¿Hay alguna de gatillo, gerente de vzaimodeysvuyuschie risursov? Con el fin de darse cuenta de la situación: Usted ha destruido un almacén - menos 20 misiles, no molesto de distancia una columna de 20 misiles
No flip-flops. Pero si se destruye el almacén, entonces la totalidad de sus reservas se habrán ido. Las existencias de almacén se establece en un panel especial para instalar el almacén (almacén en la estática).

http://forums.eagle.ru/showthread.php?t=87659&page=29
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¿Hay planes en el futuro para vincular los recursos en el gatillo? Si de repente se descubre neletaby GS3, no estaría mal utilizar aviones de transporte hasta el destino. Por ejemplo, carga en un aeropuerto para volar a su destino. Después de aterrizar y detener la aeronave, el aeródromo se agrega a la serie n-ésima de tipo de armas.
En el futuro, antes de llegar. Pero primero que hacemos entre caravanas de almacenes, por lo que puede saquear.

http://forums.eagle.ru/showpost.php?p=1464600&postcount=293 (http://forums.eagle.ru/showpost.php?p=1464600&postcount=293)
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Si no se puede especificar la automatización y soporte de la columna (o posible?
Todavía no.

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Cuando la automatización es imposible (o posible?) Indicará la ruta. Por un mes en línea acaba de encontrar rutas en el primer lugar va a eliminar de la columna.
Almacenes puede moverse por el mapa y las rutas se reestructurará.

http://forums.eagle.ru/showpost.php?p=1464605&postcount=295
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Columnas de plantilla debe ser configurable, por lo menos especificar qué archivo se prescribe, a continuación, cuando se crea una misión que será posible modificar los requisitos de los servidores.
Hasta el momento, no hay ninguna condición. Este es un asunto para el futuro.

http://forums.eagle.ru/showpost.php?p=1465978&postcount=310
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En cuanto a la asignación de recursos, por ejemplo, en la parte posterior hay 100 misiles inteligentes, se les acabó en el mejor, toma un avión de carga / helicóptero cargado y voló hacia la parte delantera, pero en el camino para bajar, y menos el número de unidades que hay, esto será, o no? No sólo las columnas y el transporte aéreo ...
Net nos muestran que nos kolonn vozdushnogo servicios de transporte.
ajustes emparejado osuщestvlяюtsя virtualьno lun intervalo de zadannomu del almacén temporal. Cuando unichtozhenii almacén - unichtozhaюtsя yo zapasы. Organizaciя realьnыh transportnыh kolonn, эto vtoroй эtap evolución de los recursos menedzhera. Zatem tras dumatь sobre aviacionnыmi postavkami.

http://forums.eagle.ru/showpost.php?p=1466390&postcount=316
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Una fuente de límite de tiempo sencilla que se puede hacer (como la segunda opción)? Y entonces de alguna manera sentir que resulta -. Un lado puede cohete para ahorrar, gastar otra forma indiscriminada, y la oferta seguirá siendo el mismo de ellos, los que ahorran, todavía no se acumulan municiones A pesar de la "carne" este igualitarismo puede encajar, pero en general todavía tienen que animar a los que no pasa mucho antes de Cristo. PS En general, para el suministro de opciones avanzadas se pueden hacer las condiciones de la oferta, como en los flip-flops, pero realmente missiodel decidirá la forma de regular el suministro de la misma. Puede enlazar a la vez que puede para destruir objetivos enemigos, es posible agotar la munición actual, usted puede hacer ballanser de coaliciones BC (de nuevo por la "carne"), y suministros generales se puede atar a cualquier cosa.


El volumen y la gama de valores, así como suministros se puede ajustar.
Título: Re:DCS: World
Publicado por: Silver_Dragon en 28 de Junio de 2012, 20:12:01 pm
Ahora viendo el foro ruso, hay cierto rumor.....
http://forums.eagle.ru/showpost.php?p=1492384&postcount=102
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Originally Posted by STL
Какой CVN-74?
Пару дней назад один товарищ из ЕД создал тему, в которой выложил скрины нового авианосца CVN-74. Тему оперативно выпилили, автор, скорее всего, получил по шапке от начальства, должностные лица на все вопросы опять отмалчиваются и стрательно трут посты с упоминанием об этой лодке. Похожая история была с мустангом, наводит на определённые мысли относительно следующего дкс-аэроплана...

Traducción cutre salchichera....
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¿Cuál es el CVN-74?
Un par de días atrás, un amigo de la disfunción eréctil ha creado un tema, que registró capturas de pantalla del nuevo portaaviones CVN-74. Tema rápidamente bebió, el autor más probable es que recibió un sombrero de sus superiores, los funcionarios de todas las preguntas otra vez, y mantener en silencio los mensajes yesca stratelno con la mención de este barco. Una historia similar fue un Mustang, conduce a algunas reflexiones sobre el próximo DCS-avión ...
Título: Re:DCS: World
Publicado por: Silver_Dragon en 28 de Junio de 2012, 20:14:05 pm
Ya hay sección oficial de DCS:World
http://www.digitalcombatsimulator.com/en/world/
Título: Re:DCS: World
Publicado por: Silver_Dragon en 28 de Junio de 2012, 21:27:01 pm
Ala, los rusos pisan a fondo  :cunao:
http://youtu.be/yXi6sfAm91Y
Título: Re:DCS: World
Publicado por: Tundra en 29 de Junio de 2012, 15:17:05 pm
Ottia me recuerda al mitiquísimo

(http://pixhost.me/avaxhome/c5/55/001755c5_medium.jpeg)
Título: Re:DCS: World
Publicado por: Silver_Dragon en 10 de Julio de 2012, 12:45:37 pm
Nueva versión disponible

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DCS World 1.2.0

Digital Combat Simulator World (DCS World) is a FREE, unified interface for all DCS products; you can think of DCS World as a simulation operating system. DCS modules that plug into DCS World can include aircraft, maps, ground units, campaigns, etc. Not only can DCS World include modules developed internally by Eagle Dynamics, but it can also include those by certified third party developers.

DCS World also includes a FREE Su-25T attack aircraft with missions and a campaign.

DCS World not only includes the Graphical User Interface (GUI) that ties all DCS products together in a single installation, but it also includes the global aspects of the simulation world that pertains to all modules. This includes such items at the Artificial Intelligence (AI), rendering system, mission editor, effects, AI units, semi-dynamic campaign system and audio environment.

Other items of DCS World include:
• News feed of DCS products and events
• Selectable wall paper
• Free updates to keep DCS World current

Download DCS World and the free Su-25T from: http://www.digitalcombatsimulator.co...os=137&lang=en

Changes since last version:
Fixed radio and trigger audio.
Rearm menu. If you do not manually clear the payload, the default loadout would be loaded. This is now fixed.
Training links for English version added.
Bunkered ZU-23 rotating 180 degrees after exit has been corrected.
Added sound support for modules via SND_add/del_wave/proto_path() API.
Fixed sound busy wait on streaming sources.
Challenger-2 tank bounding box correction.
Su-25T. Simulator crash after exit from damaged aircraft.
AI aircraft would taxi to the parking ramp and stop even if one or more player-to-aircraft jumps occur.
Adjusted digital filter code. Added two new functions to access new internal data.
R-60 missiles are now aligned correctly on Su-25T weapon pylons.
P-51D and A-10C. Two pilots ejecting from aircraft has been fixed.
Better security for IWorldNet::registerSerial.
Quickstart dialog bug fix.
Added Su-25T training images.
Debug input removed.
Installer pictures were exclusively of the P-51D. Fixed.
DCS World Uninstall menu said DCS-51D. Fixed.
The training descriptions for the Su-25Т has been added.
Removed serial number edit boxes from master dialogs.
GUI updated.
Removed A-10C text from "About" text.
Video player fixed.
Russian pilot and ATC speech were absent. Fixed.
Surface impact check by using collision model, double speed of integration after jumping to aircraft is fixed.
Access to external lights from avionics LUA Device.
Ejected AI pilot resulting in critical damage is fixed.
MP player loss was counted 2 times if damaged is fixed.
SAM's priorities has been tuned for Tunguska missile fix (bug with fast moving targets.
Trigger "GroupDead" may break if Group name contains a dot ".".
Adjusted life of hardened objects.
Molniya search radar type has been changed to MULTYROLE.
Neustrshimyi gun dependence has been disabled and angle limits have been tuned.
Tomahawk missile target assignment fixed.
Tunguska ATGM typed missile launcher gets target priorities as SAM.
Patriot system failed to engage aircraft at very low altitude. Fixed.
Chaparral rotation fixed.
Buk launcher constant invisible rotation fixed.
AI ATGM accuracy being too low. Fixed.
AK-100 PIDs is fixed.
Ground units aiming delay calculation fixed.
Adjusted roads.
Fixed gyro power source initialization.
Options panel redesign.
No sound when refueling on the ground has been fixed.
If ammunition amount on the warehouse is zero, only one SPPU-22 pod can be loaded. Fixed.
C-130 and IL-76MD no longer deploy drag-chute on landing.
Updated version on splash screen.
Oliver Perry FFG damage corrected.
Increased building damage levels by 10x.
Changed default FOV of Su-25T view from 80 to 90 degrees.
Improved grass clutter.
Unlimited resources shown as '0' in resource manager.
ALT-J for aircraft, enters aircraft and switches engines off and raises gear when on the ground. Fixed.
RALT+J crash when switching from KA-50 to SU25T. Fixed.
Fix a bug in Lochini taxiway.
Su-25T: Min and Max range carets for weapon delivery missing from HUD. Fixed.
Snapview saving was broken. Fixed.
Su-25T: Ventilator bracket disappeared when canopy closed.
AI fire at point broken for waypoint actions and triggered actions has been resolved.
Wingmen radio message "Rolling" is given on engine start up. Fixed.
"Airborne" radio does not include aircraft number to Message. It also uses the flight leads VO for all messages. Fixed.
Su-25T: Keyboard commands for Active pause and ALT-B briefing were missing. Fixed.
Dynamic weather defaults to high pressure anti-cyclone pressure values, showing the low pressure cyclone option. Fixed.
Su-25T: Right Cockpit panel texture was from the Su-25 and not Su-25T. Fixed.
Crash when padlocking terrain from within cockpit, citing edterrain.dll. Fixed.
Added option for "Allied Flight Reports" in Gameplay options.
AI helicopters ignored client aircraft in multiplayer. Fixed.
"Unit Inside Moving Zone" trigger instantly gave true even if the set unit wasn't inside the zone. Fixed.
Refueling and rearming did not operate consistently. Fixed.
Activating groups after a client joins and using "Visible Before Start", caused massive warping in Multiplayer. Fixed.
Town substrate floated above terrain near Sukhumi. Fixed.
Vazlani airbase hanger LODs were broken. Fixed.
Su-25T: Damage model was missing some textures. Fixed.
Mission Planner allowed editing of enemy unit triggered actions - enemy could be set to destroy themselves. Fixed.
SA-11 BUK group expended missiles very wastefully on the same target. Tweaked.
If the player RALT-Jed into an Su-25T, the flight model was very exaggerated in performance - flew like time was set to x2. Fixed
AI would at times fly into the ground to avoid missiles. Fixed.
New hardened aircraft Shelter model by Luckybob9 added.
Converted Communications Tower M model for DCS added.
Burnt out train model fixed.
Su-25T RWR bug fixed.
Su-25T gear up/down sound distortion fixed.
SPPU-22 gunpods made no sound fixed.
Su-25T HUD missing compass tape fixed.
Título: Re:DCS: World
Publicado por: Silver_Dragon en 11 de Julio de 2012, 09:50:40 am
Esto ha dejado de ser una beta:
http://forums.eagle.ru/showpost.php?p=1500370&postcount=26
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DCS World = Release. Full new install required.
All other modules relies on "DCS World" to work.
All other modules needs to be installed on the new "DCS World".

All modules should be at the same version.
P51D is still Beta.
A10C 1.2.0 is released (patch, but still require DCS World 1.2.0)
BS2 1.2.0 is released (patch, but still require DCS World 1.2.0)

I hope this helps.
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http://forums.eagle.ru/showpost.php?p=1500575&postcount=61
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Originally Posted by VJS161_Fire 

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Q: Is DCS: World with 1.2.0 still a beta or a "final (release)" product?
Release.

(http://i378.photobucket.com/albums/oo227/minoslas/DCS%20FC2%20BS%20A10C%20series/launcher2012-07-1113-30-32-24.jpg)
Título: Re:DCS: World
Publicado por: Silver_Dragon en 11 de Julio de 2012, 14:36:05 pm
Nuevos modelos en DCS: World desde la versión 1.1.2.1 a la 1.2.0

Estas vienen de DCS:P-51D pero parece que han sido actualizados
(http://i378.photobucket.com/albums/oo227/minoslas/DCS%20FC2%20BS%20A10C%20series/ModelViewer2012-07-1114-19-10-97.jpg)
(http://i378.photobucket.com/albums/oo227/minoslas/DCS%20FC2%20BS%20A10C%20series/ModelViewer2012-07-1114-19-40-90.jpg)
(http://i378.photobucket.com/albums/oo227/minoslas/DCS%20FC2%20BS%20A10C%20series/ModelViewer2012-07-1114-20-05-78.jpg)

Dos vehiculos actualidados:
El challenger 2, que como "detalle" tiene la torreta del comandante animada y el protector del visor del tirador, ademas de un modelo mucho mas detallado.
(http://i378.photobucket.com/albums/oo227/minoslas/DCS%20FC2%20BS%20A10C%20series/ModelViewer2012-07-1114-22-09-22.jpg)

Nueva versión del 9A331 [Sa-15]. Tiene un modelo mejor detallado.
(http://i378.photobucket.com/albums/oo227/minoslas/DCS%20FC2%20BS%20A10C%20series/ModelViewer2012-07-1114-23-35-26.jpg)
Título: Re:DCS: World
Publicado por: Silver_Dragon en 11 de Julio de 2012, 17:03:38 pm
llegan los italianos, con unas cuantas interesantes texturas (baja resolución porque mi tarjeta no da para mas). Hay algunos errores de texturas que ya he reportado en el foro de ED

(http://i378.photobucket.com/albums/oo227/minoslas/DCS%20FC2%20BS%20A10C%20series/dcs2012-07-1116-45-49-95.jpg)
(http://i378.photobucket.com/albums/oo227/minoslas/DCS%20FC2%20BS%20A10C%20series/dcs2012-07-1116-46-22-97.jpg)
(http://i378.photobucket.com/albums/oo227/minoslas/DCS%20FC2%20BS%20A10C%20series/dcs2012-07-1116-46-37-62.jpg)
(http://i378.photobucket.com/albums/oo227/minoslas/DCS%20FC2%20BS%20A10C%20series/dcs2012-07-1116-44-19-31.jpg)
(http://i378.photobucket.com/albums/oo227/minoslas/DCS%20FC2%20BS%20A10C%20series/dcs2012-07-1116-44-50-57.jpg)
(http://i378.photobucket.com/albums/oo227/minoslas/DCS%20FC2%20BS%20A10C%20series/dcs2012-07-1116-45-01-59.jpg)
(http://i378.photobucket.com/albums/oo227/minoslas/DCS%20FC2%20BS%20A10C%20series/dcs2012-07-1116-45-19-44.jpg)
(http://i378.photobucket.com/albums/oo227/minoslas/DCS%20FC2%20BS%20A10C%20series/dcs2012-07-1116-46-02-73.jpg)
Título: Re:DCS: World
Publicado por: Silver_Dragon en 17 de Julio de 2012, 12:00:38 pm
(http://i378.photobucket.com/albums/oo227/minoslas/DCS%20FC2%20BS%20A10C%20series/T-90-1.jpg)
(http://i378.photobucket.com/albums/oo227/minoslas/DCS%20FC2%20BS%20A10C%20series/T-90-2.jpg)

Futuro T-90 para el proximo parche (si no cambian las cosas).
Título: Re:DCS: World
Publicado por: Jaker en 17 de Julio de 2012, 12:32:25 pm
Pero, ¿como objeto adicional dentro de DCS: World, o como DCS: T-90 (full equip)?  :callado:
Título: Re:DCS: World
Publicado por: Silver_Dragon en 17 de Julio de 2012, 13:07:44 pm
Por ahora objeto adicional en World y posiblemente pilotable en CA  :boing: (dentro de las limitaciones)
Título: Re:DCS: World
Publicado por: Jaker en 17 de Julio de 2012, 13:13:56 pm
Vale, vale....  eso se avisa antes  :cunao:
Título: Re:DCS: World
Publicado por: Silver_Dragon en 18 de Julio de 2012, 15:00:56 pm
Despues de poner el hotfix de Mustang, me he puesto a mirar por el modelview los modelos mas nuevos, quitando todos los que sean posteriores a la salida de DCS:W 1.2.0, he descubierto 5, algunos parecen coladeras, pero son efectos creados por la animación, ya que la he activado un poco para ver si veia algo nuevo. Creo que se le han añadido las luces de repostaje al KC-135 si no estoy equivocado. El P-51B me aparece sin texturas, pero creo que es cosa del modelview, aunque es un modelo que por ahora no ha sido introducido, al igual que otros que campan en la carpeta de graficos de world.

Son los siguientes:
El famoso tren que aparecia destruido
(http://i378.photobucket.com/albums/oo227/minoslas/DCS%20FC2%20BS%20A10C%20series/ModelViewer2012-07-1814-36-25-46.jpg)

El P-51B (sin las texturas)
(http://i378.photobucket.com/albums/oo227/minoslas/DCS%20FC2%20BS%20A10C%20series/ModelViewer2012-07-1814-36-35-52.jpg)

El KC-135, la segunda es de las luces de ayuda de repostaje.
(http://i378.photobucket.com/albums/oo227/minoslas/DCS%20FC2%20BS%20A10C%20series/ModelViewer2012-07-1814-39-28-73.jpg)
(http://i378.photobucket.com/albums/oo227/minoslas/DCS%20FC2%20BS%20A10C%20series/ModelViewer2012-07-1814-39-59-96.jpg)

P-51D
(http://i378.photobucket.com/albums/oo227/minoslas/DCS%20FC2%20BS%20A10C%20series/ModelViewer2012-07-1814-41-45-74.jpg)

Ural con ZU-23
(http://i378.photobucket.com/albums/oo227/minoslas/DCS%20FC2%20BS%20A10C%20series/ModelViewer2012-07-1814-42-43-13.jpg)

AN-30M (parece que el modelo esta mas detallado)
(http://i378.photobucket.com/albums/oo227/minoslas/DCS%20FC2%20BS%20A10C%20series/ModelViewer2012-07-1814-43-23-66.jpg)
Título: Re:DCS: World
Publicado por: Toro1 en 18 de Julio de 2012, 20:42:36 pm
Del primer vistazo el P-51B me ha parecido un Hurricane y me he alegrado...  :pulgares: Después ya me fijé y leí la etiqueta y bueno...  :roll:
Título: Re:DCS: World
Publicado por: Seasick en 18 de Julio de 2012, 23:59:32 pm
Del primer vistazo el P-51B me ha parecido un Hurricane y me he alegrado...  :pulgares: Después ya me fijé y leí la etiqueta y bueno...  :roll:

Jijijijijijijijijijiji :boing:
Título: Re:DCS: World
Publicado por: Toro1 en 19 de Julio de 2012, 07:42:46 am
Jijijijijijijijijijiji :boing:

No he sido el único, ¿eh?  :fingers: :fingers: :fingers: :sarasa:
Título: Re:DCS: World
Publicado por: Seasick en 19 de Julio de 2012, 10:44:30 am
No he sido el único, ¿eh?  :fingers: :fingers: :fingers: :sarasa:

Yo dije "Hotia, un Hurri, qué bien para hacer dogs con el Mustang"  :cunao: :lol2: :lol2: :lol2:
Título: Re:DCS: World
Publicado por: Silver_Dragon en 28 de Julio de 2012, 15:51:14 pm
ahora DCS soporta AFM para las 3rd Party

http://forums.eagle.ru/showpost.php?p=1518075&postcount=2 (http://forums.eagle.ru/showpost.php?p=1518075&postcount=2)
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AFM support is available to all licensed 3rd parties equally.
Título: Re:DCS: World
Publicado por: Silver_Dragon en 31 de Julio de 2012, 19:52:16 pm
Mas información del AFM

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Originally Posted by armageddon 
does ED support the 3rd party somehow by providing some development tools or such?

I am guessing Documentation and support on how to use the API for 3rd party FMs is all that is provided from ED. The 3rd party would be solely responsible for the actual FM - and ED supplies the interface for it to plug into.

Of course if a 3rd party want to use the SFM, I imagine it is a different matter.

Nate

Y a la pregunta de los asientos traseros en multicabina.....

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Originally Posted by Ells228 
By the way, if you fancy a ride in the back seat of my jet, I'd be happy to take you up. Just bring your sick bag
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Counting down until people interpret this to mean you've figured out how to model the back seat
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You figured out backseats??!!11 Share the knowledge
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You should ask ED  mi24.dll ?

...FUI\Common\icon-pilot-01.tga

(http://img80.imageshack.us/img80/548/iconpilot01.jpg)(http://img163.imageshack.us/img163/6928/iconpilot02.jpg)
Título: Re:DCS: World
Publicado por: Silver_Dragon en 31 de Julio de 2012, 20:39:08 pm
Otro interesante detalle encontrado revisando las imagenes en la carpeta de DCS......
(http://i378.photobucket.com/albums/oo227/minoslas/DCS%20FC2%20BS%20A10C%20series/btn-tools-01.png)
(http://i378.photobucket.com/albums/oo227/minoslas/DCS%20FC2%20BS%20A10C%20series/btn-tools-01_sim.png)

Es una cantidad de botones no usados que parece ser han sido colocados para futuros updates, solo se puede especular.
- La flecha parece un boton para pasar varias paginas de información
- La "N" Podria ser teatros
- El camión ¿Suministros?
- SAMs ¿Sams pilotables?
- Vehiculo radar ¿ATCs?
- Misil ¿Misiles de crucero en vuelo?
- Tren cisterna ¿Trenes?
- Dos Botones inferiores (Parece conexión online)
Título: Re:DCS: World
Publicado por: Silver_Dragon en 01 de Agosto de 2012, 22:51:58 pm
Mas informacion sobre el AFM

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There is no AFM code - there is an AFM API. 3rd Parties must write their own AFM, from scratch.

Nate
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API (Application programming interface) is there - the FM that is plugged into it could be from NASA as far as the sim is concerned.

FM fidelity is entirely in the hands of the 3rd parties capabilities - there is no limit as far as DCS is concerned.

Nate
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This. API only provides us the ability to get or send data to the sim that week need for our FM. Everything else is up to the developer. There are no tools or provided FM templates, or even direct help on making the FM. It is all up to the individual who is coding it to know how to calculate realistic forces and turn them into something that looks and feels right.

Because of this, you can expect widely varying FM fidelity results for the different teams or projects. While it may seem rough, it also provides the freedom to make any effect you want.

Edit: And yes, WIP just means that the input/output functions we are using are changing frequently as obstacles arise.
Título: Re:DCS: World
Publicado por: Silver_Dragon en 12 de Agosto de 2012, 16:43:46 pm
Noticias interesantes, en el concepto de multiplayer, se estan centrando en trabajar en el servidor dedicado

http://forums.eagle.ru/showpost.php?p=1528711&postcount=7
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Quote:
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Originally Posted by 159th_Viper 
MP issues are known and confirmed as receiving attention. Should any new issues arise, report in the relevant Bugs and Problems forum. Rant threads do little to further the cause.

/Closed.
Correct, there is NO news to pass along at this time. When there is, it will be shared. My understanding though is that most of the current network focus is on completing the dedicated server.
Título: Re:DCS: World
Publicado por: Silver_Dragon en 22 de Agosto de 2012, 12:23:03 pm
Mas datos de AFM, en este caso de los motores:

http://forums.eagle.ru/showthread.php?t=86848

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Originally Posted by BR=55=Sevas 
Patriots, tell us please, does ED-team support tools for advanced engine simulation (WH, BS), same as AFM?
Engine simulation would be considered as part of the AFM, I assume. As with the flight dynamics, the engine and fuel simulation would have to be written from scratch within the AFM. There are no tools available.
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http://forums.eagle.ru/showpost.php?p=1534877&postcount=143
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Yeah, the engine, fuel, and electrical systems are all part of what makes up the AFM, and as such currently have to be done from scratch. There is no AFM SDK available.

While it is true that the electrical system (AC) is dependent on the engine, so are several other systems. In reality, all you need is the data (RPM) out of the engine to make the AC electrical generator work. This wouldn't need to be incorporated in the same AFM dll.
Título: Re:DCS: World
Publicado por: Silver_Dragon en 03 de Septiembre de 2012, 20:00:49 pm
sacado de la pagina de Glowing Amrram en Facebook
https://www.facebook.com/glowingproductions

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This is my first post on this page, and well, i've been kinda busy these days. But what i DO know is that I have 2 movies in the pipeline: Flaming Cliffs 3 promo, and DCS: Mig-21 teaser trailer.

A esperar con los dientes largos.....
Título: Re:DCS: World
Publicado por: Silver_Dragon en 04 de Septiembre de 2012, 20:30:06 pm
Palabras de Wags sobre el futuro AFM de los misiles, hay que tener en cuenta que seran solo una parte e iran actualizando a mendida que tengan tiempo, y parece tambien que en un primer momento solo se centraran en los misiles aire-aire

http://forums.eagle.ru/showthread.php?t=93747
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There have been a lot of questions of what the new FC3 Advanced Flight Model (AFM) for missiles entails, so here is description of some of the new features:
Launcher platform speed, thrust, missile weight, total drag, gravity, etc. are all calculated to determine missile speed.
Missiles now incur realistic energy bleed that accounts for drag, induced drag and gravity. Induced drag calculates g-load and that factors the missile’s lift. Missiles will now bleed energy very quickly if the target performs hard maneuvers.
We added a longitudinal-load fuze arming type. The missile warhead of missile will only be armed after reaching the assigned longitudinal g-load (acceleration). Otherwise the missile will not detonate.
We added a limited duration to the missile’s power system (gas-generator, generator and hydraulic pump). When the onboard power system is exhausted, the missile goes ballistic.
We added a self-destruction timer. Some missiles will self-destruct when the timer is reached.
We added altitude based of self-destruction. Some missiles will destruct when reaching an assigned altitude above ground level.
We added a guidance timer delay. After launching a missile, the missile will fly straight from the from launcher for safety reasons before initiating the guidance stage. This is typically 0.3…1.5 seconds. For example: the R-27R missile flies unguided forward for 0.5 seconds before guidance to target starts.
We added parameters of loft trajectory. The initial range to target, the range of transition to proportional navigation, and initial angle of loft are all factored.
Título: Re:DCS: World
Publicado por: Silver_Dragon en 01 de Octubre de 2012, 13:41:04 pm
Versión 1.2.1 disponible

http://forums.eagle.ru/showpost.php?p=1563906&postcount=1
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DCS 1.21 Updates

The move to DCS version 1.2.1 marks numerous changes and improvements to the entire series of DCS products. As with the all DCS products now, DCS World (1.2.1) must now be installed prior to installing any of the DCS module versions 1.2.1.

DCS World 1.2.1: http://www.digitalcombatsimulator.com/index.php?ProductId=21&end_pos=137&scr=product&lang=en

DCS 1.2.1 Modules: http://www.digitalcombatsimulator.com/index.php?end_pos=136&scr=products&lang=en

New 1.2.1 changes include:

DCS World, 1.2.1

This new update to DCS World provides a set of new features and fixes. The most important of which is the new auto updater that will now automatically update your DCS World files without having to download entire new versions and manually install.

•   Added new auto updater function. This will automatically update your DCS World files to their latest versions when online.
•   Corrected KMGU-2 loading in the Resource Manger.
•   Improved multiplayer stability and issues with master server.
•   The Su-25T Flight Manual has been updated.
•   We have fixed forests that would be missing on map when zoomed in.
•   The proper S-125 HUD symbol has been added to the Su-25T when in SEAD mode.
•   Corrected unit measurement for Russian AWACS (feet to meters).
•   Added a change to the manual for the role change window in single player.
•   Added some additional Su-25T commands for keyboard and joystick.
•   Optimized the models for the IL-76MD, IL-78M and A-50 aircraft.
•   Added "Escort" and "Follow" advanced tasks for aircraft in the Mission Editor.
•   Fixed Su-25T autopilot.
•   Corrected rocket/missile smoke trails.
•   The Su-25T gun pods are now modeled correctly.
•   Improved water effects.
•   New F/A-18C model.
•   New MiG-31 model.
•   New T-90 main battle tank model.
•   Updated DCS User Manual.

DCS: P-51D Mustang (Final), 1.2.1
•   War Emergency Power (WEP) has been implemented.
•   Tail wheel dynamics reworked for more realistic performance.
•   Realistic cooling system added and integrated into the full engine thermodynamic model.
•   Landing gear physics have been reworked to have realistic behavior and interaction with the fairing doors and down-lock latches.
•   Fairing doors can now be damaged or ripped off at over-speed conditions.
•   Engine wear or damage due to high manifold pressure at low RPM, overheating, and overuse of WEP has been implemented.
•   Oil pressure is now viscosity dependent. Oil dilution is now possible and has direct impact on engine performance.
•   The front dash gauge panel and the K-14 gunsight are now spring suspended.
•   The K-14 gunsight has been reworked using new data from K-14 documents.
•   The rudder anti-booster tab now works correctly.
•   Control stick and rudder pedals movement are now limited due to hinge moments.
•   Flap drag has been adjusted.
•   Lamps brightness and electro-dynamic gauge readings are now voltage sensitive. You can best see this during engine start.
•   The starter can now be burned out due to overheat if overused or overloaded.
•   Guns jam due to over-G firing has been added.
•   The radiator shutters' thermo-sensors can be damaged now.
•   All aircraft failures are now reported correctly in debriefings.
•   Sounds for the primer, pilot parachute opening and flapping during decent, and pilot landing have been added. The canopy sound has also been improved.
•   Corrected tendency for left roll at takeoff.
•   Adjusted Red Tail pilot art.
•   Improved bailing out animation.
•   Fixed landing light on with air start.
•   Fixed cockpit tooltip for the gun switch.
•   Corrected radio information entry in Mission Editor.
•   Improved AI P-51D.
•   Fixed SCR-522 resetting in some situations.
•   Adjusted G impact on airframe.
•   Improved pilot normal maps.
•   Adjusted landing gear collision model.
•   Corrected trim performance in multiplayer.
•   Adjusted wingmen takeoff behavior.
•   Improved prop RPM model.
•   Sounds for control stick and rudder movement have been added.

DCS: A-10C Warthog, 1.2.1
•   Flight model updated.
•   New APU sounds.
•   Corrected inverted flight behavior.
•   Fixed course and heading on HSI continuing to change after knob input has ceased.
•   Reworked TGP tracking. TGP would now enter INR track for approximately one second after slew has stopped. It will now enter AREA / POINT track.
•   Fixed sensor axis responsiveness after exit from LSS when TGP is masked.
•   Only POINT track and RATES are now possible in TGP A/A mode.
•   TGP will now revert to RATES when a track is lost in A/A mode.

DCS: Black Shark 2, 1.2.1
•   Restored the vertical bar on the Ka-50 right window (view inside cockpit).
•   Corrected brightness of lamps and devices in the cockpit.
•   Corrected shadows of IR rockets on the water.
•   Fixed Abkhazia skin for Ka-50.
•   Adjusted clickable zones in the cockpit.
•   Corrected number of saved PVI zones in memory.
•   Fixed NDB indication on ABRIS map.
•   Corrected shadow on the ground from rotor blades.
•   Fixed Ka-50 repair procedure when on the runway.
•   PVR is no longer powered by SUO (Weapon Systems) switch.
•   SUO (Weapon Systems) switch logic has been revised - now it controls the ability to fire weapons and to display weapons status. Additionally, external fuel tanks will not transfer fuel when the switch is OFF.
•   Vikhr ATGM issues fixed.
•   Autopilot control panel and Datalink panel lamps status is now reset when electric power is lost.
•   Hydraulic system related instruments will no longer work when electrical power is lost.
•   Ambient temperature indicator (the one above the pilot on the cockpit ceiling) was implemented.

DCS: Combined Arms Beta 2, 1.2.1
•   Changed the binocular button on the F10 view.
•   Improved operation of mouse cursor.
•   Altered Instructor mode for bot-units.
•   Added new message for user when start is delayed.
•   Corrected role selector function.
•   Added artillery range rings in F10 view.
•   Fixed sight lock in some situations.
•   Fixed player control process for SAMs.
•   Fixed working compass and turret rotation indicator for ZSU-23-4.
•   Added route refresh function in MP.
•   Corrected users’ names for all CA units in MP.
•   Corrected tank sight for zoomed in mode.
•   Corrected ammunition status field.
•   Fixed Battlefield Commanders ability to target artillery in MP.
•   Corrected Lock - Unlock sequence targeting.
•   Fixed tank sight for HE shells.
•   Added fixed delay time between locks.
•   Fixed the ability to lock units behind terrain.
•   Added tank ability to turn on the spot.

Installation
Uninstall all previous DCS products prior to versions 1.2.1
Note: Do NOT deactivate your products!
To be safe, delete \Saved Games\DCS files
Install DCS World 1.2.1
Install each new DCS module (1.2.1 or latest Beta version)
Note: A new activation will not be required unless this is the first time you have installed the product.

Please note that MP requires you to have all products S/N activated using the same DCS (webshop) account.
Título: Re:DCS: World
Publicado por: OMEGA MAN en 01 de Octubre de 2012, 13:57:57 pm
Gracias.

Un saludo.

PD: veremos como va esta vez.... XD
Título: Re:DCS: World
Publicado por: Silver_Dragon en 01 de Octubre de 2012, 14:08:19 pm
En negrita lo que yo creo que es mas importante  ;)
Título: Re:DCS: World
Publicado por: Tundra en 01 de Octubre de 2012, 14:09:41 pm
Pues la nueva versión la instalaremos mañana, no?
Título: Re:DCS: World
Publicado por: Silver_Dragon en 01 de Octubre de 2012, 14:12:26 pm
(http://i.imgur.com/LEIt6.jpg)

No esta mal el nuevo F/A-18C

Nuevos efectos en CA y el t-90
(http://i73.photobucket.com/albums/i229/madddin-klein/Screen_121001_140833.jpg)
(http://i73.photobucket.com/albums/i229/madddin-klein/Screen_121001_140520.jpg)

Título: Re:DCS: World
Publicado por: OMEGA MAN en 01 de Octubre de 2012, 14:16:35 pm
Bajanding now.  8)
Título: Re:DCS: World
Publicado por: Tundra en 01 de Octubre de 2012, 14:25:04 pm
Bájalo pero no lo instales!!
Título: Re:DCS: World
Publicado por: Jaker en 01 de Octubre de 2012, 14:27:12 pm
Reinstalo mañana, si no hoy no hay vuelo...

Gracias Silver  :pulgares:
Título: Re:DCS: World
Publicado por: OMEGA MAN en 01 de Octubre de 2012, 15:00:00 pm
Bájalo pero no lo instales!!

Nene tere.
Nene tere.
Tío, casi 12 horas de espera.......... ARGGGGGGGG.
 :cunao:
Título: Re:DCS: World
Publicado por: Silver_Dragon en 01 de Octubre de 2012, 15:55:26 pm
Mas imagenes del nene

(http://i73.photobucket.com/albums/i229/madddin-klein/Screen_121001_132730.jpg)
(http://i73.photobucket.com/albums/i229/madddin-klein/Screen_121001_132639.jpg)
(http://i73.photobucket.com/albums/i229/madddin-klein/Screen_121001_132346.jpg)
(http://i73.photobucket.com/albums/i229/madddin-klein/Screen_121001_132427.jpg)
Título: Re:DCS: World
Publicado por: danli en 01 de Octubre de 2012, 16:29:36 pm
Se ha perdido la sana costumbre de no descuadrar a saco las fotos. Yo la verdad es que cuando no veo ni media foto, directamente no la miro. Ustedes verán.
Título: Re:DCS: World
Publicado por: Tundra en 01 de Octubre de 2012, 19:44:48 pm
Sí bueno, también poníamos un aviso de ¡¡OJO MÓDEMS!! pero de eso ha pasado ya tiempo, eh :lol:
Título: Re:DCS: World
Publicado por: Zorasht en 01 de Octubre de 2012, 20:16:12 pm
descargando e instalando. Desde mañana versión nueva en los 6 servers del perrus  :cunao:
Título: Re:DCS: World
Publicado por: Silver_Dragon en 01 de Octubre de 2012, 23:34:43 pm
El T-90 en acción  :shock:
http://youtu.be/-0RP0EY9Xk4
Título: Re:DCS: World
Publicado por: Silver_Dragon en 02 de Octubre de 2012, 19:00:54 pm
Hay nueva versión 1.2.1.6055.27376, usad el autoupdate en ...Eagle dynamics/DCSWorld/bin/autoupdate. Son como unos 90 megas y parece que han habido cambios en la estabilidad (mejora de FPS), en .dll y .lua y hay un dll nuevo interesante: DCS World\bin/dxgui_edge_render.dll
Título: Re:DCS: World
Publicado por: Silver_Dragon en 02 de Octubre de 2012, 19:29:58 pm
Cositas que va encontrando los fans:

http://forums.eagle.ru/showpost.php?p=1566349&postcount=1
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The following files are in Mods\aircrafts\P-51D\bin directory:

Cockpit_P51B.dll
Cockpit_P51Common.dll
Cockpit_P51D.dll
P51B.dll

Note the B

Are we getting B variant soon?

http://simhq.com/forum/ubbthreads.php/topics/3654232/Re_DCS_World_1_2_1_update.html#Post3654232
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Interesting. I'm going into the view.lua to turn off the rolling cockpit (which was only ok for the Ka-50 for me, I find it unbearable if bank angle exceeds 70 degrees or so) and I notice something new.

I already uninstalled 1.2.0, so I can only compare to FC2 which is still present.
To whit, FC2's view.lua:

PlaneIndexByType =
{
[MiG_29] = PlaneIndex.iMiG_29,
[Su_27] = PlaneIndex.iSu_27,
[Su_33] = PlaneIndex.iSu_33,
[F_15] = PlaneIndex.iF_15,
[Su_25] = PlaneIndex.iSu_25,
[A_10] = PlaneIndex.iA_10,
[MIG_29K] = PlaneIndex.iMiG_29K,
[Su_39] = PlaneIndex.iSu_39,
[MiG_29G] = PlaneIndex.iMiG_29,
[MiG_29C] = PlaneIndex.iMiG_29,
[Su_25T] = PlaneIndex.iSu_39,
[KA_50] = PlaneIndex.iKA_50,

I assume 29K was left over from Flanker 2.5.

DCS 1.2.1's:

PlaneIndexByType = -- indices in snap views table
{
[Su_27] = 1,
[Su_33] = 2,
[Su_25] = 3,
[Su_25T] = 4,
[Su_39] = 4,
[MiG_29] = 5,
[MiG_29G] = 5,
[MiG_29C] = 5,
[MIG_29K] = 6,
[A_10A] = 7,
[F_15] = 8,
[KA_50] = 9,
[A_10C] = 11,
[P_51D] = 12,
[AB_212] = 9,

Su-39 is just a variation of the 25T, so it's like MiG-29/29C there.

Flyable AB212? The second helo in DCS?

The Jedi Master
Título: Re:DCS: World
Publicado por: Tundra en 02 de Octubre de 2012, 19:38:10 pm
:evil:
Título: Re:DCS: World
Publicado por: Silver_Dragon en 02 de Octubre de 2012, 20:00:54 pm
Para usar el autoupdater no hay que desinstalar nada, el se ocupa de instalar lo necesario.
Título: Re:DCS: World
Publicado por: Tundra en 02 de Octubre de 2012, 21:09:44 pm
No, si de momento ya tengo bastante con el bug del cursor del ratón y que dejen de funcionar los perfiles del HOTAS y el teclado :x
Título: Re:DCS: World
Publicado por: OMEGA MAN en 02 de Octubre de 2012, 21:31:23 pm
Ah, ¿Tu también??? :confused2:
Título: Re:DCS: World
Publicado por: Silver_Dragon en 02 de Octubre de 2012, 22:16:08 pm
http://forums.eagle.ru/showpost.php?p=1565036&postcount=2

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We apologize for an oversight that is causing an activation to be used when installing a 1.2.1 product version. We will do our best to resolve this as soon as possible.

In the meantime, please deactivate your product prior to installing a 1.2.1 version product.

As for the loss in some game performance, we believe we have identified the issue and have resolved it internally. We hope to have a fix using the auto updater shortly.

http://forums.eagle.ru/showpost.php?p=1566540&postcount=3

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DCS 1.2.1 Update - 2 October 2012

The team is reading the feedback and is actively taking steps to remedy the problems identified in 1.2.1 to include:

1- Reimbursing used activations when updating to 1.2.1.
2- Addressing continued issues with the master server.
3- Migrating several fixes in the internal versions to the auto updater.
4- Providing a change log to the Auto Updater dialog window.
5- Providing solutions to frame rate issues that some users are having.

The team is working hard on these and we hope to have this issues resolved as soon as possible.

Thanks
Título: Re:DCS: World
Publicado por: OMEGA MAN en 02 de Octubre de 2012, 22:20:42 pm
Ya.
Y yo me lo creo.... :dedo:
Título: Re:DCS: World
Publicado por: Tundra en 02 de Octubre de 2012, 22:22:45 pm
Mal :|
Título: Re:DCS: World
Publicado por: Jaker en 03 de Octubre de 2012, 08:03:19 am
Actualizado a la 1.2.1, y al arrancar se ejecutó una actualización, con lo que supongo que se habría solucionado eso.

En cualquier caso cuando pueda probarlo comento, ya que ayer solo ejecuté y vi que cargaba el Ka-50 en RAMP y poco más.
Título: Re:DCS: World
Publicado por: Silver_Dragon en 03 de Octubre de 2012, 08:25:40 am
Hoy hay new update hoy, no han cambiado la versión, pero se pasa del los 90MB de ayer a 105MB de hoy



Título: Re:DCS: World
Publicado por: Silver_Dragon en 03 de Octubre de 2012, 18:36:51 pm
Nueva versión 1.2.1.6099.27413, otors 94 MB de Hotfix, parece que van a toda ostia intentando arreglar los problemas, ya se ha visto una ligera mejora en el tema grafico, pero por ahora lo del raton no lo han podido corregir.

Mientras han puesto esto en el foro:

http://forums.eagle.ru/showpost.php?p=1567258&postcount=145
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Nearest updates will focus on 2 hot topics:
- Server list
- FPS

Asi que otras cosas parece que haya que esperar hasta que lo mas importante se solucione. ya llevamos 2-3 Horfix en 2 dias (de 200-300 Mb), veremos lo que va saliendo, aunque se pide aunque sea algun tipo de changelog por la comunidad en cada update.
Título: Re:DCS: World
Publicado por: Silver_Dragon en 03 de Octubre de 2012, 18:40:43 pm
Tenemos 3 nuevas ordenes en el creador de misiones:

http://forums.eagle.ru/showpost.php?p=1567164&postcount=1
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These new advanced actions have been introduced in DCSW 1.2.1.

Escort (planes only)
Follow (planes OR Helicopters only)
Land (helicopters only)

Follow allows you to set any aircraft type to 'follow' another aircraft type at a relative position based on x (fore & -aft), z (-port & starboard), y (above & -below). Any plane (regardless of TASK set) can be set to follow any plane & any heli can be set to follow any heli. Note: only helicopters will engage any enemy when set to follow.

Escort Planes will only engage other enemy aircraft when set to 'Escort'. Else if set to 'follow' only the lead aircraft will engage if so equiped. The only aircraft at the moment that can use Escort are those set to ESCORT or SEAD in their Airplane Group TASK.



The relative position of the Escort aircraft is same as for the 'follow' action with 2 added parameters; Engage distance, which is the distance from the escort aircraft at which it will leave the formation and engage the enemy aircraft category as set in the checkbox parameters directly below (double click to select). Diag below



Both follow and escort can be set at any waypoint as a waypoint action or used in a triggered action. The LAST WPT when ticked allows you to set at which WP of the GROUP aircraft ('New Airplance Group' in the example) you want to stop following or escorting. The aircraft will then proceed directly to the next WPT it is yet to sequence on its route.

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Land

Allows the mission builder to land any helicopter on flat ground anywhere on the map. There is no longer a need to place a FARP or land at a base. Selecting Perform Task -> Land will display another line from the waypoint with a triangle depicting the land point. Hold the triangle and move it to the point you wish the Heli to land at.

Apart from the Conditions there is only 1 parameter LAND DURATION. When ticked it allows you to set the time from wheels ON to wheels OFF. The example belows shows 1 minute.
.


You can place multiple Land actions along your route. Note however, currently there is no way of getting the helicopter to shutdown at the 'Land' position. It will sit there with rotors running indefinately (or until fuel runs out!).

En el mismo post teneis unas cuantas misiones de ejemplo, ahora ya se pueden hacer packages coherentes y misiones SANDY o de transporte.
Título: Re:DCS: World
Publicado por: DReaper en 03 de Octubre de 2012, 19:12:47 pm
POR FIN hay escort. Les ha costado, coño.  :pulgares:
Título: Re:DCS: World
Publicado por: Silver_Dragon en 03 de Octubre de 2012, 19:36:20 pm
Ala, otro update, 94MBs mas, versión 1.2.1.6120.27432..... :shock: si que van rapido

Por lo que se ve en el foro de ED, han solucionado el problema de los FPS
Título: Re:DCS: World
Publicado por: Silver_Dragon en 03 de Octubre de 2012, 20:09:21 pm
monitor secundario para los Shkval en el Su-25T soportado

(http://i378.photobucket.com/albums/oo227/minoslas/DCS%20FC2%20BS%20A10C%20series/.jpg)

Y ejemplos de escort y Follow

(http://i378.photobucket.com/albums/oo227/minoslas/DCS%20FC2%20BS%20A10C%20series/Screen_121003_105822.jpg)
(http://i378.photobucket.com/albums/oo227/minoslas/DCS%20FC2%20BS%20A10C%20series/Screen_121003_132642.jpg)
Título: Re:DCS: World
Publicado por: Silver_Dragon en 04 de Octubre de 2012, 18:24:57 pm
Nuevo patch 121.6148
Título: Re:DCS: World
Publicado por: Virusss en 04 de Octubre de 2012, 18:41:32 pm
Yo estoy haciendo pruebas con DCS world a pelo, y joer los recursos que consume  :cry: :cry:
Título: Re:DCS: World
Publicado por: DReaper en 04 de Octubre de 2012, 19:31:40 pm
Que contento estoy con el nuevo update.

Perdón, que el sarcasmo no se ve en internet...

Me ha jodido el juego. Cuando intento volar el A10, estalla al entrar a cabina, y si intento volar el Ka-50, al escritorio.
Y no soy el único.

http://forums.eagle.ru/showthread.php?t=94704

El Su-25T funciona de maravilla, miren ustedes.  :dedo:
Título: Re:DCS: World
Publicado por: Tundra en 04 de Octubre de 2012, 20:16:05 pm
En mi caso, parece que la reinstalación de World y el módulo de A-10 ha funcionado bien. Versión 1.2.1.6148
Título: Re:DCS: World
Publicado por: Silver_Dragon en 04 de Octubre de 2012, 20:40:52 pm
A-10C, Ka-50 y Su-25T funcionan sin novedad (a dos frames por segundo por la grafica claro....)

Por lo que se ve, soluciona parte del problema del cursor y cierta estabilidad de los FPs

Dreaper, intenta hacer un repair a ver si es eso.
Título: Re:DCS: World
Publicado por: OMEGA MAN en 04 de Octubre de 2012, 21:14:24 pm
Me ha tocado desinstalar todo y empezar desde cero y, por ahora, más o menos bien.

Un saludo.
Título: Re:DCS: World
Publicado por: Skorp en 04 de Octubre de 2012, 21:31:30 pm
Bueno, yo he instalado hace un rato....eso ha actualizado y ahi he apagado.

Ya veremos que pasa
Título: Re:DCS: World
Publicado por: Silver_Dragon en 04 de Octubre de 2012, 21:45:29 pm
Segun Wags, estan centrados en ir mejorando el rendimiento a medida que pasen los dias
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Again though, improving performance is the number one priority of the team right now.
Título: Re:DCS: World
Publicado por: DReaper en 04 de Octubre de 2012, 22:01:14 pm
Arreglado.. reinstalando TODO.  :evil:
Título: Re:DCS: World
Publicado por: Skorp en 05 de Octubre de 2012, 07:39:52 am
Y al final que has puesto....Windows 7?  :ein:



:despollao::despollao::despollao::despollao::despollao::despollao:
Título: Re:DCS: World
Publicado por: DReaper en 05 de Octubre de 2012, 08:01:02 am
Pero si llevo con W7 desde la beta, mameluco. XD

Nada, reinstalación y todo funcionando de maravilla otra vez.  :pulgares:
Título: Re:DCS: World
Publicado por: Silver_Dragon en 05 de Octubre de 2012, 08:16:37 am
yo llevo tambien desde hace tres años con W-7 (64) y tambien me va de maravilla
Título: Re:DCS: World
Publicado por: Silver_Dragon en 05 de Octubre de 2012, 09:40:01 am
Video test de la versión 6148 por el ESA
https://vimeo.com/50812361

No va fino ni nada oiga  :shock:
Título: Re:DCS: World
Publicado por: Zorasht en 05 de Octubre de 2012, 10:26:01 am
No se si os habieis dado cuenta, pero desde la 1.2.1 han actualizado los manuales.
De momento solo he mirado el del A10 y veo que han expandido la informacion de la CDU a lo bestia. Seguire leyendo...
Título: Re:DCS: World
Publicado por: Silver_Dragon en 05 de Octubre de 2012, 21:16:56 pm
http://forums.eagle.ru/showpost.php?p=1570344&postcount=3
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DCS 1.2.1 Update - 5 October 2012

With the release of new versions via the new Auto Updater, we believe that we have been able to improve DCSW in several ways. However, while we believe these changes will help most users, we understand that there will always be a few that will continue to have some problems... such is the complex nature of developing for the PC where we have a nearly infinite number of hardware and loaded software permutations. However, please keep reporting the problems you encounter and we will continue to do our best to resolve them.

1- All 1.2.1 activations are now reimbursed.
2- Master Server stability increased.
3- Frame rates returned to 1.2.0 levels.

We are testing a fix for the flashing mouse cursor today, and we hope to be able to push it to the AU this weekend.

Thanks
Título: Re:DCS: World
Publicado por: Silver_Dragon en 08 de Octubre de 2012, 14:42:11 pm
Nueva versión 1.2.1.6241.

Arregla el problema del cursor en la cabina, pero no se si afectara al rendimiento.  :)
Título: Re:DCS: World
Publicado por: Silver_Dragon en 08 de Octubre de 2012, 17:36:58 pm
(http://www.simmods.org/DCS_World/pics/121008_DCSW_1.jpg)
(http://www.simmods.org/DCS_World/pics/121008_DCSW_2.jpg)
(http://www.simmods.org/DCS_World/pics/121008_DCSW_3.jpg)
(http://www.simmods.org/DCS_World/pics/121008_DCSW_4.jpg)
(http://www.simmods.org/DCS_World/pics/121008_DCSW_5.jpg)
(http://www.simmods.org/DCS_World/pics/121008_DCSW_6.jpg)
Título: Re:DCS: World
Publicado por: DReaper en 08 de Octubre de 2012, 19:11:17 pm
Pero si ahí hay más matojo que en el porno ochentero... ¿eso qué es? :shock:
Título: Re:DCS: World
Publicado por: Silver_Dragon en 08 de Octubre de 2012, 20:10:11 pm
Parece que un MOD pero ya me diras que leche han tocado para haber tanto fertilizante tirado  :shock:
Título: Re:DCS: World
Publicado por: Silver_Dragon en 08 de Octubre de 2012, 20:42:46 pm
http://forums.eagle.ru/showthread.php?p=1573258#post1573258

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DCS 1.2.1 Update - 8 October 2012

With the auto update today, we believe the cursor issue is now resolved and we think that 1.2.1 is in a good state. We will now be focusing on DCSW 1.2.2, FC3 and the final version of CA.

Thanks
Título: Re:DCS: World
Publicado por: Silver_Dragon en 08 de Octubre de 2012, 22:10:58 pm
Mas palabras de Wags
http://forums.eagle.ru/showpost.php?p=1573346&postcount=538
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There is active work on adjusting the smoke, optimizing explosions and other items. If they are completed prior to 1.2.2, they will be released as updates.
Título: Re:DCS: World
Publicado por: OMEGA MAN en 08 de Octubre de 2012, 22:43:13 pm
Ahora tengo un poco de stuttering..... y antes NO  :?: :confused2: :(
Título: Re:DCS: World
Publicado por: Silver_Dragon en 09 de Octubre de 2012, 14:17:02 pm
Nuevo update 1.2.1.6288
Título: Re:DCS: World
Publicado por: Tundra en 09 de Octubre de 2012, 14:25:56 pm
Thx, luego lo pongo.
Título: Re:DCS: World
Publicado por: OMEGA MAN en 09 de Octubre de 2012, 14:48:08 pm
Thx, luego lo pongo.

Errrrrrr...... esto que es ¿Cashondeo?????  :confused2:
Gracias.

Un saludo.
Título: Re:DCS: World
Publicado por: Silver_Dragon en 09 de Octubre de 2012, 14:49:57 pm
No, van a update diario, en vez de esperar dos o tres meses como antes. Ahora en cuanto tienen un Hotfix o parche estable, a subirlo.

La semana pasada hicieron muy buen trabajo corrigiendo errores y fallos. A ver si esta semana siguen por la misma tónica.
Título: Re:DCS: World
Publicado por: Skorp en 09 de Octubre de 2012, 14:59:58 pm
Y si no?  Hay alguna manera de desisntalar el último parche? :ein:
Título: Re:DCS: World
Publicado por: Tundra en 09 de Octubre de 2012, 15:09:31 pm
Que yo sepa, no hay vuelta atrás :?
Título: Re:DCS: World
Publicado por: Silver_Dragon en 09 de Octubre de 2012, 15:10:23 pm
¿Esta dando problemas?
Título: Re:DCS: World
Publicado por: Tundra en 09 de Octubre de 2012, 15:16:41 pm
En un rato te lo digo :cunao:
Título: Re:DCS: World
Publicado por: Skorp en 09 de Octubre de 2012, 15:53:18 pm
El tema es que si los da....tas jodio...por lo menos hasta el proximo parche.

Pero vamos, que la preunta es sin mala intencion....solo por saberlo XD
Título: Re:DCS: World
Publicado por: OMEGA MAN en 09 de Octubre de 2012, 16:10:28 pm
Ya, ya..... :cunao:
Título: Re:DCS: World
Publicado por: Silver_Dragon en 12 de Octubre de 2012, 12:20:17 pm
Uno de los cambios del ultimo parche es que ahora los lanzadores de Sa-11 pueden seguir disparando gracias a que estos disponen de un sistema optico de respaldo que permite el guiado de los misiles como ocurre en realidad. Este sistema no da alertas en el RWR.

http://www.ausairpower.net/APA-9K37-Buk.html#mozTocId210497
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The new variant introduced a range of incremental improvements to system components, resulting in the 9S470M1 command post, the 9A310M1 TELAR with improved 9S35M1 Fire Dome and 9Sh38-3 electro-optical tracker, the 9A39M1 TEL/transloader, and the entirely new 9S18M1 Kupol M1 / Snow Drift engagement radar. The Snow Drift was a radical departure from the Tube Arm, and used similar planar array antenna technology to the 9S15 Bill Board series.
Título: Re:DCS: World
Publicado por: Silver_Dragon en 07 de Noviembre de 2012, 19:43:24 pm
Desde el Facebook de Glowind Amrram:
https://www.facebook.com/glowingproductions?ref=stream

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Small update:
My plan was to start work on the second trailer for DCS Mig-21, but there are some features that are not working with the build I have yet, so I have to wait until Beczl sends me the latest build with all the important features working. He said it could take another 1-2 weeks.

And though I could've spent that time working on Superior Fighters 2 (Flaming cliffs 3 promo) im in the middle of a moving process, switching apartment. So yeah, lots of stuff going on these days actually. But when things are back in place, I'll get started on the projects ASAP. I'll keep you posted. Cheers! :)
Título: Re:DCS: World
Publicado por: Silver_Dragon en 08 de Noviembre de 2012, 16:54:51 pm
versión 1.2.2.7122_19 en la pagina de descarga de DCS:W

http://forums.eagle.ru/showthread.php?p=1596926#post1596926
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New 1.2.2 changes include:

DCS World, 1.2.2
Fixed duplicated aircraft icons in generated mission.
Fixed double-click required when setting MAP OPTIONS.
Trigger zone less 37 meters radius is now visible.
Fixed missing scroll bar in the "Options" windows.
Fixed selecting F10 view options in ME mission options panel.
Corrected mouse axis disabled when player call the in-game briefing.
Corrected Su-25T Vikhr reticule position in some situations.
Fixed incorrect messages for ships after pressing "RAlt+J".
RIM-7 speed has been corrected.
Fixed erratic mouse cursor behavior when used in the cockpits.

DCS: P-51D Mustang (Final), 1.2.2
Fixed simulator hang when player is trying to roll the P-51D.
Fixed erratic mouse cursor behavior.
Improved parameter in graphics.cfg to benefit FPS on high settings.
Corrected blinker animation.

DCS: A-10C Warthog, 1.2.2
Maverick's maneuver envelope has been corrected.
GBU-31 aiming has been corrected.
Fixed typos in several A-10C single missions.
Corrected AAP, STEER Toggle Switch.
Adjusted the A-10C APU sound.

DCS: Black Shark 2, 1.2.2
Fixed simulator crash after jumping into a ground unit from a Ka-50.
Fixed missing Ka-50 textures for older missions.

Download Links:
DCS World 1.2.2: http://www.digitalcombatsimulator.com/index.php?ProductId=21&end_pos=137&scr=product&lang=en

DCS 1.2.2 Modules: http://www.digitalcombatsimulator.com/index.php?end_pos=136&scr=products&lang=en

A mi no me sale nada en el Autoupdater, descargando a ver lo que es.

Mustang y Coff nos piden paciencia con el autoupdater, veremos que novedades trae.
Título: Re:DCS: World
Publicado por: Silver_Dragon en 08 de Noviembre de 2012, 18:09:43 pm
el autoupdate funciona
Título: Re:DCS: World
Publicado por: Silver_Dragon en 12 de Noviembre de 2012, 18:56:46 pm
ok, update. Version 1.2.2.7204

http://forums.eagle.ru/showthread.php?t=97186
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Today an auto update will be available for FC3 / 1.2.2:
Fixed DCS being unable to run in some circumstances after a forced update or repair.
F-15C wheels are now animated.
Su-33 no longer explodes during touch-and-go.
Su-33 pilot is now visible from external view.
Updated German Su-25T flight manual.
German DCS World localization improved.
In-game Re-Arm Menu is now localized.
Título: Re:DCS: World
Publicado por: Silver_Dragon en 14 de Noviembre de 2012, 10:12:48 am
Nuevo update, versión 1.2.2.7286:

http://forums.eagle.ru/showpost.php?p=1604355&postcount=2
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1.2.2 Update - 14 November 2012

Today an auto update will be available for FC3 / 1.2.2:
Fixed game crash that could be caused by F-15C weapon change in some circumstances.
Corrected Su-25T campaign mission typo.
Orange and Red marker smoke was reversed, but fixed now.
Su-33 arrestor hook now visually contacts arrestor wire.
Su-33 HUD no longer has green surface at night.
Localization corrections.
Autoapdater mirror selection corrected.
Mission editor. The callnames issue fixed.
Mission editor. Player can drive checkbox is checked now by default.
Título: Re:DCS: World
Publicado por: Silver_Dragon en 26 de Noviembre de 2012, 17:46:56 pm
Nueva versión 1.2.2.7570
http://www.digitalcombatsimulator.com/index.php?ProductId=21&end_pos=137&scr=product&lang=en

Editado: Ya funciona el autopach

Log

http://forums.eagle.ru/showpost.php?p=1615172&postcount=3
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1.2.2 Update - 28 November 2012

Today an auto update will be available for 1.2.2:
Su-25T client brake chute cover will now close after rearming at an airbase when in MP.
Added corrections to the A-10C campaign.
FC3: Removed the possibility for black clouds when in the F-15C.
FC3: Converted FC2 MiG-29S campaign for FC3.
FC3: Converted FC2 Su-25 campaign for FC3.
FC3: Converted FC2 A-10A campaign for FC3.
Improved AI aircraft evasive maneuvers.
Autoupdater: Fixed the behaviour that after failed or cancelled update, the next one will automatically run only on the next day.
Autoupdater: Fixed the problem with no updates seen when ISP uses transparent web-caching.
Autoupdater and installers are now digitally signed
Fixed crash in MP when an A-10C client lowers the boarding ladder.
Minor preload optimization. Decreased radius of map preload. Added preload function independent from camera position.
FC3: Fixed Su-33 In-cockpit weapons station indicator has 11 stations listed instead of 12.
FC3: Fixed SFM aircraft thrust when an engine is damage.
CA - Fixed turret control with mouse being"Jumpy", stop and starts slewing with mouse movement instead of mouse position. Fixed turret rotation manual control refactoring, WIP.
Fixed issues with loading older FC2 missions.
Fixed the Ka-50 pilot texture.
Título: Re:DCS: World
Publicado por: OMEGA MAN en 27 de Noviembre de 2012, 16:47:24 pm
Buenas.
No es por nada, pero estoy empezando a mosquearme con esta gente. :evil:

Un saludo.
Título: Re:DCS: World
Publicado por: DReaper en 27 de Noviembre de 2012, 16:56:15 pm
Buenas.
No es por nada, pero estoy empezando a mosquearme con esta gente. :evil:

¿Por? ¿porque arreglen cosas? :confused2:
Título: Re:DCS: World
Publicado por: HH en 27 de Noviembre de 2012, 18:15:33 pm
Buenas.
No es por nada, pero estoy empezando a mosquearme con esta gente. :evil:

Un saludo.

Pero si se instala en un peo ... en tres minutos lo tenía actualizado y funcionando  :?: :?: :?:
Título: Re:DCS: World
Publicado por: Silver_Dragon en 27 de Noviembre de 2012, 18:43:57 pm
Con el autoupdater te pone la ultima versión tanto de World como de cualquier modulo que tengas instalado
Título: Re:DCS: World
Publicado por: OMEGA MAN en 28 de Noviembre de 2012, 15:46:05 pm
Buenas.
No es mi intención crear polémica.
Pero ya me están tocando las narices con tanto update que,algunas veces, joden más que arreglan. Por no hablar de sus "otros" proyectos, cuando tendrían que estar listos el Ka-50 y el A-10 y luego dedicarse a lo que les de la real gana.
Pero es sólo mi parecer y, repito, no digo esto para entrar en discusiones.  ;)

Un updateado saludo.
Título: Re:DCS: World
Publicado por: Silver_Dragon en 28 de Noviembre de 2012, 17:40:42 pm
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cuando tendrían que estar listos el Ka-50 y el A-10

??????
Título: Re:DCS: World
Publicado por: Silver_Dragon en 29 de Noviembre de 2012, 23:34:06 pm
Ha salido este comentario a una pregunta sobre el ATC de DCS:W.....por Eddie (ED Tester Team)

http://forums.eagle.ru/showpost.php?p=1618106&postcount=3
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The current DCS ATC is in need of a lot of work, as put simply, it's pretty much useless. Don't try and work out why it tells you do one thing or another because there really isn't any way to apply realistic logic to it.

Hopefully in the near future when ED have the resources we'll get a proper ATC system. Until then, I wouldn't bother.
Por lo menos se ve que le tienen el ojo puesto......¿DCS:ATC/AWACS?
Título: Re:DCS: World
Publicado por: Silver_Dragon en 08 de Diciembre de 2012, 22:10:34 pm
Bueno, por lo menos se ve que estan trabajando en ello.

http://forums.eagle.ru/showpost.php?p=1623964&postcount=130
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Steps are being made to improve stability based on feedback in this thread. We hope that the next DCSW version will be a significant improvement.

http://forums.eagle.ru/showpost.php?p=1623988&postcount=134
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There have been some old problems in MP that were previously hidden. When the client code was recently reworked to initialize faster systems, the problem came to surface. This is being resolved now.

Also, please keep in mind that DCS is undergoing radical changes... particularly with the inclusion of Combined Arms (and to support future modules). This is also highlighting issues that we doing our best to rectify.

I understand how frustrating this can be right now during this transition period, and I can only ask for your patience as we try to create something that I have personally been dreaming about for many years.

Thanks

Y se ve que Wags no es el portavoz de World..
http://forums.eagle.ru/showpost.php?p=1624321&postcount=148
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Originally Posted by SkateZilla 
senior member? roflmao... isnt Wags like the head honco programmer/producer man himself..

Not really. There is the owner of the company Nick Gray, then the director of Eagle Dynamics Igor Tishin, and then basically want amounts to four producers (chizh, asso, jim and myself).

Yes, I am dreaded "middle management"

Título: Re:DCS: World
Publicado por: Silver_Dragon en 16 de Diciembre de 2012, 19:18:05 pm
y mas noticias van llegando, ahora sobre las rayaduras de los cristales de las cabinas:

http://forums.eagle.ru/showpost.php?p=1629877&postcount=116
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Scratches have to be added into the physical model now, they aren't a separate glass layer like the old FC1/2 days, so they would have to be added back in by ED. That aside, what is also now possible would be to have no scratches at the start of the mission, and over the duration of the flight build up a couple here and there. Some neat tricks available in EDM with some simple coding.
Título: Re:DCS: World
Publicado por: Silver_Dragon en 05 de Abril de 2013, 20:38:01 pm
Noticias de Glowind

https://www.facebook.com/glowingproductions
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Just wanted to pinch in here with a small update. I've made Youtube partner status now! :)
Also, a norwegian company has contacted me and asked if i wanted to help out make a small video for them, which I also agreed to, but that's a minor project compared to the other 2 projects i have here, so it wont interfair with my other work.

Also, the reason for me beeing a little quiet lately has mainly been because of daily-life related stuff, which I wont go into detail on here at the moment. But all is good on this end, though I think i really need a new GPU soon, since i notice more and more lag when I play games.

Anyway, i hate to repeat myself by saying "the movies will follow soon", but that's the hard truth as it stands now. Have a good weekend!

Cheers!
Título: Re:DCS: World
Publicado por: Silver_Dragon en 16 de Abril de 2013, 19:40:07 pm
http://forums.eagle.ru/showpost.php?p=1725798&postcount=1
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DCS 1.2.4 Preliminary Change Log

SUBJECT TO CHANGE

Version 1.2.4 New Features
AI Fw-190D9 with multiple skins.
Graphical User Interface. New skin panels.
Graphical User Interface. New Module Manager.
Flaming Cliffs 3. New Six Degrees of Freedom (6DOF) cockpits for the Su-25, Su-27 and A-10A.
Flaming Cliffs 3. Added vertical adjustments to the Su-25 gunsight for bomb, rocket, and missiles delivery. This includes 10 steps down [RALT - H] and 10 steps up [RSHIFT - H].
Combined Arms. Added radar emission control. Key . This allows players to operate SAM radars in radar-silent mode.
Combined Arms. Generic automatic transmission.
Combined Arms. Axis controls for ground units implemented.
The Radio Menu F10 option now works in network games.
New trigger actions: "radio item add for coalition", "radio item remove for coalition", "radio item add for group", and "radio item remove for group".
New Mission Editor features:
-Initialization Script Added
-Trigger Action: AI TASK renamed to AI SET TASK
-Trigger Action: AI PUSH TASK added
-Trigger Action: Set Flag Value added
-Trigger Action: Set Internal Cargo added
-Group LUA condition and % chance of appearance added
Numerous SSE changes and new features. http://en.wiki.eagle.ru/wiki/Main_Page

DCS World
Some issues causing network instability have been fixed.
Improved air-to-air missile performance.
The missiles dynamic launch zone of fighters has been adjusted.
The T-90 tank added the Encyclopedia.
Fixed some Mission Editor and GUI crashes.
Il-76 damage model has been corrected.
Tail numbers stencil shimmering for the Il-76 model is fixed.
The standard Russian Air Force MiG-31 skin is fixed.
In ME airfield info page now includes airfield ATC frequency.
Fixed ME issue regarding statics.
Mission debrief. Accounting of released weapons has been corrected.
Rearming & Refueling Window. The chaff and flare fields can increase countermeasures amount.
Resource Manager (RM) - Smoke generators being duplicated in RM airbase weapons window has been fixed.
Resource Manager (RM) - Increased the maximum storage fuel limit to 5,000 tons for each airbase.
AI A-10 will no longer shoot all Mavericks at a single target.
Axis assignments will print to input .html file
ME inability to save file into mods folders has been fixed.
Pilot skins added to the E-3A.
The S-5 rocket warhead changed from HE to shaped-charge.
Corrected valid firing azimuth for FSG "Molniya".
New, more accurate, missile dynamics for the SA-19 Tunguska.
Airfield marks disappearing after pressing "Cancel" on "Coalitions" window has been fixed.
Fixed an issue where AI aircraft and vehicles set invisible = true, then set invisible = false, the ground AI vehicles still could not be detected.
Fixed situation if player sets options to "pilot can control vehicle" and the mission doesn't have an aircraft, player can't control units.
Fixed ME error when clicking a certain area in the track playback menu.
F10 Radio item or add for coalition ALL has been removed.
Fixed coalition helicopters unable to take off from aircraft carrier if "takeoff from ramp" condition is selected.
Rearm and refuel menus have been removed. "Rearm & Refuel" command will now open Mission Resources Dialog.
CG-60 Normandy will now attack Anti-Ship Missiles (ASM).
Waypoint actions "Weapon hold" has been fixed.
Helicopters sinking when they takeoff from an aircraft carrier has been fixed.
Fixed S-300 launches not being shown in the de-brief.
The COMM option status will now save in the mission.
Fixed AI not always attacking targets during intercept task.
Corrected ROE behavior issues.
Fixed Tunguska tracking targets through buildings.
Fixed server crashes, when one client fires an air-to-air missile and other client joins the game.
Fixed F-16C Bl52d having old (Flanker) icon style on F10 view.
Fixed incorrect aspect when recording video in 1280*720.
ME. Some issues with copying, renaming and removing payloads has been fixed.
Fixed helicopter AI ROE and threat reaction.
Corrected air to Air ATGM delivery by AI Ka-50s.
Fixed the inability to respawn if the aircraft flies into the ground.
Fixed severe framerate drop when looking at destroyed civilian train.
Fixed the OK button not working when a campaign is finished.
Fixed crash when rocket collides with ground (fullscreen only).
Adjusted framerate impact of smoke from burning aircraft.
Fixed AWACS not performing stop task.
Improved Sorbcija ECM pod model.
Improved the ejection model for the A-10A/C and F-15C.
Corrected scale of F-15C external fuel tanks.
New skins for the Su-27 and Su-33.
Improved sounds for several aircraft including the F-15C and Su-27.

DCS: A-10C Warthog
LITENING TGP masking logic has been restored.
Corrected MFCD start-up screen wrong color.
Fixed AI wingman failing to engage target at Player SPI if AI is not aware/in range of target.
Fixed LASTE Wind Edit data entry.
Fixed Gun Minimum Range Cue Behavior.
Fixed HUD Air speed indicator will TAS in GS mode.
HSI course knob will now rotate the course pointer with or without power.
Turn Rate Indicator has been calibrated.
Fixed the CDU Wind Indication Direction being reversed.
Several A-10 callsigns have been corrected.

DCS: P-51D Mustang
Escort task added to the P-51D.
Corrected incorrect fairing door animation.
Fixed chassis damage after press RAlt+J on the ground.
Fixed DXrenderer error in dsc.log with serial numbers and pilot textures.
Fixed demo track 'takeoff-demo.trk'.
Fixed error when in-game manual is selected.
Fixed drop tanks of P-51D are not synchronized in Multiplayer.

Flaming Cliffs 3

This will be the final release version. Price will change to $49.99.
Added kneeboard input to flyable aircraft.
MiG-29S TWS2 mode is now fixed.
Added intro image to Su-33 "Sea Dragon" campaign.
A-10A AOA Indexer now works.
Corrected some minor issues with the new 3D Su-27 model.
Corrected wingmen maneuvers when turning.
Fixed wingmen not turning off radar when commanded to do so.
Fixed Su-27 campaign mission typos.
Pilot models are now correct.
Fixed F-15C Fuel Tank Pylon indication on MFD.
Fixed tanker not filling external F-15C fuel tanks.
Fixed Su-33 getting stuck near island on the Kuznetsov deck.
Corrected MiG-29 HUD indications.

DCS: Combined Arms
Replaced the old generic gun sight with a new one.
Adjusted some generic HUD symbology.
Fixed player controlled MLRS reloading troubles.
Fixed units not resuming previous movement after player takes control.
Fixed air defense units with HOLD FIRE ROE not going from ALARM STATE RED to ALARM STATE GREEN when commanded.
Added option for Automatic Transmission in CA Special Options.
Adjusted the drag factor of Russian AP tank shells.
Fixed ability to set the Ready state of AI flights.
Fixed ground unit control HUD compass missing from the wide displays.
Fixed Alarm State Green for radars revealing radar targets.
Adjusted M1A2 side armor.
"F10" view. AI aircraft can now land based on ground force commander commands.
Fixed night vision only being available off/on outside of binocular view.
Fixed the Go To command.
Fixed Chaparral target lock issue.
Axis controls for ground units implemented.

DCS: Black Shark 2
Corrected missing Ka-50 textures in some missions.
Fixed Ka-50 wingman calls "engaging enemy air defenses" while evading incoming missile.
Fixed Ka-50 training missions showing in training section, as they are only available through the download link.
__________________
DCS World: http://www.dcs-world.com

Asus P6T, i7 975 @ 3.33, 6 GB DDR3, GTX295 (both GPU enabled), Win7 64, and HOTAS Warthog / CH Pro Throttle.

EVERYTHING IS SUBJECT TO CHANGE
Always in motion is the future
Título: Re:DCS: World
Publicado por: Jaker en 17 de Abril de 2013, 07:40:45 am
Gracias una vez más Silver  :pulgares:
Título: Re:DCS: World
Publicado por: Skorp en 17 de Abril de 2013, 09:26:48 am
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Combined Arms. Added radar emission control. Key . This allows players to operate SAM radars in radar-silent mode.

Osea...... :cunao:
Título: Re:DCS: World
Publicado por: Silver_Dragon en 17 de Abril de 2013, 09:39:09 am
Temblad perracas   :boing:

Editado:

Simulator Script Engine en la Wiki de ED
http://en.wiki.eagle.ru/wiki/Simulator_Scripting_Engine_Documentation
Título: Re:DCS: World
Publicado por: Silver_Dragon en 18 de Abril de 2013, 21:22:32 pm
http://forums.eagle.ru/showpost.php?p=1727815&postcount=174
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Quote:
Originally Posted by ENO 
Eh Nate- the CBU thing has been going on forever and as you said they're aware of it.

But do they know what the actual problem is, and how to fix it? I'm sure we'd all be happy to be told "we know what the problem is, we know how to fix it but it's going to have to wait."

Maybe I'm feeling too entitled but "someone" telling us that would really help us (me) drop the issue.
A new effect for cluster munitions is being developed to address this issue, but it simply is not ready yet.
Título: Re:DCS: World
Publicado por: Silver_Dragon en 19 de Abril de 2013, 16:50:10 pm
La 1.2.4 se retrasa hasta la semana que viene (del foro ruso)
http://forums.eagle.ru/showpost.php?p=1728497&postcount=1617
Título: Re:DCS: World
Publicado por: Silver_Dragon en 25 de Abril de 2013, 17:10:59 pm
Por mustang

http://forums.eagle.ru/showpost.php?p=1733201&postcount=71
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The test team hit a bug that made release of 1.2.4 unacceptable, that bug is now being checked by ED and hopefully things will move towards a release soon.
Título: Re:DCS: World
Publicado por: Silver_Dragon en 25 de Abril de 2013, 19:50:06 pm
Por Wags

http://forums.eagle.ru/showpost.php?p=1733511&postcount=1
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25 April 2013 Update

Dear all,

The past week or so has been more than a bit traumatic with the loss of a dear friend and our studio director has been away on travel in the US (in fact, meeting with me yesterday). One result of the meeting was him granting me much more freedom in how I can pass along information here. Earlier we had a more complex system of checks for public announcements that could slow things down dramatically. This will be changing in the form of weekly Friday updates starting next week.

Many of you are wondering and openly asking, "what's up with 1.2.4 and UH-1?!?" The BST UH-1H pre-purchase beta version is ready to go, but in order for it to work within DCS, we must release it concurrently with DCS ver. 1.2.4. Unfortunately, over the past week we had a few of A-level blocking bugs that prevented this from happening (like flares that had no effect on IR-guided missiles and ground units that would crazily warp around the map in network play). We think these have now been resolved and the 1.2.4 software is being retested. Once we are sure these have been resolved, both 1.2.4 and UH-1H will be released. Given the nature of bug hunting / extermination, I'm afraid that I cannot provide a release date.

While 1.2.4 has added several new features and fixed quite a few bugs, we do not pretend that it has cleaned up all outstanding issues, like performance impact from some types of cluster munitions. Such issues will continue to be worked on and addressed in 1.2.5 and beyond.

Thanks,
Matt
Título: Re:DCS: World
Publicado por: Tundra en 30 de Abril de 2013, 09:45:14 am
Aprovechando que Silver está dormido, pongo el enlace de la 1.2.4 :twisted:

http://www.digitalcombatsimulator.com/en/downloads/world/dcs_world/? (http://www.digitalcombatsimulator.com/en/downloads/world/dcs_world/?)
Título: Re:DCS: World
Publicado por: Silver_Dragon en 30 de Abril de 2013, 10:35:26 am
perraca  :fingers:

No estoy durmiendo, estoy de pinturing  XD

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Today we are happy to make available version 1.2.4 of DCS World and updates to several DCS modules. DCS World has now been updated and the modules and UH-1H will be available over the next few hours.
Título: Re:DCS: World
Publicado por: Jaker en 30 de Abril de 2013, 11:09:11 am
Great news!  :pulgares:
Título: Re:DCS: World
Publicado por: Silver_Dragon en 30 de Abril de 2013, 15:17:51 pm
Mas de un Giga via autoupdater  :shock:
Título: Re:DCS: World
Publicado por: Tundra en 30 de Abril de 2013, 15:37:37 pm
Según los gurús del foro de ED, debido a los paquetes de distintos idiomas ;)
Título: Re:DCS: World
Publicado por: Silver_Dragon en 30 de Abril de 2013, 15:42:52 pm
Aun asi, los paquetes de idiomas no deben ser muy grandes, creo mas que esto puede ser devido a la cantidad de nuevos objetos 3D (FW-190, etc) que van en los archivos, a ver cuando termine.
Título: Re:DCS: World
Publicado por: Silver_Dragon en 30 de Abril de 2013, 15:58:41 pm
Changelog 1.2.4

http://forums.eagle.ru/showthread.php?t=104922
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Today we are happy to make available version 1.2.4 of DCS World and updates to several DCS modules. DCS World has now been updated and the modules and UH-1H will be available over the next few hours.

Download installer files here: http://www.digitalcombatsimulator.co...roduct&lang=en

- or -

Use Auto Updater. To force an auto update, from the Start menu, select Eagle Dynamics - DCS World - Update DCS world

In addition to many new features and fixes, 1.2.4 adds support to the new DCS: UH-1H Huey module.

New Features

•   AI Fw-190D9 with multiple skins.
•   Graphical User Interface. New skin panels.
•   Graphical User Interface. New Module Manager.
•   Flaming Cliffs 3. New Six Degrees of Freedom (6DOF) cockpits for the Su-25, Su-27 and A-10A.
•   Flaming Cliffs 3. Added vertical adjustments to the Su-25 gunsight for bomb, rocket, and missiles delivery. This includes 10 steps down [RALT - H] and 10 steps up [RSHIFT - H].
•   Combined Arms. The radar emission control added. Key . This allows players to operate SAM radars in radar-silent mode.
•   Combined Arms. Generic automatic transmission.
•   Combined Arms. Axis controls for ground units implemented.
•   The Radio Menu F10 option now works in network games.
•   New trigger actions: "radio item add for coalition", "radio item remove for coalition", "radio item add for group", and "radio item remove for group".
•   New Mission Editor features:
-Initialization Script Added
-Trigger Action: AI TASK renamed to AI SET TASk
-Trigger Action: AI PUSH TASK added
-Trigger Action: Set Flag Value added
-Trigger Action: Set Internal Cargo added
-Group LUA condition and % chance of appearance added
•   Numerous SSE changes and new features. http://en.wiki.eagle.ru/wiki/Main_Page

DCS World

•   Some issues causing the network instability have been fixed.
•   The missiles dynamic launch zone or fighters has been adjusted.
•   The T-90 tank added in the Encyclopedia.
•   Fixed some Mission Editor and GUI crashes.
•   Il-76 damage model has been corrected.
•   Tail numbers stencil shimmering for the Il-76 model is fixed.
•   The standard Russian Air Force MiG-31 skin is fixed.
•   In ME airfield info page now includes airfield ATC frequency.
•   Fixed ME issue regarding statics.
•   Mission debrief. Accounting of released weapons has been corrected.
•   Rearming & Refueling Window. The chaff and flare fields can increase countermeasures amount.
•   Resource Manager (RM) - Smoke generators being duplicated in RM airbase weapons window has been fixed.
•   Resource Manager (RM) - Increased the maximum storage fuel limit to 5,000 tons for each airbase.
•   AI A-10 will no longer shoot all Mavericks at a single target.
•   Axis assignments will print to input .html file
•   ME can't save file into mods folders has been fixed.
•   Pilot skins added to the E-3A.
•   The S-5 rocket warhead changed from HE to shaped-charge.
•   Corrected valid firing azimuth for FSG "Molniya".
•   New, more accurate, missile dynamics for the SA-19 Tunguska.
•   Airfield marks are disappearing after pressing "Cancel" on "Coalitions" window has been fixed.
•   Fixed when AI aircraft and vehicles set invisible = true, then set invisible = false, the ground AI vehicles still could not be detected.
•   Fixed situation if player sets options to "pilot can control vehicle" and the mission doesn't have an aircraft, player can't control units.
•   Fixed ME error when clicking a certain area in the track playback menu.
•   F10 Radio item or add for coalition ALL has been removed.
•   Fixed coalition helicopters unable to take off from aircraft carrier if "takeoff from ramp" condition is selected.
•   Rearm and refuel menus have been removed. "Rearm & Refuel" command will now open Mission Resources Dialog.
•   CG-60 Normandy will now attack Anti-Ship Missiles (ASM).
•   Waypoint actions "Weapon hold" has been fixed.
•   Helicopters sinking when they takeoff from an aircraft carrier has been fixed.
•   Fixed S-300 launches not being shown in the de-brief.
•   The COMM option status will now save in the mission.
•   Fixed AI not always attacking targets during intercept task.
•   Corrected ROE behavior issues.
•   Fixed Tunguska tracking targets through buildings.
•   Fixed server crashes, when one client fires an air-to-air missile and other client joins the game.
•   Fixed F-16C Bl52d having old (Flanker) icon style on F10 view.
•   Fixed incorrect aspect in record video in size 1280*720.
•   ME. Some issues with copying, renaming and removing payloads has been fixed.
•   Fixed helicopter AI ROE and threat reaction.
•   Corrected air to Air ATGM delivery by AI Ka-50s.
•   Fixed the inability to respawn if the aircraft flies into the ground.
•   Fixed severe framerate drop when looking at destroyed civilian train.
•   Fixed the OK button not working when a campaign is finished.
•   Fixed crash when rocket collides with ground (fullscreen only).
•   Adjusted framerate impact of smoke from burning aircraft.
•   Fixed AWACS not performing stop task.
•   Improved Sorbcija ECM pod model.
•   Improved the ejection model for the A-10A/C and F-15C.
•   Corrected scale of F-15C external fuel tanks.
•   New skins for the Su-27 and Su-33.
•   Improved sounds for several aircraft including the F-15C and Su-27.

DCS: A-10C Warthog

•   LITENING TGP masking logic has been restored.
•   Corrected MFCD start-up screen wrong color.
•   Fixed AI wingman failing to engage target at Player SPI if AI is not aware/in range of target.
•   Fixed LASTE Wind Edit data entry.
•   Fixed Gun Minimum Range Cue Behavior.
•   Fixed HUD Air speed indicator will TAS in GS mode.
•   HSI course knob will now rotate the course pointer with or without power.
•   Turn Rate Indicator has been calibrated.
•   Fixed the CDU Wind Indication Direction being reversed.
•   Several A-10 callsigns have been corrected.

DCS: P-51D Mustang

•   Escort task added to the P-51D.
•   Corrected incorrect fairing door animation.
•   Fixed chassis damage after press RAlt+J on the ground.
•   Fixed DXrenderer error in dsc.log with serial numbers and pilot textures.
•   Fixed demo track 'takeoff-demo.trk'.
•   Fixed error when in-game manual is selected.
•   Fixed drop tanks of P-51D are not synchronized in Multiplayer.

Flaming Cliffs 3

•   Added kneeboard input to flyable aircraft.
•   MiG-29S TWS2 mode is now fixed.
•   Added intro image to Su-33 "Sea Dragon" campaign.
•   A-10A AOA Indexer now works.
•   Corrected some minor issues with new 3D Su-27 model.
•   Corrected wingmen maneuvers when turning.
•   Fixed wingmen not turning off radar when commanded to do so.
•   Fixed Su-27 campaign mission typos.
•   Pilots models are now correct.
•   Fixed F-15C Fuel Tank Pylon indication on MFD.
•   Fixed tanker not filling external F-15C fuel tanks.
•   Fixed Su-33 getting stuck near island on the Kuznetsov deck.
•   Corrected MiG-29 HUD indications.

DCS: Combined Arms

•   Replaced the old generic gun sight with a new one.
•   Adjusted some generic HUD symbology.
•   Fixed player controlled MLRS reloading troubles.
•   Fixed units not resuming previous movement after player takes control.
•   Fixed air defense units with HOLD FIRE ROE not going from ALARM STATE RED to ALARM STATE GREEN when commanded.
•   Added option for Automatic Transmission in CA Special Options.
•   Adjusted the drag factor of Russian AP tank shells.
•   Fixed ability to set the Ready state of AI flights.
•   Fixed ground unit control HUD compass missing from the wide displays.
•   Fixed Alarm State Green for radars revealing radar targets.
•   Adjusted M1A2 side armor.
•   "F10" view. AI aircraft can now land based on ground force commander commands.
•   Fixed night vision only being available off/on outside of binocular view.
•   Fixed the Go To command.
•   Fixed Chaparral issue of locking targets.
•   Axis controls for ground units implemented.

DCS: Black Shark 2

•   Corrected missing Ka-50 textures in the some missions.
•   Fixed Ka-50 wingman calls "engaging enemy air defenses" while evading incoming missile.
•   Fixed Ka-50 training missions showing in training section, as they are only available through the download link.
Título: Re:DCS: World
Publicado por: Zorasht en 30 de Abril de 2013, 16:50:11 pm
A mi me esta descargando ahora un archivo de 1.35 GB a la friolera de 3.1 KB/s, así que le van a dar por culo hasta mañana, que lo intentaré otra vez cuando los mas ansiosos lo hallan descargado  :cunao:
Título: Re:DCS: World
Publicado por: Silver_Dragon en 30 de Abril de 2013, 17:05:44 pm
miles y miles de fanaticos de DCS:W descargando a la vez.... :boing:
Título: Re:DCS: World
Publicado por: Tundra en 30 de Abril de 2013, 17:05:54 pm
Vaya mierda de internet que tienes, aquí ha ido a casi 200 KB/s :twisted:
Título: Re:DCS: World
Publicado por: Silver_Dragon en 30 de Abril de 2013, 18:22:49 pm
El Newslettler de abril trae las imagenes siguientes
(http://savepic.net/3572480.jpg)
(http://savepic.net/3567360.jpg)
(http://savepic.net/3576576.jpg)
(http://savepic.net/3577600.jpg)
(http://savepic.net/3573504.jpg)

El resto es el changelog de la 1.2.4
Título: Re:DCS: World
Publicado por: Silver_Dragon en 30 de Abril de 2013, 21:01:38 pm
http://forums.eagle.ru/showpost.php?p=1738034&postcount=2
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In order to release 1.2.4, and thereby DCS: UH-1H Huey, several bugs were knowingly released in this version. However, the team is hard at work at resolving this ASAP and we plan to have an auto-update fix coming soon. In fact, there are several fixes already implemented in our internal code, but we ran out of time to get them into the 1.2.4 installers.

Matt
Título: Re:DCS: World
Publicado por: Silver_Dragon en 30 de Abril de 2013, 21:28:45 pm
Imagenes del module manager:

(https://fbcdn-sphotos-e-a.akamaihd.net/hphotos-ak-ash4/394491_570965556258670_1741710980_n.jpg)
(https://fbcdn-sphotos-g-a.akamaihd.net/hphotos-ak-prn1/922847_570965579592001_1333929713_n.jpg)
Título: Re:DCS: World
Publicado por: Silver_Dragon en 30 de Abril de 2013, 23:50:52 pm
Como suponia.....

Cabina Su-25 FC3 (parcialmente animada)
Cabina su-27 FC3 (casi toda animada)
Cabina A-10A FC3 (casi toda animada)

No sería raro, oir hablar de un DCS: A-10A / Su-25 / Su-27 en medio / largo plazo.
Título: Re:DCS: World
Publicado por: Silver_Dragon en 01 de Mayo de 2013, 13:34:01 pm
Ahora, tanto el Su-25T como los aparatos de FC3 tienen un kneeboard (no estoy seguro si tambien está en el A-10C y en el UH-1H), el Ka-50 no lo trae y el P-51D lo tenía desde el la 1.2.3. Imagen del menu de opciones:

(https://dl.dropboxusercontent.com/u/18616128/DCS%20World/f-15c%20kneeboard.png)

Y un video
http://youtu.be/xuCMBkqh8t0

Título: Re:DCS: World
Publicado por: Tundra en 01 de Mayo de 2013, 14:01:20 pm
El A-10C no tiene de eso.
Título: Re:DCS: World
Publicado por: Silver_Dragon en 01 de Mayo de 2013, 14:34:12 pm
Wiki de ED actualizada, ahora incluye el UH-1H
http://en.wiki.eagle.ru/wiki/Belsimtek
Título: Re:DCS: World
Publicado por: Silver_Dragon en 03 de Mayo de 2013, 19:40:52 pm
Noticias de Wags este viernes
http://forums.eagle.ru/showthread.php?t=105383
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03 May 2013 Update

Well, the big news this week has of course been the release of DCS ver. 1.2.4, along with the first DCS module... DCS: UH-1H Huey! We've been really delighted with the reception of the Huey and that it has demonstrated that a talented partner can develop a module to the same standards of the other DCS modules. We hope this will put some of those concerns to bed.

In order to release the Huey and 1.2.4 this week, we ran out of time to include some additional changes/fixes into the installers. On Monday, we PLAN/HOPE to provide a 1.2.4 update with the following:

•   Fixed hit point of shells in multiplayer that were independent of turret rotation on the server-side.
•   Disabled the incomplete "Ultra High" visibility setting.
•   Implemented the waiting screen for the Module Manager.
•   Corrected helicopter exhaust effect.
•   Fixed damage value for AI aircraft.
•   Corrected invisible warehouses.
•   Helicopter takeoff from ships corrected.
•   Adjusted shell aiming.
•   Adjusted infantry weapon accuracy.
•   AK-74 assault rifle rate of fire has been corrected.
•   Fixed lock ability for non-air defense units.
•   Fixed "Emission Control" for radar units.
•   Advanced options waypoint that allows air unit to fly to an assigned ground unit.
•   Adjusted delay between manual gear changes for CA units.
•   Fixed delay after launch of IR-guided missiles.
•   Repair after mast bumping is now available.
•   Fixed GUI button size errors.
•   Fixed synchronization of ground units in network play.

After that, we will evaluate the most important remaining 1.2.4 bugs and do our very best to resolve as many of them as possible in 1.2.5. Work will also accelerate on development of DCS: F-15C and DCS: S-27. I hope to talk more about those next week.

Matt
Título: Re:DCS: World
Publicado por: Silver_Dragon en 04 de Mayo de 2013, 14:54:37 pm
Yo-Yo comenta las mejoras futuras en concepto de modelaje de daños:
http://forums.eagle.ru/showpost.php?p=1743991&postcount=2
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I must say that DM itself in DCS must be reworked. But saying about DM we must divide its both aspects - visual effects and internal functioning. Regarding its internal functioning I can say that it is much more complicated in comparison of any sim existing now and being in WIP status. You can get hundreds types of systems malfuction cascading and causing subsequent damages and sometimes you must do his best to save the plane. In reality bullet hits and even those holes appearing on the wings affect to lift and drag but not so exagerrated as in Il-2, for example. FM itself works correctly with half of elevator loss, so this control gets side roll effect or it's possible to land the plane with 1/3 of the wing lost (if the handling is right - otherwise it can be fatal)
The second aspect is visual effects regarding the actual damages and, yes, you are right - it needs to be deeply reworked because long white trails of electricity leaking from Dora's wing look weird.  It's a task #1 for the nearest future. Not only for WWII planes but for all flyable and most of important AI.
Título: Re:DCS: World
Publicado por: Silver_Dragon en 06 de Mayo de 2013, 14:54:31 pm
Nueva versión disponible via autoupdater (1.2.4.11855.154) 158 MB me da a mi.

Por lo que se ver, es el "Hotfix" que hablo Wags el viernes, a ver si hay log
http://forums.eagle.ru/showthread.php?p=1743051#post1743051
Título: Re:DCS: World
Publicado por: Skorp en 06 de Mayo de 2013, 14:59:14 pm
Ostras! a ver si actualizo.. :|
Título: Re:DCS: World
Publicado por: Silver_Dragon en 06 de Mayo de 2013, 17:32:26 pm
changelog

http://forums.eagle.ru/showpost.php?p=1747361&postcount=3
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DCS 1.2.4.11855.154 update is now available.

Please use the auto updater and Module Manager as primary tool for updates and module installation. Due to publishing complexities, we'll push updates to the auto-updater first. The installers will be day or two later.

• Fixed hit point of shells in multiplayer that were independent of turret rotation on the server-side.
• Disabled the incomplete "Ultra High" visibility setting.
• Implemented the waiting screen for the Module Manager.
• Corrected helicopter exhaust effect.
• Fixed damage value for AI aircraft.
• Corrected invisible warehouses.
• Helicopter takeoff from ships corrected.
• Adjusted shell aiming.
• Adjusted infantry weapon accuracy.
• AK-74 assault rifle rate of fire has been corrected.
• Fixed lock ability for non-air defense units.
• Fixed "Emission Control" for radar units.
• Adjusted delay between manual gear changes for CA units.
• Fixed delay after launch of IR-guided missiles.
• Repair after mast bumping is now available.
• Fixed GUI button size errors.
• Fixed synchronization of ground units in network play.

Matt
Título: Re:DCS: World
Publicado por: DReaper en 06 de Mayo de 2013, 17:32:57 pm
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Fixed synchronization of ground units in network play.

Exactamente lo que nos pasó el otro día: Zhorasht veía un grupo en movimiento y nosotros no. Actualizando.  :pulgares:
Título: Re:DCS: World
Publicado por: Silver_Dragon en 07 de Mayo de 2013, 19:47:10 pm
Nuevo update de Wags
http://forums.eagle.ru/showpost.php?p=1749105&postcount=1
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7 May 2013 Update

I will be out of town this Friday. So this, combined with a post of the Russian forums, has led me to release this week's update a bit early.

This week we released an update to version 1.2.4 that included several changes that were planned for the initial 1.2.4 release but did not make it in time. With that out of the way, the team is working hard on version 1.2.5 that will further address remaining bugs in DCS World and its modules. As always, we'll be throwing in some new features as well. When we get close to finalizing 1.2.5, I'll post the preliminary change log to give you a heads up.

In addition to the never-ending quest for DCS perfection (yes, we have dreams too), we are working on releasing the F-15C Eagle and Su-27 Flanker for DCS World later this year. As I have mentioned in the past, DCS is not confined to one time period, one location or one level of detail. While DCS modules have focused on a very high level of detail, we also realize that there are many (often silent) users that wish for a shallower learning curve. In fact, the Lock On / Flaming Cliffs series has been our most successful. As such, the F-15C Eagle and Su-27 Flanker will be catered to them. Both of these aircraft will have the same detailed 3D models, cockpits and sounds of the Flaming Cliffs 3 versions, but we will be adding an Advanced Flight Model (AFM) for each.

We also want to release these aircraft in such a manner to allow users that are not interested in Flaming Cliffs 3, or do not have a Lock On installation, to still have these aircraft in their DCS World stable of aircraft, but at a greatly reduced price.

This is not to say that we will not also continue to create very high level of detail simulations. At a later point, we will further develop these aircraft to include mouse clickable cockpit and the same level of detail as the DCS: A-10C Warthog, but that is a massive effort that will take time.

In the meantime, the F/A-18C Hornet is still planned but we want it to be at the same level as our A-10C. Because of this, development will take much longer compared to the Eagle and Flanker projects to be released this year.

Matt
Título: Re:DCS: World
Publicado por: fresco en 07 de Mayo de 2013, 20:58:56 pm
Esclarecedor, blanco y en botella, ahora ya nadie tiene dudas de lo que hay y de lo que habrá....   :desmayo:

Fresco+

Título: Re:DCS: World
Publicado por: OMEGA MAN en 07 de Mayo de 2013, 22:37:51 pm
 :dedo:
Título: Re: DCS: World
Publicado por: HH en 08 de Mayo de 2013, 18:15:10 pm
Eso quiere decir que los tres aparatos que quedan en FC con las cabinas kk se van a quedar así? Pregunto

Enviado desde mi GT-I9100 usando Tapatalk 2

Título: Re:DCS: World
Publicado por: Silver_Dragon en 08 de Mayo de 2013, 18:16:19 pm
Se dejara para mas adelante por lo que se ve.
Título: Re:DCS: World
Publicado por: Silver_Dragon en 08 de Mayo de 2013, 20:09:31 pm
Nuevo update:

http://forums.eagle.ru/showpost.php?p=1750734&postcount=2
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1- There has been no decision regarding pricing yet.

2- There has been no decision regarding discounts to current FC3 customers.

3- Trying to place a release date around one of the high-fidelity aircraft modules would only be an educated guess that would more likely than not bite us in the butt later if the date was missed and features changed. The same applies to any sort of "road map" that would even more likely change. We're not going down that road again.

4- Regarding the change in the 03 May 2013 language, plans change or new information comes to light that will modify previously expressed plans and intentions. While we want to better provide you earlier news of upcoming products, the price is that at times our plans and intentions will change. For instance, I only learned of the feature intentions of the F-15C and Su-27 a very short time ago. The alternative is that we go back to only discussing new products once they are 100% final. Your actions will determine my decision.

5- The new F-15C and Su-27 have no significant impact on the development of the high-fidelity module aircraft. In fact, they benefit them by bringing in additional income to fund that development.

6- We understand and fully empathize with the desire of many members here for high-fidelity module aircraft ASAP. Rest assured that they are coming and we are certainly not delaying them in favor of lesser fidelity modules. However, it seems many here vastly underestimate the amount of time and money it takes to create one of these.
Título: Re: Re:DCS: World
Publicado por: HH en 08 de Mayo de 2013, 20:27:09 pm
Se dejara para mas adelante por lo que se ve.

Pues que lástima... La del MiG29 hubiese molado.

Enviado desde mi GT-I9100 usando Tapatalk 2

Título: Re:DCS: World
Publicado por: Silver_Dragon en 08 de Mayo de 2013, 20:30:45 pm
Al igual que el Su-33, no hubiera estado nada mal.
Título: Re:DCS: World
Publicado por: DReaper en 09 de Mayo de 2013, 09:44:22 am
Pues el MiG-29 y el Su-33 eran mi principal motivo para comprar FC3...  :evil:
Título: Re:DCS: World
Publicado por: Silver_Dragon en 10 de Mayo de 2013, 12:38:56 pm
El principal problema del mig-29 es hacer tres cabinas para sendos modelos diferentes

ED confirma que trabaja en la simulación del Vortex Ring para los helicopteros: http://forums.eagle.ru/showthread.php?t=106018

Título: Re:DCS: World
Publicado por: Silver_Dragon en 15 de Mayo de 2013, 09:36:49 am
Nuevo update 1.2.4

http://forums.eagle.ru/showpost.php?p=1758651&postcount=4
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DCS 1.2.4.12179.160 update is now available.

Please use the auto updater and Module Manager as primary tool for updates and module installation. Due to publishing complexities, we'll push updates to the auto-updater first. The installers will be day or two later.


DCS World
Multiplayer: Fixed anti radar homing missiles exploding after launch if the mission was restarted by the server.
Multiplayer: Fixed AI pilots in the aircraft when client aircraft are activated by a trigger.
Multiplayer: Fixed "Show All Routes" button staying pressed when reconnected to server.
Multiplayer: Fixed differences between what the host and clients are seeing in regards to ground units.
Modules Manager: Fixed module removal option.
General: Fixed incorrectly oriented road outpost in old missions always heading north.
Sound: Fixed the Logitech USB Headset driver issue.

DCS: A-10C Warthog
Training updated for German, Spanish and Russian localizations.

DCS: UH-1H Huey
Improved stability in a hover and flight at speed by tuning the stabilizer bar model (inertia weight above the main rotor). Although easier to fly now, it is in fact more realistic.
A smoother entry into vortex ring state (VRS) is now included.
Corrected the installed angle of the slip ball tube.
Fixed first Russian mission in UN-Pilot campaign.

DCS: Combined Arms
Replaced the missing sounds of secondary machine-guns.
Fixed server not receiving information about switching off a unit's autopilot from a client.
Fixed T-80U firing AP shells in salvo after jumping to the tank on a public server.
Fixed cruise control for ground units.
Fixed ABS for ground units.
Fixed crash when assigning targets.
Lock On: Flaming Cliffs 3
Su-27: Fixed the opening of the canopy while in flight - canopy would stay open & attached.
Su-27: Cockpit ECM indication light is now fixed.
Su-27: Fixed flap button animation.
Su-27: Fixed the canopy glass crazing having a tiled look.

DCS: Black Shark 2
Improved the Black Shark 1 installation prerequisite check.
Título: Re:DCS: World
Publicado por: Silver_Dragon en 15 de Mayo de 2013, 10:29:32 am
Interesante detalle explicado por Sobek sobre la diferente velocidad de caida de una GBU-38 con respecto a una GBU-12

http://forums.eagle.ru/showpost.php?p=1758731&postcount=10
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The JDAMS do not yet have an AFM (i guess due to the complexities involved in designing and tuning a gps guidance control algorithm). This is a known limitation and will hopefully change at some point.
Título: Re:DCS: World
Publicado por: Silver_Dragon en 17 de Mayo de 2013, 19:58:46 pm
Nueva actualización oficial por Wags

http://forums.eagle.ru/showthread.php?t=106566
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17 May 2013 Update

This week we released a new update to DCS, version 1.2.4.12179.160. This added a number of changes and fixes that can be found here: http://forums.eagle.ru/showpost.php?p=1758651&postcount=4

The team is already at work on a third and final update to version 1.2.4 that will address some additional pressing issues (increase stability, anti-radiation missile accuracy, A-10C RWR, and others) before moving on to version 1.2.5.

We are also working on improving mission and campaign selection screens within the GUI for single missions, training missions and campaigns. See attached.

On the new product front, a lot of effort is now being devoted to the advanced flight models for the F-15C and the Su-27. In parallel, BST is working to finalize the UH-1H and they are already working on their Mi-8.

As for our F/A-18C Hornet, the new external model can already be seen in DCS World and work on the cockpit has been ongoing for quite a awhile. Once the last of the FC3 avionics bugs have been squashed, much of our avionics programming staff will move on to the Hornet.

Matt

Editado:
Nuevas imagenes GUI (misiones / Campaña / Training)
(https://fbcdn-sphotos-a-a.akamaihd.net/hphotos-ak-prn1/941399_578574735497752_164425215_n.jpg)
(https://fbcdn-sphotos-e-a.akamaihd.net/hphotos-ak-frc3/968939_578574752164417_426517342_n.jpg)
(https://fbcdn-sphotos-c-a.akamaihd.net/hphotos-ak-prn1/934083_578574755497750_684402334_n.jpg)
Título: Re:DCS: World
Publicado por: Silver_Dragon en 20 de Mayo de 2013, 14:50:50 pm
Nuevo update

http://forums.eagle.ru/showpost.php?p=1764526&postcount=6
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DCS WORLD
Multiplayer. Icon and life bar of killed unit do not disappear for client (hide icon). Fixed.
Sometimes client doesn't get info about group placement. Fixed.
Fixed client crash on mission restart while still loading.
Added FW-190 as a static object.
MP. Clients crash after server unpause (mission related). Fixed.
Missing sounds in mission file is fixed.
Module manager. Removed installed add-on's from the available tab.
Command menu problem has been fixed: the same menus were not be able to be submenus.
AI do not follow advanced waypoint attack restrictions is fixed.

DCS A-10C
A-10C RWR works in the MP now.
AGM-65E can't be used in A-10C anymore.

DCS CA
Ground Commander control can move unmovable units


DCS FC3
A-10A. Cockpit pressure altitude implemented in cockpit.
A-10A. Engine oil pressure indicators are working.
A-10A. APU gauges were added.
A-10A. Ripple quantity and interval is fixed.
A-10A. Cockpit time of day in HUD is incorrect is fixed.
Su-27. Cockpit RWR nail lights are reversed. Fixed.
FW-190. Warm air trail is removed.
F-15C. The IR threats will not indicate on the TEWS.
A-10A. Right rudder pedal is jammed forward in the cockpit is fixed.
Autothrust was removed at all aircrafts except of Su-33.
Su-33. Autotrust now should be engaged separately after route/return/landing autopilot mode was engaged.
Su-27/33. Flaperons control buttons animated.
Su-27/33. Flaps now can be commanded to extended at any speed. However they will be not extended until airspeed is lower than a certain value
A-10A. Cockpit, left yaw SAS switch moves when RWR makes a sound. Fixed.
A-10A. engine temperature indicators are fixed.
Su-27. Fixed gun shells counter.
A-10A All Circuit Breakers always popped out are fixed.

DCS UH-1H
Corrected missions of UN campaign.
Título: Re:DCS: World
Publicado por: Jaker en 20 de Mayo de 2013, 15:48:00 pm
Nada para BS2 específicamente... bueno, no sé si eso es bueno o malo  :cunao:

Gracias Silver  :pulgares:
Título: Re:DCS: World
Publicado por: Silver_Dragon en 20 de Mayo de 2013, 15:49:54 pm
Se rumorea algo del F-15C en el proximo update.... por Heater (en el foro italiano)

http://forums.eagle.ru/showpost.php?p=1764597&postcount=59
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Originally Posted by Dio 
E per quanto riguarda il collasso del carrello dell'F-15C?
nel prossimo update
Título: Re:DCS: World
Publicado por: Jaker en 20 de Mayo de 2013, 15:54:14 pm
Supongo que se referirá al F15C del FC3, no del DCS:F15C....
Título: Re:DCS: World
Publicado por: Silver_Dragon en 20 de Mayo de 2013, 15:55:54 pm
seguramente..... ¿Si hay algun italohablante en la perrera?  :boing:
Título: Re:DCS: World
Publicado por: Jaker en 20 de Mayo de 2013, 16:14:59 pm
Pregunta por el colapso del F15C, que me hace pensar que se referirá a algún problema con el tren de aterrizaje al tomar tierra, y por eso imagino que se referirá al del FC3.
Título: Re:DCS: World
Publicado por: Zorasht en 20 de Mayo de 2013, 18:41:38 pm
Hay un bug de los F15 que se hunden en la pista al aterrizar
Título: Re:DCS: World
Publicado por: Toro1 en 20 de Mayo de 2013, 21:40:08 pm
Hay un bug de los F15 que se hunden en la pista al aterrizar

Siendo sinceros... No creo que este problema afecte mucho en las misiones...  :twisted: :boing:
Título: Re:DCS: World
Publicado por: HH en 21 de Mayo de 2013, 08:45:50 am
Hay un bug de los F15 que se hunden en la pista al aterrizar

algunos los hundimos sin necesidad ninguna de que haya un bug :despollao:
Título: Re:DCS: World
Publicado por: Silver_Dragon en 21 de Mayo de 2013, 10:36:07 am
Parece que se empiezan a ver los primeros pasos en el AFM para la balistica de los cañones y mejoras en los cañones (sacado del IA FW-190D-9)

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--Ammunition MG 131
local tracer_on_time = 0.01
declare_weapon({category = CAT_SHELLS,name =   "MG_13x64_APT",
  user_name      = _("MG_13x64_APT"),
  model_name    = "tracer_bullet_green",
  v0          = 710.0,
  Dv0         = 0.0080,
  Da0          = 0.0004,
  Da1           = 0.0,
  mass         = 0.038,
  round_mass    = 0.09,
  explosive     = 0.0000,
  life_time     = 7,
  caliber        = 13,
  s            = 0.0,
  j            = 0.0,
  l            = 0.0,
  charTime      = 0,
  cx           = {1.0,0.912,0.7,0.25,1.80},
  k1           = 4.8e-08,
  tracer_off    = 1.5,
  tracer_on      = tracer_on_time,
  smoke_tail_life_time = 0.5,
  scale_tracer  = 1,
  cartridge    = 0,
})
declare_weapon({category = CAT_SHELLS,name =   "MG_13x64_API",
  user_name      = _("MG_13x64_API"),
  model_name    = "tracer_bullet_yellow",
  v0          = 750.0,
  Dv0         = 0.0080,
  Da0          = 0.0004,
  Da1           = 0.0,
  mass         = 0.034,
  round_mass    = 0.086,
  explosive     = 0.0000,
  life_time     = 7,
  caliber        = 13,
  s            = 0.0,
  j            = 0.0,
  l            = 0.0,
  charTime      = 0,
  cx           = {1.0,0.912,0.7,0.25,1.80},
  k1           = 4.3e-08,
  tracer_off    = -1,
  tracer_on      = tracer_on_time,
  scale_tracer  = 0,
  cartridge    = 0,
})
declare_weapon({category = CAT_SHELLS,name =   "MG_13x64_HEI",
  user_name      = _("MG_13x64_HEI"),
  model_name    = "tracer_bullet_white",
  v0          = 750.0,
  Dv0         = 0.0080,
  Da0          = 0.0004,
  Da1           = 0.0,
  mass         = 0.034,
  round_mass    = 0.086,
  explosive     = 0.0070,
  life_time     = 7,
  caliber        = 13,
  s            = 0.0,
  j            = 0.0,
  l            = 0.0,
  charTime      = 0,
  cx           = {1.0,0.912,0.7,0.25,1.80},
  k1           = 4.3e-08,
  tracer_off    = -1,
  tracer_on      = tracer_on_time,
  scale_tracer  = 0,
  cartridge    = 0,
})

--Ammunition MG 151/20
declare_weapon({category = CAT_SHELLS,name =   "MG_20x82_HEI_T",
  user_name      = _("MG_20x82_HEI_T"),
  model_name    = "tracer_bullet_crimson",
  v0          = 705.0,
  Dv0         = 0.0080,
  Da0          = 0.0004,
  Da1           = 0.0,
  mass         = 0.115,
  round_mass    = 0.22,
  explosive     = 0.009,
  life_time     = 7,
  caliber        = 20,
  s            = 0.0,
  j            = 0.0,
  l            = 0.0,
  charTime      = 0,
  cx           = {0, 0.77, 0.8, 0.23, 2.3},
  k1           = 2e-08,
  tracer_off    = 3,
  tracer_on      = tracer_on_time,
  smoke_tail_life_time = 0.7,
  scale_tracer  = 1,
  cartridge    = 0,
})
declare_weapon({category = CAT_SHELLS,name =   "MG_20x82_API",
  user_name      = _("MG_20x82_API"),
  model_name    = "tracer_bullet_yellow",
  v0          = 705.0,
  Dv0         = 0.0080,
  Da0          = 0.0004,
  Da1           = 0.0,
  mass         = 0.115,
  round_mass    = 0.22,
  explosive     = 0.009,
  life_time     = 7,
  caliber        = 20,
  s            = 0.0,
  j            = 0.0,
  l            = 0.0,
  charTime      = 0,
  cx           = {0, 0.77, 0.8, 0.23, 2.3},
  k1           = 2e-08,
  tracer_off    = -1,
  tracer_on      = tracer_on_time,
  scale_tracer  = 0,
  cartridge    = 0,
})
declare_weapon({category = CAT_SHELLS,name =   "MG_20x82_MGsch",
  user_name      = _("MG_20x82_MGsch"),
  model_name    = "tracer_bullet_white",
  v0          = 760.0,
  Dv0         = 0.0080,
  Da0          = 0.0004,
  Da1           = 0.0,
  mass         = 0.095,
  round_mass    = 0.19,
  explosive     = 0.035,
  life_time     = 7,
  caliber        = 20,
  s            = 0.0,
  j            = 0.0,
  l            = 0.0,
  charTime      = 0,
  cx           = {0,0.92,0.75,0.25,1.7},
  k1           = 4.0e-08,
  tracer_off    = -1,
  tracer_on      = tracer_on_time,
  scale_tracer  = 0,
  cartridge    = 0,
})

function MG_131(tbl)

   tbl.category = CAT_GUN_MOUNT
   tbl.name     = "MG_131"
   tbl.supply     =
   {
      shells = {"MG_13x64_APT","MG_13x64_API","MG_13x64_HEI"},
      mixes  = {{1,2,3,1,2,3}}, -- 
      count  = 475,
   }
   if tbl.mixes then
      tbl.supply.mixes =  tbl.mixes
      tbl.mixes       = nil
   end
   tbl.gun =
   {
      max_burst_length = 150,
      rates           = {900},-- unsync mount
      recoil_coeff     = 1.0,
      barrels_count     = 1,
   }
   if tbl.rates then
      tbl.gun.rates    =  tbl.rates
      tbl.rates       = nil
   end   
   tbl.ejector_pos       = tbl.ejector_pos or {0.0, 0.05, 0.0}
   tbl.ejector_dir       = {0,-1,0}
   tbl.effect_arg_number   = tbl.effect_arg_number or 436
   tbl.supply_position     = tbl.supply_position   or {0,  0.3, -0.3}
   tbl.aft_gun_mount          = false
   tbl.effective_fire_distance = 1000
   tbl.drop_cartridge          = 204
   tbl.muzzle_pos            = {0,0,0} -- all position from connector
   tbl.azimuth_initial       =  tbl.azimuth_initial  or 0   
   tbl.elevation_initial       =  tbl.elevation_initial  or 0   
   
   return declare_weapon(tbl)
end

function MG_151_20(tbl)
   tbl.category = CAT_GUN_MOUNT
   tbl.name     = "MG_151_20"
   tbl.supply     =
   {
      shells = {"MG_20x82_HEI_T","MG_20x82_API","MG_20x82_MGsch"},
      mixes  = {{1,2,3,1,2,3}}, -- 
      count  = 250,
   }
   if tbl.mixes then
      tbl.supply.mixes =  tbl.mixes
      tbl.mixes       = nil
   end
   tbl.gun =
   {
      max_burst_length = 150,
      rates           = {700},-- unsync mount
      recoil_coeff     = 1.0,
      barrels_count     = 1,
   }
   if tbl.rates then
      tbl.gun.rates    =  tbl.rates
      tbl.rates       = nil
   end   
   tbl.ejector_pos       = tbl.ejector_pos or {0.0, 0.05, 0.0}
   tbl.ejector_dir       = {0,-1,0}
   tbl.effect_arg_number   = tbl.effect_arg_number or 436
   tbl.supply_position     = tbl.supply_position   or {0, -0.3, -1.5}
   tbl.aft_gun_mount          = false
   tbl.effective_fire_distance = 1000
   tbl.drop_cartridge          = 204
   tbl.muzzle_pos            = {0,0,0} -- all position from connector
   tbl.azimuth_initial       =  tbl.azimuth_initial  or 0   
   tbl.elevation_initial       =  tbl.elevation_initial  or 0   
   
   return declare_weapon(tbl)
end
Título: Re:DCS: World
Publicado por: HH en 21 de Mayo de 2013, 21:34:53 pm
guay, los probaré en el campo de tiro de Nevada... ah... NO
Título: Re:DCS: World
Publicado por: Tundra en 21 de Mayo de 2013, 22:01:25 pm
Nevada is yet to come :cunao:
¿has bajado este finde el Hotas? ¿te apuntas mañana?
Título: Re:DCS: World
Publicado por: HH en 22 de Mayo de 2013, 08:18:07 am
A esas horas me es imposible  :| . El Hotas si ha bajado del altillo, he engrasado bien las zonas de fricción y ahí estoy desoxidándome un poco... que hacía un huevo que no volaba nada de nada
Título: Re:DCS: World
Publicado por: Silver_Dragon en 24 de Mayo de 2013, 19:33:24 pm
http://forums.eagle.ru/showpost.php?p=1769303&postcount=1
Citar
Earlier this week we released a further update to DCS version 1.2.4, that you can read about here: http://forums.eagle.ru/showpost.php?p=1764526&postcount=6

Before moving on to DCS version 1.2.5, we plan on one more update to 1.2.4 with a focus on resolving bugs that are having the biggest impact on gameplay. Chizh and I (with tester input) have scoured the bugs and problems sub-forums and created a list of the most common complaints / bug reports. Our goal is to wrap up 1.2.4 in such a way that we have a very solid foundation for 1.2.5. Once I have a change log, I hope to post it prior to version release.

A few weeks ago I mentioned new information regarding the Nevada map and the development of EDGE technology. Fear not, I have not forgotten! Much of this work is being done in our Minsk office and I am waiting to receive images and information from them to use in my update. Unfortunately, I have not had access to new terrain builds in over a year (I have not been holding out on you all!).

An internal topic this week was how we can improve our communications via our Facebook page: https://www.facebook.com/eagle.dynamics We will now being doing much more regular posts, more images, weekly "best of" community screen shots, more general military aviation news, and break up the large update text blocks with smaller posts such that news is not missed of products releases and software updates. If you have other ideas on how you think we can improve our Facebook page, we would love to hear from you.

As many of you have learned, the next project from the very talented Belsimtech team (developers of DCS: UH-1H Huey) is the Mi-8MTV-2. The team is already making rapid progress and they gave me permission to provide a few new, work-in-progress images.

(https://fbcdn-sphotos-g-a.akamaihd.net/hphotos-ak-ash3/941714_10152896603305341_1161900910_n.jpg)
(https://fbcdn-sphotos-c-a.akamaihd.net/hphotos-ak-ash4/263261_10152896604400341_662170324_n.jpg)
(https://fbcdn-sphotos-f-a.akamaihd.net/hphotos-ak-prn2/960026_10152896604880341_1581956322_n.jpg)
(https://fbcdn-sphotos-a-a.akamaihd.net/hphotos-ak-ash3/931339_10152896605345341_1668201826_n.jpg)
(https://fbcdn-sphotos-d-a.akamaihd.net/hphotos-ak-ash4/485502_10152896605615341_324695940_n.jpg)
(https://fbcdn-sphotos-a-a.akamaihd.net/hphotos-ak-ash4/935086_10152896606490341_1041342465_n.jpg)

Las imagenes del modelo externo no corresponden con un MTv2, hay que quedarse con el detalle de no tener Wags acceso a las imagenes de EDGE / Nevada durante UN AÑO.....
Título: Re:DCS: World
Publicado por: HH en 24 de Mayo de 2013, 21:33:51 pm
¿más batidoras?... entre molinillos, batidoras y reactores "sin gracia"... desde luego no van a ver un euro mio  :roll: (y algunas cositas de FC3 me tienen contento si  :| )

ah por cierto... que dice Wags que Nevada son los padres  :cunao:
Título: Re:DCS: World
Publicado por: Zorasht en 24 de Mayo de 2013, 23:36:35 pm
ah por cierto... que dice Wags que Nevada son los padres  :cunao:
XD XD
Título: Re:DCS: World
Publicado por: Silver_Dragon en 25 de Mayo de 2013, 00:14:34 am
A mi me da, que Wags lleva sin saber de nevada tiempo inmemorial.
Título: Re:DCS: World
Publicado por: Skorp en 27 de Mayo de 2013, 13:18:21 pm
Citar
ah por cierto... que dice Wags que Nevada son los padres  :cunao:

Joer....:despollao:
Título: Re:DCS: World
Publicado por: Silver_Dragon en 27 de Mayo de 2013, 14:56:05 pm
LLega un lunes y nuevo update (1.2.4.12913.167)  :pulgares: (124Mb por aqui)
Título: Re:DCS: World
Publicado por: DReaper en 27 de Mayo de 2013, 16:22:54 pm
Actualizad para el vuelo de hoy.
Título: Re:DCS: World
Publicado por: Silver_Dragon en 27 de Mayo de 2013, 18:16:58 pm
changelog

http://forums.eagle.ru/showpost.php?p=1771995&postcount=7
Citar
DCS ver. 1.2.4.12913.167 Update

DCS World
Adjusted the Module Manager such that, when logged in, the Module Manager will now display the user’s login-name.
Fixed radars in track mode not being visible on Radar Warning Receivers (RWR).
The search/acquisition mode for the S-300 tracking/engagement radar (Flap Lid) has been removed.
Fixed missing search radar indications for the SA-6, SA-11, and I-Hawk.
DCS: A-10C Warthog
Replaced corrupted voice over files (Russian voice-over in A-10C training).

DCS: Combined Arms
The full rearming after activating autopilot after a gunshot is fixed.
Fixed incorrect machine gun ammo displaying after switching on autopilot for a client.
Fixed binocular view when using a two-monitor configuration.

DCS: Black Shark 2
Spanish localization: Missing textures for Ka-50 in some missions has been fixed.

DCS: P-51D Mustang
Corrected in-cockpit sound glitches.
The mirror can now be closed after deploying with a mouse click.
ATC in radio menu is fixed for the P-51D.

Lock On: Flaming Cliffs 3
Corrected S-25 rockets remaining in payload after salvo launch.
Standby compass back lighting is now working.

DCS: UH-1H Huey
Increased UH-1H durability after a hard landing (lowered explosion threshold).
The spontaneous yaw "jerks" has been fixed.
Added the most recent version of Flight Manual.
Added functional ground crew to the FARP for a UH-1.
Título: Re:DCS: World
Publicado por: Silver_Dragon en 31 de Mayo de 2013, 18:28:52 pm
http://forums.eagle.ru/showthread.php?t=107520
Citar
31 May 2013 - DCS News Update

This past week saw the release of yet another update to DCS version 1.2.4. The advent of the auto-updater has now allowed us to release much more frequent, smaller patches to main versions (i.e. 1.2.2... 1.2.3... 1.2.4). We hope that you appreciate this as much as we do and not have to wait long period between updates. You can read about the most recent DCS version 1.2.4 update here: http://forums.eagle.ru/showpost.php?...95&postcount=7

Over the past week, our team has primarily been focused on bug fixes with a focus on network play, artificial intelligence (AI), avionics, and air defense systems. Next week we will decide to push latest fixes to a new 1.2.4 update or wait for the move to 1.2.5.

In the meantime, our artist have been busy updating some of the outdated 3D models. For instance, I've attached images of the improved 3D models for several Russian-made air-to-air missiles that will be included with the DCS version 1.2.5 release.

Have a great weekend,
Matt

(https://fbcdn-sphotos-a-a.akamaihd.net/hphotos-ak-frc3/971255_584766824878543_1330616716_n.jpg)
(https://fbcdn-sphotos-g-a.akamaihd.net/hphotos-ak-ash4/389236_584766818211877_1238511608_n.jpg)
(https://fbcdn-sphotos-c-a.akamaihd.net/hphotos-ak-prn2/263299_584766811545211_1910237946_n.jpg)
(https://fbcdn-sphotos-b-a.akamaihd.net/hphotos-ak-frc3/389175_584766851545207_1946420029_n.jpg)
(https://fbcdn-sphotos-c-a.akamaihd.net/hphotos-ak-frc1/575573_584766881545204_2070377694_n.jpg)
(https://fbcdn-sphotos-h-a.akamaihd.net/hphotos-ak-frc3/421290_584766878211871_1006299843_n.jpg)
Título: Re:DCS: World
Publicado por: Skorp en 04 de Junio de 2013, 10:15:30 am
Que chulada...:pulgares:
Título: Re:DCS: World
Publicado por: Silver_Dragon en 06 de Junio de 2013, 19:13:03 pm
http://forums.eagle.ru/showthread.php?t=107874
Citar
6 June 2013 - DCS News Update

Because I will be out of town tomorrow, I decided to post this week's DCS News Update a day early.

As last week, most of our work is focused on cleaning up 1.2.4 with a focus on the most important game play issues, as we determine by reading the problems and bugs sub-forums. We hope that on 7 June that we will release yet another small update to 1.2.4.

Today though I can share an early work-in-progress image of a new unit for DCS World... the MQ-9 Reaper.

Best wishes,
Matt

(https://fbcdn-sphotos-h-a.akamaihd.net/hphotos-ak-frc1/944257_587535611268331_1414921331_n.jpg)
(https://fbcdn-sphotos-a-a.akamaihd.net/hphotos-ak-ash3/941177_587535707934988_277862695_n.jpg)
(https://fbcdn-sphotos-b-a.akamaihd.net/hphotos-ak-ash3/945834_587535614601664_479450672_n.jpg)
(https://fbcdn-sphotos-g-a.akamaihd.net/hphotos-ak-frc3/969322_587535724601653_2011060116_n.jpg)
Título: Re:DCS: World
Publicado por: Jaker en 07 de Junio de 2013, 12:56:34 pm
Que pasote... :shock:
Título: Re:DCS: World
Publicado por: Silver_Dragon en 14 de Junio de 2013, 18:34:10 pm
http://forums.eagle.ru/showpost.php?p=1786617&postcount=1
Citar
DCS News Update - 14 June 2013

DCS Summer Sale - Next Week

Starting the 20th of June, we will offer massive 60% off sale of DCS products. The exception will be Lock On: Flaming Cliffs 3 having a 40% off sale. The sale will last until the 30th of June:

DCS: UH-1H Huey - $19.99
DCS: Combined Arms – $11.99
DCS: P-51D Mustang – $15.99
DCS: Black Shark 2 - $15.99
DCS: Black Shark 2 Upgrade – $11.99
DCS: A-10C Warthog – $15.99
DCS: A-10C Warthog 1.1.0.7 (English DVD box) – $15.99
DCS: Black Shark (DVD box) – $15.99
Lock On: Flaming Cliffs 3 – $29.99
DCS: Black Shark – $7.99

Purchase from: http://www.digitalcombatsimulator.com/shop.php?end_pos=1322&scr=shop&lang=en

DCS: Hawk Update Video

The VEAO partner team has released a new video showcasing the latest Alpha build of their DCS: Hawk module. This video features the internal canopy opening mechanism, engine start-up sequence day and night and night lighting tied into electrical systems.

http://www.youtube.com/watch?v=vNF2-5PU8n4&feature=youtu.be

ATC Improvements

One of the items we realize that needs improvement is the air traffic control environment. One near-term effort to address this is a number of improvements to the ATC and takeoff and landing procedures. We plane to release these in DCS version 1.2.5.

- Establish orbit zones with fixed positions several km from the end of the runway.
- We have increased the landing rates.
- Aircraft taking off will now have a higher priority than landing aircraft.
- Out of fuel and damaged landing aircraft will have the highest priority.

Further ATC improvements will continue.

Work On New Rendering Technology Continues

The new Image Generator (IG) technology is currently in development and will be introduced to DCS World when it is ready. Elements of the new IG include:
- More detailed terrain.
- Better graphical effects
- Dedicated server
- DirectX 11 support
- Skeleton animation for infantry

Ufff, alguien se va alegrar de esto..... :boing:

(https://fbcdn-sphotos-c-a.akamaihd.net/hphotos-ak-prn1/1016125_10152961869700341_673062554_n.jpg)
Título: Re:DCS: World
Publicado por: Tundra en 16 de Junio de 2013, 22:10:44 pm
Texturas HD para la cabina del A-10C by Ricardo

http://www.lockonfiles.com/files/file/2566-ricardos-horse-of-war/ (http://www.lockonfiles.com/files/file/2566-ricardos-horse-of-war/)
Título: Re:DCS: World
Publicado por: DReaper en 16 de Junio de 2013, 22:45:37 pm
Ay, el Huey, que cae...
Título: Re:DCS: World
Publicado por: Jaker en 17 de Junio de 2013, 11:21:58 am
Yo quería resistirme, pero sí... el Huey cae.... :muro:
Título: Re:DCS: World
Publicado por: Skorp en 17 de Junio de 2013, 13:02:50 pm
JOS
 DE
 PU
TA

 :cunao:
Título: Re:DCS: World
Publicado por: Jaker en 17 de Junio de 2013, 13:23:21 pm
Me pido de artillero con Skorp  :cunao:
Voy buscando la BSO de Apocalipsys Now!
Título: Re:DCS: World
Publicado por: Skorp en 17 de Junio de 2013, 13:57:50 pm
Y el cammo hippie....:cunao:

:despollao:
Título: Re:DCS: World
Publicado por: Jaker en 17 de Junio de 2013, 14:53:49 pm
Yo no digo nada, que todos sabemos lo del amor libre y tal... ahora, tu en tu asiento y yo en el mío, eh?  :sarasa:
Título: Re:DCS: World
Publicado por: Silver_Dragon en 17 de Junio de 2013, 15:33:03 pm
ojo, cuando lo implementen  XD
Título: DCS: World
Publicado por: HH en 17 de Junio de 2013, 15:34:05 pm
Buenooooo para cuando Nevada fijo que ya esta implementado xDD


Enviado desde mi iPad con Tapatalk HD
Título: Re:DCS: World
Publicado por: Jaker en 17 de Junio de 2013, 16:30:36 pm
EXTRA, EXTRA!!!!

(http://i492.photobucket.com/albums/rr287/jaker_ps/Varios/newspaper_zpse42fa628.jpg)

AL PASILLO!!!!
Título: DCS: World
Publicado por: HH en 17 de Junio de 2013, 17:29:31 pm
Hostias negras !!!

:despollao: :despollao: :despollao:


Enviado desde mi iPad con Tapatalk HD
Título: Re:DCS: World
Publicado por: Silver_Dragon en 17 de Junio de 2013, 18:33:49 pm
Nevada esta hecho y terminado, a la espera de EDGE.......  :roll:

http://forums.eagle.ru/showpost.php?p=1787308&postcount=93
Citar
It was stated repeatedly that Nevada is as good as finished, awaiting completion of the IG.

Sin EDGE/IG no hay Nevada o ningun mapa futuro que valga  :boing: asi que, a esperar tocan  ;)
Título: Re: DCS: World
Publicado por: HH en 17 de Junio de 2013, 20:29:20 pm
Nevada lo que les de la gana... Mientras no lo tenga quien lo tiene que tener, el USUARIO, por mi como si no lo hubiesen comenzado.

Eso sí, callarme no me pienso callar mientras no lo tenga, tal y como me propusieron cómo caramelito para que pagase por el A 10 en estado beta.

Enviado desde mi GT-I9100 usando Tapatalk 2

Título: Re:DCS: World
Publicado por: Silver_Dragon en 17 de Junio de 2013, 21:05:52 pm
No han cambiado poco las tornas desde el A-10C..... pero bueno  :pc:
Título: DCS: World
Publicado por: HH en 17 de Junio de 2013, 21:23:12 pm
No han cambiado poco las tornas desde el A-10C..... pero bueno  :pc:

Ciertamente... Ahora son más sinvergüenzas que en aquel entonces... Ya ni regalan nada con las betas.


Enviado desde mi iPad con Tapatalk HD
Título: Re:DCS: World
Publicado por: Silver_Dragon en 17 de Junio de 2013, 21:37:50 pm
Entonces ya se lo que atenerme.... :cafe:
Título: Re:DCS: World
Publicado por: Skorp en 17 de Junio de 2013, 21:42:00 pm
Juas Jaker....:lol2::lol2::lol2::lol2:
Título: Re:DCS: World
Publicado por: Silver_Dragon en 20 de Junio de 2013, 00:20:10 am
Newsletter de Junio
Citar
DCS Summer Sale

Starting the 20th of June, we will offer massive 60% off sale of DCS products. The exception will be Lock On: Flaming Cliffs 3 having a 40% off sale. The sale will last until the 30th of June:
DCS: UH-1H Huey - $19.99
DCS: Combined Arms – $11.99
DCS: P-51D Mustang – $15.99
DCS: Black Shark 2 - $15.99
DCS: Black Shark 2 Upgrade – $11.99
DCS: A-10C Warthog – $15.99
DCS: A-10C Warthog 1.1.0.7 (English DVD box) – $15.99
DCS: Black Shark (DVD box) – $15.99
Lock On: Flaming Cliffs 3 – $29.99
DCS: Black Shark – $7.99


DCS Version 1.2.5 Coming Soon

After the release of DCS version 1.2.4, we released multiple updates using our automatic updater. We are now moving forward on the next major update, version 1.2.5. Our primary focus will be on improving game performance, addressing game play issues, and setting the stage for further modules. Key features planned for version 1.2.5 include:

DCS World
Further improvements to game stability.
Corrected module installation issues.
Resource manager: Corrected logistic links.
Resource manager: The value, speed and periodically have been adjusted. Default supply speed is now 60 rm/h.
Anti-radiation missiles: Added proximity fuses and adjusted accuracy.
Visual detection of a target for AI units will now also be a function of time. The time of detection depends on target distance, aspect angle, and the presence of already detected targets nearby.
When a target is no longer visible, the AI aircraft will use the target’s last known position and velocity to search for it.
Added "STOP TRANSMISSION" trigger action.
AI behavior option "DISPERCE UNDER FIRE" now has new parameter - dispersion delay.
Added new AI behavior option - "RTB ON OUT OF AMMO".
Added more tooltips to the Mission Editor.
Message filter for Lock On aircraft: RShift+\.
Added several new constants (AI) and functions (trigger, Controller) in Simulator Scripting Engine (SSE).
Detection of radars by RWR have been reworked to make player and AI systems equal.
The parking spaces for Anapa and Krymsk airbases have been corrected.
Su-25T: The gun funnel has been adjusted.
Added new Su-27 skins.
The several air to air missile factors have been adjusted.
Updated airbase charts by www.10thGunfighters.de and www.ariescon.com
Fixed input deadlock.
M256 HEAT ballistics corrected.
Improved fire and smoke of aircraft fragments.
Improved material of flares.
Adjusted logbook data accounting. A specially of complex cases with multiple changes of aircrafts in one sortie.
Mission Editor: Added briefing picture dialog. If file contain inappropriate symbols in the name, GUI Error appears.
The broken input after exporting to HTML is fixed.
DCS: UH-1H Huey
Tuned the "mast bumping" effect. The rotor is now very hard to break off while on the ground.
The UH-1H manuals and readme have been updated.
Fixed UH-1H training files.
Sound samples path has been updated.
Lock On: Flaming Cliffs 3
Su-25: Bombs falling short when using CCRP has been fixed.
Su-25: Turning ON the laser rangefinder no longer causes the targeting cross to jump outside the gunsight.
F-15: Crash or freeze in the F-15C when on the ramp when changing HUD Modes are fixed.
F-15: Negative airspeed values should are now correctly displayed on the HUD airspeed tape.
The FC3 installation check has been fixed.
“Betty” voice warnings now use native language.
The cockpit view system has been adjusted. Looking behind the aircraft will no longer look at an impossible angle.
DCS: Black Shark 2
Ka-50 EKRAN refactoring.
DCS: Combined Arms
Adjusted the machine gun sights for several vehicles.
Updated and New Units

As we improve DCS World, we are giving a face lift to many older objects and adding a few new ones. Current object work includes improved models for several Russian air-to-air missiles, Tu-22M3 and a new MQ-9 "Reaper" UCAV unit.

DCS: Mi-8MTV2

As Belsimtek works on the final release of DCS: UH-1H Huey, they are already hard at work on their next DCS module: the work horse Mi-8MTV2. This will be modeled to the same level of detail as the UH-1H, meaning, you will not find a more accurate and detailed simulation of this helicopter.

Improving the DCS GUI

In parallel with improving the simulation aspects of DCS, we are also updating some of the GUI to make it much more intuitive to select missions, campaigns and training missions. All of these screens will use a new, common interface.

The Next Eagle Dynamics DCS Modules

Later this year, we will offer:
A-10A: DCS Flaming Cliffs
Su-25: DCS Flaming Cliffs
F-15C: DCS Flaming Cliffs
Su-27: DCS Flaming Cliffs
This modules will feature:
1- Detailed 3D model (high polygon / high res textures)
2- 6 DOF cockpit
3- AFM
4- Lock On level cockpit systems
$19.99 USD at release
Click here to unsubscribe from the maillist

Por lo que se ve, se comienza la desvinculación de FC3 a modulos independientes (se añade el Su-25 y A-10A como dos nuevos modulos) y mejorados (en un principio AFM, modelos 3D externos y cabinas 6DOF, la implementación de sistemas y cabinas cliqueables funcionales vendan despues), ademas, permitir la venta a Steam y otros medios. (los posedores de FC3 tendrán descuento).

Fotos del correo (me encanta ese Tu-22M3)
(https://fbcdn-sphotos-f-a.akamaihd.net/hphotos-ak-ash4/1004592_594723473882878_142182224_n.jpg)
(https://fbcdn-sphotos-e-a.akamaihd.net/hphotos-ak-frc1/995828_594723487216210_1443429869_n.jpg)
(https://fbcdn-sphotos-d-a.akamaihd.net/hphotos-ak-ash4/421789_594723463882879_1138570529_n.jpg)
(https://fbcdn-sphotos-c-a.akamaihd.net/hphotos-ak-prn1/1010264_594723513882874_778133171_n.jpg)
Título: Re:DCS: World
Publicado por: Silver_Dragon en 20 de Junio de 2013, 18:54:47 pm
Wags ha puesto una pequeña aclaración sobre el newslettler.

http://forums.eagle.ru/showpost.php?p=1792596&postcount=87
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I will try to answer a few questions that have come up in this thread:

1- There has been no decision in Moscow regarding the availability of the new advanced flight models to the FC3 aircraft. While there is discussion of making this available as an FC3 upgrade at a lower cost than the full module, I can say with confidence that they will not be made available for free given the large time and financial investment. When I am told the final decision on this matter I will post it.

2- The News Letter was written several days before the ATC improvements were moved into 1.2.5. ATC improvements are still planned for 1.2.5.

3- New effects (including weapon effects) are in development. We expect that these will address the effects performance issues. I have no ETA at this time.

4- Other FC3 aircraft will be improved as well (like the Su-27, Su-25, F-15C and A-10A). When they are further along, we will discuss them.

5- Remaining issues for some FC3 aircraft like CCRP, EOS, and F-15C landing issue will be addressed. Right now our staff is quite overloaded with other, higher priority items.

Matt

Lo de la mejora del resto de aparatos de FC3 seguramente alegrara a los que esperan el Mig-29 y Su-33 ;). Me gustaría saber que es lo que esta "sobrecargando y de mayor prioridad" tiene ahora ED (si, si..... me direis Nevada xD), pero "tengo" la impresión que puede haber mas....
Título: Re:DCS: World
Publicado por: fresco en 20 de Junio de 2013, 21:42:10 pm
Espera, que esta me la se:   Están trabajando en LA CAMPAÑA DINÁMICA   :lol2:

Ahora en serio, aunque no soy usuario, es mosqueante que quieran hacer caja por actualizar los modelos de vuelo del FC3. Este tío es como Gilito...

Fresco+
Título: Re:DCS: World
Publicado por: Silver_Dragon en 20 de Junio de 2013, 22:06:45 pm
Por "desgracia" hay mayores prioridades que la "campaña dinamica" en este momento. No es raro que quieras "recuperar" el trabajo de ingenieria de AFM que tienes que hacer en cada modulo.
Título: Re:DCS: World
Publicado por: HH en 20 de Junio de 2013, 23:12:45 pm
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Están trabajando en LA CAMPAÑA DINÁMICA

:despollao: :despollao: :despollao: :despollao: :despollao: :despollao: :despollao: :despollao: :despollao: :despollao: :despollao: :despollao: :despollao: :despollao: :despollao: :despollao: :despollao: :despollao: :despollao: :despollao:

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Por lo que se ve, se comienza la desvinculación de FC3 a modulos independientes (se añade el Su-25 y A-10A como dos nuevos modulos) y mejorados (en un principio AFM, modelos 3D externos y cabinas 6DOF, la implementación de sistemas y cabinas cliqueables funcionales vendan despues), ademas, permitir la venta a Steam y otros medios. (los posedores de FC3 tendrán descuento).

Y tras esto es cuando me arrepiento horriblemente de haberles comprado esta mañana el puto helicoptero... ya no saben que hacer para sacarnos la pasta a base de remozados... que asco
Título: Re:DCS: World
Publicado por: Silver_Dragon en 21 de Junio de 2013, 08:07:42 am
http://forums.eagle.ru/showpost.php?p=1792821&postcount=22
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Q/ What sort of moron would run a business where they spent money developing a product, then gave it away for free ?
A/ A bankrupt moron.

If I want upgraded service on my cable TV - I pay extra for it.
If I want a towbar fitted to my car - I pay for it.
If I want a sleepout in the back garden - I pay for it.
If I own a 2011 car, and I want the 2013 model, I have to buy it, they don't give it to me because I'm a previous customer.*

That's how businesses work.

Why would anyone expect E.D. to spend time and money developing AFM, then give it to previous customers for free, unless it makes future product purchases more likely (by improving DCS.World gameplay - WAFM, dynamic weather, advanced ballistics etc), or because they think E.D. staff are saints supporting their families on charity not wages ?.

AFM is a necessary precursor of any future full DCS.F-xx/FA-XXy/MiG-XX/Su-XXy module.
Once it's developed, it makes sense to offer it immediately (OFFER - no one's twisting anyone's arm) to customers that would like to upgrade their existing product.

This model seems beneficial to everyone to me - users get to pay for incremental upgrades (or not, as they chose) that take advantage of new technology as it arrives, E.D.'s revenue stream is smoothed out, and E.D. don't have to price new full DCS modules at a level that recouperates all the development costs of all the features from a single module.

*(although to tel the truth, I have never tried walking onto a caryard and complaining that I bought last year's model, and the new model has a bigger boot, so I want a new mode for free, cause I've already paid for last year's and I didn't know that if I waited a year I could get the version with the big boot. - Might work - what do you think ?)
Título: Re:DCS: World
Publicado por: DReaper en 21 de Junio de 2013, 08:30:33 am
Bueno, tampoco me sorprende que vayan a hacer eso. Hay una parte del mercado que demanda aviones sencillos pero más detallados. Si eso significase que no veremos el F/A-18 o que abandonen el Kamov o el A-10C, me sentaría mal, pero no va a ser así. ¿Que me gustaría que lo hicieran de otra forma? Sí, pero comprendo que quieran sacar pasta.

Aparte, el UH-1 no es de ED. ;)
Título: Re:DCS: World
Publicado por: fresco en 21 de Junio de 2013, 09:00:08 am
Sorprenderme a mi tampoco me sorprende, en eso estamos de acuerdo.

Fresco+
Título: DCS: World
Publicado por: HH en 21 de Junio de 2013, 10:05:19 am
Pues a mi me toca los huevos... Primero que me vendan la misma cosa a cachos y lo segundo, y fundamental, lo del tema de Nevada, EDGE o como lo quieran llamar.

Al final pagaremos por los parches que corrigen bugs con la excusa de que llevan ”no se qué que hemos desarrollado”, y si no al tiempo.

¿Quien empezó a hacer lo mismo y alguno que otro estaba por aquí rasgándose las vestiduras? Ah sí Microsoft


Enviado desde mi iPad con Tapatalk HD
Título: Re:DCS: World
Publicado por: Silver_Dragon en 21 de Junio de 2013, 20:27:33 pm
Actualización semanal

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21 June 2013 - DCS News Update

DCS Summer Sale is On!

The DCS Summer Sale is on and will be running to 30 June.

DCS: UH-1H Huey - $19.99
DCS: Combined Arms – $11.99
DCS: P-51D Mustang – $15.99
DCS: Black Shark 2 - $15.99
DCS: Black Shark 2 Upgrade – $11.99
DCS: A-10C Warthog – $15.99
DCS: A-10C Warthog 1.1.0.7 (English DVD box) – $15.99
DCS: Black Shark (DVD box) – $15.99
Lock On: Flaming Cliffs 3 – $29.99
DCS: Black Shark – $7.99


Next Stop... DCS Version 1.2.5

After the release of DCS version 1.2.4, we released multiple updates using our automatic updater. We are now moving towards the next major update, version 1.2.5. Our primary focus will be on improving game performance, addressing game play issues, and setting the stage for further modules.

Key features planned for version 1.2.5 include:

DCS World
Improvements to the ATC system.
New Tu-22M3 model. Images attached.
Further improvements to game stability.
Correcting module installation issues.
Resource manager: Corrected logistic links.
Resource manager: The value, speed and periodicity have been adjusted. Default supply speed is now 60 km/h.
Anti-radiation missiles: Added proximity fuses and adjusted accuracy.
Visual detection of a target for AI units will now also be a function of time. The time of detection depends on target distance, aspect angle, and the presence of already detected targets nearby.
When a target is no longer visible, the AI aircraft will use the target’s last known position and velocity to search for it.
Added "STOP TRANSMISSION" trigger action.
AI behavior option "DISPERCE UNDER FIRE" now has new parameter - dispersion delay.
Added new AI behavior option - "RTB ON OUT OF AMMO".
Added more tooltips to the Mission Editor.
Message filter for Lock On aircraft: RShift+\.
Added several new constants (AI) and functions (trigger, Controller) in the Simulator Scripting Engine (SSE).
Detection of radars by RWR has been reworked to make player and AI systems equal.
The parking spaces for Anapa and Krymsk airbases have been corrected.
Su-25T: The gun funnel has been adjusted.
Added new Su-27 skins.
Several factors governing air to air missiles have been adjusted.
Updated airbase charts from www.10thGunfighters.de and www.ariescon.com
Fixed input deadlock.
M256 HEAT ballistics corrected.
Improved fire and smoke of aircraft fragments.
Improved material of flares.
Adjusted logbook data accounting. Especially in complex cases with multiple changes of aircrafts in one sortie.
Mission Editor: Added briefing picture dialog. If file contain inappropriate symbols in the name, GUI Error appears.
The broken input after exporting to HTML is fixed.

DCS: UH-1H Huey
Tuned the "mast bumping" effect. The rotor is now very hard to break off while on the ground.
The UH-1H manuals and readme have been updated.
Fixed UH-1H training files.
Sound samples path has been updated.

Lock On: Flaming Cliffs 3
Added advanced Flight Model (AFM) for the A-10A.
Su-25: Bombs falling short when using CCRP has been fixed.
Su-25: Turning ON the laser rangefinder no longer causes the targeting cross to jump outside the gunsight.
F-15: Crash or freeze in the F-15C when on the ramp when changing HUD Modes are fixed.
F-15: Negative airspeed values should now correctly display on the HUD airspeed tape.
The FC3 installation check has been fixed.
“Betty” voice warnings now use native language.
The cockpit view system has been adjusted. Looking behind the aircraft will no longer give an impossible view angle.
Remaining issues for some FC3 aircraft like CCRP, EOS, and F-15C landing issue will be addressed. Right now our staff is quite overloaded with other, higher priority items.
Performance of air-to-air missiles continues to be adjusted. The primary area we will now be tuning is the counter measure performance against air to air missiles.

DCS: Black Shark 2
Ka-50 EKRAN refactoring.

DCS: Combined Arms
Adjusted the machine gun sights for several vehicles.
Updated and New Units


The Next Eagle Dynamics DCS Modules

Later this year, we will offer:
A-10A: DCS Flaming Cliffs
Su-25: DCS Flaming Cliffs
F-15C: DCS Flaming Cliffs
Su-27: DCS Flaming Cliffs

These modules will feature:
1- Detailed 3D model (high polygon / high res textures)
2- 6 DOF cockpit
3- Advanced Flight Model (AFM)
4- Same level of cockpit system detail as the Lock On: Flaming Cliffs aircraft

We plan to release each at $19.99 USD.

We are releasing these modules for the following reasons:
1- It allows users access to these aircraft that do not own, or want to own, Lock On.
2- It allows users to buy just the aircraft they are interested in, without having to purchase the full Flaming Cliffs product.
3- It allows us to make these aircraft available to a much larger audience on Steam, Origin, GameFly and other digital retailers.

We have not yet come to a decision regarding the availability of the new advanced flight models to the FC3 aircraft. While there is discussion of making this available as an FC3 upgrade at a lower cost than the full module, I can say with confidence that they will not be made available for free given the large time and financial investment. When a final decision is made we will make an announcement.

Other FC3 aircraft will be improved as well (like the Su-27, Su-25, F-15C and A-10A). When they are further along, we will discuss them.

We will develop a balance of lighter "DCS Flaming Cliffs" modules with more detailed/realistic "DCS" modules. The "DCS Flaming Cliffs" modules allow us to develop the more detailed "DCS" titles in a more iterative way. As such, we will continue to develop detailed simulation like A-10C. The next such "DCS" title will be F/A-18C.


Improved Visual Effects

We understand that some of the visual effects (particularly for weapons like cluster bombs) are causing a significant performance reduction for some. We are now in the process of adjusting the effects to work in the new Image Generator (IG) that we believe will alleviate this issue.

Speaking of new effects, we are working on new/improved wing tip vortices. I've attached a work in progress image.

(https://fbcdn-sphotos-d-a.akamaihd.net/hphotos-ak-ash4/998373_595484113806814_1043356769_n.jpg)
(https://fbcdn-sphotos-a-a.akamaihd.net/hphotos-ak-prn1/1010572_595484110473481_540513764_n.jpg)
(https://fbcdn-sphotos-g-a.akamaihd.net/hphotos-ak-ash3/10564_595484120473480_1018858824_n.jpg)
Título: Re:DCS: World
Publicado por: Silver_Dragon en 22 de Junio de 2013, 18:10:20 pm
http://forums.eagle.ru/showthread.php?t=108764
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Update - 22 June 2013

We have completed our internal discussion of the availability of the "upgraded" Flaming Cliffs aircraft and we have decided to make them available for free to Flaming Cliffs 3 customers. We believe that this will add a very high level of new content to the FC3, it will avoid duplicate aircraft types, and we hope it will broaden the appeal of FC3 to an even larger audience.
Título: Re:DCS: World
Publicado por: DReaper en 22 de Junio de 2013, 21:16:37 pm
Así sí, coño, ASÍ SÍ.  :pulgares:
Título: Re:DCS: World
Publicado por: HH en 28 de Junio de 2013, 00:20:28 am
Texturas HD para la cabina del A-10C by Ricardo

http://www.lockonfiles.com/files/file/2566-ricardos-horse-of-war/ (http://www.lockonfiles.com/files/file/2566-ricardos-horse-of-war/)

He instalado este tema y es una MARAVILLA. Impresionante, totalmente recomendadas
Título: Re:DCS: World
Publicado por: Silver_Dragon en 28 de Junio de 2013, 11:03:58 am
Ayer hubo un pequeño update, pero parece que fue el update final de la 1.2.4. La versión actual queda como la 1.2.4.11855.

No hay changelog oficial al respecto. Tal vez en el update del viernes digan algo al respecto.
Título: Re:DCS: World
Publicado por: DReaper en 28 de Junio de 2013, 15:28:51 pm
Pues a mi las texturas esas le dan aspecto de difuminado que no me gusta nada.  :|
Título: Re:DCS: World
Publicado por: Silver_Dragon en 28 de Junio de 2013, 16:33:18 pm
Nuevo update han vuelto a la versión 1.2.4.12913 debido a que causaba problemas en el UH-1H.

http://forums.eagle.ru/showpost.php?p=1800431&postcount=10
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1.2.4.14196 was pulled because of the problems with UH-1H module.
1.2.4.12913 is the most recent version once again.
Sorry for the mess.
Título: Re:DCS: World
Publicado por: Silver_Dragon en 28 de Junio de 2013, 18:19:53 pm
http://forums.eagle.ru/showthread.php?t=109214
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28 June 2013 - DCS News Update

Work continues on DCS version 1.2.5. You can read the list of planned changes here: http://forums.eagle.ru/showthread.php?t=108764

Kinney Interactive dropped their press release about their DCS: F-35A project this week. A Kickstarter program for this project has also started. You can read more about it from their official page here: http://www.kinneyinteractive.com/#!dcs-f-35-lightning-ii/c1bom

As a companion to the DCS: P-51D Mustang, and further our goal to broaden the scope of DCS to include multiple eras of aviation, work has been moving forward on the DCS: Fw 190D-9. I've attached some Work In Progress (WIP) renders of the "Dora" cockpit.

Matt

(https://fbcdn-sphotos-f-a.akamaihd.net/hphotos-ak-ash4/1000390_598741906814368_246029752_n.jpg)
(https://fbcdn-sphotos-c-a.akamaihd.net/hphotos-ak-ash3/1045081_598741923481033_1691386750_n.jpg)
(https://fbcdn-sphotos-d-a.akamaihd.net/hphotos-ak-frc3/971294_598741926814366_254494956_n.jpg)
(https://fbcdn-sphotos-e-a.akamaihd.net/hphotos-ak-prn1/1010798_598742006814358_264026431_n.jpg)
(https://fbcdn-sphotos-b-a.akamaihd.net/hphotos-ak-prn1/1014359_598742030147689_906400169_n.jpg)
Título: Re:DCS: World
Publicado por: Silver_Dragon en 05 de Julio de 2013, 17:48:06 pm
Esto va a gustar MUCHO  XD

http://forums.eagle.ru/showthread.php?t=109638
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5 July 2013 - DCS News Update

Work on testing and debugging of DCS ver. 1.2.5 continues. Depending on how debugging goes, we hope to release 1.2.3 sometime in July 2013.

Our efforts to update some of the older models continues. Given the number of units in DCS, and that there are many legacy models (some dating all the way back to the original Lock On), this is a long and ongoing process. One new model that we have heard many of you asking about is the Su-33. I've attached some very early work-in-progress renders of the new Su-33 model. We have no release ETA for this yet.

Matt

(https://fbcdn-sphotos-f-a.akamaihd.net/hphotos-ak-ash3/943550_601801609841731_494921279_n.jpg)
(https://fbcdn-sphotos-c-a.akamaihd.net/hphotos-ak-prn1/1011225_601801629841729_1254002146_n.jpg)
(https://fbcdn-sphotos-e-a.akamaihd.net/hphotos-ak-ash4/1005426_601801613175064_1511798659_n.jpg)
(https://fbcdn-sphotos-f-a.akamaihd.net/hphotos-ak-ash4/1002397_601801839841708_1215913878_n.jpg)
(https://fbcdn-sphotos-d-a.akamaihd.net/hphotos-ak-prn1/1011850_601801843175041_1238321089_n.jpg)
Título: Re:DCS: World
Publicado por: Silver_Dragon en 05 de Julio de 2013, 19:18:50 pm
UFFFFFFFFFFF lo que acaba de poner Wags en el foro de ED

http://forums.eagle.ru/showthread.php?p=1806890#post1806890
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What changes and new features would you like to see in DCS regarding naval operations?

Matt

¿Esto se mueve al F-18C?...... servidor le ha dado mi "EXTENSA" opinion al respecto  :boing:
Título: Re:DCS: World
Publicado por: OMEGA MAN en 05 de Julio de 2013, 20:08:24 pm
1.2.3??????
No era 1.2.5?????
 :confused2:
 :?:
Título: Re:DCS: World
Publicado por: Skorp en 05 de Julio de 2013, 20:17:31 pm
UFFFFFFFFFFF lo que acaba de poner Wags en el foro de ED

http://forums.eagle.ru/showthread.php?p=1806890#post1806890
¿Esto se mueve al F-18C?...... servidor le ha dado mi "EXTENSA" opinion al respecto  :boing:

Y te habras quedado tan pancho....:despollao:

Di que si, el ha preguntado, no...pues hala, ahi lo tienes, a torearlo...XD

:pulgares:
Título: Re:DCS: World
Publicado por: Silver_Dragon en 05 de Julio de 2013, 20:42:53 pm
1.2.3??????
No era 1.2.5?????
 :confused2:
 :?:

Seguramente ha sido una errata
Título: Re:DCS: World
Publicado por: Silver_Dragon en 08 de Julio de 2013, 19:17:13 pm
ya llevaban dias habiendo rumores de que DCS:W iba a aparecer en Steam, ahora se confirman.

http://forums.eagle.ru/showpost.php?p=1809027&postcount=15
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We are in the process of making DCS World and all released DCS modules available on Steam. When the process is complete, we will make an official announcement.

In fact, this is a big reason for us developing the "DCS Flaming Cliffs" modules for DCS.

Matt
Título: Re:DCS: World
Publicado por: Silver_Dragon en 10 de Julio de 2013, 15:46:19 pm
Detalle de SiThSpAwN en el post sobre campaña dinamica

http://forums.eagle.ru/showpost.php?p=1810361&postcount=854
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I still stand on the point that dynamic components have been added, and seem to be worked on slowly as we go along (scripting, resource management, etc) ... I think we will end up having something much much better that F4 in the end...
Título: Re:DCS: World
Publicado por: Silver_Dragon en 12 de Julio de 2013, 18:44:55 pm
Update de los viernes de Wags:

http://forums.eagle.ru/showpost.php?p=1812297&postcount=1
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12 July 2013 - DCS News Update

This past week we have primarily been debugging DCS ver. 1.2.5. Progress is being made and it is still our hope to have it released before the end of this month. This is quite a large update, so naturally it is taking longer to debug than the earlier, smaller updates.

Other parts of our team are working on new elements for Combined Arms. Two of many new features includes a radar display for radar-guided air defense systems and more realistic fire control systems for armored units. I've attached an early work in progress image of the new radar display.

To better support new title like UH-1H and the upcoming Mi-8MTv2 helicopters, we are also developing the means for infantry to load and unload from them. We believe this will add a whole new level of game play for those modules.

Our effect artists are busy improving many effects for both their visual appeal and performance. As mentioned last week, one example are new wing tip vortices. As more are completed, I will be sure to post them in future updates.

Yesterday, Steam started their Summer Sale that includes both A-10C and Black Shark:

http://store.steampowered.com/app/61010/
http://store.steampowered.com/app/61000/

Matt

(https://fbcdn-sphotos-d-a.akamaihd.net/hphotos-ak-prn1/1014403_605425919479300_1836291130_n.jpg)
(https://fbcdn-sphotos-a-a.akamaihd.net/hphotos-ak-ash4/1009791_605425936145965_522189894_n.jpg)
(https://fbcdn-sphotos-f-a.akamaihd.net/hphotos-ak-prn1/26008_605425892812636_1296726199_n.jpg)
Título: Re:DCS: World
Publicado por: Silver_Dragon en 19 de Julio de 2013, 18:31:24 pm
MEGA Wags update 19 Julio  :shock:
http://forums.eagle.ru/showpost.php?p=1817169&postcount=1
Citar
19 July 2013 - DCS News Update

For today's news update, I've gone pretty heavy on the pretty pictures. I've attached new images of:

1- DCS: Fw 190D-9 that includes updated cockpit art.

(https://fbcdn-sphotos-h-a.akamaihd.net/hphotos-ak-ash3/150486_608563572498868_1643336906_n.jpg)
(https://fbcdn-sphotos-b-a.akamaihd.net/hphotos-ak-frc1/1004069_608563709165521_895937920_n.jpg)
(https://fbcdn-sphotos-d-a.akamaihd.net/hphotos-ak-prn1/944495_608563839165508_1010804571_n.jpg)
(https://fbcdn-sphotos-f-a.akamaihd.net/hphotos-ak-prn1/557000_608563935832165_1730452173_n.jpg)
(https://fbcdn-sphotos-e-a.akamaihd.net/hphotos-ak-ash3/1005190_608564149165477_1637058039_n.jpg)
(https://fbcdn-sphotos-c-a.akamaihd.net/hphotos-ak-prn1/33862_608564309165461_1987505849_n.jpg)
(https://fbcdn-sphotos-a-a.akamaihd.net/hphotos-ak-ash4/1002455_608564405832118_1883103741_n.jpg)

2- New images of the Su-33.

(https://fbcdn-sphotos-b-a.akamaihd.net/hphotos-ak-ash4/1014161_608564815832077_587511356_n.jpg)
(https://fbcdn-sphotos-f-a.akamaihd.net/hphotos-ak-prn2/1069155_608564879165404_823061361_n.jpg)
(https://fbcdn-sphotos-h-a.akamaihd.net/hphotos-ak-prn1/1017694_608564855832073_726695039_n.jpg)

3- Textured images of the new MQ-9 "Reaper" model.

(https://fbcdn-sphotos-d-a.akamaihd.net/hphotos-ak-frc1/999348_608562179165674_902679122_n.jpg)
(https://fbcdn-sphotos-a-a.akamaihd.net/hphotos-ak-ash3/580268_608562659165626_67540917_n.jpg)
(https://fbcdn-sphotos-c-a.akamaihd.net/hphotos-ak-prn1/47175_608562965832262_756212002_n.jpg)
(https://fbcdn-sphotos-e-a.akamaihd.net/hphotos-ak-prn1/33846_608563019165590_1739844442_n.jpg)

4- Updated images of the new Tu-22M3 "Backfire" along with a new Kh-22 model.

(https://fbcdn-sphotos-f-a.akamaihd.net/hphotos-ak-frc1/1002460_608561705832388_1207954605_n.jpg)
(https://fbcdn-sphotos-g-a.akamaihd.net/hphotos-ak-ash3/1016212_608562205832338_2137763094_n.jpg)
(https://fbcdn-sphotos-g-a.akamaihd.net/hphotos-ak-ash4/1005631_608564609165431_1158831434_n.jpg)
(https://fbcdn-sphotos-e-a.akamaihd.net/hphotos-ak-prn1/65253_608564639165428_1835745371_n.jpg)
(https://fbcdn-sphotos-c-a.akamaihd.net/hphotos-ak-frc3/1069412_608564645832094_1972896559_n.jpg)

5- New images of the Nevada map. This past week we started rebuilding the Nevada map with the new map tools, but it is still early and very rough... a lot of tuning and tweaking to still be done. Thankfully, we are nearing the end of this long journey and it is on track to be released later this year (seriously). I'm sure many of you have lots of questions about the map and the technology behind it, but I'm afraid I have no answers for you at this time. I have no direct contact with the map team and no access to the map build. However, as the map nears release, I'm sure I will have more information to pass along.

(https://fbcdn-sphotos-g-a.akamaihd.net/hphotos-ak-prn1/1016163_608560912499134_2108940247_n.jpg)
(https://fbcdn-sphotos-c-a.akamaihd.net/hphotos-ak-prn2/1070112_608561325832426_2070146143_n.jpg)
(https://fbcdn-sphotos-f-a.akamaihd.net/hphotos-ak-prn2/1069170_608560872499138_73054769_n.jpg)
(https://fbcdn-sphotos-a-a.akamaihd.net/hphotos-ak-ash3/559076_608561045832454_710153462_n.jpg)
(https://fbcdn-sphotos-e-a.akamaihd.net/hphotos-ak-ash3/16577_608561572499068_1925765556_n.jpg)
--------
The past week our team and the testers have continued debugging 1.2.5. and today we built the release build for final testing. If it passes testing, it should be released in the coming days. Given that it is so close, I have posted the updated change log for 1.2.5 below:

DCS World
•   Anti-radiation missiles: Added proximity fuses and adjusted accuracy.
•   Further improvements to game stability.
•   Improved MS Sidewinder FFB2 joystick support.
•   Corrected module installation issues.
•   Resource manager: Corrected logistic links.
•   Resource manager: The value, speed and periodicity have been adjusted. Default supply speed is now 60 km/h.
•   Visual detection of a target for AI units will now also be a function of time. The time of detection depends on target distance, aspect angle, and the presence of already detected targets nearby.
•   When a target is no longer visible, the AI aircraft will use the target’s last known position and velocity to search for it.
•   Added "STOP TRANSMISSION" trigger action.
•   AI behavior option "DISPERSE UNDER FIRE" now has new parameter - dispersion delay.
•   Added new AI behavior option - "RTB ON OUT OF AMMO".
•   Added more tooltips to the Mission Editor.
•   Message filter for Lock On aircraft: RShift+\.
•   Added several new constants (AI) and functions (trigger, Controller) in Simulator Scripting Engine (SSE).
•   Detection of radars by RWR have been reworked to make player and AI systems equal.
•   The parking spaces for Anapa and Krymsk airbases have been corrected.
•   Su-25T: The gun funnel has been adjusted.
•   The several air to air missile factors have been adjusted.
•   Updated airbase charts by www.10thGunfighters.de and www.ariescon.com
•   M256 HEAT ballistics corrected.
•   Improved fire and smoke of aircraft fragments.
•   Improved material of flares.
•   Adjusted logbook data accounting. A specially of complex cases with multiple changes of aircrafts in one sortie.
•   Mission Editor: Added briefing picture dialog. If file contain inappropriate symbols in the name, GUI Error appears.
•   The broken input after exporting to HTML is fixed.
•   Su-25T Quick Start mission trigger has been fixed.
•   Mission Editor crashing after mission save in some circumstances has been fixed.
•   Static objects will now be hidden when Fog of War is enabled.
•   Crash after destruction of a firing MLRS Grad or Smerch is now fixed.
•   SA-19 Tunguska will no longer engage the tactical air to surface weapons.
•   Su-27 model. Sorbcya ECM pod navigation light position has been fixed.
•   The armor of M6 Linebacker is now the same as the M2 Bradley.
•   Added checkbox to save custom views in the OPTIONS - MISC page.
•   IR signature of many aircraft have been corrected.
•   Fixed issues with absent engine sound when the player leaves the aircraft via RAlt-J.
•   Mission editor error, when trying to set client skill before placing unit on the map is fixed.
•   M2 Bradley ammo has been adjusted. 70 HE and 230 AP, 900 12.7
•   The issue with burning aircraft causes huge FPS loss due to smoke / fire has been fixed.
•   All missions and campaigns for modules are now translated into Spanish.
•   SEAD aircraft no longer strafe when out of ARMs.

DCS: UH-1H Huey
•   Tuned the "mast bumping" effect. The rotor is now very hard to break off while on the ground.
•   The UH-1H manuals and readme have been updated.
•   Fixed and updated UH-1H training files (now download from the Training menu).
•   Sound samples path has been updated.
•   The ADF will now work correctly with near NDB at Krymsk.

Lock On: Flaming Cliffs 3
•   A-10A: Added AFM.
•   A-10A: Ripple quantity and release interval has been fixed.
•   Su-33: Added new “Heavy Sky” campaign.
•   Su-27: Added new liveries.
•   Su-27: Fixed some minor model errors.
•   Su-27: ”Blockade” mission having briefing image in the wrong coalition has been fixed.
•   Su-27: added missing textures for Russian Knights.
•   Su-27: Sunglare on the HUD apearing when HUD should be in shadow is now fixed.
•   Many fixes/adjustments to FC3 missions and campaings.
•   Fragile Landing Gear has been fixed.
•   Su-25: Bombs falling short when using CCRP has been fixed.
•   Su-25: Turning ON the laser rangefinder no longer causes the targeting cross to jump outside the gunsight now.
•   F-15: Crash or freeze when on the ramp when changing HUD Modes is fixed.
•   F-15: Negative airspeed values are now correctly displayed on the HUD airspeed tape.
•   The FC3 installation check has been fixed.
•   “Betty” voice warnings now use native language.
•   The cockpit view system has been adjusted. Looking behind the aircraft will no longer look at an impossible angle.

DCS: Combined Arms
•   Adjusted the machine gun sights for several vehicles.
•   Manual updated.
•   Fixed issue where tanks with AP shell can't lock sea units.

DCS: Ka-50 Black Shark 2
•   Corrupted Shkval image aspect is fixed.
Título: Re:DCS: World
Publicado por: Tundra en 19 de Julio de 2013, 18:38:00 pm
(https://fbcdn-sphotos-g-a.akamaihd.net/hphotos-ak-ash4/1005631_608564609165431_1158831434_n.jpg)

 :banana:
Título: Re:DCS: World
Publicado por: Silver_Dragon en 19 de Julio de 2013, 19:42:13 pm
Solo falta verlo cargadito de "avellanas"  :cunao: A ver si de paso vamos viendo a los demas "gemelos" al mismo nivel
Título: Re:DCS: World
Publicado por: Tundra en 20 de Julio de 2013, 18:02:45 pm
Ya va bien cargaditos con esos 3 pepinos :lol:
Título: Re:DCS: World
Publicado por: Silver_Dragon en 20 de Julio de 2013, 18:12:00 pm
Yo lo digo por esto  XD

(http://www.airforce.ru/history/modern/840bap/photos/orlov_840bap_17.jpg)

A ver si tambien podemos ver la bodega de bombas igual de cargada

(http://i144.photobucket.com/albums/r177/mariokrijan/0000017235_large.jpg)
(http://i144.photobucket.com/albums/r177/mariokrijan/0000003393_large.jpg)
Título: Re:DCS: World
Publicado por: OMEGA MAN en 20 de Julio de 2013, 20:43:49 pm
¿Y napalm....?
¿No hay un poquito de napalm...?
 :llorona:
Título: Re:DCS: World
Publicado por: Silver_Dragon en 22 de Julio de 2013, 22:19:08 pm
1.2.5 disponible  :shock:
http://forums.eagle.ru/showpost.php?p=1819457&postcount=1
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DCS Change Log 1.2.5

Please use the Auto Updater. To force an auto update, from the Start menu, select Eagle Dynamics - DCS World - Update DCS world.

DCS World
• Anti-radiation missiles: Added proximity fuses and adjusted accuracy.
• Further improvements to game stability.
• Improved MS Sidewinder FFB2 joystick support.
• Corrected module installation issues.
• Resource manager: Corrected logistic links.
• Resource manager: The value, speed and periodicity have been adjusted. Default supply speed is now 60 km/h.
• Visual detection of a target for AI units will now also be a function of time. The time of detection depends on target distance, aspect angle, and the presence of already detected targets nearby.
• When a target is no longer visible, the AI aircraft will use the target’s last known position and velocity to search for it.
• Added "STOP TRANSMISSION" trigger action.
• AI behavior option "DISPERSE UNDER FIRE" now has new parameter - dispersion delay.
• Added new AI behavior option - "RTB ON OUT OF AMMO".
• Added more tooltips to the Mission Editor.
• Message filter for Lock On aircraft: RShift+\.
• Added several new constants (AI) and functions (trigger, Controller) in Simulator Scripting Engine (SSE).
• Detection of radars by RWR have been reworked to make player and AI systems equal.
• The parking spaces for Anapa and Krymsk airbases have been corrected.
• Su-25T: The gun funnel has been adjusted.
• The several air to air missile factors have been adjusted.
• Updated airbase charts by www.10thGunfighters.de and www.ariescon.com
• M256 HEAT ballistics corrected.
• Improved fire and smoke of aircraft fragments.
• Improved material of flares.
• Adjusted logbook data accounting. A specially of complex cases with multiple changes of aircrafts in one sortie.
• Mission Editor: Added briefing picture dialog. If file contain inappropriate symbols in the name, GUI Error appears.
• The broken input after exporting to HTML is fixed.
• Su-25T Quick Start mission trigger has been fixed.
• Mission Editor crashing after mission save in some circumstances has been fixed.
• Static objects will now be hidden when Fog of War is enabled.
• Crash after destruction of a firing MLRS Grad or Smerch is now fixed.
• SA-19 Tunguska will no longer engage the tactical air to surface weapons.
• Su-27 model. Sorbcya ECM pod navigation light position has been fixed.
• The armor of M6 Linebacker is now the same as the M2 Bradley.
• Added checkbox to save custom views in the OPTIONS - MISC page.
• IR signature of many aircraft have been corrected.
• Fixed issues with absent engine sound when the player leaves the aircraft via RAlt-J.
• Mission editor error, when trying to set client skill before placing unit on the map is fixed.
• M2 Bradley ammo has been adjusted. 70 HE and 230 AP, 900 12.7
• The issue with burning aircraft causes huge FPS loss due to smoke / fire has been fixed.
• All missions and campaigns for modules are now translated into Spanish.
• SEAD aircraft no longer strafe when out of ARMs.

DCS: UH-1H Huey
• Tuned the "mast bumping" effect. The rotor is now very hard to break off while on the ground.
• The UH-1H manuals and readme have been updated.
• Fixed and updated UH-1H training files (now download from the Training menu).
• Sound samples path has been updated.
• The ADF will now work correctly with near NDB at Krymsk.

Lock On: Flaming Cliffs 3
• A-10A: Added AFM.
• A-10A: Ripple quantity and release interval has been fixed.
• Su-33: Added new “Heavy Sky” campaign.
• Su-27: Added new liveries.
• Su-27: Fixed some minor model errors.
• Su-27: ”Blockade” mission having briefing image in the wrong coalition has been fixed.
• Su-27: added missing textures for Russian Knights.
• Su-27: Sunglare on the HUD apearing when HUD should be in shadow is now fixed.
• Many fixes/adjustments to FC3 missions and campaings.
• Fragile Landing Gear has been fixed.
• Su-25: Bombs falling short when using CCRP has been fixed.
• Su-25: Turning ON the laser rangefinder no longer causes the targeting cross to jump outside the gunsight now.
• F-15: Crash or freeze when on the ramp when changing HUD Modes is fixed.
• F-15: Negative airspeed values are now correctly displayed on the HUD airspeed tape.
• The FC3 installation check has been fixed.
• “Betty” voice warnings now use native language.
• The cockpit view system has been adjusted. Looking behind the aircraft will no longer look at an impossible angle.

DCS: Combined Arms
• Adjusted the machine gun sights for several vehicles.
• Manual updated.
• Fixed issue where tanks with AP shell can't lock sea units.

DCS: Ka-50 Black Shark 2
• Corrupted Shkval image aspect is fixed.

Notes:
1- Earlier we had hoped to include some ATC changes in 1.2.5. However, due to some unresolved bugs and a staffing change, we were unable to complete this in time for 1.2.5.
2- We are well aware of other known item such EOS, CBU-97/105 effectiveness, countermeasure effectiveness, client control of air units in CA, game performance, etc., and they will be addressed as time and resources allow. There really is no need for, "what about..." questions.
Título: Re:DCS: World
Publicado por: Silver_Dragon en 22 de Julio de 2013, 22:59:48 pm
Los primeros dos modulos segregados de FC3 empiezan a aparecer (A-10A y Su-25)
(https://fbcdn-sphotos-d-a.akamaihd.net/hphotos-ak-frc1/374438_610073149014577_2014533558_n.jpg)
Título: Re:DCS: World
Publicado por: Jaker en 23 de Julio de 2013, 07:46:17 am
Actualizo cuando llegue a casa... Gracias Silver! Es increíble el grado de detalle que está alcanzando el sim  :shock:
Título: Re:DCS: World
Publicado por: OMEGA MAN en 23 de Julio de 2013, 10:22:36 am
Estoooo..... ¿Han tocado el modelo de vuelo del Huey???? :confused2:
Título: Re:DCS: World
Publicado por: Silver_Dragon en 23 de Julio de 2013, 10:42:40 am
No estoy seguro, aunque con lo del tuneo del "Mast Bumping" u la vibración ELT no se si ha afectado al modelo de vuelo del UH-1H. Por ahora no veo ninguna noticia al respecto en el foro.

Edito:

A aparecido esto en el FM del UH-1H, tal vez tenga algo que ver.
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...\DCS World\Mods\aircrafts\Uh-1H\FM\FMOptions.lua line #43.

ExtCargoMass=500.0;
Título: Re:DCS: World
Publicado por: OMEGA MAN en 23 de Julio de 2013, 14:08:44 pm
Lo digo porque ya le tenía cogido el tranquillo a despegar y después de actualizar, ya llevo un montón de pifostios al hacerlo.
 :roll:
 XD
Título: Re:DCS: World
Publicado por: Silver_Dragon en 23 de Julio de 2013, 21:24:11 pm
Menos mal que se estan poniendo las pilas

http://forums.eagle.ru/showpost.php?p=1820595&postcount=2
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Dear all,

As always, we read all feedback and recognize some regrettable issues in the 1.2.5 release. We will do our utmost to address the lack of AFM for the A-10A and the erroneous change in the aircraft activation trigger as fast as possible. We are also investigating the input control manager issue.

Most importantly, DCS 1.2.5 does not currently support WinXP. We will remedy this as fast as we can.

We apologize for the confusion and inconvenience.

Matt
Título: Re:DCS: World
Publicado por: DReaper en 23 de Julio de 2013, 22:07:13 pm
Que mala leche la primera misión de la nueva campaña del Su-33, coño.  :boing:
Título: Re:DCS: World
Publicado por: Silver_Dragon en 24 de Julio de 2013, 19:43:24 pm
Bueno, esto marcha
http://forums.eagle.ru/showpost.php?p=1821606&postcount=3
Citar
Several items have been fixed internally today, but there are a few more priority issues we intend to address.

1- WinXP crash - Fixed

2- Missing A-10A AFM - Fixed

3- Broken UH-1 input file - Fixed

4- Broken aircraft activation trigger - Fixed
Título: Re:DCS: World
Publicado por: DReaper en 24 de Julio de 2013, 20:37:32 pm
Vaya mejora de rendimiento con las explosiones. Se acabaron los parones con las CBUs.  :pulgares:
Título: Re:DCS: World
Publicado por: Silver_Dragon en 25 de Julio de 2013, 09:38:51 am
Nuevo comentario de Wags

http://forums.eagle.ru/showpost.php?p=1821950&postcount=3
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I'm going to bed now, but later on Thursday we plan to release a "hot fix" to 1.2.5 that will include the following:
WinXP is supported once again.
The A-10A Advanced Flight Model (AFM) is no longer AWOL.
The broken UH-1 input file has been repaired.
The crash resulting from the broken aircraft activation / deactivation triggers has been addressed.
Fixed the periodic green explosions.
There are other items that we have fixed internally (like chaff rejection), but they were not completed in time for this update. These and other items will be part of an update next week.

Matt
Título: Re:DCS: World
Publicado por: Silver_Dragon en 25 de Julio de 2013, 15:38:23 pm
He hecho un video

http://youtu.be/KXops415cYM

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New Missile 3D model into DCS: World.
- AIM-120B/C AMR
- R-27R/T/ER/ET [AA-10 Alamo]
- R-60M [AA-8 Aphid]
- R-73 [AA-11 Archer]
- R-77 [AA-12 Adder]
Mig-25PD, Su-30, F-16 and R-40R was old model (expected new models on future versions). Apologies by the bad frame rate and video quality.
Título: Re:DCS: World
Publicado por: Skorp en 25 de Julio de 2013, 16:18:26 pm
¡MUY chulos!

:pulgares:
Título: Re:DCS: World
Publicado por: Silver_Dragon en 26 de Julio de 2013, 11:14:10 am
Tenemos nuevo update via autoupdater (aproximadamente 124 MB) versión 1.2.5.15875

Han eliminado los iconos del A-10A y Su-25, posiblemente a que todavia no estan disponibles estos modulos segregados y plataformas de descarga via Steam o similar. El AFM del A-10A funciona, se han eliminado las nubes verdes y otros problemas.

A la espera del changelog oficial.
Título: Re:DCS: World
Publicado por: Silver_Dragon en 26 de Julio de 2013, 14:31:25 pm
Vale, error de apreciación, el A-10C y el Su-25 (FC3) no han sido eliminados, sino que los que tengan FC3 no los necesitan, por lo que el sistema los elimina de la lista de modulos, mientras, aparecen para su compra en el "module manager" o en la pagina de compra de ED.

(https://fbcdn-sphotos-c-a.akamaihd.net/hphotos-ak-prn2/223002_612223665466192_1750960682_n.png)
(https://fbcdn-sphotos-f-a.akamaihd.net/hphotos-ak-ash3/21468_612223642132861_1445866723_n.png)

Se habla en los foros que esta llegando el newsletter de julio.
Título: Re:DCS: World
Publicado por: Silver_Dragon en 26 de Julio de 2013, 18:01:34 pm
http://forums.eagle.ru/showpost.php?p=1823625&postcount=1
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A-10A and Su-25 for DCS Flaming Cliffs Now Available

Today, A-10A and Su-25 for DCS Flaming Cliffs went on sale for $14.99 on our online store: http://www.digitalcombatsimulator.co...r=shop&lang=en

These modules feature:

1- Detailed 3D model (high polygon / high res textures)
2- 6 DOF cockpit
3- Advanced Flight Model (AFM)
4- Same level of cockpit system detail as the Lock On: Flaming Cliffs aircraft

We are releasing these modules for the following reasons:

1- It allows users access to these aircraft that do not own, or want to own, Lock On.
2- It allows users to buy just the aircraft they are interested in, without having to purchase the full Flaming Cliffs 3 product.
3- It allows us to make these aircraft available to a much larger audience on Steam, Origin, GameFly and other digital retailers.

If you already own FC3, you do NOT need to purchase these. The A-10A and Su-25 of FC3 are identical to the DCS Flaming Cliffs versions.


DCS Patch 1.2.5.15865 Now Available

A hot fix for DCS 1.2.5 can now be downloaded through the auto updater.

•   WinXP is supported once again.
•   The A-10A Advanced Flight Model (AFM) is no longer AWOL.
•   The broken UH-1 input file has been repaired.
•   The crash resulting from the broken aircraft activation / deactivation triggers has been addressed.
•   Fixed the periodic green explosions.

There are other 1.2.5 issues that will be addressed in a second patch next week.

Updated B-8V20 Rocket Pods

I've attached some early renders of the new B-8V20 rocket pods. These will look great handing off the new Mi-8MTv2.

Upcoming Steam Releases

As most of you are aware, we are moving our complete library of DCS titles to Steam. This will include:
DCS World
DCS: A-10C Warthog (DLC version)
DCS: P-51D Mustang
DCS: Combined Arms
DCS: Black Shark 2
A-10A: DCS Flaming Cliffs
Su-25: DCS Flaming Cliffs

We hope to have this process complete next week.

(https://fbcdn-sphotos-g-a.akamaihd.net/hphotos-ak-prn1/540724_612338855454673_1363765331_n.jpg)
(https://fbcdn-sphotos-e-a.akamaihd.net/hphotos-ak-prn1/1013545_612338848788007_101112355_n.jpg)
(https://fbcdn-sphotos-a-a.akamaihd.net/hphotos-ak-ash3/942456_612338862121339_1923277435_n.jpg)
Título: Re:DCS: World
Publicado por: Silver_Dragon en 01 de Agosto de 2013, 14:04:36 pm
http://forums.eagle.ru/showpost.php?p=1827746&postcount=124
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Update 2 for 1.2.5 is being worked on that has the most emphasis on resolving A-10A issues.
Título: Re:DCS: World
Publicado por: Silver_Dragon en 02 de Agosto de 2013, 13:11:56 pm
Nuevo update DCS:W 1.2.5.16184 (via autoupdater) a la espera del changelog oficial
Título: Re:DCS: World
Publicado por: Silver_Dragon en 02 de Agosto de 2013, 18:01:08 pm
Update del viernes por Wags
http://forums.eagle.ru/showthread.php?t=110903
-----------------
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2 August 2013 - DCS News Update


DCS 1.2.5 Update 2 Available

The second update to DCS 1.2.5 is now ready for download through the auto-updater. Here is the change log:

A-10A: DCS Flaming Cliffs Fixes:
- Fixed trim system.
- Fixed landing lights.
- Fixed navigation lights.
- Fixed damage model.
- Fixed slip ball.
- Fixed autopilot (you may need to delete your input file to reset)

Added A-10A manual.
Added Su-25 manual.
Added new DCS World User Manual that includes chapters for Resource Manager and Module Manager.
Corrected radio channel errors.
Added A-10A and Su-25 mission translations.
Fixed Group Dead condition.
Fixed Part of Group in Zone and All of Group in Zone for clients.
Fixed Lua expression renamed to Lua predicate, and the trigger.
Corrected unrealistic Su-25T wingman behavior.
Corrected images in the Encyclopedia.
French localization for DCS: A-10C Warthog now available.


DCS Open Beta Testing

As DCS World ever increases in complexity and scope, along with a continued expansion of new modules, the testing task has reached the point where we cannot expect our internal and external test teams to catch all the problems in a reasonable amount of time. As such, starting with DCS 1.2.6 we will first be releasing new DCS versions as open beta. Our team and the external testers will be closely monitoring reports and entering valid bugs into our bug tracking database. We will ask reports only be submitted for new problems that did not exist in the prior version. We sincerely hope this will improve the quality of the final version.


DCS World on Steam

Later today, DCS World and our current modules will be available on Steam with a 10% discount. These include:
DCS: A-10C Warthog
DCS: Black Shark 2
DCS: Combined Arms
DCS: P-51D Mustang
Su-25: DCS Flaming Cliffs
We plan to release A-10A: DCS Flaming Cliffs for Steam on 16 August 2013.

The Steam version of DCS World is unique in that all DLC purchases through it will direct users to the Steam store. As such, the updates for Steam products works a bit different. We have set up 'semi-automatic' updating for the Steam version - the updates themselves will be delivered by the Steam.

We do not believe it is possible to move DCS products purchased outside of Steam into Steam.


New Weapon Models

Today we have images of two new weapon models for DCS World. The GBU-31(V)3/B and an updated UPK-23 gun pod.

(https://fbcdn-sphotos-f-a.akamaihd.net/hphotos-ak-prn1/996885_615805991774626_471600096_n.jpg)
(https://fbcdn-sphotos-d-a.akamaihd.net/hphotos-ak-frc1/375667_615805978441294_1483380575_n.jpg)
Título: Re:DCS: World
Publicado por: Silver_Dragon en 02 de Agosto de 2013, 22:38:27 pm
DCS: World disponible en Steam

http://store.steampowered.com/app/223750/?snr=1_7_15__13
Título: Re:DCS: World
Publicado por: Silver_Dragon en 04 de Agosto de 2013, 11:33:58 am
Wags confirma que se esta trabajando en la nueva cabina 6DoF para el Su-25T, en cuanto esté disponible, se pondran a trabajar a realizar nuevos videos de entrenamiento para los aparatos de FC (y posiblemente DCS: World) :shock:

http://forums.eagle.ru/showpost.php?p=1830233&postcount=6
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As I mentioned in another thread, I plan on creating updated training videos for the FC aircraft. Once I get the new Su-25T cockpit with 6 DOF view capability, I will first start on those missions.
Título: Re:DCS: World
Publicado por: Zorasht en 04 de Agosto de 2013, 21:16:47 pm
DCS: World disponible en Steam

http://store.steampowered.com/app/223750/?snr=1_7_15__13

Y como funciona. Si me lo bajo y logueo con mi cuenta de ED, me da todas las "expansiones" que tengo compradas?
Título: Re:DCS: World
Publicado por: Silver_Dragon en 04 de Agosto de 2013, 21:38:38 pm
ED esta negociando con Steam para poder importar las claves de los modulos a este ultimo.

Editado:
http://forums.eagle.ru/showpost.php?p=1830236&postcount=31
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We are working with Steam on this and we may have a solution. However, I have no ETA when this will be ready. When I do have news on this front, it will be shared.

Editado 2: Este post ayuda http://forums.eagle.ru/showpost.php?p=1831155&postcount=58

Título: Re:DCS: World
Publicado por: Silver_Dragon en 09 de Agosto de 2013, 18:56:06 pm
Esto va a gustar  XD

http://forums.eagle.ru/showpost.php?p=1835293&postcount=1
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9 August 2013 - DCS News Update

Steam News
This past week was a very significant step for the DCS series by offering DCS World and its modules (also known as DLC) on Steam. This has proved a great success and we see this as a very important outlet and expansion for the series. Other titles coming to DCS on Steam soon include:
A-10A: DCS Flaming Cliffs (16 August 2013)
DCS: UH-1H Huey

We are also working with Steam to improve our presence there by: allowing activation of DCS Steam products from key purchase sources other than Steam; enabling Overlay, play time tracking, and achievements; and we hope to take advantage of Steam Workshop for items such as missions and campaigns.

DCS 1.2.5
The team is now focused on completing a final update for DCS version 1.2.5. Once this version is released, we will move on to version 1.2.6 which will center on the release of the Mi-8MTv2 beta.

New Su-25T Cockpit
Work is underway on a new cockpit for the Su-25T that will be of the same standards as the newly updated Flaming Cliffs 3 cockpits, that includes six degrees of freedom (6 DOF) head movement. Once this is complete, we plan on creating updated Su-25T training videos. The attached images are very early Work in Progress (WiP) of the new cockpit in construction.

New Effects
New effect development continues. Today I can share that we are working on engine smoke. Depending on the throttle setting, engine smoke will vary, and each aircraft can have a custom level of smokiness. The attached image is early a WiP.

(https://fbcdn-sphotos-h-a.akamaihd.net/hphotos-ak-ash4/1000940_619075281447697_2062348854_n.jpg)
(https://sphotos-b.xx.fbcdn.net/hphotos-ash4/1011570_619075261447699_1806389681_n.jpg)
(https://fbcdn-sphotos-b-a.akamaihd.net/hphotos-ak-ash4/1001712_619075264781032_2055853922_n.jpg)
Título: Re:DCS: World
Publicado por: Silver_Dragon en 10 de Agosto de 2013, 15:50:22 pm
Ahora el F-15 parece una cafetera express

http://youtu.be/UDG4gbcOfRA
Título: Re:DCS: World
Publicado por: Silver_Dragon en 10 de Agosto de 2013, 20:41:59 pm
Video mostrando los nuevos efectos disponibles:
http://youtu.be/-G1EvcB-K6A
Título: Re:DCS: World
Publicado por: Silver_Dragon en 12 de Agosto de 2013, 12:36:39 pm
Nueva versión 1.2.5.16508 (a la espera del changelog oficial)
Título: Re:DCS: World
Publicado por: Skorp en 12 de Agosto de 2013, 13:17:03 pm
Que guapos los efectos..:pulgares:
Título: Re:DCS: World
Publicado por: Silver_Dragon en 12 de Agosto de 2013, 15:52:26 pm
Changelog oficial
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DCS 1.2.5 update 3 is now available
 
Monday, 12 August 2013
 
 
Fixed A-10A refueling and rearming.
Fixed A-10A salvo mode box on HUD.
Corrected localization for Czech versions of A-10A and Su-25 Quick Start.
Corrected debriefings.
Adjusted "shoulder size" from cockpit view.
Fixed Radar Warning Receiver (RWR) laser detection.
Resolved German version of Combined Arms missions.
Removed Russian texts from mission data.
Fixed two static buildings have the same name.
Corrected payload names for Russian localization.
Corrected typos in "The Serpents Head Coop" mission.
Fixed Ka-50 trimmer after "jumping" to a ground unit.
Fixed Ka-50 incorrect ejection from AI pilots.
Corrected A-10C Sim input commands for Russian localization.
Fixed Russian localization Encyclopedia: "АПА-50" instead "АПА-5Д".
Adjusted Combined Arms special options texts for proper case.
Corrected random failure option translations.
Fixed crash related to CMD loader.
Título: Re:DCS: World
Publicado por: Jaker en 13 de Agosto de 2013, 08:41:40 am
Actualizado... a ver si pongo un poco de orden en mis asuntos y puedo empezar a darle para finales de semana  :|
Título: Re:DCS: World
Publicado por: Silver_Dragon en 14 de Agosto de 2013, 08:21:39 am
Actualizacion Steam, Hoy se pueden colocar los numeros de serie de DCS: World en steam (con una excepción)

http://forums.eagle.ru/showthread.php?p=1839004#post1839004
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Dear all,

Today we were informed that all DCS activation keys purchased through Eagle Dynamics, with the exception of the Black Shark 2 Upgrade, have been merged to Steam.

Matt


Título: Re:DCS: World
Publicado por: Silver_Dragon en 16 de Agosto de 2013, 13:43:56 pm
Parece que ha habido algun tipo de update hoy:

Update hoy: 1.2.5.16508.227
Pasado viernes: 1.2.5.16508.225
Título: Re:DCS: World
Publicado por: Silver_Dragon en 16 de Agosto de 2013, 14:45:16 pm
Del Facebook de Glowind  :shock: ¿Me lo explique?
https://www.facebook.com/glowingproductions?ref=stream (https://www.facebook.com/glowingproductions?ref=stream)

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Oh man, something really cool is coming up! Exciting stuff actually (yeah you know I love to write random stuff sometimes to keep you guessing!)
-------------
about DCS or your trailers?
-------------
I'd say both..
Título: Re:DCS: World
Publicado por: Silver_Dragon en 16 de Agosto de 2013, 17:56:04 pm
http://forums.eagle.ru/showpost.php?p=1841320&postcount=1
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The past week, most of the team has been occupied with:

1- FC3 bugs
2- Supporting UH-1H and Mi-8MTV2
3- Various system changes that span multiple modules
4- Rendering engine
5- Steam and Gamefly launch

A new update was released today (1.2.5.16508.227), but the only change is that it provides compatibility with the release of DCS World and modules on Gamefly.

In the near future we will be building the first 1.2.6 branch. For those that care to take part, this will be available as open beta in the near future. Later, 1.2.6 will feature the Mi-8MTV2 beta.

New Work in Progress video of wingtip vortices and engine smoke:
http://www.youtube.com/watch?v=XsILOlhheTM&feature=youtu.be

New A-10A: DCS Flaming Cliffs / Flaming Cliffs 3 video:
http://www.youtube.com/watch?v=1v8GBbNN_Mk
Título: Re:DCS: World
Publicado por: Silver_Dragon en 20 de Agosto de 2013, 17:47:46 pm
No va ha haber modulo highfidelity del SU-27SM, por el momento. Se queda en high fidelity versión S debido a las restricciones de gobierno ruso sobre la la libertad de información.

http://forums.eagle.ru/showpost.php?p=1839764&postcount=223
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After the video was created, it has decided not to develop the Su-27SM in favor of the Su-27S.

http://forums.eagle.ru/showpost.php?p=1840246&postcount=245
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ED is based in Russia, not the USA. If there is leaked info and they do use it, they can quite easily end up being accused of treason.
Título: Re:DCS: World
Publicado por: Silver_Dragon en 20 de Agosto de 2013, 19:53:31 pm
Nuevo video del Su-25A (y por lo que se ve, cierta indirecta del proximo Mil Mi-8)
http://youtu.be/AWRxtDHO3UM
Título: Re:DCS: World
Publicado por: Tundra en 21 de Agosto de 2013, 13:31:06 pm
No va ha haber modulo highfidelity del SU-27SM, por el momento. Se queda en high fidelity versión S debido a las restricciones de gobierno ruso sobre la la libertad de información.

http://forums.eagle.ru/showpost.php?p=1839764&postcount=223
http://forums.eagle.ru/showpost.php?p=1840246&postcount=245

Todo esto son indirectas para DCS F-35 ?
Título: Re:DCS: World
Publicado por: Silver_Dragon en 21 de Agosto de 2013, 13:39:21 pm
Kinney no creo que tengan acceso a información confidencial, asi que su F-35A sera cogido con pinzas.
Título: Re:DCS: World
Publicado por: Tundra en 21 de Agosto de 2013, 15:35:34 pm
Eso creo que suponemos todos o casi todos, pero viendo las cifras que manejaban en el otro post, sinceramente no me cabe en la cabeza :shock:
Título: Re:DCS: World
Publicado por: Virusss en 21 de Agosto de 2013, 17:47:24 pm
Pero y que esperan? Que les dejen copiar un sistema de miles de millones de inversión? Ayns... :boing: :boing:

Hay veces que no entiendo a la gente de verdad, como siquiera pueden plantear algo así..
Título: Re:DCS: World
Publicado por: Silver_Dragon en 23 de Agosto de 2013, 18:38:06 pm
http://forums.eagle.ru/showthread.php?p=1847101#post1847101
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Due to the summer holidays and Gamescon, not much new news to pass along this week. The team is mostly focused on getting the 1.2.6 open beta ready (it is basically in alpha testing now internally). For those that wish to participate in the open beta, we hope these open betas will benefit checking bug fixes in 1.2.6 like more stable network play in particular. The team has also been busy supporting BST with the upcoming beta release DCS: Mi-8MTV2, working on the new flight dynamics for the Su-27S and F-15C, and continued work on engine code.

Matt

Buenas noticias que le hagan el AFM al Su-27S y al F-15C
Engine core => EDGE
Título: Re:DCS: World
Publicado por: Silver_Dragon en 26 de Agosto de 2013, 19:23:35 pm
Durante unos dias, los servidores de ED estaran fuera de linea:

http://forums.eagle.ru/showpost.php?p=1849247&postcount=1
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Server Maintenance

Over the next two to three days we need to conduct server maintenance. This will likely result in temporary outages with our file servers, master multiplayer server, and possibly our site/forums.

Thanks

Es curioso..... :shock:
Título: Re:DCS: World
Publicado por: Silver_Dragon en 30 de Agosto de 2013, 18:09:38 pm
El update de este viernes es el preliminary changelog de la 1.2.6:

http://forums.eagle.ru/showpost.php?p=1852946&postcount=1
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30 August 2013 - DCS News Update


The items from last week's update are by and large still the same. However, below is a PRELIMINARY change log for 1.2.6. As a preliminary change log, this is very much subject change - meaning that items may be added or removed prior to its release.

DCS 1.2.6 Preliminary Change Log

In addition to the items listed below, there are other items we are working on for 1.2.6 that are not quite ready yet. One example is changes to the radar and EOS code. These had been merged for quite some time and has been limiting what we could do with these two sensors. We are now in the process of separating them into different code entities that will allow better modeling and help with future modules. This is also why this has taken longer than some might expect.

DCS World
Added new anti-ship penetrating warhead for anti-ship missiles.
Increased Max G for the following missiles: R-60 (from 18 to 42), MICA (from 18 to 24), and R-40 (from 8 to 15).
R-27ET: Decreased rear hemisphere DLZ.
R-73: Corrected mass and thrust.
R-77: Corrected time, fuel flow and thrust.
SA-8 Osa: Increased range at low altitude from 6 to 8 km.
Corrected the lock on range of IR missiles.
Added Australia as a new country choice.
Renamed APA-50 to APA-5D.
Fixed error with coalition.addGroup()function.
Added a new 3D model for the B-8V20 rocket launcher.
Fog of War: Aircraft will no longer be visible on F10 map once it leaves line of sight of enemy units.
Added exhaust smoke to Kusnetsov aircraft carrier.
Kills are now tracked in the Log Book for Campaigns.
Engagement range of ground units has been adjusted.
Su-25T bomb Interval and Quantity are now working correctly.
Trigger GROUP DEATH will working with event ON DESTROY.
Fixed several SAMs ignoring the set "Alarm State Green".
Debriefing: Fixed event recording. This will also correct log book errors.
MiG-23 will now attack the moving ground target with rockets.
Many minor corrections in the game.
Wingman will report leader about enemy radar activity.
Multiplayer: Radio communications are now working.
Multiplayer: Debriefing window in the mission is now disabled for clients.
Multiplayer: Fixed several crashes.
New ambient sound system (sea, shallow water, fields, wind, g-breath effect).
Wind + turbulence sound depends on mission weather parameters.
New wingtip vortices, new touchdown smoke.

Flaming Cliffs 3 (A-10A: DCS Flaming Cliffs)
A-10A: Removed AAQ-28 TGP.
A-10A: Corrected standby compass showing wrong heading.
A-10A: Added PAC.
A-10A: HUD fixed pitch angle indicator jumping from -90 to +90, when standing still on the ground is fixed.
A-10A: Simultaneous engine start now working.
A-10A: Fixed AIM-9 air to air mode.
A-10A: Removed glideslope indication on the HUD.
A-10A: Fixed ADI yellow vertical bar.
A-10A: AoA indicator, indexer and AoA sound corrected.
A-10A: Fixed HSI outer needle.
A-10A: Added Stability Augmentation System (SAS).
Su-33: Corrected AoA indexer.
MiG-29 and Su-27/33: The vertical scan will not lock target automatically. Instead, player must press and hold the ENTER button to lock the target.
Added RShift modifier to Kneeboard next/previous page commands (conflicted with Ka-50 Shkval track gate size controls).
Su-25T: Removed targe diamond on the HUD.
F-15C: Fixed altitude hold when air to air refueling.
AWACS: Decreased the answer pause between picture requests.
Corrected some missions.
ATC now available for the Kusnetsov aircraft carrier.

DCS: A-10C Warthog
The engines will start after repair.
If PTR switch is set to STOW and back to ABLE the pitch steering bar may freeze is fixed.
A-10C. SAS and EAC switches fixed.

DCS: Combined Arms
Fixed multiplayer crash when land groups are assigned a route.
Added German CA Manual.
Smoke markers for controlled ground units are limited with 10 smokes at each color.
Input: Absent joystick commands restored.
HUD: Added cues of masking for line of firing by vehicle elements.
HUD: Added health points indicator.
MP missions replaced to MP folder.

DCS: Black Shark 2
Added RShift modifier to Kneeboard next/previous page commands (conflicted with Ka-50 Shkval track gate size controls).
Lighting night vision cockpit switch modifier moved to LCtrl to prevent conflict with Kneeboard ON/OFF key.

DCS: P-51D Mustang
Fixed no UNSAFE warning light and horn when throttle retarded.
Título: Re:DCS: World
Publicado por: Silver_Dragon en 30 de Agosto de 2013, 20:22:00 pm
Los australianos vienen para la 1.2.6
(https://sphotos-b.xx.fbcdn.net/hphotos-prn1/1238747_628539200501305_957322786_n.jpg)
Título: Re:DCS: World
Publicado por: Silver_Dragon en 31 de Agosto de 2013, 00:57:39 am
Un punto a tener en cuenta, ya no va ha haber actualizaciones semanales, ahora, habrá que esperar a los newsletters mensuales.
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This will be the last of the weekly updates. Future news will be through our monthly news letter that will be cross-posted here.
Título: Re:DCS: World
Publicado por: Silver_Dragon en 02 de Septiembre de 2013, 23:25:33 pm
Nuevo efectos de aterrizaje que veremos en la 1.2.6
(https://sphotos-a.xx.fbcdn.net/hphotos-frc3/1239027_630262613662297_229673644_n.jpg)
(https://sphotos-a.xx.fbcdn.net/hphotos-ash3/1236260_630262603662298_1673648691_n.jpg)
Título: Re:DCS: World
Publicado por: Silver_Dragon en 04 de Septiembre de 2013, 17:45:41 pm
1.2.6 disponible para descarga 2 GBs de update
Título: Re:DCS: World
Publicado por: Silver_Dragon en 04 de Septiembre de 2013, 22:25:38 pm
http://forums.eagle.ru/showthread.php?t=112658
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DCS version 1.2.6 Change Log

Note: The open beta version was not ready in time for release.

DCS World
Added new anti-ship penetrating warhead for anti-ship missiles.
Increased Max G for the following missiles: R-60 (from 18 to 42), MICA (from 18 to 24), and R-40 (from 8 to 15).
R-27ET: Decreased rear hemisphere DLZ.
R-73: Corrected mass and thrust.
R-77: Corrected time, fuel flow and thrust.
SA-8 Osa: Increased range at low altitude from 6 to 8 km.
Corrected the lock on range of IR missiles.
Added Australia as a new country choice.
Renamed APA-50 to APA-5D.
Fixed error with coalition.addGroup()function.
Added a new 3D model for the B-8V20 rocket launcher.
Fog of War: Aircraft will no longer be visible on F10 map once it leaves line of sight of enemy units.
Added exhaust smoke to Kusnetsov aircraft carrier.
Kills are now tracked in the Log Book for Campaigns.
Engagement range of ground units has been adjusted.
Su-25T bomb Interval and Quantity are now working correctly.
Trigger GROUP DEATH will working with event ON DESTROY.
Fixed several SAMs ignoring the set "Alarm State Green".
Debriefing: Fixed event recording. This will also correct log book errors.
MiG-23 will now attack the moving ground target with rockets.
Many minor corrections in the game.
Wingman will report leader about enemy radar activity.
Multiplayer: Radio communications are now working.
Multiplayer: Debriefing window in the mission is now disabled for clients.
Multiplayer: Fixed several crashes.
New ambient sound system (sea, shallow water, fields, wind, g-breath effect).
Wind + turbulence sound depends on mission weather parameters.
New wingtip vortices, new touchdown smoke.

Flaming Cliffs 3 (A-10A: DCS Flaming Cliffs)
A-10A: Removed AAQ-28 TGP.
A-10A: Corrected standby compass showing wrong heading.
A-10A: Added PAC.
A-10A: HUD fixed pitch angle indicator jumping from -90 to +90, when standing still on the ground is fixed.
A-10A: Simultaneous engine start now working.
A-10A: Fixed AIM-9 air to air mode.
A-10A: Removed glideslope indication on the HUD.
A-10A: Fixed ADI yellow vertical bar.
A-10A: AoA indicator, indexer and AoA sound corrected.
A-10A: Fixed HSI outer needle.
A-10A: Added Stability Augmentation System (SAS).
Su-33: Corrected AoA indexer.
MiG-29 and Su-27/33: The vertical scan will not lock target automatically. Instead, player must press and hold the ENTER button to lock the target.
Added RShift modifier to Kneeboard next/previous page commands (conflicted with Ka-50 Shkval track gate size controls).
Su-25T: Removed targe diamond on the HUD.
F-15C: Fixed altitude hold when air to air refueling.
AWACS: Decreased the answer pause between picture requests.
Corrected some missions.
ATC now available for the Kusnetsov aircraft carrier.

DCS: A-10C Warthog
The engines will start after repair.
If PTR switch is set to STOW and back to ABLE the pitch steering bar may freeze is fixed.
A-10C. SAS and EAC switches fixed.

DCS: Combined Arms
Fixed multiplayer crash when land groups are assigned a route.
Added German CA Manual.
Smoke markers for controlled ground units are limited with 10 smokes at each color.
Input: Absent joystick commands restored.
HUD: Added cues of masking for line of firing by vehicle elements.
HUD: Added health points indicator.
MP missions replaced to MP folder.

DCS: Black Shark 2
Added RShift modifier to Kneeboard next/previous page commands (conflicted with Ka-50 Shkval track gate size controls).
Lighting night vision cockpit switch modifier moved to LCtrl to prevent conflict with Kneeboard ON/OFF key.
DCS: P-51D Mustang
Fixed no UNSAFE warning light and horn when throttle retarded.
Título: Re:DCS: World
Publicado por: HH en 04 de Septiembre de 2013, 22:36:17 pm
Yo me iría esperando a mañana, porque ahora mismo la velocidad de descarga es como para pegarse un tiro
Título: Re:DCS: World
Publicado por: Jaker en 05 de Septiembre de 2013, 08:29:40 am
En cuanto llegue a casa. De todas formas, y coñas a parte, esto empieza a necesitar un Hornet y una campaña dinámica... tanto detalle en las cosas y seguimos con un A10 y un Kamov, vamos... solo misiones CAS.
Título: Re:DCS: World
Publicado por: Silver_Dragon en 05 de Septiembre de 2013, 13:33:01 pm
Unas fotos del nuevo MQ-8 Reaper, el modelo tiene simulado la flexión de las alas.

(https://sphotos-a.xx.fbcdn.net/hphotos-ash3/1234384_632070450148180_292669316_n.jpg)
(https://sphotos-a.xx.fbcdn.net/hphotos-prn2/1236484_632070493481509_306645604_n.jpg)
(https://sphotos-a.xx.fbcdn.net/hphotos-ash3/1233513_632070576814834_1267758926_n.jpg)
(https://sphotos-a.xx.fbcdn.net/hphotos-prn1/536215_632070820148143_1793055058_n.jpg)
(https://sphotos-b.xx.fbcdn.net/hphotos-prn2/1184770_632070730148152_2099874467_n.jpg)
(https://sphotos-b.xx.fbcdn.net/hphotos-ash3/1184954_632070800148145_1976842365_n.jpg)
Título: Re:DCS: World
Publicado por: Jaker en 05 de Septiembre de 2013, 14:39:23 pm
Me llama la atención el terreno del fondo... :cejas:
Título: Re:DCS: World
Publicado por: Seasick en 05 de Septiembre de 2013, 17:13:01 pm
Deben ser Las Ardenas  :lol2:
Título: Re:DCS: World
Publicado por: Virusss en 05 de Septiembre de 2013, 17:16:36 pm
Se les podría demandar por publicidad engañosa. Esto sigue llamandose DCS World y el escenario sigue siendo el mismo que el LOMAC de hace tantos años... o sea el 1% del mundo XD
Título: Re:DCS: World
Publicado por: DReaper en 05 de Septiembre de 2013, 18:45:53 pm
En absoluto: DCS World es SU mundo. Hay otros, pero no son ese.
Título: Re:DCS: World
Publicado por: HH en 05 de Septiembre de 2013, 19:37:34 pm
En absoluto: DCS World es SU mundo. Hay otros, pero no son ese.

EL PUTO AMOOOOO !!! :despollao:
Título: Re:DCS: World
Publicado por: OMEGA MAN en 05 de Septiembre de 2013, 21:36:03 pm
Que no es Nevada.
Es el Almería's Desert.
Sólo falta el Clint desenfundando y el silbido de fondo.........
 :roll:
Título: Re:DCS: World
Publicado por: OMEGA MAN en 05 de Septiembre de 2013, 21:40:25 pm
Por cierto......
Han vuelto a tocar el modelo de vuelo del Huey  :dedo: :evil: :x
Ya llevo varios pifostios seguidos y Hoy no he probado el bourbon.

 :confused2:
Título: Re:DCS: World
Publicado por: Silver_Dragon en 05 de Septiembre de 2013, 21:47:42 pm
Han tocado la potencia del motor.... a ver si lo encuentro  :boing:
Título: Re:DCS: World
Publicado por: Silver_Dragon en 06 de Septiembre de 2013, 19:55:32 pm
http://forums.eagle.ru/showpost.php?p=1862517&postcount=1
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Attached are some images of the new Su-33 model coming to DCS World. You may also notice another improvement...

A ver quien descubre lo que es  :boing:
(https://sphotos-a.xx.fbcdn.net/hphotos-ash3/1239459_633103386711553_739020637_n.jpg)
(https://sphotos-b.xx.fbcdn.net/hphotos-ash4/1184986_633103380044887_232113291_n.jpg)
(https://sphotos-b.xx.fbcdn.net/hphotos-frc1/999757_633103383378220_2026275792_n.jpg)
(https://sphotos-b.xx.fbcdn.net/hphotos-frc3/1239654_633103520044873_1118960047_n.jpg)
(https://sphotos-b.xx.fbcdn.net/hphotos-ash4/1000609_633103496711542_2129335278_n.jpg)
(https://sphotos-a.xx.fbcdn.net/hphotos-ash3/1238952_633103490044876_896038878_n.jpg)
(https://sphotos-b.xx.fbcdn.net/hphotos-frc1/1173655_633103600044865_1357738005_n.jpg)
(https://sphotos-b.xx.fbcdn.net/hphotos-frc3/1170744_633103590044866_758446162_n.jpg)
(https://sphotos-a.xx.fbcdn.net/hphotos-prn2/1239916_633103606711531_1853086664_n.jpg)
(https://sphotos-a.xx.fbcdn.net/hphotos-prn2/1233468_633103730044852_733642741_n.jpg)
(https://sphotos-a.xx.fbcdn.net/hphotos-ash3/1240051_633103740044851_442955544_n.jpg)
(https://sphotos-a.xx.fbcdn.net/hphotos-ash3/557490_633103760044849_1402963469_n.jpg)
Título: Re:DCS: World
Publicado por: HH en 06 de Septiembre de 2013, 20:24:01 pm
ten years after...

pero vamos, bienvenido sea, como no

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A ver quien descubre lo que es

Ni idea, pero todo lo que no sea con la cabina 3D sería una decepción...
Título: Re:DCS: World
Publicado por: Silver_Dragon en 09 de Septiembre de 2013, 16:50:47 pm
El efecto de las olas de los buques en el mar, pero bueno.

Steam hace su propia rebaja de verano de los productos de Eagle Dinamics.

Título: Re:DCS: World
Publicado por: Silver_Dragon en 09 de Septiembre de 2013, 19:01:34 pm
http://forums.eagle.ru/showthread.php?t=113442
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Today we have a "Daily Deal" on Steam that will discount all DCS products by 70%.

The sale is now live.

forums.eagle.ru/showthread.php?t=113450
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Today our e-shop payment system will be down for a few hours as we update the system. The new system will allow us to start using product coupons.

Matt
Título: Re:DCS: World
Publicado por: Silver_Dragon en 10 de Septiembre de 2013, 21:26:11 pm
Tened en cuenta que la 1.2.6 parece ser que es una versión solo 64Bits, ya que con la subida de los requerimientos a 8GB, las versiones antiguas de 32bits están teniendo problemas y errores por el limite de 4GB de estas ultimas.
Título: DCS: World
Publicado por: HH en 10 de Septiembre de 2013, 22:35:33 pm
Genial...ya no solo te suben los requerimientos de hardware...también los de sistema operativo.

Pues anda que se avisa de ese tema antes de parchear.... Vamos, que digo yo que antes de ello debería avisar que o tienes un 64 bits o vas a instalar una versión con problemas.

Pero bueno, alabado sea ED.


Enviado desde mi iPad con Tapatalk HD
Título: Re:DCS: World
Publicado por: Silver_Dragon en 10 de Septiembre de 2013, 23:27:23 pm
Ya se dijo hace 6 meses que se iba a realizar ese movimiento (aya por la 1.2.3), no es raro que con el "comienzo" del trabajo del teatro de RRG con EDGE y la actualizacion del teatro de Nevada y el otro teatro "fantasma" de ED, sea de los causantes

http://forums.eagle.ru/showthread.php?t=103090 (http://forums.eagle.ru/showthread.php?t=103090)
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Moving to 64-bit Operating Systems Only

As we move forward improving the DCS World environment, we are more and more often running into roadblocks that prevent us from doing so due to supporting 32 bit operating systems. This includes larger and more populated worlds with greater terrain mesh details and textures. By moving to 64 bit support only, we will be able solve this and allow larger missions with more units, and it will allow us to improve visual effects.
This change will be coming in the next few months.
Título: DCS: World
Publicado por: HH en 10 de Septiembre de 2013, 23:37:27 pm
"Ya se dijo" no quita que se avise antes de instalar sin presuponer que todo el mundo está enganchado al foro de ED...

Que no cuesta nada poner un aviso


Enviado desde mi iPad con Tapatalk HD
Título: Re:DCS: World
Publicado por: Silver_Dragon en 15 de Septiembre de 2013, 22:51:16 pm
Otra de "dinamica de fluidos". Esta tarde estaban hablando en el foro ruso de datos precisos sobre ciertos misiles rusos, ahora aparece este video el Kh-25ML [AS-10 Karen] atentos a la esquina superior derecha con todos los parametros de vuelo (hay que poner el Youtube en HD). Parece que este es el comienzo para el AFM de los misiles Aire-Tierra. El bajo nivel de FPS es debido a que se usa insitu el motor del render de DCS:W para las pruebas.

http://youtu.be/ju9nxIwh-nA

Este video es muy similar al de R-27ER de hace unos meses.
http://youtu.be/ybrB6q10990
Título: Re:DCS: World
Publicado por: Silver_Dragon en 26 de Septiembre de 2013, 10:21:25 am
Pequeña reseña de Wags de lo que se está trabajando para el DCS: W 1.26 Update 1

http://forums.eagle.ru/showthread.php?t=114584
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Much of our efforts are currently on DCS 1.2.6 Update 1 . One of the biggest focuses of this update is on game stability. When the change log is final, it will be posted.

Matt
Título: DCS: World
Publicado por: HH en 26 de Septiembre de 2013, 10:57:47 am
Normal...sacan el parche, los betatesters "de pago" lo sufrimos y ahora el parche del parche.


Enviado desde mi iPad con Tapatalk HD
Título: Re:DCS: World
Publicado por: Silver_Dragon en 02 de Octubre de 2013, 11:30:21 am
http://forums.eagle.ru/showpost.php?p=1892527&postcount=2
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DCS 1.2.6 Update 1 - Change Log

DCS World
Fixed crash when loading mission from a public server.
Fixed crash after jumping from aircraft during an "Autostart".
Fixed crash when try to lock ground target when using Easy Radar mode.
Fixed crash after collision of two aircraft.
Fixed crash when player gets close to column with delayed start.
Fixed crash after plane switches to glide path.
Kuznetsov ATC can now recover multiple flights without causing collisions.
Fixed IR pointer when using Combined Arms.
Corrected SSE: Empty Error message on coalition.addGroup().
Glide slope ring and К, Г marks for landing mode are now present for airfields with full Russian ILS system.
Restored Flight tasking commands when not in Game Mode. Attack air defenses: LWIN-D. Attack ground units: LWIN-G. Attack your locked target: LWIN-Q.
Fixed 'Value' in trigger 'Bomb in zone' trigger action.
Fixed missing text: "2, rolling" when starting taxi.
Corrected R-73 DLZ for AI. They should no longer launch outside their DLZ.

DCS: Black Shark 2
IT-23 symbology aspect has been corrected.
Fixed joystick commands for kneeboard.
Fixed missing target markers on Ka-50 Easy Radar.
Fixed simulator crash when loading standard arcade mission for Ka-50 when using Easy Avionics mode.

Lock On: Flaming Cliffs 3
Su-33 falling through the flight deck when landing on the carrier has been fixed.
F-15C and Su-33 unable to connect twice to tanker in network play has been fixed.
F-15C Tanker AP won't disengage when online has been fixed.
F-15C ADI LNAV "Jiggle" has been fixed.
Autopilot. ALTITUDE HOLD, BAROMETRIC OR RADAR ALTITUDE HOLD issues have been fixed.
Several A-10A switches have had their position set to on: PAC Switch, Inverter Switch, AC Gen Switches, Radar Altimeter Switch, Anti Skid Switch, Fuel Boost Pump Switch, and Engine Fuel Flow Switches.

DCS: Combined Arms
Fixed crash occurring when Targeting Panel of selected unit is viewed.
Keyboard input script has been corrected.

DCS: A-10C Warthog
Fixed tanker not completing refueling when in network play.

DCS: Mi-8MTV2
Corrected beacon light connection to electrical bus.
Fixed "floating" UV-26 indication textures.
Added "RI-65 is operative" voice message when turning on the VWS.
Implemented “Game Mode” flight model.

DCS: UH-1H Huey
Fixed M134 minigun fire audio.
AI UH-1H can now fire M134 minigun.
Fixed autostart.
Flexible sight line of sight is now controlled separately from view camera control.
Título: Re:DCS: World
Publicado por: HH en 02 de Octubre de 2013, 13:10:02 pm
¿660 megas? ... a ver que han estropeado esta vez...
Título: Re:DCS: World
Publicado por: Silver_Dragon en 03 de Octubre de 2013, 09:42:03 am
Desde hoy, DCS: World es una aplicación solo de 64 Bits:

http://forums.eagle.ru/showpost.php?p=1893540&postcount=3
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Also today, our official product specifications are as follows:

Minimum system requirements: OS 64-bit Windows Vista, 7 or 8; CPU: Core 2 Duo 2.0 GHz; RAM: 4 GB; Free hard disk space: 10 GB; Video: 512 MB RAM card, DirectX 9.0c - compatible; Sound: DirectX 9.0c - compatible; requires internet activation.

Recommended system requirements: OS 64-bit Windows Vista, 7 or 8; CPU: Core i5+; RAM: 8GB; Hard disk space: 10 GB; Video: Shader 3.0 or better; NVIDIA GeForce GTX560 DirectX 9.0c or better; Sound: DirectX 9.0c - compatible; DirectX: 9.0C; requires internet activation.

Of note, we no longer support 32 bit OS systems
Título: Re:DCS: World
Publicado por: HH en 03 de Octubre de 2013, 10:40:41 am
Con dos cojones... y el que haya pagado y tenga un SO de 32 bits que se joda o que se gaste la pasta en una versión de 64 bits... o que no actualice nunca más y se quede sin multiplayer (aunque bueno, para la puta mierda que es el multiplayer últimamente según se comenta en los foros, pues casi que da lo mismo eso)

Como si ahora vas a la gasolinera y te dicen que ya no ponen gasoil, que contamina mucho, que te compres un gasolina.

Pero bueno, alabado sea ED que lo hace todo bien.
Título: Re:DCS: World
Publicado por: Skorp en 03 de Octubre de 2013, 11:16:37 am
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y el que haya pagado y tenga un SO de 32 bits que se joda o que se gaste la pasta en una versión de 64 bits

Ahi te doy toda la razón... :evil:
Título: Re:DCS: World
Publicado por: Jaker en 03 de Octubre de 2013, 12:23:26 pm
Cagada muy seria. No se pueden cambiar las especificaciones a unas más restrictivas a mitad de la vida del producto... mal  :|
Título: Re:DCS: World
Publicado por: Silver_Dragon en 03 de Octubre de 2013, 14:01:11 pm
No creo que sea mas "restrictivas", al contrario es la evolución logica tal como se mueven los sistemas actuales en este momento.

Las estadisticas de Steam (septiembre 2013) por poner un ejemplo nos da un golpe demoledor contra esa afirmación:
http://store.steampowered.com/hwsurvey?platform=pc
Solo Windows
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Windows 7 64 bit 53.43%
Windows 8 64 bit 15.59%
Windows 7 13.34%
Windows XP 32 bit 7.24%
Windows Vista 64 bit 4.65%
Windows Vista 32 bit 2.15%
Windows 8 0.82%
Windows 8.1 64 bit 0.72%
Windows XP 64 bit 0.35%
Windows 8.1 0.05%

Esto hace aproximadamente un 74.74% de los sistemas basados en windows con 64 bits mientras que el resto usa 32 bits y bajando. ED no es la unica compañia que se está moviendo hacia solo los 64 Bits, DICE y su Battlefront 4 ya comentaron que podria ser solo de 64 Bits (lo dijeron el año pasado en Kotaku), la beta es solo de 64 Bits, o The Witcher 3 (nativo 64 Bits), y un aspecto igual esta pasando con tarjetas basadas Direct X11 (Crysis 3). El mercado evoluciona y es imparable, hay que actualizarse o morir (tanto desarrolladores como clientes).
Título: Re:DCS: World
Publicado por: Skorp en 03 de Octubre de 2013, 14:46:00 pm
No, si no te digo uqe no haya que mirar al futuro, pero si que puedes avisarlo antes, por ejemplo, porque si no, ahora....¿Que haces?

No puedes cambair a 64 bits y aumentar los requerimientos minimos constantemente Silver, corres el riesgo de que te pase como a MS con el FSX, que o tenias 20 nucleos o :warra:

A todo esto...cuanto vale el S.O. de 64 bits? :ein:

Título: Re:DCS: World
Publicado por: DReaper en 03 de Octubre de 2013, 14:51:07 pm
Yo tengo que estar de acuerdo en que cambiar a 64 bits es dejar tirados a compradores que pagaron su dinero. No sería mayor problema si no fuera porque el cambio es obligado (te actualiza por cojones). Y sí, se puede tener guardado el instalador de 32 bits, pero pierdes el online, que era parte del producto.
Francamente, me parece fatal, aunque no me afecte.
Entiendo que hay que modernizarse, pero hay que hacerlo pensando en los clientes que tienes y no creo que ésta sea la forma más correcta: la más rápida, sin duda, pero es algo muy feo.
Título: Re:DCS: World
Publicado por: Silver_Dragon en 03 de Octubre de 2013, 15:24:59 pm
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No, si no te digo uqe no haya que mirar al futuro, pero si que puedes avisarlo antes, por ejemplo, porque si no, ahora....¿Que haces?

Desde hace siete meses se dijo oficialmente por ED (Newsletter Marzo 2013)

http://forums.eagle.ru/showthread.php?t=103090
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Moving to 64-bit Operating Systems Only

As we move forward improving the DCS World environment, we are more and more often running into roadblocks that prevent us from doing so due to supporting 32 bit operating systems. This includes larger and more populated worlds with greater terrain mesh details and textures. By moving to 64 bit support only, we will be able solve this and allow larger missions with more units, and it will allow us to improve visual effects.

This change will be coming in the next few months.

Editado: Puesto por mi el 21 de marzo en el foro: http://www.4thperrus.com/foros/index.php?topic=13841.msg143613#msg143613

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A todo esto...cuanto vale el S.O. de 64 bits? :ein:
Segun tengo entendido W7 y 8 te permiten reinstalarlo de 32 a 64 bits con tu mismo numero de serie sin cargo (no se si tiene que ver según la versión instalada).

Editado 2:
Windows XP Professional tiene version 64 bits en su edición profesional.
Windows 7 (sin ser Home Basic), incluyen versiones 32 y 64 en el mismo CD:
http://windows.microsoft.com/es-es/windows7/products/features/64-bit-support
Windows 8, incluye versiones de 32 y 64 bits:
http://windows.microsoft.com/es-es/windows-8/system-requirements

Título: Re:DCS: World
Publicado por: Jaker en 03 de Octubre de 2013, 15:37:27 pm
Insisto, la gracia que le va a hacer al que tenga su procesador de 32bit... me sigue pareciendo un desprecio a un grupo de clientes, por mucho que sea menos del 10%, su dinero vale lo mismo que el del resto.

Pero vamos, que no vamos a arreglar nada... como clientes que cada uno actúe como mejor le parezca  :pulgares:
Título: Re:DCS: World
Publicado por: Silver_Dragon en 03 de Octubre de 2013, 15:53:09 pm
Unas cuantas ayudas al respecto:

http://social.technet.microsoft.com/Forums/windows/en-US/efcd4783-e948-4f85-9659-7a6e9139a931/upgrading-from-windows-7-32bit-to-64bit

http://forums.eagle.ru/showpost.php?p=1894273&postcount=26
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from MS:


Guide:
http://windows.microsoft.com/en-us/windows7/installing-and-reinstalling-windows-7 (http://windows.microsoft.com/en-us/windows7/installing-and-reinstalling-windows-7)

Basically,
Backup any DOCUMENTS to an External Drive, Goto Manufacturer Website, and Download all the latest Drivers for your mainboard (LAN, Sound, Chipset, Etc) to an External Drive.

** YOU MUST HAVE YOUR LICENSE KEY **
(So Find it now, it's usually on a Sticker on the side of your case, bottom of the laptop or on the DVD Box)

Obtain a 64-Bit Installation Disc ( You Can Download them from MS's DigitalRiver Servers Legally),

Links Here, Make sure you download the Right Version, if you have Home Premium 32 (x86), You Need Home Premium 64,
Also make sure you download the same Localization/Language as the version you have.

http://www.w7forums.com/threads/official-windows-7-sp1-iso-image-downloads.12325/ (http://www.w7forums.com/threads/official-windows-7-sp1-iso-image-downloads.12325/)

Burn to a DVD or Make a USB bootable.

Boot from the DVD/USB Stick, and Choose to do a new install, and delete your old one.

All Programs and Drivers would need to be re-installed
Título: Re:DCS: World
Publicado por: HH en 03 de Octubre de 2013, 16:11:10 pm
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All Programs and Drivers would need to be re-installed

¿La ayuda es que va a venir Wags a hacerte la reinstalación de todo?
Título: Re:DCS: World
Publicado por: HH en 03 de Octubre de 2013, 17:23:34 pm
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Esto hace aproximadamente un 74.74% de los sistemas basados en windows con 64 bits mientras que el resto usa 32 bits y bajando. ED no es la unica compañia que se está moviendo hacia solo los 64 Bits, DICE y su Battlefront 4 ya comentaron que podria ser solo de 64 Bits (lo dijeron el año pasado en Kotaku), la beta es solo de 64 Bits, o The Witcher 3 (nativo 64 Bits), y un aspecto igual esta pasando con tarjetas basadas Direct X11 (Crysis 3). El mercado evoluciona y es imparable, hay que actualizarse o morir (tanto desarrolladores como clientes).

Perdona, pero no es lo mismo. Tanto BF4 como The Witcher 3 son productos que aun no han salido...el usuario elige sí compra o no compra. DCS World es un producto que ya lleva tiempo en el mercado, que tenía unos requisitos y por el que la gente ya ha pagado... Modificar los requerimientos como les da la gana y cuando les da la gana no es de recibo y punto, lo pinten como lo pinten.

Y que conste que no me afecta, que tengo la RAM y también Windows 8 64 bits (que es un fracaso  XD )

Título: Re:DCS: World
Publicado por: Silver_Dragon en 03 de Octubre de 2013, 20:15:59 pm
Nada, mas cabreos para el personal  :roll: Steam sube los requerimientos minimos de DCS: World y es posible que tambien haya subida en la pagina de ED, en este caso Memoria RAM a 6 GB.

http://store.steampowered.com/app/223750/
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Minimum:
OS:64-bit: Windows Vista, 7 or 8
Processor:Core 2 Duo 2.0 GHz
Memory:6 GB RAM
Graphics:512 MB RAM card
DirectX®:9.0c
Hard Drive:10 GB HD space
Sound:DirectX 9.0c - compatible

Recommended:
OS:64-bit: Windows Vista, 7 or 8
Processor:Core i5+
Memory:8 GB RAM
Graphics:Shader 3.0 or better; NVIDIA GeForce GTX560 / ATI 6950 DirectX 9.0c or better
DirectX®:9.0c
Hard Drive:10 GB HD space
Sound:DirectX 9.0c - compatible
Other Requirements:Broadband Internet connection
Título: Re:DCS: World
Publicado por: Silver_Dragon en 04 de Octubre de 2013, 13:57:15 pm
En el futuro, habrá posibilidad de cambiar los controles en vuelo mediante un nuevo editor

http://forums.eagle.ru/showpost.php?p=1894716&postcount=52
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In-mission control input manager is currently in testing.
(https://fbcdn-sphotos-f-a.akamaihd.net/hphotos-ak-ash4/1264310_645644598790765_666305237_o.jpg)
Título: Re:DCS: World
Publicado por: Jaker en 04 de Octubre de 2013, 14:31:22 pm
Mira, eso está bien... cuantas veces en Falcon hemos tenido que salir por el dichoso MicroStick   :cunao:
Título: Re:DCS: World
Publicado por: Seasick en 04 de Octubre de 2013, 22:22:25 pm
Me había perdido esto de los 64 bits. Ya me parecía a mi que el Tishin tenía cara de pirata. Pirata superdotado, además, porque para dar por culo a la cuarta parte de tu clientela hay que tener los huevos como un avestruz.
Título: Re:DCS: World
Publicado por: Silver_Dragon en 04 de Octubre de 2013, 23:20:26 pm
aunque se que algunos le gustaria ver el F-18C primero, parece que los progresos en el F-15C y Su-27 van a servir para algo

http://forums.eagle.ru/showpost.php?p=1895761&postcount=60
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F-15C Has:
3D External Model
3D 6DoF Cockpit
Animated and Linked Switches

So all that's missing is the AFM, Which is being worked on AFAIK for a release This year,
and Systems, which could be done after they finish building a basis for Higher Fidelity Radar Systems w/ the F-18C

http://forums.eagle.ru/showpost.php?p=1895771&postcount=62
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Originally Posted by SkateZilla  View Post
So all that's missing is the AFM, Which is being worked on AFAIK for a release This year,
and Systems, which could be done after they finish building a basis for Higher Fidelity Radar Systems w/ the F-18C
Not to forget that the F-15 and Su-27 AFMs will be the first from ED which incorporate supersonic flow. This is unprecedented in any AFM and a big cornerstone also on the way to DCS F-18C.

Editado:

El flujo transonico:
(http://www.aerospaceweb.org/question/airfoils/supercritical/transflow.jpg)

Título: Re:DCS: World
Publicado por: Silver_Dragon en 06 de Octubre de 2013, 13:33:28 pm
Desde el foro ruso, se indica que estan trabajando sobre las nuevas cabinas 6DoF de Mig-29 (traducido Google)

http://forums.eagle.ru/showpost.php?p=1886764&postcount=427
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Las cabinas de MiG pronto será cambiado por completo.

http://forums.eagle.ru/showpost.php?p=1888576&postcount=436
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¿Ambas?
Sí, hay tres.
Título: Re:DCS: World
Publicado por: Silver_Dragon en 08 de Octubre de 2013, 14:55:30 pm
DCS: W 1.2.6 Update 2

http://forums.eagle.ru/showpost.php?p=1899257&postcount=4
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We have released an update 2 to DCS version 1.2.6.18933. Please use the auto updater and Module Manager as primary tool for updates and module installation.


DCS 1.2.6.18933 Update 2 Change Log

DCS World
Fixed a crash caused by AI in certain conditions.
Fixed crash caused by fullscreen mode failing to initialize when using multimonitor presets (fall back to windowed mode in case of fail).
Multiplayer. Fixed client crash caused by AWACS being killed.
Kh-22 missile 3D model corrected.
Su-25T. Laser Rangefinder doesn't turned OFF when Route mode selected is fixed.


DCS: A-10C Warthog
Fixed crash caused by Mission Prepare.

Flaming Cliffs 3
F-15C. Extra chaff loading has been corrected.
F-15C. Fixed Navigation Mode not updating after aerial refueling.
Fixed Kuznetsov aircraft carrier ATC not providing permission to take off.
Corrected position of smoke outlet of smoke generators.
Su-27. Sorbcya ECM pod 3D model - Fixed navigation light position.
Su-27. 3D model - Fixed canopy texture issue.
Su-27. Adjusted landing gear light cone.
Su-27. Fixed bug with tail numbering for Su-27 "Air Force Standard" scheme.
Su-27. Corrected landing gear animation.


DCS: Mi-8MTV2 Magnificent Eight BETA
Corrected upper blister sections of the cockpit 3D model.
Updated animation of radio channel selectors.
Added animations for the RI-65 voice warning system control panel.
Added thumb button to the rotor brake lever.
Added wheel brake lever to the cyclic control handle.
Adjusted wheel brake sound.
Added bomb release command (B) to the default input profile.
Fuel shut off valves defaulted to off during cold start.
Corrected armament keys for joystick.
Corrected altimeter pressure limits.
Fixed audio volume adjustment when opening/closing blisters.
Removed audio volume adjustment when opening/closing fuselage door.
Fixed camera position issue caused by multiple presses of the Flight Engineer position command.
6 DOF now works correctly when switching to the right pilot position.
Corrected operation of dust protection device heating, engine heating.
Added rudder trimmer option.
Circuit breakers. Common turning-off functionality for auto-stop.

DCS: UH-1H Huey BETA
Fixed sticking commands in the left pilot position.
Título: Re:DCS: World
Publicado por: Silver_Dragon en 15 de Octubre de 2013, 16:00:50 pm
ED ha cambiado la portada de su Facebook:

(https://fbcdn-sphotos-g-a.akamaihd.net/hphotos-ak-ash3/1379318_10153407716125341_1901119994_n.png)
Título: DCS: World
Publicado por: HH en 16 de Octubre de 2013, 10:43:34 am
Buena actualización


Enviado desde mi iPad con Tapatalk HD
Título: Re:DCS: World
Publicado por: Silver_Dragon en 22 de Octubre de 2013, 18:26:24 pm
Changelog 1.2.6 Update 3

http://forums.eagle.ru/showpost.php?p=1911915&postcount=5
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DCS 1.2.6.19532.290 Update 3 - Change Log for Update 3

DCS World:
Fixed static aircraft submerged in ground on some airfields.
FARP ATC will now respond to "Abort Takeoff" if the player starts with engines running.
Fixed GUI error after attempting to delete a unit under some conditions.
A Ground Vehicle Group can now be placed from ME menu.
Multiplayer: Fixed crash when one player performs belly landing.
Su-25T: Fixed crash when Kh-25MPU is launched when seeker deflection is too great.
New Su-25T quick missions has been added (EN).
Flaming Cliffs 3:
The Kuznetsov aircraft carrier ATC will now give permission for landing.

Su-25: DCS Flaming Cliffs
Interactive training lessons has been added (EN).

DCS: A-10C Warthog:
Fixed missing texture for LITENING II IR pointer beam.
Yaw SAS channels will no longer disable when switching between EGI and HARS.
Fixed A-10C landing gear damage (main tire and rim were removed while main gear was floating as if it was still there)

DCS: UH-1H Huey (Beta):
Fixed typo and changed picture in UH-1H module installer.
Fixed crash when firing Miniguns if "Lights=1" set in options.lua file.
Fixed loss of ADF indication with no change in signal strength.
Added input command for controls of the pilot's sight*

* You may need to delete the user input files for UH-1H for these changes to take effect
Título: Re:DCS: World
Publicado por: Silver_Dragon en 23 de Octubre de 2013, 15:25:29 pm
Yo-Yo planea un nuevo video expandido de los nuevos efectos especiales en DCS:W (el video: http://youtu.be/XsILOlhheTM)

http://forums.eagle.ru/showpost.php?p=1912666&postcount=5
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This video was baked very, very fast. So fast, that it was finished in California just before all necessary video content was transferred from Moscow.  Anyway, if nobody does not mnd, we plan to make director's cut with right video and added P.S. material.
Título: Re:DCS: World
Publicado por: Tundra en 23 de Octubre de 2013, 17:38:59 pm
Queda ridículo poniendo audio real.
Título: Re:DCS: World
Publicado por: Silver_Dragon en 29 de Octubre de 2013, 09:44:43 am
Otra portada de la pagina de Facebook
https://www.facebook.com/eagle.dynamics

(https://scontent-b.xx.fbcdn.net/hphotos-prn2/988762_10153458713235341_1528550669_n.png)
Título: Re:DCS: World
Publicado por: Silver_Dragon en 29 de Octubre de 2013, 10:32:33 am
Sorry por la mala calidad del video (mi tarjeta no da para mas)

http://youtu.be/CpxgR6ZnYI4
Título: Re:DCS: World
Publicado por: Skorp en 29 de Octubre de 2013, 10:45:07 am
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Este vídeo incluye contenido de UMG, que lo ha bloqueado en tu país por motivos de derechos de copyright.


 :? :? :?
Título: Re:DCS: World
Publicado por: Silver_Dragon en 29 de Octubre de 2013, 11:14:41 am
Ya lo he cambiado, el problema era el track de audio (en proceso).

Editado:

Al final he tenido que renderizar otra vez el video sin audio (se me habia colado una musica que estaba oyendo) y los de youtube me lo han baneada, ahora esta subido, y esperemos que no haya mas problemas.
Título: Re:DCS: World
Publicado por: HH en 29 de Octubre de 2013, 17:38:37 pm
Otra portada de la pagina de Facebook

Vamos, que la noticia es que no hay noticias  XD
Título: Re:DCS: World
Publicado por: Silver_Dragon en 30 de Octubre de 2013, 07:34:08 am
Oculus Rift support

http://forums.eagle.ru/showpost.php?p=1917782&postcount=925
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Early implementation of stereo view. Once the team in Moscow gets their SDK, progress should move forward enabling OR.

(https://scontent-b.xx.fbcdn.net/hphotos-ash4/1390627_659181310770427_1928210161_n.jpg)
Título: Re:DCS: World
Publicado por: Silver_Dragon en 08 de Noviembre de 2013, 19:37:13 pm
ED Facebook

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New GBU-31(V)3/B penetrator on F-15E

(https://scontent-b.xx.fbcdn.net/hphotos-ash4/1385573_10153502581515341_603466375_n.png)
(https://scontent-b.xx.fbcdn.net/hphotos-prn2/1460166_10153502584470341_96610925_n.png)
Título: Re:DCS: World
Publicado por: Jaker en 09 de Noviembre de 2013, 10:28:03 am
Cagontó, mataría por un Strike Eagle pilotable... :dios:
Título: Re:DCS: World
Publicado por: Silver_Dragon en 15 de Noviembre de 2013, 12:25:51 pm
Nueva portada del Facebook de Eagle Dinamics:

(https://scontent-b.xx.fbcdn.net/hphotos-frc3/999615_10153538807145341_574065763_n.png)
Título: Re:DCS: World
Publicado por: Silver_Dragon en 15 de Noviembre de 2013, 13:24:33 pm
SU-25T WIP cockpit update

(https://scontent-a.xx.fbcdn.net/hphotos-prn2/1424338_10153539598655341_48255034_n.jpg)
(https://scontent-b.xx.fbcdn.net/hphotos-prn2/1450689_10153539598580341_2023135766_n.jpg)
Título: Re:DCS: World
Publicado por: Silver_Dragon en 15 de Noviembre de 2013, 18:35:59 pm
http://forums.eagle.ru/showthread.php?t=116764
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Perhaps not as "sexy" as other DCS World game elements, we are working on a new GUI for the Mission page. The current page is less than user friendly and particularly baffling when trying to locate Combined Arms missions.

Here is an early image of the new GUI that we think will make finding single missions much more easy.

(https://scontent-b.xx.fbcdn.net/hphotos-prn2/1441252_667731749915383_1900324061_n.jpg)
Título: Re:DCS: World
Publicado por: HH en 15 de Noviembre de 2013, 23:35:19 pm
Bien esa cabina... bieeeen  :pulgares:
Título: Re:DCS: World
Publicado por: Silver_Dragon en 05 de Diciembre de 2013, 21:20:36 pm
changelog preliminar de la 1.2.7

http://forums.eagle.ru/showthread.php?p=1940605#post1940605 (http://forums.eagle.ru/showthread.php?p=1940605#post1940605)

No pongo que Quote, porque no me deja publicarlo (algun caracter restringido o algo similar)
Título: Re:DCS: World
Publicado por: Silver_Dragon en 09 de Diciembre de 2013, 19:09:16 pm
http://forums.eagle.ru/showpost.php?p=1943310&postcount=200
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New Su-33 model added to change log today.
Título: Re:DCS: World
Publicado por: Silver_Dragon en 09 de Diciembre de 2013, 20:19:29 pm
Mas cosas nuevas añadidas al preliminary changelog de la 1.2.7
http://forums.eagle.ru/showthread.php?p=1940605
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Added new Su-33 model.
Bombs are now visually loaded into the bomb-bays for the B-52, B-1B, and Tu-22.
B-52 and B-1B now have CAS tasks.

editado.... y mas noticias...
http://forums.eagle.ru/showpost.php?p=1943425&postcount=223
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Originally Posted by Boberro  View Post
I only regret there is no radar for ground units for CA...
I'm pretty certain that 1.2.7 does include radar displays for user controlled SAM/AAA units (just verified it a few minutes ago)
Título: Re:DCS: World
Publicado por: Silver_Dragon en 09 de Diciembre de 2013, 20:40:33 pm
http://forums.eagle.ru/showthread.php?t=117467
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Su-27 and Fw-190 Update

The new Su-27 flight dynamics are nearly complete and is undergoing tuning. The Flanker now realistically spins, and performs the "cobra" and "hammerhead" with no scripting. Weight and balance data is ready to be implemented into project. Although great progress is being made, this will not be part of the 1.2.7 update.

Work on the FW-190 is currently frozen because the programmer assigned to this is still working on the UH-1H. However, because the basic model created in the project is similar to the P-51D, the necessary aerodynamics data for it is ready to be replaced and turn the airframe into a Fw-190D, the engine is ready to be converted from Merlin to Jumo regarding the differences in blower physics and automatics. The guns are equipped with ammo based on historical ballistics and the synchronizers are written to obtain fire rate dependable on prop rpm.
Título: Re:DCS: World
Publicado por: Silver_Dragon en 11 de Diciembre de 2013, 11:28:38 am
Mas updates al preliminary changelog:

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DCS: World
Support for Microsoft Sidewinder Force Feedback 2 stick is now working again for all modules. Tuning is ongoing.
Support for Logitech G940 FFB stick is now working again for all modules except Mi-8MTV2 rudder trim. Tuning is ongoing. You must set FFB shake in the FFB Tune Menu to 100%.
FC-3
Several A-10A switches have had their position set to on: PAC Switch, Inverter Switch, AC Gen Switches, Radar Altimeter Switch, Anti Skid Switch, Fuel Boost Pump Switch, and Engine Fuel Flow Switches.
A-10A. Maverick lock ranges have been corrected (including SA-9/Strela).
A-10A. CBU CCIP and CCRP impact point corrected.
Título: Re:DCS: World
Publicado por: Silver_Dragon en 12 de Diciembre de 2013, 10:03:38 am
Mas updates:

http://forums.eagle.ru/showthread.php?t=117324
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DCS World
New and improved ship wakes.

Título: Re:DCS: World
Publicado por: Silver_Dragon en 14 de Diciembre de 2013, 10:21:32 am
1.2.7 Preliminary Change Log update:

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DCS World
VHF AM radio frequencies now correctly increased by 10 Mhz.
New and improved ship wakes. Must set water setting to High.         
Added new MISSION page for selection of single missions.

Flaming Cliffs 3
146   Corrected EOS scan volume, removed gyro-stabilization, and added EOS manual elevation scan control for the Su-27 and Su-33. The EOS on the MiG-29 that does not include an elevation adjustment function. EOS detection ranges are being tuned.

DCS: UH-1H Huey
Implemented airframe configuration panel in the UH-1H Helicopter Group menu of the ME to control setting of external hardpoints, IR suppression kit, engine lifespan (WIP).
Título: Re:DCS: World
Publicado por: HH en 14 de Diciembre de 2013, 19:32:57 pm
Con esto de soltar las cosas a trocitos lo que están consiguiendo los de DCS es que ya ni lea (y estoy seguro que no seré el único). Una cosa es segmentar la información para tener algo que poner a diario y otra cosa es ser cansinos... van rozando lo segundo ya.
Título: Re:DCS: World
Publicado por: Silver_Dragon en 14 de Diciembre de 2013, 20:40:32 pm
Otro de los cambios añadidos a la lista, primera version Beta a la vista, los que quieran testearlo, tendrán un instalador aparte en el que se podrá intalar los modulos via el module manager:

http://forums.eagle.ru/showthread.php?t=117324
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We will first release DCS 1.2.7 as an Open Beta using a web installer. This open beta install will be separate from your release DCS World (1.2.6) install and have separate configuration files. Once you download the open beta, you will use the Module Manager to install your modules. We particularly hope that this, combined with the automatic track crash generator, will help us resolve remaining network issues prior to the final release version of DCS 1.2.7. This is an optional beta, and if you do not wish to take part, you certainly do not have to.
Título: Re:DCS: World
Publicado por: Silver_Dragon en 17 de Diciembre de 2013, 07:43:40 am
Mas updates:

update para la 1.2.7

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Reduced recoil when firing unguided rockets

DCS: Mi-8MTV2 Magnificent Eight
Added Mi-8 Spring Tension campaign EN and RU. Beta
Adjusted main rotor droop (underspeed) dynamics in the flight model
Implemented tailboom strike modeling
Installation of IR suppression devices will now reduce the helicopter’s IR signature and performance characteristics (slightly lower engine power output)
Implemented RI-65 voice warning system failure reporting (WIP)
RI-65 and autopilot stabilization channels will now be on by default when starting “hot”
Implemented ESBR (electrical bomb release control panel) functionality with all associated weapon systems modeling
Corrected the number of preset channels for the R-863 radio
Circuit breaker “bump plates” are now clickable and animated
UV-26 countermeasures dispenser will now indicate selection of port/starboard/both release modes
Added visual canopy damage effects in the cockpit
Numerous updates and corrections to elements of cockpit geometry, textures, and lighting
New custom sounds for numerous cockpit switches/controls, pilot blisters, cabin door, and engine start audio
Restored wheel brake volume level in the cockpit
Updated Autostart and Autostop scripts
Implemented airframe configuration panel in the Mi-8MTV2 Helicopter Group menu of the ME to control setting of engine IR suppression devices, weapon hardpoints, addon armor plates, and engine lifespan condition (WIP)
Added numerous new skins
Added command to toggle mirrors ([M])*
Expanded list of assignable joystick commands*
Título: Re:DCS: World
Publicado por: Silver_Dragon en 18 de Diciembre de 2013, 16:27:08 pm
1.2.7 Beta disponible
http://www.digitalcombatsimulator.com/en/downloads/world/dcs_world_open_beta/
Título: Re:DCS: World
Publicado por: Silver_Dragon en 18 de Diciembre de 2013, 17:03:52 pm
http://forums.eagle.ru/showthread.php?t=117734
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DCS 1.2.7 Open Beta - Now Available


http://www.digitalcombatsimulator.com/en/downloads/world/dcs_world_open_beta/

We will first release DCS 1.2.7 as an Open Beta using a web installer. This open beta install will be complete version that resides in parallel to your release DCS World (1.2.6) install and have separate configuration files located in Saved Games\DCS.openbeta\. Once you download the open beta, you will use the Module Manager to install your modules. We particularly hope that this, combined with the automatic track crash generator, will help us resolve remaining network issues prior to the final release version of DCS 1.2.7. This is an optional beta, and if you do not wish to take part, you certainly do not have to.

The primary purpose of the Open Beta is to improve the quality of release versions (particularly before we send it to Steam and other online services). We want to ensure that no new bugs are introduced and that network play is operating well. Despite the best efforts of our test team, items will get missed unless we have a much larger testing pool with a large variety of hardware and game setting configurations. The larger testing pool also allows us to better stress-test network games given the large number of players available. That being said, the two objectives for the Open Beta are:

1- Identify and report NEW bugs. This is a big reason why we have the Open Beta as a completely separate installation. This allows you to compare the current 1.2.6 version with the 1.2.7 Open Beta to ensure that a bug is in fact new (not in 1.2.6).

2- Network testing. While missions may run fine with less than a dozen players, we need testing that exceeds 20 players to stress-test network play.

Some other notes:

1- Ideally, no modifications (mods) should be used for the Open Beta. Any mod can invalidate test results. If you feel a mod is vital to run your mission, you must specify any and all mod used in the mission when submitting a report.

2- When you discover a bug / crash, first please confirm that it is a new bug. If it is, please enter it in the DCS Open Beta Test Reports forum located here: http://forums.eagle.ru/forumdisplay.php?f=311. Please use the correct reports sub forum. Attach any produced track crash and the log files created when you have a crash (located in /Users/<name>/Saved Games/DCS/Logs) along with a description of the crash and DXDiag readout saved as a TXT file (WinKey+R, enter "DXDIAG", Save All Information, Save TXT File to Desktop, Attach). Eagle staff, moderators, and our test team will be reviewing these reports and entering the valid ones into our internal bug tracking database.

Reports may be assigned the following tags in the thread title by Eagle staff and moderators (please do not enter these yourself):

[REPORTED] When a valid report is discovered and entered into the internal bug tracking database.
[RESOLVED] When a report has been fixed.
[CLOSED] When a report is invalid (such as reports that are not new bugs to 1.2.7) will be closed with an explanation.

Duplicate reports will be merged by Eagle staff and moderators.

La 1.2.7 se debe instalar en un directorio aparte del de DCS: W 1.2.6 para propositos de testeos:
1- El instalador comprueba si tenemos instalado una versión anterior en el ordenador, copiando los archivos necesarios al nuevo directorio e instalando el parche de la 1.2.7
2- Arrancamos mediante el icono DCS: World Open Beta y nos vamos al module manager, añadimos nuestro nombre y contraseña y este automaticamente procederá a descargar e instalar todos los modulos que tenemos disponibles en DCS: W.
3- Una vez vuelva a arrancar, comprobamos que tenenemos todos los modulos instalados en la barra de añadidos y podemos proceder a realizar de Beta Testes o lo que nos apetezca.

El proposito de esta open beta principalmente es probar la funcionalidad del sistema multiplayer. Arriba se encuentra un enlace a una sección dedicada de los foros de ED decidado en exclusiva para BUGs de la 1.2.7. No se deve reportar Bugs de la versión 1.2.6 o anteriores o serán borrados.
Título: Re:DCS: World
Publicado por: Silver_Dragon en 18 de Diciembre de 2013, 19:01:45 pm
Para los que tengais DCS: World en Steam

http://forums.eagle.ru/showpost.php?p=1949338&postcount=70
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1. Find DCS World in your Steam library

2. Right mouse click and access the 'Properties' menu (it's on the bottom of the list).

3. Click the 'Beta' tab on the dialog that comes up.

4. Select the beta 'openbeta - Public beta versions'.

Steam will now update.
Título: Re:DCS: World
Publicado por: Silver_Dragon en 18 de Diciembre de 2013, 19:44:40 pm
Nuevos updates para la 1.2.7 del combined arms y el P-51D (No me deja postear un Quote)

http://forums.eagle.ru/showpost.php?p=1949148&postcount=2
Título: Re:DCS: World
Publicado por: Tundra en 19 de Diciembre de 2013, 20:08:54 pm
¿Por qué la 1.2.7 requiere una open beta e instalación individual? Supone tal cambio?
Título: Re:DCS: World
Publicado por: Silver_Dragon en 19 de Diciembre de 2013, 20:25:19 pm
La open beta 1.2.7 está hecha para testear las mejoras en el multiplayer, que es el mayor cambio de esta versión, por eso se pide que se instale individualmente para su testeo. Aun así, se puede si se quiere, se puede instalar sobre la 1.2.6 si no se desea participar en la beta o esperar hasta la 1.2.7 Gold para hacer el upgrade.
Título: Re:DCS: World
Publicado por: Silver_Dragon en 25 de Diciembre de 2013, 12:19:44 pm
Tenemos el primer update para la 1.2.7

http://forums.eagle.ru/showpost.php?p=1955432&postcount=1
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DCS 1.2.7 Update 1 - Change Log
Corrected problem when jumping from an aircraft to a ground unit (Combined Arms).
Corrected crash caused by reloading of rockets in the Mi-8MTV2.
Corrected debriefing window translation error for "All".
Corrected radio items only being added after switching to a new unit.
Corrected missing airfield names in client landing messages.
Corrected dual GBU-12 loading for the F-16.
Corrected Radio Menu not being available for the A-10C and Ka-50.
Removed the toe brake axis assignments for the F-15C. These will return with the updated F-15C.
Corrected an error in the Mi-8MTV2 campaign.
Corrected the Mi-8MTV2 SPUU-52 zero indication.
Corrected SPUU-52 circuit break connection for the Mi-8MTV2.
Corrected UH-1H damage model zones.
Corrected inability to disable the controller indication for the UH-1H and Mi-8MTV2. Set in Options / Special.
Mi-8MTV2 rudder trim now working for the Logitech G940 FFB stick.
Corrected activation keys for Flaming Cliffs 3.
Corrected anti-radiation missiles from detonating right after launch.
Corrected crash that could result from closing the Mission Editor in certain conditions.
Corrected crash that could possibly result from closing the simulation from the taskbar.
The Ka-50 Shkval display renders smoke again.
Su-25 and A-10A registry serials are now fixed.
Mi-8. Animation of stick cover has been corrected. Added curtain to the door, texture of seats, bolts to the stick, a cover to the bomb sight, and corrected textures of IR suppression devices. Corrected several additional textures.
Added Mi-8MTV2 country skins for France and Germany.
R-73. Slightly decreased drag and lift.
R-27 series. Slightly decreased drag.
Corrected F-16A MLU skins.
UH-1H. Updated flight dynamics.
Corrected bug that could result that AI aircraft will no longer take defensive action against incoming missiles.
Fixed bug with stuttering of FPS that was disappearing with mouse button press.
Título: Re:DCS: World
Publicado por: Silver_Dragon en 26 de Diciembre de 2013, 11:43:48 am
Felicitación navideña en la pagina de Facebook de ED

(https://scontent-b.xx.fbcdn.net/hphotos-ash4/1513264_10153704175445341_576739356_n.png)
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On behalf of the Eagle Dynamics team, we would like to wish all of our users and fans a very Merry Christmas, happy holidays, and a great upcoming New Year! We look forward to more fun and adventure in the virtual skies of 2014!
Título: Re:DCS: World
Publicado por: Silver_Dragon en 28 de Diciembre de 2013, 09:48:59 am
Primeras imagenes del nuevo modelo 3D IA del Su-24M

(https://scontent-a.xx.fbcdn.net/hphotos-prn1/1545733_689481027740455_1453857251_n.jpg)
(https://scontent-a.xx.fbcdn.net/hphotos-prn2/1505209_689481021073789_179776634_n.jpg)
Título: Re:DCS: World
Publicado por: Aristoteles en 28 de Diciembre de 2013, 12:18:15 pm
Esta gente tiene en nomina a unos artistas 3D acojonantes,...
Título: Re:DCS: World
Publicado por: Jaker en 28 de Diciembre de 2013, 15:51:49 pm
No veo el momento de que saquen el Hornet... pfff
Título: Re:DCS: World
Publicado por: Silver_Dragon en 30 de Diciembre de 2013, 01:17:55 am
Parece ser que hay las primeras imagenes del nuevo modelo 3D del Mig-29

(https://scontent-b.xx.fbcdn.net/hphotos-prn2/1506878_690249110996980_416436474_n.jpg)
(https://scontent-b.xx.fbcdn.net/hphotos-frc3/1503403_690249117663646_1678805488_n.jpg)

Editado: Las imagenes posteadas pertenecen a Skylark, creo que parte de la comunidad recordará un "antiguo" projecto parado hace tiempo (2011).

http://forums.eagle.ru/showpost.php?p=1292024&postcount=22
http://forums.eagle.ru/showpost.php?p=1292026&postcount=23
http://forums.eagle.ru/showpost.php?p=1292028&postcount=25

y es curioso que ED tambien esté trabajando en un nuevo modelo 3D de ese "pajaro", ¿Tambien cortesia de Skylark?
http://forums.eagle.ru/showthread.php?t=7689

A ver como se desarrolla todo.
Título: Re:DCS: World
Publicado por: Silver_Dragon en 01 de Enero de 2014, 09:19:57 am
DGambo confirma (otra vez) el desarrollo de la cabina 6DoF para el Mig-29

http://forums.eagle.ru/showthread.php?p=1958939#post1958939
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Really nice, I hope that 6dof cockpit will be included
---
yes
Título: Re:DCS: World
Publicado por: Silver_Dragon en 02 de Enero de 2014, 19:35:57 pm
Va a haber mejoras en la campaña del Su-25T

http://forums.eagle.ru/showpost.php?p=1961017&postcount=1
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With the rest of the team on holiday until 9 January, I have a few days to finally revisit the old Su-25T campaign. While I will not have time to create new missions, I am certainly open to making tweaks, tunings and correcting actual mission creation errors you see.

Thanks,
Matt

editado: Tambien ha puesto lo mismo en la "Georgian Oil War" para A-10C

http://forums.eagle.ru/showthread.php?t=118685
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With the rest of the team on holiday until 9 January, I have a few days to finally revisit the old A-10C "Georgian Oil War" campaign. While I will not have time to create new missions, I am certainly open to making tweaks, tunings and correcting actual mission creation errors you see.

If you have any such items, please list them here. If an issue has already been reported, please list the link here.

Please keep this thread on-topic.

Thanks,
Matt
Título: Re:DCS: World
Publicado por: Silver_Dragon en 03 de Enero de 2014, 15:36:06 pm
Me acaban de regalar por navidad (atrasada) el UH-1H, por lo menos, cuando haya un DCS: Vietnam, ya podemos armar la el "apocalipse now" perruno  XD. A ver si puedo montar algo....
Título: Re:DCS: World
Publicado por: Tundra en 03 de Enero de 2014, 17:38:11 pm
Y la gráfica para cuando?
Título: Re:DCS: World
Publicado por: Silver_Dragon en 03 de Enero de 2014, 18:37:40 pm
A ver si puede caer para reyes, si hay posibilidad, si no, a seguir esperando  :boing:
Título: Re:DCS: World
Publicado por: Silver_Dragon en 10 de Enero de 2014, 19:46:14 pm
De los foros de ED, el martes 14 de enero, a partir de las 6:00 UTC, el servidor principal, la pagina principal, el module manager y los servidores multijugador estaran fuera de servicio durante seis horas por mantenimiento. Ademas la dirección IP de los servidores pueden cambiar, por lo que recomiendan actualizar en chache de la DNS.

http://forums.eagle.ru/index.php
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Dear users!
Due to scheduled maintenance of the primary server, the DCS website, Module Manager, and Multiplayer (master server) services will be unavailable on Tuesday, January 14 starting at 06:00 UTC for a period of no more than 6 hours. The server's IP address will change, so we highly recommend that you update your DNS cache (run "ipconfig /flushdns" in Windows).

Our apologies for the inconvenience.

No lo había comentado, pero tambien el dia 5 ha caido el Mil Mi-8, ahora haber si puede caer una grafica por algun lado.
Título: Re:DCS: World
Publicado por: Aristoteles en 14 de Enero de 2014, 22:30:19 pm
Me acaban de regalar por navidad (atrasada) el UH-1H, por lo menos, cuando haya un DCS: Vietnam, ya podemos armar la el "apocalipse now" perruno  XD. A ver si puedo montar algo....

Silver, que opinión tienes del UH-1? Estoy muy interesado, pero ando liado con un simulador de la WW1 y tampoco me gustaría tener que estudiar un postgrado para poder volarlo...En comparacion con un Su25T es mucho más complejo tanto en manejo como en sistemas?
Título: Re:DCS: World
Publicado por: Silver_Dragon en 14 de Enero de 2014, 22:42:45 pm
Al mismo nivel de calidad del Ka-50 y el mas nuevo Mil Mi-8 (los tres modulos Hardcore). Una recreación fiel del UH-1H (mira el post del UH-1H sobre videos. En el desarrollo participó como Beta tester Furia del ESA, el es piloto de helicopteros. El UH-1H es un aparato "temperamental" que requiere su entrenamiento para dominarlo. Lo bueno, es el que tiene la avionica mas sencilla de los tres

Permite tener tripulaciones IA a bordo y cambiar a los cuatro puestos disponibles (piloto, copiloto y dos artilleros) en vuelo. Armamento configurable incluyendo los artilleros y que la IA haga fuego segun ROEs. Solo le queda implementar a Belsimtek la carga de Eslinga (1.2.7 release o 1.2.8 Beta).

Mientras queda que ED implemente el multicrew en multiplayer (4 puestos pilotables por humanos en el UH-1H), y en el futuro las animaciones avanzadas de infantería que permitirán el transporte de infantería, carga y descarga (por ahora, se puede hacer vía Scripts al igual que CASEVAC y SAR). Otro punto que se está trabajando es la posibilidad de transportar carga interna en el aparato (aunque ya esta preparado el UH-1H para llevarla via Script y que afecte a las prestaciones en vuelo).

Mas info aqui: http://4thperrus.com/foros/index.php/topic,14488.0.html
Título: Re:DCS: World
Publicado por: DReaper en 14 de Enero de 2014, 23:28:26 pm
Yo lo tengo y me gusta mucho. A nivel de sistemas es MUY sencillo, con cuatro cosas a aprender. Volarlo es otra cosa: un desafí de narices. Aterrizar en medio de una zona de combate mientras suenan los impactos de armas pequeñas en el pájaro es muy tremendo.
Título: Re:DCS: World
Publicado por: Aristoteles en 15 de Enero de 2014, 15:21:18 pm
Gracias por la información, la verdad es que después de ver y seguir al Mig-21, no se muy bien porque decantarme y es que en DCS mas vale centrarse un poquito, porque estos bichos no son para echarte un par de tiros, no...
Título: Re:DCS: World
Publicado por: Silver_Dragon en 15 de Enero de 2014, 15:25:06 pm
No, hay que cogerselo con un poco de calma  ;)
Título: Re:DCS: World
Publicado por: Silver_Dragon en 21 de Enero de 2014, 14:16:10 pm
Nuevo update: 1.2.7.22998.348 Update 2

http://forums.eagle.ru/showpost.php?p=1974538&postcount=3
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AIM-7M missile. Corrected motor data: thrust, time and fuel flow.
Reduced smokiness level for many planes.
Ka-50 Deployment campaign. Corrected mission #5 Night Hunt.
Fixed ARM missile explodes right after launch.
Czech, German, French and Russian localisation updates.
Fixed JTAC doesn't answer.
Fixed bug with hiding mission editor layers cause graphic artifacts and the mission editor.
Fixed bug with A2A refueling of AI.
Fixed crash at ground unit sounds.
CA. Fixed bug with IR pointer and laser when spot freeze in the space, when exiting binocular view.
JTAC callsign will display in F10 menu.
Su-27. RLS lock lamps blinks correctly.
Multiplayer. Fixed client’s crash when switching slot after changing radio receive mode.
Added more compatibility with earlier DCS mission.
Corrected JTAC assignment procedure in ME.
FC3. Localizer bar on HSI for russian airplanes is fixed.
Mi-8. Server crash, when client fires GUV id fixed.
UH-1H. Corrected animation of door gunners.
UH-1H. Corrected AI targeting of door gunners.
Fixed error when player try contact JTAC.
Mi-8MTV2. Pedals work with keyboard.
Fixed crash when SA-6 missile hits the target.
Fixed bug with wrong course set of Patriot template.
The Su-33 location on carrier deck is corrected.
Fixed gun sound freezes, if aircraft is damaged.
Mi-8: R-863 radio fix.
CA. Fixed bug if player take control after shot AI, tank ignores rearm-time for gun.
CA. Tanks ammo count and reload time are adjusted.
CA. Corrected AP shots 105, 120, 125mm.
UH-1H. Corrupted cockpit night illumination is fixed.
F-15C. The holes in the cockpit external model are eliminated.
UH-1H. The tail rotor drive shaft arguments are corrected.
UH-1H. Updated fight dynamics.
UH-1 and Mi-8. Corrected some weights.
UH-1H. Multiplayer. Tail rotor is absent on network phantom bug is corrected.
UH1H. Tail rotor direction fix.
UH-1H. Tail rotor rotation in multiplayer is corrected.
UH-1H. Corrected hints of crew control.
UH-1H. Spinup time decreased.
Mi-8. Adjusted wheels friction.
Mi-8. The engine’s IR suppressor will impact to engine dynamics.
The ALQ-131 weight is adjusted.
The ALQ-184 weight and drag are adjusted.
UH-1H. Updating UH-1H instant missions
P-51D. Added new P-51D takeoff training track.
Corrected sound effect of Mach cone.
Mi-8. Multiplayer. Network phantom lacks engine exhaust and tail rotor bugs are corrected.
Título: Re:DCS: World
Publicado por: Jaker en 21 de Enero de 2014, 14:56:28 pm
Flipo con el nivel de detalle de algunas cosas, en serio... :shock:

Pero hablemos de lo mío... ¿cómo va ese Hornet?  :cunao:
Título: Re:DCS: World
Publicado por: Silver_Dragon en 21 de Enero de 2014, 16:01:11 pm
Del Bizcocho nada se ha dicho por ahora   :?:
Título: Re:DCS: World
Publicado por: Aristoteles en 21 de Enero de 2014, 16:30:30 pm
Desde donde se puede descargar esta Beta? No veo links por ningun lado,...
Título: Re:DCS: World
Publicado por: Silver_Dragon en 21 de Enero de 2014, 18:41:16 pm
En el area de descarga de DCS: World :

http://www.digitalcombatsimulator.com/en/downloads/world/

Yo creo que a partir de ahora habrá siempre la "estable" y la "Beta"
Título: Re:DCS: World
Publicado por: Aristoteles en 21 de Enero de 2014, 19:15:28 pm
 :pulgares:
Título: Re:DCS: World
Publicado por: Silver_Dragon en 24 de Enero de 2014, 14:11:34 pm
DCS: World 1.2.7 disponible (ademas, el autoupdates ha sido mejorado):

Mega Changelog aqui (no me lo deja postear)
http://forums.eagle.ru/showthread.php?t=119581
Título: Re:DCS: World
Publicado por: DReaper en 24 de Enero de 2014, 14:21:51 pm
Genial.  :pulgares:
Título: Re:DCS: World
Publicado por: Silver_Dragon en 24 de Enero de 2014, 14:57:15 pm
Segun asso, del equipo de ED, habrá mas versiones beta en el futuro, por lo que se aconseja mantener esta versión en los discos duros para seguir testeando

http://forums.eagle.ru/showpost.php?p=1977484&postcount=59
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New betas will follow soon. If you'd like to test new versions, keep open beta on your disk.
Título: Re:DCS: World
Publicado por: Jaker en 24 de Enero de 2014, 14:57:52 pm
Pues a actualizar esta tarde...  :pulgares:
Título: Re:DCS: World
Publicado por: Aristoteles en 24 de Enero de 2014, 16:06:51 pm
Genial!
El changelog es quijotesco, por el tamaño digo,... XD

Joer, ahora que lo miro, casi 2 Gigas de actualizacion,...
Título: Re:DCS: World
Publicado por: Silver_Dragon en 24 de Enero de 2014, 18:11:47 pm
Modelitos que me acabo de encontrar en el Modelviewer añadidos en esta 1.2.7...... no esta operativos.

BM-27 Uragan
(https://scontent-b-cdg.xx.fbcdn.net/hphotos-prn2/t1/1545077_703159189705972_235662715_n.jpg)

ZIL-135
(https://fbcdn-sphotos-d-a.akamaihd.net/hphotos-ak-prn1/941500_703159199705971_1819713813_n.jpg)

0.375 case bullet
(https://scontent-a-cdg.xx.fbcdn.net/hphotos-prn2/t1/1508099_703159243039300_2087173597_n.jpg)

Nueva carga en eslinga
(https://fbcdn-sphotos-c-a.akamaihd.net/hphotos-ak-prn1/t1/1535648_703159309705960_1863682995_n.jpg)

carga en eslinga destruida 
(https://fbcdn-sphotos-e-a.akamaihd.net/hphotos-ak-prn1/t1/150254_703159279705963_1318346648_n.jpg)

Quiero un lanzador de FROG-7 YA!!!  XD ademas, hay muchos modelos de vehiculos con nuevos camos y algunos tienen conectores para los lanzadores de granadas de humo..... CA 1.5?
Título: Re:DCS: World
Publicado por: Silver_Dragon en 24 de Enero de 2014, 22:23:29 pm
rebuscando otro poquito...

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Eagle Dynamics > DCS World > Scripts > EmbarkingGlobalFuntions

Local functions
-luaEmbarkingStartMoveToTransport
-luaDisembarkingContinueMoveFromTransport
-luaEmergencyDisembarkingContinueMoveFromTransport

C++ Funtions:
-commandToGroup
-addRadioMenuEmbarkingCondition
-removeRadioMenuEmbarkingCondition
Título: Re:DCS: World
Publicado por: OMEGA MAN en 25 de Enero de 2014, 13:33:08 pm
Emocionada estoy.
Veo que el Huey ha dejado de ser "Open Beta" ¿No?
 XD

Un saludo.
Título: Re:DCS: World
Publicado por: Silver_Dragon en 25 de Enero de 2014, 13:58:51 pm
Pues si.... ademas, los del E69 hicieron un Strees Test con 14 personas y fue de fabula, incluso con CA. Asi que cuando querais, retomamos el chiringuito.
Título: Re:DCS: World
Publicado por: Silver_Dragon en 26 de Enero de 2014, 11:34:26 am
Desde el foro ruso llegan noticias de que posiblemente veremos un P-51D civil gratuito (para los amantes de volar) en DCS: World en un futuro (traducido google earth). Me imagino que será calidad FC-3 o similar.

http://forums.eagle.ru/showpost.php?p=1979398&postcount=3296
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¿Y por qué en la versión gratuita no ofrece un halcón ABAC, por ejemplo, el MiG-29A?

En la versión gratuita, probablemente pronto será añadido a P-51D en la versión civil, sin armas. Para los amantes pilotazhnikov y simplemente volar.

También Keshman habla de los nuevos efectos de sonido.
http://forums.eagle.ru/showpost.php?p=1979489&postcount=3299
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Iniciado por SAB  Ver Mensaje
Silbido después de motor de cohete quemado también puede llevar a alguna influencia en el accidente, como claramente algo sglyuchivaet y en vez de siseo silencio. (Anteriormente en 1.2.6., Esto no fue posible, también de alguna manera afectada)

Este "silbido" no es un error, sino un nuevo sonido "RocketWind", que comienza después de que el sonido "MissileEngine". Y ahora, también, con bombas Padania "silbido" sonido "BombWind". Estos "espacios en blanco" no pueden volar en silencio.

http://youtu.be/1FUFQvgRNcQ

En el camino también es un "zumbido" de proyectiles, proyectiles voladores art.obstrela "NO", etc .. Espero que al menos para conseguir 1.2.8 beta, ya que este sonido "chip" está listo, probado, y así sucesivamente. En general este es nuestro viejo "sonido Lista de Deseos"
Título: Re:DCS: World
Publicado por: Silver_Dragon en 26 de Enero de 2014, 23:23:09 pm
Esto si va a interesar a muchos.....

http://forums.eagle.ru/showpost.php?p=1979746&postcount=433
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Quote:
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Originally Posted by tobaschi  View Post
would be nice if DCS: A-10C Beta customers also have the chance to participate on the EDGE engine beta.
If we will decide to continue Open Betas, (and I hope it will be) - of course you can get access to EDGE prior it released.
Título: Re:DCS: World
Publicado por: HH en 27 de Enero de 2014, 17:03:11 pm
Pero ¿el derecho es hereditario? ¿pasa de padres a hijos? ¿lo puedo dejar reflejado en mi testamento?  XD
Título: Re:DCS: World
Publicado por: Silver_Dragon en 28 de Enero de 2014, 14:30:12 pm
Hoy el autoupdater a vuelto a ser actualizado:
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Version 2.3.7:
 - repair does not install runtimes anymore, when needed, run setups manually from distr/ folder
 - installing a module does not implicitly repair the rest of the game anymore
 - switched to OS-provided DNS resolver:
   should fix "Can't resolve hostname" errors
   should fix long start when offline
 - use the same "DCS Updater" caption for all windows
 - cache version info downloads

Version 2.3:
 - update can automatically install runtimes when needed
 - ask for OS restart when required by a runtime installation
 - improved repair mode
 - safer updates of autoupd
Título: Re:DCS: World
Publicado por: Silver_Dragon en 28 de Enero de 2014, 18:21:42 pm
Del Facebook de Glowind...  :shock:

https://www.facebook.com/glowingproductions?ref=stream
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Released!

A while ago (around October 2013) I worked with Eagle Dynamics to make a tv commercial video for DCS World/Flaming Cliffs 3. I made 2 videos, each 30 seconds long. The Flaming Cliffs 3 version was for the Russian market, while the DCS World version was for the US market.

This video contains all footage used in both videos. I had to wait a while before going public with this video, but here it is.

Feel free to subscribe for more videos!

http://www.youtube.com/watch?v=5eR1Tvwt9iU&list=UU3TveouV6D2BWVIey36qIOQ&feature=c4-overview
Título: Re:DCS: World
Publicado por: Tundra en 28 de Enero de 2014, 18:37:11 pm
Qué bien luce.
Título: Re:DCS: World
Publicado por: Silver_Dragon en 28 de Enero de 2014, 19:39:39 pm
Segun Wags, en USA para Military Channel. Empezarán a lanzarlo en marzo:

http://forums.eagle.ru/showpost.php?p=1981746&postcount=9
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In March on The Military Channel.
Título: Re:DCS: World
Publicado por: Silver_Dragon en 29 de Enero de 2014, 14:28:50 pm
Han puesto en el Facebook de ED cuatro fotos nuevas de los Project 1164 Atlant [Slava] Class Cruisers en desarrollo  :shock: :shock: :shock:

https://www.facebook.com/media/set/?set=a.10153539598095341.1073741837.441639040340&type=1
(https://scontent-a-mxp.xx.fbcdn.net/hphotos-prn1/t1/71556_10153822521090341_1619187299_n.png)
(https://fbcdn-sphotos-f-a.akamaihd.net/hphotos-ak-ash3/t1/1661437_10153822521110341_789621607_n.png)
(https://fbcdn-sphotos-d-a.akamaihd.net/hphotos-ak-ash3/1010811_10153822521115341_1990450449_n.png)
(https://fbcdn-sphotos-b-a.akamaihd.net/hphotos-ak-ash3/t1/1560471_10153822521295341_120627661_n.jpg)
Título: Re:DCS: World
Publicado por: Jaker en 29 de Enero de 2014, 16:16:36 pm
Y a este trasto lo vamos a atacar con A-10 y Kamov... sí, aha... aha.... ¡¡¡quiero mi HORNET!!!  :cunao:

Gracias Silver por la nota, espectacular...  :pulgares:
Título: Re:DCS: World
Publicado por: Silver_Dragon en 29 de Enero de 2014, 16:48:03 pm
Si te deja el HP este   XD.... trae elevalunas electrico, frenos de disco y SA-10 de serie   :boing:
Título: Re:DCS: World
Publicado por: Jaker en 29 de Enero de 2014, 17:17:25 pm
SA10????.... Uooooooo  :tiburon:
Título: Re:DCS: World
Publicado por: Silver_Dragon en 29 de Enero de 2014, 17:26:40 pm
La lista sacada del concecionario  :boing:

http://russian-ships.info/eng/warships/project_1164.htm
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Armament:
- 8x2 launchers SM-248 anti-ship missile complex «Bazalt» (from №2010 – «Vulkan» (missiles P-1000 (3M70)) – Fire control system «Argon-1164» (16 missiles P-500 (4K80))
- 8x1 launchers B-204 SAM system «Fort» (64 missiles V-500R (5V55RM)) [Sa-10 Naval]
- 2X2 launchers ZIF-122 SAM system 4K33 «Osa-M» (40 missiles 9M33) – Fire control system 4R-33 [Sa-8 Naval]
- 1x2 130 mm AK-130 (600 rounds) – Fire control system MR-184 «Lev-218»
- 6x6 30 mm AK-630 (48000 rounds) – 2 Fire control systems MR-123 «Vympel-A»
- 2x5  533 mm PTA-53-1134 torpedo tubes (10 torpedoes SET-65)
- 2x12 RBU-6000 «Smerch-2» (144 RGB-60) – Fire control system «Burya»
- 1 helicopter Ka-25C
Electronics:
- Radar complex MR-800 «Flag» (air/surface search radar MR-600 «Voskhod», air/surface search radar MR-700 «Fregat-M» (№2008, №2009) or MR-750 «Fregat-MA» (№2010, №2011))
- 2 ESM Radar systems MP-150 «Gurzuf-A» (Project 1164)
- 2 ESM Radar systems MP-152 «Gurzuf-B» (Project 1164)
- ESM Radar system MR-262 «Ograda» (Project 1164)
- ESM Radar system MP-401 «Start» (Project 1164)
- ESM Radar system «Kantata» (Project 11641)
- reconnaissance radar MRP-52 «Kol`tco»
- 2 navigation radars «Vaygach» (Project 11641 - MR-212/201 «Vaygach-U»)
- sonar MGK-335 «Platina»
- combat information control system «Lesorub-1164»
- space communication system «Korvet-5» (Project 11641 – «Korall-BN-2»)
- space communication system R-790 «Tcunami-BM»
- space communication system «Kristall»
- communication system «Tayfun-2»
- navigation complex «Slgir-UZ»
- PK-10 «Smely» decoy RL (12 launchers KT-216)
- PK-2M decoy RL (2 launchers ZIF-121)
– Fire control system «Tertciya»
Título: Re:DCS: World
Publicado por: OMEGA MAN en 29 de Enero de 2014, 18:53:48 pm
Bah.
Omega con un poco de bourbon se lanza en uno de sus famosos picados y es historia.
Barquitos a mi.
Y si no, desempolvo el SH4 y le atizo 4 torpedos debajo de la quilla.

Explosivos saludos.
Título: Re:DCS: World
Publicado por: Jaker en 30 de Enero de 2014, 08:19:08 am
DCS: World se está convirtiendo en una verdadera BESTIA de la simulación, pero a los jodios sigue faltándoles un avión multirol para poder hacer misiones de todo tipo y permitir a usuarios como yo centrarse en un avión, ya que el grado de complejidad de los mismos es tal que la curva de aprendizaje empieza a ser como la de Falcon.

A parte de esto, e insisto nuevamente, se pierden desde mi punto de vista muchos esfuerzos de la gente en preparar misiones, que para el que le guste perfecto, pero para los mundanos como yo, prefiero volar a editar misiones, y esto es una limitación que te obliga a andar buscando misiones por internet que no siempre se ajustan a las condiciones particulares de cada uno, bien por dificultad, por número de personas que lo van a volar, etc. En eso Falcon tiene una flexibilidad jamás vista desde 1998.

No obstante es un punto al que tendrán que llegar sí o sí, espero que más pronto que tarde.  :pulgares:
Título: Re:DCS: World
Publicado por: Skorp en 30 de Enero de 2014, 08:53:28 am
¡JODER!

:shock:
Título: Re:DCS: World
Publicado por: Tundra en 30 de Enero de 2014, 10:34:00 am
Es que os gusta dar a todos los palos y claro, no os centráis, pájaros :twisted:
Título: Re:DCS: World
Publicado por: Jaker en 30 de Enero de 2014, 11:01:29 am
No creo que sea darle a todos los palos, es decir, y voy a hablar en primera persona, estoy acostumbrado al F-16, avión multi-rol por excelencia, y de ahí pasas a un A-10A (donde lo habitual es que me tumbe un insurgente con un ak.47, literal). Pues no me llama mucho. La otra opción es el KA-50, donde las misiones, aunque entretenidas, no permiten la más mínima oposición aérea, y terrestre la justita, de hecho es que aguanta más el Huey que el Kamov  :confused2:

Ya te digo que he soltado mis buenos euros en este simulador, y me ha dado buenos ratos, pero me sigue faltando mi avión multi-rol, llámese Fighting Falcon, Hornet, Strike Eagle, Typhoon, Tornado, Su-30MKK,...
Título: Re:DCS: World
Publicado por: Tundra en 30 de Enero de 2014, 11:54:31 am
Pero si tienes el módulo del FC3 puedes volar un caza puro mientras esperamos el Hornet ;)
Título: Re:DCS: World
Publicado por: Jaker en 30 de Enero de 2014, 12:29:18 pm
FC3 no es un simulador... lo parece, pero no lo es :fingers:
Título: Re:DCS: World
Publicado por: Tundra en 30 de Enero de 2014, 12:39:14 pm
Y las hordas perrunas atacando objetivos estáticos con un par de A-10s, un Kamov y cuatro tanques, ya me dirás que movimiento militar táctico simulamos XD
Título: Re:DCS: World
Publicado por: danli en 30 de Enero de 2014, 13:07:56 pm
un A-10A (donde lo habitual es que me tumbe un insurgente con un ak.47, literal).

Y será verdad.

aguanta más el Huey que el Kamov

y será verdad...(y hablábamos de oleg y los übermodelados) :muro:

Pues mira...me parece que ya, ni con árboles opacos. Hombre, si se vieran alguna vez, lo tendría que probar (tampoco hay mucho para elegir en helos) pero me parece que mal vamos.

Título: Re:DCS: World
Publicado por: Jaker en 30 de Enero de 2014, 14:24:31 pm
No Danli, he sido un poco exagerado apañero... no me lo tomes al pie de la letra  :cunao: . Con el A10 y la velocidad que tiene, como estés donde no debes se acabó, te fríen, que el hecho de que yo sea un torpe a baja cota también hace. El Kamov aguanta lo suyo, pero recuerdo una misión en concreto con el Huey donde los enemigos tenían armas ligeras y el trasto aguantaba la leche.... pero claro, no se si impactos de 30mm los iba a llevar bien  :P

Es un gran simulador, de lo mejorcito, pero para mi gusto le faltan un par de cosas para ser PERFECTO: avión multi-rol, y campaña dinámica.
Título: Re:DCS: World
Publicado por: HH en 30 de Enero de 2014, 16:25:05 pm
ha dicho campaña dinámica

(http://www.prepperforums.net/forum/attachments/general-talk/1641d1362959918-north-korea-vows-nuke-u-s-1334496790782.jpg)

 XD
Título: Re:DCS: World
Publicado por: Silver_Dragon en 30 de Enero de 2014, 17:02:31 pm
Na, que parece que a los modeladores 3D / texturizadores los tienen  :bate: :bate: :bate: :pc: , me acaba de decir "SiThSpAwN" que hay un modelo IA de Su-34 en progreso.... trabajad cabrones  :boing:
Título: Re:DCS: World
Publicado por: Silver_Dragon en 30 de Enero de 2014, 19:19:05 pm
 :lol2: :lol2: :lol2: No, si es que va ha ser verdad que los modeladores estan trabajando como negros, a la espera de que me den luz verde para mostrar mas Hardware  :boing:
Título: Re:DCS: World
Publicado por: Silver_Dragon en 30 de Enero de 2014, 19:49:30 pm
Vale, me han dicho que "SI". Ya me  olía algo raro cuando me encontré el BM-27 Uragan y el ZIL-135 dentro de la 1.2.7, pues parece,que lo que viene apuesto que será para CA 1.5 (o posterior).

Todo este panda de vehiculos las veremos pronto (TM).....  XD (a algunos le estaba haciendo mucha falta, que habían modelos que yo creo que desde LOMAC estaban sin tocar). Las imagenes son un poco antiguas, por lo que no es raro que le veamos alguna mejora.

M-60A3
(http://ru.wiki.eagle.ru/w/images/thumb/1/13/22.jpg/800px-22.jpg)

TPZ-1 Fuchs
(http://ru.wiki.eagle.ru/w/images/thumb/6/62/Tpz1_Fuchs_27.jpg/750px-Tpz1_Fuchs_27.jpg)

BTP Cobra
(http://ru.wiki.eagle.ru/w/images/thumb/9/9f/Cobra_2.jpg/800px-Cobra_2.jpg)

MLRS Uragan
(http://ru.wiki.eagle.ru/w/images/thumb/b/b0/Uragan_1.JPG/800px-Uragan_1.JPG)

SAM Improved Hawk
Battery Command Post
(http://ru.wiki.eagle.ru/w/images/thumb/d/d8/Improved_Hawk_-_01.jpg/750px-Improved_Hawk_-_01.jpg)
AN/MPQ-62
(http://ru.wiki.eagle.ru/w/images/thumb/0/06/Improved_Hawk_-_04.jpg/750px-Improved_Hawk_-_04.jpg)
AN/MPQ-50
(http://ru.wiki.eagle.ru/w/images/thumb/5/55/Improved_Hawk_-_07.jpg/750px-Improved_Hawk_-_07.jpg)
AN/MPQ-61
(http://ru.wiki.eagle.ru/w/images/thumb/0/00/Improved_Hawk_-_10.jpg/750px-Improved_Hawk_-_10.jpg)
Hawk Launcher
(http://ru.wiki.eagle.ru/w/images/thumb/a/ad/Improved_Hawk_-_13.jpg/750px-Improved_Hawk_-_13.jpg)
Hawk generador
(http://ru.wiki.eagle.ru/w/images/thumb/e/e4/Improved_Hawk_-_16.jpg/750px-Improved_Hawk_-_16.jpg)

SAM S300PS (a ver su tambien los vehiculos radar y el resto)
5P85S Launcher
(http://ru.wiki.eagle.ru/w/images/thumb/d/d7/S-300PS_1.jpg/800px-S-300PS_1.jpg)
5P85D Launcher
(http://ru.wiki.eagle.ru/w/images/thumb/6/69/S-300PS_6.jpg/800px-S-300PS_6.jpg)

KRAZ-6322
(http://ru.wiki.eagle.ru/w/images/thumb/1/14/KrAZ-6322_03.jpg/800px-KrAZ-6322_03.jpg)
(http://ru.wiki.eagle.ru/w/images/thumb/a/a0/KrAZ-6322_5566.jpg/800px-KrAZ-6322_5566.jpg)

También se habla de un nuevo SAM Roland (posiblemente pilotable en CA 1.5).  :pulgares:
Título: Re:DCS: World
Publicado por: Tundra en 30 de Enero de 2014, 21:46:59 pm
No Danli, he sido un poco exagerado apañero... no me lo tomes al pie de la letra  :cunao: . Con el A10 y la velocidad que tiene, como estés donde no debes se acabó, te fríen, que el hecho de que yo sea un torpe a baja cota también hace. El Kamov aguanta lo suyo, pero recuerdo una misión en concreto con el Huey donde los enemigos tenían armas ligeras y el trasto aguantaba la leche.... pero claro, no se si impactos de 30mm los iba a llevar bien  :P

Es un gran simulador, de lo mejorcito, pero para mi gusto le faltan un par de cosas para ser PERFECTO: avión multi-rol, y campaña dinámica.

Sí, te fríen, pero anda que no hemos traído de vuelta a base los aviones hechos auténticos coladores y aguantando como campeones.
Título: Re:DCS: World
Publicado por: Aristoteles en 01 de Febrero de 2014, 13:40:52 pm
Modelos 3d , cabinas, incluido exteriores de aviones, de altisima calidad,...(el terreno lo veo flojear mas)...esto es ver los arboles y no ver el bosque, le falta pegamento. Le falta cohesion...le falta..MicroProse :) el Mig 19 o 21 de Falcon 4 eran cuatro poligonos y te la ponian tiesa al cruzar Corea del Norte,...ahi esta el secreto...o le dan un cambio brutal a esto, o se queda en sacamantecas con lo mas de lo mas de lo que la industria simulera es capaz de ofrecer en cabinas y aviones....Y es que los diseñadores de Fs2004 quedaron muy huerfanos y andan sueltos...No me vendas cabinas, vendeme un simulador,...
Título: Re:DCS: World
Publicado por: HH en 02 de Febrero de 2014, 01:22:38 am
Hombreeeeeeee!! ... joer, me alegro de no ser el único que lo ve así :pulgares:
Título: Re:DCS: World
Publicado por: Silver_Dragon en 02 de Febrero de 2014, 20:33:55 pm
Wags a puesto los dos anuncios comerciales de DCS: World para la televisión.

http://forums.eagle.ru/showpost.php?p=1986257&postcount=54
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Version 1: http://www.youtube.com/watch?v=gwbVyowOADc&feature=youtu.be

Version 2: http://www.youtube.com/watch?v=6Pfii-Qnc-U&feature=youtu.be

Which do you prefer?
Título: Re:DCS: World
Publicado por: OMEGA MAN en 02 de Febrero de 2014, 22:05:06 pm
Que si, que si......
Pero que lo terminen de una puta vez, coño ya.
Título: Re:DCS: World
Publicado por: Tundra en 02 de Febrero de 2014, 22:27:33 pm
Que terminen qué, si la gracia de DCS World es su evolución constante e ir metiendo cosas.
Título: Re:DCS: World
Publicado por: Silver_Dragon en 05 de Febrero de 2014, 00:39:26 am
Nueva portada del Facebook de Glowind

(https://scontent-b.xx.fbcdn.net/hphotos-prn2/t1/1655852_728353107208802_259341377_n.jpg)
Título: Re:DCS: World
Publicado por: Silver_Dragon en 06 de Febrero de 2014, 06:47:09 am
En moscu ya tienen dos Oculus Rift...

http://forums.eagle.ru/showpost.php?p=1988620&postcount=1407
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Just a little update: we now have two dev kits with our Moscow studio.

Before you ask, I have no idea at this time when we might see native Rift support in DCS. When there is news on this front, I will drop a note.
Título: Re:DCS: World
Publicado por: Silver_Dragon en 07 de Febrero de 2014, 14:11:44 pm
Hay update:

http://forums.eagle.ru/showpost.php?p=1989994&postcount=3
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DCS 1.2.7.23803 Release Update 1 Change Log EN
Multiplayer. Improved server stability.
Combined Arms. Multimonitor Setup. Compass scale will shows in right position.
A-10C. CADC will works after repair.
F-15C. TWS. Added command 'Return To Search/NDTWS'. 'Unlock TWS Target' renamed to 'Target Unlock' command.
UH-1H manual updated.
Group fails to spawn if group ID is not specified for coalition. Fixed.
Su-25T. The CCIP mark will movable in the all height of HUD.
Fixed wrong location and name of the video file after video rendering.
A-10A. Corrected cockpit shape and textures.
ATGM launchers doesn't launch second missile. Fixed.
Some minor graphics tunes.
Título: Re:DCS: World
Publicado por: Silver_Dragon en 07 de Febrero de 2014, 17:13:02 pm
http://forums.eagle.ru/showpost.php?p=1990204&postcount=1423
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Progress...
(https://fbcdn-sphotos-b-a.akamaihd.net/hphotos-ak-ash4/t1/1511173_711262865562271_173214160_n.jpg)
Título: Re:DCS: World
Publicado por: Silver_Dragon en 09 de Febrero de 2014, 18:04:32 pm
De la pagina de ED en Facebook

https://www.facebook.com/eagle.dynamics
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Roland WIP
(https://fbcdn-sphotos-f-a.akamaihd.net/hphotos-ak-ash3/t1/1779858_10153863154830341_1870308126_n.jpg)
(https://fbcdn-sphotos-d-a.akamaihd.net/hphotos-ak-prn2/t1/1610013_10153863154835341_1968705724_n.jpg)
Título: Re:DCS: World
Publicado por: HH en 10 de Febrero de 2014, 19:20:02 pm
No hay más que decir ¿no?

Steam "Daily Deal" for DCS Today!

http://store.steampowered.com/app/223750/

DCS: Flaming Cliffs 3: 40% off
DCS: UH-1H: 40% off
DCS: Mi-8MTV2: 40% off
A-10A: DCS Flaming Cliffs: 66% off
Su-25: DCS Flaming Cliffs: 66% off
DCS: P-51D: 66% off
DCS Combined Arms: 66% off
DCS: A-10C: 75% off
DCS: Black Shark 2: 75% off
DCS: Black Shark: 75% off
Título: Re:DCS: World
Publicado por: Silver_Dragon en 13 de Febrero de 2014, 14:16:12 pm
http://forums.eagle.ru/showpost.php?p=1994836&postcount=2
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Su-24M WIP.

(https://fbcdn-sphotos-b-a.akamaihd.net/hphotos-ak-frc3/t1/p180x540/1897902_10153876894710341_1141656551_n.jpg)
(https://scontent-b-ams.xx.fbcdn.net/hphotos-ash3/t1/p180x540/1911896_10153876894715341_1270093224_n.jpg)
Título: Re:DCS: World
Publicado por: Silver_Dragon en 13 de Febrero de 2014, 17:05:29 pm
Nuevo update, Auto-update (2.3.8.55)
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Version 2.3.8:
 - check for updates once per 24 hours, unless forced
 - fixed 'checking install..' stage taking too long on the next run after being cancelled
 - fixed a case when error message could be below other windows
 - reworked temp files naming, it now respects dcs_variant.txt file
 - misc internal fixes
Título: Re:DCS: World
Publicado por: Silver_Dragon en 16 de Febrero de 2014, 18:04:00 pm
Mas progresos con el Oculus Rift en DCS: W

http://forums.eagle.ru/showpost.php?p=1997187&postcount=1494
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So, I got permission for Oculus to say a bit more...

Both myself and the team in Moscow have the HD Prototypes that are 1080P. (1920x1080)
Split to 960x1080 per eye. It also has reduced latency. This version already provides a much better experience than the DK1 with 640x800 per eye (split).

Alex has been working with it the last week and we already have DCS up and running on the Rift to include:

Head tracking
Re-centering hot key
Automatic Rift detection
Stereo 3D
Fixed HUD projection for 3D
In-mission GUI
Using Rift for view control in Replays
F2 view working with Rift control
Adjustments for distortion and chromatic aberration

More to still do, but things are shaping up well.

-Matt
Título: Re:DCS: World
Publicado por: Silver_Dragon en 19 de Febrero de 2014, 07:37:33 am
Imagenes NO oficiales de la cabina inacabada del Su-33 (presente dentro de DCS: W)

(https://dl.dropboxusercontent.com/u/64628371/ScreenSu336dof/Screen_140219_021015.jpg)
(https://dl.dropboxusercontent.com/u/64628371/ScreenSu336dof/Screen_140219_021018.jpg)
(https://dl.dropboxusercontent.com/u/64628371/ScreenSu336dof/Screen_140219_021021.jpg)
(https://dl.dropboxusercontent.com/u/64628371/ScreenSu336dof/Screen_140219_021033.jpg)
(https://dl.dropboxusercontent.com/u/64628371/ScreenSu336dof/Screen_140219_021027.jpg)
Título: Re:DCS: World
Publicado por: Tundra en 19 de Febrero de 2014, 12:23:18 pm
He instalado este tema y es una MARAVILLA. Impresionante, totalmente recomendadas

Pues sí, muy chulas las texturas de la cabina de Ricardo.
Título: Re:DCS: World
Publicado por: Silver_Dragon en 19 de Febrero de 2014, 19:19:50 pm
http://forums.eagle.ru/showthread.php?t=120893
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Press Release

NEW CUSTOMER BONUS SYSTEM!

DUXFORD, UK, February 19th, 2014 – The Fighter Collection and Eagle Dynamics will reward our loyal customers with a new bonus system that will provide discounts with DCS product purchases.

When purchasing a DCS product a full price (not on a discount sale, or discounted price), customers will receive a 20% bonus based on the price of the purchased DCS product! A bonus is applied to only the first purchase of a specific DCS product.

If you purchase two DCS products at full price, you will receive a DCS bonus of 25% based on the value of the order.

This bonus escalates with the purchase of additional DCS products:

•   3 DCS products: 30%
•   4 DCS Products: 35%
•   5 DCS Products: 40%
•   6 DCS Products: 45%
•   7 DCS Products: 50%
•   8 DCS Products: 55%
•   9 and more DCS Products: 60%

Customers that purchased DCS products at full price prior to the start of the bonus program can register their products and receive a bonus of 20% of the purchased price.

These bonuses will be credited on the customers’ personal Bonus Accounts of the DCS website. Customer bonus funds can only be redeemed for the purchase of DCS products from www.digitalcombatsimulator.com.

The bonuses for previous purchases can be reviewed at:
English: http://www.digitalcombatsimulator.com/en/personal/account/
Russian: http://www.digitalcombatsimulator.com/ru/personal/account/
Note: Bonus accounts are based on the local currency of purchases.

About DCS World
DCS World is a vehicle combat simulation game created by Eagle Dynamics. DCS World uses a powerful engine that delivers realistic and engaging gameplay. The battlefield includes a spectacular mission area - the location of the Georgian conflict in 2008. Fly the Su-25T in a massive, semi-dynamic campaign to achieve dominance in the skies over Georgia! DCS World serves as the basis for which all DCS aircraft operate within.

The huge variety of aircraft, land units and warships are included from countries such as the United States, Russia, the United Kingdom, France, Germany, Spain and others. Units are controlled by sophisticated Artificial Intelligence (AI) and they have an amazing level of detail. This all allows for the creation of engaging, real-world combat missions in this flashpoint region. DCS is a true "sandbox" simulation that can and will cover multiple time periods covering many types of combat and civilian units.

About The Fighter Collection
The Fighter Collection, as well as developing software for the entertainment and serious game markets, also operates, rebuilds and maintains Europe's largest collection of airworthy WWII fighters and is based at Duxford Airfield, in the UK. For more information visit our websites: http://www.fighter-collection.com/
Título: Re:DCS: World
Publicado por: Silver_Dragon en 06 de Marzo de 2014, 07:29:05 am
Del foro ruso:

http://forums.eagle.ru/showpost.php?p=2013124&postcount=3517
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Ahora estamos preparando una actualización 1.2.8
Lista preliminar de las características y los cambios se anunciarán pronto.
Título: Re:DCS: World
Publicado por: Silver_Dragon en 08 de Marzo de 2014, 09:50:24 am
Nueva foto de la cabina 6DoF del Su-33

(https://scontent-b-lhr.xx.fbcdn.net/hphotos-prn2/t31/1973462_10153954824170341_1584188498_o.jpg)
Título: Re:DCS: World
Publicado por: Silver_Dragon en 09 de Marzo de 2014, 20:54:11 pm
Hay un nuevo update para la beta. 1.2.7.24040.356 pero todavia no hay changelog oficial (100 megas por aqui).
Título: Re:DCS: World
Publicado por: Silver_Dragon en 10 de Marzo de 2014, 23:10:52 pm
Desde el foro ruso se indica que el nuevo parche es simplemente una mejora de seguridad.

http://forums.eagle.ru/showpost.php?p=2017548&postcount=3583
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Originally Posted by USSR_Rik - ED Team

1. output in Russia today.
2. to update there is nothing playing. Some changes in the system of protection.
3. Update Logs in the game and it is easy to view in any text editor.
Título: Re:DCS: World
Publicado por: Silver_Dragon en 12 de Marzo de 2014, 14:44:26 pm
Nueva actualizacion del autoupdater:
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Version 2.3.9:
 - repair mode installs VC runtimes
 - shorter connect timeout when servers are not available

Version 2.3.8:
 - check for updates once per 24 hours, unless forced
 - fixed 'checking install..' stage taking too long on the next run after being cancelled
 - fixed a case when error message could be below other windows
 - reworked temp files naming, it now respects dcs_variant.txt file
 - misc internal fixes

Version 2.3.7:
 - repair does not install runtimes anymore, when needed, run setups manually from distr/ folder
 - installing a module does not implicitly repair the rest of the game anymore
Título: Re:DCS: World
Publicado por: Silver_Dragon en 25 de Marzo de 2014, 14:09:23 pm
Rebajas de Primavera:
http://forums.eagle.ru/showpost.php?p=2026745&postcount=1
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rom March 26th to March 31st, Eagle Dynamics will have discounts up to 60% off the following DCS products:

DCS: P-51D Mustang. $39.99 now $15.99 (60% off)

DCS: UH-1H Huey. $49.99 now $19.99 (60% off)

DCS: Flaming Cliffs 3. $49.99 now $19.99 (60% off)

DCS: A-10C Warthog. $39.99 now $27.99 (30% off)

DCS: Black Shark 2. $39.99 now $27.99 (30% off)

DCS: Black Shark 2 Upgrade. $29.99 now $20.99(30% off)

DCS: Mi-8MTV2 Magnificent Eight, Pre-Purchase Beta. $49.99 now $39.99 (20% off)

DCS: Combined Arms. $29.99 now $23.99 (20% off)

A-10A: DCS Flaming Cliffs. $14.99 now $11.99 (20% off)

Su-25: DCS Flaming Cliffs. $14.99 now $11.99 (20% off)

http://www.digitalcombatsimulator.com/en/shop/

Note: As these are products on sale, purchases during this sale will not be applied to the DCS Customer Bonus System.

Chizh confirma que la nueva cabina 6DoF del Su-25T viene para la 1.2.8. De foro ruso (google translation).
http://forums.eagle.ru/showpost.php?p=2026114&postcount=185
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Originally Posted by Mista  View Post
1 year has passed since I started this thread ... Where is the long-awaited 6dof-cabin Su-25T c eliminated shoals))?
New 3D cabin Su-25T will be in the near patch
Título: Re:DCS: World
Publicado por: Jaker en 25 de Marzo de 2014, 15:05:35 pm
Que zorras... y yo que estaba esperando a gastar esos 36$ que tengo de bonus  :evil:
Título: Re:DCS: World
Publicado por: Silver_Dragon en 26 de Marzo de 2014, 18:59:56 pm
No querias uno, toma tres tazas  XD Preliminary Changelog del 1.2.8, segun el foro de ED, para despues de las rebajas. Y no está todo lo que puede venir  ;)

http://forums.eagle.ru/showthread.php?t=122086
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1.2.8 Preliminary Change Log


Note: As a preliminary change log, any and all items listed below are subject to change between now and 1.2.8 release. Additionally, more items may be added between now and release.

DCS World
•   Added Su-25T 6 DOF cockpit.
•   Added initial Oculus Rift support, this does not include front end GUI yet.
•   AGM-114L/K: Increased speed to about 1.4M.
•   TACAN added to Lochini International (25X; TBS).
•   Corrected detection ranges of ground target by aircraft sensors. This can determine spotting of enemy ground units when Fog of War mode is enabled.
•   MQ-1 Predator: The radar has been removed.
•   Corrected wingtips vortex position for flyable aircraft.
•   Corrected HE warheads for unguided rockets.
•   SAM Hawk: Decreased altitude detection range from 25 to 22 km. Increased missile battery control time from 60 to 80 seconds.
•   SAM SA-11 Buk. Increased max speed from 3.2 to 3.4M.
•   MPQ-53 and SA-10 SR radars: Decreased minimum RCS detection level of target from 0.15 to 0.04 sq.m.
•   Fixed client crash when attempting to add task 'Fire At Point' for a dynamically created group.
•   Su-25T: SPO-15 sound is now muted when electric power is OFF.
•   "LockOn" label has been deleted from FC3 module description in Main Menu.
•   User images in Kneeboard will no longer disappear after window switching.
•   ME: Fixed toolbar becoming inactive in some conditions.
•   ME: Corrected location of the buttons in mission goals window.
•   Added internal cargo trigger.
•   Reworked chaff and flare rejecting logic for AA and SAM missiles.

DCS Mi-8MTV2 Magnificent Eight
•   Corrected campaign and single missions.
•   Emergency jettison switches are now wired correctly.
•   Fixed swapped buttons on the UV-26.
•   Hardpoint racks and additional armor can now be disabled.

DCS: UH-1H Huey
•   ADF AN/ARN-83: Audio signal can now be heard in all modes.
•   Fixed animation of control lamp on flare dispenser control panel.
•   Fixed side M134 bracket arms clipping with side doors.
•   Added 3D model for wipers motor in cockpit.
•   Barrel block of M134 minigun now rotates in correct direction.
•   Pilot and co-pilot sights are now removed from the "civilian" variant.
•   Added additional armor option to the ME.
•   Fixed blurred texture of the tail rotor when damaged.

DCS: Flaming Cliffs 3
•   Added F-15C Advanced Flight Model (AFM)
•   Added Su-33 6DOF cockpit.
•   Su-25: SPO-15 sound is now muted when electric power is OFF.
•   A-10A: "Minimum Speed" sound is no longer heard during repairs.
•   MiG-29: EOS has had its detection range reduced to realistic performance levels.

DCS: P-51D Mustang
•   Left smoke generator will no longer be present when user added to loadout through in-game menu {LAlt + '}.
•   Decreased count of tracers in the guns.

DCS: Ka-50 Black Shark 2
•   Corrected gun shell cases appearance point.

DCS: Combined Arms
•   Corrected color of bullet tracers for 23 and 30mm SPAAG and 2A42.
•   Added SAM unit acquisition/search radar display.
•   Added ability to control naval units from the Command Map.
•   Laser ranging and automatic barrel elevation for tanks.
•   Increase destructiveness of 155mm artillery round.
•   Control of air units now possible for clients in multiplayer.
Título: Re:DCS: World
Publicado por: Seasick en 26 de Marzo de 2014, 22:39:39 pm
Me veo comprando el FC3. Otra vez. Y van...

Mierda de Study Sims.
Título: Re:DCS: World
Publicado por: Seasick en 26 de Marzo de 2014, 22:44:31 pm
Que zorras... y yo que estaba esperando a gastar esos 36$ que tengo de bonus  :evil:

Y no puedes? Lo que yo he entendido es que estas compras no dan derecho a descuentos al estar  de oferta.

PS: mierda de teclado predictivo loscojones.
Título: Re:DCS: World
Publicado por: Silver_Dragon en 26 de Marzo de 2014, 22:57:00 pm
Que se sepa, No. Solo puedes usarlo para comprar productos completos. Por lo que se ve, son excluyentes.

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Me veo comprando el FC3. Otra vez. Y van...

Mierda de Study Sims.

No necesariamente, si no te interesan otros aparatos, puedes comprar solo el F-15C FC cuando lo saquen en modulo separado, como han hecho con el A-10A FC y el Su-25A FC

Editado:

En la pagina de ED se trata el sistema de Bonificación:

https://www.digitalcombatsimulator.com/en/faq/bonus_rules/
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2.5. Bonuses can be used to pay any DCS product that is participating in the bonus system, other than products that are subject to promotions, discounts and other special purchase program, including during sales. 3rd party partner products may choose to participate in the bonus program at their own discretion.
Título: Re:DCS: World
Publicado por: Jaker en 27 de Marzo de 2014, 08:51:00 am
Lo he intentado pero no me deja, como ya está de oferta no tengo derecho a usar el bono. Supongo que cuando no esté de oferta podré usarlo aunque me tocará poner unos cuantos euros del bolsillo  :|
Título: Re:DCS: World
Publicado por: Silver_Dragon en 27 de Marzo de 2014, 23:25:44 pm
Wags ha corregido el nombre y ahora el changelog es para la Open Beta

http://forums.eagle.ru/showpost.php?p=2027854&postcount=1
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1.2.8 Open Beta Preliminary Change Log
Título: Re:DCS: World
Publicado por: Silver_Dragon en 28 de Marzo de 2014, 14:24:13 pm
Newsletter de marzo:  EDGE en la 1.3.0. Futuras mejoras para los F-15C, Su-27, Su-33 and MiG-29 (ya sabemos que el AFM para el F-15C viene en la 1.2.8). La salida en el futuro del BAE Hawk, MiG-21Bis and F-86F Saber. Se trabaja duro en el Fw-190D-9 y en el F/A-18C. Mejoras para Combined Arms y se confirma el trabajo en el futuro DCS: Armour.

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(https://fbcdn-sphotos-f-a.akamaihd.net/hphotos-ak-frc3/t31.0-8/10005965_736874023001155_236134416_o.jpg)
(https://scontent-a-vie.xx.fbcdn.net/hphotos-prn2/t31.0-8/1497856_736874009667823_54804577_o.jpg)
(https://fbcdn-sphotos-c-a.akamaihd.net/hphotos-ak-ash3/t31.0-8/10014210_736874006334490_44327572_o.jpg)

Dear Pilots!
In this news letter we have several interesting DCS developments and the announcement of our DCS Spring Sale!

DCS Spring Sale

Eagle Dynamics E-Shop.

Friday, 25th March 2014

From March 26th to March 31st, Eagle Dynamics will have discounts up to 60% off the following DCS products:

DCS: P-51D Mustang. $39.99 now $15.99 (60% off)
Trailer

DCS: UH-1H Huey. $49.99 now $19.99 (60% off)
Trailer

DCS: Flaming Cliffs 3. $49.99 now $19.99 (60% off)
Trailer

DCS: Black Shark 2 Upgrade. $29.99 now $20.99(30% off)
Trailer

DCS: A-10C Warthog. $39.99 now $27.99 (30% off)
Trailer

DCS: Black Shark 2. $39.99 now $27.99 (30% off)
Trailer

DCS: Mi-8MTV2 Magnificent Eight, Pre-Purchase Beta. $49.99 now $39.99 (20% off)
Trailer

DCS: Combined Arms. $29.99 now $23.99 (20% off)
Trailer

A-10A: DCS Flaming Cliffs. $14.99 now $11.99 (20% off)
Trailer

Su-25: DCS Flaming Cliffs. $14.99 now $11.99 (20% off)
Trailer


Note:
As these are products on sale, purchases during this sale will not be applied to the DCS Customer Bonus System.


2014 is already shaping up to be a very exciting year for DCS with some great developments:

1 - The impending release of DCS version 1.2.8. You can read the preliminary change log at the end of this letter.

2 - We are making great progress on implementing our new graphics engine into DCS version 1.3.0 later this year. The new engine brings several important improvements, notably: improved visual qualities, DX11 effects, improved performance, and the ability to support multiple maps including the long-awaited Nevada Test and Training Range (NTTR) map!

3 - While we continue to update several of our existing aircraft like the F-15C, Su-27, Su-33 and MiG-29, the team is also hard at work on new aircraft including the Fw-190 and F/A-18C Hornet.

4 - Our third party partners have also been very busy! 2014 will see the release of several new third party aircraft including the BAE Hawk, MiG-21Bis and F-86F Saber.

5 - In additional to our traditional focus on aircraft, we are also gradually expanding and improving the ground combat component of DCS World. Not only does this include continued improvements and additions to Combined Arms, but also work towards our first DCS level armor vehicle simulation.
Exciting times!


1.2.8 Change Log
DCS World •   Added Su-25T 6 DOF cockpit.
•   Added initial Oculus Rift support, this does not include front end GUI yet.
•   AGM-114L/K: Increased speed to about 1.4M.
•   TACAN added to Lochini International (25X; TBS).
•   Corrected detection ranges of ground target by aircraft sensors. This can determine spotting of enemy ground units when Fog of War mode is enabled.
•   MQ-1 Predator: The radar has been removed.
•   Corrected wingtips vortex position for flyable aircraft.
•   Corrected HE warheads for unguided rockets.
•   SAM Hawk: Decreased altitude detection range from 25 to 22 km. Increased missile battery control time from 60 to 80 seconds.
•   SAM SA-11 Buk. Increased max speed from 3.2 to 3.4M.
•   MPQ-53 and SA-10 SR radars: Decreased minimum RCS detection level of target from 0.15 to 0.04 sq.m.
•   Fixed client crash when attempting to add task 'Fire At Point' for a dynamically created group.
•   Su-25T: SPO-15 sound is now muted when electric power is OFF.
•   "LockOn" label has been deleted from FC3 module description in Main Menu.
•   User images in Kneeboard will no longer disappear after window switching.
•   ME: Fixed toolbar becoming inactive in some conditions.
•   ME: Corrected location of the buttons in mission goals window.
•   Added internal cargo trigger.
•   Reworked chaff and flare rejecting logic for AA and SAM missiles.


DCS Mi-8MTV2 Magnificent Eight
•   Corrected campaign and single missions.
•   Emergency jettison switches are now wired correctly.
•   Fixed swapped buttons on the UV-26.
•   Hardpoint racks and additional armor can now be disabled.


DCS: UH-1H Huey
•   ADF AN/ARN-83: Audio signal can now be heard in all modes.
•   Fixed animation of control lamp on flare dispenser control panel.
•   Fixed side M134 bracket arms clipping with side doors.
•   Added 3D model for wipers motor in cockpit.
•   Barrel block of M134 minigun now rotates in correct direction.
•   Pilot and co-pilot sights are now removed from the "civilian" variant.
•   Added additional armor option to the ME.
•   Fixed blurred texture of the tail rotor when damaged.


DCS: Flaming Cliffs 3
•   Added F-15C Advanced Flight Model (AFM)
•   Added Su-33 6DOF cockpit.
•   Su-25: SPO-15 sound is now muted when electric power is OFF.
•   A-10A: "Minimum Speed" sound is no longer heard during repairs.
•   MiG-29: EOS has had its detection range reduced to realistic performance levels.


DCS: P-51D Mustang
•   Left smoke generator will no longer be present when user added to loadout through in-game menu {LAlt + '}.
•   Decreased count of tracers in the guns.
DCS: Ka-50 Black Shark 2
•   Corrected gun shell cases appearance point.
DCS: Combined Arms
•   Corrected color of bullet tracers for 23 and 30mm SPAAG and 2A42.
•   Added SAM unit acquisition/search radar display.
•   Added ability to control naval units from the Command Map.
•   Laser ranging and automatic barrel elevation for tanks.
•   Increase destructiveness of 155mm artillery round.
•   Control of air units now possible for clients in multiplayer.
Título: Re:DCS: World
Publicado por: Seasick en 30 de Marzo de 2014, 17:28:09 pm
Pensé que me había equivocado al leer los descuentos, pero no, resulta que ayer hicieron un día de oferta dentro de la oferta de primavera; total, FC3 por 11 luros.

Otra vez.
Título: Re:DCS: World
Publicado por: Silver_Dragon en 31 de Marzo de 2014, 00:42:38 am
Nuevas imagenes WIP del Su-24M IA

http://forums.eagle.ru/showpost.php?p=2030883&postcount=5
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Updated Su-24M WIP images.
(https://scontent-b-vie.xx.fbcdn.net/hphotos-prn2/t31.0-8/1960833_737951682893389_179687776_o.jpg)
(https://fbcdn-sphotos-c-a.akamaihd.net/hphotos-ak-ash3/t31.0-8/1932572_737951516226739_1516260732_o.jpg)
(https://fbcdn-sphotos-e-a.akamaihd.net/hphotos-ak-ash3/t31.0-8/1962222_737951552893402_2136156955_o.jpg)
(https://scontent-b-vie.xx.fbcdn.net/hphotos-frc3/t31.0-8/1962222_737951602893397_1671285853_o.jpg)

Ademas, nuevos añadidos a preliminary changelog DCS: World 1.2.8
http://forums.eagle.ru/showthread.php?t=122086
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DCS: World
Added FREE TF-51D for DCS World!
Improvements to the multiplayer scoring system.

DCS: Flaming Cliffs 3
Russian fighters. The angular size of HUD indication was reduced to real volumes.
Título: Re:DCS: World
Publicado por: Silver_Dragon en 04 de Abril de 2014, 09:40:58 am
1.2.8 changelog definitivo... a la espera de que esté disponible para la beta

http://forums.eagle.ru/showpost.php?p=2033920&postcount=5
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DCS World
Added FREE TF-51D for DCS World! This is the P-51D with the weapons, radios and rear tank removed with a jump seat added in the back. This does not include dual controls.
Added Su-25T 6 DOF cockpit.
Added initial Oculus Rift support, this does not include front end GUI yet.
AGM-114L/K: Increased speed to about 1.4M.
TACAN added to Lochini International (25X; TBS).
Corrected detection ranges of ground target by aircraft sensors. This can determine spotting of enemy ground units when Fog of War mode is enabled.
MQ-1 Predator: The radar has been removed.
Corrected wingtips vortex position for flyable aircraft.
Corrected HE warheads for unguided rockets.
SAM Hawk: Decreased altitude detection range from 25 to 22 km. Increased missile battery control time from 60 to 80 seconds.
SAM SA-11 Buk. Increased max speed from 3.2 to 3.4M.
MPQ-53 and SA-10 SR radars: Decreased minimum RCS detection level of target from 0.15 to 0.04 sq.m.
Fixed client crash when attempting to add task 'Fire At Point' for a dynamically created group.
Su-25T: SPO-15 sound is now muted when electric power is OFF.
"LockOn" label has been deleted from FC3 module description in Main Menu.
User images in Kneeboard will no longer disappear after window switching.
ME: Fixed toolbar becoming inactive in some conditions.
ME: Corrected location of the buttons in mission goals window.
Added internal cargo trigger.
Reworked chaff and flare rejecting logic for AA and SAM missiles.
Improvements to the multiplayer scoring system.
Fixed Command Start not functioning for AI aircraft.

DCS Mi-8MTV2 Magnificent Eight
Corrected campaign and single missions.
Emergency jettison switches are now wired correctly.
Fixed swapped buttons on the UV-26.
Hardpoint racks and additional armor can now be disabled.
Full function ADF (MV) ARK-9, ADF (UHF) ARK-UD
added instruments: magnetic compass, G-metr, outdoor thermometer

DCS: UH-1H Huey
ADF AN/ARN-83: Audio signal can now be heard in all modes.
Fixed animation of control lamp on flare dispenser control panel.
Fixed side M134 bracket arms clipping with side doors.
Added 3D model for wipers motor in cockpit.
Barrel block of M134 minigun now rotates in correct direction.
Pilot and co-pilot sights are now removed from the "civilian" variant.
Added additional armor option to the ME.
Fixed blurred texture of the tail rotor when damaged.
Added Sling Load mission capabilities
Update DCS UH-1H Flight Manual_EN

DCS: Flaming Cliffs 3
Added F-15C Advanced Flight Model (AFM)
Added Su-33 6DOF cockpit.
Su-25: SPO-15 sound is now muted when electric power is OFF.
A-10A: "Minimum Speed" sound is no longer heard during repairs.
MiG-29: EOS has had its detection range reduced to realistic performance levels.
Russian fighters. The angular size of HUD indication was reduced to real volumes.

DCS: P-51D Mustang
Left smoke generator will no longer be present when user added to loadout through in-game menu {LAlt + '}.
Decreased count of tracers in the guns.

DCS: Ka-50 Black Shark 2
Corrected gun shell cases appearance point.

DCS: Combined Arms
Corrected color of bullet tracers for 23 and 30mm SPAAG and 2A42.
Added SAM unit acquisition/search radar display.
Manpads controlled by players.
Added ability to control naval units from the Command Map.
Laser ranging and automatic barrel elevation for tanks.
Increase destructiveness of artillery rounds.
Control of air units now possible for clients in multiplayer.
All ground group shoots on one target.
Corrected time reloading for artillery.
Título: Re:DCS: World
Publicado por: Silver_Dragon en 04 de Abril de 2014, 09:48:46 am
1.2,8 Beta disponible para descarga  XD XD XD XD (2,538 GB por aqui)

Para los que no lo tengan o hayan borrado la beta de la 1.2.7 (actualizable mediante autoupdater): http://www.digitalcombatsimulator.com/en/downloads/world/dcs_world_open_beta/
Título: Re:DCS: World
Publicado por: Silver_Dragon en 04 de Abril de 2014, 11:23:27 am
Primeras imagenes de la Beta 1.2.8

F-15C AFM
(http://i73.photobucket.com/albums/i229/madddin-klein/Screen_140404_112952.jpg~original)

Su-33 Cockpit
(http://i73.photobucket.com/albums/i229/madddin-klein/Screen_140404_121010.jpg~original)

Su-25T Cockpit
(http://i73.photobucket.com/albums/i229/madddin-klein/Screen_140404_120511.jpg~original)

TF-51D cockpit
(http://i73.photobucket.com/albums/i229/madddin-klein/Screen_140404_121432.jpg~original)
(http://i73.photobucket.com/albums/i229/madddin-klein/Screen_140404_121450.jpg~original)


Título: Re:DCS: World
Publicado por: Silver_Dragon en 04 de Abril de 2014, 14:31:49 pm
La cabina del TF-51D es totalmente clicleable

Unos videlos del AFM del F-15C
http://youtu.be/11W42FPW9cQ
http://youtu.be/4xB0btxOuF0
Título: Re:DCS: World
Publicado por: Silver_Dragon en 10 de Abril de 2014, 09:37:52 am
Wags ha puesto una lista actualizada de terminos y sus modulos correspondientes (lista de modulos en el post del foro de ED):
http://forums.eagle.ru/showthread.php?p=2039947#post2039947
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The below is provided to explain the various fidelity levels of flight dynamics and cockpit systems modeling available in our various DCS aircraft simulation products. We provide this to you to help better understand what your are purchasing:

Standard Flight Model (SFM). This has not changed and defines a more data-driven means of achieving flight dynamics, in conjunction with some scripting. SFM was used in the Lock On series and is still used in the Flaming Cliffs 3 Su-33 and MiG-29. However, we do plan to update these at a later time.

Advanced Flight Model (AFM) and AFM+. An AFM uses multiple points of force application and calculation on the relevant flight surfaces. This simulates edge of envelope conditions well and avoids scripted behaviors as used in an SFM. This system also partially implements the aircraft's flight augmentation systems. DCS aircraft that use AFM includes the Su-25T. A further evolution of the AFM is what we term the AFM+ and this uses the same calculations as AFM but adds limited modeling of the hydraulic and fuel systems. Examples of AFM+ in DCS include the Su-25 and A-10A.

Professional Flight Model (PFM). This is generations beyond an AFM/AFM+ and is based upon:

• Use a wider array of wind tunnel tests CFD methods for aerodynamics parameters calculations.
• A higher level of aircraft construction details for forces calculations. For example: our landing gear model includes individual kinematics of retracting/extending is used to calculate its movement, servo-piston forces, etc. In such cases, we truly use real lengths, arms, etc. This also includes such items as a realistic simulation of airflow along the airframe due to the propeller or helicopter rotor thrust.
• Realistic simulation of Flight Control, CAS and Autopilot systems.
• Realistic simulation of Hydraulics, Fuel, Electrical, Engine and other systems influence flight characteristics.
• Unprecedented access to test data packs.

This is combined with much more detailed and accurate accounting of the physical forces on the aircraft and airfoils. DCS examples of the PFM include the A-10C, Ka-50, P-51D, UH-1H, Mi-8MTV2, F-15C and Su-27 (in development) for DCS Flaming Cliffs, and the Fw190-D9 (in development).

External Flight Model (EFM). Used by our partner developers, the EFM uses only a part of PFM - rigid body physics and contact model. What forces and moments are applied to this rigid body from aerodynamics and any other sources except the contact forces is up to EFM developer.

Standard Systems Modeling (SSM). A DCS module using SSM is characterized as including just the most essential cockpit systems and using keyboard and joystick commands only to interact with the cockpit. Examples of SSM in DCS include all of the Flaming Cliffs 3 aircraft.

Advanced Systems Modeling (ASM). An ASM enabled aircraft goes into great depth to model the intricacies of the various cockpit systems, to include functionality for almost all the buttons, switches, dials, etc. A key element of an ASM cockpit is the ability to interact with it using your mouse. ASM DCS examples include the A-10C, Ka-50, P-51D, UH-1H and Mi-8MTV2.

In the coming weeks, we will be updating our store pages to use these product definitions.

The content of the module matrix

Su-25T    Advanced Flight Model (AFM)    Standard Systems Modeling (SSM)
Su-25    Advanced Flight Model + (AFM+)    Standard Systems Modeling (SSM)
A-10A    Advanced Flight Model + (AFM+)    Standard Systems Modeling (SSM)
F-15C    Professional Flight Model (PFM)    Standard Systems Modeling (SSM)
Su-27 (In Development)    Professional Flight Model (PFM)    Standard Systems Modeling (SSM)
Su-33    Standard Flight Model (SFM)    Standard Systems Modeling (SSM)
MiG-29    Standard Flight Model (SFM)    Standard Systems Modeling (SSM)
A-10C    Professional Flight Model (PFM)    Advanced Systems Modeling (ASM)
Ka-50    Professional Flight Model (PFM)    Advanced Systems Modeling (ASM)
UH-1H    Professional Flight Model (PFM)    Advanced Systems Modeling (ASM)
Fw190-D9 (In Development)    Professional Flight Model (PFM)    Advanced Systems Modeling (ASM)
Mi-8MTV2    Professional Flight Model (PFM)    Advanced Systems Modeling (ASM)
P-51D    Professional Flight Model (PFM)    Advanced Systems Modeling (ASM)

Título: Re:DCS: World
Publicado por: Silver_Dragon en 10 de Abril de 2014, 21:22:22 pm
http://forums.eagle.ru/showpost.php?p=2040710&postcount=6
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Camera depth of field WIP. This will be a selection in Options.
(https://scontent-b-mad.xx.fbcdn.net/hphotos-ash3/t31.0-8/1801135_742760405745850_6523815239396538941_o.jpg)
(https://fbcdn-sphotos-f-a.akamaihd.net/hphotos-ak-frc3/t31.0-8/10001197_742760395745851_3490107758024897255_o.jpg)
(https://scontent-b-mad.xx.fbcdn.net/hphotos-prn2/t31.0-8/10006047_742760322412525_3796815472090072620_o.jpg)
(https://fbcdn-sphotos-a-a.akamaihd.net/hphotos-ak-ash3/t31.0-8/1909350_742760455745845_1486718607851930959_o.jpg)
Título: Re:DCS: World
Publicado por: Jaker en 11 de Abril de 2014, 08:29:56 am
 :shock:
Título: Re:DCS: World
Publicado por: Silver_Dragon en 11 de Abril de 2014, 10:46:54 am
Esto parece que mejora....   :shock:

http://forums.eagle.ru/showpost.php?p=2041137&postcount=6
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DCS World
Rockets has an abnormal affect by wind is fixed.
Su-25T. Digital drums on baro altimeter will works.
Su-25T. Pipper will displayed on the HUD when select mode Free-Fall Bombing in the "Invisible zone" and minor adjustments to HUD.
Su-25T. Tuned mirrors.
GUI Error, when you try to Record video is fixed.
Trash bin icon removed for TF-51D in MM.

DCS Flaming Cliffs 3
A-10A: Bombs fall with undershoot in CCRP mode is fixed.
Su-33. Mirrors will have an image reflection.

F-15C: DCS Flaming Cliffs
The PTC work is changed.
Sustained load factors corrected.
Speed brake automatic retraction by AoA corrected.
The accounted radius of wheels and traction corrected.
Added damage of engines.
Added disengage of PTC when gear extension.
Check ARI on the ground.
Cockpit update.
Navigation lights reflections swapped.
Changes to HUD AoA display.

DCS UH-1H
Cargo camera can be enabled after cargo hooking.
Cargo rope disappear Bounding box edited.
Helicopter will not destroy tank after colliding with it.
“Beta” label removed in the Main menu for UH-1H.

DCS Mi-8MTV2
External electric power supply bugfix.
ARK-9 fine tuning knobs will works.
Blade of main rotor gone off when runway start from a ship is fixed.

DCS Combined Arms
New Main Menu theme.
Flyable AC can detect laser ranger emission produced by controllable ground units.
Minimum attack distance for ATGMs has been fixed.
BTR-RD. 9M113 missile model reference corrected.
Corrected infantry descent on helicopters.
Título: Re:DCS: World
Publicado por: Silver_Dragon en 18 de Abril de 2014, 10:42:32 am
DCS 1.2.8.26834 Open Beta RC2 Change Log disponible.

http://forums.eagle.ru/showpost.php?p=2046133&postcount=7
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DCS World
Su-25T. Digital reading of desired course on the HSI is corrected.
Fixed flashing icons on F10 map.
Aircraft can be activated from the Command Bar if selected Uncontrolled mode.
Fixed setLandObject - now sets ID for all objects.
Fixed several issues in the input system.
Su-25T cockpit. Corrected some issues with shape and textures.
Fixed SSE functions for getting objects by name.
Radio for ground units now works.
Fixed possible crashes and memory leaks in the renderer.
Fixed crash if allocation was made in third party code.
TF-51D. Autorudder works.
KC-135. No longer disappears in mid air after take-off.
Render. Fixed overflow of vertex buffer.
AI aircraft. Pinpoint strike. Fixed attack of map objects.
AI planes will no longer land on occupied runways.
Corrected Tu-22M3 model bugs.
Fixed saving of failures during the mission for clients.

DCS Combined Arms
Corrected textures of MANPADS.
Fixed shaking of MANPADS when aiming.
3D. Added new model and animation of ATGM 9M113.
The lock and tracking range of SAM radars is increased.
SAM radars no longer detect helicopters on the ground.
The maximum range of tank laser rangefinders decreased to 4000 m.
Elevation of missile launchers corrected to prevent sinking missiles after launch.
Tank ballistics computer improved.
Added Command Panel for tactical commander to the F7 View.
Ship Control. Removed formation and altitude settings.

DCS Flaming Cliffs
Russian fighters. BVR. Corrected range of target marks on the HUD.
Fixed issue with Su-33 take-off from carrier.
F-15C. Modified damage model of airfoils.
F-15C. Modified aircraft characteristics on descent.
F-15C. Increased gear and flaps drag.
F-15C. Tuned roll instability at altitudes above 30,000 ft.
F-15C. Tuned engine thrust at IDLE and drag.
F-15C. Tuned engine altitude performance.
F-15C. Added engine, CAS and AFCS failures.
F-15C. Added English Flight Manual.
F-15C. Increased elevator mixing at high AOA.
F-15C. Fixed wing fuel tanks destruction.
F-15C. Temporary deleted disengagement of PTC when gear extended.
F-15C. Increased tank volume for negative load factor.
F-15C. Modified collision model.
F-15C. Changed engine nozzle program at MIL.
F-15C. Fixed speedbrake extension not showing in multiplayer.

DCS Mi-8MTV2
Taxi light switch command added (‘RCtrl + L’ by default).
Fixed right landing light.
Additional equipment weight will be accounted in total weight.
Fixed incorrect track replay with pedal trimmer.
Landing lights retract and rotate using key commands.
Electrical system corrections.
Fixed electric ground power.
Fixed crash in en_SpringMi8-12.miz of campaign.
Fixed automatic rectifier engaging.

DCS UH-1H
Removed gunsight reticle in civilian variant.
3D. Fixed gaps in cockpit model.
3D. Windows glass shape edited.
Flight manual corrected.
Título: Re:DCS: World
Publicado por: Silver_Dragon en 25 de Abril de 2014, 09:02:47 am
DCS: World 1.2.8 Beta Release Candidate 3 update:

http://forums.eagle.ru/showpost.php?p=2051135&postcount=8
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DCS World
IR missiles. The lock range increased.
AI aircrafts: The killed pilot will not disappear from the cockpit.
The uncontrolled aircraft on the ramp will not ejecting the nonexistent pilot after taking damage.
TF-51D. Quick Start missions corrected.
Su-25T. Cockpit. Autopilot lamps are working now.
Su-25T. Autopilot override key commands changed to [LAlt + A].
Su-25T. Glideslope error ring and director ring are placed correctly.
FFB function with ALT-TAB corrected.

DCS FC3
Added English flight manual of F-15C.
Some issues with copy protection of A-10A and FC3 are fixed.
Fixed some FFB issues.
The blackout at high G is fixed.
Su-25. The plate of airbases list in the cockpit are corrected.
Su-25. Missed cockpit textures behind the right shoulder was added.
Su-25. The gaps in the gunsight are removed.
Su-27/33, MiG-29. HUD. Glideslope error ring and director ring are placed correctly now.
F-15C. 3D models of pilot and parachute are corrected.
F-15C. Added hydraulic failures influence.
F-15C. Ailerons maximum deflection angles are increased.
F-15C: Elevator maximum deflection angles are corrected.
F-15C. Obsolete autopilot commands are removed.
F-15C. Added engine destruction by fire.
F-15C. Added working fuel quantity indicator.
F-15C. Flaps are down at hot start on ground.
F-15C. Wing fuel tanks can be damaged.

DCS Combined Arms
Missing lifebar for ground units on F10 view fixed.
Tank’s fire solution issue are fixed.
Command bar. After target designation the aircraft will attack units if even they are moving.
Aircraft can be activated from Command Bar in Uncontrolled mode.
Fixed options “Computer firing solution”.
Helicopters can easily destroy heavy tanks colliding with them is fixed


DCS Mi-8MTV2
Fix TV3-117 engine start failure (after engine cut-off, and then again engine starting)
Impact of a surface to the helicopter wheels is corrected.

DCS UH-1H
Flight manual corrected.
__________________
Título: Re:DCS: World
Publicado por: Silver_Dragon en 25 de Abril de 2014, 12:17:37 pm
Creo que el icono del modulo segregado del F-15C de FC3 se les ha colado demasiado pronto  :boing:
(https://fbcdn-sphotos-f-a.akamaihd.net/hphotos-ak-frc3/t31.0-8/10275293_749974985024392_3335449506826407193_o.jpg)
Título: Re:DCS: World
Publicado por: Silver_Dragon en 26 de Abril de 2014, 10:22:09 am
ED continua trabajando en el tema de luces:

http://forums.eagle.ru/showpost.php?p=2051862&postcount=7
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Continued work on lighting.
(https://fbcdn-sphotos-b-a.akamaihd.net/hphotos-ak-prn1/t31.0-8/p417x417/10285383_750425881645969_1002291580859159539_o.jpg)
(https://fbcdn-sphotos-c-a.akamaihd.net/hphotos-ak-prn2/t31.0-8/10257225_750426041645953_6069165096360816420_o.jpg)
(https://scontent-b-ams.xx.fbcdn.net/hphotos-prn2/t31.0-8/10284965_750425844979306_5812727753043286054_o.jpg)
Título: Re:DCS: World
Publicado por: Silver_Dragon en 28 de Abril de 2014, 13:07:13 pm
Nuevo update 1.2.8 Beta, no se sabe si es otro RC o la final, esperemos changelog.

Editado: 1.2.8.27203 Final disponible.
Título: Re:DCS: World
Publicado por: Silver_Dragon en 28 de Abril de 2014, 13:51:20 pm
1.2.8 Final Changelog
http://forums.eagle.ru/showpost.php?p=2053590&postcount=1
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DCS 1.2.8.27203 Change Log

DCS World
Added FREE TF-51D for DCS World! This is the P-51D with the weapons, radios and rear tank removed with a jump seat added in the back. This does not include dual controls.
Added Su-25T 6 DOF cockpit.
Added initial Oculus Rift support, this does not include front end GUI yet.
AGM-114L/K: Increased speed to about 1.4M.
TACAN added to Lochini International (25X; TBS).
Corrected detection ranges of ground target by aircraft sensors. This can determine spotting of enemy ground units when Fog of War mode is enabled.
MQ-1 Predator: The radar has been removed.
Corrected wingtips vortex position for flyable aircraft.
Corrected HE warheads for unguided rockets.
SAM Hawk: Decreased altitude detection range from 25 to 22 km. Increased missile battery control time from 60 to 80 seconds.
SAM SA-11 Buk. Increased max speed from 3.2 to 3.4M.
MPQ-53 and SA-10 SR radars: Decreased minimum RCS detection level of target from 0.15 to 0.04 sq.m.
Fixed client crash when attempting to add task 'Fire At Point' for a dynamically created group.
Su-25T: SPO-15 sound is now muted when electric power is OFF.
"LockOn" label has been deleted from FC3 module description in Main Menu.
User images in Kneeboard will no longer disappear after window switching.
ME: Fixed toolbar becoming inactive in some conditions.
ME: Corrected location of the buttons in mission goals window.
Added internal cargo trigger.
Reworked chaff and flare rejecting logic for AA and SAM missiles.
Improvements to the multiplayer scoring system.
Fixed Command Start not functioning for AI aircraft.
GUI Error, when you try to Record video is fixed.
Fixed flashing icons on F10 map.
Aircraft can be activated from the Command Bar if selected Uncontrolled mode.
Fixed setLandObject - now sets ID for all objects.
Fixed several issues in the input system.
Radio for ground units now works.
Fixed crash if allocation was made in third party code.
AI aircraft. Pinpoint strike. Fixed attack of map objects.
AI planes will no longer land on occupied runways.
Corrected Tu-22M3 model bugs.
Fixed saving of failures during the mission for clients.
IR missiles. The lock range increased.
AI aircrafts: The killed pilot will not disappear from the cockpit.
The uncontrolled aircraft on the ramp will not ejecting the nonexistent pilot after taking damage.
FFB function with ALT-TAB corrected.

DCS Mi-8MTV2 Magnificent Eight
Corrected campaign and single missions.
Emergency jettison switches are now wired correctly.
Fixed swapped buttons on the UV-26.
Hardpoint racks and additional armor can now be disabled.
Full function ADF (MV) ARK-9, ADF (UHF) ARK-UD.
Added instruments: magnetic compass, G-metr, outdoor thermometer.
External electric power supply bugfix.
Blade of main rotor gone off when runway start from a ship is fixed.
Taxi light switch command added (‘RCtrl + L’ by default).
Fixed right landing light.
Additional equipment weight will be accounted in total weight.
Fixed incorrect track replay with pedal trimmer.
Landing lights retract and rotate using key commands.
Fixed crash in en_SpringMi8-12.miz of campaign.
Fixed automatic rectifier engaging.
Fix TV3-117 engine start failure (after engine cut-off, and then again engine starting)
Impact of a surface to the helicopter wheels is corrected.

DCS: UH-1H Huey
ADF AN/ARN-83: Audio signal can now be heard in all modes.
Fixed animation of control lamp on flare dispenser control panel.
Fixed side M134 bracket arms clipping with side doors.
Added 3D model for wipers motor in cockpit.
Barrel block of M134 minigun now rotates in correct direction.
Pilot and co-pilot sights are now removed from the "civilian" variant.
Added additional armor option to the ME.
Fixed blurred texture of the tail rotor when damaged.
Added Sling Load mission capabilities
Update DCS UH-1H Flight Manual_EN
Cargo camera can be enabled after cargo hooking.
Cargo rope disappear Bounding box edited.
Helicopter will not destroy tank after colliding with it.
“Beta” label removed in the Main menu for UH-1H.
Removed gunsight reticle in civilian variant.
3D. Fixed gaps in cockpit model.
3D. Windows glass shape edited.

DCS: Flaming Cliffs 3
Added F-15C Advanced Flight Model (AFM)
Added Su-33 6DOF cockpit.
Su-25: SPO-15 sound is now muted when electric power is OFF.
A-10A: "Minimum Speed" sound is no longer heard during repairs.
MiG-29: EOS has had its detection range reduced to realistic performance levels.
Russian fighters. The angular size of HUD indication was reduced to real volumes.
A-10A: Bombs fall with undershoot in CCRP mode is fixed.
Su-33. Mirrors will have an image reflection.
Russian fighters. BVR. Corrected range of target marks on the HUD.
Fixed issue with Su-33 take-off from carrier.
Su-25. The plate of airbases list in the cockpit are corrected.
Su-25. Missed cockpit textures behind the right shoulder was added.
Su-25. The gaps in the gunsight are removed.
Su-27/33, MiG-29. HUD. Glideslope error ring and director ring are placed correctly now.

DCS: P-51D Mustang
Left smoke generator will no longer be present when user added to loadout through in-game menu {LAlt + '}.
Decreased count of tracers in the guns.

DCS: Ka-50 Black Shark 2
Corrected gun shell cases appearance point.

DCS: Combined Arms
Corrected color of bullet tracers for 23 and 30mm SPAAG and 2A42.
Added SAM unit acquisition/search radar display.
Manpads controlled by players.
Added ability to control naval units from the Command Map.
Laser ranging and automatic barrel elevation for tanks.
Increase destructiveness of artillery rounds.
Control of air units now possible for clients in multiplayer.
All ground group shoots on one target.
Corrected time reloading for artillery.
New Main Menu theme.
Flyable AC can detect laser ranger emission produced by controllable ground units.
Minimum attack distance for ATGMs has been fixed.
BTR-RD. 9M113 missile model reference corrected.
Corrected infantry descent on helicopters.
3D. Added new model and animation of ATGM 9M113.
The lock and tracking range of SAM radars is increased.
Elevation of missile launchers corrected to prevent sinking missiles after launch.
Added Command Panel for tactical commander to the F7 View.
Command bar. After target designation the aircraft will attack units if even they are moving.
Aircraft can be activated from Command Bar in Uncontrolled mode.
Fixed options “Computer firing solution”.
Helicopters can easily destroy heavy tanks colliding with them is fixed.
Título: Re:DCS: World
Publicado por: Silver_Dragon en 30 de Abril de 2014, 11:02:15 am
DGambo a puesto tres nuevos objetos 3D en progreso en el post de modelos vacantes de DCS: W (me he dado cuenta con un mes de retraso).
http://forums.eagle.ru/showthread.php?t=7689

Mi post en ingles:
http://forums.eagle.ru/showthread.php?t=104115

Las unidades nuevas en progreso:
-9К79, SS-21 "Scarab" OTR-21 Tochka (y el  vehiculo lanzador 9P129)
(http://media.snimka.bg/2383/011020980-big.jpg)

-152mm SpGH DANA
(http://upload.wikimedia.org/wikipedia/commons/9/9c/Le%C5%A1any,_Vojensk%C3%A9_muzeum,_bojov%C3%A1_technika_IV.JPG)

Es curioso, pero ultimamente, parece que se están centrando mucho en vehiculos (tal vez tenga que ver con DCS: Armour), a ver que nuevas sorpresas nos deparan,
Título: Re:DCS: World
Publicado por: Skorp en 30 de Abril de 2014, 11:45:34 am
Muy chula la captura del barquichuelo :)
Título: Re:DCS: World
Publicado por: Jaker en 30 de Abril de 2014, 11:56:43 am
Ya me ha llegado el correo "newsletter" de DCS anunciando el 1.2.8
Título: Re:DCS: World
Publicado por: Silver_Dragon en 30 de Abril de 2014, 12:13:32 pm
por aqui tambien ha llegado  ;)
Título: Re:DCS: World
Publicado por: Silver_Dragon en 01 de Mayo de 2014, 11:47:13 am
Video en aleman que muestra las novedades en DCS: W 1.2.8
http://youtu.be/fT_E5TBSk1k
Título: Re:DCS: World
Publicado por: Silver_Dragon en 02 de Mayo de 2014, 12:00:12 pm
Parece que hay novedades desde el foro ruso, AIM-9X, JHMCS y la cabina clicleable para el F-15C por Chizh. :shock::

http://forums.eagle.ru/showpost.php?p=2056953&postcount=4582
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Я так понимаю, тоже самое применимо к AIM-9X.
В общем да. По ракете достоверных данных мало. Но, тем не менее, в этом году мы планируем вставить ее в симулятор.
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I understand that the same applies to the AIM-9X.
In general, yes. By rocket little reliable data. But, nevertheless, this year we plan to insert it in the simulator.

http://forums.eagle.ru/showpost.php?p=2056964&postcount=4584
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It is not meaningless. You can shoot much closer range and higher angle than AIM-9M, either before the merge, in a chase/escort scenario, or in a high-angle-off-tail lag scenario, even without JHMCS.

JHMCS gives a lot more capability than aiming AIM-9X. It will show you HUD information, datalink information of friendly and enemy air and ground (specifically SAM) assets, etc.
It's a little bit like flying with labels on.

http://forums.eagle.ru/showpost.php?p=2056969&postcount=4585
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Прекраснейшая новость. А в каком блоке к нам придет сие чудо, и можно ли расчитывать на JHMCS для F-15? Просто как по мне, без нашлемной системы целеуказания данная ракета теряет смысл, разве что только по радару стрелять.
Пока ракета будет без нашлемки.
JHMCS появится в рамках разработки полноценного модуля DCS F-15C с системами и кликабельной кабиной.
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Wonderful news. And in any block will come to us this miracle, and can count on JHMCS for the F-15? Just as for me, without a helmet targeting this missile system is meaningless, except that on the radar shoot.
While the rocket will not nashlemki.
JHMCS appear under full development module DCS F-15C systems and clickable cockpit.
Título: Re:DCS: World
Publicado por: Silver_Dragon en 13 de Mayo de 2014, 14:23:35 pm
Versión 1.2.8.27529 disponible

http://forums.eagle.ru/showpost.php?p=2065406&postcount=9
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DCS World
TF-51: External lights fixed.
Su-25T: Fixed crash when gunpods jettisoned.
Fixed crash related to Saitek FFB drivers.
Module Manager: F-15C entry fixed.
Fixed: player get lost if exit to spectators from stationary aircraft in some conditions.
Fixed trimmer FFB behaviour with MS Sidewinder/Win8 and Logitech G940

DCS: Flaming Cliffs 3
F-15C: Corrected logic of Air Refuel "READY" Light.
Su-27/33: Fixed some cockpit model and texture glitches.
Su-27/33: Fixed desired course indicator on HSI.

DCS: UH-1H
Added quick start missions in DE version.

DCS: Mi-8MTV2
Flares deploy button on the left front dash added.
UV-26 Change dispensing board command fixed.

Combined Arms
Skill for player’s controlled units set to “HIGH”.
SAM will not tracking targets on F10 view after radar emission is OFF (reduced time for contact loss).
Command panel disabled for JTAC role.
Fixed few bugs with routes/targets visibility on F10 view.
Título: Re:DCS: World
Publicado por: Silver_Dragon en 13 de Mayo de 2014, 17:25:58 pm
Nuevas noticias de Wags sobre el Oculus Rift

http://forums.eagle.ru/showpost.php?p=2065231&postcount=2114
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Today my friend Aaron Davies over at Oculus stopped by with a Development Kit 2 (DK2) to test with DCS. I have a DK1 and an HD Prototype, so I was quite curious to see the improvements of the DK2 in action. I was not disappointed!

Although pixelization was a bit more evident than in the HD Prototype (to be improved in the consumer version) due to new display panel tech, the improvements in latency and full 6 DOF made the DK2 a huge advancement in my experience. Tied with our 6 DOF cockpits and a fast frame rate (75 or greater), the experience was outstanding and gave a great sense of “presence”. Doing some ACM gave me flash backs by my experience in full-dome Hornet, Viper, and Eagle simulators (at a tiny fraction of the cost of course!).

As before, the system is very much geared towards the seated position and the tracking camera is best located about 1.5 meters ahead of you around eye level. Using the micro-LED lights embedded in the faceplate of the DK2 (not visible to the naked eye), the system had very impressive tracking in regards to both detail of tracking and the overall tracking field. I could look all the over my shoulders and still maintain tracking. With each eye having 960x1080 resolution, the world looked great but still a bit difficult to read the HUD and some instruments until the resolution is further improved. With an FPS of around 75, the latency was only about 30 to 40 milliseconds.
Título: Re:DCS: World
Publicado por: Silver_Dragon en 23 de Mayo de 2014, 07:01:19 am
http://www.digitalcombatsimulator.com/en/news/dcs_at_duxford_may_24th_and_25th_2014/
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DCS At Duxford - May 24th and 25th 2014
Tuesday, 20 May 2014
DCS At Duxford - May 24th and 25th 2014 Once again DCS will be at Duxford! For the first of 3 air shows this year you can come along and try DCS for free.

We will have sneak previews of the soon to be released VEAO Hawk and the Leatherneck Mig-21 as well! Be the among the first to try these before release!

Fancy trying one of the other modules that you haven't brought yet? We will have them there for you to try!

We hope to see as many of you there as possible! As usual the Crew from Virtual Aerobatics and VEAO will be on hand along with 2 of the Virtual Horsemen for those Aerobatics fans out there!

We hope to see you in Hanagar 2 with The Fighter Collection at IWM Duxford!
(http://www.digitalcombatsimulator.com.images.1c-bitrix-cdn.ru/upload/iblock/cd7/1074735_489299561144883_657337190_o.jpg)
Título: Re:DCS: World
Publicado por: Silver_Dragon en 23 de Mayo de 2014, 13:42:19 pm
nueva versión 1.2.8 disponible
http://forums.eagle.ru/showthread.php?p=2072849#post2072849
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DCS 1.2.8.27915 Open Beta changelog

DCS World
- AI planes don't attack the targets assigned at the starting point when using Late activation: fixed.
- Static BMP-3 no longer able to apply smokescreen.
- TF-51D: Default input added for Game Mode.
- TF-51D: K-14 related commands deleted from axis settings.
- AI helicopters no longer sees “invisible” units.
- DE localization. Mixed languages and translations mistakes in the options menu fixed

DCS: Flaming Cliffs 3
- Radar now can be turned ON after player enters to plane by [RAlt+J].
- FPS in F-15C campaign improved .

DCS: P-51D (TF-51D)
- Starter action time increased in Autostart script.

DCS: Mi-8MTV2
- 19th mission in “Spring Tension” campaign corrected.

Combined Arms
- Fixed server crash when player attempts to set aircraft route.
- MANPAD’s indication and lock range tuned.
- CA Unit Control - RTB ability added.
- Fixed crash when MP-client takes control SAM Osa (SA-8 ) with disabled AI.
Título: Re:DCS: World
Publicado por: Silver_Dragon en 28 de Mayo de 2014, 13:58:04 pm
Actualizado la versión 1.2.8, la anteriór era una Beta.
http://forums.eagle.ru/showpost.php?p=2076799&postcount=2
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DCS 1.2.8.27915 changelog

DCS World
- AI planes don't attack the targets assigned at the starting point when using Late activation: fixed.
- Static BMP-3 no longer able to apply smokescreen.
- TF-51D: Default input added for Game Mode.
- TF-51D: K-14 related commands deleted from axis settings.
- AI helicopters no longer sees “invisible” units.
- DE localization. Mixed languages and translations mistakes in the options menu fixed

DCS: Flaming Cliffs 3
- Radar now can be turned ON after player enters to plane by [RAlt+J].
- FPS in F-15C campaign improved .

DCS: Mi-8MTV2
- 19th mission in “Spring Tension” campaign corrected.

Combined Arms
- Fixed server crash when player attempts to set aircraft route.
- MANPAD’s indication and lock range tuned.
- CA Unit Control - RTB ability added.
- Fixed crash when MP-client takes control SAM Osa (SA-8 ) with disabled AI.
Título: Re:DCS: World
Publicado por: OMEGA MAN en 29 de Mayo de 2014, 12:38:33 pm
Se sabe si han corregido los problemas de fps de esta versión 1.2.8?????

Un saludo.
Título: Re:DCS: World
Publicado por: Tundra en 29 de Mayo de 2014, 20:39:48 pm
Ni idea :callado:
Título: Re:DCS: World
Publicado por: Silver_Dragon en 03 de Junio de 2014, 20:51:11 pm
Eagle Dynamics y Oculus Rift juntos en E3, ademas de presentar ell F-86F Sabre y el Fw-190D-9

http://forums.eagle.ru/showthread.php?t=125315
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Press Release
EAGLE DYNAMICS AT E3 2014

DUXFORD, UK, June 3rd 2014 –Eagle Dynamics at the Oculus booth for E3 2014.

Showing its latest Digital Combat Simulator (DCS) titles, Eagle Dynamics will be pleased to showcase exciting cockpit experiences on the Oculus Rift DK2 (Development Kit 2). Eagle Dynamics is excited about this opportunity to display the amazing combination of its true-to-life cockpits with the virtual sense of presence possible only with Oculus VR.

By press appointment only, Eagle Dynamics will also be available to demonstrate two new aircraft in development: The F-86F Sabre and the Fw190-D9.

ABOUT DCS WORLD
Digital Combat Simulator World (DCS World) is a free-to-play digital battlefield game, focusing on a military aircraft simulation. It includes a FREE TF-P1D Mustang and a Su-25T attack aircraft. DCS World includes a vast mission area of the Caucasus region that encompasses much of Georgia - the location of the 2008 conflict. Further maps will be available in 2014. Additionally, DCS World includes:

•   Powerful mission and campaign editors
•   Multiplayer
•   Massive inventory of air, land and sea combat units and weapons
•   Advanced AI
•   Fast mission generator
•   Dynamic weather and seasons
•   Training missions
•   Mission replay system
•   Pilot log book

This all allows the creation of engaging, real-world combat missions in this flashpoint region. DCS is a true "sandbox" simulation that can and will cover multiple time periods covering many types of combat and civilian units. DCS World allows both realistic game play and more relaxed game play to suit the player.

Download DCS World for free from: www.dcs-world.com

About The Fighter Collection
The Fighter Collection, as well as developing software for the entertainment and serious game markets, also operates, rebuilds and maintains Europe's largest collection of airworthy WWII fighters and is based at Duxford Airfield, in the UK. For more information visit our websites: http://www.fighter-collection.com/

Contact: dcs@fighter-collection.com
Título: Re:DCS: World
Publicado por: Skorp en 04 de Junio de 2014, 10:46:29 am
Mi mente esta puesta en el UH-1 y el "trasto"...XD
Título: Re:DCS: World
Publicado por: Jaker en 04 de Junio de 2014, 11:38:50 am
Barra de menú - Editar - Buscar - "Dynamic Campaing" - No se encontraron resultados - Salir :fingers:
Título: Re:DCS: World
Publicado por: Silver_Dragon en 05 de Junio de 2014, 09:20:28 am
Rebajas de verano

http://forums.eagle.ru/showthread.php?t=125345
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Press Release

DCS SUMMER SALE 2014 IS HERE!

Eagle Dynamics is pleased to announce its Summer Sale for 2014 with discounts up to 60% off. The sale will last from 5 to 18 June 2014.

Eagle Dynamics e-shop: http://www.digitalcombatsimulator.com/en/shop/

DCS: P-51D Mustang. $39.99 now $15.99 (60% off)
DCS: Flaming Cliffs 3. $49.99 now $19.99 (60% off)
DCS: A-10C Warthog. $39.99 now $15.99 (60% off)
DCS: Black Shark 2. $39.99 now $15.99 (60% off)
DCS: Black Shark 2 Upgrade (not compatible on Steam). $29.99 now $11.99 (60% off)
DCS: Combined Arms. $39.99 now $15.99 (60% off)
DCS: UH-1H Huey. $49.99 now $29.99 (40% off)
DCS: Mi-8MTV2 Magnificent Eight, Pre-Purchase Beta. $49.99 now $34.99 (30% off)
A-10A: DCS Flaming Cliffs. $14.99 now $8.99 (40% off)
Su-25: DCS Flaming Cliffs. $14.99 now $8.99 (40% off)
F-15C: DCS Flaming Cliffs. $24.99 now $19.99 (20% off)

Note: As these are products on sale, purchases during this sale will not be applied to the DCS Customer Bonus System.

ABOUT DCS WORLD

Digital Combat Simulator World (DCS World) is a free-to-play digital battlefield, focusing on military aircraft simulation. It includes a FREE TF-51D and an Su-25T attack aircraft. DCS World includes a vast mission area of the Caucasus region that encompasses much of Georgia - the location of the 2008 conflict. Further maps will be available in 2014.

Additionally, DCS World includes:

•   Powerful mission and campaign editors
•   Multiplayer
•   Massive inventory of air, land and sea combat units and weapons
•   Advanced AI
•   Fast mission generator
•   Dynamic weather and seasons
•   Training missions
•   Mission replay system
•   Pilot log book

This exceptionally detailed and realistic world simulation engine guarantees an engaging, real-world combat experience in this flashpoint region. DCS is a true "sandbox" simulation that can and will cover multiple time periods covering many types of aircraft and ground vehicles. DCS World allows both realistic game play and more casual play styles to suit the player.

Download DCS World for free from: www.dcs-world.com

About The Fighter Collection

The Fighter Collection, as well as developing software for the entertainment and serious game markets, also operates, rebuilds and maintains Europe's largest collection of airworthy WWII fighters and is based at Duxford Airfield, in the UK. For more information visit our websites: http://www.fighter-collection.com/
Título: Re:DCS: World
Publicado por: Silver_Dragon en 08 de Junio de 2014, 11:13:57 am
Para los que useis Steam, importante noticia, Valve no se hace responsable a partir de ahora de los numeros de serie comprados del exterior:
http://forums.eagle.ru/showthread.php?p=2085202#post2085202
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7 June 2014

Dear all,

We learned from Valve/Steam that they will be unable to continue merging DCS keys purchased outside of the Steam Store. As such and as of today, please note that any keys purchased outside of the Steam Store can no longer be used to activate DCS products on Steam.

We will be working with Steam to merge all keys purchased prior to today. We can make no promises as to when or if this will happen though… that is out of our hands.

Please note though that keys purchased on the Steam store will work on DCS World downloaded from the DCS Store.

Thanks
Título: Re:DCS: World
Publicado por: Silver_Dragon en 10 de Junio de 2014, 00:43:54 am
Nueva actualización del autoupdater
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Version 2.4.1:
 - new download infrastructure

Version 2.3.9:
 - repair mode installs VC runtimes
 - shorter connect timeout when servers are not available

Version 2.3.8:
 - check for updates once per 24 hours, unless forced
 - fixed 'checking install..' stage taking too long on the next run after being cancelled
 - fixed a case when error message could be below other windows
 - reworked temp files naming, it now respects dcs_variant.txt file
 - misc internal fixes
Título: Re:DCS: World
Publicado por: Silver_Dragon en 15 de Junio de 2014, 19:43:54 pm
Varias imgenes de ED en E3 junto al Oculus Rift (mostrando el Fw-190D-9)

http://forums.eagle.ru/showpost.php?p=2091357&postcount=3
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Attached are few images from the show.
(https://scontent-b.xx.fbcdn.net/hphotos-xfp1/t31.0-8/10273196_776137685741455_2123486413578515761_o.jpg)
(https://fbcdn-sphotos-f-a.akamaihd.net/hphotos-ak-xpf1/t31.0-8/10450255_776137712408119_973384721933168505_o.jpg)
(https://scontent-b.xx.fbcdn.net/hphotos-xpf1/t31.0-8/10479934_776137745741449_237631628032685897_o.jpg)
(https://fbcdn-sphotos-b-a.akamaihd.net/hphotos-ak-xap1/t31.0-8/10329916_776138145741409_198642671055242991_o.jpg)
(https://fbcdn-sphotos-a-a.akamaihd.net/hphotos-ak-xpa1/t31.0-8/10428267_776138152408075_180534236918620502_o.jpg)
(https://fbcdn-sphotos-g-a.akamaihd.net/hphotos-ak-xpf1/t31.0-8/10467043_776138189074738_3643225290605588910_o.jpg)
Título: Re:DCS: World
Publicado por: Silver_Dragon en 18 de Junio de 2014, 15:13:11 pm
Algo se prepara...
http://forums.eagle.ru/showpost.php?p=2094612&postcount=2
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DCS FLASH SALE NOW!

FLASH MESSAGE AS FOLLOWS: up to %70 for all the DCS store now! Only 12 hours to end of Summer Sale!

http://www.digitalcombatsimulator.com/en/shop/
Título: Re:DCS: World
Publicado por: Silver_Dragon en 20 de Junio de 2014, 17:56:10 pm
Empezan a haber rumores en el foro de ED, que la versión 1.3.0 está a la vuelta de la esquina (ED parece que se quiere saltar la 1.2.9), el rumor comenzó cuando ayer (19 de junion) en la sección del foro ruso del Mig-21Bis, ФрогФут, del equipo de ED Team comentó lo siguiente:

http://forums.eagle.ru/showpost.php?p=2095507&postcount=715
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1.2.9 не будет. Следующая остановка - 1.3.0.
---
1.2.9 will not. Next stop - 1.3.0.

En ese momento, cundió el "panico", los rumores han llegado al foro internacional y parece que todo el mundo esta corriendo como gallina sin cabeza  :cunao:

Skatezilla ha comentado lo siguiente en el foro ingles:
http://forums.eagle.ru/showpost.php?p=2096370&postcount=416
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As for 1.2.9+, Going by what's been posted on the International sections, the assumption is there will be no 1.2.9, jumping straight to 1.3.0, if google translate translated it correctly and it was interpreted correctly,.

Esperemos acontecimientos, pero parece que quieren dejar zanjada la cuestión antes de las vacaciones de verano.
Título: Re:DCS: World
Publicado por: danli en 20 de Junio de 2014, 19:11:04 pm
No quiero pecar de quisquilloso pero ¿le importa a alguien qué número le pongan a sus correcciones? es que no lo entiendo y no me parece algo sobre lo que merezca la pena hablar. Es como si me dicen que el tres de marzo Wags o quien sea desayunó tres huevos.
Título: Re:DCS: World
Publicado por: Silver_Dragon en 20 de Junio de 2014, 19:32:42 pm
Si le emporta y mucho a la comunidad, mas cuando con la 1.3.0, llega definitivamente el nuevo motor EDGE (Y el comienzo de la integración de los nuevos mapas como Nevada NTTR, Normandía, etc) , por eso lo de los pollos sin cabeza.  :cunao: En si, las 3rd parties ya lo tienen desde hace 2-3 meses, trabajando sobre esta versión.

Editado:
Se confirma que la 1.3.0 podra ser la siguiente versión:
http://forums.eagle.ru/showpost.php?p=2096456&postcount=2
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I forget which update this was stated in, but yes:

The next release will be 1.3.0.

1.2.9 is being skipped because the addition of EDGE warrants increasing the version number from 1.2 to 1.3.

Título: Re:DCS: World
Publicado por: Tundra en 20 de Junio de 2014, 21:23:43 pm
Buen pues habrá que desempolvar el HOTAS.
Título: Re:DCS: World
Publicado por: OMEGA MAN en 20 de Junio de 2014, 22:35:29 pm
Buen pues habrá que desempolvar el HOTAS.


Y eso que es....??????? :ein: :ein: :ein: :ein: :lol2: :lol2: :lol2: :lol2:
Título: Re:DCS: World
Publicado por: Silver_Dragon en 21 de Junio de 2014, 20:30:21 pm
Nuevas imagenes de efectos del terreno de EDGE y la IA del Mig-15Bis

http://forums.eagle.ru/showpost.php?p=2097158&postcount=9
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A couple of early work in progress shots of new grass, the AI MiG-15bis and depth of field OPTION.

Again, these are WIP!

(https://scontent-b.xx.fbcdn.net/hphotos-xpa1/t31.0-8/10482482_779598572062033_1764750563591740829_o.jpg)
(https://scontent-a.xx.fbcdn.net/hphotos-xaf1/t31.0-8/10358944_779598465395377_8791272349702653894_o.jpg)
(https://scontent-a.xx.fbcdn.net/hphotos-xaf1/t31.0-8/10397207_779598448728712_2858915770963441471_o.jpg)
(https://fbcdn-sphotos-h-a.akamaihd.net/hphotos-ak-xap1/t31.0-8/10494406_779598615395362_2406612209138386272_o.jpg)
Título: Re:DCS: World
Publicado por: Silver_Dragon en 05 de Julio de 2014, 19:51:15 pm
Bajada de precios en varios articulos:

http://forums.eagle.ru/showthread.php?p=2109546#post2109546
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Attention Pilots!

We have a couple “good news” items for you today:

First, we have reduced the price of several DCS products. These include:

DCS: Flaming Cliffs 3 from $49.99 to $39.99
DCS: Combined Arms from $39.99 to $19.99
DCS: P-51D Mustang from $39.99 to $29.99
F-15C for DCS World from $24.99 to $9.99
A-10A for DCS World from $14.99 to $9.99
Su-25 for DCS World from $14.99 to $9.99

This applies to both our e-shop and Steam. We hope you take advantage of these lowered prices to complete your DCS collection.
http://www.digitalcombatsimulator.com/en/shop/

Second, to better thank you for your support, we are adding an additional incentive to the DCS: Fw 190 D-9 Dora Pre Purchase: Taking advantage of the 20% Pre Purchase discount of the Dora will also now result in bonus points account. Previously, bonus points did not apply to the pre-purchased FW190 because it is a discounted product.

- The Eagle Dynamics Team
Título: Re:DCS: World
Publicado por: Virusss en 05 de Julio de 2014, 20:46:19 pm
Pues el CA ha caído :)
Título: Re:DCS: World
Publicado por: Silver_Dragon en 11 de Julio de 2014, 18:07:59 pm
La 1.3.0 se retrasa y parece que la 1.2.9 solo va a traer el Sabre (no dicen nada del Fw-190), pero parece que el Bae Hawk y el Mig-21Bis se quedan para la 1.3.0.

http://forums.eagle.ru/showpost.php?p=2114877&postcount=4729
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1.2.9 will include only a few fixes and Sabre.
Initially 1.2.9 not planned, but due to the incompleteness of the new renderer in 1.3.0 Sabre decided to release the old render, ie under 1.2.9.

http://forums.eagle.ru/showpost.php?p=2114879&postcount=4730
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Originally Posted by PS979  View Post
.. And Mig-21?
No.
Título: Re:DCS: World
Publicado por: Silver_Dragon en 14 de Julio de 2014, 17:56:16 pm
Actualización en el sistema de beneficios de compra. Ahora tienen una duración de un año desde la ultima compra realizada y ve venefician las ordenes anteriores a 20 de febrero de 2014.
http://forums.eagle.ru/showpost.php?p=2117306&postcount=2
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Today we made several changes to the bonus system that we hope you will all appreciate:

http://www.digitalcombatsimulator.com/en/faq/bonus_rules/

The customer has the opportunity to receive a bonus for existing orders (paid before February 20th, 2014) pertaining to products participating in the bonus program, with the same rules applied (p.2-3) as under the new order. Customers must use these bonuses prior to January 1st, 2015. Visit: Personal section / My account to register the orders.

A product can be paid by use of bonuses no more than 30% (thirty percent) of the full product price. We retain the right to change this percentage at any time and at our discretion.

The following rules are applied to bonuses accrued for purchases made after February 20th, 2014: 100% of the bonus will be cancelled without return and/or recovery in case the customer does not make a purchase within one year from the date of the last purchase from the DCS e-shop.
Título: Re:DCS: World
Publicado por: Silver_Dragon en 14 de Julio de 2014, 22:51:27 pm
El sistema ya está funcionando (22$ por aqui)  :pulgares:
Título: Re:DCS: World
Publicado por: Silver_Dragon en 19 de Julio de 2014, 23:03:45 pm
https://www.facebook.com/eagle.dynamics?fref=photo
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http://The AI MiG-15bis coming with DCS ver. 1.2.9. Sabre food!
(https://scontent-a.xx.fbcdn.net/hphotos-xaf1/t31.0-8/1939422_10154438192395341_1660146355061925840_o.jpg)
(https://scontent-a.xx.fbcdn.net/hphotos-xpf1/t31.0-8/10535650_10154438192695341_1169005322015482603_o.jpg)
Título: Re:DCS: World
Publicado por: Silver_Dragon en 20 de Julio de 2014, 00:11:47 am
Mas imagenes del Mig-15Bis
http://forums.eagle.ru/showpost.php?p=2122232&postcount=3
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http://So pretty that I had to add three more
(https://fbcdn-sphotos-a-a.akamaihd.net/hphotos-ak-xfa1/t31.0-8/10560331_793599613995262_7730534100151308270_o.jpg)
(https://scontent-b.xx.fbcdn.net/hphotos-xpa1/t31.0-8/10514441_793599563995267_4093956262524142605_o.jpg)
(https://scontent-a.xx.fbcdn.net/hphotos-xpa1/t31.0-8/10496126_793599587328598_5919408180331476255_o.jpg)
Título: Re:DCS: World
Publicado por: Silver_Dragon en 25 de Julio de 2014, 08:27:22 am
DCS World 1.2.9 Preliminary Change Log
http://forums.eagle.ru/showpost.php?p=2126790&postcount=1
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Please note that version 1.2.9 was created simply to launch DCS: F-86F Sabre and DCS: Fw 190 D-9 Dora. We also hope to see some new third party projects released in 1.2.9. As such, this version is NOT intended as bug fixing version... that will be for DCS World 2.0.0.

Items:

• DCS: F-86F Sabre release
• New MiG-15bis AI aircraft
• Oculus DK2 support
• Fixed label visibility for external view saved being carried over from previous multiplayer sessions
• Logitech G940 joystick trimming repaired
• Added additional radio frequencies to each airfield to support F-86F and Fw 190 D-9 radios
• Corrected rear gun aiming for the Tu-22M3
• Corrected A-10A HUD jittering when firing the gun
• Corrected mission 8 of the Ka-50 Deployment Campaign
Título: Re:DCS: World
Publicado por: Silver_Dragon en 06 de Agosto de 2014, 10:43:16 am
Preliminary Changelog 1.2.10

http://forums.eagle.ru/showpost.php?p=2139031&postcount=8
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With 1.2.10 version the Fw 190 D-9 is available for downlod!
DCS: Fw 190 D-9 release
Updated 3d models of B8V20 rocket launcher
F-86F. Slightly modified wing induced drag
F-86F. The range rotary will work by joystick
F-86F. The 3 Interior Lights knobs are added in Input assignments
F-86F. The inverted wheel brake animation are fixed
F-86F. Oxygen will not ON at cold start
F-86 Master Arm/Weapons Selector will not in GUNS position at cold start
New incockpit touch sound
MiG-15 3d model was updated.
Update German encyclopedia
Título: Re:DCS: World
Publicado por: Silver_Dragon en 06 de Agosto de 2014, 12:05:58 pm
Estan subiendo los archivos de instalación a los servidores, cuestión de unas horas.
Título: Re:DCS: World
Publicado por: Silver_Dragon en 06 de Agosto de 2014, 14:39:08 pm
1.2.10 disponible  :pulgares: (desde el autoupdater / pagina de ED)
Título: Re:DCS: World
Publicado por: Silver_Dragon en 18 de Agosto de 2014, 01:49:02 am
Atentos a los que tengais el descuento por haber comprado el Mil Mi-8, este solo sirve para los productos de Eagle Dynamics y Belsimtek, no para las otras 3rd Parties.

http://forums.eagle.ru/showthread.php?p=2148721#post2148721
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Dear all,

Following the early discount of Mi-8MTV2, we offered a 70% discount of a future DCS product to those that purchased it full price release. To clarify, this is only in regards to DCS products developed by Eagle Dynamics and BST. We cannot dictate discounts to our other partners. Sorry for any confusion.

Thanks
Título: Re:DCS: Bf-109K Kurfüst
Publicado por: Virusss en 28 de Agosto de 2014, 18:32:02 pm
Al final el DCS va a ser un FS con armamento.. solo falta que saquen escenario mundial y un par de HEAVY METALs..
Título: Re:Re:DCS: Bf-109K Kurfüst
Publicado por: Virusss en 30 de Agosto de 2014, 03:05:50 am
pues eso...

Enviado desde mi Nexus 4 mediante Tapatalk

Título: Re:Re:DCS: Bf-109K Kurfüst
Publicado por: Silver_Dragon en 30 de Agosto de 2014, 09:49:35 am
Es el problema de creerse que un simulador es algo que no es, o el sucesor espiritual de otro, sin saber lo que hay detrás. Ademas, hay varias cuestiones que ya se mueven y nunca han tenido que ver con FS o similares.
Título: Re:Re:DCS: Bf-109K Kurfüst
Publicado por: Virusss en 30 de Agosto de 2014, 10:04:31 am
A mi me parece que han perdido un poco el rumbo, es todo, no deja de ser u gran simulador, yo estoy ahora con el Su25-t y el combined arms y me lo paso teta en modo paja.. pero de ahi yo creo que no va a pasar (Del modo paja me refiero)
Título: Re:DCS: World
Publicado por: Silver_Dragon en 30 de Agosto de 2014, 10:15:00 am
No, virus, no ha perdido el rumbo, porque se sigue manteniendo en las premisas que se dijeron hace dos años:

http://forums.eagle.ru/showthread.php?t=89885
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DCS stands for “Digital Combat Simulator”. DCS is a world simulation engine permitting the user to operate or direct a growing number of combat and civilian aircraft, ground vehicles and ships, from different historical eras, in different geographical locations and at different levels of fidelity. It is a true "sand box" simulation. DCS started with the Ka-50 and A-10C, but has recently grown to also include the P-51D Mustang and, with Combined Arms, a ground command and control tactical warfare component. Future products from The Fighter Collection and Eagle Dynamics in the DCS line are in development and will includes partner products like the UH-1H "Huey", MiG-21bis "Fishbed", T-2 "Buckeye", BAE "Hawk", and Mi-8MT-V2 "Hip".

Quien se siga creyendo que DCS: W, tiene la obligación, de ser el sucesor espiritual de FS, Falcon, il-2, etc, se llevará de inicio una gran decepción. El futuro, es lo que ED, los patrocinadores y las 3rd parties decidamos (no lo "suficiente" rápido para algunos). Es simplemente tener paciencia, o retirarse y volver luego. Y si no, explicame cual es esa "perdida de rumbo".
Título: Re:Re:DCS: Bf-109K Kurfüst
Publicado por: Virusss en 30 de Agosto de 2014, 10:26:39 am
Pues si es realmente un sandbox para volar cualquier era y conflicto, el escenario es un poco equeño.. solo quieren que se pase por caja a cualquier cosilla.

Y si realmente es un sandbox porque no dejan crear addons freeware? Y no sigo que en el fondo me la perfuma..
Título: Re:DCS: World
Publicado por: Silver_Dragon en 30 de Agosto de 2014, 10:45:47 am
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solo quieren que se pase por caja a cualquier cosilla

Curioso que simplemente pagas por el addon que vayas a volar (Ka-50-2, A-10C, P-51D, FC-3, los aparatos de WW2, teatros adicionales, addons patrocinadores o 3rd parties)

el resto es todo gratis (Las mejoras del engine (servidores multiplayer, tiempo atmosferico dinamico, el nuevo engine EDGE), los nuevos objetos 3D pilotables y no pilotables (cerca de 200 modelos 3D nuevos en dos años), nueva funcionalidad (Module manager, autoupdate, cambios en el GUI, los modelos de vuelo avanzado en bombas y misiles y los modelos de aterrizaje avanzado ademas de las APIs de creación de modulos), regalos de nuevos aparatos freeware (TF-51D), mejoras en los addons con funcionalidad que no entraba en los release iniciales (nuevas cabina 6DoF como la del Su-25T y otros, mejoras en el AFM (modelos de vuelo avanzado) en FC-3, la infantería que puede disparar manpads, radares de busqueda para las unidades SAM, computadora balistica para los tanques y las unidades controlables terrestres y navales en CA, carga de eslinga, embarque y desembarque de tropas en UH-1H), la mejora de la avionica y un largo etc, te lo llevan dando gratuitamente desde 2012.

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Pues si es realmente un sandbox para volar cualquier era y conflicto, el escenario es un poco pequeño.

Si vas por el tamaño de nevada, te estás equivocando mucho, el desarrollador decidirá el tamaño y el tiempo que le disponga para ello, para crearlo tan grande y detallado como quiera (incluso en el futuro, el SDK de creación de mapas puede llegar a ser Free).

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Y si realmente es un sandbox porque no dejan crear addons freeware?

Proyectos Freeware hay (aqui (http://forums.eagle.ru/forumdisplay.php?f=202)) y (aqui (http://forums.eagle.ru/forumdisplay.php?f=110)). Skatezilla y su F-100D por poner un ejemplo. Pat01 y su Gazzelle y The_Fragger y su BO-105 PAH-1 (y por no decir, todas las 3rd parties) empezaron como Freewarre pero despues se unieron o convertieron en una 3rd partie para tener mas soporte (la unión hace la fuerza). Y hay documentos en el foro de ED creada por la misma comunidad y por ED para empezar addons free por libre (aqui (http://forums.eagle.ru/showthread.php?t=116901) y aqui (http://forums.eagle.ru/showthread.php?t=89164)), ademas de la wiki de ED (aqui (http://en.wiki.eagle.ru/wiki/Editing_and_modding)). Tambien hay una buena cantidad de MODs Freeware pilotables de diversas calidades (aqui (https://www.digitalcombatsimulator.com/en/files/?arrFilter_pf%5Bfiletype%5D=5&arrFilter_pf%5Bgameversion%5D=&arrFilter_pf%5Bfilelang%5D=&arrFilter_pf%5Baircraft%5D=&arrFilter_CREATED_USER_NAME=&set_filter=Y)), es cuestión del tiempo y el empeño que se ponga sobre el. Hasta yo mismo he hecho freeware (aqui (http://forums.eagle.ru/showthread.php?t=88979))
Título: Re:DCS: World
Publicado por: Silver_Dragon en 04 de Septiembre de 2014, 01:52:01 am
Winter is COMING!!!  :boing:

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(https://fbcdn-sphotos-c-a.akamaihd.net/hphotos-ak-xfa1/v/t1.0-9/10599571_817224158299474_9102441740790793578_n.jpg?oh=8ee71edd54a743151eeb8a58746bb3c6&oe=54741B12&__gda__=1416289572_7d5aa1f054b1dcf6d916fafe08318675)

Dear Pilots!

Summer 2014 is certainly proving to be a very busy and productive time for Eagle Dynamics and our 3rd Party Partners, as you may have noticed. In this September Newsletter, we would like to update you on some of our current projects but also some others that are currently in development. There are a lot of changes and improvements to DCS World underway that we believe will bring DCS to its next stage of evolution.

DCS Autumn Sale is On! Massive Savings!

From September 4th to September 16th, we will be running our Autumn DCS Sale. We hope you will use these great deals to fill out your stable of DCS modules.

DCS: Flaming Cliffs 3: $39.99 to $11.99 (70% off)
DCS: A-10C Warthog: $39.99 to $11.99 (70% off)
DCS: Black Shark 2: $39.99 to $11.99 (70% off)
DCS: Combined Arms: $19.99 to $5.99 (70% off)
DCS: UH-1H Huey: $49.99 to $14.99 (70% off)
DCS: P-51D Mustang: $29.99 to $11.99 (60% off)
DCS: Mi-8MTV2 Magnificent Eight: 49.99 to $24.99 (50% off)
F-15C for DCS World: $9.99 to $4.99 (50% off)
A-10A for DCS World: $9.99 to $4.99 (50% off)
Su-25 for DCS World: $9.99 to $4.99 (50% off)
DCS: F-86F Sabre: $49.99 to $39.99 (20% off)
DCS: Fw 190 D-9 Dora: $49.99 to $39.99 (20% off)
Buy now from the DCS E-Shop

(https://scontent-b.xx.fbcdn.net/hphotos-xpa1/v/t1.0-9/10411029_817223901632833_1089328657889301274_n.jpg?oh=f34ec9321edd9ba04629cfcee0a275c4&oe=547E3C08)
Pre-purchase DCS: Bf 109 K-4 Kurfürst!

The Fighter Collection and Eagle Dynamics are happy to announce that DCS: Bf 109 K-4 Kurfürst is now available as a pre-purchase from the DCS E-Shop

The pre-purchase provides both a 20% discount off the retail price and access to the Open Beta coming later this year.

Like previous DCS World titles, DCS: Bf 109 K-4 Kurfürst features a painstakingly reproduced model of the aircraft, including the external model, fully interactive cockpit, mechanical systems, and a Professional Flight Model (PFM). Along the lines of our DCS: P-51D Mustang and DCS: Fw 190 D-9 Dora titles, DCS: Bf 109K-4 Kurfürst places you behind the controls of a powerful, propeller-driven, piston engine combat aircraft. Designed long before "fly-by-wire" technology was available to assist the pilot in flight control or smart bombs and beyond visual range missiles were developed to engage targets with precision from afar, the Kurfürst is a personal and exhilarating challenge to master. Powerful and deadly, the last production model of the only single-engined German fighter to see service throughout World War II, the Kurfürst provides an exhilarating combat experience to its drivers, and a worthy challenge to all fans of DCS: P-51D Mustang.

Key Features of the DCS: Bf 109 K-4 Kurfürst:
Unmatched flight physics that allow you to truly feel what it's like to fly this legend.
Highly detailed, six-degrees-of-freedom (6 DOF) cockpit.
Interact with cockpit controls with your mouse.
Accurate Bf 109 K-4 model, squadron markings, and weapons.
Detailed modelling the Bf 109 K-4 instruments, weapons, engine, radios, fuel, and electrical systems.
Fly along with fellow DCS: Fw 190 D-9 Doras as you battle DCS: P-51D Mustangs in single and multiplayer games.

(https://fbcdn-sphotos-b-a.akamaihd.net/hphotos-ak-xap1/v/t1.0-9/10649578_817223938299496_1132946565861453768_n.jpg?oh=d3bdabef5e58477aa378486d9a45f625&oe=54685F71&__gda__=1415472301_78b9e03755ccb5fea3f1d07e8f604837)

Sabre and Dora Update

Over the past month we released two pre-purchase modules, with access to Open Betas, for DCS World: DCS: F-86F Sabre and DCS: Fw 190 D-9 Dora. We are carefully reading your feedback and we and Belsimtek (Sabre Team) are busy improving the projects. This includes not only bug fixes, but also new content such as interactive training missions and campaigns. This is not to say that work is not continuing on other previously released projects. For example: Work on the manual for the DCS: Mi-8MTV2 and tuning of the F-15C professional flight model continues, also various adjustments and bug fixes are in work.

DCS World War II: Europe 1944 Update

If you have not done so already, you can view our current listing of rewards here:
http://forums.eagle.ru/showpost.php?p=2112208&postcount=1

For backers, you can use the updated Backer Page to select your aircraft of choice based on your contribution level.
http://forums.eagle.ru/showthread.php?t=128080
(https://fbcdn-sphotos-d-a.akamaihd.net/hphotos-ak-xpf1/v/t1.0-9/10599533_817223921632831_1738461865587912842_n.jpg?oh=f32d92318b541c3f007b0821593bc3d1&oe=546087FD&__gda__=1416320151_78df8746f70e5aefaf728ffee3241514)

In addition to the release of DCS: Fw 190 D-9 Dora, the team is also plugging away on the next aircraft for the series: DCS: Bf 109 K-4 Kurfürst. This is being done internally by Eagle Dynamics to the same exacting standards of the Dora. The pre-purchase with 20% discount is now available and we plan to make the Open Beta available in the October – November time frame.Other warbirds in work for this project include both the P-47D and Spitfire. These will be welcome additions to the growing stable of Second World War aircraft as we flesh out this era of air combat.

(https://ci3.googleusercontent.com/proxy/esCTs1IpT2dMspZfoLD_xtuFnSKkD-1HontwBswhXG4Q8IVhmxlQLfQnh2MOXYFHIClIEZSMONN5B7f6TaoYOxDtxUlsHMP4r_inWtGCDPle3pwuUx18IFMkT3EmkO0=s0-d-e1-ft#http://www.digitalcombatsimulator.com/images/newsletter/20140904/P-47.jpg)
The other major element of DCS World War II: Europe 1944 is of course the new Normandy map. The team is currently working on a new combat theater map to support DCS: F/A-18C Hornet, but once complete, will be returning to this map. At that time, we should be able to start sharing images of the new era map, complete with period ground units.

(https://ci6.googleusercontent.com/proxy/Jg6LFmhgTToEd_zczkzAaLyMVYq1BSTPFL-Ecf8aVMm7BrLDdPX5RcJt7o7ASmsp4xz_83SErqIRc3hB7p2HWVxSmil-N39OEQa1mCzkrAhunTgrNikHYC04r3SRfUPSQfs=s0-d-e1-ft#http://www.digitalcombatsimulator.com/images/newsletter/20140904/l-39c_1.jpg)
DCS: L-39C and L-39ZA Albatros Coming to DCS World

Another new aircraft coming to DCS World later in 2014 will be the venerable L-39 jet trainer, developed by Eagle Dynamics. We will first release the L-39C variant and then later the L-39ZA variant. This aircraft has acted as the primary jet trainer for many countries around the world for several decades. In addition to its training role, the L-39 can also be loaded with ordnance and act as a light attack aircraft.

We also plan for this module to include multiplayer front seat / back seat capability. We believe that this feature will add a new dimension of gameplay for this aircraft and several others like the UH-1H, Mi-8MTV2, Hawk, and C-101.

Stay tuned for more details!

(https://ci3.googleusercontent.com/proxy/rGbyz-a2Lx6dToWaG8rlLG2ezNhJ_NMDAKHbhE1CZsXfOm7XvlgX8d-utKwIXLEe66WXgDYtjsVn_3tW0tDBqoixiEy0qPxDOrMP8Q_n6zP9fQJnitick4szE5VArnBB=s0-d-e1-ft#http://www.digitalcombatsimulator.com/images/newsletter/20140904/Su-27.jpg)
Su-27 for DCS World

As we did for the F-15C, we will be updating the Su-27 for DCS World to include a Professional level flight model. Development of this updated Flanker is well underway and will be free as part of Flaming Cliffs 3. We will also sell the Su-27 for DCS World as a separate download later in 2014.

(https://fbcdn-sphotos-a-a.akamaihd.net/hphotos-ak-xfa1/v/t1.0-9/10403377_817224021632821_5067157807706403123_n.jpg?oh=71d3087eb2a322bb4ef06e72e7b8dfe6&oe=54670C22&__gda__=1416516884_67421caac18d6a970bd84a06439932fd)
DCS: MiG-15Bis Coming to DCS World

As a perfect bookshelf match to the F-86F Sabre, Belsimtek in cooperation with Eagle Dynamics are developing the MiG-15Bis for DCS World! As with the Sabre, the MiG-15Bis will be a fully detailed module with Professional Flight Model (PFM), mouse-interactive cockpit, and detailed cockpit systems.

Combined with new maps, the battle of Sabre's vs. MiGs will be an amazing experience and further help us achieve our goal of providing an air combat experience spanning several decades.

(https://fbcdn-sphotos-g-a.akamaihd.net/hphotos-ak-xaf1/v/t1.0-9/10600551_817224048299485_3642566046230902878_n.jpg?oh=1a4d47c44e2e4b5baba68121e0327ec4&oe=545EFEC5&__gda__=1416588916_024637d366c6c1b4ab3b290856aff796)
MiG-21Bis, Hawk and C-101 Coming Soon to DCS

A couple of years ago, we started the initial steps of allowing qualified third parties to develop and sell modules for DCS World. The fruits of this effort are almost ripe and have taken the form of the MiG-21Bis (Leatherneck Simulations), Hawk (VAEO Simulations), and the C-101 (AvioDev). All three projects are making great progress and are either in or close to the Eagle Dynamics testing phase. We see these as just the tip of the iceberg for future partner projects.

(https://scontent-b.xx.fbcdn.net/hphotos-xfp1/v/t1.0-9/10580221_817224064966150_8209841513565352167_n.jpg?oh=6f5d9ef938ab816df07ec9958d9a3275&oe=547211CD)
Nevada Test and Training Range (NTTR) Map

Work continues on the NTTR map. The primary objective is to adapt the various map assets to work within DCS World. Once this effort is complete and DCS World 2.0 is available, we plan to release this map soon afterwards.

(https://fbcdn-sphotos-b-a.akamaihd.net/hphotos-ak-xap1/v/t1.0-9/936697_817224094966147_7086063152315922846_n.jpg?oh=a26fd985ee58d99370e08484b786e11c&oe=545E0F99&__gda__=1415309412_e7d300e49f9ac8df3c5f8a5854fd0359)
DCS World 2.0 Coming in 2014

The next iteration of DCS World (formerly 1.3.0) is currently in internal testing and will be available as a free download later in 2014. All DCS modules will be fully compatible with DCS World 2.0. As with DCS World 1.0, 2.0 will also include the FREE TF-51D and Su-25T. New features of DCS World 2.0, but subject to change, include:

DirectX 11 support
Improved game performance
New and improved lighting
Improved effects
New water animations
Improved shadows
Unified GUI that eliminates the need for separate GUI and simulation .exe while also speeding up mission load times. Later, this will also allow us to integrate simulation elements into the Encyclopaedia and Mission Editor
Ability to access new maps that will be sold as separate modules
New grass and clutter
New clouds
Ability to create dedicated server
Skeleton animations
Depth of field support
Improved Oculus VR support
Some of these features may not be included in the initial DCS World 2 release.

(https://fbcdn-sphotos-e-a.akamaihd.net/hphotos-ak-xpa1/v/t1.0-9/10641210_817224151632808_2036859454965663229_n.jpg?oh=15a7eb41cd3a8ac57d0915eeb67fee96&oe=54609F0D&__gda__=1417049013_418683790ab473043cb4d5f0118eebe1)
DCS: F/A-18C Hornet Update

Perhaps the most eagerly awaited DCS module, the Hornet, is indeed in progress... it really does exist! More so than any other of our past and current projects though, the Hornet requires a massive amount of work, not just the creating of the art assets and programming of the cockpit functions, but also a great deal of research, design documentation, building of supersonic aircraft flight dynamics (F-15C with BST and Su-27 have been helping to create this technology), acquiring source data, and creating several new technologies like air-to-surface radar.

In addition to the actual aircraft, there are other elements that need to be created such as an improved Nimitz-class aircraft carrier, much better carrier operations, and a new combat theater map tailored to this aircraft.

We hear you and realize that many of you are very anxious and looking forward to hearing more about this project. As we get closer to an early beta, we will be discussing this more.

Here are some very early images of the cockpit.
Título: Re:DCS: World
Publicado por: Jaker en 04 de Septiembre de 2014, 08:13:13 am
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DCS: F/A-18C Hornet Update

Perhaps the most eagerly awaited DCS module, the Hornet, is indeed in progress... it really does exist! More so than any other of our past and current projects though, the Hornet requires a massive amount of work, not just the creating of the art assets and programming of the cockpit functions, but also a great deal of research, design documentation, building of supersonic aircraft flight dynamics (F-15C with BST and Su-27 have been helping to create this technology), acquiring source data, and creating several new technologies like air-to-surface radar.

In addition to the actual aircraft, there are other elements that need to be created such as an improved Nimitz-class aircraft carrier, much better carrier operations, and a new combat theater map tailored to this aircraft.

We hear you and realize that many of you are very anxious and looking forward to hearing more about this project. As we get closer to an early beta, we will be discussing this more.

Así sí... Espero que con Nevada ya le hayan pillado el punto a la creación de escenarios y sean "un poco" más rápidos, y ese radar A-G abra la puerta a otros aviones que lo lleven. A ver si con suerte para el año que viene está  :)
Título: Re:DCS: World
Publicado por: Silver_Dragon en 04 de Septiembre de 2014, 09:58:06 am
Bueno, recopilando:

- Los modelos de WW2 avanzan, pero el mapa de normandía se retrasa en post del mapa del F/A-18C (Con unidades IA).
- Nuevo proyecto del DCS: L-39, con cabina compartida (posiblmente la piedra de toque para esta tecnologia), paralelo al del L-39 de Patriot Team (o no, quien sabe).
- Su-27 AFM (gratis para los que tiene FC-3 y el modulo segregado para los que no quieran el paquete completo de FC-3) para finales de 2014
- Mig-15Bis de Belsimtek y teatro de corea (esperemos que también con unidades IA).
- Mig-21Bis, Bae Hakw T.1 y (parece) que el C-101BB para finales de 2014 (sin contar, la "avalancha" de proyectos de otras 3rd Parties)
- Nevada NTTR despues del release de DCS: W 2.0 (eso indica 4 teatros en proceso por ED / Belsimtek)
- DCS: World 2.0 (gratis), finales 2014, y las funciones adicionales de crear servidor dedicado y el GUI unificado (en el release o despues).
- Y como no, comentado por Jaker, el F/A-18C Hornet (que esas imagenes me huele que son de hace mucho tiempo atras), con su propio teatro, radar aire - tierra y las operaciones embarcadas (esperemos que sea el movimiento definitivo de mejora de los barcos en DCS: W / CA)
Título: Re:DCS: World
Publicado por: fresco en 04 de Septiembre de 2014, 10:59:33 am
Si, yo también espero que esas dos imágenes sean de hace mucho tiempo atrás, porque eso en septiembre de 2014, vaya tela...

Fresco
Título: Re:DCS: World
Publicado por: Seasick en 04 de Septiembre de 2014, 22:26:48 pm
Claro, claro, seguro que las tienen mas nuevas y han puesto esas por... eh... por algo. :boing:

Jaker, cabrón, diles que dejen de perder el tiempo en el terreno  F-18 y me devuelvan a los currelas a Normandía.

Puto Wags.
Título: Re:DCS: World
Publicado por: Zorasht en 05 de Septiembre de 2014, 06:22:18 am
están de oferta otra vez. El P51 por $12, entre otros...
Título: Re:DCS: World
Publicado por: Silver_Dragon en 05 de Septiembre de 2014, 09:59:12 am
Para vuestra información, las imagenes del F/A-18C SI son de hace mucho tiempo. Pero como la comunidad quería un update....  :boing:
Título: Re:DCS: World
Publicado por: Jaker en 05 de Septiembre de 2014, 11:15:19 am
Me parece a mi que los clientes merecemos un poquito más de respeto, y si pedimos un update recibirlo realmente, o un simple mensaje diciendo que no pueden darlo de momento, pero mandar capturas antiguas solo porque las tenían a mano... en fin, un poquito más de respeto. Gracias.
Título: Re:DCS: World
Publicado por: fresco en 05 de Septiembre de 2014, 11:26:42 am
Los clientes piden updates, y como son muy pesados, les colgamos dos renders antiguos, en baja resolución, sacados del 3DS, para que vean estamos trabajando en ello y de paso supuestamente crear hype.

Todo muy coherente.

Fresco
Título: Re:DCS: World
Publicado por: Silver_Dragon en 05 de Septiembre de 2014, 15:32:08 pm
Un respeto que algunos han perdido con creces, mas cuando una parte de los que llamais "clientes" son lo que consiguieron que se perdieran los updates de los viernes por hechar mierda contra todo dios, ademas de que algunas 3rd parties tuvieron que meter el cerrojazo, cuando también se llegaron al insulto y la discriminación, porque ciertos updates se consideraban basura. Si ahora os dan esto, sinceramente, no se porque os quejais.

Título: Re:DCS: World
Publicado por: Jaker en 05 de Septiembre de 2014, 15:43:23 pm
Como "cliente" me siendo ofendido por tus palabras, tremendamente injustas, pero como somos amigos y te tengo aprecio voy a dejar aquí el tema. Va a ser de las pocas veces que me muerda la lengua por algo, no es mi estilo, pero todo sea por no tener una discusión absurda con un colega por algo que no nos da de comer a ninguno de los dos.

Por mi parte aquí termina mi intervención.  ;)
Título: Re:DCS: World
Publicado por: Seasick en 05 de Septiembre de 2014, 18:47:32 pm
Y yo pensaba que yo era crítico con "la comunidad"  :lol2:
A ver, a lo que importa, ¿a quién hay que llamar para que me devuelvan a mis currelas?
Título: Re:DCS: World
Publicado por: Silver_Dragon en 05 de Septiembre de 2014, 22:08:10 pm
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pero todo sea por no tener una discusión absurda con un colega por algo que no nos da de comer a ninguno de los dos.

Eso no lo sabes, Pero dicho esta que "poco importa" y menos, airear cuestiones de trabajo.

PD: va a ser mejor no mezclar el trabajo con el placer......
Título: Re:DCS: World
Publicado por: Silver_Dragon en 10 de Septiembre de 2014, 19:44:42 pm
Chzth pide información sobre una serie de aeropuertos para DCS: World, creo que nos vamos al golfo persico  :boing:

http://forums.eagle.ru/showpost.php?p=2171712&postcount=36
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To All

We look for photos of airports from list below:

Dhafra AFB
Bandar Abbas AFB
Bandar Lengeh Airport
Fujarirah Airport
Havadarya Airport
Qeshm Airport
Khasab Airport
Abu Musa Island AFB
Lesser Tunb Island AFB
Greater Tunb Island AFB
Dubai World Central Airport
Dubai International Airport
Sharjah International Airport

At first the runway's lighting system is needed.

(https://fbcdn-sphotos-g-a.akamaihd.net/hphotos-ak-xpa1/t31.0-8/10644688_820277027994187_1600516652565063116_o.jpg)

Un area si no me equivoco de 350 x 420 Kilometros
Título: Re:DCS: World
Publicado por: Silver_Dragon en 13 de Septiembre de 2014, 18:32:23 pm
Descuento sorpresa (sobre las rebajas) solo hoy (13 de septiembre) durante 24 horas.

https://www.facebook.com/eagle.dynamics/posts/10154642026170341?fref=nf
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DCS Flash Sale Just Today!

http://www.digitalcombatsimulator.com/en/shop/

DCS: Flaming Cliffs 3: $39.99 to $11.99
DCS: A-10C Warthog: $39.99 to $11.99
DCS: Black Shark 2: $39.99 to $11.99
DCS: Combined Arms: $19.99 to $5.99
DCS: UH-1H Huey: $49.99 to $24.97
DCS: P-51D Mustang: $29.99 to $8.99
DCS: Mi-8MTV2 Magnificent Eight: $49.99 to $24.97
F-15C for DCS World: $9.99 to $4.00
A-10A for DCS World: $9.99 to $4.00
Su-25 for DCS World: $9.99 to $4.00
DCS: F-86F Sabre: $49.99 to $14.99
DCS: Fw 190 D-9 Dora: $49.99 to $14.99

Editado, aquí ha caido el F-86F y el P-51D  ;)

Editado 2... Las keys del F-86F se acabaron en un plis plas xD
Título: Re:DCS: World
Publicado por: Seasick en 16 de Septiembre de 2014, 18:45:38 pm
P-51 y Dora por aquí (Karl y Spit como backer). Hubiese pillado el Sabre, pero no estaba disponible.

Para que luego se queje el Wags.
Título: Re:DCS: World
Publicado por: Silver_Dragon en 16 de Septiembre de 2014, 19:12:30 pm
Rebajas en Steam...  XD (un dia)

https://www.facebook.com/eagle.dynamics/posts/10154652381485341?notif_t=notify_me
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A Steam DAILY DEAL is running today on most DCS products!!!
DCS: Flaming Cliffs 3: $39.99 to $11.99 (70% off)
DCS: A-10C Warthog: $39.99 to $11.99 (70% off)
DCS: Black Shark 2: $39.99 to $11.99 (70% off)
DCS: Combined Arms: $19.99 to $5.99 (70% off)
DCS: UH-1H Huey: $49.99 to $14.99 (70% off)
DCS: P-51D Mustang: $29.99 to $12.00 (60% off)
DCS: Mi-8MTV2 Magnificent Eight: 49.99 to $24.99 (50% off)
F-15C for DCS World: $9.99 to $4.99 (50% off)
A-10A for DCS World: $9.99 to $4.99 (50% off)
Su-25 for DCS World: $9.99 to $4.99 (50% off)
Título: Re:DCS: World
Publicado por: Silver_Dragon en 17 de Septiembre de 2014, 12:32:39 pm
DCS: World 1.2.10 Update 1 changelog (disponible)  :pulgares: 949 Mb por aqui ;)

http://forums.eagle.ru/showpost.php?p=2178959&postcount=1
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DCS World 1.2.10 Update 1
With the release of DCS: MiG-21bis by Leatherneck Simulations, we have also release Update 1 of DCSW 1.2.10. In addition to supporting the release of DCS: MiG-21bis by Leatherneck Simulations, our other purpose of this update is to update the DCS: F-86F Sabre and DCS: Fw 190 D-9 Dora modules.

Change Log 1.2.10 Update 1

DCS World
Corrected AI skill possibilities.
Corrected an exhaust nozzle animation of aircraft in multiplayer.
The rocket launcher B8V20 is updated.

DCS Flaming Cliffs
Corrected mission Su-27-Sukhoi Surprise-Coop4.miz
Su-33: Corrected landing gear struts closure after take-off in multiplayer.

DCS Fw 190 D-9
Flight dynamics corrected. Stabilizer to rudder influence.
Added panel and sight shaking.
Added windshield damage.
The SC50 bombs can be released after rearming.
Input scripts corrected.
Added input command for MG131 machineguns fire, separately of MG151 guns.
EZ42 Gun Sight improvements. Gunsight power switch (on right side of gunsight) it function was to switch on/off both gyroscopes not the whole gunsight.
EZ42 Gun Sight improvements. Both gyroscopes need approximately 1.5 min to get right lead calculation. So they must be switch on in advance before fight.
The cockpit light intensity is corrected.
Radio Power consumption is reduced.
Magnetos bug is fixed.
Gun’s heating model is adjusted.
Engine’s minimum RPM is adjusted.
Tail gear lock mechanism bug is fixed.
Speed indicator is corrected.

DCS F-86F
Excessive oxygen consume is fixed.
IFF is on at cold start is fixed.
Cockpit canopy operation and repair are fixed.
Wrong pressure instrument readings during descent is fixed.
External drop tanks not feeding the engine is fixed.
Added new canopy 3D model.
AIM-9B data and model corrected.
Corrected description in Encyclopedia.
Corrected cockpit and external 3D models.
AIM-9 tone remains after switching from missiles to gun is fixed.
Unstable lock on target above the horizon is fixed.
Joystick buttons assignment is fixed.
Hydraulic system failure influence on landing gear extension/retraction is fixed.
Corrected nose wheel steering behaviour.
Kneeboard point name are fixed.
Mission briefing/kneeboard waypoint discrepancy is fixed.
Corrected attitude indicator model and operation.
Radio compass indicator model errors are fixed.
AN5760 altimeter errors are fixed.
Updated sounds.
Weapon input corrected.
Rocket jettison operation corrected.
FFB effect disappearing after player crashes and restores is fixed.
Engine oil pressure dependency of altitude is fixed.
Player hypoxia corrected.
Lighting Panel is fixed.
Input scripts corrected.
Incockpit hints corrected.
Trim speed is decreased.
A-4 Sight - Input Settings improvements.
Added input category AN/ARC-27 UHF Radio.
Added input category AN/APX-6 IFF Transponder.
Added input category AN/ARN-6 Radio Compass.
Joystick button No.5 has duplicate assignment in default Easy profile is fixed.
Corrected some switches animation logic.
Corrected landing gear sequence animation.
Added engine’s compressor stall.

DCS UH-1H
Corrected IFF audio/light, Flare Counter Reset, Chaff Counter Reset switch logic.
DCS Mi-8MTV2
Autopilot fixed.

Autoupdate Update:
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Version 2.4.2:
 - fixed removing of obsolete directories

Version 2.4.1:
 - new download infrastructure

Version 2.3.9:
 - repair mode installs VC runtimes
 - shorter connect timeout when servers are not available

Version 2.3.8:
 - check for updates once per 24 hours, unless forced
 - fixed 'checking install..' stage taking too long on the next run after being cancelled
 - fixed a case when error message could be below other windows
Título: Re:DCS: World
Publicado por: Silver_Dragon en 18 de Septiembre de 2014, 12:19:06 pm
Ayer la versión 1.2.10.32095.521 introdujo una serie de Bugs problematicos que ED está arreglando, por ahora, ha habido ya un arreglo con un problema en el autoupdater:

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Version 2.4.3:
 - HOTFIX for the "Can't move: file not found" error when updating SU-25T training.

Edit: Tambien han colocado los archivos en el caso de que haya una corrupción del autoupdater:
http://updates.digitalcombatsimulator.com/
Título: Re:DCS: World
Publicado por: Silver_Dragon en 23 de Septiembre de 2014, 12:44:59 pm
Segun Chizh, han arreglado parte de los problemas derivados del Update 1, todavia no está en el autoupdater, a la espera de que salga:

http://forums.eagle.ru/showpost.php?p=2187723&postcount=3
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We fixed two very annoying bugs that arrived with update 1 (campaign progress and player switching to other aircraft).
Also, there was included a several minor corrections.

Change Log 1.2.10 Update 2

DCS World
Fixed lost of progress in campaign after 1.2.10.03295 update
Fixed bug when player at start mission switching to aircraft with random skill instead assigned aircraft
Fixed server crash on Radio.dll in multiplayer
Fixed crash in multiplayer mode when uses Oculus Rift device
Added missing picture of MiG-15Bis in encyclopedia for RU and DE version
Added missing textures of BTR-80 for Ukraine and Georgia

DCS Flaming Cliffs
Su-27. The numbers of waypoint on cockpit display now are same as ME
DCS Fw 190 D-9
Fixed: With wings or ailerons off, FW190 has roll controllability
Added English training missions
Added Russian quick start missions
Added Czech quick start and single missions

Editado: Ya está disponible (330 Ms por aqui)
Título: Re:DCS: World
Publicado por: Silver_Dragon en 24 de Septiembre de 2014, 20:46:46 pm
Otro update, (1.2.10.32275) no estoy seguro si es el Update 3, pero por aqui son 370 Mb, esperando el changelog.

Editado:
Parece ser que hay una serie de updates para el Mig-21Bis pero no se sabe nada del resto:

http://forums.eagle.ru/showpost.php?p=2189192&postcount=1
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Hey Guys,

Some small adjustments and one critical fix were included in today's DCS update.
These are just changes that were either made just after the release build was frozen, or a few hours after the MiG-21 went live. Thus, it does not contain the lions' share of bugfixing or performance improvements that have been made since release.

We will keep you posted as best we can as to when we can deploy that patch.
Big thanks to you all for your patience and support! We're working hard that you all get the smoothest experience possible ASAP.

Changelog below:

DCS MiG-21bis Rev. 1350 (September 19th)

-- Fixed Force Feedback joystick functionality and constant buzzing.
-- Reversed and corrected HSI pointer logic (Circle end is now tail!) (MANUAL & TRAINING MISSIONS NOT CORRECTED TO REFLECT THIS YET)
-- Minor improvement in Cockpit framerate (3-10%)
-- Adjusted several missions, added several mission images.
-- Added “Destroyed Hulk” model and textures.
-- Corrected several protruding objects in external cockpit model.
-- Minor adjustments in FM (Note: High altitude performance and idle engine drag changes not in this rev.)

Ediitado 2: Es parte del Update 2, fue contenido del Mig-21Bis que no se había incluido en el update.
Título: Re:DCS: World
Publicado por: Zorasht en 25 de Septiembre de 2014, 17:24:38 pm
Una pregunta tonta, el DCS 2.0 cuando sale?
Y otra, incluirá el Edge y tendremos mas teatros o seguimos abonados a Georgia?
Título: Re:DCS: World
Publicado por: danli en 25 de Septiembre de 2014, 18:48:59 pm
En dos semanas, pero mientras tanto, ¡¡¡te vas a hinchar, a fotos!!!  :twisted:
Título: Re:DCS: World
Publicado por: Silver_Dragon en 25 de Septiembre de 2014, 23:50:26 pm
DCS: World 2.0 tiene que estar al caer, en si la 1.2.10 Update X son los ultimo parches antes de este. Pienso que hay como minimo 2 o tres updates mas antes de este (Tiene que salir el Bae Hawk T.1), pero tenemos que seguir con el "two weeks" acostumbrados. Las 3rd parties estamos trabajando sobre la 2.0 desde hace meses.

EDGE tendrá 2 teatros mas ademas del caucaso, el NTTR y Estrecho de Hormuz, pero tampoco puede asegurar si será junto o en el siguiente update despues de la 2.0. Lo unico que se sabe a ciencia cierta es que a menos que haya problemas, todo esto saldrá antes de navidades de 2014 (mas cuando ahora, nos hemos enterado por el newletter de septiembre el comienzo de la avalancha de lo que se prepara, y ojo, hay rumores muy fuertes de que lo de septiembre solo ha sido una parte de lo que se moviendo entre bambalinas.
Título: Re:DCS: World
Publicado por: Silver_Dragon en 27 de Septiembre de 2014, 19:08:13 pm
Del Facebook de ED:

https://www.facebook.com/eagle.dynamics?hc_location=timeline
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An image often speaks a thousand words. This image shows three scenes using the exact same mission and settings. The difference being one set of images is taken using version 1.2.10 and the other a beta, work in progress version of DCS World 2 (not released yet). This is taken at 50,000 feet in the southern portion of the Black Sea map around sunset. We believe it shows off the dramatic improvements in lighting, shadows, visibility and color coming with the new graphics engine. The only difference is the graphics engine, all the art and geometry are the same.

Before you ask... we plan to release DCS World 2 later this year.

(https://fbcdn-sphotos-f-a.akamaihd.net/hphotos-ak-xfp1/t31.0-8/10355630_10154689683400341_2971940017679939330_o.jpg)
Título: Re:DCS: World
Publicado por: Silver_Dragon en 07 de Octubre de 2014, 15:53:55 pm
DCS: World 1.2.10 Update 3, centrado en el Mig-21Bis, por ahora solo en la versión Beta. En unos dias, estara disponible para la versión normal.

http://forums.eagle.ru/showpost.php?p=2200885&postcount=4
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This update is dedicated to DCS MiG-21bis module.

Change Log 1.2.10.32582 Update 3

DCS MiG-21bis

First Phase of Performance Improvements:
– Improved graphical performance by batching materials.
– Reduced Cockpit VRAM footprint by 30%
– Reduced Triangle Count in Cockpit by 20%.
– Built new, 5-Stage LoD meshes with diminishing geometry and texture load.
Redefined payload to utilize the Eagle Dynamics R-60M
Fixed R-60M and R-60A warehouse listing
Tuned SAU Landing Modes
Improved SAU recovery mode to avoid 0g (Engine Stall) situations.
Implemented common keybind for SPS-141 and ASO countermeasures release.
Fixed engine stop when fuel pumps are off
Fixed all stations firing unguided rockets.
Fixed ASP gunsight for S-24 and Grom payloads.
Fixed canopy lock after refit.
SAU Stabilize mode: implemented hold attitude button & filtered stick inputs.
Corrected several input issues (doubling, incorrectly labeled)
Added multiple joystick axes for custom mapping.
Added high AoA shake (regardless of cockpit shake setting level)
Taxiing and Braking now more restrictive.
Implemented Tyre damage in case of high-speed braking without engaging ABS.
Fixed Landing Lights OFF/ON sharing same keyboard input.
Fixed SPRD-99 Visual Effects.
Fixed missing tooltips.
Fixed incorrect tooltip localization (EN in RU, etc.)
Fixed front SPO-10 coverage area overlap.
Fixed R-60 missiles being torn off their hard-points.
Fixed cockpit lights being stuck in ON or OFF states.
Updated RU, EN, CN, SRB manuals
Fixed Flare drop sound being played without flares being available.
Fixed RSBN Needle Flickering
Fixed incorrect Mach indication.
Fixed side-ways nose-cone movement (introduced in Update #2)
Corrected triple fuel tank (800L + 2x 400L) capability.
Corrected various missions, mission images, and mission text.
Added destroyed “hulk” model and textures.
Temporarily removed Tactical Numbering (pending performance improvement)
Improved various cockpit textures.
Fixed black pylons on outer wing fuel tanks

Update is available now in open-beta.
In the release version it will be available in several days.

Y update del Autoupdater

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Version 2.4.3:
 - HOTFIX for the "Can't move: file not found" error when updating SU-25T training.
Título: Re:DCS: World
Publicado por: Silver_Dragon en 10 de Octubre de 2014, 12:44:18 pm
Update 3 disponible en la versión release

http://forums.eagle.ru/showpost.php?p=2201819&postcount=5
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DCS 1.2.10.32582 Update 3 is available in the release version already!
Título: Re:DCS: World
Publicado por: Tundra en 17 de Octubre de 2014, 20:52:27 pm
Ofertacas de los productos DCS

For just two days (18 to 20 October Moscow time), we are offering a massive 70% off flash sale on most DCS products from our e-shop at:

http://www.digitalcombatsimulator.com/en/shop/

DCS: F-86F Sabre: $49.99 to $14.99 (70% off)
DCS: Fw 190 D-9 Dora: $49.99 to $14.99 (70% off)
DCS: UH-1H Huey: $49.99 to $14.99 (70% off)
DCS: Mi-8MTV2 Magnificent Eight: 49.99 to $14.99 (70% off)
DCS: Flaming Cliffs 3: $39.99 to $11.99 (70% off)
DCS: A-10C Warthog: $39.99 to $11.99 (70% off)
DCS: Black Shark 2: $39.99 to $11.99 (70% off)
DCS: P-51D Mustang: $29.99 to $8.99 (70% off)
DCS: Combined Arms: $19.99 to $5.99 (70% off)
F-15C for DCS World: $9.99 to $2.99 (70% off)
A-10A for DCS World: $9.99 to $2.99 (70% off)
Su-25 for DCS World: $9.99 to $2.99 (70% off)
DCS: MiG-21Bis: $49.99 to $44.99 (10% off)

Starts 18.10.14 at 00:00 AM Moscow time and ends on 20.10.14 at 8:00 AM Moscow time.
Título: Re:DCS: World
Publicado por: Virusss en 17 de Octubre de 2014, 21:02:42 pm
Ofertacas de los productos DCS

For just two days (18 to 20 October Moscow time), we are offering a massive 70% off flash sale on most DCS products from our e-shop at:

http://www.digitalcombatsimulator.com/en/shop/

DCS: F-86F Sabre: $49.99 to $14.99 (70% off)
DCS: Fw 190 D-9 Dora: $49.99 to $14.99 (70% off)
DCS: UH-1H Huey: $49.99 to $14.99 (70% off)
DCS: Mi-8MTV2 Magnificent Eight: 49.99 to $14.99 (70% off)
DCS: Flaming Cliffs 3: $39.99 to $11.99 (70% off)
DCS: A-10C Warthog: $39.99 to $11.99 (70% off)
DCS: Black Shark 2: $39.99 to $11.99 (70% off)
DCS: P-51D Mustang: $29.99 to $8.99 (70% off)
DCS: Combined Arms: $19.99 to $5.99 (70% off)
F-15C for DCS World: $9.99 to $2.99 (70% off)
A-10A for DCS World: $9.99 to $2.99 (70% off)
Su-25 for DCS World: $9.99 to $2.99 (70% off)
DCS: MiG-21Bis: $49.99 to $44.99 (10% off)

Starts 18.10.14 at 00:00 AM Moscow time and ends on 20.10.14 at 8:00 AM Moscow time.

Como me conocen, algo va a caer fijo...

FC3 o el huey...
Título: Re:DCS: World
Publicado por: Silver_Dragon en 17 de Octubre de 2014, 23:27:56 pm
apuesto que el 21 hay update....  :callado:
Título: Re:DCS: World
Publicado por: Silver_Dragon en 28 de Octubre de 2014, 15:05:17 pm
DCS: World newsleter..... Las navidades parece que van a venir calentitas, "tonelada" de nuevos modulos para la versión 1.2.11. Campaña y arreglos para el Fw-190D-9 y la salida del Bf-109K-9, despues se moverán al Spitfire. Mig-15Bis para mediados de diciembre. Su-27S 15 de Noviembre. L-39 Albatros para finales de Diciembre. Se sigue trabajando en el F/A-18C. Nevada NTTR integrado en DCS: W 2 y se mantiene la promesa de darlo gratis para los que tuvieron la Beta del A-10C) esperan que finales de diciembre. Se sigue progresando en el teatro de Hormuz (en cuanto pueda subo las imagenes):

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(https://fbcdn-sphotos-f-a.akamaihd.net/hphotos-ak-xpf1/v/t1.0-9/10704124_844825608872662_2667152172165617012_n.jpg?oh=60758005d9c675ce4c86868c03ff4fbd&oe=54F1F3FA&__gda__=1425128336_696a9b49bb1afe16358a2cd8c256cd46)

DCS World 1.2.11 and DCS World 2

The team has been working very hard with long hours on DCS World 2, including performance improvements, visual effects, updated GUI, and a lot of debugging. However, it may not be ready in time to launch several new projects in November and December: Su-27 for DCS World, DCS: Bf 109 K-4 Kurfürst, DCS: L39 Albatros, DCS: MiG-15bis and Hawk for DCS World. Yes, lots of new modules coming soon! As such, we will release 1.2.11 to support these releases. In addition to supporting the release of these new modules, 1.2.11 will also include several bug fixes.

(https://scontent-a.xx.fbcdn.net/hphotos-xfa1/v/t1.0-9/10734257_844825642205992_7569716117129076155_n.jpg?oh=5c1803704b2595da39bc9fbe00a7a311&oe=54AAB19A)

DCS: Europe 1944

Most of the work on this front is currently focused on the Fw 190 D-9 and the Bf 109 K-4. In the next DCS World release (1.2.11), the Fw 190 D-9 will receive a campaign and additional fixes. At that point, the Dora will officially be out of beta. As for the Bf 109 K-4, a lot of work has gone into fleshing out the cockpit system, tuning the flight dynamics and creating skins for it. We are still shooting to make the beta available to pre-purchasers in November 2014. After the Bf 109 K-4 goes into open beta, more of our World War II staff will be moved on to the Spitfire.

(https://scontent-a.xx.fbcdn.net/hphotos-xpa1/v/t1.0-9/10730850_844825675539322_3215590181928825085_n.jpg?oh=b8891d09faa03f78ae205fdfb979a4de&oe=54EC51C0)

DCS: MiG-15bis

The MiG-15bis has been moving at a very fast pace and the flight model and cockpit systems are already in an advanced state. DCS: MiG-15bis is on track to be released in mid-December 2014. If you have not already done so, you may wish to take a look at DCS: F-86F Sabre in preparation!

(https://fbcdn-sphotos-c-a.akamaihd.net/hphotos-ak-xpa1/v/t1.0-9/10409024_844825708872652_7572663187449470272_n.jpg?oh=c442aec7abbddf51c63910ec8dcf81c7&oe=54E71200&__gda__=1420496824_03a0048976ff73e863e26027a59ef759)

Su-27 for DCS World

This update to the aircraft that started it all for Eagle Dynamics is also nearing completion. Although initially planned to just include a 6 DOF cockpit and Professional Flight Model (PFM), the team has also now added a greatly updated and much more realistic Heads Down Display (HDD) that includes both the HUD repeater and Tactical Display (navigation and datalink). The Flanker is on final for a November 15th landing.

(https://fbcdn-sphotos-e-a.akamaihd.net/hphotos-ak-xpa1/v/t1.0-9/10603495_844825748872648_1238350677277708135_n.jpg?oh=1fa48d864bdb8697c32f7d91a3981458&oe=54E38A2C&__gda__=1420643220_8eae631922cb848c81c67d535448239e)

DCS: L-39 Albatros and DCS: F/A-18C Hornet

Work continues on the L-39 and we are shooting to make the pre-purchase available in November and the beta available in late December. Work also continues on the Hornet, but there is no new news to pass along at this time.

(https://fbcdn-sphotos-f-a.akamaihd.net/hphotos-ak-xap1/v/t1.0-9/68145_844825758872647_3774116314338874232_n.jpg?oh=a765b6129eae1c18fff02e1ebb700366&oe=54F4CF51&__gda__=1424507196_21fc94cf721abc691d84a7cc13d1de16)

New DCS Maps

Both the Nevada Test and Training Range (NTTR) and Strait of Hormuz maps are making great progress. In fact, the NTTR map has been successfully integrated into DCS World 2 and is now undergoing extensive work to iron out issues. We hope to release the NTTR map in late December. This will be a free map to those that purchased the DCS: A-10C Warthog while it was in beta.

The images of this newsletter come from a very early, first pass of the NTTR map in DCS World 2. Please note that these are very much work in progress.

(https://fbcdn-sphotos-d-a.akamaihd.net/hphotos-ak-xfa1/v/t1.0-9/10629555_844825772205979_8159779020433514037_n.jpg?oh=0d5eb81cb24b30bb2eb3832e8fe13164&oe=54F39064&__gda__=1425533778_7904841629364bc578e37dadc42a00a8)
Título: Re:DCS: World
Publicado por: Silver_Dragon en 06 de Noviembre de 2014, 10:52:34 am
Changelog de la versión 1.2.11 para la Open Beta, actualmente disponible para update / descarga, la semana que viene tendremos esta versión para la estandar. Fw-190D-9 ya no está en beta y se le añade campaña y manuales, ademas la entrada de Su-27 de FC-3 (incluyendo mejoras en el Su-33 y Mig-29) y arreblo de bugs en varios modulos.

http://forums.eagle.ru/showpost.php?p=2222580&postcount=1
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With DCS 1.2.11 we launch Su-27 for DCS World and bring some major fixes for existent projects.
DCS Fw 190 D-9 no longer in beta stage.
Only in open-beta for a while.

DCS World
Added Su-27 as separate module
Incockpit rotaries have limits now (with mouse wheel usage)
Crash on exit after using receive mode for radio communications is fixed
Crash if the ship deactivates itself is fixed
Crash when performing task: landing, after late activation is fixed
Crash if the object deactivates itself is fixed
Crash when group (target) is deactivated by a trigger is fixed
Crash with input initialization errors is fixed
Crash after reload mission by [LShift+R] is fixed
Crash on mission exit if message transmitting in progress is fixed
An animation freeze of aircraft wheels at big speed is fixed

DCS Fw 190 D-9
Manuals updated
Added Fw 190 campaign by SiThSpAwN

DCS Flaming Cliffs
New flight dynamics of Su-27
HUD indication of russian fighters are improved
Added HUD repeater mod on the HDD of MiG-29 and Su-27/33
F-15C, Su-27. Wheel brakes in controls indicator are added
Added electric power switch [RShift-L] to all FC aircraft
Su-27 AI. Flaps deflection is corrected

DCS MiG-21bis
KPP Director Needle is now horizontal (previously anchored on left side)
Fixed bolts not moving with canopy/disappearing after jettison.
Fixed Pilot Oxygen + Emergency Oxygen usage levels.
Fixed various issues with the AC bus.
Fixed RSBN needle issues on/around the 0 position.
Partially fixed the KPP reset functionality.
Fixed warehouse not listing ASO-2 or SPS-141 if stores are limited.
Fixed various instances of shaking in hangars during windy weather.
Drastically altered afterburner fuel consumption.
Added inner and outer markers to altimetre
Fixed limited altimeter pressure scale width (scale now moves from 670 -> 790 mmHg)
Fixed limited altimeter pressure scale knob movement
Fixed Compressed Air usage.
Attempted to alleviate sim freezing on aircraft start/initialization
Overhauled Gear & Suspension to yield more stable taxiing, landing and takeoff behaviour.
Implemented Ground DC Power.
Fixed various instances of the Canopy not disappearing when jettisoned or after ejection.
Fixed instances of multiple canopies spawning during ejection.
Partially Fixed bouncing/rocking after crash-landing the aircraft.
Removed Red Padlock Recon sight by default.
Fixed various instances of grammatical and spelling errors in most training missions.
Fixed incorrect instructions and mission behaviour in A-G Bombardment training mission.
Fixed ADI Aircraft Symbol reversal when OFF.
Fixed incorrect barometric altimeter pressure indication.
Fixed throttle grip only moving in one direction when using the mouse.
Revised buggy axis assignments for TDC Range and Target Size


Today Su-27 will be available in the open-beta. At next week we'll share it to main DCS version for all.
Título: Re:DCS: World
Publicado por: Silver_Dragon en 11 de Noviembre de 2014, 15:44:26 pm
DCS: world 1.2.11 disponible para la versión normal (no open beta).

http://forums.eagle.ru/showpost.php?p=2227634&postcount=2
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The 1.2.11 with Su-27 for DCS World is available on the site and autoapdater for the main version now!
Título: Re:DCS: World
Publicado por: Silver_Dragon en 11 de Noviembre de 2014, 23:03:50 pm
Mientras, parece que la 1.2.11 (Hotfix) ya esta disponible en la versión Beta (200 Mb por aqui)
Título: Re:DCS: World
Publicado por: Silver_Dragon en 12 de Noviembre de 2014, 22:52:13 pm
DGambo a puesto dos nuevos objetos 3D en progreso en el post de modelos vacantes de DCS: W (me he dado cuenta con un mes de retraso). Ademas, han retirado el Su-24R
http://forums.eagle.ru/showthread.php?t=7689

Mi post en ingles:
http://forums.eagle.ru/showthread.php?t=104115


- Israel Merkava 4
(http://upload.wikimedia.org/wikipedia/commons/a/a9/Merkava-4-latrun-exhibition-3.jpg)

- F-4E :)
(http://upload.wikimedia.org/wikipedia/commons/b/b1/F-4Es_86th_TFW_in_flight_1985.JPEG)
Título: Re:DCS: World
Publicado por: Silver_Dragon en 13 de Noviembre de 2014, 18:31:35 pm
Primer parche (421 Mb por aqui):

http://forums.eagle.ru/showpost.php?p=2229887&postcount=3
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Small update of 1.2.11.34087

Change Log
UH-1H. Added message about release of a sling load cargo
Fw 190 D-9. Corrected issue with Flight Manual
Su-27 campaign is corrected
Added Su-27 training mission to single mission section
Su-27. Brake parachute will be reloading
CA. Broken HUD indication is fixed
F-86F. Added missing engine sound
Título: Re:DCS: World
Publicado por: Silver_Dragon en 23 de Noviembre de 2014, 00:56:33 am
Rebajas sorpresa de noviembre, (¿Preparan la salida de modulos despues de esto?)

http://forums.eagle.ru/showthread.php?p=2238200#post2238200
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DCS November Surprise Sale!

For just two days starting on November 22nd at 2:00 PM EST and ending on November 23rd at 6 PM EST, we are offering a huge 70% off surprise sale on most DCS products from our e-shop at:

http://www.digitalcombatsimulator.com/en/shop/

DCS: F-86F Sabre: $49.99 to $14.99 (70% off)
DCS: Fw 190 D-9 Dora: $49.99 to $14.99 (70% off)
DCS: UH-1H Huey: $49.99 to $14.99 (70% off)
DCS: Mi-8MTV2 Magnificent Eight: 49.99 to $14.99 (70% off)
DCS: Flaming Cliffs 3: $39.99 to $11.99 (70% off)
DCS: A-10C Warthog: $39.99 to $11.99 (70% off)
DCS: Black Shark 2: $39.99 to $11.99 (70% off)
DCS: P-51D Mustang: $29.99 to $8.99 (70% off)
DCS: Combined Arms: $19.99 to $5.99 (70% off)
F-15C for DCS World: $9.99 to $2.99 (70% off)
A-10A for DCS World: $9.99 to $2.99 (70% off)
Su-25 for DCS World: $9.99 to $2.99 (70% off)
Su-27 for DCS World: $9.99 to $7.99 (20% off)
DCS: MiG-21Bis: $49.99 to $39.99 (20% off)
Título: Re:DCS: World
Publicado por: Silver_Dragon en 30 de Noviembre de 2014, 16:14:45 pm
Parece que ED pane a disposición la licencia comercial para abrir centros de entretenimiento basados en DCS: World.  :shock:

http://forums.eagle.ru/showthread.php?p=2244676#post2244676
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Commercial Entertainment License Now Available

For those that run for-profit flight entertainment centers, we now offer license usage agreements for DCS World and Eagle Dynamics modules.

We also have a license agreement for educational, non-profit uses.

If interested, please e-mail dcs@fighter-collection.com or matt@fighter-collection.com

Thanks

PD: he estado buscando y parece como si fuese para la apertura de un centro tipo los simuladores de vuelo tipo cabina que hay en la Aeroteca que se paga por horas o http://www.flightdeck1.com/
Título: Re:DCS: World
Publicado por: Silver_Dragon en 02 de Diciembre de 2014, 16:13:04 pm
DCS: World 1.2.12 Changelog de la beta abierta, gran cantidad de mejoras y arreglos, incluyendo una importante mejora en Combined Arms. Y el Bf-109K-4 claro.

http://forums.eagle.ru/showthread.php?p=2246568#post2246568
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With DCS 1.2.12 we launch DCS: Bf 109 K-4 Kurfürst for DCS World and bring some major fixes for existent projects.
1.2.12 will be available as Open Beta for a while.

DCS Bf 109 K-4 module added

DCS World
Fixed bug with ground units jumps to the bridge
The helicopters will not be detected on the fighter radar in BVR mode if helicopter will flies slower threshold speed (140 km/h) at the terrain background, even if the fighter flies lower than helicopter (radar look-up).
General sound corrections
French DCS User Guide added
New 3D models of Su-24M and Su-24MR
Some weapon 3D models are corrected
Some ground unit 3D models are corrected
Added MLRS Uragan
Fixed issue with rotaries on different aircraft rotates without limits by mouse wheel
IFV Marder 20mm belts fix
Flares and signal flares trajectory fixed
9K57 Uragan has been added

DCS A-10C
Russian flight manual updated
A-10C. CDU. INS allign info overlaps with info from other pages
Corrected missions and campaign
Fixed issue with anti-skid system not engaged during autostart sequence
ILS power can be disabled by mouse click
Fixed issue with AM and FM radio presets incorrect when switching counterclockwise
VHF radio preset channel selector works correct via keyboard
Yaw trimmer knob jump when hold and drag by mouse is fixed

DCS Combined Arms
The ground units HUD info has been modified
Driver cockpit has been added to all controllable ground units
Driver cockpit has been added to ammo trucks, HMMVW 1025 and UAZ-469
New realistic sights have been added for ground vehicles:
Tanks
- M1A2 Abrams
- Leopard 2A5
- Leclerc
- T-80UD
IFV/APC
- BMP-2
- BMP-3
- BRDM-2
- BTR-80
- M2A2 Bradley
- MCV-80 Warrior
- MT-LB
SAM/AAA
- Gepard
- M168 Vulcan
- M48 Chaparral
- M973 Avenger
- Strela-10 (Gopher)

Stinger MANPAD and Igla MANPAD sights have been modified

IFF system has been added for IR SAM and AAA units:
- M168 Vulcan
- M48 Chaparral
- M973 Avenger
- Strela-10 (Gopher)
- Stinger MANPAD
- Igla MANPAD

Reticle have been removed from iron sights
Game window focus loss during turret control was fixed
Simulator crash on controllable unit submergence has been fixed
HE rounds ballistic and sights’ reticles have been coordinated
Units with disabled AI remain disabled on player enter/leave the unit
Antenna dish is folding down on all clients/server when the player leaves the unit.
Rotation to reload/rearm position for turrets has been added
Manual reload/rearming start/abort has been added for player controlled unit
Binocular view has 3 zoom levels now
Alternative (switch by 3rd mouse button) turret rotation mode has been tuned. Maximum turret rotation speed can be reached with any zoom level
Potentially fixed track consistence problem when sight’s zoom level has been changed during track replay
Fire secondary weapon command added (for some coax machineguns).


DCS Flaming Cliffs
Su-27. Flight dynamics corrected
Su-27. 3D model corrected
Su-27. Gear corrected
Su-27. Adjusted keyboard controls
Su-27. HUD indication field is corrected
Su-27. Updated campaign
Su-27. Wrong IAS indication is fixed
F-15C. Missing pylons are restored
F-15C. 3D model and collision model are corrected


DCS Fw 190 D-9
Gun synchronizator fixed
Russian flight manual updated

DCS: Mi-8MTV2
Created default joystick profiles for:
- Logitech G940 Joystick;
- Logitech G940 Throttle;
- Sidewinder Force Feedback 2 Joystick (+ correct FFB);
- CH PRO PEDALS USB (removed all axes except Z for pedals);
- Saitek X52 Flight Control System and Saitek Pro Flight Rudder Pedal (Real Mode);
- HOTAS Warthog.
Baro altimeter - pressure scale behavior improved
UV-26 Command for changing dispensing board now works
UV-26. The flares now still present when additional armour and weapons are removed
Bad clipping of aiming reticle - Fixed
6DOF cockpit limits has been tuned
5.5V Lights rheostat is functional now


DCS: UH-1H
Created default joystick profiles for:
- Logitech G940 Joystick;
- Logitech G940 Throttle;
- Sidewinder Force Feedback 2 Joystick (+ correct FFB);
- CH PRO PEDALS USB (removed all axes except Z for pedals);
- Saitek X52 Flight Control System and Saitek Pro Flight Rudder Pedal (Real Mode)

DCS: MiG-21bis
Fixed double Gunsight Glass with low view distance options setting.
Added custom cockpit texture support (E.g. Select Gray, Finnish, Chinese or Green versions from drop-down menu!)
Fixed control surfaces reset on respawn
RSBN shows last selected channel, no longer resets upon loss of signal
Oxygen consumption fix for high altitude flight
Fixed gear lock sound (bug introduced in 1.2.11)
Improved radar contacts retrieval functionality
Improved exterior lighting
Fixed autolaunching KH-66 Grom missile bug.
Fixed the fire button not being pressed after removing it’s protective cover.
Additional suspension improvements.
Pyrotechnical Gun Charges recharge after rearm
Título: Re:DCS: World
Publicado por: Virusss en 02 de Diciembre de 2014, 16:18:27 pm
Pues a ver cuando mejoran el tema de las unidades que se atascan y suben a los puentes.. :(
Título: Re:DCS: World
Publicado por: Silver_Dragon en 02 de Diciembre de 2014, 16:24:07 pm
Pues a ver cuando mejoran el tema de las unidades que se atascan y suben a los puentes.. :(

Esta en el changelog de la 1.2.12
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DCS World
Fixed bug with ground units jumps to the bridge
Título: Re:DCS: World
Publicado por: Silver_Dragon en 02 de Diciembre de 2014, 16:53:35 pm
Beta abierta disponible para actualiza (3.7 Gb de update por aqui)
Título: Re:DCS: World
Publicado por: Virusss en 02 de Diciembre de 2014, 17:04:14 pm
Esta en el changelog de la 1.2.12

Pues estoy ciego y no lo veo. :confused2:

A mi no se me actualiza nada al arrancar dcs :S
Título: Re:DCS: World
Publicado por: Silver_Dragon en 02 de Diciembre de 2014, 17:10:03 pm
Porque tienes la versión final, no la Open Beta. El changelog es para esta.

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With DCS 1.2.12 we launch DCS: Bf 109 K-4 Kurfürst for DCS World and bring some major fixes for existent projects.
1.2.12 will be available as Open Beta for a while.
Título: Re:DCS: World
Publicado por: Silver_Dragon en 03 de Diciembre de 2014, 15:23:18 pm
Nuevo parche para la Open Beta 1.2.12 (nueva versión 1.2.12.34915), 184 Mb por aqui.
Título: Re:DCS: World
Publicado por: Silver_Dragon en 03 de Diciembre de 2014, 20:41:09 pm
DCS: World 1.2.12 Versión final disponible (via autoupdater)
Título: Re:DCS: World
Publicado por: Silver_Dragon en 04 de Diciembre de 2014, 09:15:59 am
DCS: World Newsletter diciembre:
- Salida de Bf-109K-4
- Se continuan los testeos de DCS: W 2 (se estima la salida en diciembre 2014 pero podrían haber retrasos a enero o febrero de 2015)
- El equipo de desarrollo de mapas de ED está centrado en NTTR, corrigiendo diferencias entre el visor de mapas y su funcionamiento en DCS: W 2, mientras, han tenido tiempo de añadir el aeroporto internacional Las Vegas / McCarren. Si el tiempo se lo permite, añadirán la base aerea de Tonopa (en la que se realizan gran cantidad de misiones Constant Peg (realizado por el 4477th Test and Evaluation Squadron que volaba aparatos sovieticos capturados en misiones de entrenamiento agresor). Cuando NTTR haga su salida, el equipo de mapas se centrará en el estrecho de Hormuz.
- Se trabaja en Campañas Red Flag para NTTR con el apoyo de pilotos, centradas en el F-15C y A-10C.
- Se va a añadir la posibilidad de que las 3rd Parties añadan nuevas campañas en plan DLCs a DCS: World.
- El L-39 Albatros se retrasa al segundo cuarto de 2015 y se esperan noticias sobre el en febrero.
- El Mig-15Bis no podrá estar para final de diciembre de 2014, por lo que se retrasa al primer cuarto de 2015.
- VEAO sigue trabajando para arreglar un problema con el Starforce en el VEAO Hawk T.M1, que una vez sea solucionado, permira su salida. Mientras, se estima que el AFM esté disponible para testeos alrededor del segundo cuarto de 2015.
- Hay un update del C-101BB y CC de AvioDev. Se muestran sus caracteristicas, indicando que prevee su primera salida para alrededor de enero de 2015. El modelo de vuelo AFM vendrá despues.
- Y hay cambios en el EULA.

Como siempre, ED indica que las fechas de salida son solo estimaciones y no fechas fijas o promesas.

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DCS: Bf 109 K-4 Kurfürst Available for Download

The Fighter Collection and Eagle Dynamics are pleased to announce that the DCS: Bf 109 K-4 Kurfürst beta is now available for download from the DCS E-Shop

Like previous DCS World titles, DCS: Bf 109 K-4 Kurfürst features a painstakingly reproduced model of the aircraft, including the external model, fully interactive cockpit, mechanical systems, and a Professional Flight Model (PFM). Along the lines of our DCS: P-51D Mustang and DCS: Fw 190 D-9 Dora titles, DCS: Bf 109K-4 Kurfürst places you behind the controls of a powerful, propeller-driven, piston engine combat aircraft. Designed long before “fly-by-wire” technology was available to assist the pilot in flight control or smart bombs and beyond visual range missiles were developed to engage targets with precision from afar, the Kurfürst is a personal and exhilarating challenge to master. Powerful and deadly, the last production model of the only single-engined German fighter to see service throughout World War II, the Kurfürst provides an exhilarating combat experience to its drivers, and a worthy challenge to all fans of DCS: P-51D Mustang.

Key Features of the DCS: Bf 109 K-4:

Unmatched flight physics that allow you to truly feel what it's like to fly this legend.
Highly detailed, six-degrees-of-freedom (6 DOF) cockpit.
Interact with cockpit controls with your mouse.
Accurate Bf 109 K-4 model, squadron markings, and weapons.
Detailed modelling the Bf 109 K-4 instruments, weapons, engine, radios, fuel, and electrical systems.
Fly along with fellow DCS: Fw 190 D-9 Doras as you battle DCS: P-51D Mustangs in single and multiplayer games.
DCS Bf 109 K-4

DCS World 2 Status
Work continues on DCS World 2 with progress on file structure, clouds and other effects, changes to the front-end GUI, and of course improvements to performance. We are still striving for a late-December 2014 release, but if debugging takes longer than we hope, it is possible that the release could be pushed to January/February 2015. As always, stated dates and timeframes are our best estimates and not promises.

Nevada Test and Training Range (NTTR) and Strait of Hormuz Map Status
Our map team is solely focused on the NTTR map right now. As mentioned in the last newsletter, the team has been having to do a lot of work adapting terrain textures and shadows since the map assets were moved from the terrainviewer tool to DCS World 2. How the terrainviewer tool and the DCS World handle light and shadows is quite different and made the NTTR map in DCS World look an odd yellow hue. In this way, the NTTR map has certainly been a test-bed for us using the new maps tools. While this and other map issues are being worked on, our map 3D modelers have had the time to add Las Vegas McCarren International airport. If time allows, we also hope to also add Tonopah Air Force Base (located in the northwest corner of the rand and it would provide great CONTANT PEG missions).

NTTR
In parallel, we are also working on RED FLAG campaigns for both the F-15C and A-10C in cooperation with the author Steve Davies and pilots that have flown multiple RED FLAGs.
After the NTTR map is complete, the team will return to the Strait of Hormuz map.

3rd Party Single Player Campaign DLC
Much as we are doing with 3rd party partner aircraft (and maps), we are developing a new copy protection system that will allow talented campaign builders to create and sell DCS campaigns through the DCS e-shop. As with DCS 3rd party aircraft and maps, each campaign will have to meet high quality standards and be part of an official license agreement with TFC/Eagle Dynamics.
We see this as a great incentive for 3rd parties to help increase the amount of quality mission content.

DCS: L-39 Albatros and DCS: MiG-15bis

DCS MiG-15bis
We have had to revise our production estimates on this project, and we now believe the project will be available in Q2 of 2015. By February 2015, we hope to provide you further updates.
Development of the MiG-15bis has been going well but not fast enough to release a quality product by the end of December 2014. Rather than push it out too soon, we are going to keep it in the oven a bit longer and release it in the first quarter of 2015.

VEAO Hawk Update

DCS Hawk
The VEAO Simulations team have been busy getting the Hawk ready for release. This includes new training missions for general flight, basic and advanced navigation and weapons systems. The technical team have been busy integrating the Starforce copy protection system and are ironing out some bugs ready for release. The EFM (External Flight Model) is in steady development and will be ready for the VEAO testing team early in the New Year with access to the public in the Beta build Q2 2015.

AvioDev DCS: C-101 Update

The C-101EB model is the primary jet trainer and aerobatic display aircraft of choice for the Spanish Air Force, whilst the C-101CC model, with its 7 hardpoints and uprated engine, is a venerable light attack aircraft, seeing combat with the Honduras Air Force against drugs traffikers.

With the two types sporting distinct yet similar cockpit layouts, combined with systems commonality, we anticipate there will be something for everyone in this package, from initial jet training and advanced aerobatics, to the light attack role.

C-101

AvioDev have been hard at work completing the C-101EB and C-101CC versions. The EB model is complete, with the light attack version close behind.

The AvioDev Technical Team comprises of type rated pilots and engineers, helping to ensure the highest possible accuracy and realism.

AvioDev are striving for a January 2015 release. EFM version is scheduled for afterwards.

Features of the EB and CC models include:

Highly accurate systems simulation
Complete electrical system modelling
Complete circuit breaker simulation (all systems fail correctly)
TARSYN gyro system replicated to exacting detail
Accurate flight director system
Custom air data simulation (airspeed indicators/altimeters behaviors, etc.)
Custom navigation system simulation
Complete fuel system modelling
Complete hydraulic system modelling (SFM limitations apply)
Flight controls/landing gear can sustain damage if poorly handled
Accurate pressurization system (SFM limitations apply)
Accurate oxygen system (SFM limitations apply)
Icing model (SFM limitations apply)
Fully adjustable cockpit and exterior lighting
Additional features of the CC model include:

HUD/Gun sight
Complete weapons system modelling
Custom ADF navigation radio system
AoA indexer and AoA indicator
Standby airspeed and altimeter incorporating unique physics
Radio altimeter
Advanced flight director system
Change to the User End License Agreement (EULA)

The following change has been made to the EULA:
5. RETURNS AND EXCHANGES

All charges incurred when purchasing download DCS products from the DCS Store are not refundable nor can they be exchanged in whole or in part, regardless of the payment method.
NTTR

Free DCS World

DCS E-Shop

Sincerely,
The Eagle Dynamics Team
Título: Re:DCS: World
Publicado por: Silver_Dragon en 04 de Diciembre de 2014, 10:11:07 am
Nuevas bengalas de DCS: W 1.2.12
http://youtu.be/fu-kNWQDEug
Título: Re:DCS: World
Publicado por: Virusss en 04 de Diciembre de 2014, 18:09:24 pm
1.2.12 final release :)
Título: Re:DCS: World
Publicado por: Silver_Dragon en 05 de Diciembre de 2014, 17:56:03 pm
ED lanza una app oficial para IPad, que probee los manuales de vuelo de los aparatos de DCS: W. Por ahora están disponibles tanto el A-10C como el UH-1H, y proximamente el P-51D y el Ka-50

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DCS World Mobile App for iPad

Eagle Dynamics is pleased to announce the release of our Apple iPad mobile application for DCS World. The DCS World Mobile App will initially provide users free black and white flight manuals for DCS World aircraft, and color manuals for a minimal fee. The A-10C Warthog and UH-1H Huey are available now, and the P-51D Mustang and Ka-50 Black Shark will be coming soon.

In addition to viewing the flight manuals with the ability to navigate by chapters with thumbnails for each chapter and page book marks, the app also allows users to:

View DCS World news.
Remembers user credentials and provides a feedback form along with the FAQ.
Registered users can download purchased manuals to any Apple iPad without restrictions, simply by logging in.
All purchases of flight manuals can be restored if needed.
In the future, we will also be adding additional features like:

Panoramic view of cockpits.
Exclusive screen shots of upcoming products.
DCS World movies.
High definition photos.
iPhone support.
Download on AppStore

Sincerely,
The Eagle Dynamics Team

Disponible en: https://itunes.apple.com/us/app/dcs/id938054713?mt=8
Título: Re:DCS: World
Publicado por: Silver_Dragon en 07 de Diciembre de 2014, 08:50:09 am
el changelog de a Open Beta update 1.2.12.34915.571 (que ya tenemos en la versión final)

http://forums.eagle.ru/showpost.php?p=2248114&postcount=2
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Open Beta update 1.2.12.34915.571

- simulation crash on Illumination flare SUU-25/ LUU-2 fixed
- Bradley sight restored (for Combined Arms users)
- Bf 109K-4 fuel pump lever fixed
Título: Re:DCS: World
Publicado por: Silver_Dragon en 09 de Diciembre de 2014, 19:30:14 pm
Wags acaba de actualizar las caracteristicas de DCS: World 2

http://forums.eagle.ru/showthread.php?t=135473
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DCS World 2

DCS World 2 is the next iteration of the Digital Combat Simulator (DCS) series that will include a new graphics engine (developed in our Eagle Dynamics Graphics Engine development environment). In addition to the new graphics engine, DCS World 2 will also usher in the ability to have multiple maps integrated into DCS (both developed by Eagle Dynamics and our 3rd party partners). Maps currently in developed include the Nevada Test and Training Range (NTTR), Strait of Hormuz, and Europe 1944. The Map SDK is available to qualified 3rd party development teams. Interested parties can PM me with detailed proposals.

Some features we plan to include in DCS World 2 include:
Direct X 11 support
Improved performance
Dynamic shadowing of the terrain and mountains
Improved weather
Improved lighting
Clipmap support for new maps
Higher object counts
Higher resolution ground terrain mesh and textures for new maps (between 1 and 64 meters per pixel depending on area of map and clipmap level)
More detailed tree models with collision for new maps
Better graphical effects
High resolution road textures for new maps
Ability for road signs and light signals for new maps
Additional ground clutter (rocks, cactuses, etc.) for new maps
Skeleton animation for infantry
Better use of multiple GPUs (CPU multi-threading is not being pursued as it will provide little if any gain)
Ability to create dedicated servers in the future
Unified front end and simulation .exe
Improved API sound support
Improved Oculus Rift support
The Black Sea map will see several benefits of this including better lighting, improved grass, effects and weather.

We hope to release DCS World 2 in early 2015. This is not a promise but simply our best estimate given the current development status as of December 2014. We also cannot promise that each feature listed above will make it into the initial release.
Título: Re:DCS: World
Publicado por: Silver_Dragon en 10 de Diciembre de 2014, 01:11:38 am
Btd ha puesto las bandas sonoras de los teaser de NTTR nevada y Mig-15Bis

https://soundcloud.com/btd/soundtrack-for-dcs-nevada-teaser

https://soundcloud.com/btd/soundtrack-for-dcs-mig-15-teaser
Título: Re:DCS: World
Publicado por: Silver_Dragon en 10 de Diciembre de 2014, 14:49:29 pm
DCS: World 1.2.12.35294 Update 1, disponible ya para descarga en la Open Beta (330 Mb por aqui)

http://forums.eagle.ru/showpost.php?p=2257837&postcount=3
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DCS 1.2.12.35194 Update 1 - Change Log

Client crash on ship/ground units reloading is fixed
Bug with S-13 rockets misplaced in rocket launcher is fixed
Aircraft no more rearm and refuel anywhere on the map. Only in airbase or FARP.
Fixed client crash when ship fires a weapon
Bf 109 K-4. Landing gear after belly landing will be repairable
Bf 109 K-4. Fixed input command with Toggle Canopy
Bf 109 K-4. Corrected 3D model and LODs
Bf 109 K-4. Fixed oil radiator scoop not moving through full range
CA. Fixed a crash when starting a mission in which there is a static object
CA. Fixed issue with impossible attack of ground target with Tomahawks from ships
CA. Fixed BMP’s sight issue with switching of ammo type
CA. The direction of flare launch is corrected
F-86F. Quickstart mission fixed
A-10C. Crash when RWR sound volume changes is fixed
Su-27. The missile release sequence is corrected. The missiles will not expend from one wing anymore.
Su-27. Fixed su-27 empty weight in the Mission Editor

Will be available in the open-beta today.
Título: Re:DCS: World
Publicado por: Silver_Dragon en 11 de Diciembre de 2014, 08:35:25 am
Autoupdate update:

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Version 2.4.4:
 - Fix for the "missing WORLD module" issue.
 
Version 2.4.3:
 - HOTFIX for the "Can't move: file not found" error when updating SU-25T training.
Título: Re:DCS: World
Publicado por: Silver_Dragon en 17 de Diciembre de 2014, 10:39:12 am
Update 1.2.14 disponible

http://forums.eagle.ru/showpost.php?p=2264770&postcount=1
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Sorry, but we skiped an update 13.

DCS 1.2.14 - Change Log

The main task of 1.2.14 version is integrating support of payware campaigns.

Also there are some bugfixes.
Su-27. Unlimited fuel option will work
S-25L missiles will not remains at hardpoints after jettison
S-25L missile. Added reworked 3D model.
MiG-29S chaff/flare indicator is fixed
Bf 109 K-4. FM tuning.
Bf 109 K-4. Adjusted landing gear points
Bf 109 K-4. Aileron damage will affect to flight control
Bf 109 K-4. Corrected Quick Start missions
Bf 109 K-4 FM. Extended landing gear brings the nose heavy effect
Bf 109 K-4. Water radiator params corrected
F-15 Quick Start missions. Corrected Tu-22 payload
Leopard 2. Corrected scripts of Denmark skins
WWII aircraft. Added ground roll sound
WWII aircraft. Expanded aerodynamic sounds depending on AoA
Mi-8MTV-2. 20th mission of campaign is corrected
A-10C. Refueling READY light was ON after a short delay at any mission start is fixed


1.2.14 will be available in open-beta today.
Título: Re:DCS: World
Publicado por: Silver_Dragon en 18 de Diciembre de 2014, 13:47:21 pm
Feliz navidad por ED  ( XD que H... p...s)

(https://fbcdn-sphotos-a-a.akamaihd.net/hphotos-ak-xpa1/v/t1.0-9/1533716_10154997233165341_2769505283071015232_n.png?oh=4cc0f5b9b5699510765a1ae7039c4f16&oe=5537D601&__gda__=1430312811_aefd9355cbb24282a7992a38c186bd21)
Título: Re:DCS: World
Publicado por: Skorp en 18 de Diciembre de 2014, 16:33:33 pm
Mola   :pulgares:
Título: Re:DCS: World
Publicado por: Silver_Dragon en 18 de Diciembre de 2014, 17:40:53 pm
Nuevos modelos 3D en la 1.2.14 Beta

S-25L laser guided rocket
(https://fbcdn-sphotos-d-a.akamaihd.net/hphotos-ak-xaf1/t31.0-8/1465817_871598549528701_557640576786246686_o.jpg)

S-25 launcher
(https://scontent-b.xx.fbcdn.net/hphotos-xap1/t31.0-8/10865897_871598576195365_166476167191208434_o.jpg)

S-25 rocket
(https://scontent-b.xx.fbcdn.net/hphotos-xap1/t31.0-8/10872753_871598569528699_172728430971262202_o.jpg)

Los nuevos S-25 en el Su-25T
(https://fbcdn-sphotos-b-a.akamaihd.net/hphotos-ak-xap1/t31.0-8/10869823_871600832861806_3871728951167096672_o.jpg)
(https://fbcdn-sphotos-e-a.akamaihd.net/hphotos-ak-xap1/t31.0-8/10869823_871600856195137_313085332442405345_o.jpg)

Y la nueva pantalla para los DLCs
(https://fbcdn-sphotos-c-a.akamaihd.net/hphotos-ak-xaf1/t31.0-8/10873390_871600849528471_7761994417578560952_o.jpg)
Título: Re:DCS: World
Publicado por: Silver_Dragon en 18 de Diciembre de 2014, 19:29:12 pm
Acabo de encontrar el primer DLC de campaña (Se han añadido a la tienda secciones de DLCs de Campañas ademas de Libros y Discos)

D:\Eagle Dynamics\DCS World OpenBeta\MissionEditor\modules:
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local protect_path =
{
    ["KA-50"]       = "Eagle Dynamics\\Black Shark 2",
    ["KA-50_ru"]    = "Eagle Dynamics\\Black Shark 2",
    ["KA-50bs1"]    = "Eagle Dynamics\\Black Shark 2",   
    ["KA-50bs1_ru"] = "Eagle Dynamics\\Black Shark 2",
    ["A-10C"]       = "Eagle Dynamics\\Warthog",
    ["A-10C_ru"]    = "Eagle Dynamics\\Warthog", 
    ["P-51D"]       = "Eagle Dynamics\\Mustang",
    ["CA"]          = "Eagle Dynamics\\Combined Arms",
    ["FC3"]         = "Eagle Dynamics\\FC3",
    ["UH-1H"]       = "Eagle Dynamics\\UH1H",
    ["A-10A"]       = "Eagle Dynamics\\A10A",
    ["SU-25A"]      = "Eagle Dynamics\\SU25A",
    ["MI-8MTV2"]    = "Eagle Dynamics\\Mi8",
    ["SU27-ULTIMATE_campaign"] = "Eagle Dynamics\\Su-27-TheUltimateArgument",

}

Tambien ha empezado lo que parecen las rebajas de navidad:
http://www.digitalcombatsimulator.com/en/shop/

y En Steam:
http://store.steampowered.com/app/223750/

Título: Re:DCS: World
Publicado por: Silver_Dragon en 19 de Diciembre de 2014, 17:08:06 pm
Nuevo update en la Open Beta (197 Mb por aqui)

http://forums.eagle.ru/showpost.php?p=2266707&postcount=3
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DCS Open Beta 1.2.14.35513.594 released, you can update your Open Beta builds.

F-15C external fuel tank weight fixed
F-15C unintended roll fixed
Título: Re:DCS: World
Publicado por: Silver_Dragon en 22 de Diciembre de 2014, 16:45:44 pm
Update 1.2.14 disponible para la versión release de DCS: world

http://forums.eagle.ru/showpost.php?p=2269121&postcount=4
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Update 1.2.14 is available for public version.
Título: Re:DCS: World
Publicado por: Silver_Dragon en 24 de Diciembre de 2014, 09:05:32 am
Nuevo update para la versión beta:

http://forums.eagle.ru/showpost.php?p=2270516&postcount=5
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DCS 1.2.14.35605 Update 1 - Change Log
Crash when tank kills Reaper after taxiing to hangar is fixed
MiG-29S. Payload marks, T1 and T2 symbols will not move with the targets in TWS2 mode on the HUD
Multiplayer. The expended weapon will not be visible on the client AC for other clients
Su-25T. Restored missing waypoint numbers on the HUD
Ground units. The issue with absent opportunity to assign the target point for some vehicles is fixed
Bf 109 K-4. LODs are corrected
Crash when damaged helicopter tries to land by waypoint action is fixed
The issue with flickering of ground textures that is visible from AC cockpit is fixed
Input settings. The incorrect name of input layer ($aircraft) is fixed

Update will be available in open-beta today.
Título: Re:DCS: World
Publicado por: Silver_Dragon en 25 de Diciembre de 2014, 17:31:17 pm
La update1, ya está disponible para la versión final:

http://forums.eagle.ru/showpost.php?p=2271706&postcount=6
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DCS 1.2.14.35605 Update 1 is available in the public version.
Título: Re:DCS: World
Publicado por: Silver_Dragon en 31 de Diciembre de 2014, 21:30:02 pm
Felicitación de año nuevo de Eagle Dinamics
http://forums.eagle.ru/showpost.php?p=2277756&postcount=1
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DCS World - 2014 Summary

2014 was a busy and productive year for Eagle Dynamics with the continued development and improvement of DCS World. A key element of DCS World has been the creation of an air combat simulation experience that spans several decades... from World War II to the modern day. Although we started with modern day aircraft, 2014 has allowed us to expand into the World War II, Korean War, and Vietnam War periods. Most noteworthy has been the rapid development of the DCS: World War II line of aircraft that now includes the P-51D Mustang, Fw 190 D-9 Dora and the Bf 109 K-4. Work is already underway on the Spitfire IX and P-47D for 2015. Additionally, we’ve been able to use 2014 to further improve our line of Flaming Cliffs 3 aircraft with the addition of a 6 DOF cockpit and professional flight models for the Su-27.

While Eagle Dynamics has certainly been busy, our 3rd party partners have been equally so! With the release of a Professional Flight Model for the F-15C and the F-86F by Belsimtek (MiG-15bis in development), the MiG-21bis by Leatherneck Simulations, the Hawk by VEAO Simulations, and the C-101 by AvioDev nearing completion, we’ve taken great steps in 2014 to expand DCS development to our partners.

Behind the scenes, we have been very busy in 2014 developing DCS World 2 with an all new graphics engine and support for new maps such as the Nevada Test and Training Range (now in Pre-Alpha testing), Strait of Hormuz, and Normandy 1944. We realize that having appropriate theater maps is a critical aspect of moving the series forward. This development work in 2014 will allow us to release DCS World 2 and new maps in 2015 and bring the DCS World to the next level.

As a little New Year’s gift, here is a compilation of video segments I recorded while doing NTTR testing. This video is by no means polished and is already rather dated by several weeks. However, I thought you might like to see a rather more detailed look of where we are going in 2015.

http://youtu.be/KyR2GwuKHPY

Best wishes and Happy New Year from myself and the rest of the The Fighter Collection and Eagle Dynamics Team!
__________________
Título: Re:DCS: World
Publicado por: Silver_Dragon en 08 de Enero de 2015, 11:04:58 am
Nuevo changelog

http://forums.eagle.ru/showpost.php?p=2284805&postcount=7
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DCS World 1.2.14.35734.604 changelog
- Some missing localization files added
- Protected campaigns support added
Título: Re:DCS: World
Publicado por: Silver_Dragon en 16 de Enero de 2015, 01:33:58 am
Flogeer hace un video de DCS: World
http://youtu.be/thnsXGN2DkQ
Título: Re:DCS: World
Publicado por: Silver_Dragon en 20 de Enero de 2015, 16:00:55 pm
Video de Froogle, en que se ve el UH-1H volando en NTTR y DCS: World 2
http://youtu.be/dOLevVN3dyI

Editado:
Extraido del video:
- La salida de DCS: W 2 sera "pronto", pero no hay fecha para cuanto pronto será.
- Va ha haber una "alpha" abierta para testearla, no hay fecha
- Compatibilidad con Oculus Rift
- Se trabaja en la funcionalidad de la cabina compartida, llamese "multiseat" para dos personas en la cabina de un aparato ¿UH-1H o entrenadores?
- Servidores dedicados
- Nevada NTTR, mantiene dar gratis para los que compraron la Beta del A-10C, saldrá cuando DCS: W 2 haga su salida, ya que requiere este ultimo para funcionar (no dice nada si en la "alpha" o despues)
- Habla de otros mapas de oriente medio (me imagino que se refiere a Hormuz) y norte de francia (el antiguo de Normandia de RRG Studios), tambien deja caer de futuros  mapas que cubrirán el conflicto de Corea, Vietnam, la WW2, la guerra de irak y otras epocas (me imagino que como futurible). Tambien puntualiza que dichos mapas tendrán unidades y defensa aerea acorde con dichos periodos (no mas ZSU-23-4 Shilkas en WW2 por ejemplo).
- Nuevos aparatos, el F-18C, el F-15C y posibilidade de un F-16 y el Grippen, por lo que comenta, se ha desarrollado la tecnologia de radar aire tierra de alta definición y sistemas internos complejos para estos aparatos. No se sabe la fecha de salida del F-18C, o cuando se sabrá algo del F-16 o del Grippen. Froogle le pregunto si habría posibilidades de un EF-18G Groggler, pero Wags le dijo que era imposible por el momento, por las restricciones de documentación sobre el aparato.
- Se sigue trabajando en el AFM para vuelo supersonico, empezado gracias al trabajo del F-15C y Su-27 de FC3 que se dirige hacia el F-18C.
- Antes de que veamos el F-18C, ED se concentra en realizar el Spitfire Mk9 y el P-47D, ademas del mapa de la WW2 del norte de francia.
Título: Re:DCS: World
Publicado por: Silver_Dragon en 22 de Enero de 2015, 23:54:16 pm
MudSpike, publica un video del DCS: World 2 , el F-15C sobre Nevada NTTR y DCS: W 2
http://youtu.be/llgTAq1Rh3E

Ademas, Q&A de MudSpite a Wags, con interesantes cuestiones:
http://www.mudspike.com/qa-with-matt-wagner-producer-eagle-dynamics/

Extraido de la entrevista:
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- Se espera la Open Beta de DCS: W 2 disponible en la primera mitad del año, mientras, se continuan reparando bugs que afectan al rendimiento o causan problemas.
- El modelo externo y la cabina 6DOF del L-39 se han integrado dentro de DCS W, ademas de realizarse gran cantidad de trabajo de sistemas y modelo de vuelo. Se espera las primeras imagenes en febrero.
- Se sigue desarrollando el multicrew para multiplayer, pero es posible que no esté disponible para el lanzamiento inicial del L-39, pero esperan que sea para 2015.
- El trabajo en el teatro del estrecho de Hormuz está al 60%, aunque queda una gran cantidad de trabajo en la zona de los emiratos arabes unidos, debido a su gran concentración de areas urbanas.
- Se añadirá a Iran y los Emiratos Arabes Unidos como paises en DCS: W 2, se investiga añadir nuevas unidades.
- Se investiga añadir nuevas unidades navales para Hormuz, la excepción será un nuevo portaviones Nimitz para el Hornet.
- NTTR sigue en progreso, operando actualmente en DCS: W 2, y los trabajos se centran en que los aparatos IA funcionen perfectamente con las nuevas bases aereas, los efectos del agua, colision de objetos, luces, colocación de objetos estaticos en el mapa, proyección de sombras y optimización de rendimiento.
- ED trabaja con pilotos de Hornets y documentación relacionada, la implementación las operaciones embarcadas, como las ordenes de los señaleros, recuperaciones tipo I, II y III, LSO, operaciones sobre cubierta y operaciones de cisternas (no dicen fechas).
- El desarrollo del F-18C se acelerará durante 2015. Tienen retos, como el radar de tierra que les está dando buenos resultados, el segundo es el AFM de un aparato supersonico, que ha ayudado el desarrollo del AFM del F-15C y el Su-27, aun así, este proyecto tomará mas tiempo que ninguno anterior.
- Los modulos comprados bajo DCS: W 1 funcionarán sin problemas en DCS: W 2, sin pagar ningun cargo alguno.
- ED está centrado en mejorar el editor de misiones, centrandose en arreglar problemas y mejorar varios aspectos de este, que no solo permitirán mejores misiones y campañas, sino tambien para satisfacer las necesidades de sus clientes profesionales. Aun así ED esta investigando sobre el tema de campañas dinamicas, realizando documentación de diseño interno de como abordar dicho tema en DCS: World. Estan considerando ponerse a ello cuando llegue el momento y el personal tenga la experiencia requerida para dicha tarea.
- ED trabaja en dos nuevos DLC, centradas en campañas en Nevada NTTR, una para el F-15C y otra para el A-10C, que se realizan en colaboración con el autor Stive Davies y varios pilotos de la Red Flag, estas campañas serán muy realistas, acorde con las campañas reales, con gran cantidad de información y transfondo. Este nivel no podria ser generado por una campaña dinamica.
- ED no se plantea dividir DCS: World en dos, como algunos quieren que la WW2 esté aparte del combate moderno.
- Uno de los grandes avances que se esperan en 2015 es una mejora de Combined Arms y el elemento terrestre del simulador, que por ahora se a aprovechado poco y se espera ver mas cosas interesantes previstas para este frente.
- Se está trabajando en varios elementos de la IA para DCS: World 2, como la IA en combate Aire Aire, la logica de las ROE, y las comunicaciones de radio. Otra de las areas que se espera mejorar son el ATC (control de trafico aereo).

Editado:

Imagenes del articulo:

Varias imagenes en el teatro del caucaso (¿DCS: W 2?), ademas nuevo modelo 3D del F-5 Tiger 2 agresor... (Mig-28 xD)
(http://www.mudspike.com/wp-content/uploads/2015/01/Black-Sea-1.jpg)
(http://www.mudspike.com/wp-content/uploads/2015/01/Black-Sea-2.jpg)
(http://www.mudspike.com/wp-content/uploads/2015/01/Black-Sea-3.jpg)
(http://www.mudspike.com/wp-content/uploads/2015/01/Black-Sea-4.jpg)

Nuevas imagenes de Hormuz
(http://www.mudspike.com/wp-content/uploads/2015/01/Hormuz-3.jpg)
(http://www.mudspike.com/wp-content/uploads/2015/01/Hormuz-2.jpg)
(http://www.mudspike.com/wp-content/uploads/2015/01/Hormuz-4.jpg)
(http://www.mudspike.com/wp-content/uploads/2015/01/Hormuz-1.jpg)

Nevada NTTR
(http://www.mudspike.com/wp-content/uploads/2015/01/NTTR-2.jpg)
(http://www.mudspike.com/wp-content/uploads/2015/01/NTTR-1.jpg)
(http://www.mudspike.com/wp-content/uploads/2015/01/NTTR-3.jpg)
(http://www.mudspike.com/wp-content/uploads/2015/01/NTTR-4.jpg)
Título: Re:DCS: World
Publicado por: Silver_Dragon en 13 de Febrero de 2015, 12:57:39 pm
Rebajas de mediados de invierno:
http://www.digitalcombatsimulator.com/en/shop/
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DCS: F-86F Sabre: $49.99 to $14.99 (70% off)
DCS: Fw 190 D-9 Dora: $49.99 to $14.99 (70% off)
DCS: Bf 109 K-4: $49.99 to $14.99 (70% off)
DCS: UH-1H Huey: $49.99 to $14.99 (70% off)
DCS: Mi-8MTV2 Magnificent Eight: 49.99 to $14.99 (70% off)
DCS: Flaming Cliffs 3: $39.99 to $11.99 (70% off)
DCS: A-10C Warthog: $39.99 to $11.99 (70% off)
DCS: Black Shark 2: $39.99 to $11.99 (70% off)
DCS: P-51D Mustang: $29.99 to $8.99 (70% off)
DCS: Combined Arms: $19.99 to $5.99 (70% off)
F-15C for DCS World: $9.99 to $2.99 (70% off)
A-10A for DCS World: $9.99 to $2.99 (70% off)
Su-25 for DCS World: $9.99 to $2.99 (70% off)
Su-27 for DCS World: $9.99 to $2.99 (70% off)
DCS: MiG-21Bis: $49.99 to $37.49 (25% off)
Título: Re:DCS: World
Publicado por: danli en 13 de Febrero de 2015, 13:32:08 pm
A mí no me salen esos precios... :confused2:
Título: Re:DCS: World
Publicado por: Silver_Dragon en 13 de Febrero de 2015, 14:43:50 pm
Posiblemente el newsletter sea anterior al cambio en la pagina web
Título: Re:DCS: World
Publicado por: Silver_Dragon en 24 de Febrero de 2015, 12:55:53 pm
btd pone nueva musica del segundo teaser de NTTR
https://soundcloud.com/btd/soundtrack-for-dcs-nevada-teaser-2
Título: Re:DCS: World
Publicado por: Silver_Dragon en 25 de Febrero de 2015, 10:08:16 am
DCS: World 1.2.15 disponible para descarga / Update (por ahora, version beta)

http://forums.eagle.ru/showthread.php?p=2328207#post2328207
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In the Open Beta today!

Changelog of 1.2.15

DCS: MiG-15bis beta release

DCS World
Update to the sound system and sounds of variious aircraft.
Excessive delay of AI aircraft launching follow-on air-to-air missiles shots have been addressed.
Ejected pilot now has the correct national flag instead neutral.
Implemented radio frequencies for the VVS (USSR) 1940th.
S-24 rockets will now use the APU-68 launcher on all aircraft that uses this rocket.
Fixed the crash when disembarked troops would be killed by explosions near it.
WWII aircraft. Adjusted shaking on the ground.
WWII aircraft. Fixed pilot not dying of oxygen starvation.
Su-24MR. Corrected payloads and hardpoints.
Crash with accidentally hit [RSHIFT+\] ("Communications: Receive Mode") is fixed.
Multiplayer. Incorrect airbase names that appear on the F10 map on the info panel after connecting to the server a second time is fixed.
The net protocol was changed and becomes not compatible with older versions. The 1.2.14 servers will not visible in the 1.2.15.
Fixed client crash on script coalition.addGroup()
Major Update of german ingame localization.
Major Update of french ingame localization.
Lua export. Unit.getByName() will function on ships.
Lua export. StaticObject.getByName() will return objects.
Lua export. Unit.getPlayerName() will works for CA player controlled vehicles.
Trigger "Stop last sound" will works.

DCS: Flaming Cliffs 3
Added German Flight Manual.
Added previous waypoint selection with [LAlt + '~'].
Radar will not tracking the locked target with ECM even through mountains.
Su-27. Landing lights will now light a ground surfaces.
Su-27. Corrected speed indication based on wind.
Su-27. Longitudinal acceleration indicator on the HUD is fixed.
Su-27 The Ultimate Argument campaign. Fixed several bugs.
F-15C. Adding missing cockpit lights and switch animations according to electrical power status.
F-15C. AAR Tanker will now fill to 100%.
F-15C. ADI and HYDRAULIC control lamps will now not light when the battery switch is set to off.
F-15C. Automatic rudder trim based on wind is fixed.
F-15C. FLOOD mode now provide a launch indication in MP.

DCS: Combined Arms 1.5
Different engine sounds for ground units has been introduced.
Ships will now follow commanded routes.

DCS: A-10C Warthog
Update the German Flight Manual.

DCS: Bf 109 K-4 Kurfurst
English Flight Manual corrected.
Flight dynamics and the undercarriage have been tuned. Cockpit dashboard shaking has also been tweaked.
Several skin have been corrected.
Propeller tweaking.
Corrected propeller cross-section semi-transparent shape when rotating.
Corrected the Level Of Detail (LOD) models.
Corrected the pilot bail out animation.
Fixed oxygen pressure gauge behavior.
Adjusted circuit charging.
Adjusted exhaust thrust.
Fixed landing flaps analog axis scale.
Adjusted fuel level warning level and minor syntax changes.
Introduced weapon fusing parameters.
Expanded engine start routine, minor syntax changes, removed some obsolete methods, and fine tuned the DB 605DB motor to specs.
Fixed reversed radiator mode command.
Bf-109 now available for all countries in ME.
Fixed TIR support in Bf 109 easy mode.

DCS: P-51D Mustang
English Flight Manual corrected.
Too high oil pressure corrected.
Left and right parts of engine cover can now receive damage.

DCS: Fw 190 D-9 Dora
Corrected propeller cross-section semi-transparent shape when rotating.
Corrected several skins.
Corrected several quick start and single missions.
Flaps will no longer move if there is no power.
Fixed sound of raising flaps continuing if the power is off.
Fixed trimmers electric drive behavior when appropriate circuit breaker was switched off with the drive operating.
Friction coefficient was added to electric drive. Calculation were made more stable.
Worn type gear (irreversible) was added to electric drive logic.
Flaps and trimmers now have worn gear type.
Adjusted dynamics for gear, flaps and trimmers.
Left and right parts of engine cover can now have damage.
Corrected several german quickstart and single missions not playing correcty because of wrong ME version.

DCS: F-86F Sabre
Added engine stall sound.
In-cockpit turbulence vibration sound adjusted.
Updated turbulence sound.
Added new cockpit depressurization sound.
Corrected pilot shape and parachute.
Reduced wing nose-up moment at transonic speeds.
Hydraulic system corrections.
ARN-6 frequency band will no longer be switchable without electrical power.
The wrong fuel quantity in the Simulator Rearm panel has been eliminated.

DCS: MiG-21bis
"Ghost weapon still on the pylons" bug has been fixed.
Fixed nose cone with PPS engine surge.
Separated main and aux Pitot tube freezing algorithms.
Engine sound if FORS/MAX switch is used has been fixed.
Improved oxygen use timing.
Precision improvement to RSBN/PRMG NAV data (location/direction).
Fixed radar lights in shut-down/out-of-order states.
Fixed radar test mode correct reset.
Fixed R-60 lights.
Improved ASP, gun, A-A mode.
Improved engine air-temperature dependency.
Flight model refined improvements, especially in supercritical regimes.
Engine over-speed limit removed in simulation mode, engine damage simulated.
Fuselage over-speed drag limit removed in simulation mode.
Ground steering (taxi) more restrictive in simulation mode.

IMPORTANT:
Star Force ProActive has recently implemented a deactivation option for DCS: MiG-21bis. In order to avoid an unneeded activation of previously activated module due to Start Force protection changes, please:
Deactivate the module
Exit DCS
Start DCS again
Activate the module after starting a MiG-21BIS mission

NOTE for Windows 8 users: It is possible that you will receive a warning notifying you that module can't write to registry after it activates. Confirm this notification and let the mission start. You won't get into the cockpit this time. Exit the mission and restart DCS. Load another MiG-21BIS mission: you should be in the cockpit this time.

DCS: Mi-8MTV2 Magnificent Eight
Cooling for the STG-3 starter-generator (APU start) has been installed. Now the starter is cooled much like in reality (consequently, it can burn out because of overheating)
Minor bugs fixed.

DCS: C-101
Power loss on sudden GPU disconnect
Update key bind list
GPU connection in flight
Pitot/static icing model updated (accounts for precipitation and accumulation rate)
Engine icing model added (accounts for precipitation and accumulation rate)
Ladders/chocks visible in certain situations in flight
Slip indicator sensitivity in flight
Landing lights can fail
Added TACAN at Tbilisi
FD glide slope tracking
EGT tweaked to more realistic values
Power consumption model added
Battery model added. Discharge model uses Peukert's Law
Smoke crash bug (caused by invalid pylon definitions)
Oil pressure needle added back into model
Click spot for show/hide stick restored
Click spot for landing gear lever
Mirror image orientation
TARSYN fast erect
Oil pressure now reacts to negative g
Backup ADI roll index added
Fuel transfer logic fixed
Compass light added
Limit speeds now relative to IAS
g meter reset rate changed
ITT needle OFF position fixed
IAS instrument re-written
Nav stations updated/tweaked
Various texture and model updates


Public ETA of 1.2.15 = Friday
Título: Re:DCS: World
Publicado por: Silver_Dragon en 25 de Febrero de 2015, 15:31:33 pm
Nuevos objetos 3D que he encontrado en la 1.2.15

Piloto ruso de caza de los 60s (el que viene en el Mig-15Bis)
(https://fbcdn-sphotos-f-a.akamaihd.net/hphotos-ak-xpa1/t31.0-8/10855146_910767275611828_3817297852426198749_o.jpg)

Piloto americano de caza de los 60s (el que viene en el F-86F)
(https://fbcdn-sphotos-c-a.akamaihd.net/hphotos-ak-xpf1/t31.0-8/10984514_910767298945159_4502876828719820745_o.jpg)

Piloto aleman de caza de la WW2 (viene en el Fw-190D-9 y Bf-109K-4)
(https://fbcdn-sphotos-e-a.akamaihd.net/hphotos-ak-xpf1/t31.0-8/10911365_910767295611826_6736081995192573498_o.jpg)
Título: Re:DCS: World
Publicado por: Silver_Dragon en 27 de Febrero de 2015, 14:36:40 pm
DCS: W 1.2.5 versión estable disponible (1.6 Gb por aqui)
Título: Re:DCS: World
Publicado por: HH en 27 de Febrero de 2015, 14:56:13 pm
no me deja actualizar porque la capacidad del server está superada... será que están subiendo lo de nevada y tal :despollao:
Título: Re:DCS: World
Publicado por: Silver_Dragon en 27 de Febrero de 2015, 15:02:58 pm
Si fuese nevada ponle tu que la desgarga pesaria como 5-6Gb como poco
Título: Re:DCS: World
Publicado por: HH en 27 de Febrero de 2015, 15:07:19 pm
que razón tienen cuando dicen aquello de que el sarcasmo y la ironía no se transmiten bien en internet  XD
Título: Re:DCS: World
Publicado por: Virusss en 27 de Febrero de 2015, 15:23:29 pm
que razón tienen cuando dicen aquello de que el sarcasmo y la ironía no se transmiten bien en internet  XD


 XD XD
Título: Re:DCS: World
Publicado por: Silver_Dragon en 27 de Febrero de 2015, 15:50:42 pm
DCS: World Newsletter Febrero 2015:
- Salida del Belsimtek Mig-15Bis.
- DCS: W 2 Ejecutable unificado disponible en Alfa al publico proximamente.
- Toques finales a Nevada NTTR. Alfa release publico proximamente. Sigue en desarrollo los DLCs de campañas para este teatro.
- ED se enfoca en el L-39 como proximo a ser release, el multicabina estará disponible despues de su salida.
- P-47 continua a buen ritmo, como el Bf-109K pasa a release en esta versión, el equipo pasará a completar el P-47
- Primeras imagenes de la cabina del Spitfire IX
- El radar aire-tierra del F/A-18C ya funciona, se procederá a añadir submodos, se añaden nuevas images de la cabina 6DOF.
- Mientras, ED "intenta" arreglar el desaguisado de VEAO con su Bae Hawk (a ver cuanto tardan).

http://forums.eagle.ru/showpost.php?p=2272542&postcount=1
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(http://www.digitalcombatsimulator.com/images/newsletter/20150227/Cover720.jpg)

DCS World 1.2.15 and MiG-15bis!
Both DCS World 1.2.15 and DCS: MiG-15bis are now available.
You can download DCS World 1.2.15 using the automatic updater or download the installer files here (http://www.digitalcombatsimulator.com/en/downloads/world/dcs_world/).
DCS: MiG-15bis can be purchased from DCS E-shop (http://www.digitalcombatsimulator.com/en/shop/).

DCS: MiG-15bis product page. (http://www.digitalcombatsimulator.com/en/products/mig15bis/)

We also have a series of videos to help you get started with the MiG-15bis here:

https://www.youtube.com/playlist?list=PLghf-HEzcSh3gZOab4nLZpw-f-OTGOknR (https://www.youtube.com/playlist?list=PLghf-HEzcSh3gZOab4nLZpw-f-OTGOknR)

(http://www.digitalcombatsimulator.com/images/newsletter/20150227/DCS2.jpg)

DCS World 2
We are nearing a point where DCS World 2 will be available for a public, alpha release. The primary work remains with sorting out some issues with the unified .exe (no longer will the front end and simulation end operate as two separate exe). We have also been using this time to give mission builders better control of AI weapon jettison, afterburner use, and restrictions of when they can attack air and ground targets. Now that the 1.2.15 update is released, the team will be focused on final testing and preparing DCS World 2 (and the NTTR map) for its debut.

(http://www.digitalcombatsimulator.com/images/newsletter/20150227/NTTR1.jpg)

DCS: Nevada Test and Training Map
The actual art construction (elevation mesh and textures) of this map is more-or-less done with the remaining work being performance optimization and getting the AI units to operate within the map correctly (such as airfield taxi operations). As with DCS World 2, once 1.2.15 is released, this map will be the focus of testing to get it ready for its alpha, public release.
In parallel with the new map, Red Flag campaigns for the F-15C and A-10C are in active development.

(http://www.digitalcombatsimulator.com/images/newsletter/20150227/l-39c_1.jpg)

DCS: L-39 Albatros
The next aircraft to be released by Eagle Dynamics will be the L-39C and the L-39ZA. Both aircraft are in a later stage of development with most of the work now focused on the various cockpit systems and flight dynamics. This will be a fully-realized module with mouse-interactive cockpit and professional flight model. Although it will not be available at launch, two-players in the same aircraft is planned for the L-39. We see this as an important feature, not just for the L-39, but other current and future DCS modules.

(http://www.digitalcombatsimulator.com/images/newsletter/20150227/P47_1.jpg)

DCS: P-47D Thunderbolt
The next World War II aircraft for DCS World will be the Thunderbolt. As you can see by the images in this newsletter, the cockpit is quite far along and overall project status is moving along nicely. Once the Bf 109 K-4 is out of beta (good progress as you can see in the 1.2.15 preliminary change log), progress on this module will further accelerate.

(http://www.digitalcombatsimulator.com/images/newsletter/20150227/SpitIX-Cockpit.jpg)

DCS: Spitfire IX
Following the Thunderbolt, the next of our World War II aircraft will be the glorious Spitfire IX. While not as far along as the Thunderbolt, aspects of it are underway as evidenced by the early cockpit renders seen in this newsletter

(http://www.digitalcombatsimulator.com/images/newsletter/20150227/f18_002.jpg)

DCS: F/A-18C Hornet
No, it’s not a myth. Work on the Hornet continues with great progress on the air-to-surface radar. The real beam mapping mode is just about done, and once complete, the team will start work on the various sub-modes. This has been a critical new technology that had to be developed from scratch for this project.
Included in this newsletter is the current status of the 6 DOF cockpit. It is still very much a work-in-progress but project development is now accelerating.

(http://www.digitalcombatsimulator.com/images/newsletter/20150227/Hawk05.jpg)

Hawk for DCS World
We are working closely with VEAO Simulations on preparing the Hawk for sale on the DCS e-shop. There have been a few remaining bugs that need to be resolved, but once complete, the module will be available from the DCS e-shop. In the meantime, you can download the VEAO installer here (http://forums.eagle.ru/showpost.php?p=2272542&postcount=1).
Título: Re:DCS: World
Publicado por: Jaker en 01 de Marzo de 2015, 19:25:48 pm
Bueno, ahora parece que sí empieza a ponerse interesante esto  :pulgares:
Título: Re:DCS: World
Publicado por: Silver_Dragon en 06 de Marzo de 2015, 10:47:01 am
Autoupdater update (2.4.5.64)
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Version 2.4.5:
 - Fix for the "update breaks Mig-21bis" issue
Título: Re:DCS: World
Publicado por: Silver_Dragon en 10 de Marzo de 2015, 13:48:47 pm
1.2.16 Disponible en OpenBeta (release del VEAO Hawk)

http://forums.eagle.ru/showpost.php?p=2345792&postcount=1
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In the Open Beta today!

Changelog of 1.2.16

VEAO DCS: Hawk T.1 module beta release

DCS World
Fixed missing image Bf-109K4 in ME if module not installed.
Fixed error in radio speech scripts AI planes for some countries.
Su-24: Corrected 3D model and LOD’s
Su-24: fixed ground objects lighting
Execution of.exe files in mission is disabled
FAB-50 and FAB-100 bomb textures updated
Numerous scripting functions for Cargo Static Objects fixed (partially)
Fixed broken update for MiG-21Bis

DCS: Flaming Cliffs 3
Su-27: fixed ground objects lighting
Su-27: ‘Fortress Mozdok’ campaign: mission #9 (EN locale) fixed

DCS: F-86F Sabre
Corrected rate of fire for guns
Some joystick commands for Arcade mode fixed

DCS: MiG-15Bis
Added pilot’s 3D model
Updated 3D external model.
Updated 3D model of cockpit.
Added rack damage with high force (only for 600L fuel tanks).
AGK-47B cage handle now automatically return to off position, when released.
Corrected tooltips for AGK-47B cage handle.
Deleted unused option in “Special” tab.
Corrected input (deleted duplicated combos, command for landing gear lever neutral position added, etc.).
The adjustment of gunsight brightness is inverted.
DGMK-3 Desired heading and current heading are inverted.
Corrected autostart procedure.
Cockpit air valve now closing during repair.
Timer’s minute needle now moving counterclockwise.
FAB-50 and FAB-100: bomb parameters corrected
Gear damage and moment limit adjusted
Título: Re:DCS: World
Publicado por: Silver_Dragon en 13 de Marzo de 2015, 11:49:51 am
Nuevo update beta (1.2.16.37730)
http://forums.eagle.ru/showpost.php?p=2348976&postcount=2
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Today we'll release new open-beta - 1.2.16.37730.701.

There are fixed crash with Tu-22M3 model.
Título: Re:DCS: World
Publicado por: Silver_Dragon en 16 de Marzo de 2015, 12:25:48 pm
DCS: W 1.2.16 ya es release.

http://forums.eagle.ru/showpost.php?p=2351696&postcount=3
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DCS 1.2.16.37730.701 is available in public.
Please use autoupdater.
Título: Re:DCS: World
Publicado por: Silver_Dragon en 20 de Marzo de 2015, 17:38:28 pm
Autoupdater update:
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Version 2.4.6:
 - HOTFIX for the 'UNIQUE constaint failed' error
Título: Re:DCS: World
Publicado por: Silver_Dragon en 22 de Marzo de 2015, 21:23:52 pm
ED busca personal para la realización de la versión localizada china de DCS: World

http://forums.eagle.ru/showthread.php?p=2357452#post2357452
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Dear community,

Eagle Dynamics is expanding into the Chinese market and we looking for a voluntary Chinese localization team.

Team member requirements:
At least 18 years old
Excellent Chinese language skills
Excellent English language skills
Determined and motivated team-players
Possible aviation background (knowledge of Chinese aviation terms)
What we offer?
A moderate workload within an international team
Access to the close beta of our simulations
If you think you have what it takes, please contact us via e-mail: matthias@digitalcombatsimulator.com

Eagle Dynamics
Título: Re:DCS: World
Publicado por: HH en 23 de Marzo de 2015, 09:21:46 am
Mola, por fin sabré como se escribe Nevada en chino  :borracho:
Título: Re:DCS: World
Publicado por: Virusss en 23 de Marzo de 2015, 13:12:48 pm
Vamos estos si que son usureros, oferta de trabajo a cambio de acceso a la beta :confused2: :confused2:
Título: Re:DCS: World
Publicado por: Tundra en 23 de Marzo de 2015, 18:56:15 pm
No buscan trabajadores, sino voluntarios, lo pone bien claro:
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looking for a voluntary Chinese localization team
Título: Re:DCS: World
Publicado por: Seasick en 24 de Marzo de 2015, 21:24:14 pm
¿Algún voluntario para hacerme la plancha? Todos los jueves un par de horitas. Imprescindible tener dedicación y entusiasmo.
Como compensación tendrá el privilegio de planchar mis gallumbos.  :twisted:
Título: Re:DCS: World
Publicado por: Virusss en 24 de Marzo de 2015, 21:39:29 pm
¿Algún voluntario para hacerme la plancha? Todos los jueves un par de horitas. Imprescindible tener dedicación y entusiasmo.
Como compensación tendrá el privilegio de planchar mis gallumbos.  :twisted:

 XD XD :dios: :dios:
Título: Re:DCS: World
Publicado por: Silver_Dragon en 25 de Marzo de 2015, 17:23:19 pm
ED actualiza su aplicación de I-Pad
http://forums.eagle.ru/showthread.php?t=141270
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Dear Pilots,
We have updated the DCS World iPad App with the following changes:
1- Corrected DCS World website login
2- Corrected cockpit panorama payment issues
3- Corrected several smaller bugs
We are also working on an Android version.
Thanks,
Eagle Dynamics
Título: Re:DCS: World
Publicado por: Silver_Dragon en 26 de Marzo de 2015, 17:36:13 pm
Rebajas de primavera en Steam
http://forums.eagle.ru/showthread.php?p=2360582#post2360582
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DCS Spring Sale on Steam!

Dear Pilots,

For the next four days (26 to 30 March 2015), we are running a 70% sale off on most DCS products on Steam.

Enjoy,
The Eagle Dynamics Team
Título: Re:DCS: World
Publicado por: Silver_Dragon en 31 de Marzo de 2015, 16:25:41 pm
Pequeño update del Oculus DK2 en DCS: W 2

http://forums.eagle.ru/showpost.php?p=2363667&postcount=3761
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A little update: Full GUI support is now working for the DK2 in DCS World 2.
Título: Re:DCS: World
Publicado por: Virusss en 31 de Marzo de 2015, 17:42:57 pm
Al final sale a la venta el oculus ese que el dcs2 nevada XD
Título: Re:DCS: World
Publicado por: Silver_Dragon en 03 de Abril de 2015, 14:52:22 pm
Vuelve la wiki de Eagle Dinamics

http://forums.eagle.ru/showthread.php?t=42300&page=7
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Wohoo!

Our official Eagle Dynamics Wiki (http://en.wiki.eagle.ru) already restored.

The wiki works at same manner as Wikipedia - all users can edit existed pages, create new articles etc.

We'll provide technical support and moderation control.

Registration already opened! Sign in and contribute!
Título: Re:DCS: World
Publicado por: Silver_Dragon en 03 de Abril de 2015, 15:05:38 pm
Nueva 1.2.16 Update I en open beta

http://forums.eagle.ru/showpost.php?p=2366747&postcount=4
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In the Open Beta today!

Changelog of 1.2.16.38601

DCS World
Multiplayer. Net traffic will be more scalable.
Update German and Spanish localization.
Oliver Perry bug with incorrect attack group is fixed.
Multiplayer. Payloads authorization check added.
Fixed crash with assigning embarking task via scripting engine.
Added guided bombs in trigger condition 'BOMB IN ZONE'.
Incockpit G-Effect is tweaked.
Piston engine detonation physics introduced.
Increased the life value for a concrete hardened objects (ammo depot, command center, aircraft shelter).
Added individual warheads for cluster's submunition: PTAB-2.5 (slightly increased); PTAB-10,5 (slightly increased); PTAB-1M (slightly increased); Mk118 (decreased); Bl-775 HEAT (slightly decreased).
Increased mightiness of MLRS Grad and Uragan rockets.
Corrected S-25 and S-25L warheads.
Tuned to slight penetration capabilities the S-25 rocket and S-25L missile warhead.
Tuned BetAB-500, BetAB-500ShP, KAB-500Kr, GBU-27/28/31v3 penetrators.
Decreased HE capability of S-13 rockets.
Basic penetration warhead is tweaked.
KAB-1500L(Kr). Replace simple warhead to penetrator.
AIM-120B/C. Adjusted weapon system DLZ calculation at low altitudes. AI's will not launch AIM-120 outside DLZ.
R-27ER/ET. Decreased a weapon system calculated launch range in upper hemisphere.
AIM-9M. Increased max structural limit G from 35 to 40.
Su-17, Su-25, MiG-27. Added antiship task.

DCS CA
Ground Units cockpit. Overlapping information strings fixed.
The formations in the command bar will work.

DCS Flaming Cliffs 3
Su-27. Gear and speed brake drag is tweaked.
Su-27. The nozzle automatics is corrected.
Su-27. Dependence of engine RPM by environmental parameters is corrected.

DCS P-51D
Quick Start. Updated P-51D Intercept mission.
Quick Start. Restored mission dogfight P-51D vs P-51D.
Fixed crash during descent when supercharger switches from HIGH to LOW.

DCS Bf 109 K-4
Fixed duplicate key bindings of Game mode.
Aerodynamics tweaks.
Added English Bf 109 campaign by SiThSpAwN.
Input. Night Vision Goggles was removed.
QuickStart. Dogfight mission. Corrected trigger text.
QuickStart. Intercept mission corrected. Transports now fly more like WWII bombers, they do not evade, or fire defensive flares, etc.
Wings will be more steady with overloads. Will not destructed by one critical overload.

DCS Fw 190 D-9
Too high power with MW50 fixed.
Battery will charge with generator.
Enable ram air.

DCS Black Shark 2
Update German training descriptions.
Added special option - pedals trim flag.

DCS MiG-15bis
Oil pressure corrected.

DCS UH-1H
Bug, after cargo has been unhooked, helicopter behavior like as cargo still connected and rope is tense, is fixed.
Título: Re:DCS: World
Publicado por: Silver_Dragon en 09 de Abril de 2015, 10:44:28 am
Rebajas de primavera
http://forums.eagle.ru/showthread.php?p=2370952#post2370952
Citar
(https://scontent.xx.fbcdn.net/hphotos-xaf1/v/t1.0-9/1960077_932764520078770_8993608380060669434_n.jpg?oh=96f61fc26c9af5e0d38fc8f30ffb6d6f&oe=55A11956)
Spring is here and it’s time to reward yourself with some new DCS modules at great savings! Take advantage of this sale that runs from Thursday April 9th at 12:00 Moscow time to Monday April 13th at 12:00 Moscow time.

http://www.digitalcombatsimulator.com/en/shop/
DCS: Flaming Cliffs 3: $39.99 to $11.99 (70% off)
DCS: A-10C Warthog: $39.99 to $11.99 (70% off)
DCS: Black Shark 2: $39.99 to $11.99 (70% off)
DCS: P-51D Mustang: $29.99 to $8.99 (70% off)
DCS: Fw 190 D-9 Dora: $49.99 to $14.99 (70% off)
DCS: Bf 109 K-4 Kurfürst: $49.99 to $14.99 (70% off)
DCS: Combined Arms: $19.99 to $5.99 (70% off)
F-15C for DCS World: $9.99 to $2.99 (70% off)
Su-27 for DCS World: $9.99 to $2.99 (70% off)
Su-27 The Ultimate Argument Campaign: $9.99 to $2.99 (70% off)
A-10A for DCS World: $9.99 to $2.99 (70% off)
Su-25 for DCS World: $9.99 to $2.99 (70% off)
DCS: MiG-15bis: $49.99 to $29.99 (40% off)
DCS: F-86F Sabre: $49.99 to $14.99 (70% off)
DCS: UH-1H Huey: $49.99 to $14.99 (70% off)
DCS: Mi-8MTV2 Magnificent Eight: 49.99 to $14.99 (70% off)
DCS: C-101 Aviojet: $59.99 to $17.99 (70% off)
DCS: MiG-21bis: $49.99 to $24.99 (50% off)
Hawk T.1A for DCS World: $39.99 to $19.99 (50% off)
Título: Re:DCS: World
Publicado por: Virusss en 09 de Abril de 2015, 12:40:25 pm
Pues el culopo va a caer  :)
Título: Re:DCS: World
Publicado por: Jaker en 09 de Abril de 2015, 13:40:23 pm
Buscar: "Hornet" - Se encontraron 0 coincidencias - Cerrar  :cafe:
Título: Re:DCS: World
Publicado por: Tundra en 09 de Abril de 2015, 15:44:29 pm
Pues el culopo va a caer  :)

Justo es el addon más caro, sin ofertas de por medio :shock:
Título: Re:DCS: World
Publicado por: DReaper en 09 de Abril de 2015, 18:04:54 pm
$18 por el C101 me parece bien, pero aún estoy aprendiendo a hacer ALGO con el MiG-21.  :cunao:
Título: Re:DCS: World
Publicado por: Silver_Dragon en 09 de Abril de 2015, 20:21:57 pm
Otro update hoy a la open beta:

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April 09 update open-beta 1.2.16.38741.722
Piston engine detonation physics introduced. Smoke (visual effect) and Increased deterioration are added.
Crash on embarking troops reaching helicopter is fixed.
All AA missiles. Added a prolongation target's trajectory when lock is broken. AA missile will not zeroizes assigned overload and go to straight flight, instead missile will fly to calculated intercept point.
Título: Re:DCS: World
Publicado por: Virusss en 09 de Abril de 2015, 20:59:06 pm
Justo es el addon más caro, sin ofertas de por medio :shock:

Tundris me ha costado 17$!
Título: Re:DCS: World
Publicado por: Virusss en 09 de Abril de 2015, 22:40:31 pm
Que estrañay agaradable sensación el volver a "sentarme " en el culopo! oiga todo de memoria! XD


Ya en serio, tiene cosas que pulir pero han realizado un trabajo muy bueno (sobre todo tienen que pulir el FM...
Título: Re:DCS: World
Publicado por: Seasick en 09 de Abril de 2015, 22:55:11 pm
$18 por el C101 me parece bien, pero aún estoy aprendiendo a hacer ALGO con el MiG-21.  :cunao:

¿Todavía?
Acabo de decidir no comprarlo   :cunao:
Título: Re:DCS: World
Publicado por: Tundra en 10 de Abril de 2015, 13:35:04 pm
Tundris me ha costado 17$!

Ya, por eso he dicho "sin ofertas de por medio". Que me llama la atención que todos los addons valgan 50$, y el español, 60$. Addons que son iconos de la aviación y de un guerra, como el Mig-15 y el Sabre, un referente de los helis como el Huey, y quizá el menos conocido el Mi-8.
Y terminamos con el Mig-21, el caza a reacción más fabricado del mundo.

Fuera de los simmers españoles, a quién le va a llamar la atención el culopollo? Y aún así, es el más caro.
Título: Re:DCS: World
Publicado por: Silver_Dragon en 10 de Abril de 2015, 14:18:24 pm
Ten en cuenta que el C-101 estamos hablando de dos aparatos con sus AFM y sistemas correspondientes (cuando los vayan terminando, claro) que se venden en un paquete .

Por lo que me ha comentado gente de AvioDev, se está vendiendo bien a muy bien.

En los foros de ED y en otros internacionales (SimHQ, AvSim y otros) le dan mucha mejor calidad que el Hawk T.1, ademas de los comentarios en los escuadrones hispanos. Y por supuesto, el C-101 no solo está activo en españa. Chile, honduras y jordania lo tienen en activo, por lo que tambien tira por ahi. A la espera del L-39 de ED a ver que pasa.
Título: Re:DCS: World
Publicado por: Virusss en 10 de Abril de 2015, 15:26:05 pm
La verdad que a nivel sistemas esta muy logrado, solo he notado un par de fallos notables y el resto son mínimos.. Espero que con el AFM se quede en un 8.5-9de nota para mi, ahora mismo estará rondado el 8.. :)
Título: Re:DCS: World
Publicado por: Silver_Dragon en 10 de Abril de 2015, 16:53:17 pm
Si ves que algo no va bien o que se puede mejorar, contacta con Juan Oscar en el foro de ED o en el E69, seguro que estará interesado en tu experiencia y consejos al respecto.
Título: Re:DCS: World
Publicado por: Virusss en 10 de Abril de 2015, 17:01:04 pm
Si ves que algo no va bien o que se puede mejorar, contacta con Juan Oscar en el foro de ED o en el E69, seguro que estará interesado en tu experiencia y consejos al respecto.

 :pulgares:
Título: Re:DCS: World
Publicado por: Tundra en 12 de Abril de 2015, 19:15:07 pm
:pulgares:
Título: Re:DCS: World
Publicado por: Silver_Dragon en 14 de Abril de 2015, 11:33:26 am
DCS: World 1.2.16.38741.722 disponible en la versión release.
Título: Re:DCS: World
Publicado por: Silver_Dragon en 15 de Abril de 2015, 13:54:11 pm
Eagle Dynamics ha cambiado su pagina web:
http://www.digitalcombatsimulator.com/en/
Título: Re:DCS: World
Publicado por: Virusss en 17 de Abril de 2015, 17:39:49 pm
Buen lavado de cara!

Espero que se sintoma del release del dcs world 2 y nevada..
Título: Re:DCS: World
Publicado por: Silver_Dragon en 17 de Abril de 2015, 22:02:18 pm
Parte de la entrevista de PCPilot a Wags, se habla de las mejoras en la IA y el editor:

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"PC Pilot: You mentioned earlier concerned, you were doing a lot more work on the AI. As far as this element is concerned, what are the main differences we will notice between DCS World 1 and 2?"

"Matt Wagner: The key factor is the ‘Mission Editor’. We’re giving mission designers much more power over how the AI is going to react. So for example, in the current version, the AI is really bad at using the afterburner – it uses it too liberally. You often find that you’re trying to complete mission and all of a sudden your AI announces ‘bingo’ fuel (almost empty). The new version allows the player to stipulate afterburner usage per waypoint. We also had issues if say an A-10 Warthog was on a mission and it came across an enemy aircraft, such as a MiG-29. In the old version, it would try and dogfight with the other aircraft. We now have the ability to tell the AI that if it sees an enemy aircraft, to ignore it and continue with the mission. Another big issue is if you get fired upon by SAM (Surface-to-Air-Missile), a lot of aircraft would simply dump their stores and therefore not be able to continue with the briefed mission. We now have the option to say that even if you get fired upon, keep the ordnance, try to defeat the shot, but continue with the mission. This means that the missions are a lot more playable and realistic."

"PC Pilot: Can you describe how detailed the activity on the ground is, as opposed to what’s happening in the air in terms of the AI and the ongoing war in DCS World?"

"Matt Wagner: Well, a lot of that depends on the skill of the mission designer. Our Mission Editor is one of the most powerful ever created for a flight simulator. It gives the mission designer the ability to create incredibly detailed and realistic missions, which, I should add is simply not possible in a dynamically AI-generated system. In fact we’re working with some actual pilots who took part in ‘Red Flag’ (an advanced aerial combat training exercise hosted at Nellis Air Force Base, Nevada) and we’re duplicating a lot of the missions that they actually flew. Again, there’s no way of duplicating those missions, in terms of where the ‘blue’ and ‘red’ air assets carry out their missions, in an AI-generated mission system. Reproducing a specific sequence of events is only possible with a good mission designer."

DCS World 2 and the Nevada/NTTR are the most anticipated release(s) of 2015. The future of flight simulation is in good hands with ED and Matt Wagner. Having participated in the RED FLAG exercise myself, I can't wait to see what the ED team has in store for us in the virtual DCS RED FLAG skies!
Título: Re:DCS: World
Publicado por: Silver_Dragon en 30 de Abril de 2015, 15:09:55 pm
DCS Newletter de Abril, monton de novedades, DCS: W 2.0, L-39 con multicrew, Nevada, Hormuz, Combined Arms 1.5, WW2 y el F/A-18 y el radar aire-tierra. la pena, que parece que no van a ser regulares los proximos newsletters, sino hasta que haya noticias  :|

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(https://scontent.xx.fbcdn.net/hphotos-xpa1/v/t1.0-9/11180606_944864298868792_2576541115947307031_n.jpg?oh=675e386277eff5edde18602ca9cc101e&oe=55D44027)
DCS World Website Update

The new and improved DCS World website is now live. The website has been reformatted to make it more organized, look better, and more mobile device friendly. Please visit the revamped new site at:

www.DigitalCombatSimulator.com

DCS World 2

Each day we are making more progress in moving DCS World 2. Since the previous newsletter, the team has made great progress on AI landing logic, an all-new multiplayer interface that includes such features as Favorites and Filters, new smoke effects, improvements to the lighting and shadows, replaced the general ground texture with a higher resolution one, increased new terrain graphics performance, the ability to load and work with different maps in the Mission Editor, improvements to the Graphical User Interface (GUI), dedicated server, and a new protection system.

We often read questions regarding how the current Black Sea map will look in DCS World 2. Rather than try to describe this in words, we have included a non-edited gameplay video of the freely available Su-25T Instant Action mission “SAM Killer”. We hope this will paint a clear picture.

Video: https://youtu.be/xaKkwChLE5c

We are burning the midnight oil and we will release an alpha of Nevada Test and Training Range map once we feel it is ready. Before we can do so though, there are still several items that need to be addressed. These will also include: completing the new multiplayer interface, performance optimization, various unified .exe issues, remaining crashes, and some night lighting issues.

DCS: L-39 Albatros

The next aircraft module to be released by Eagle Dynamics will be the L-39 Albatros. The front and back cockpit are nearing completion as you can see in the included video. This video also gives you another look at the Black Sea map in DCS World 2.

Video: https://youtu.be/Xo6chhW9pPk
Primary aspects to still complete are an all-new external model and the completion of the cockpit systems and flight dynamics.

The biggest innovation for this aircraft, and a big part of our reason choosing it, was the inclusion of multiple network players in the same aircraft. This technology has been a big focus of the team as of late. This has also been a big reason for our re-design of the multiplayer interface. It is to be determined if this features will be part of the initial beta release.

DCS World 2: Nevada Test and Training Range (NTTR) Map

(https://scontent.xx.fbcdn.net/hphotos-xfp1/v/t1.0-9/20894_944862505535638_1584792944394459404_n.jpg?oh=3b7ef3c0fc7ef04a05c419057da72fa1&oe=55CA76E0)

We are further improving the Nevada map and moving it closer to Alfa. Items being worked on include adding the various TACAN and VORTAC stations, improving the mountain textures, improving ground object shadowing, and adding collision models to most ground objects.

Included is a video demonstrating the urban density possible with DCS World 2 and the tremendous sense of speed it provides when flying at low altitude. No, no time acceleration is used.

Video: https://youtu.be/LMOzd89daiU

DCS: Strait of Hormuz Map

(https://scontent.xx.fbcdn.net/hphotos-xap1/v/t1.0-9/11203007_944863892202166_6211969023499711684_n.jpg?oh=f4d37a36a4d4b974ae0f335af89976a5&oe=55CC1D49)

When not working on the Nevada map, our map team is making steady progress on the Strait of Hormuz Map. Most of the airfields are now placed and a great deal of work is being done on manually improving the elevation mesh and textures. However, this map still has a long way to go with items such as airfield taxi routing, water textures, airbase lighting, ground object placement, navigation aids, and ATC still needed to be addressed.

DCS: Combined Arms 1.5

(https://scontent.xx.fbcdn.net/hphotos-xtf1/v/l/t1.0-9/11124708_944862125535676_1514700114859508855_n.jpg?oh=240bbe426ce3cc3897d19c03bc2660bf&oe=55DE268A)

A lot of new work is going into Combined Arms in regards to improved user control (particularly from the external unit movement control), intercom messages, and improved AI. While a bit too early to show off these new features in this newsletter, we hope to be showing these advancements off soon.

DCS: P-47D and DCS: Spitfire

(https://fbcdn-sphotos-g-a.akamaihd.net/hphotos-ak-xaf1/v/t1.0-9/10985963_944863302202225_6361396854196335922_n.jpg?oh=cad0b94b1bfc93ce73fb4fb547084099&oe=55982812&__gda__=1436019875_b5a3d7cdc0ee46269b75abf980ce2af2)

Work continues on the object models, cockpit systems and flight models, but there is nothing new to show this month.

DCS: F/A-18C Hornet

(https://fbcdn-sphotos-h-a.akamaihd.net/hphotos-ak-xpf1/v/t1.0-9/11011914_944861592202396_5917782994185127096_n.jpg?oh=98a1a97f7f7cbbd8a46be0688e70a59f&oe=55DBFF60&__gda__=1439021834_6df9b87f11e0d6a2a89ea91ba0989a56)

Work is mostly focused on the air-to-ground radar that is making good progress; the team is now starting to create the various sub-modes such as the expanded modes. We have included a couple of images that show samples of the new air-to-ground radar technology that is based on radar reflectivity logic.

(https://scontent.xx.fbcdn.net/hphotos-xpa1/v/t1.0-9/11204438_944862898868932_6924794552352459605_n.jpg?oh=a2bb59b84d14cb6a9378079fdc1767c4&oe=55CF4266)

Future Newsletters

When there is sufficient new news to justify a newsletter, they will be provided. However, there is no set schedule.
Título: Re:DCS: World
Publicado por: Silver_Dragon en 30 de Abril de 2015, 18:52:02 pm
Nueva versión 1.2.16 Update 2 Open Beta disponible:

http://forums.eagle.ru/showpost.php?p=2386055&postcount=7
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Open Beta update to ver. 1.2.16.39472

DCS 1.2.16 Update 2 - Changelog

DCS World
Briefing pictures added to some German missions.
Wingman incorrectly performs radio command ‘Go to Route’ - fixed.
Added missing pictures for S-125 SNR and P-19 radar in Encyclopedia for RU localization.
Helicopter AI shooting on ground targets - fixed
Added Su-25T missions for FR localization.
FPS loss when cluster bombs use - fixed.
Some documentation updated - corrected ReadME files, deleted outdated changelogs.

DCS Fw 190 D-9
Updated RU Flight Manual.

DCS MiG-15bis
Black line coming out of mig-15 cockpit in f2 view removed.
Corrected fuel transfer speed from external tanks.
Single missions added

DCS: Mi-8MTV2
Removed the light spots on ground when taxi/landing lights disabled.
Título: Re:DCS: World
Publicado por: Silver_Dragon en 19 de Mayo de 2015, 14:06:52 pm
Nueva versión 1.2.16.39472 disponible:

http://forums.eagle.ru/showpost.php?p=2386055&postcount=7
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May 19, 2015

Public release update to ver. 1.2.16.39472

DCS 1.2.16 Update 2 - Changelog

DCS World
Briefing pictures added to some German missions.
Wingman incorrectly performs radio command ‘Go to Route’ - fixed.
Added missing pictures for S-125 SNR and P-19 radar in Encyclopedia for RU localization.
Helicopter AI shooting on ground targets - fixed
Added Su-25T missions for FR localization.
FPS loss when cluster bombs use - fixed.
Some documentation updated - corrected ReadME files, deleted outdated changelogs.

DCS Fw 190 D-9
Updated RU Flight Manual.
Propeller's blade twist tuned.

DCS MiG-15bis
Black line coming out of mig-15 cockpit in f2 view removed.
Corrected fuel transfer speed from external tanks.
Single missions added

DCS: Mi-8MTV2
Removed the light spots on ground when taxi/landing lights disabled.
Airstart initial trimmer position tuned.
Título: Re:DCS: World
Publicado por: Silver_Dragon en 28 de Mayo de 2015, 14:33:27 pm
Del Facebook de Eagle Dynamics, por lo que se ve, ahora se pueden colocar ruedas y banderas para señalizar zonas de aterrizaje, las banderas se mueven y ondean en la dirección del viento.

https://www.facebook.com/eagle.dynamics
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The mark flags and tyres. Could be use for landing site markings.
----
Yes. Flags work as weathercock and fluttering.
(https://scontent.xx.fbcdn.net/hphotos-xta1/t31.0-8/1534903_10155665795205341_2406355498200307112_o.jpg)
Título: Re:DCS: World
Publicado por: Silver_Dragon en 28 de Mayo de 2015, 21:30:12 pm
Rebajas de verano en DCS: World

http://forums.eagle.ru/showthread.php?t=143705
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DCS World Summer Sale!

Summer is upon us and it’s time beat the heat with some new DCS modules! From Friday May 29th (00:30 Moscow time) to Monday June 8th (08:00 Moscow time), we will be offering 60% off on most DCS World modules.

http://www.digitalcombatsimulator.com/en/shop/

DCS: Flaming Cliffs 3: $39.99 to $15.99 (60% off)
DCS: A-10C Warthog: $39.99 to $15.99 (60% off)
DCS: Black Shark 2: $39.99 to $15.99 (60% off)
DCS: P-51D Mustang: $29.99 to $11.99 (60% off)
DCS: Fw 190 D-9 Dora: $49.99 to $19.99 (60% off)
DCS: Bf 109 K-4 Kurfürst: $49.99 to $19.99 (60% off)
DCS: Combined Arms: $19.99 to $7.99 (60% off)
F-15C for DCS World: $9.99 to $3.99 (60% off)
Su-27 for DCS World: $9.99 to $3.99 (60% off)
Su-27 The Ultimate Argument Campaign: $9.99 to $3.99 (60% off)
A-10A for DCS World: $9.99 to $3.99 (60% off)
Su-25 for DCS World: $9.99 to $3.99 (60% off)
DCS: MiG-15bis: $49.99 to $19.99 (60% off)
DCS: F-86F Sabre: $49.99 to $19.99 (60% off)
DCS: UH-1H Huey: $49.99 to $19.99 (60% off)
DCS: Mi-8MTV2 Magnificent Eight: 49.99 to $19.99 (60% off)
DCS: C-101 Aviojet: $59.99 to $23.99 (60% off)
Hawk T.1A for DCS World: $39.99 to $15.99 (60% off)
DCS: MiG-21bis: $49.99 to $24.99 (50% off)
Título: Re:DCS: World
Publicado por: Silver_Dragon en 17 de Junio de 2015, 13:06:17 pm
Newsletter de junio, la mala noticia es que DCS: World 2 se vuelve a retrasar. La buena, los progresos en NTTR, Spitfire mk IX, el Mig-29 y el PFM para el Su-33 para FC-3, el L-39 Albatros y el F/A-18C.

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(http://www.digitalcombatsimulator.com/images/newsletter/20150617/Cover720.jpg)

DCS World 2 Status

Despite our best efforts over the past six months, DCS World 2 has not yet achieved the quality level and features that we require for an open alpha release. Rather than release an alpha version that is potentially a disappointment for many users, we feel it best to keep it in the oven a bit longer to bake it more thoroughly.  We fully realize that this is disappointing for some, but I can assure you that it pales in in comparison to our own. No one wishes to release our new baby out into the world more than us.

Some of the biggest remaining items that we need to address before an open alpha include:

New multiplayer GUI system that allows multiple players in the same aircraft and multiple player aircraft in the same flight. This is critical for multi-seat aircraft like the L-39, UH-1H, Hawk, etc.
Completing the move to use of a single executable. This will allow us to do long-desired features such as a satellite view in the Mission Editor, 3D objects in the Encyclopedia and Mission Editor, faster mission loading times, and a more stable product.
With the move to DX11, we are continuing to find ways to increase performance. This is even more important with the coming wave of VR gear that demands extremely high framerates.
We wish to improve several more of the effects before the open alpha. Although we have new smoke, contrails, lighting, shadow, and missile trail effects, there are more we wish to improve like better explosions and over-wing vapor.
Lastly, there are a few remaining crash bugs we need to resolve.
So, although we have been making tremendous progress in developing DCS World 2, there are a few more items that still need to be addressed in order to meet our quality standards. We can only ask for patience because we believe that it will all be worth the wait and DCS World 2 will usher in a new chapter in the world of Digital Combat Simulator.

DCS: Nevada Test and Training Range (NTTR) Status

(http://www.digitalcombatsimulator.com/images/newsletter/20150617/NTTR2.jpg)

While much of the team has been hard at work on getting DCS World 2 ready, our map team and engineers have been busy improving the NTTR map and fixing bugs. While we have made the significant step of moving the map into full testing, there are several important areas that need to be addressed before we can release it as an open alpha to everyone. Some of these items include:

Functional Air Traffic Control
Ground unit road movement
Performance improvements
Static object issues
TACAN and ILS
A couple of crash situations
When the map is available as an open Alpha, our plan is to still make this map available for free to those that purchased A-10C Warthog while it was in beta (prior to 21 February 2011). It will also be available for purchase from our e-shop for $39.99 USD.

DCS WWII

(http://www.digitalcombatsimulator.com/images/newsletter/20150617/SpitIX.jpg)

The Spitfire has begun internal testing within DCS World. The Spitfire has progressed past the P-47 due to the level of info in ED's hands for the Spitfire while research continues on the P-47. The model has been added to DCS World internally and testing of the Merlin 66's performance has started; next will be the prop performance. The Spitfire version will be an early production Mark IXc LF with clipped wings. As a possible bonus, it's planned (but subject to change) to have the option to select the long wing version; however, you will lose the benefit of the clipped version and its roll rate.

MiG-29 for Flaming Cliffs 3

(http://www.digitalcombatsimulator.com/images/newsletter/20150617/MiG-29-12-06-2015-4.jpg)

To round out the collection of updated aircraft for Flaming Cliffs 3, the team is working on updating the MiG-29. This will include both a new, high-resolution 6 DOF cockpit and a new external model. After the F-15C, Su-27 and Su-33 Professional Flight Models (PFM) are complete, we also plan a PFM for the MiG-29.
The MiG-29 will have the same level of cockpit systems fidelity as the other Flaming Cliffs aircraft.
This will be a free update for Flaming Cliffs 3 owners.

(http://www.digitalcombatsimulator.com/images/newsletter/20150617/MiG-29-Cockpit.jpg)

DCS: L-39 Albatros

(http://www.digitalcombatsimulator.com/images/newsletter/20150617/L-39C_01.jpg)

The L-39C Albatros is making good progress with new cockpit systems being integrated on almost a daily basis. The new L-39C external model is also nearing completion (the L-39ZA is further behind) as well as the Professional Flight Model (PFM).

(http://www.digitalcombatsimulator.com/images/newsletter/20150617/L-39C_betails.jpg)

DCS: F/A-18C Hornet

Work continues on the building the Hornet cockpit and air-to-surface radar technology. Most of the recent cockpit work has involved texturing and animation of cockpit elements.

(http://www.digitalcombatsimulator.com/images/newsletter/20150617/F-18-cockpit.jpg)
Título: Re:DCS: World
Publicado por: Virusss en 17 de Junio de 2015, 15:29:43 pm
No me lo creo que se vuelva a retrasar.. XD XD
Título: Re:DCS: World
Publicado por: HH en 17 de Junio de 2015, 15:35:27 pm
Vaya panda. Ni me voy a dignar a decir lo que opino para que nadie se moleste. Lo que tengo claro es que mío no van a ver un puto euro hasta que no tenga el NTTR que me deben desde hace ya ni me acuerdo (y luego ya veremos)
Título: Re:DCS: World
Publicado por: Silver_Dragon en 21 de Junio de 2015, 23:03:41 pm
Varias imagenes sacadas del livestream:

(http://i.imgur.com/2gNlzIu.jpg)
(http://forums.mudspike.com/uploads/default/original/1X/b6bd3fbf6d7a053315cf0f6c7056909c9e9cf347.JPG)
(http://forums.mudspike.com/uploads/default/original/1X/7447158217d93cca1bce7ae5ac14faf361bfe9c6.JPG)
(http://forums.mudspike.com/uploads/default/original/1X/589570ff80c7971645595f2822b251a5694ad63f.JPG)
(http://forums.mudspike.com/uploads/default/original/1X/8be990c85826bdf1144e6d6a626c18065a21545b.JPG)
(http://forums.mudspike.com/uploads/default/original/1X/21381fee7f7355efe773e2c8cc7b9baa3c339e7c.JPG)
(http://forums.mudspike.com/uploads/default/optimized/1X/208586af4d16428406a9f2728266651774b343ac.JPG)
(http://forums.mudspike.com/uploads/default/optimized/1X/9d3080c48aea9eb909fa1c465e713da3d9cea357.JPG)
(http://forums.mudspike.com/uploads/default/optimized/1X/6fd2741e4a7efd210c1462e0e7412898fa926e49.JPG)
(http://forums.mudspike.com/uploads/default/original/1X/c9ec0911ed4fb61fee21f03487f5a210307264d4.JPG)

Nuevas comandos del editor:
(http://forums.mudspike.com/uploads/default/original/1X/aba42decda1b99398df0fc5ef348f5f357f6ecfe.jpg)
(http://forums.mudspike.com/uploads/default/original/1X/62be0a3ea27bd27e17db5a34cae4cec617f510f8.jpg)


Título: Re:DCS: World
Publicado por: Silver_Dragon en 22 de Junio de 2015, 09:00:13 am
Video no oficial del Stream (posiblemente sea desautorizado)

Editado: el video ha sido suprimido por infracción de copyright y con razon.....




Título: Re:DCS: World
Publicado por: Silver_Dragon en 22 de Junio de 2015, 23:27:19 pm
Vale, parece que vuelven los "updates semanales", pero esta vez en versión de Streaming, este se subirá a Youtube.

http://forums.eagle.ru/showthread.php?p=2419909#post2419909
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Weekly DCS World Stream

Dear all,

After the success of the Twitch Stream yesterday, we are going to attempt to do a weekly Twitch stream (when the software is cooperating and I am not traveling). Currently, I am thinking that it will be on Sundays at 1800 UTC time. With the kinks worked out, the streams will be archived for later viewing and users are free to re-broadcast.

It’s my hope that the first weekly stream will be this Sunday, 28 June.

I will also be doing an open Q&A on the channel chat the half hour prior to the stream starting.

More details to follow…

Thanks,
Matt

Tambien va ha haber una ronda de preguntas y respuestas media hora antes del comienzo del Stream.

Se pueden poner las preguntas aqui:
http://forums.eagle.ru/showthread.php?t=144519
Título: Re:DCS: World
Publicado por: Silver_Dragon en 26 de Junio de 2015, 21:39:13 pm
MudSpike publica un informe de la campaña "El enemigo interior", esta campaña de BalticDragon, ha sido volada en DCS: W 2.0
http://www.mudspike.com/dcs-world2-the-enemy-within/

(http://www.mudspike.com/wp-content/uploads/2015/06/EW-001.jpg)
(http://www.mudspike.com/wp-content/uploads/2015/06/EW-002.jpg)
(http://www.mudspike.com/wp-content/uploads/2015/06/EW-007.jpg)
(http://www.mudspike.com/wp-content/uploads/2015/06/EW-025.jpg)
(http://www.mudspike.com/wp-content/uploads/2015/06/EW-070.jpg)
(http://www.mudspike.com/wp-content/uploads/2015/06/EW-080.jpg)
(http://www.mudspike.com/wp-content/uploads/2015/06/EW-085.jpg)
Título: DCS World
Publicado por: RoyoM en 27 de Junio de 2015, 19:11:25 pm
Maintenant que la P-51 sort officiellement, sera til aussi dispo sur Steam avec  linterface DCS World  ?
Título: Re:DCS: World
Publicado por: Silver_Dragon en 27 de Junio de 2015, 23:31:35 pm
???

Siguiente Stream de Wags en DCS: W 2.0 el Domingo 28 de Junio a las 18 horas UTC

http://forums.eagle.ru/showpost.php?p=2423053&postcount=2
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The next stream will be a on Sunday, June 28th at 1800 UTC. Although there will probably be some new elements, this stream will for the most part duplicate the previous test stream now that we worked out some kinks. This time should also work better for most viewers.

http://www.twitch.tv/wagmatt

This stream will also be archived for later viewing for those that cannot make it.

Thanks,
Matt
Título: Re:DCS: World
Publicado por: Silver_Dragon en 28 de Junio de 2015, 18:17:10 pm
Acaba de empezar el Stream
http://www.twitch.tv/wagmatt
Título: Re:DCS: World
Publicado por: Silver_Dragon en 28 de Junio de 2015, 18:48:43 pm
Primeras transcirpciones. No oficial, esperando que pongan las primeras transcripciones oficiales on el foro y suban el Strem oficialmente:

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Q&A section was recorded by ED I think, but here's a brief summary of what I remember (all paraphrased, accuracy mistakes are all mine):

Note to self: send @wagmatt an iTunes voucher, as he and his music library have been stuck in a well for over 20 years now.

Q. Will NTTR trees have collisions?
A. Yes, with a trunk polygon. Forests (rather than urban trees that are more individually placed I guess) might be done after launch though.

Q. Size on disk of NTTR map?
A. About 46GB (forty six), so with DCS 1.0 full at about 27GB, buy stock in SSD makers.

Q. Will the existing free map have collisions on trees?
A. Unlikely, no. That map may be redone and released in the future though.

Q. Is the 'smart scaling' a LOD system of seeing aircraft closer (as an option)?
A. Not really, it's more an icon that scales.

Q. Any sound improvements in 2.0?
A. Yes, a new API is being worked on, including position info for 3rd party and mod makers so that it is easy to use.

Q. Improvements to Comms?
A. Improved missions and comms, in that you don't have to be the flight lead, which will help things like datalink etc.

Q: Will the ATC system be revamped?
A: Yes, Wags worked with both an F-18 and F-15 pilot to create a more realistic ATC system that is being implemented now.

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Hey Fearless -

1st question -

Q: Will the ATC system be revamped?
A: Yes, Wags worked with both an F-18 and F-15 pilot to create a more realistic ATC system that is being implemented now.
Título: Re:DCS: World
Publicado por: Silver_Dragon en 28 de Junio de 2015, 20:01:44 pm
Wags ha dejado guardado el Stream del dia 28 en DCS: W 2 / NTTR para los que lo quieran ver:

http://www.twitch.tv/wagmatt/b/673478911
Título: Re:DCS: World
Publicado por: Silver_Dragon en 28 de Junio de 2015, 20:58:44 pm
Lo que se puede ir comentando y sorpresitas que han pasado "desaparercibidas" en el Stream.

1º El boton del module manager y las opciones ha sido movido a la parte superior y se ha reordenado el menu de la derecha
(https://scontent.xx.fbcdn.net/hphotos-xpt1/t31.0-8/11696295_974602939228261_4853052075079097362_o.jpg)

2º Wags tiene instalados en el nuevo module manages un F-5E y un F-15C hecho por Belsimtek (y eso que tiene instalado FC-3).
(https://scontent.xx.fbcdn.net/hphotos-xpf1/t31.0-8/11699039_974598825895339_8785379573084917339_o.jpg)

3º Nuevas opciones
(https://scontent.xx.fbcdn.net/hphotos-xfa1/t31.0-8/241022_974602862561602_3089976101652471307_o.jpg)

4º Se ha añadido las ayudas de navegación al mapa del caucaso
(https://scontent.xx.fbcdn.net/hphotos-xfa1/t31.0-8/11412054_974601689228386_3465541718227207935_o.jpg)

5º Montones de nuevos paises y la primera aparición del estrecho de Hormuz en el selector de teatros del editor.
(https://scontent.xx.fbcdn.net/hphotos-xpf1/t31.0-8/10517275_974601645895057_6663964701035963725_o.jpg)

6º NTTR nevada ha sido extendido con respecto al primer Stream (le calculo 100-200 km o mas tanto hacia california como el gran cañon) y tambien por el norte y por el sur, pero no queda ahi la cosa. Wags habla que el mapa se va ha extender hasta la costa de california. Aun asi, habla abiertamente que NTTR pesará 46 Gbs...  :shock:
(https://scontent.xx.fbcdn.net/hphotos-xat1/t31.0-8/11105244_974595595895662_8631423595963256120_o.jpg)

Mapa del Stream del dia 21, incluso las montañas del valle de la muerte (a la izquierda de las Vegas, han ganado en detalle).
(https://scontent.xx.fbcdn.net/hphotos-xfa1/t31.0-8/11411769_971104596244762_1719572782845923807_o.jpg)
Título: Re:DCS: World
Publicado por: Silver_Dragon en 28 de Junio de 2015, 23:10:31 pm
Wags habla tambien que despues de la salida de NTTR, el teatro seguirá teniendo actualizaciones, con mejoras de texturas, mallas de mayor resolición y nuevas bases aereas (como la Base aerea de Tonopa). Otro punto que tambien comenta en la parte sur del mapa, al sur oeste de nevada donde se encuentra el National Training Center (Fort Irwin) en el desierto de Mojave, al norte de San Bernardino y que es la principal base de entrenamiento de la Us Army (quien se acuerde de M1 Tank platton y el 11th Regimiento de Caballeria Acorazada,  mas conocidos como la Blackhorse Cavalry / opposing force). Esta base se centrará en ser la zona de entrenamiento / misiones / campañas para Combined Arms. Otro lugar que se quiere detallar es el area de Sant George y su aeropuerto al norteste de las vegas. Minuto 11:14 en adelante del Stream.
Título: Re:DCS: World
Publicado por: Silver_Dragon en 29 de Junio de 2015, 08:46:53 am
Video oficial del Q&A subido por Bunyap previo al Streaming del 28 de Junio en el que Wags responde varias preguntas de la comunidad sobre el desarrollo de DCS: World.

https://youtu.be/zuGf8ytY4h4

En MudSpike se ha transcrito enteramente el Q&A, interesantes detalles.
http://forums.mudspike.com/t/dcs-world-2-live-steam-part-deux-electric-boogaloo-june-28th/467

Editado: Wags subio el video en Youtube
https://youtu.be/yhwCmbUJ0zo

Título: Re:DCS: World
Publicado por: Silver_Dragon en 01 de Julio de 2015, 18:56:16 pm
Proximo Stream de Wags en DCS: World 2.0 el dia 4 de Junio a las 18:00 UTC, la ronda de preguntas y respuestas comenzará a las 17:30 UTC, esta ver, toca helicopteros.

http://forums.eagle.ru/showthread.php?t=144516
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The next live Stream will be on Saturday, July 4th at 1800 UTC. The Q&A will start at 1730 UTC.

Helos, helos, helos!

http://www.twitch.tv/wagmatt

After the Stream concludes, I will post a copy to Youtube

Thanks

El video, será subido como de costumbre a Youtube.
Título: Re:DCS: World
Publicado por: Silver_Dragon en 15 de Julio de 2015, 16:40:50 pm
Streams del 4 de julio

Q&A
https://youtu.be/KFxhE56bCIo

Video de helicopteros sobre NTTR Las vegas
https://youtu.be/fB6zIyAGBVQ
Título: Re:DCS: World
Publicado por: Silver_Dragon en 19 de Julio de 2015, 14:48:13 pm
Entrevista de thedevildoggamer a Wags sobre DCS: W 2 (primeros 30-45 minutos)

http://www.twitch.tv/thedevildoggamer/v/7943279

En resumen:
- Alpha abierta traerá DCS: World 2.0 + NTTR (Pago / libre para los que compraron la Beta del A-10C) + Mapa del Caucaso + Su-25T +  TF-51D (no partido para traer DCS World 2.0 antes)
- Servidor Dedicado despues de la Open Alpha (no hay fecha)
- Todos los aviones de DCS World 1.0 funcionarán en DCS World 2.0
- cada cliente de un aparato multicabina necesita una licencia para este aparato
- Bloqueo de visión e imparctos de armas vendrán despues (dependiendo del rendimiento)
- Las areas de bajo detalle de NTTR: No tienen objetos
- NTTR tendrá una puesta a punto (esperamos) despues de la salida de Estrecho de Hormuz
- Spitfire (modelo externo) ya vuela en DCS World 2.0
- El equipo esta trabajando en problemas del Multiplayer, arreglar errores y optimización - Si esto se arregla, nosotros podremos hacer un release el siguiente dia (Me imagino que se referirá la semana que viene).
Título: Re:DCS: World
Publicado por: Silver_Dragon en 19 de Julio de 2015, 23:08:09 pm
Las fotos que he sacado del Stream de Wags del 19 de Julio

(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xpa1/t31.0-8/11722175_985602811461607_1271496822164761508_o.jpg)
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Título: Re:DCS: World
Publicado por: Silver_Dragon en 19 de Julio de 2015, 23:11:12 pm
Su-25T
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Título: Re:DCS: World
Publicado por: Silver_Dragon en 19 de Julio de 2015, 23:13:15 pm
A-10C
(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xtp1/t31.0-8/11754305_985603744794847_5418553306146727340_o.jpg)
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Título: Re:DCS: World
Publicado por: Silver_Dragon en 19 de Julio de 2015, 23:15:17 pm
Su-25A
(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xfp1/t31.0-8/1891526_985604018128153_8723645705503794648_o.jpg)
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Título: Re:DCS: World
Publicado por: Silver_Dragon en 19 de Julio de 2015, 23:17:14 pm
Su-33 XD
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Título: Re:DCS: World
Publicado por: Silver_Dragon en 20 de Julio de 2015, 10:12:01 am
Q&A de Wags sobre DCS: W 2.0:

https://youtu.be/kfVrWBsz2GQ

Resumen:
- El equipo ha hecho progresos en las ultimas semanas y es posible que este cerca el release de la Alpha de DCS: W 2.
- El modelo externo del Mk.IX Spitfire ha sido integrado dentro de DCS: W 2.
- Nuevas imagenes de la cabina del F-18C, los archivos del modelo 3D de cabina estan casi terminados, se ha comenzado en la integración de los sistemas con la cabina. Mientras, se trabaja en el modelo de vuelo con la ayuda de varios pilotos de F-18C en activo. (No sabia yo que Wags habia trabajado en el Janes F-18 aya por 1999).
- Se sigue trabajando en el GUI del Multiplayer de DCS: W 2 (está en mis fotos anteriores en el que se ve ya los puestos para elegir en aparatos con multi-tripulación).
- En el L-39, está integrado el modelo 3D, la cabina, los sistemas de cabina y el modelo de vuelo dentro de DCS: W 2. Wags tiene la idea de intentar hacer el primer liveStream con el L-39C, el proximo fin de semana.
- Se ha conseguido integrar los el aspecto de simulación, dentro del GUI del simulador en DCS: W 2 en un solo ejecutable. Ahora tenemos modelos 3D tanto en la enciclopedia, como el editor (Se puede ver en el Stream y en las fotos que he sacado).
- La entrada en DCS: World de un nuevo patrocinador 3rd Party. Polychov, que ha llevado trabajando en los ultimos dos años en un helicoptero de ataque SA342 Gazelle que está dentro del nivel de calidad de DCS: World y que han firmado el acuerdo con Eagle Dynamics convirtiendose en desarrollador 3rd Party oficial, consiguiendo acceso a los archivos y recursos de DCS: 2 y que han comenzado la integración.

Preguntas:
- Explicación del modelo de colisiones con las lineas de alta tensión dentro de DCS: W 2: Por testeos llevados a cabo, un avio que choca contra ellas sufre daño estructural. Si se vuela un helicoptero a la suficiente velocidad, este es dañado. El modelo de colisión con lineas de alta tensión funciona.
- Si hay mejor soporte de GPU (Graphic Processor Units) en DCS: W 2: Hay grandes mejoras graficas ya que se pasa de DX9 a DX11, ademas de tomar ventaja sobre los GPU, ya que DCS: W 1 se movia solo por potencia de CPU, en DCS: W 2, esta se descarta y se mueve hacia GPUs. (Uno de los tester tiene AMD CrossFire y ha visto una mejora en el rendimiento de este ultimo).
- Si las misiones creadas por los usuarios en el mapa del Caucaso de DCS: W 1 funciona apropiadamente en DCS: W 2: Wags ha testeado en las misiones simples y las rapidas  en DCS: W 1, en DCS: W 2, pero el gran interrogante son las grandes misiones de los usuarios, ya que estas no las ha probado el.
- Si el nuevo ambiente de DCS: W 2 reconoce los nuevos perifericos USB: Si los reconoce.
- Habra mas updates para la version 1.2.16 o se moverá hacia la versión 2.0: El equipo está centrado en DCS: W 2 (asumimos que no habrá ninguna mas actualización para las versiones anteriores).
- Si se lanzará primero DCS: W 2 con el mapa del Caucaso y vendrá despues NTTR: Todavia está abierto, hay grandes posibilidades de que DCS: W 2 venga con NTTR, pero es igualmente probable que se retrase, es algo que todavia está en el aire.
- Si se está retexturizando el mapa del Mar Negro / Caucaso: Se ha hecho un gran trabajo en la retexturización dentro de las limitaciones de este mapa (o eso es lo que le cojo, en el video posterior, se ven mejoras en las texturas de la tierra y el "regreso" de las texturas de alta resolución para el mar).
- Si los arboles bloquean la linea de visión de los vehiculos: Si, los arboles oscurecen la linea de visión en el mapa de NTTR, en combined arms, tanto los edificios como los arboles bloquean la linea de visión de las unidades.
- Si ha habido mejoras en el concepto de Oculus Rift: La pantalla directa funciona (me imagino que se está refiriendo a el mundo 3D) y el GUI funciona sin problemas en OR,
el unico problema es la interacción del raton con la cabina ya que el raton es un objeto 2D y las teclas de la cabina objetos 3D. Otro de los problemas son los FPS en estos dispositivos, por lo que se está intentando mejorar el rendimiento para que los FPS sean estables.
- Si la IA de camiones se mueven en columnas o vehiculos mecanizados atraviesan los arboles colisionables. Esto va por pasos, los arboles alrededor de zonas urbanas primero se trabaja en la colisión, el elemento final es el LOS y la ceguera de los sensores puede afectar al rendimiento, por lo que está en sus inicios. Se está intentando hacer un termino medio. Por ahora, habrá la colisión de arboles en el alpha de NTTR en areas urbanas. En la beta vendrá la colisión forzada y la ceguera de sensores y el LOS.

Espero no haberme dejado cosas en el tintero.

Stream de Wags en el mapa del Caucaso (hubo algun CTD y cortes durante la transmisión)
http://www.twitch.tv/wagmatt/v/8007302
http://www.twitch.tv/wagmatt/v/8007004
http://www.twitch.tv/wagmatt/v/8008088
http://www.twitch.tv/wagmatt/v/8008262
http://www.twitch.tv/wagmatt/v/8022946

Video de Wags editado del Stream sin voces mostrando el mapa del caucaso:

http://forums.eagle.ru/showpost.php?p=2435947&postcount=8
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Although not from the live stream, this video is taken from the same four instant action missions.

This is a work-in-progress video of DCS World 2 with a look at the existing, free Black Sea (Caucasus) map. This video consists of four Instant Action missions that have different aircraft, time of day, and map locations. These Instant Action missions already exist in DCS World (1), so this video should allow you to compare how the map looks between DCS World versions.

Please note that the DCS World 2 version uses most of the same art (buildings, textures, and elevation mesh) as in DCS World (1). As such, you should not expect a drastic difference. However, this video does show the impact of improved lighting, shadows, effects and atmosphere. Also please note the ground explosion and cloud effects are the same as in DCS World (1). These will be improved at a later time after the release of the DCS World 2 open alpha.

Later maps (NTTR and Strait of Hormuz) will show a much more drastic improvement due to the higher quality objects, textures, and elevation mesh.

https://youtu.be/FXlm-ywkgRk
Título: Re:DCS: World
Publicado por: Silver_Dragon en 22 de Julio de 2015, 23:37:22 pm
Proximo Streaming de DCS World el Domingo, 26 de Julio. A las 18:00 UTC. Las noticias y el Q&A empezarán a las 1730 UTC. El canal se abrirá a las 1700 UTC. Este domingo se centrará en el L-39 Albatros (y me imagino que NTTR).

http://forums.eagle.ru/showpost.php?p=2437574&postcount=9
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The next live Stream will be on Sunday, July 26th at 1800 UTC. The News and Q&A will start at 1730 UTC. Channel chat opens at 1700 UTC.
Time conversion: http://www.worldtimebuddy.com/

This stream will focus on DCS: L-39 Albatros.

http://www.twitch.tv/wagmatt

Thanks
Título: Re:DCS: World
Publicado por: Silver_Dragon en 23 de Julio de 2015, 19:31:12 pm
"Parece" que ya hay luz ha final de tunel, segun Chizh, EDGE por fin viene en septiembre junto al L-39, aunque será la versión 1.5 (DCS: W con todas las mejoras hasta el momento, nuevo motor EDGE (supongo que el Alpha) y el antiguo teatro del Caucaso), 2.0 será cuando salga NTTR (el nuevo teatro) (Supongo que será la beta de EDGE).

http://forums.eagle.ru/showpost.php?p=2437991&postcount=71
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EDGE en septiembre o lentes color de rosa?
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Digamos - parte de EDGE aparecerá en septiembre, junto con L-39.

http://forums.eagle.ru/showpost.php?p=2438094&postcount=78
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Es así? ¿Qué pasa con todo lo que hay ext. efectos están claros que lo harán más tarde, pero no es completa y serán alfa?
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La versión 1.5 del plan incluirá una prestación del EDGE pero la vieja tierra del Cáucaso.
DCS 2 es la nueva tierra (T4 código interno), Nevada.
Título: Re:DCS: World
Publicado por: Silver_Dragon en 23 de Julio de 2015, 20:05:21 pm
DCS: W 1.5 en Septiembre, confirmado por Wags.

http://forums.eagle.ru/showpost.php?p=2438151&postcount=40
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Another point: The Albatros module will be released as an open beta in September 2015 along with DCS World 1.5.0. This version will use the new rendering engine, but only include the Black Sea map.

I will discuss this more on the next stream.
Título: Re:DCS: World
Publicado por: Silver_Dragon en 26 de Julio de 2015, 19:44:30 pm
Stream de hoy, en el Q&A, Wags explicó que el L-39 Traerá primero la versión C y despues la versión ZA, esta ultima gratis, pero saldrá mas tarde devido a los cambios en el exterior, la cabina, sistemas y armamento. DCS: W 1.5, que será la versión interina que vendrá en septiembre es en si 2.0 con todo lo que se ha hablado anteriormente sobre ella (el ejecutable unificado, cambios en el GUI, nuevo motor DX11, soporte del L-39, nuevos efectos, visión por satelite en el editor de misiones, la nueva IA, etc), lo unico que no traerá será la integración de nuevos mapas como NTTR, (como DCS: W 2.0) que vendrá despues, por supuesto, todo gratis (excepto mapas, que serán pagos, excepto si comprasteis el A-10C en beta en el que tendreis NTTR gratis).

Se sigue trabajando en la cabina del F-18 y los SMI, la cabina del Mig-29 va muy bien, y estan haciendo prograsos en el modelo externo, y se ha actualizado el codigo del DK2 SKD del Oculus Rift.

Sobre 3rd Parties, Wags habla de la entrada de Polychop Simulators en DCS: W, la apertura por parte de Leatherneck de la pagina web del F-14, RAZBAM con las pruebas del radar en el Mirage 2000, VEAO ha sacado un Stream del P-40F (lo pondré despues) y los renders del EuroFighter. Despues estan las Q&A de cada semana.

Una de las preguntas, está muy interesante, ya que habla de daños de fragmentación de la bombas. En las pruebas realizadas, una bomba guiada GBU-12 (o eso le he entendido) de 1000 Lbs lanzadas contra un tanque, destruye este con un impacto directo, unos camiones a 500 pies son destruidos, a 1000 pies son dañados, infanteria a 200 pies es muerta y a 2500 pies es herida (un poco exagerado segun el), despues se lanzó la misma GBU-12 contra el tanque pero impactandolo al lado. El tanque quedó dañado.

https://youtu.be/GBbaOCg17NA

Vuelo corto del L-39
https://youtu.be/N43CXDNTiyo

A partir de ahora, los videos serán subidos a youtube
Título: Re:DCS: World
Publicado por: Silver_Dragon en 27 de Julio de 2015, 12:51:03 pm
Nueva versión de la 1.2.16 en open beta

http://forums.eagle.ru/showpost.php?p=2440349&postcount=8
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In the Open Beta today!

Changelog of 1.2.16.42215


DCS World
Corrected English commands' localization
Corrected German localization
Russian Installation Guide added
French version of Oil War Campaign updated
Credits list updated for all languages
Fixed crash during fall of the aircraft, when using some triggered events
Weapon Type options list of Fire-At-Point task for Ground Vehicles and Ships has been corrected
Plugin section in options.lua now initialized before first launch
Added antiship task to A-10A, AH-1W, AH-64, F-86F, MiG-29, Su-27, Su-33, F-4E
Added/corrected antiship payloads to A-10A, A-10C, AH-1W, AH-64, F-4E, F-86F, Ka-50, Mi-24V, Mi-28N, MiG-29, Su-27, Su-33
Fixed crash on deactivation tanker after completion of refueling
Fixed alpha channel for trigger zone in ME

Combined Arms
Added joystick commands for turret and sight
Chinese CA manual added
Restored circle of attack zone for artillery

DCS Flaming Cliffs
Corrected German localization of Su-27 campaign
Added German localization of F-15, A-10A, MiG-29, Su-33 campaigns
German localization of the training missions corrected
Su-27 engine temperature behavior is corrected
Su-27 fuel tank-sequencing procedure is corrected
Fixed missing training install button for Flaming Cliffs module in ES locale
Fixed sound bug in Mig-29S "Over the Hump" campaign

DCS F-86
Russian localization of Controls/Tooltips implemented
Russian localization of the single and instant missions added
Missing briefing image added for F-86F Take-off instant mission

DCS Bf 109 K-4
Reversed keyboard adjustment for gunsight brightness

DCS P-51D
Russian localization of the single and instant missions added
Chinese Flight Manual added
Corrected the briefing image for P-51D Take-off Batumi instant mission in Spanish version

DCS Mi-8MTV2
Russian localization of Controls/Tooltips added
FOV (Field Of View) option was added into Special Menu settings
Corrected embarkation category of the radio menu
Fixed embarking through radiomenu
Implemented trigger activation while changing frequency for ARC-9 and ARC-UD (it means that changing frequency can work as a condition for triggers in DCS)
Engine resource in ME can be set by entering digits (not only by analog sliders)

DCS Fw-190
Russian localization of the single and instant missions added
Chinese Flight Manual added
Russian Quick Start Manual updated

DCS MiG-15
Controls/Tooltips corrected
Fixed minor ASP-3N bugs occurring while working
English Flight Manual added

DCS UH-1H
Added training menu tab for RU locale
Unlimited ammo option now works for machineguns
A few minor bugs fixed.
Título: Re:DCS: World
Publicado por: Silver_Dragon en 28 de Julio de 2015, 21:56:01 pm
Pequeño vuelo de Wags sobre Las vegas durante la noche en el L-39C (interesante que le hayan implementado la cortina para vuelo IFR)
edit: el video ha sido borrado :(
Título: Re:DCS: World
Publicado por: Silver_Dragon en 01 de Agosto de 2015, 11:49:13 am
Rebajas de verano:

http://forums.eagle.ru/showthread.php?t=145601
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The summer heat is here and so are the DCS savings! Take advantage of this mid-summer FLASH sale that runs from 15:00 (UTC time) Friday, July 31st to 05:00 (UTC time) Monday, August 3rd. Fill out your DCS World library before the big move to DCS World 1.5 in September 2015.

This FLASH sale is for USD prices only and does not apply to former Soviet Union countries.

http://www.digitalcombatsimulator.com/en/shop/
DCS: Flaming Cliffs 3: $39.99 to $11.99 (70% off)
DCS: A-10C Warthog: $39.99 to $11.99 (70% off)
DCS: Black Shark 2: $39.99 to $11.99 (70% off)
DCS: P-51D Mustang: $29.99 to $8.99 (70% off)
DCS: Fw 190 D-9 Dora: $49.99 to $14.99 (70% off)
DCS: Bf 109 K-4 Kurfürst: $49.99 to $14.99 (70% off)
DCS: Combined Arms: $19.99 to $5.99 (70% off)
F-15C for DCS World: $9.99 to $2.99 (70% off)
Su-27 for DCS World: $9.99 to $2.99 (70% off)
Su-27 The Ultimate Argument Campaign: $9.99 to $2.99 (70% off)
A-10A for DCS World: $9.99 to $2.99 (70% off)
Su-25 for DCS World: $9.99 to $2.99 (70% off)
DCS: MiG-15bis: $49.99 to $14.99 (70% off)
DCS: F-86F Sabre: $49.99 to $14.99 (70% off)
DCS: UH-1H Huey: $49.99 to $14.99 (70% off)
DCS: Mi-8MTV2 Magnificent Eight: 49.99 to $14.99 (70% off)
DCS: C-101 Aviojet: $59.99 to $17.99 (70% off)
DCS: MiG-21bis: $49.99 to 19.99 (60% off)
Título: Re:DCS: World
Publicado por: Silver_Dragon en 04 de Agosto de 2015, 09:11:17 am
Proximo Stream de DCS: World el domingo, 9 de agosto

http://forums.eagle.ru/showpost.php?p=2443202&postcount=11
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The next News, Q&A and Game Play video is planned for 9 August 2015. I'm going to be tied up this weekend.
Título: Re:DCS: World
Publicado por: Silver_Dragon en 10 de Agosto de 2015, 12:14:01 pm
Q&A y video del 9 de agosto:

https://youtu.be/J-ifVgdVr3w

Noticias de ED (Sacada al trancazo):
- Mucho del trabajo actual está en completar el L-39, añadiendo nuevos sonidos propios, nuevos skins, arreglar e integrar sistemas, instrumentos, interructores y subsistemas a la cabina y se ha comenzado a trabajar en algunas misiones y en la documentación. Se espera que la beta este en algun punto de septiembre de este año.
- Se sigue trabajando en la cabina del F/A-18C Hornet, y se está arreglando en HMD, ademas de otras incorrecciones gracias a la información suministrada por la comunidad, y el unico gran problema que queda son conseguir buenas imagenes de referencia del asiento de ejección. En el video se muestran nuevas imagenes de la cabina, lo unico es que la simbologia que se ve, que hay que ignorar, es la del Su-27, ya que se ha usado estos datos como base cuando se desarrolla una cabina y sus sistemas, como estandar pero que se va suprimiendo por el nuevo a medida que se avanza en el desarrollo.
- En el modelo de vuelo del F-15, se estan haciendo avance, gracias a los datos del SMS, que permiten mejorar la dinamica del angulo de ataque y el rendimiento del timon. Este se colocará dentro del codigo muy pronto, se espera que el AFM final del F-15 pueda ser añadido con la 1.5.
- El equipo trabaja en el nuevo GUI de DCS: W, con uno de sus grandes puntos ya comentado es la integración de la parte 3D del simulador en los menus, ya que DCS: W ahora es un solo ejecutable. Hay planes para nuevos añadidos a la enciclopedia, en particular, se ha mejorado la pantalla de armamentos en la que ahora se puede añadir tanto el armamento como los skins y pulsando un boton, se podrá ver el aparato en la pantalla del editor de misiones antes de que se tenga que pulsar el boton de comienzo de misión. Esto podrá ser muy util para los equipos privados.

Un apunte personal de Wags, ha instalado Windows 10, y a notado una mejora de rendimiento con DCS: W 1.5/2. No ha tenido problema con sus mandos de vuelo (Tiene un Thursmaster HOTAS)

Q&A:
P - Wags habia comentado en un video anterior que NTTR nevada vendría con la posibilidad de la vista 3D para colocar objetos en en editor de misiones, se pregunta si esta capacidad estará disponible para el mapa del caucaso:
R - Absolutamente, basicamente es la misma tecnologia (el motor), y no habrá ningun problema para los mapas futuros en esta nueva capacidad, esperamos que esta tecnologia se añada al mapa del mar negro en la versión 1.5.

P - Se ha mencionado la integración del sistema de HTC de valve progresa adecuadamente y que se iba a dar detalles del las dos pantallas, objetos y distancias.
R - Por ahora, los kits de desarrollo estan en moscu y por ahora, dos semanas es demasiado pronto para poner información sobre este dispositivo. Se pondrá un post en la sección de controladores cuando se tenga mas información.

P - Con el lanzamiento de la versión 1.5 en septiembre, si todos los bugs de los aviones actuales y del loogbook se van a ser corregidos y las nuevas misiones del editor incluidas en el.
R - DCS: W 1.5 es esencialmente DCS: W 2 sin los nuevos mapas, se ha testeado el logbook y funciona bien, ademas de varias cuestiones nuevas, pero no todo lo que esta en la lista de capacidades de DCS: W 2 va a venir incluidas en la versión 1.5.

P - Como podrá ocurrir la actualización 1.5 si esta es solo un Alfa / Beta en septiembre y como será afectada la versión de Steam en este caso.
R - La versión 1.5 será lanzada como las otras versiones beta abiertas. Va a haber la opción de instalar la versión Open beta de la 1.5 y eventualmente la versión 1.5 se actualizará a la version 2, y cuando haya una versión estable de estas, se sacará dicha versión. Es el mismo sistema que se usaba anteriormente, solo que ahora serán mas grandes comparados con los antiguos.

P- En Streams previos se menciono nuevos efectos de explosiones, pero estos han quedado atras.
R- Si, han quedado atras, pero uno de los puntos mas importantes es que nosotros podemos hacer las explosiones mas bonitas y las mejores renderizaciones de nubes, pero esto sería totalmente inutil, si esto crea un impacto masivo en el rendimiento, en si, el equipo del nuevo motor grafico trabaja en los nuevos efectos, pero que estos funciones bien con el rendimiento.

P- El servidor dedicado se lanzara con la 1.5
R- Problablemente no. Tenemos una larga lista de cosas que estan por venir, pero posiblemente no la veamos en la versión open beta pero posiblemente cuando se haga final o en algun punto posterior.

P- Eagle Dinamics tiene un antiguo piloto de Mig-31, podemos esperar un modulo del Mig-25 FoxBat de la serie P o R en un futuro cercano.
R- No, no hay planes sobre ello, y honestamente, y las preguntas sobre nuevos aviones o capacidades, este no es el lugar, y sería mejor colocar este tipo de preguntas en la lista de deseos. Podemos decir que no hay un Mig-25 planeado en este momento, y podemos decir que hay aparatos mas interesante y mas versatiles aparatos que cualquier aparato que les gustaria.

P- Podrá venir DCS: W 1.5 con ATC mejorado
R- La versión 1.5 ha tenido un monton de trabajo, y se centra en el espacio tecnico y nosotros estamos haciendo debug con la ayuda de mensajes de texto, y estamos en el proceso de grabar todo para integrarlo en el servidor de mensajes, con una cantidad masiva de trabajo. Probablemente veamos el nuevo ATC en una versión tardia de la Open Beta de DCS: W 2, Mientras tanto, muchos de los equipos siguen usando el viejo sistema mientras trabajamos en el nuevo sistema.

P- Habeis comenzado un patrocinio con Thursmaster para un mando basado en el modulo del F-18, pienso que sería mejor que el del A-10.
R- Hay posibilidades, Nosotros siempre estamos abiertos a trabajar con los creadores de hardware, con mandos que sean acordes con el software, y creemos que podemos colaborar tanto con Thursmaster como con otro creador de hardware.

P- Sobre los nuevos iconos de visibilidad.Si estos se pueden aplicar tanto a aviones como a unidades de tierra.
R- Se aplican tanto a aviones como a las unidades de tierra.

Wags comenta que hasta la salida de la 1.5, se va a centrar en videos el el mapa del mar negro / caucaso, para no crear confusión de que la 1.5 incluya algun mapa nuevo con NTTR.

El vuelo de hoy fue en el L-39C (con acompañante en formación) sobre el mapa del mar negro. Se ve detalles en el L-39 como la subida del asiento y el angulo del HUD de la mira, ademas de una nueva textura del L-39. Wags pasa al asiento de atras (subiendo un poco el asiento) y activa la cortina para entrenamiento IFR que estará disponible durante la campaña del entrenamiento del L-39.

Otra de las cuestiones implementadas en la turbina de aire, que se despliega automaticamente si nos quedamos sin motor y potencia en el aire (Wags corta el motor para que veamos como se despliega y se anima con la fuerza del aire sobre ella, despues realiza el rearranque del APU y el motor, cuando este está ya en linea, el RAT vuelve a retraerse en el fuselaje.

Segun se ve en el video, la zona de Senaki-Sochi ha sido mejorada. 
Título: Re:DCS: World
Publicado por: Silver_Dragon en 19 de Agosto de 2015, 18:08:26 pm
Nueva open beta 1.2.16.43180

http://forums.eagle.ru/showpost.php?p=2440349&postcount=8
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In the Open Beta today!

August 17, 2015

Changelog of 1.2.16.43180


DCS World
Corrected English commands' localization
Corrected German localization
Russian Installation Guide added
French version of Oil War Campaign updated
Credits list updated for all languages
Fixed crash during fall of the aircraft, when using some triggered events
Weapon Type options list of Fire-At-Point task for Ground Vehicles and Ships has been corrected
Plugin section in options.lua now initialized before first launch
Added antiship task to A-10A, AH-1W, AH-64, F-86F, MiG-29, Su-27, Su-33, F-4E
Added/corrected antiship payloads to A-10A, A-10C, AH-1W, AH-64, F-4E, F-86F, Ka-50, Mi-24V, Mi-28N, MiG-29, Su-27, Su-33
Fixed crash on deactivation tanker after completion of refueling
Fixed alpha channel for trigger zone in ME
French Su-25T Flight Manual added
Hawk, RTB task on Bingo Fuel fixed *
B-52 crash after takeoff fixed *

Combined Arms
Added joystick commands for turret and sight
Chinese CA manual added
Restored circle of attack zone for artillery

DCS Flaming Cliffs
Corrected German localization of Su-27 campaign
Added German localization of F-15, A-10A, MiG-29, Su-33 campaigns
German localization of the training missions corrected
Su-27 engine temperature behavior is corrected
Su-27 fuel tank-sequencing procedure is corrected
Fixed missing training install button for Flaming Cliffs module in ES locale
Fixed sound bug in Mig-29S "Over the Hump" campaign
French Su-27 Flight Manual added

DCS F-86
Russian localization of Controls/Tooltips implemented
Russian localization of the single and instant missions added
Missing briefing image added for F-86F Take-off instant mission

DCS Bf 109 K-4
Russian Flight Manual added
Reversed keyboard adjustment for gunsight brightness

DCS P-51D
Russian localization of the single and instant missions added
Chinese Flight Manual added
Corrected the briefing image for P-51D Take-off Batumi instant mission in Spanish version
English Flight Manual updated

DCS Mi-8MTV2
Russian localization of Controls/Tooltips added
FOV (Field Of View) option was added into Special Menu settings
Corrected embarkation category of the radio menu
Fixed embarking through radiomenu
Implemented trigger activation while changing frequency for ARC-9 and ARC-UD (it means that changing frequency can work as a condition for triggers in DCS)
Engine resource in ME can be set by entering digits (not only by analog sliders)

DCS Fw-190
Russian localization of the single and instant missions added
Chinese Flight Manual added
Russian Quick Start Manual updated

DCS MiG-15
Controls/Tooltips corrected
Fixed minor ASP-3N bugs occurring while working
English Flight Manual added

DCS UH-1H
Added training menu tab for RU locale
Unlimited ammo option now works for machineguns
Fixed mismatch between helicopter weight in ME and simulation
Russian tooltips localization updated
A few minor bugs fixed.

DCS Ka-50
Ka-50: easy communication fixed *

Note.
* - added comparing to the previous Open Beta version 1.2.16.42796
__________________

Y un Stream test que hizo Wags el domingo
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This is a Twitch capture I did today while testing a gate navigation mission for the DCS: L-39 Albatros module. This video is using DCS World 1.5 and the L-39C while using flight control and engine debug streaming data.

https://youtu.be/g7WK-ReqvpE
Título: Re:DCS: World
Publicado por: Silver_Dragon en 23 de Agosto de 2015, 18:01:45 pm
Nuevo video de Wags con el Q&A de esta semana, el vuelo de esta semana ha sido mas largo, ya que se han omitido las imagenes que ponia Wags de fondo y se ha metido el vuelo completo.

https://youtu.be/3VW4XfOqGY4

El video está hecho con el L39C volando en la zona norte del mapa del caucaso (la zona de menor resolución del terreno y las texturas mas bajas, bajo DCS: W 2.0), la zona de alta resolución es la zona de Nimbod? y la de media la zona de georgia que veremos en la versión 1.5. El siguiente video será de L-39C aterrizando, ya que quieren pulir unos bugs al respecto, mientras, los videos serán cada pocas semanas (espera que no sean mas de dos semanas).

Noticias de Eagle Dynamics:
- Está en fase de testeos la nueva campaña del K-50, que será lanzada en la 1.2.16 en un futuro proximo. Se darán detalles en los proximos dias.
- Se ha lanzado una nueva versión de la 1.2.16 centrada en arreglar problemas de localización
- El mayor curso de acción actualmente es tener preparado para lanzamiento DCS: W 1.5, y despues lanzar DCS: W 2.0, como hemos dicho anteriormente, la mayor diferencia entre la versión 1.5 y 2.0 será la habilidad de exportar mapas externos y NTTR y otros en la 2.0. Las capacidades primarias de las dos versiones serán las mismas, Nosotros tenemos que tener en cuenta que hay muchas capacidades listadas para la versión 1.5 y 2.0, y que hay posibilidades que no todas las caracteristicas listadas estén disponibles para el lanzamiento de la 1.5 el mes que viene, sino que vendrán despues, como el nuevo sistema de ATC, el sistema de tiempo atmosferico, algunos de los efectos especiales de las explosiones, y otras cosas, vendrán despues del lanzamiento de la 1.5. Hay una extensa lista de capacidades de la 1.5 y 2.0 disponible en los foros, y no todas ellas estarán disponibles en el primer lanzamiento.

Wags a actualizado el post de DCS: W 2, mostrando lo que vendrá en septiembre con la versión 1.5 y el Albatros (todo sujeto a cambios).
http://forums.eagle.ru/showpost.php?p=2256929&postcount=1
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DCS World 1.5

Prior to the release of DCS World 2, DCS World 1.5 will be released. This version will be the much the same as described above for DCS World 2 but will NOT include the ability to use new maps and several of the new map features. We plan to release DCS World 1.5 along side DCS: L-39 Albatros in September 2015. Items of DCS World 1.5 include:
Direct X 11 support
Improved performance
Improved lighting
Better graphical effects (contrails and missile smoke trails)
Better use of multiple GPUs (CPU multi-threading is not being pursued as it will provide little if any gain)
Unified front end and simulation .exe
Improved API sound support
Improved Oculus Rift support

- Por supuesto, uno de los princimales elementos del lanzamiento de la 1.5 es el L-39 Albatros, en que su desarrollo progresa a buen curso, como se muestra en el video, y algunos items del modulo vendrán despues del lanzamiento inicial. Una de las capacidades es el multiplayer cooperativo en el mismo aparato como el L-39, que no pensamos que esté listo para el mes que vendrá en versiones posteriores de la 1.5 y 2.0.
- Otro de los puntos es el Multigadore de la versión 1.5 / 2.0, que incluirá una lista de misiones en las que podremos cambiar de misiones mediante trigers en las misiones, teniendo descripciones avanzadas para los servidores, tener servidores "soft" (¿Dedicados?) mediante varios sistemas, y un nuevo chat. Por supuesto, no todas las capacidades estarán disponibles en el lanzamiento inicial de la 1.5, y vendrán un poco despues, como que personas están asignadas a un servidor.
- El modelo de vuelo del F-15C que esta haciendo el patrocinador Belsimtek, esta cerca de terminarlo, ya que hace unas semanas pudieron resolver un problema con el rendimiento del timon y el angulo de ataque. Ahora trabajan en un problema con el rendimiento a alta cota (45.000 pies). Ellos esperan que en un futuro proximo lo tengan terminado.
- ¿Nuevos efectos de vapor en las alas van a venir en el 1.5? El equipo de efectos está trabajando en una nueva base de tecnologia para los nuevos efectos (nubes, explosiones, vapor en las puntas de las alas), pero es una cuestión de rendimiento, aún así, se esperan progresos.
- ¿Cuando el mapa del Estrecho de Hormuz vendrá? La mayor parte de los aerodromos, las ciudades y las carreteras están dentro del simulador actualmente, el mayor problema se encuentra en que al igual que el mapa de nevada, no hay un buen acceso a las mayas de terreno y datos de texturas, sin tener que poner una gran cantidad de dinero. Nosotros estamos en proceso de desarrollar nuevas tecnicas para las mallas y texturas en caso que se tengan mallas y texturas de baja resolución, para hacer muy buenos mapas. En su caso, nos estamos enfocando en terminar la nueva tecnologia de mapas, y cuando esta esté terminada, todo el mundo podrá hacer nuevos mapas. Las herramientas para los mapas, en este punto, estan hechas y tienen buena pinta.
- No se ha visto ningua hierba en los videos o en las fotos anteriores, la hierba ha desaparecido. Esta no ha desaparecido, se está desarrollando una nueva hierba, pero está encuadrada en los nuevos efectos que están por venir, siendo tambien una cuestión de rendimiento.
- ¿El sistema de archivos será el mismo? Si, es el mismo. No he visto grandes diferencias con el sistema actual de archivos, la unica adición serán en 2.0 los directorios y las asistenecias donde estarán los nuevos mapas,
- Tu mencionaste mejor control de la IA en el editor de misiones. Por el momento, esto se centra inicialmente en nuevos triggers, y despues vendrán nuevas funciones del menu de radio.
- Las noticias sobre el Spitfire Mk.IX han casi desaparecido, ¿Alguna novedad sobre el modelo o la cabina? Desafortunadamente, mientras nosotros tenemos el modelo externo y lo hemos volado dentro del simulador, nosotros todavia no tenemos una cabina funcional que presentar en este momento.
- ¿El F-18 vendrá con un nuevo mapa y un portaviones de alta calidad? Probablemente no, en DCS: World nos centramos en componentes individuales, nosotros lanzaremos el F/A-18 como un modulo, el estrecho de Hormuz como otro modulo, y un portaviones nuevos como otro modulo separado. Aunque por supuesto, nosotros podremos hacer ofertas en forma de paquetes que pudiesen incluir el F/A-18C con el estrecho de Hormuz y un portaviones como un paquete, pero lo mas normal es que saquemos dichos paquetes como componentes individuales.

¿Tal vez lo del modulo de portaviones pueda ser una posible "confirmación" de un modulo naval?. Mi respuesta es, no lo creo.



Título: Re:DCS: World
Publicado por: Silver_Dragon en 27 de Agosto de 2015, 12:40:27 pm
Algunos preguntais por los "arboles fantasmas", ejemplo practico del 4 de julio de este año (minuto 12:30). Solo en los mapas nuevos, el caucaso no está preparado para ello, a menos que se reconstruya desde cero.
https://youtu.be/fB6zIyAGBVQ?t=12m33s
Título: Re:DCS: World
Publicado por: danli en 27 de Agosto de 2015, 18:19:48 pm
Bueno, esos árboles ya no eran fantasmas; me gusta, ese es el camino. A ver...si sólo es en ese mapa, mal asunto, pero algo es algo. Es en el 13.50, por cierto.
Título: Re:DCS: World
Publicado por: Silver_Dragon en 27 de Agosto de 2015, 18:28:50 pm
Puse 12:30 porque Wags explica lo de los arboles. Es a partir de los nuevos mapas que saque ED como 3rd parties, cuando los arboles serán colisionables. El caucaso hay que reconstruirlo de cero para que sea compatible con el nuevo motor y acepte dicha funcionalidad.

Wags haciendo un Stream del F-15 (seguramente probando el AFM de Belsimtek) sobre NTTR
https://youtu.be/75j_TINcBmY

Edit: estuvo probando ciertos bugs que habia con la IA del Su-27.
Título: Re:DCS: World
Publicado por: Silver_Dragon en 29 de Agosto de 2015, 21:07:55 pm
Mas Stream de Wags probando lo que parece una misión en NTTR (parece la primera misión de la campaña del F-15C en NTTR)
https://youtu.be/75j_TINcBmY
Título: Re:DCS: World
Publicado por: Silver_Dragon en 30 de Agosto de 2015, 00:19:40 am
Nuevo Stream de Wags (lo que parece una misión de campaña con A-10C en NTTR)
https://youtu.be/75j_TINcBmY
Título: Re:DCS: World
Publicado por: Silver_Dragon en 01 de Septiembre de 2015, 11:12:31 am
Desde su facebook, ED confirma la salida del L-39 y la 1.5 entre mediados y finales del mes de septiembre.

Título: Re:DCS: World
Publicado por: Silver_Dragon en 05 de Septiembre de 2015, 09:53:10 am
Rebajas de Otoño:

http://forums.eagle.ru/showthread.php?t=146744
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Autumn is here and it’s time to reward yourself with some new DCS modules at great savings! Take advantage of this sale that runs from Friday September 4th at 15:00 UTC to Monday September 7th at 09:00 UTC.

DCS E-Shop: http://www.digitalcombatsimulator.com/en/shop/

This FLASH sale is for world USD prices only and does not apply to special prices of Eurasian Economic Union (EEU) countries.
DCS: Flaming Cliffs 3: $39.99 to $11.99 (70% off)
DCS: A-10C Warthog: $39.99 to $11.99 (70% off)
DCS: Black Shark 2: $39.99 to $11.99 (70% off)
DCS: P-51D Mustang: $29.99 to $8.99 (70% off)
DCS: Fw 190 D-9 Dora: $49.99 to $14.99 (70% off)
DCS: Bf 109 K-4 Kurfürst: $49.99 to $14.99 (70% off)
DCS: Combined Arms: $19.99 to $5.99 (70% off)
F-15C for DCS World: $9.99 to $2.99 (70% off)
Su-27 for DCS World: $9.99 to $2.99 (70% off)
Su-27 The Ultimate Argument Campaign: $9.99 to $2.99 (70% off)
A-10A for DCS World: $9.99 to $2.99 (70% off)
Su-25 for DCS World: $9.99 to $2.99 (70% off)
DCS: MiG-15bis: $49.99 to $14.99 (70% off)
DCS: F-86F Sabre: $49.99 to $14.99 (70% off)
DCS: UH-1H Huey: $49.99 to $14.99 (70% off)
DCS: Mi-8MTV2 Magnificent Eight: 49.99 to $14.99 (70% off)
DCS: C-101 Aviojet: $59.99 to $17.99 (70% off)

Título: Re:DCS: World
Publicado por: Silver_Dragon en 05 de Septiembre de 2015, 12:10:37 pm
Bunyap ha puesto un video de update de DCS: W. al principio del video, se ven escenas de misiones hechas en NTTR con el A-10C y el F-15C.
https://youtu.be/3CXbM7YdtOY
Título: Re:DCS: World
Publicado por: Silver_Dragon en 06 de Septiembre de 2015, 20:56:10 pm
Q&A del 6 de Septiembre, mientras Wags hace practicas de aterrizaje con el L-39C Albatros.

https://youtu.be/BzRnGGrR9mc

DCS: World versión 1.5 será lanzada a finales de este mes, junto al L-39C que será lanzado entre mediados y finales de este mes de septiembre. La versión de 1.5 será lanzado en versión Open Beta, que se puede descargar desde la pagina de ED, o bien actualizar la versión actualmente disponible (para los que lo tengan instalado).

Link de la Open Beta actual (1.2.16): http://www.digitalcombatsimulator.com/en/downloads/world/beta/

ED se encuentra centrado en el lanzamiento de la open beta, arreglando CTDs, mejoras de rendimiento, mejoras en el codigo multijugador, y arreglando errores graficos. Cuando se haya lanzado la Open Beta, se procederá a arreglar otros problemas a resolver. Mientras, otra parte del equipo está centrada en el L-39 esté preparado tambien para la Open Beta.

Los principales detalles en que está centrado el equipo del L-39 es completar el resto de las capacidades del modulo y arreglar bugs, y crear contenido adicional para el producto. Inicialmente, el L-39 traerá en open beta, con varias misiones rapidas y misiones simples, despues irán viniendo varias capacidades nuevas y una campaña de entrenamiento.

Durante el desarrollo del L-39, nosotros hemos creado un sistema de scripts que permite acrobacia mediante inteligencia artificial, esto esta especificamente recomendado para misiones de entrenamiento, que permite a la IA enseñar maniobras al piloto, que incluye dialogos y misiones, que permite crear sequencias de peliculas, con condiciones de comienzo y parametros de maniobras. Se incluyen maniobras predefinidas, como giros simples, giros cerrados, giros militares, loping, lopings en Q, Imelmars, toneles volados, toneles de alerones y toneles fijos, caidas de ala, cabezas de martillo, espirales, trepadas y descensos y un largo etc. Ademas de que este sistema permite la creación de misiones acrobaticas y misiones de entrenamiento, también pone las bases para un sistema mas avanzado de Combate aire aire de Inteligencia Artificial.

Sobre la actualización de DCS: World 2, la mayor cantidad del enfoque en el desarrollo y la prioridad es el Spitfire, y los objetos que veremos alrededor en DCS: World, la mayoria del trabajo actual es simplemente codigo, y no hay nada nueva para mostrar en este punto. Otro de los elementos de DCS: W 2 es el mapa de Normandia, en el que se está haciendo grandes progresos sobre el, ya que tenemos una nueva 3rd party organizada sobre este trabajo y en el futuro daremos videos e imagenes del trabajo que están realizando.

Sección de preguntas y respuestas que se centra en una antigua pregunta que lleva largo tiempo preguntandose en los foros, los misiles aire-aire y la polemica suscinada sobre la capacidad de estos en DCS: W.

Le sigue un video de Wags haciendo practicas de aterrizaje.

PD: Recordad que mi ingles es de Garrafon, asi que no me hago responsable de los fallos en las traducción o posibles omisiones o añadidos que haya podido poner.
Título: Re:DCS: World
Publicado por: Silver_Dragon en 06 de Septiembre de 2015, 23:28:44 pm
Me acaban de confirmar lo de la "nueva" 3rd party trabajando sobre el teatro de Normandia / WW2 ¿El antiguo equipo de RRG Studios con otro nombre?
Título: Re:DCS: World
Publicado por: Silver_Dragon en 01 de Octubre de 2015, 23:33:44 pm
DCS: World 1.5 Beta disponible

http://www.digitalcombatsimulator.com/en/downloads/world/beta/
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Dear all,

We are pleased to announce that DCS World 1.5.0 is now available via the Auto Updater for the DCS World Open Beta.

You can download the DCS World Open Beta here: http://www.digitalcombatsimulator.com/en/downloads/world/beta/

As an Open Beta, THERE WILL BE BUGS! If you find one, we ask that you first review the bug reporting FAQ here: http://forums.eagle.ru/showthread.php?t=147710

If you find a valid bug, please report per the guidelines to the correct sub-forum here: http://forums.eagle.ru/forumdisplay.php?f=437

Thanks and have fun!

(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xpa1/t31.0-8/12068601_10208187054700655_4090895281840252054_o.jpg)
Título: Re:DCS: World
Publicado por: Jaker en 02 de Octubre de 2015, 08:08:31 am
Gran noticia  :pulgares:
Título: Re:DCS: World
Publicado por: HH en 02 de Octubre de 2015, 13:33:14 pm
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Gran noticia  :pulgares:

Si dejase actualizar... porque vaya p*ta m*erda ... toda la mañana intentando hacer lo que hablan en sus foros, en otros foros etc y el mismo error de los servidores  :evil: :evil: :evil: :evil: :evil:

http://forums.eagle.ru/showthread.php?t=147736
Título: Re:DCS: World
Publicado por: Silver_Dragon en 02 de Octubre de 2015, 15:37:59 pm
HotFix 1 (1.5.0.45280) a travez del autoupdater.

http://forums.eagle.ru/showpost.php?p=2496791&postcount=9
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DCS 1.5 open beta hotfix 1
Fixed launching in Steam
Fixed login when username contains special characters
Fixed third-party modules: MiG-21, Hawk
A-10C TAD map fixed
Título: Re:DCS: World
Publicado por: Silver_Dragon en 02 de Octubre de 2015, 22:07:07 pm
Señores, interesante descubrimiento, mientras revisaba en el modelviewer los objetos presentes en la 1.5, he descubierto lo siguiente:

-AIS-Pod-T30 training pod
-CBU-24B Submunition Disperser
(https://fbcdn-sphotos-g-a.akamaihd.net/hphotos-ak-xat1/t31.0-8/12030301_1023527444335810_9039238562201553573_o.jpg)

-H-Flag-R (Red Flag)
-H-Flag-W (White Flag)
-H-Tire-B (Black Tire)
-H-Tire-B-RF (Black Tire with Red Flag)
-H-Tire-WF (Tire with White Flag)
-H-Tire-W (Tire White)
-H-wingshock_RW (WingShock Red and White)
-M-117 Bomb
(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xat1/t31.0-8/12087244_1023527437669144_2989713617080449458_o.jpg)

MER-5M
(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xap1/t31.0-8/12080394_1023527441002477_3252822750686925615_o.jpg)

-Mk-81 Bomb
(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xta1/t31.0-8/12138452_1023527497669138_5396747076116889008_o.jpg)

-Mk-83 Bomb
(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xap1/t31.0-8/12095056_1023527501002471_2248879830909534366_o.jpg)

-Otoka Cobra Vehicle
(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xap1/t31.0-8/12087204_1023527504335804_230347808529310303_o.jpg)

-P-50T Traning bomb
(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xat1/t31.0-8/12120149_1023527554335799_8808836608213099346_o.jpg)

-PTB-150 (F-5E 150 Gal drop tank?)
(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xpa1/t31.0-8/12080342_1023527571002464_6406347008238766238_o.jpg)

-PTB-275 (F-5E 275 Gal drop tank?)
(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xpt1/t31.0-8/12091334_1023527561002465_3653723884235978304_o.jpg)

-R-3C Air to Air Missile
(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xpa1/t31.0-8/12038642_1023527604335794_979050812192501458_o.jpg)

-Roland SAM launcher
(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xpt1/t31.0-8/12010757_1023527607669127_1749839357378463724_o.jpg)

-S-5ko Rocket
(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xap1/t31.0-8/12087289_1023527611002460_225528887063688195_o.jpg)

-T-90 Tank
(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xat1/t31.0-8/11224146_1023527661002455_457114161750103434_o.jpg)

-TGM-65M Training Missile
-Tiger-233036 Vehicle
(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xat1/t31.0-8/12038694_1023531547668733_629649280581920053_o.jpg)

-TPZ APC vehicle
(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xpa1/t31.0-8/12010692_1023531551002066_4594710353369195880_o.jpg)

-TUG 3913 (Carrier Tractor vehicle)
(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xpt1/t31.0-8/12087211_1023527667669121_2085602794946953977_o.jpg)

-UV-16-57 Launcher
(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xta1/t31.0-8/12087757_1023527671002454_6844166481689930399_o.jpg)

-L-39 350L Drop tank
(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xtp1/t31.0-8/12091344_1023527711002450_8267273711491457628_o.jpg)

-L-39 150L Drop tank
(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xap1/t31.0-8/12039172_1023527707669117_7705159577637083174_o.jpg)

-Spitfire IXc

Y gran cantidad de objetos de edificios.

Lo mas interesante, el armamento del F-5E Tiger II (el rumoreado nuevo modulo de Belsimtek), armamento para el L-39C, nuevos vehiculos, el Spitfire Mk IXc, una manga de viento, y un "sospechoso" tractor para cubierta portaviones. Espero la semana que viene subir imagenes para que todos podais verlos
Título: Re:DCS: World
Publicado por: HH en 03 de Octubre de 2015, 01:14:16 am
Si dejase actualizar... porque vaya p*ta m*erda ... toda la mañana intentando hacer lo que hablan en sus foros, en otros foros etc y el mismo error de los servidores  :evil: :evil: :evil: :evil: :evil:

http://forums.eagle.ru/showthread.php?t=147736

Y la maldita solución, por si a alguien más le pasa. A mi me ha funcionado... todo lo que he leído en el foro de DCS no

http://www.escuadron69.net/v20/foro/index.php?/topic/54717-dcs-edge/page-57 (http://www.escuadron69.net/v20/foro/index.php?/topic/54717-dcs-edge/page-57)

Título: Re:DCS: World
Publicado por: Silver_Dragon en 04 de Octubre de 2015, 11:02:14 am
Los servidores de actualización están desconectados desde ayer por la noche, se espera que durante el dia de hoy vuelvan a estar activos. Además vendrán los instaladores completos.

http://forums.eagle.ru/showpost.php?p=2501438&postcount=5
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Due to heavy traffic and the torrents not being ready updates to 1.5 are currently suspended.

Full installers will come tomorrow and once things calm a little, updates will resume.
Título: Re:DCS: World
Publicado por: Silver_Dragon en 04 de Octubre de 2015, 18:56:31 pm
Q&A de Wags sobre NTTR Nevada
https://youtu.be/XPDXcO98nrg
Título: Re:DCS: World
Publicado por: Silver_Dragon en 04 de Octubre de 2015, 23:16:03 pm
Archivo de descarga de la 1.5 y Torrent disponible:
http://www.digitalcombatsimulator.com/en/downloads/world/beta/
Título: Re:DCS: World
Publicado por: Skorp en 07 de Octubre de 2015, 08:35:17 am
Disculpad pero...hablamos de una Beta? :ein:
Título: Re:DCS: World
Publicado por: DReaper en 07 de Octubre de 2015, 08:37:19 am
Sí, es beta, pero es estable. Es una versión recortada de la 2.0, por lo que parece.
Título: Re:DCS: World
Publicado por: Silver_Dragon en 07 de Octubre de 2015, 09:23:35 am
La versión 1.5 es simplemente la versión interina que se va a mantener para la versión del mapa del caucaso con el motor EDGE (o eso dicen), ya que el caucaso por su antiguedad no puede funcionar con muchas de la funcionalidad que vendrá con la 2.0 para los nuevos mapas (Nevada, Hormuz, WW2, etc). Esta desaparecerá cuando el mapa del caucaso sea hecho de cero con las herramientas de creación de mapas de EDGE. Habrá versión estable.
Título: Re:DCS: World
Publicado por: Skorp en 07 de Octubre de 2015, 12:59:49 pm
Bajando pues
Título: Re:DCS: World
Publicado por: DReaper en 07 de Octubre de 2015, 13:42:15 pm
Yo sólo he tenido un CTD y ha sido con Combined Arms, que sigue siendo un quiero y no puedo mal acabado. :(
Título: Re:DCS: World
Publicado por: Silver_Dragon en 09 de Octubre de 2015, 19:28:17 pm
Hotfix 2 disponible:

http://forums.eagle.ru/showpost.php?p=2512282&postcount=7
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DCS World
Runway takeoff and landing direction fixed.
Removed obsolete DCS Multiplayer shortcuts.
Encyclopedia entries corrected.
Fog/mist/rain effect no longer clips inside cockpit.
Cloud lighting at the night corrected.
BetAB-500ShP crash fixed.
Flat shadows corrected.
Incorrect behavior of AI when performing a radio command Hold position is fixed.
Transmit Message Subtitle will no longer disappear immediately.
Missing civilian road traffic restored.
Fixed default aspect ratio in the 1280x768 display resolutions options.
Missing static ships are restored.

AI
Fixed issue with countermeasures that have no impact on missile tracking.
Corrected crank maneuver of AI fighters after missile launch. AIs will no longer perform a crank when in visual range and close combat.


Multiplayer
Server list sorting is fixed.
Multiplayer interface will no longer appear if take control in multiplayer track.
Slot (Role) list will not shift when a user chooses role after scrolling.
Game will no longer crash if a user attempts to spawn into a module they do not have installed.

F-15C
Fixed crash with radio command ‘flight check-in’.


UH-1H
Incorrect position of cargo when flying over water is fixed.
Fixed bug where guns disappear, when ammo is depleted.
Fixed bug in which the helicopter couldn’t unhook cargo.
Auto-start procedure will no longer change pilot view.

Mi-8MTV2
Corrected LODs.
Missing flight engineer 3D model restored in the cockpit.

L-39C
Right taxi light will lit on net phantom.
PRMG KRM Antenna Parameters: RSBN min signal corrected.
PRMG GRM antenna parameters: RSBN signal sensitivity corrected.
Turning on smokes by single press of gun trigger (not twice).
Corrected tooltips in the cockpit.
Radar altimeter key commands restored.

Fw 190 D-9
Russian Fw-190 training missions added.
Bomb Delay fuse will work now.

MiG-15bis
Russian instant action missions added.
ARC-5 tuning.

Combined Arms
Fixed bug that caused crash in IR view.
"Stuck" Health Bars is fixed.
Título: Re:DCS: World
Publicado por: Silver_Dragon en 23 de Octubre de 2015, 15:37:31 pm
Hotfix 3 (1.5.0.46175.67):

http://forums.eagle.ru/showpost.php?p=2529447&postcount=8
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DCS 1.5 Open Beta hotfix 3

General
‘render3D' option in /Config/autoexec.cfg restored.
Empty ["condition"] variable in mission causes no flyable A/C fixed.
Fixed possible data lost when missions created in old versions saved in 1.5.0.
Advanced Actions panel compatibility with old 1.2.16 missions fixed
Bug with music continues playing when entering training mission is fixed.
Quick Logout fixed
The cloud render in the main menu will not capture PC time in background of the Module manager.
Fixed Unreadable and garbled characters in the MiG-15bis SPECIAL options menu for DE locale.
Some localization updates.
Fixed FPS counter when Oculus Rift used
DX11 crashes fixed

AI
MLRS will move to get valid fire position.
Fixed bug with MLRS wrong fire direction on F10 view.

Multiplayer
Mouse cursor will hide when not in use.
MP chat panel position can be changed by mouse.
Fixed crash to desktop after using backspace key too many times in multiplayer chat.
Fixed bug when some units and buildings were not visible to clients in multiplayer.
Error at the click on server list is fixed.

MiG-29
MiG-29. Cockpit updated.
AoA, Fuel quantity and G indicators updated

UH-1H
UH-1H. Door gunners will engage enemy.

L-39C
L-39. Will possible to assign key for "Throttle - Idle/Stop" action.

Mi-8MTV2
Added clickable controls: flight clock heating, battery heating, emergency and general lighting.
Flashlight added (LAlt+L by default).

MiG-15bis
MiG-15 pilot: G-tolerance increased

F-86
Gun/missile selector switch: cycle clickable fixed
Título: Re:DCS: World
Publicado por: Silver_Dragon en 30 de Octubre de 2015, 17:16:17 pm
Vuelven las noticias semanales de DCS: World

http://forums.eagle.ru/showpost.php?p=2537483&postcount=1
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Dear Pilots!

This week we continued working on debugging of DCS World 1.5 Open Beta and moved very close to its final release. We were also focused on DCS: L-39 Albatros, debugging, developing training missions and implementing all declared functionality. So, we plan to update you with new version of these products next week. As always, please feel free to provide us problems you may encounter in DCS World 1.5 and L-39 using our dedicated forum at:
http://forums.eagle.ru/forumdisplay.php?f=440

http://forums.eagle.ru/attachment.php?attachmentid=125988&stc=1&d=1446223353


DCS World 2.0 and DCS: NEVADA Test and Training Range Map

Much of the team is now focused on getting DCS World 2.0 and the Open Alpha release of the Nevada map ready for launch in late November 2015. There are a few items we are still cleaning up, but all looks on track.

In the meantime, we have a wonderful DCS: NEVADA Test and Training Range Map video, created by X-stounds, for your enjoyment:



DCS e-shop
https://www.digitalcombatsimulator.com/en/shop/modules/nttr_terrain/




October Screenshot Contest

Many thanks to all those that entered the October screenshot contest. You guys submitted many great entries!

We will now be creating a page to allow you, the community, to vote and decide the winners.

Standby for more contests coming soon.




Weekend Sale

From today and until Monday, November 2nd at 9:00 AM GMT, we are offering a weekend sale of DCS: UH-1H Huey and DCS: Mi-8MTV2 Magnificent Eight. Many new features have been added to these aircraft in DCS World 1.5, and we’d like you all to experience these amazing modules created by BelSimTek. You can purchase these modules here:

http://www.digitalcombatsimulator.com/ru/shop/modules/



Black Shark 2: The Republic Campaign

Last week we began sales of The Republic campaign for Black Shark 2 and we hope you all are enjoying it. For those that have not already done so, you can purchase it here:

http://www.digitalcombatsimulator.com/en/shop/campaigns/bs2_republic_campaign/

Here are several images taken from the campaign:

http://www.digitalcombatsimulator.com/en/downloads/screenshots/192/

Enjoy!



Sincerely,
The Eagle Dynamics Team
Título: Re:DCS: World
Publicado por: Silver_Dragon en 01 de Noviembre de 2015, 19:35:03 pm
Wags pregunta que nos gustaria ver dentro de DCS: World (hay que selecciónar una opción de la encuesta en el foro de ED)

http://forums.eagle.ru/showthread.php?t=151627&page=3
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What single element would most improve your enjoyment of DCS World? Yes, we realize you want ALL of them, but what is the one the ranks highest?
Título: Re:DCS: World
Publicado por: Seasick en 01 de Noviembre de 2015, 21:13:34 pm
Adivinad qué va ganando  XD
Hala, ya he puesto lo mío.
Título: Re:DCS: World
Publicado por: Jaker en 02 de Noviembre de 2015, 07:48:40 am
38,52% de los votos, a los que acabo de añadir el mío....  :silbando:
Título: Re:DCS: World
Publicado por: HH en 02 de Noviembre de 2015, 18:43:18 pm
junto con el mío...  :silbando:

luego los imprimen todos en un rollo del Scottex y ya sabéis  XD XD
Título: Re:DCS: World
Publicado por: Seasick en 03 de Noviembre de 2015, 18:32:16 pm
Es que las comida enlatada es mucho mejor, ande vais. Lo que pasa es que no teneis criterio.
Título: Re:DCS: World
Publicado por: Litus en 04 de Noviembre de 2015, 07:51:49 am
Es que las comida enlatada es mucho mejor, ande vais. Lo que pasa es que no teneis criterio.

Ande vaaaas, macho. Donde se ponga una buena comida dinámica que se quite la enlat... estooo... de que estamos hablando?  :oops: :boing:
Título: Re:DCS: World
Publicado por: Seasick en 06 de Noviembre de 2015, 16:45:13 pm
Pues no se, pero estoy definitivamente a favor de las comidas dinámicas  XD :pulgares:
Título: Re:DCS: World
Publicado por: Silver_Dragon en 06 de Noviembre de 2015, 16:59:31 pm
Entre el 13 y 22 de noviembre van ha haber torneos de mig-15 vs Sabre, con premios que rondan 400$/250$/150$ entre los participantes

https://youtu.be/ibxt4Rppa04

Mas info en este post: http://forums.eagle.ru/showpost.php?p=2544685&postcount=2
Título: Re:DCS: World
Publicado por: Silver_Dragon en 07 de Noviembre de 2015, 19:04:11 pm
Nuevo Update Autoupdater disponible:
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Version 2.5.4:
 - HTTP/2 support
 - Use custom SSL backend (should fix problems with overly aggressive antiviruses like BitDefender)

Version 2.5.3:
 - Redirect to a web-page when service access is limited.

Version 2.5.2:
 - Improved handling of the "disk full" condition

Version 2.5.1:
 - Czech language code renamed from CZ to CS

Version 2.5.0:
 - Stability improvements
Version 2.5.4:
 - HTTP/2 support
 - Use custom SSL backend (should fix problems with overly aggressive antiviruses like BitDefender)

Version 2.5.3:
 - Redirect to a web-page when service access is limited.

Version 2.5.2:
 - Improved handling of the "disk full" condition

Version 2.5.1:
 - Czech language code renamed from CZ to CS

Version 2.5.0:
 - Stability improvements

DCS: World 1.5.1.43772.87 disponible

http://forums.eagle.ru/showpost.php?p=2546251&postcount=7
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DCS 1.5.1.46722.87 Open Beta Changelog

General
Ground AI units now can path find around obstacles.
Multiplayer events now correct show in chat.
Multiplayer scores is counting now.
Added NDB and RSBN icons on F10 map.
GAZ-Tigr armour corrected.
Fixed broken repair Su-25T.
Fixed issue when AI get stuck taxiing if object is in front of a 'junction' for their route.


L-39C
Fixed messed up textures when you change cockpit language between mission run.
Fixed error on return from back seat to spectators in multiplayer mode.

Mi-8MTV2
Second hooked cargo can be unhooked in normal way.
Fixed endless descent marker smoke in multiplayer.

UH-1H
Fixed radar altimeter digital reading brightness.
Removed small gaps in cockpit model.
Fixed opacity of top green windows.

Ka-50
Removed duplicated HMS ring on multimonitor configuration.
Fixed ABRIS map.

Bf-109K-4
Fixed CTD after spin.
Título: Re:DCS: World
Publicado por: Silver_Dragon en 08 de Noviembre de 2015, 00:58:33 am
Vale, ya decía yo de donde habia tanto "peso" de la 1.5.1 Beta

Bateria Hawk nueva

(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xaf1/t31.0-8/12194781_1038615869493634_7236262117579076032_o.jpg)
(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xpa1/t31.0-8/12185342_1038615872826967_1460670327860437470_o.jpg)
(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xfa1/t31.0-8/12182686_1038615866160301_990924687215362558_o.jpg)
(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xtp1/t31.0-8/12185412_1038615916160296_880181004164127134_o.jpg)
(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xpf1/t31.0-8/12184123_1038615909493630_5805700233562335226_o.jpg)
(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xta1/t31.0-8/12186743_1038615922826962_596648469887258093_o.jpg)

Nuevo soldado con Igla?
(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xpf1/t31.0-8/12186616_1038615949493626_6315319112149076022_o.jpg)

Soldado aleman
(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xat1/t31.0-8/11707840_1038615969493624_731618288323438351_o.jpg)

Nueva textura del misil S-25L
(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xap1/t31.0-8/12195009_1038615976160290_5646584775212419535_o.jpg)

Nuevo misil Hawk?
(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xaf1/t31.0-8/12182651_1038616009493620_5138078962707237982_o.jpg)
Título: Re:DCS: World
Publicado por: Silver_Dragon en 11 de Noviembre de 2015, 23:39:04 pm
MudSpike publica articulo sobre la futura campaña del A-10C Red Flag para NTTR
http://www.mudspike.com/dcs-world-2-red-flag/
Título: Re:DCS: World
Publicado por: Silver_Dragon en 13 de Noviembre de 2015, 12:53:07 pm
Nuevos objetos 3D para DCS: World (desde su facebook), seguramente para los proximos parches.

BetAB-500
(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xpf1/t31.0-8/11223771_10156285162820341_6541665992397852839_o.jpg)

KAB-1500L
(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xfa1/t31.0-8/12238207_10156285162770341_419930903212836526_o.jpg)

KAB-1500LG
(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xta1/t31.0-8/12238029_10156285162775341_8116142172032571299_o.jpg)

KAB-1500T
(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xtf1/t31.0-8/12120103_10156285162885341_3723768399801106942_o.jpg)

R-3S
(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xat1/t31.0-8/12185421_10156285162895341_2993775718737187614_o.jpg)

S-25LD
(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xat1/t31.0-8/12238191_10156285162925341_4021054293665258042_o.jpg)

S-5KO
(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xft1/t31.0-8/12232871_10156285162980341_2233689766952465227_o.jpg)

UB-16
(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xpf1/t31.0-8/905748_10156285163005341_8434107549262625450_o.jpg)

Título: Re:DCS: World
Publicado por: Silver_Dragon en 13 de Noviembre de 2015, 17:14:33 pm
DCS: W 1.5.1 Update 1

http://forums.eagle.ru/showpost.php?p=2553798&postcount=8
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DCS World
Encyclopedia. Added new entries. More to come.
Payload and refueling ingame panel corrected.
The broken trees blending, when seeing it from cockpit is fixed.
Restored Heat Blur effects for helicopters.
The dust effect for wheeled vehicles corrected.
Crash with moving vehicle group is fixed.
Game options. The cockpit status bar option added to the gameplay panel in the game option window.
Game options. The HUD language option is restored.
Game options. The pressing of button in the CONTROLS panel will recognized correctly.
Game options. The EXTREME settings of VISIB RANGE option are corrected.
Multiplayer. The status bar IAS indication of AI aircraft is restored.
Multiplayer. The Spectator external views option is added to MISC panel of game options.
Multiplayer. The JOIN REQUEST panel that allows to get request for second player in the cockpit of a multicrew aircraft is corrected.
ME. Crash in the "Warehouse in airport" panel is fixed.
Amount of ASM Bazalt has been corrected for "Moscow" cruiser.
SAM Buk (SA-11) animation now coincides with actual turret position.


DCS L-39
Radio and RSBN. Channel frequency will be automatically adjusted to ATC with hot runway start.
Radio. 118-140 range for R-832M and multirange spinboxes is already added to ME.

DCS MiG-15bis
G-Load overlay indicator removed from cockpit.
The airframe damage decals are corrected.

DCS F-86F
A left wing frame structure appearing when wing bends is removed.

Localization
Chinese localization added (WIP). There is still much to do.
Note: The Chinese localization is still WIP and a subject to change, so at the moment it has a number of issues with correct Chinese characters displaying. Some parts cannot be displayed in Chinese (now it’s a few elements of the CA interface as well as callsigns). We are sorry for any inconvenience.
Título: Re:DCS: World
Publicado por: Silver_Dragon en 14 de Noviembre de 2015, 10:45:49 am
Stive Daves nos explica la magnitud de las campañas Red Flag que vendrán para DCS: World para NTTR. En el caso de la campaña del F-15C habla alrededor de 12 misiones,  de 26 paginas de Briefigns tacticos y 100 paginas de narrativa y Briefings (22000 palabras en narrativa en narrativa de ficción, sumarios tacticos, briefings detallados), tambien incluye cartas de navegación y tarjetas de misión.

http://forums.eagle.ru/showpost.php?p=2552503&postcount=28
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Thanks for the write up, Beach.

It's probably worth explaining a little more about the genesis for the Red Flag campaigns and the way in which they were created.

It was Matt's idea to create the campaigns (there are two: F-15C and A-10C). We thought that I could write a fictional narrative and associated mission briefings centered around attending RF, while Matt could employ his fiendishly good mission building skills to make the narrative come alive in the air.

Before we started, we went to an expert who had attended multiple RFs, including as overall mission commander. He gave us the insight that was required to create something that is as close to the real thing as you can get.

At an unclassified level, the expert gave us a typical plan for the overall two-week exercise, described all the 'evolutions' that take place during an RF, outlined the typical learning outcomes, and showed us the way in which they are administratively and tactically run. He talked us through the range space, showed us where and how the 'war' is 'fought', and gave us scenario outlines that we could use to create an RF in DCS.

It's this insider knowledge that, in my mind, makes these two campaigns so unique and exciting.

From there, Matt and I sketched out the broad plan for the 12 or so missions, defining objectives, components and mission flow, before Matt set about actually creating the sorties in his usual 'balls to the wall' style. I test flew the missions and then wrote the narrative and put together the mission planning materials.

After that, we created the custom radio scripts and Matt put in the triggers, ensuring that the missions fly and feel authentic. And we test flew again to ensure that they were not too difficult... but, as Beach says, there is no quarter given for buffoonery.

Beach hasn't really discussed the supporting documents that come with the campaigns, but suffice you say that for the F-15C campaign, we ended up with
26 Pages of tactical briefings

These are short summaries that you can read before each mission if you don't want to spend too much time going through the narrative.

These briefings are presented on the mission summary page before each mission, so you don't have to have anything open other than DCS.
100 pages of narrative and briefings

This amounts to about 22,000 words and was designed to really draw you into the campaign, help you suspend disbelief, and give you all of the details you'll need to successfully complete each mission.

It contains the fictional narrative, tactical summaries of what happened 'the day before' and what is expected to happen 'today', as well as very detailed briefings for the forthcoming evolution: mission flow, timings, players, goals, radio call signs, tactical plans, threat assessments, motherhood briefings, mission administration and so on.

It is also illustrated, with lineup cards for each mission that you can print and use, and maps of the NTTR airspace.

The use of the tactical briefings means that if you just want to fly and have fun, you can do that.

But, if you're like me (and like the real life guys flying RF), the 100-page version will ensure that you'll spend as much time (if not more) reading the briefings and planning in the mission editor than you will actually flying...

What I believe we ended up with the is the most rounded, most authentic, and most engaging of any of the campaigns I have flown in the DCS suite. Of course, you could accuse me of bias, but you can make up your own minds...

For me, the most satisfying thing about the missions Matt crafted is that they really do push home the importance of operating as part of a large force, which is one of the fundamental objectives of Red Flag. If you go out to the range space as a singleton, you'll die quickly and you will fail the mission. If you lose SA early, you will die and fail the mission. If you violate your range space, you will fail the mission. But if you work with the other players, hit your ToTs, stay on station for your vul times, fly the CAPs properly, maintain SA and do what the mission plan asks of you, you'll likely succeed.

I don't care that this is a simulation of, er, a simulation - as Beach says, flying back down the Sally Corridor having completed a mission gives you a real sense of accomplishment.

Anyway, just wanted to make sure that you guys have a complete picture of what's coming your way.

Y ED trabaja en la integración del Vive HTC VR y los VR game controllers en DCS: World

http://forums.eagle.ru/showpost.php?p=2546158&postcount=185
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DCS World is now working in Vive and we are currently testing the VR game controllers for cockpit interaction.
Título: Re:DCS: World
Publicado por: Tundra en 14 de Noviembre de 2015, 14:41:30 pm
Qué buena pinta.
Título: Re:DCS: World
Publicado por: Silver_Dragon en 16 de Noviembre de 2015, 17:33:23 pm
Campaña Republic en Steam
http://store.steampowered.com/app/316961/
Título: Re:DCS: World
Publicado por: Silver_Dragon en 20 de Noviembre de 2015, 12:27:31 pm
Nuevos modelos ED desde el Facebook
(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xpf1/t31.0-8/12238385_10156306323300341_5074601326901234732_o.jpg)
(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xtl1/t31.0-8/12240921_10156306322740341_7159065926786980382_o.jpg)
(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xlp1/t31.0-8/12248078_10156306323735341_4349074345850929280_o.jpg)
(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xpt1/t31.0-8/12095144_10156306322900341_4602104976540988700_o.jpg)
(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xpt1/t31.0-8/12239410_10156306323600341_5356131809925967662_o.jpg)
(https://fbcdn-sphotos-d-a.akamaihd.net/hphotos-ak-xtp1/t31.0-8/12238226_10156306323775341_281992039652365421_o.jpg)
Título: Re:DCS: World
Publicado por: Silver_Dragon en 23 de Noviembre de 2015, 15:36:13 pm
DCS: World 1.5.1 Update 2

http://forums.eagle.ru/showpost.php?p=2564015&postcount=9
Citar
DCS World
Encyclopedia. A number of corrections.
Crash when you try take control Su-25, without DRM protection activation is fixed.
Multiplayer chat icon (envelope) can be hidden/unhidden by LCTRL-LSHIFT-Y kombo.
Fixed bug with AI Wingmen colliding with each other while taxiing to the player waiting them on the runway .
The laser rangefinders of russian tanks will paint laser warning sensors during ATGM launch.
Partial fix for ATI R9 3xx videocard.


DCS A-10C
Z-fighting objects on FLIR view are eliminated.


DCS FC3
Added Chinese cockpit textures for Su-27.
Deviation bars on ADI will work in the new MiG-29 cockpit.
MiG-29 rudder pedals animation in the cockpit is corrected.

P-51D
A start on runway with maximum wind crash is fixed.

DCS F-86F
Skin "US AirForce FU-178", corrected tail number texture.
Flaps actuators corrected.

DCS Mi-8MTV-2
Fixed bug with progress of 11th mission Mi-8.

DCS L-39
Corrected the throttle button geometry.
Corrected incockpit pilot’s skin.


DCS MiG-21Bis
Windows Registry entry moved to HKCU/Eagle Dynamics.
All keys have had activations replenished.
Note: It is recommended to manually update and follow these steps:
Cancel any automatic update prompt.
Deactivate module.
Delete all Leatherneck Simulations’ MiG-21Bis Windows Registry entries.
Execute manual update.
Restart Windows, and activate module.
If successful, users should not be asked to reactivate after future updates.
LOD models optimized.
Incorrect ASO texture replaced.
Radome axis of movement fixed.
Double cockpit in low graphic settings fixed.
TacNumbers holes fixed.
Added more variation of Russian TacNumbers
Added Eastern Arabic TacNumbers.
Changed material setting from mirror to aluminum.
Landing gear’s external lights now come on only at full extension.
Remodeled external pilot’s visor and is now transparent with specular.
Navigation lights during the day are now bigger in “Bright” mode.
Missing panel lines and sealant on external canopy/windscreen added.
Missing rivets on right-side drag chute tube added.
Missing screws on top-side wing fuel tank panels added.
UVs for middle fuselage flipped 180 degrees to fix NMp errors.
Liveries adjusted for UV flip.
New normal and specular textures.

Localization
RU localization updated
DE localization updated
Chinese localization added (WIP). There is still much to do.
Note: The Chinese localization is still WIP and a subject to change, so at the moment it has a number of issues with correct Chinese characters displaying. Some parts cannot be displayed in Chinese (now it’s a few elements of the CA interface as well as callsigns). We are sorry for any inconvenience.
Título: Re:DCS: World
Publicado por: Silver_Dragon en 24 de Noviembre de 2015, 12:00:36 pm
Autoupdate update:

Citar
Version 2.6.3:
 - Web-seeding: torrents download from http when can't find data among peers

Version 2.6.2:
 - Tweaked torrenting options
 - Ask to switch to HTTP if torrents are no-go.

Version 2.6.1:
 - BitTorrent is the default download method

Version 2.5.5:
 - Improved retry logic
 - Even better error reporting

Version 2.5.4:
 - HTTP/2 support
 - Better error reporting

Version 2.5.3:
 - Redirect to a web-page when service access is limited.

Version 2.5.2:
 - Improved handling of the "disk full" condition

Version 2.5.1:
 - Czech language code renamed from CZ to CS

Version 2.5.0:
 - Stability improvements
Título: Re:DCS: World
Publicado por: Silver_Dragon en 27 de Noviembre de 2015, 12:54:57 pm
Autoupdate Update:
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Version 2.6.4:
 - Reworked torrent layout. Should greatly increase seed availability.
   NOTE: Pressing cancel on torrents falls back to HTTP downloads. Use this is speed is too low.
Título: Re:DCS: World
Publicado por: Silver_Dragon en 29 de Noviembre de 2015, 15:30:19 pm
Q&A del 29 de Noviembre y el Gazelle de Polychop
https://youtu.be/4nAlY3YOhOY
Título: Re:DCS: World
Publicado por: Silver_Dragon en 30 de Noviembre de 2015, 15:03:35 pm
DCS: World 2.0 Alpha con acceso a NTTR nevada disponible (para las que tengais las keys)
http://www.digitalcombatsimulator.com/en/downloads/world/2.0/

(http://www.digitalcombatsimulator.com/upload/iblock/00b/Cover.jpg)
Título: Re:DCS: World
Publicado por: Jaker en 30 de Noviembre de 2015, 15:55:16 pm
 :pulgares:
Título: Re:DCS: World
Publicado por: Silver_Dragon en 30 de Noviembre de 2015, 16:03:00 pm
https://youtu.be/8L5uNt3Hbss
Título: Re:DCS: World
Publicado por: Silver_Dragon en 01 de Diciembre de 2015, 16:22:26 pm
Coff ha tenido que perdir perdon a la comunidad, ya que creyeron que las previsiónes de demanda de la alfa de DCS: W 2.0 no iba a ser la que realmente se ha producido (han sobrepasado sus expectativas), ahora ED tiene un servidor caido y varios mas al limite de capacidad, espera poder solucionar estos problemas lo mas pronto posible:

http://forums.eagle.ru/showpost.php?p=2577421&postcount=169
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I'm glad it worked.

Guys, I understand your frustration. We underestimated the demand, we've made a couple of possibly risky moves, and the user-seeding feature was a must, not a wish as it turned out (yeah, i know, i know, it will come soon).
I, personally, made a mistake of not optimizing the alpha torrents against openbeta, and this fallback to HTTP nearly killed our servers (actually it killed one). I admit it and apologize, hope it eases your frustration.

If we talk about excuses, here's a thing - DCS is huge in byte size, but not enough in popularity to strike the sweet deals of petabytes-scale CDN clients. It is a question of traffic cost versus product size.

Anyway, the lessons are learned. We are continuously improving our distribution technology.
And the demand was overwhelming.... Thank you for the support.
Título: Re:DCS: World
Publicado por: Silver_Dragon en 02 de Diciembre de 2015, 21:25:08 pm
Nuevos efectos en la CBU-87
https://youtu.be/GHx0Tvxn-N0

No esta mal, seguramente los mejorarán en el futuro, pero es un buen comienzo
https://youtu.be/1__DS94pz1o
Título: Re:DCS: World
Publicado por: Silver_Dragon en 06 de Diciembre de 2015, 19:03:09 pm
Hace dos meses en Steam, se añadieron una gran cantidad de modulos a la base de datos de DLCs para DCS: World en esta plataforma, interesante encontrar en la siguiente lista:

Aviones y Helicoptero:
-DCS: F/A-18C Hornet
-DCS: F4U-1 Corsair
-DCS: AJS-37 Viggen
-DCS: P-47D Thunderbolt
-DCS: Spitfire Mk IX
-DCS: SA342M Gazelle
-DCS: F-5E Tiger II
-DCS: F-14 Tomcat
-DCS: M-2000C

Teatros:
-DCS: NEVADA Test and Training Range Map
-DCS: Strait of Hormuz Map
-DCS: Iwo Jima Map

Campañas
-A-10C: Enemy Within Campaign
-A-10C: Red Flag Campaign
-F-15C: Red Flag Campaign

Por lo que conocemos F/A-18C, P-47D y Spitfire Mk IX ademas de Nevada y Hormuz y las campañas de A-10C y F-15C estan realizadas por Eagle Dynamics. F-5E está realizada por Belsimtek, M-2000C por RAZBAM, SA342 por Polychop, A-10C: Enemy within por Baltic Dragon y los restantes F-14, F4U-1, AJS-37 y Iwo Jima Map por Leatherneck

Queda un DLC que desconocemos su nombre (apuesto que o bien es el mapa de normandia de WW2 o el Me262), parece que el 2016 va a venir muy cargadito, y lo que quede, por supuesto.

Lista de DLCs de DCS: W en Steam
https://steamdb.info/app/223750/dlc/
Título: Re:DCS: World
Publicado por: Silver_Dragon en 11 de Diciembre de 2015, 15:42:03 pm
DCS: World 1.5.2 incoming

http://forums.eagle.ru/showpost.php?p=2594391&postcount=10
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DCS 1.5.2.48110.121 Changelog

DCS World
Memory leak is fixed.
Fixed crash when player give order of reconnaissance task to wingman
Create Fast Mission Generator. Incorrect number of wingman when generating mission is fixed.
ME. Uragan BM-27: Indication for minimum engagement distance is corrected.
ME. Condition box for Naval Groups corrected.
Encyclopedia. Air To Air R-3S and R-3R missiles added.
Corrected position of Batumi and Gelendzhik NDBs.
VOR beacons fixed.
A server crashed after an exit if a client cargo had been unhooking is fixed.
Corrected performance of Super 530D and Magic 2 missiles.

DCS A-10C
RWR switch off when starting from runway or parking hot positions is fixed.
Manually entered coordinates of initial positions are working now.
Elevation data for init position added.

DCS FC3
Su-27 Cockpit. Chinese textures updated.

DCS F-86F
Rudder trim is functional now.
Fire Warning Light Test Switch Bugs are fixed.
Canopy open/close controls corrected.
Input command for clock start/stop/reset button are functioning now.

DCS MiG-15bis
Marker receiver activates over all NDBs fixed.
Adjusted G-tolerance of pilot without G-suit.
Russian training missions added.

DCS L-39
Sound will be heard when radar altimeter goes below warning level.

DCS Mi-8MTV2
Anti-icing system is corrected.

DCS Ka-50
Crash on leaving control of Ka-50 is fixed.
Título: Re:DCS: World
Publicado por: Silver_Dragon en 18 de Diciembre de 2015, 15:39:12 pm
Nuevo Newsletter con novedades (Salida de la campaña del caucaso del A-10C de Baltic Dragon Enemy Within para DCS: W. 50% de descuento en el A-10C. La salida la semana que viene del Mirage 2000C, y se prepara el primer parche la Alpha 2.0.

http://forums.eagle.ru/showpost.php?p=2604242&postcount=6
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(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xta1/v/t1.0-9/12391987_1056890777666143_8008142690293356375_n.jpg?oh=822b2b298356f29067b4859dada7fb28&oe=57140198)

A-10C: The Enemy Within Campaign, Now Available

(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xta1/v/t1.0-9/942885_1056890807666140_178662659308691849_n.jpg?oh=5826acf53056a6ebdc522f3580a260be&oe=56D8188A)

Created by “Baltic Dragon”, The Enemy Within is a story - driven campaign that puts you in cockpit of an A-10C Warthog, sent as a part of small US detachment to Georgia in order to help contain a growing threat from a terrorist organization calling itself the “Caucasus Liberation Army” (CLA). As the story unfolds, you will be faced with a variety of challenges, including close air support, precision strikes, combat search and rescue, anti-ship strikes and even air to air combat. Striving to be as realistic as possible, the units featured in the campaign are based on their real-life counterparts. It also uses a sophisticated radio control system, meaning that you have to tune your on-board radios to the correct frequency to be able to hear more than 670 voiceovers included in the campaign. There are also over 80 pages on FRAGOs (fragmentary orders, based on the ones used by US Air Force), 50 pages of briefings and 40 maps and recon photos designed to help you successfully finish all the 21 missions.

Purchase from: http://www.digitalcombatsimulator.com/en/shop/campaigns/

https://youtu.be/RgzjBz6SWtA

DCS: A-10C Warthog SALE!

To commemorate the launch of The Enemy Within Campaign, you can reduce the price of DCS A-10C up to 50%(!), by spending your bonus points. Starting Friday, December 18th at 1500 GMT and lasting until Monday, December 21st at 0900 GMT.

Purchase from: http://www.digitalcombatsimulator.com/en/shop/modules/dcs_a10c_warthog/

DCS: M-2000C Coming Next Week!

(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xtf1/v/t1.0-9/12341470_1056890770999477_7917332566776252400_n.jpg?oh=3169abf7aa1f7577b361766af44a1750&oe=5720AF22)

RAZBAM’s DCS: M-2000C is now undergoing final testing prior to its Open Beta release next week. This Open Beta will work with both DCS versions 1.5 and 2.0.

Once the Open Beta is released, the pre-purchase sale price will end, so get your copy now and treat yourself to this outstanding new entry to DCS World.

Purchase from: http://www.digitalcombatsimulator.com/en/shop/modules/m2000c/

(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xpf1/v/t1.0-9/12366485_1056890767666144_4337454219920074947_n.jpg?oh=f36fd7c9c374fb0b618aed3eb6d83f05&oe=570CFC0D)

DCS World 2.0 Open Alpha Update 1

We are now preparing the first update to the Open Alpha of DCS World 2.0. Highlights of this update include:
L:39 updates: SPU communications fixed, flashing lights on ADF dials, ADF frequency dials in rear cockpit getting stuck
Signal flare brightness increased
Fixed multiplayer client loss when changing slots
Localization fixes for Russian, German and Chinese
F-86F: Improved rudder control, corrections to manual, AN/ARN-6 CONT position now selectable, added input for accelerometer and fast gyro slaving, updated rudder trim
Mi-8MTV2: Corrections to manual, added window heating regulator
Fw-190: Fixed left gun not firing
MiG-15Bis: New Chinese livery for MiG-15
Bf-109: Updated wind sound
UH-1H: Added UHF ARC51 channel frequency table, fixed ARC51 presets
Encyclopedia corrections
Entire flight refuels when player refuels now
Corrected missile plume visual from certain angles
Further stabilization fixes
Corrected Moskva attack distances
Adjusted display of airfield ATC frequency on F10 map
Fixed crash as a result of client cargo unhooking
Corrected VORTAC frequencies
New imposter data test parameters
Corrected S-8 rocket smoke
Added KAB-1500LG to encyclopedia
Adjusted BMP-3 100mm gun
Reduced memory allocations
Improved Combined Arms “Arcade Camera” view
Corrected AI A-10C and A-10A landing gear damage
Changed MAXFPS to 180

Happy holidays and have a wonderful New Year’s!
The Eagle Dynamics Team
Título: Re:DCS: World
Publicado por: Silver_Dragon en 19 de Diciembre de 2015, 13:44:50 pm
DCS: World 2.0.0.480 Disponible

http://forums.eagle.ru/showpost.php?p=2604225&postcount=5
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DCS World
AI A-10A & A-10C: Corrected behavior with damaged landing gear
Uragan BM-27. Indication of minimum engagement range is corrected.
Missing map in Create Fast Mission generator is restored.
Fixed bug with incorrect number of wingmen in Create Fast Mission generator.
Corrected vertical scroll bar in the Briefing panel.
Missile's engine plume will not disappears from some point of view.
AI aircraft no more get fuel by tanker without contact to tanker.
Multiplayer. Clients without CA will be able to open the players list, if server is CA-player.
Multiplayer. Client will get a loss in scoreboard when he changes slot.
Multiplayer. Mission name was added in MP server interface
Signal flare light will be brighter.
Crash when attempting to call Object.destroy() in landing event handler is fixed.
ME. Aerobatic task parameters are corrected.
Expanded Lua scripting documentation

DCS CA
Ground Units. Arcade commander view fixed.

DCS F-86F
Flight manual updated.
Added input key commands for accelerometer and fast slaving gyro.
AN/ARN-6 CONT. position is selectable.
Rudder control is adjusted. Aircraft can operate with crosswind.

DCS Mi-8MTV2
Flight manual updated.

DCS Fw 190 D9
Port (Left) gun will fire.

DCS L-39
ADF frequency dial in rear cockpit will not stuck on some values.
Corrected lights on ADF dials.
SPU commutation fixed.

Black Shark 2 Republic Campaign
Air Rain mission. Increased landing zone radius up to 120 m. Removed manpads from airdrome air defence.
Cleanup mission. The enemy manpad will be killed by friendly forces after some time, if he will not killed by player.
Título: Re:DCS: World
Publicado por: Silver_Dragon en 21 de Diciembre de 2015, 16:14:17 pm
DCS: World 2.0.0.48596.56 disponible
http://forums.eagle.ru/showpost.php?p=2608171&postcount=6 (http://forums.eagle.ru/showpost.php?p=2608171&postcount=6)
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DCS World
Fixed bug with missing models extracted shells.

MiG-21bis
Fixed crash on radar enabling.
Título: Re:DCS: World
Publicado por: Silver_Dragon en 25 de Diciembre de 2015, 14:17:57 pm
DCS 1.5.2.48726.137 Update 1 disponible:
http://forums.eagle.ru/showpost.php?p=2613088&postcount=11
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Introduced DCS M-2000C by RAZBAM

DCS World
Old style scrollbar in Mission Briefing fixed.
AI aircraft no more get fuel by tanker without contact to tanker.
Multiplayer. Clients without CA will be able to open the players list, if server is CA-player.
Multiplayer. Client will get a loss in scoreboard when he changes slot.
Multiplayer. Mission name was added in MP server interface.
Multiplayer. Fixed setting server event flags.
Signal flare light will be brighter.
Crash when attempting to call Object.destroy() in landing event handler is fixed.
ME. Aerobatic task parameters are corrected.
R550 Magic 2. Increased detection range of standard target from 15 to 20 km (like AIM-9M).
Counter-Countermeasure probability of some IR missiles is slightly increased. Less value - increase immunity (there are complex, nonlinear dependence!):
- Mika T from 1 to 0.2
- R550 Magic 2 from 1 to 0.5
- R-27T from 1 to 0.5
- R-27ET from 1 to 0.5
- R-73 from 1 to 0.5
- AIM-9M from 1 to 0.5
- 9M333 Strela-10 from 1 to 0.5
- 9M39 Igla from 1 to 0.5
- FIM-92C from 1 to 0.5

DCS L-39
ADF frequency dial in rear cockpit will not stuck on some values.
Corrected lights on ADF dials.
SPU commutation fixed.

DCS F-86F
Flight manual updated.
Added input key commands for accelerometer and fast slaving gyro.
AN/ARN-6 CONT. position is selectable.
Rudder control is adjusted. Aircraft can operate with crosswind.

DCS Mi-8MTV2
Flight manual updated.
Título: Re:DCS: World
Publicado por: Silver_Dragon en 25 de Diciembre de 2015, 23:42:00 pm
Update para DCS: W 2.0.0.48763.61
http://forums.eagle.ru/showpost.php?p=2614299&postcount=7
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Introduced DCS M-2000C by RAZBAM

DCS World
Chat messages about game events can be disabled in server settings.
Updated Lua scripting documentation.
Encyclopedia: corrected some stuff.
Quick start missions added for RU locale.
Localizations updated
Fixed GUI error when cleaned input category in settings (RU locale).
Título: Re:DCS: World
Publicado por: Silver_Dragon en 29 de Diciembre de 2015, 16:34:34 pm
Versión release 1.2.16 actualizada a la versión 1.5.2

http://forums.eagle.ru/showpost.php?p=2620687&postcount=12
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DCS World 1.5.2 released for main public game version!

Please use DCS Updater to update current DCS 1.2.16 to DCS 1.5.2.

Note. All products (modules) should be installed via ingame Module Manager only. Dedicated installers will not be provided anymore.

(http://www.digitalcombatsimulator.com/upload/iblock/7b5/DCS-World_v1.5-cover_700x1000px_3.png)
Título: Re:DCS: World
Publicado por: Jaker en 30 de Diciembre de 2015, 07:43:14 am
BIEN... una instalación menos y unos cuantos Gb más disponibles en el disco  :pulgares:
Título: Re:DCS: World
Publicado por: Silver_Dragon en 30 de Diciembre de 2015, 10:43:33 am
Ojo, que la 1.5.2 Beta no ha desaparecido todavia, seguirá siendo la versión de prueba hasta que sea extinguida por la 2.0 en el futuro (o a saber) tal vez nos aparecen con una 2.5  :cunao:.
Título: Re:DCS: World
Publicado por: Silver_Dragon en 08 de Enero de 2016, 16:24:55 pm
Nuevo DCS: World Newsletter (8 Enero 2016), rebajas de invierno, L-39ZA, Su-33 PFM y Mig-29.

http://forums.eagle.ru/showthread.php?t=158106
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(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xft1/v/t1.0-9/12508929_1068228089865745_8382851283201241466_n.jpg?oh=03698f4105ec72fba8298f905a1cd7d2&oe=57121D09)

DCS Winter Bonus Spectacular

Got a bunch of bonus DCS bonus points to use? Here is your chance! Starting 08 January at 1500 GMT time and lasting until 11 January 2016 at 0900 GMT, use your bonus points to discount most DCS module up to 50%!

(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xfl1/v/t1.0-9/7493_1068228073199080_9197090991230362992_n.jpg?oh=ebc64207d22c37508ccf129245ee6bbc&oe=56FF4640)

Visit our e-shop for Modules at http://www.digitalcombatsimulator.com/en/shop/modules/ and our Campaigns at http://www.digitalcombatsimulator.com/en/shop/campaigns/

DCS: L-39 Albatros Update

We have been making great progress on the L-39 Albatros Open Beta and we are now nearing the end of the open beta with the upcoming release of the L-39ZA version and the interactive training missions.

(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xaf1/v/t1.0-9/12508967_1068228053199082_4128153820753255921_n.jpg?oh=8869ac2a2f702b9bb76ef12caad76def&oe=5714F005)

Su-33 and MiG-29 Update for DCS World

Both the Su-33 and MiG-29 are getting some love! We are working on the Professional Flight Model (PFM) for the Su-33. This will be based on the Su-27 PFM, but will be adapted for weights, the tail hook, and its distinctive aerodynamic features. Once we complete the flight model of the Spitfire IX, we will begin work on a new flight model for the MiG-29. Speaking of the MiG-29, we are also completing work on an all-new external model!

(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xtp1/v/t1.0-9/12509842_1068228059865748_3660985320135512228_n.jpg?oh=346ceafc9b4fd63789867d2889b3e221&oe=574113BF)

Happy New Year!
The Eagle Dynamics Team
Título: Re:DCS: World
Publicado por: Silver_Dragon en 15 de Enero de 2016, 16:13:47 pm
Entrevista de Matt Wagner sobre DCS en FlightSim, habla de nuevos mapas despues de NTTR, Hormuz y WW2, ademas de los que están realizando las 3rd parties, y que habrá modulo pilotable en buques en un futuro (La entrevista es anterior a la salida del Mirage 2000C)
http://www.flightsim.com/vbfs/content.php?16344-Interview-With-Matt-Wagner-DCS

DCS: World Newsleter 15 Enero 2016 (revisdad correos)
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(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xpt1/v/t1.0-9/12508915_1071830626172158_2970705342416057394_n.jpg?oh=4d8295634b3882214273ed1e814a4676&oe=57060CD8)
F-15C 16-2 Red Flag Campaign Available

Starting today, the F-15C 16-2 Red Flag Campaign is available for purchase and download from: F-15C 16-2 Red Flag Campaign (http://www.digitalcombatsimulator.com/en/shop/campaigns/f-15c_16-2_red_flag_campaign/)

Note that this campaign requires ownership of either Flaming Cliffs 3 or F-15C for DCS World, along with the DCS: NEVADA Test and Training Range map. For those that pre-purchased the Nevada map and elected to receive this map for free, you will now be able to activate this campaign from the DCS World 2.0 Module Manager.

(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xal1/v/t1.0-9/12376437_1071830636172157_2900574956945505013_n.jpg?oh=210d1be87cc94eebde258fa9ac6a3838&oe=573F485F)

The F-15C 16-2 Red Flag Campaign is a depiction of flying the F-15C Eagle during a typical Red Flag exercise in the skies over Nevada. This campaign includes extensive briefing, map, and lineup card PDF files for each mission and was designed in consultation with the renowned author Steve Davies, the authority on the F-15C.

All of the missions are based on input from real F-15C pilots that have flown in Red Flag exercises and will provide you a challenge that will test even the most skilled virtual pilots.

Video: https://youtu.be/xzXgRGcgLwM

(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xpf1/v/t1.0-9/12417617_1071830629505491_283566649065633927_n.jpg?oh=d700bff1840db1cbd1fd32cf8d6c0e7a&oe=570D3762)

F-15C and Nevada Map Bonus Event

To kick off the release of the new F-15C Red Flag campaign, we are offering you 50% off both modules using available bonus points. This bonus event will run Friday, January 15th at 1500 GMT and lasting until Monday, December 25th at 0900 GMT.

Purchase from: F-15C for DCS World (http://www.digitalcombatsimulator.com/en/shop/modules/f-15c_dcs_world/) and DCS: NEVADA Test and Training Range Map (http://www.digitalcombatsimulator.com/en/shop/terrains/nttr_terrain/)

DCS: NEVADA Test and Training Range Map Update

We continue working on improvements to the Nevada map that includes fixing bugs and implementing new features. The following will be available in the coming months:

Add Tonopah Air Force Base
Add additional casino/hotels to the Las Vegas strip
Add additional airfields and landing strips to the central (detailed) portion of the map
Add the National Training Center (NTC)
Improved grass and ground clutter
Other smaller improvements
When these additional features are added and the module is final, the cost of the map will likely increase. However, these new features will be free to those that already own the map.

Sincerely,
The Eagle Dynamics Team

DCS: World 2.0.0.49135.72 Update disponible:
http://forums.eagle.ru/showpost.php?p=2644476&postcount=8
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DCS 2.0.0 Update 4 (2.0.0.49135)

DCS World
Russian, German and Chinese localization updated
net.get_slot() and net.set_slot() docs documentation updated (API/DCS_ControlAPI.txt)
Fixed crash on pre-sp1 win7
Taxiing PAI behavior improved
Crash when CBU BL755 explosion effect appears fixed
Rare sound initilaization glitch fixed

DCS UH-1H
Fixed UH1H-Dyn.dll loading.
RU locale added to QuickStart mission

DCS F-15C
RU QuickStart missions added

DCS Su-27
RU QuickStart missions added

RAZBAM Mirage-2000C
External model corrected for multiplayer clients

“F-15C 16-2 Red Flag” campaign support added
Título: Re:DCS: World
Publicado por: Silver_Dragon en 17 de Enero de 2016, 10:25:32 am
Briefings de la campaña 16-02 Red Flag F-15C Disponibles (han sido añadidas a DCS: W 2.0.0 en el ultimo parche)
http://www.digitalcombatsimulator.com/en/downloads/documentation/f-15c_16-2_red_flag_briefings/
Título: Re:DCS: World
Publicado por: Silver_Dragon en 22 de Enero de 2016, 09:25:24 am
DCS: World 1.5.2.49392 Update 2 disponible

http://forums.eagle.ru/showpost.php?p=2652491&postcount=13
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DCS 1.5.2.49392 Update 2

DCS World
MP. Multiplayer protocol was changed. Current version is not compatible with old ones.
MP. Fixed bug with invisible servers in the MP lobby.
Encyclopedia. New entries added. French, Chinese, Russian localisation corrected.
Export API is now registered as Export.* in the GUI state, fixed the documentation.
CN localization - A-10C and Ka-50 single missions added.
RU localization update.
CN S-300PS 54K6 cp added to the available unit list.
CN Il-78, An-30 added in the Chinese unit list.
CN Il-76/78 Chinese liveries added/updated.
Korean language support added.
Russian installation guide updated / Russian images added
Mission Generator. Fixed error that occurred with attempt to move of blue node.
AI helicopter behavior in the RTB or Bingo task is corrected.
The triggers “object in zone", "object out of zone” will be working correctly for helicopters with cargo.
AI Helicopters. Crash on deactivation during landing on the ship fixed.

DCS MiG-15bis
CN MiG-15 training missions added.

DCS F-86F
DCS F-86F Flight Manual RU.pdf added

DCS UH-1H
Fixed UH1H-Dyn.dll loading (for this reason, the game does not start for some players).

DCS L-39
Fix of multi crew interaction between two clients on server.

DCS Mi-8MTV2
Added cockpit fans.

DCS Combined Arms
CA slots will be displayed in the list of roles.

RAZBAM DCS M-2000C
Fixed TACAN range units
Fixed clicking sound when in easy comm mode
Increased drag of wing tanks
Corrected rate limit of servo-actuator dynamics
Made multiple corrections to engine performance
Corrected gear lever handle operation and animation
Corrected fuselage drag for more correct performance
Corrected multiple missing inputs (gear up/down, airbrake up/down individual inputs)
Corrected flickering for HUD symbology when WOW going on/off
Fixed the issue where an engine sound could be heard even though aircraft is cold
Added engine out due to extended periods of negative vertical acceleration and fuel accumulator is exhausted
Hydraulic pressure 1 and 2 gauge animated
Cabin altitude gauge animated and calculation updated
Fixed Select altitude off by one
Fixed control surfaces moving even when no hydraulic pressure available (either normal or emergency)
Fixed cover switches being able to switch even with cover on
Added flameout logic for loss of airflow into the engine and various mass flow correction for ambient conditions and aircraft state
Fixed issue with left/right main gear modeled slightly differently (caused pulling to one side on takeoff/landing)
FBW disconnect switch now FBW gain mode switch (see link below)
Corrected control effectiveness at extreme angles of attack
Correct burner diameter
Adjusted vertical tail effectiveness at extreme angles of attack
Added transonic drag effects
Afterburner glow and flame now based on actual burner stage combustion temperature (not AB throttle position)
Input file fixes in preparation for localization
Gear modeling improvements
Added keyboard control for all flight controls (pitch, roll, yaw, throttle)
Default view improvement (based on input from community with minor alterations)
AP heading fixes when command was cross 0 North while transition to commanded heading
Engine nozzle position logic fixes
Affect lift on portion of wing where air brake is when extended
Filter on longitudinal acceleration
Altimeter setting now functional
Added animation to lights to be shown in multiplayer
Fixed intake cones position mismatch
Fixed nose gear door 3D collision bug
Sustained turned rate improvements
Autopilot control and engagement envelope logic corrected
AA FBW mode now proper config with center tank loaded
Added joystick mappable commands for FBW commands and seat adjust
Fuel flow schedule fixes
Buddy lasing functional (and ability for M-2000C to use JTAC)
Updated manual
M-2000C viewable in multiplayer for those that don't own it
New Liveries
Fix for kneeboard not showing up
Small gun snake logic fix
FPM marker caged below 50 knots
HUD alignment fixes
Fix for Mach indicator on HUD getting out of sync
Inversed light for Landing Gear handle fixed
Master Warning/Caution system fixed
Unnecessary folder in CoreMods fixed
Error in INS code fixed
Missing icons for M-2000C fixed

VEAO DCS Hawk
Hawk radios talking to ground crew now working.
Título: Re:DCS: World
Publicado por: Silver_Dragon en 22 de Enero de 2016, 13:14:42 pm
DCS: World Newsletter 22 enero, dos pack de oferta
http://forums.eagle.ru/showpost.php?p=2652620&postcount=13
Título: Re:DCS: World
Publicado por: Silver_Dragon en 29 de Enero de 2016, 12:20:40 pm
De vk.com: https://vk.com/eagle.dynamics

Imagenes del nuevo modelo 3D del portaviones Kutnesov
(https://pp.vk.me/c630419/v630419284/171be/qjqSdQ5nrV4.jpg)
(https://pp.vk.me/c630419/v630419284/171b5/KOBEGTkt2CU.jpg)
(https://pp.vk.me/c630419/v630419284/171ac/oQN81Lz2bI4.jpg)
(https://pp.vk.me/c630419/v630419284/171e2/NwP2mPPgUGY.jpg)
(https://pp.vk.me/c630419/v630419284/1720f/_RTUKuKfUgc.jpg)
Título: Re:DCS: World
Publicado por: Silver_Dragon en 29 de Enero de 2016, 14:33:42 pm
DCS: World newsletter 29 enero (futuro de DCS: World):
http://forums.eagle.ru/showpost.php?p=2659915&postcount=14
Atentos a lo que viene:

DCS: World
Nuevas nubes y efectos graficos, HDR mejorado, luz deferente, nuevo sistema FLIR, ATC (Control de Trafico Aereo) mejorado, explosiones mejoradas, vapor en las alas, lluvia en la cabina, vegetación y hierba procedural, mejoras de multiplayer y servidor dedicado. Un nuevo generador de combate aereo con control de usuario avanzado para generación de misiones aire aire. Nuevas opciones de diagramas mejorados para el editor de misiones. Nuevo tab para el VR (Virtual Reality), que mejora la experiencia del usuario.

Modulos:
Adición del L-39ZA, Salida del F/A-18C a finales de 2016 en beta.
WW2 sigue progresando y se espera añadir al mapa de norte de francia las unidades terrestres. Spitfire Mk IX a mediados de 2016 y P-47 para finales de año. Se seguirá mejorando el P-51, Fw-190 y Bf-109K-4.

Se espera completar los aparatos de FC-3, añadiendo el PFM al Su-33 y Mig-29 y el modelo externo 3D del Mig-29.

Mejoras para el mapa de NTTR:
-Base de la fuerza aere de Tonopah.
-Nuevos casino para la Vegas
-Nuevos aeropuertos y pistas para la zona central de las vegas
-vegetación y efectos terrestres mejorados
-Nacional Training Center (NTC)
-Mejoras en el host.

Se trabaja en el mapa de Hormuz centrandose con las operaciones embarcadas del F/A-18C. Ademas, se trabaja en la nueva tecnologia de malla dinamica de terreno (T-5) que dará nuevos tamaños y calidad a los futuros mapas.

El tercer mapa en que se trabaja es WW2, que se espera centrarse en la experiencia de combate de la segunda guerra mundial.

Portaviones.
Mejoras en los portaviones Kutnesov y Nimitz, modelos detallados, con elevadores funcionales, hangares internos, sistemas de los buques animados, habilidad de caminar dentro de los buques. Habrá modulos opcionales que remplazarán los buques actuales en DCS: World.

Nuevas campañas:
Se están preparando nuevas campañas para los futuros modulos y teatros, ademas, habrá tanto campañas de entrenamiento como de combate.

Sumario:
Esperamos que 2016 sea el crecimiento de DCS: World en formato de mapas, modulos y capacidades, ademas, se están realizando nuevos modulos y teatros por las 3rd parties
Título: Re:DCS: World
Publicado por: Silver_Dragon en 02 de Febrero de 2016, 11:39:39 am
Unas cuantas imagenes de las nuevas nuves en "Alpha" para DCS: W
(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xtp1/t31.0-8/12615756_1080879391933948_6630996712110030518_o.jpg)
(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xft1/t31.0-8/12640437_1080879415267279_2099445951634432276_o.jpg)
(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xpt1/t31.0-8/12615491_1080879468600607_8417657203142835418_o.jpg)
Título: Re:DCS: World
Publicado por: Silver_Dragon en 05 de Febrero de 2016, 14:02:45 pm
DCS 2.0.1 disponible

http://forums.eagle.ru/showpost.php?p=2667468&postcount=9
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A-10C: 16-2 Red Flag Campaign release


DCS 2.0.1 Changelog

DCS World
Helicopter gets damaged when using a short length of rope is fixed
Helicopter AI can't unhook the cargo on the ground is fixed
The rope displayed incorrectly at the joint with the cargo - fixed
Added pop-up notification for available modules to install
ILS freq in ME will match the F10 Airdrome Data
MP. Mouse moving on briefing screen also controls background camera view - fixed.
Mi-8MTV2. AI will use taxi lights
F10 view airfield resource menu will not overlay to mission editor after the mission
Default cockpit language layer not default but alphabetical
MP. "Pause when empty" function on server config was added
MP. The possibility to copy of server and mission text was added
MP. Added imposter settings indication
The taxi lights and weapon lighting elements will light up objects on the ground
Absent rotor blade of static Mi-8 is restored
Model of static Ka-50 is corrected
ME. The “Clone” button added to Mission goals panel
9А4172 Vikhr ATGM. Speed corrected

DCS L-39
Throttle position will synchronized in multiplayer
RKL-41 was corrected
Accelerometer Reset Knob will able to reset negative-G recording pointer
Avionics state will synchronized in forward and rear cockpits
Barometric altimeter pressure settings corrected

DCS A-10C
RWR does not indicated being tracked is fixed
RWR will works after player occupied AI aircraft

DCS FC3
Su-25 "Revanche" campagne. Script error after first mission of is passed

DCS P-51D
P-51D/TF-51D: Bank-and-Turn indicator pointer is very oscillated in D&C state - fixed

DCS F-86
Wrong FFB trimming behavior is fixed
Wheel brakes are tuned
Circuit breaker for Engine ignition and others will work
Canopy switch fixed
MP. landing and taxi lights on net phantom is corrected
Nose wheel Synchronization mechanics is turned ON by default

DCS MiG-15bis
Pressurization effect on the ground is corrected
Corrected cockpit model at low graphics settings
Corrected FFB shake
Barometric altimeter limits are corrected
Corrected control system

DCS CA
Mouse pointer will not be visible in binocular view

DCS Fw 190 D-9
Rudder will not works after its knocked off
MW50 pressure gauge corrected

DCS M-2000C by RAZBAM
Add emergency compass
Add mirror (functions like rear-view camera for now)
Add Super 530D TOF (time of flight) and TTI (time to impact) HUD calculations
Add temporary switch definitions for controls binding
Add text to Selective Jettison switch cover
Fix cockpit knobs that didn't act like knobs
Fix HSI & ADI (Boule) giving incorrect heading
Fix ECM box displaying invalid number on rearm
Fix center pylon placement
Fix HUD geometry
Fix alignment of HUD elements
Fix interception ring logic
Fix GBU release crash
Fix to sustained turn rate
Fix for trim commands not having correct authority
Fix for AP not functioning in area of low ground elevation
Fix keyboard & joystick default.lua (hopefully this is the one...)
Fix incorrect flight model tail airfoil shape
Fix for calculations of tail aerodynamics & rudder effectiveness
Fix for total wind velocity using wrong value
Fix for incorrect fuel tank centroid
Fix flight model shuddering on ground
Fix HUD declutter switch
Fix missing text on IFF panel
Fix missing panel lighting
Fix various miscellaneous bugfixes
Update gun snake logic
Update input definitions
Update transonic drag modeling
Update roll/yaw coupling
Update manual
Update folder structure
Update default VOR frequency
Update panel lighting (notice backlight interaction with shadows/sunlight now)
Canopy lock feature enabled
New cockpit texture with missing labels

DCS NTTR
AGM-65 will able to lock map objects
MP. Client without Nevada map will not be able to join to server
Título: Re:DCS: World
Publicado por: Silver_Dragon en 05 de Febrero de 2016, 14:26:29 pm
DCS: World Newsletter 5 de Febrero de 2016

http://forums.eagle.ru/showpost.php?p=2667485&postcount=15
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(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xat1/v/t1.0-9/942809_1082470395108181_5651878597075737448_n.jpg?oh=90981c4a2d020950620602e409f1e094&oe=573B6B1B)
NOW AVAILABLE: A-10C: 16-2 Red Flag Campaign and DCS 2.0.1 Update

The second 16-2 Red Flag campaign for DCS World 2.0 and the DCS: NEVADA Test and Training Range map 2.0.1 is now available. This time the focus is on the A-10C Warthog.

(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xap1/v/t1.0-9/12642715_1082470391774848_239310027634072311_n.jpg?oh=64722590b966d3edc7c2c9fd9e34c375&oe=57382CE1)

Store page: http://www.digitalcombatsimulator.com/en/shop/campaigns/

The A-10C: 16-2 Red Flag Campaign is a depiction of flying the A-10C “Warthog” during a typical Red Flag exercise in the skies over Nevada. This campaign includes extensive briefing, map, and lineup card PDF files for each mission and was designed in consultation with the renowned author Steve Davies.
All of the missions are based on input from pilots that have flown in Red Flag exercises, and it will provide you a challenge that will test even the most skilled virtual pilots.

Features:
10 handcrafted missions that depict the types of missions an A-10C pilot would fly in a Red Flag
Highly detailed mission briefings, mission maps, and lineup cards as PDF files
Custom voice-overs and hundreds of triggers
Created in partnership with the author Steve Davies and pilots that have flown Red Flags

Video: https://youtu.be/3CLfKDR16c0

(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xpf1/v/t1.0-9/12670306_1082470398441514_6526638835508408404_n.jpg?oh=8901d30a56660528c920e5ddbeedc167&oe=572886DC)

Note: this campaign requires ownership of DCS: A-10C Warthog and the DCS: NEVADA Test and Training Range map. For those that pre-purchased the Nevada map and elected to receive this map for free, you will now be able to activate this campaign from the DCS World 2.0 Module Manager.

DCS: A-10C Warthog Sale

In conjunction with the release of the new A-10C campaign, we are offering a 30% sale on DCS: A-10C Warthog. This sale will start on Friday, 05 February at 1500 GMT and last until Monday, 08 February at 0900 GMT.

Red Flag Hog Bundle

(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xap1/v/t1.0-9/12644994_1082470435108177_5225233290153727482_n.jpg?oh=c3b9adcd1c26003a72f2ae8029742bdb&oe=57366982)

For even bigger savings for those that do not own A-10C Warthog and DCS: NEVADA Test and Training Range map, we are offering a bundle of these two modules, along with the A-10C: 16-2 Red Flag campaign for $65.00.
This deal will start on Friday, 05 February at 1500 GMT and last until Monday, 08 February at 0900 GMT.

Special offers: http://www.digitalcombatsimulator.com/en/shop/special_offers/

Sincerely,
The Eagle Dynamics Team
Título: Re:DCS: World
Publicado por: Skorp en 05 de Febrero de 2016, 15:02:50 pm
Juder chaval......que bestia!

:shock:
Título: Re:DCS: World
Publicado por: Silver_Dragon en 05 de Febrero de 2016, 15:52:47 pm
Nuevas explosiones de 2.0.1
(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xpf1/t31.0-8/12695051_1082504685104752_7483320529217243603_o.jpg)
(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xpl1/t31.0-8/12401853_1082504691771418_8893910929792444615_o.jpg)
(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xta1/t31.0-8/12657955_1082504678438086_1240367746281479051_o.jpg)
(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xlp1/t31.0-8/12694560_1082504735104747_5878185371619175558_o.jpg)
Título: Re:DCS: World
Publicado por: HH en 05 de Febrero de 2016, 17:28:43 pm
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Note: this campaign requires ownership of DCS: A-10C Warthog and the DCS: NEVADA Test and Training Range map. For those that pre-purchased the Nevada map and elected to receive this map for free, you will now be able to activate this campaign from the DCS World 2.0 Module Manager.

¿eso quiere decir que tenemos la campaña gratis? porque yo soy de los de Nevada Free y a mi me aparece de pago en el gestor de módulos

lo que han hecho con el 2.0 mola mucho, pero mucho
Título: Re:DCS: World
Publicado por: Silver_Dragon en 06 de Febrero de 2016, 09:11:09 am
Solo para los que no compraron la campaña del F-15 o no tengan la key de dicha campaña. O los que compraron NTTR antes del 1 de octubre (no se si includen a los de A-10C)

http://forums.eagle.ru/showpost.php?p=2667762&postcount=16
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Dear all,

Tomorrow we PLAN to release 2.0.1 and then 1.5.3 next Friday.

Regarding getting the A-10C: 16-2 Red Flag campaign for free:

1- Those that purchased the Nevada map prior to 1 October 2015 will get this campaign for free.
2- Those that purchased the Nevada map between 1 October 2015 and 1 December 2015, will get this campaign for free IF they have not already gotten for the F-15C: 16-2 Red Flag Campaign.

When ready, the free keys will available from the campaign store page here: http://www.digitalcombatsimulator.com/en/shop/campaigns/a-10c_16-2_red_flag_campaign/


Thanks
Título: Re:DCS: World
Publicado por: HH en 06 de Febrero de 2016, 23:17:26 pm
me da que no, por lo que pone en eso que has citado parece que es solo para los que no tenían el terreno gratis por lo de la beta del A-10C y lo pre-compraron

bueno, que le vamos a hacer
Título: Re:DCS: World
Publicado por: Silver_Dragon en 12 de Febrero de 2016, 20:58:46 pm
Newsletter de hoy, rebajas del 50% hasta el 15 de Febrero y dos imagenes de Dubai por la noche en el teatro de Hormuz desde el FB de ED.

http://forums.eagle.ru/showpost.php?p=2675690&postcount=17
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(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xfl1/v/t1.0-9/12741893_1086499771371910_6529272375018678735_n.jpg?oh=c8d2703705ee4837a53c8aeca0751411&oe=57308B99)
Got a bunch of DCS bonus points to use? Here is your chance! Starting 12 February at 1500 GMT time and lasting until 15 February at 0900 GMT, use your bonus points to discount for all DCS modules (which participating in the bonus program) up to 50%!

Visit our e-shop for Modules at: http://www.digitalcombatsimulator.com/en/shop/modules/ and our Campaigns at http://www.digitalcombatsimulator.com/en/shop/campaigns/

(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xfl1/v/t1.0-9/12745430_1086499784705242_6811949153891823102_n.jpg?oh=5ac2d1bed3c40ebd1f8597abf7eab482&oe=57378EEA)

(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xfp1/t31.0-8/12697479_10156585703875341_3294165454742214055_o.jpg)
(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xtf1/t31.0-8/12696954_10156585703880341_6229693655206275313_o.jpg)
Título: Re:DCS: World
Publicado por: HH en 13 de Febrero de 2016, 12:03:09 pm
Citar
Got a bunch of DCS bonus points to use? Here is your chance! Starting 12 February at 1500 GMT time and lasting until 15 February at 0900 GMT, use your bonus points to discount for all DCS modules (which participating in the bonus program) up to 50%!

descuento de hasta el 50% utilizando los puntos de descuento (si los tienes) no es lo mismo que rebajas del 50% ... hay una ligera diferencia (mucha)
Título: Re:DCS: World
Publicado por: Silver_Dragon en 16 de Febrero de 2016, 12:02:50 pm
Cambios en los datos de los aeropuertos:

http://forums.eagle.ru/showpost.php?p=2678739&postcount=1
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AIRDROME DATA

This table will reflect recent changes in airdromes data.

https://docs.google.com/document/d/1YLbioEyGUpo015lcOhV1HsYGLUJCPFwwmybnBd_mKAE/edit?usp=sharing


2016-02-15
In the next patch will be changed the frequencies of Inner and Outer NDBs of Senaki airdrome.
Título: Re:DCS: World
Publicado por: Silver_Dragon en 17 de Febrero de 2016, 15:28:46 pm
DCS: World 1.5.3 disponible en Beta, se añade el L-39ZA, pero el VEAO Hawk por ahora no funciona y el Mig-21Bis requiere una activación.

http://forums.eagle.ru/showpost.php?p=2681227&postcount=14
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DCS 1.5.3.50355.19 today in the Open-beta

Added L-39ZA into L-39 module


DCS World
Helicopter gets damaged when using a short length of rope is fixed
Helicopter AI can't unhook the cargo on the ground is fixed
The rope displayed incorrectly at the joint with the cargo - fixed
Script error after first mission of "Revanche" campagne is fixed
ILS freq in ME will match the F10 Airdrome Data
MP. Mouse moving on briefing screen also controls background camera view - fixed.
MP. "Pause when empty" function on server config was added
F10 view airfield resource menu will not overlay to mission editor after the mission
Default cockpit language layer not default but alphabetical
Illumination ammunition will painting objects on the ground and aircraft
Small correction of Batumi NDB location
Speed of ATGM Vikhr corrected
Crash with missile explosion effect is fixed
AI helicopters will attack from assigned direction
AGM-86 collision in flight fixed
AI MiG-31 dive corrected
Corrected parachute texture for Russian pilot model
Senaki-Kolhi NDBs. Changed frequency and callsign: Inner NDB from 129 to 688 kHz, "I" to "B". Outer NDB from 156 to 355 kHz, "TI" to "BI".


DCS A-10C
RWR does not indicated being tracked is fixed
RWR will works after player occupied AI aircraft
DSMS error after weapon drop fixed

DCS L-39
Added L-39ZA
Throttle position will synchronized in multiplayer
RKL-41 was corrected
Accelerometer Reset Knob will able to reset negative-G recording pointer
Avionics state will synchronized in forward and rear cockpits
Game flight model corrected
Barometric altimeter pressure settings corrected
Corrected hydraulic pressure drop when wheel brake applied
Training missions added.
Fixed bomb release sequence
SARPP - switching off when IAS is less than 120 km/h

DCS P-51D
P-51D/TF-51D: Bank-and-Turn indicator pointer is very oscillated in D&C state - fixed

DCS Mi-8MTV2
Mi-8MTV2: AI will use taxi lights

DCS F-86F
Wrong FFB trimming behavior is fixed
Wheel brake moment corrected
Circuit breaker for Engine ignition and others will work
MP. landing and taxi lights on net phantom is corrected
Nose wheel steering behaviour corrected
Autostart and autostop commands added for joysticks
Updated cockpit model


DCS Fw 190 D-9
Rudder will not works after its knocked off
MW50 pressure gauge corrected

DCS Bf 109-K4
Implemented cockpit camera movement options regarding gunsight retaining movement
Corrected Flight manual
Reduced flaps control wheel to 8 turns total.

DCS MiG-15bis
Added pressurization effect
Corrected cockpit appearance in low graphic settings
Corrected FFB shake
Corrected control system
Barometric altimeter limits are corrected
Fixed stall speed, modified spin dynamics
Fine-tuned buffet onset AOA and stall AOA.
Tuned shake AOA

DCS CA
Mouse pointer will not be visible in binocular view

DCS M-2000C by RAZBAM
Add emergency compass
Add mirror (functions like rear-view camera for now)
Add Super 530D TOF (time of flight) and TTI (time to impact) HUD calculations
Add temporary switch definitions for controls binding
Add text to Selective Jettison switch cover
Fix cockpit knobs that didn't act like knobs
Fix HSI & ADI (Boule) giving incorrect heading
Fix ECM box displaying invalid number on rearm
Fix center pylon placement
Fix HUD geometry
Fix alignment of HUD elements
Fix interception ring logic
Fix GBU release crash
Fix to sustained turn rate
Fix for trim commands not having correct authority
Fix for AP not functioning in area of low ground elevation
Fix keyboard & joystick default.lua (hopefully this is the one...)
Fix incorrect flight model tail airfoil shape
Fix for calculations of tail aerodynamics & rudder effectiveness
Fix for total wind velocity using wrong value
Fix for incorrect fuel tank centroid
Fix flight model shuddering on ground
Fix HUD declutter switch
Fix missing text on IFF panel
Fix missing panel lighting
Fix various miscellaneous bugfixes
Update gun snake logic
Update input definitions
Update transonic drag modeling
Update roll/yaw coupling
Update manual
Update folder structure
Update default VOR frequency
Update panel lighting (notice backlight interaction with shadows/sunlight now)
Canopy lock feature enabled
New cockpit texture with missing labels

DCS UH-1H
Fixed progress in 9th and 14th missions of “UN Pilot” campaign

DCS C-101 by AvioDev
Localization project included. Spanish and Chinese for the time being. Other languages will follow
Axis animations reversed (mirror, pedals adjustment, shoulder harness control handle, etc.)
Fixed some label names in clickable cockpit
PSD templates uploaded to DCS web page

Known issues
Hawk module temporary doesn’t work.
MiG-21bis module required new activation.
Título: Re:DCS: World
Publicado por: Silver_Dragon en 18 de Febrero de 2016, 12:46:31 pm
La gente ha descubierto que la versión 1.5.3 beta, trae el teatro del caucaso como un modulo, no dentro de los archivos de motor de DCS: World, pues servidor lo ha copiado dentro de DCS: W 2.0.1 y funciona.....  XD
Título: Re:DCS: World
Publicado por: Silver_Dragon en 19 de Febrero de 2016, 17:25:31 pm
DCS: World 1.5.3 ya es release:

http://forums.eagle.ru/showpost.php?p=2681227&postcount=14
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DCS 1.5.3.50487.22 Today in release


Added L-39ZA into L-39 module


DCS World
Helicopter gets damaged when using a short length of rope is fixed
Helicopter AI can't unhook the cargo on the ground is fixed
The rope displayed incorrectly at the joint with the cargo - fixed
Script error after first mission of "Revanche" campagne is fixed
ILS freq in ME will match the F10 Airdrome Data
MP. Mouse moving on briefing screen also controls background camera view - fixed.
MP. "Pause when empty" function on server config was added
F10 view airfield resource menu will not overlay to mission editor after the mission
Default cockpit language layer not default but alphabetical
Illumination ammunition will painting objects on the ground and aircraft
Small correction of Batumi NDB location
Speed of ATGM Vikhr corrected
Crash with missile explosion effect is fixed
AI helicopters will attack from assigned direction
AGM-86 collision in flight fixed
AI MiG-31 dive corrected
Corrected parachute texture for Russian pilot model
Senaki-Kolhi NDBs. Changed frequency and callsign: Inner NDB from 129 to 688 kHz, "I" to "B". Outer NDB from 156 to 355 kHz, "TI" to "BI"
Su-27 The Ultimate Argument campaign. Corrected mission 18.
AI Mi-8MTV2 can hit the target with GUV AP-30
Different helicopter groups can be spawned on the same FARP
Fixed crash on launch AGM-65
Fixed crash on Mi-8 GUV fired


DCS A-10C
RWR does not indicated being tracked is fixed
RWR will works after player occupied AI aircraft
DSMS error after weapon drop fixed
ILS can be switched off by keyboard combo or joystick button

DCS L-39
Throttle position will synchronized in multiplayer
RKL-41 was corrected
Accelerometer Reset Knob will able to reset negative-G recording pointer
Avionics state will synchronized in forward and rear cockpits
Game flight model corrected
Barometric altimeter pressure settings corrected
Corrected hydraulic pressure drop when wheel brake applied
Training missions added.
Fixed bomb release sequence
SARPP - switching off when IAS is less than 120 km/h

DCS P-51D
P-51D/TF-51D: Bank-and-Turn indicator pointer is very oscillated in D&C state - fixed

DCS Mi-8MTV2
Mi-8MTV2: AI will use taxi lights

DCS F-86F
Wrong FFB trimming behavior is fixed
Wheel brake moment corrected
Circuit breaker for Engine ignition and others will work
MP. landing and taxi lights on net phantom is corrected
Nose wheel steering behaviour corrected
Autostart and autostop commands added for joysticks
Emergency speed brake lever removed
Toe brakes animation added
AN/APX-6 IFF Transponder Dial Stop implemented
Attitude indicator pitch trim knob is now functional

DCS Flaming Cliffs 3
F-15. Hydraulic failure now lead to pressure drop and loss of control


DCS Fw 190 D-9
Rudder will not works after its knocked off
MW50 pressure gauge corrected
Corrected missions

DCS Bf 109-K4
Implemented cockpit camera movement options regarding gunsight retaining movement
Corrected Flight manual
Reduced flaps control wheel to 8 turns total
Redesigned trim and flaps wheels behaviour to cope with Saitek Trim Wheel
Reduced drag

DCS MiG-15bis
Added pressurization effect
Corrected cockpit appearance in low graphic settings
Corrected FFB shake
Corrected control system
Barometric altimeter limits are corrected
Fixed stall speed, modified spin dynamics
Fine-tuned buffet onset AOA and stall AOA.
Tuned shake AOA
Sealed canopy can’t be opened/closed even with stopped engine
Control stick can be hidden

DCS CA
Mouse pointer will not be visible in binocular view

DCS UH-1H
Fixed crash in 14th mission of “UN Pilot” campaign
Fixed progress in 9th and 14th missions of “UN Pilot” campaign


DCS M-2000C by RAZBAM
Add RAZBAM-made missile definitions
Add VTB (radar) screen display export (including key binding)
Add preliminary force-feedback compatibility (untested)
Add emergency compass
Add preliminary approach-hold autopilot mode (lightly tested)
Add mirror (functions like rear-view camera for now)
Add Super 530D TOF (time of flight) and TTI (time to impact) HUD calculations
Add temporary switch definitions for controls binding
Add text to Selective Jettison switch cover
Add aux gunsight (HAUSSE switch, available in all modes except approach)
Add early implementation of approach hold autopilot
Add gear raise/lower rate variability
Add aerodynamic loss of wing lift effects due to beta
Add bingo fuel bug clickable tumblers (not functional, yet)
Add clickable canopy handles & lock (be careful to lock it before
takeoff!)
Add more cockpit switches enabled
Fix RWR-related crash
Fix in-flight refueling
Fix RWR ranging logic (based on priority)
Fix cockpit knobs that didn't act like knobs
Fix HSI & ADI (Boule) giving incorrect heading
Fix ECM box displaying invalid number on rearm
Fix center pylon placement
Fix HUD geometry
Fix alignment of HUD elements
Fix interception ring logic
Fix GBU release crash
Fix to sustained turn rate
Fix for trim commands not having correct authority
Fix for AP not functioning in area of low ground elevation
Fix keyboard & joystick default.lua (hopefully this is the one...)
Fix incorrect flight model tail airfoil shape
Fix for calculations of tail aerodynamics & rudder effectiveness
Fix for total wind velocity using wrong value
Fix for incorrect fuel tank centroid
Fix flight model shuddering on ground
Fix HUD declutter switch
Fix missing text on IFF panel
Fix missing panel lighting
Fix V/UHF radio knob controls PANNE light
Fix rudder and vertical tail effectiveness calculations (particularly at high betas)
Fix default.lua input definitions (naming, categories)
Fix NWS light logic
Fix NWS system pressure logic
Fix authority of autopilot pitch controller
Fix consistency of heading card and autopilot logic
Fix canopy open/close by keyboard command
Fix no communications in a few quickstart missions
Fix 6DoF head limits
Fix ground attack quickstart missions, had impossible payloads
Fix taxi light switch position logic
Fix multiple canopy bugs
Fix afterburner popping sound issue
Fix main gear clipping ground
Fix fuel cutoff switch issue (lightly tested, still has related known
issues)
Fix various miscellaneous bugfixes
Update gun snake logic
Update input definitions
Update transonic drag modeling
Update roll/yaw coupling
Update manual
Update folder structure
Update default VOR frequencies
Update panel lighting (notice backlight interaction with shadows/sunlight now)
Update cockpit textures
Update control authority of rudder in normal FBW, full authority in spin mode
Update spin mode behavior to account for yaw acceleration
Update NWS gain calculations
Update external model with various minor improvements
Update fuselage drag calculations
Update clickable canopy logic
Update FBW pitch PID gain & control logic
Update landing gear mass
Update low-speed pitch authority
Update FBW alpha limiter
Update RWR display (rings, removed counter, added cross)
Fixed Armament Panel bug.
Fixed Mirror bug.
Fixed miscellaneous bugs.

DCS C-101 by AvioDev
Localization project included. Spanish and Chinese for the time being. Other languages will follow
Axis animations reversed (mirror, pedals adjustment, shoulder harness control handle, etc.)
Fixed some label names in clickable cockpit
PSD templates uploaded to DCS web page


DCS MiG-21bis by Leatherneck
Fixed Fuel Gauge working without PO-750 No. 2 Inverter
Added Weapon Selector Left/Right input command
Fixed RSBN Rangefinder showing horizontal instead of oblique angle
Corrected nosecone damage model in LoD2
Corrected Navigation Light intensity in Low.
Corrected Pilot Helmet protrusion through visor.
Added Specular and Normal map to static covers
Corrected Canopy Stand location
Added shortcut mapping to briefing window and mirror
Fixed R-55 and R-3S IR missile tones
Corrected R-3R lock tone
Fixed various instances of RWR playing indefinitely (possibly not all -- provide track if you catch this bug!)
Changed unlock behaviour of button on stick
Fixed incorrect radio channels after cycling through them with keyboard
R-55 can now only be carried on Pylons 1 & 2
Fixed Non-Dispensing Chaff
Fixed inverted Radar symbology
Fixed various instances of SPS (RWR) Sound Synchronization
Fixed various instances of ASO-2 not working
Fixed RN-24 damage and effectiveness.
Fixed clickable area for Aileron Boosters
Hypoxia is no longer induced under optimal conditions
SPRD no longer works after jettison
Fixed SARPP recording when system turned off
Corrected Suction Relief doors moving when engine off
Fixed Throttle Start/Stop position toggle
Fixed Crash when PRMG Channel > 16
Fixed persistent A/C shaking after taking off with blown tires
Pneumatic Air no longer leaks indefinitely when using brake on axis
Corrected input for booster aileron switch
Corrected Aileron Booster behaviour
Título: Re:DCS: World
Publicado por: Silver_Dragon en 26 de Febrero de 2016, 15:21:38 pm
Changelog DCS: W 2.0.1 Update 1

http://forums.eagle.ru/showpost.php?p=2692308&postcount=10
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DCS 2.0.1 Update 1

Added L-39ZA into L-39 module

DCS World
Helicopter gets damaged when using a short length of rope is fixed
Helicopter AI can't unhook the cargo on the ground is fixed
The rope displayed incorrectly at the joint with the cargo fixed
MP. Mouse moving on briefing screen also controls background camera view fixed.
MP. "Pause when empty" function on server config was added
F10 view airfield resource menu will not overlay to mission editor after the mission
Default cockpit language layer not default but alphabetical
Illumination ammunition will painting objects on the ground and aircraft
Speed of ATGM Vikhr corrected
Crash with missile explosion effect is fixed
AI helicopters will attack from assigned direction
AGM-86 collision in flight fixed
AI MiG-31 dive corrected
Corrected parachute texture for Russian pilot model
AI Mi-8MTV2 can hit the target with GUV AP-30
Different helicopter groups can be spawned on the same FARP
Fixed crash on launch AGM-65
Fixed crash on Mi-8 GUV fired
Fixed error when “Make HTML” button pressed in Options Controls menu


DCS A-10C
RWR does not indicated being tracked is fixed
RWR will works after player occupied AI aircraft
DSMS error after weapon drop fixed
ILS can be switched off by keyboard combo or joystick button

DCS L-39
Throttle position will synchronized in multiplayer
RKL-41 was corrected
Accelerometer Reset Knob will able to reset negative-G recording pointer
Avionics state will synchronized in forward and rear cockpits
Game flight model corrected
Barometric altimeter pressure settings corrected
Corrected hydraulic pressure drop when wheel brake applied
Training missions added.
Fixed bomb release sequence
SARPP switching off when IAS is less than 120 km/h

DCS P-51D
P-51D/TF-51D: Bank-and-Turn indicator pointer is very oscillated in D&C state fixed

DCS Mi-8MTV2
Mi-8MTV2: AI will use taxi lights

DCS F-86F
Wrong FFB trimming behavior is fixed
Wheel brake moment corrected
Circuit breaker for Engine ignition and others will work
MP. landing and taxi lights on net phantom is corrected
Nose wheel steering behaviour corrected
Autostart and autostop commands added for joysticks
Emergency speed brake lever removed
Toe brakes animation added
AN/APX-6 IFF Transponder Dial Stop implemented
Attitude indicator pitch trim knob is now functional

DCS Flaming Cliffs 3
F-15. Hydraulic failure now lead to pressure drop and loss of control

DCS Fw 190 D-9
Rudder will not works after its knocked off
MW50 pressure gauge corrected

DCS Bf 109-K4
Implemented cockpit camera movement options regarding gunsight retaining movement
Corrected Flight manual
Reduced flaps control wheel to 8 turns total
Redesigned trim and flaps wheels behaviour to cope with Saitek Trim Wheel
Reduced drag

DCS MiG-15bis
Added pressurization effect
Corrected cockpit appearance in low graphic settings
Corrected FFB shake
Corrected control system
Barometric altimeter limits are corrected
Fixed stall speed, modified spin dynamics
Fine-tuned buffet onset AOA and stall AOA.
Tuned shake AOA
Sealed canopy can’t be opened/closed even with stopped engine
Control stick can be hidden
DGMK current and desired course logic corrected

DCS CA
Mouse pointer will not be visible in binocular view

DCS M-2000C by RAZBAM
Add RAZBAM-made missile definitions
Add VTB (radar) screen display export (including key binding)
Add preliminary force-feedback compatibility (untested)
Add emergency compass
Add preliminary approach-hold autopilot mode (lightly tested)
Add mirror (functions like rear-view camera for now)
Add Super 530D TOF (time of flight) and TTI (time to impact) HUD calculations
Add temporary switch definitions for controls binding
Add text to Selective Jettison switch cover
Add aux gunsight (HAUSSE switch, available in all modes except approach)
Add early implementation of approach hold autopilot
Add gear raise/lower rate variability
Add aerodynamic loss of wing lift effects due to beta
Add bingo fuel bug clickable tumblers (not functional, yet)
Add clickable canopy handles & lock (be careful to lock it before
takeoff!)
Add more cockpit switches enabled
Fix RWR-related crash
Fix in-flight refueling
Fix RWR ranging logic (based on priority)
Fix cockpit knobs that didn't act like knobs
Fix HSI & ADI (Boule) giving incorrect heading
Fix ECM box displaying invalid number on rearm
Fix center pylon placement
Fix HUD geometry
Fix alignment of HUD elements
Fix interception ring logic
Fix GBU release crash
Fix to sustained turn rate
Fix for trim commands not having correct authority
Fix for AP not functioning in area of low ground elevation
Fix keyboard & joystick default.lua (hopefully this is the one...)
Fix incorrect flight model tail airfoil shape
Fix for calculations of tail aerodynamics & rudder effectiveness
Fix for total wind velocity using wrong value
Fix for incorrect fuel tank centroid
Fix flight model shuddering on ground
Fix HUD declutter switch
Fix missing text on IFF panel
Fix missing panel lighting
Fix V/UHF radio knob controls PANNE light
Fix rudder and vertical tail effectiveness calculations (particularly at high betas)
Fix default.lua input definitions (naming, categories)
Fix NWS light logic
Fix NWS system pressure logic
Fix authority of autopilot pitch controller
Fix consistency of heading card and autopilot logic
Fix canopy open/close by keyboard command
Fix no communications in a few quickstart missions
Fix 6DoF head limits
Fix ground attack quickstart missions, had impossible payloads
Fix taxi light switch position logic
Fix multiple canopy bugs
Fix afterburner popping sound issue
Fix main gear clipping ground
Fix fuel cutoff switch issue (lightly tested, still has related known
issues)
Fix various miscellaneous bugfixes
Update gun snake logic
Update input definitions
Update transonic drag modeling
Update roll/yaw coupling
Update manual
Update folder structure
Update default VOR frequencies
Update panel lighting (notice backlight interaction with shadows/sunlight now)
Update cockpit textures
Update control authority of rudder in normal FBW, full authority in spin mode
Update spin mode behavior to account for yaw acceleration
Update NWS gain calculations
Update external model with various minor improvements
Update fuselage drag calculations
Update clickable canopy logic
Update FBW pitch PID gain & control logic
Update landing gear mass
Update low-speed pitch authority
Update FBW alpha limiter
Update RWR display (rings, removed counter, added cross)
Fixed Armament Panel bug.
Fixed Mirror bug.
Fixed miscellaneous bugs.
Add IFF interrogation
Add ECS system early implementation
Add radar warm-up period
Add pilot model head movement with respect to cockpit view state
Add visor position command
Add effective yaw rate limiting
Add clickable cockpit clock hinging
Add LOX flow indicator (constant breath rate for now will be updated)
Add fuel bingo dial functionality
Add afterburner dynamic glow
Add ADI slip ball animation
Add fuel dump logic
Add A/B cutoff logic
Add emergency fuel cutoff logic (known issues)
Add clickable mirror to toggle rendering
Update missiles definitions
Update controls bindings
Update various radar logics
Update sustained turn rate calculations
Update wing/controls surface effectiveness with excessive pitch rate
Update G-limit wing failure snap logic
Update collision model
Update LOX & GO2 consumption rate calculations
Update seat switch models
Update A/P PID gains
Update airbrake actuator speed
Update roll/yaw coupling
Update PANNES lights logic
Update N dial tens tumbler animation
Update manual
Fix missile trails not existing
Fix CL 2x GBU rack misalignment (hopefully for the final time)
Fix removed controls bindings (Nav/Waypoint selection)
Fix crash due to absurd aerodynamics calculation
Fix miscellaneous pitch controller bugs
Fix TACAN X/Y is now two-position switch, no longer an axis
Fix for negative speed and alpha >90 deg causing aircraft to stagnate
Fix seat adjustment values exceeding ranges
Fix for CONF light logic (A-A mode only okay with centerline tank only when it is empty)
Fix volume knob logic
Fix comm radio volume knobs being switched
Fix default pedal adjustment position
Fix external lights light casting
Fix aux sight misalignment
Fix radar was available with weight on wheels

DCS C-101 by AvioDev
Localization project included. Spanish and Chinese for the time being. Other languages will follow
Axis animations reversed (mirror, pedals adjustment, shoulder harness control handle, etc.)
Fixed some label names in clickable cockpit
PSD templates uploaded to DCS web page

DCS MiG-21bis by Leatherneck
Fixed Fuel Gauge working without PO-750 No. 2 Inverter
Added Weapon Selector Left/Right input command
Fixed RSBN Rangefinder showing horizontal instead of oblique angle
Corrected nosecone damage model in LoD2
Corrected Navigation Light intensity in Off.
Corrected Pilot Helmet protrusion through visor.
Added Specular and Normal map to static covers
Corrected Canopy Stand location
Added shortcut mapping to briefing window and mirrors
Fixed R-55 and R-3S IR missile tones
Corrected R-3R lock tone
Fixed various instances of RWR playing indefinitely (possibly not all -provide track if you catch this bug!)
Changed unlock behaviour of button on stick
Fixed incorrect radio channels after cycling through them with keyboard
R-55 can now only be carried on Pylons 1 & 2
Fixed Non-Dispensing Chaff
Fixed inverted Radar symbology
Fixed various instances of SPS (RWR) Sound Synchronization
Fixed various instances of ASO-2 not working
Fixed RN-24 damage and effectiveness.
Fixed clickable area for Aileron Boosters
Hypoxia is no longer induced under optimal conditions
SPRD no longer works after jettison
Fixed SARPP recording when system turned off
Corrected Suction Relief doors moving when engine off
Fixed Throttle Start/Stop position toggle
Fixed Crash when PRMG Channel > 16
Fixed persistent A/C shaking after taking off with blown tires
Pneumatic Air no longer leaks indefinitely when using brake on axis
Corrected input for booster aileron switch
Corrected Aileron Booster behaviour
Título: Re:DCS: World
Publicado por: Silver_Dragon en 11 de Marzo de 2016, 12:04:02 pm
Nuevo DCS: 1.5.3 Beta update 1

http://forums.eagle.ru/showpost.php?p=2707665&postcount=16
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DCS 1.5.3.51171 changelog

DCS World
Campaign panel. Fw 190 campaign will be presented in the campaign panel
The campaign will have progress if it is in the directory for multilanguage campaigns
Options panel. Error when "Make HTML" button pressed fixed
US pilots 3D models on the Kuznetsov deck are removed
Multi monitor viewport looks OK even if GUI is setup using custom coordinates
Ground Units: MLRS' wind correction has been fixed. BM-30 “Smerch” 9M55F rocket with single HE warhead has been added for test. The old one (9M55K) is still used as primary.
MP. Bug resulting to loss when server occupied a slot is fixed
Stinger and Igla manpads will shoot
Missing georgian Stinger manpad is restored
Bug with wingman Ka-50 (AI) can't start engine at first try is fixed
Battlefield Commanders menu will be available even if CA is not installed
Fixed crash with use scroll bar "Max launch range" after the destruction of the unit
AI S-3B Tanker will take off correctly
Obsolete P-37 radar model deleted from Caucasus
Removed duplicate missions of Belsimtek modules
Encyclopedia corrections

DCS MiG-15bis
DGMK current and desired course logic corrected
ARK frequency scale corrected
Slightly increased loads at subsonic and transonic speeds

DCS Fw 190 D-9
Water-methanol mix added to old default missions
Added MW/B4 weight to aircraft total weight

DCS Bf 109 K-4
Artificial horizon cage ring operation corrected
Added combined wheel brakes axis command
Added default snap views
Synced radiator flaps in MP games between player and his net phantom
Added MW/B4 weight to aircraft total weight
Jettisoned canopy will appear in cockpit after repair

DCS F-86F
Missing Parking Brake handle is restored
Input presets updated
Wrong behavior of several 3-pos switches is corrected
Fixed Accelerometer issues
F-86: accelerometer label "stores"
F-86: Throttle Grip clicable and animation, windshield anti-icing lever
F-86: switches sound, parking brake
F-86: fine-tuned stall and spin dynamics.
F-86: clicable and input for Rotating Grip on throttle
F-86: ARN-6 "CW" mode
F-86: axis commands in input, normal trim switch clicable fixed
Speed brake airflow sound

DCS FC3
F-15C. Misplaced aircraft centreline symbol on HUD is corrected
MiG-29. Added G/AoA limit sounds
Su-25. Corrected position for the Mode Switch

DCS Hawk T1 by VEAO
Autostart and Autostop commands now working

DCS M-2000C by RAZBAM
Added radar antenna elevation axis.
Added network argument for pilot visor and internal AB glow
Added more dependencies for damage (gear box to inner wing, engine to fuselage, etc...)
Added random failure of stores modeling due to over-G using AA mode when you should be in Stores mode
Added engine RPM governing and afterburner random fluctuations due to engine damage
Added Afterburner malfunction if engine health less than 75%.
Modified default UnitPayloads to use Matra Missiles.
Modified Aero effects due to nose damage
Modified Aero effects due to damage not linear anymore (square root of damage)
Fixed controls indicator.
Fixed TDC axis not working.
Fixed TDC bug making it immobile when a target is locked.
Fixed TACAN mode switch to multi-position instead of axis.
Fixed strobe lights.
Fixed stick position logic in AP mode and correct engagement/disengagement threshold.
Fixed logic for aux intake doors.
Fix for engine thrust point from engine instead of from aircraft CG
Fix for bingo giving incorrect warning and default of 1200kg.
Tuning for negative G behavior of slow speed FBW mode.
Tuning for tolerance for engine flameout.
More aerodynamic tuning at extreme envelope
Gear and brake behavior tuning
Various performance tuning
Updated the user manual (radar section).
Updated Radar Screen
Gear using common rate limiter now
Improvements the braking moment to prevent loss of control down the runway
Initial parachute in external model
Initial parachute control and aerodynamic modeling
Parachute dynamic/random movement
Possible fix for damage elements regaining health during flight
Fix for fuel dump losing fuel in internal tank
Fix for fuel cutoff still allowing afterburner to work
Added parachute commands and clickable for lever
Add radar elevation and azimuth control
Add radar antenna stabilization
Add new type of engine shutdown button keybind
Update and rework ECS oxygen systems
Update autopilot pitch control dynamics
Fix FBW side acceleration terms
Fix roll/heading trim control in autopilot
Fix bug with default.lua slats keybinds
Fix minor FBW test lights bug
Fix autopilot using true MSL, not uses indicated altitude
Fix fuel dump incorrectly showing in fuel rate indicator
Fix (Caucus -> Caucasus...this is what happens around voting season) mission names
Fix radar contact movement in PPI mode
Fix minor bugfixes

DCS CA
PPI target acquiring on net client fixed
Alternative turret control mode has almost invisible cursor in IR vision mode
Alternative control mode reset on mission exit has been fixed
Fixed crash when player uses "G" command
IR-view inside cabin will not inherit state from previous mission
Título: Re:DCS: World
Publicado por: Silver_Dragon en 13 de Marzo de 2016, 16:05:15 pm
Noticia de Wags, con la prosima salida del Oculus Rift y el Vive HTC, ED ya dispone de los kits de prensa del CV1 (oculus) y el vive (HTC), por lo que están trabajando en la integración dentro de DCS: World. Ademas, la semana pasada, integraron el puntero laser, para que interactue con los controles de la cabina (botones, palancas, etc). Se espera mas noticias al respecto en el futuro.

http://forums.eagle.ru/showthread.php?p=2709652#post2709652
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Dear all,

As both the Rift and Vive near release, we continue improving VR support. We have both CV1 and Vive Pre kits and we are doing our best to create a great VR experience in DCS.

Last week in fact we added the "laser pointer" mouse to interact with cockpits. When the pointer is over a cockpit interaction element, it will turn green. We also greatly improved the presentation of the menu UI to make it look nicer and more readable. We are also now using Rift release code 1.XX.

There are still a few areas we want to improve, but overall, I think y'all will will have a great time with it. We see VR as seastate change for seated simulation. I do all my DCS "fun time" in VR now. Be it Rift or Vive, both will provide a very immersive experience.

Thanks,
Matt
Título: Re:DCS: World
Publicado por: Silver_Dragon en 14 de Marzo de 2016, 12:19:49 pm
DCS: World 1.5.3 Update disponible

http://forums.eagle.ru/showpost.php?p=2710913&postcount=16
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DCS 1.5.3.51218 goes to public with upper changelog.
http://forums.eagle.ru/showpost.php?p=2707665&postcount=15
Título: Re:DCS: World
Publicado por: Silver_Dragon en 18 de Marzo de 2016, 12:47:51 pm
DCS: World 1.5.3 Update 2 (Beta) disponible:

http://forums.eagle.ru/showpost.php?p=2715260&postcount=17
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DCS 1.5.3 Update 2 today

A-10C BFT Campaign will be available

DCS World
Game will be able re-save older mission files correctly
MP. Double ejecting of net-phantom pilot is eliminated

DCS F-86F
Mach number indicator needle smooth movement
Tooltips corrected
Input commands of sight ranging corrected
G-LIMIT LIGHT indicator corrected

DCS MiG-15bis
Mach number indicator needle smooth movement
Added padlock

DCS Ka-50
The overcast clouds will not be rendered in ABRIS

DCS C-101EB
Autostart/Autostop sequences added
ES and CN localization updates, mainly regarding autostart/autostop sequences
Fixed pilot body drawing and helmet animation
Rear pilot’s head is now visible from cockpit view
Front pilot left arm (throttle animation) added in outside view
Several 3D and textures corrections in cockpit instruments (altimeter needle, etc)
New interface background picture added
Cockpit reflections improved
Encyclopedia improvements
Fixed pedals adjustment
Several mission updates
Right battery behavior fixed
Instrument lights fixed (interaction between cockpit flood lights and external model cockpit lights)
Título: Re:DCS: World
Publicado por: Silver_Dragon en 18 de Marzo de 2016, 14:15:17 pm
Newsletter 18 Marzo 2016, Salida de la campaña del A-10C Entrenamineto de vuelo basico.
http://forums.eagle.ru/showpost.php?p=2715334&postcount=22

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(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xtl1/v/t1.0-9/1233452_1106711289350758_3926763422361817526_n.jpg?oh=cd5faa19edbb86c67bd505dc91dad021&oe=5754D336)

Release of A-10C: Basic Flight Training (BFT) Campaign
The A-10C Basic Flight Training Qualification campaign puts you in the cockpit of the A-10C Warthog, and it will test your ability to fly the aircraft successfully. Based on real world qualification requirements, you will fly 12 performance check rides to execute against pre-defined performance objectives. If successful, you will earn a “Qualified” rating and proceed to the next performance objective.

(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xap1/v/t1.0-9/10399920_1106711292684091_2093923320318994608_n.jpg?oh=1d47bdb4bc90900b5741ee969f31e998&oe=574FECCE)

You will be rated on the following areas, and these results will form your final rating:
General knowledge, airmanship, and safety.
Pre-takeoff and takeoff.
Navigation and maneuvers.
Approach and landing.
Communications and task prioritization.
The campaign covers a number of key areas that include Start-Up and Shutdown, Takeoffs and Landings, Traffic Patterns, Basic and Advanced and Aerobatic Maneuvers,Emergencies, Formation Flying, and Instrument Flight Plan Navigation.

There are over 2,300 voiceovers and over 170 pages of briefing material. This includes the A-10C Amplified Checklist, Maps, Diagrams, and Mission Data cards.

Purchase from: http://www.digitalcombatsimulator.com/en/shop/campaigns/

Trailer video:
https://youtu.be/4LPAz9Ooxdg

DCS: A-10C Warthog Bundle Deals
With the release of the A-10C: BFT campaign, we are offering a bundle deal that includes both DCS: A-10C Warthog and the A-10C: BFT campaign for $44.99 USD.
A second bundle we are offering is DCS: A-10C Warthog with the DCS: NEVADA Test and Training Range map for $59.99.

(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xal1/v/t1.0-9/10455028_1106711286017425_4362359526014900536_n.jpg?oh=a46d279f3cd242a4c0d5b6f1ba55b568&oe=57916BD1)

These bundle deals will start on 18 March 2016 at 1500 GMT and last until 21 March at 0900 GMT.

Purchase DCS: A-10C Warthog from: http://www.digitalcombatsimulator.com/en/shop/modules/dcs_a10c_warthog/

Purchase DCS: NEVADA Test and Training Range map from:
http://www.digitalcombatsimulator.com/en/shop/terrains/nttr_terrain/

DCS World 1.5.3 Update 2
Also on 18 March 2016, we will release the second update to version 1.5.3 of DCS World. Please note 1.5.3 Update 2 is the support for the new A-10C: BFT campaign.

Changelog: http://forums.eagle.ru/showpost.php?p=2715260&postcount=17


Have a Warthog weekend!
The Eagle Dynamics Team
Título: Re:DCS: World
Publicado por: Silver_Dragon en 25 de Marzo de 2016, 15:41:41 pm
Newsletter 25 de marzo. Nuevas rebajas y packs, y update de desarrollo, se habla de la versión 2.5 (1.5 + 2.0 Unificado), que tendrá la capacidad de agregar nuevos mapas. Ademas, incluirá un nuevo mapa del caucaso mejorado, Nuevas y mejores explosiones y nubes, codigo multiplayer mejorado, nueva hieba procedural y clutter del terreno.

Ademas de la 2.5, se continua trabajando en el mapa de Hormuz, Normandia, F/A-18C Hornet y el Spitfire Mk IX, Y una cuestión muy importante, se puede añadir un navegador Garmil G430 a algunos aparatos ¿Tal vez los primeros indicios del sector civil en DCS: W?. Se continua mejorando Combined Arms. Nuevos añadidos a NTTR Nevada, nuevas campañas, Los portaviones Kutnesov y Nimitz, Actualizaciones a los aparatos de Flaming Clift 3, nuevos efectos y mas mejoras comentadas en newsletter previos. Se habla que el Oculus VR y el Vive ya están en el horizonte. Y un motor de cosas mas que todavia están en el tintero.

Por ultimo, nuevos objetos 3D en desarrollo.

http://forums.eagle.ru/showpost.php?p=2722709&postcount=21
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(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xpa1/v/t1.0-9/10402895_1112194265469127_4223097668810938936_n.jpg?oh=2c75be4f94d503f9dc9873db1b2401e4&oe=57860993)

Easter Weekend Flash Sale

Happy Easter weekend everyone! In celebration of the holiday, we are happy to announce a 30% off Flash Sale on all DCS modules except DCS: NEVADA Test and Training Range and DCS: L-39 Albatros! If you however live in the Eurasian Economic Union (Russia, Armenia, Belarus, Kazakhstan, and Kyrgyzstan), save up to 50% on all modules except DCS: NTTR, DCS: L-39, DCS: Hawk, DCS: C-101, DCS: MiG-21bis using bonus points.

This flash sale will start on 25 March 2016 at 1500 GMT and last until 28 March 2016 at 0900 GMT.

(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xpl1/v/l/t1.0-9/12801681_1112194282135792_8013221755812817563_n.jpg?oh=8abc0ae784139b4f9797240629e0c069&oe=578FBD4A)

Aircraft:
http://www.digitalcombatsimulator.com/en/shop/
Campaigns:
http://www.digitalcombatsimulator.co...hop/campaigns/

New Bundle Deals

For the Easter Weekend, we are offering the following new 50% off bundle deals:
DCS: A-10C Warthog + A-10C: Basic Flight Training Campaign for $29.99 USD.
DCS: A-10C Warthog + A-10C: 16-2 Red Flag Campaign for $29.99 USD.
DCS: A-10C Warthog + The Enemy Within Campaign for $29.99 USD.
F-15C for DCS World + Su-27 for DCS World + DCS: NEVADA Test and Training Range map for
$59.99 USD.

(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xfa1/v/t1.0-9/9610_1112194268802460_636432445995222904_n.jpg?oh=4ac00dbf4dfe9f6d68587d73a0fd0928&oe=5781140B)

Special offers:
https://www.digitalcombatsimulator.c...pecial_offers/


DCS World Update

Our current focus is on the merger of DCS World 1.5 with DCS World 2.0. This version, termed DCS world 2.5, will return us to a unified DCS version with the new graphics engine and be capable of supporting multiple maps. In addition to these features, we also plan to include an improved Caucasus map, new and improved explosions and clouds, improved network code, and the new procedural grass and ground clutter.

In parallel with DCS World 2.5, we continue to make progress on the DCS: Strait of Hormuz map, DCS: Normandy map, DCS: F/A-18C Hornet, DCS: Spitfire IX, the option to add a Garmin GNS 430 navigation device that can be installed on various aircraft, continued improvements to Combined Arms, new additions to the DCS: NEVADA Test and Training Range map, new campaigns, Kuznetsov and Nimitz-class aircraft carriers, Flaming Cliffs 3 aircraft updates, new effects, and other efforts mentioned in previous newsletters.

With both the consumer Rift and Vive Virtual Reality (VR) systems on the near horizon, we are also improving the DCS VR experience which includes better cockpit interaction, user interface, and performance.

We have a LOT on our plate right now, but as each effort reaches maturity, we will provide more information.

Some updated 3D models of weapon today:

(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xfp1/t31.0-8/12909536_1112194722135748_1182095796525254063_o.jpg)
(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xpa1/t31.0-8/12891698_1112194718802415_8783610774205059356_o.jpg)
(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xpa1/t31.0-8/12901415_1112194715469082_5934018801462972139_o.jpg)
(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xap1/t31.0-8/12891149_1112194775469076_7464685361742820267_o.jpg)
(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xfp1/t31.0-8/12888645_1112194778802409_3532349461029040998_o.jpg)
(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xtf1/t31.0-8/12593943_1112194782135742_5930152658845190473_o.jpg)
(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xpt1/t31.0-8/12901125_1112194838802403_2853663867236716495_o.jpg)
(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xlt1/t31.0-8/12891736_1112194842135736_6275748316651317210_o.jpg)

Título: Re:DCS: World
Publicado por: Silver_Dragon en 01 de Abril de 2016, 15:50:53 pm
1 de abril Newsletter, Release final del F-86F Sabre y pack descuento del F-86F + NTTR, Mig-15Bis + NTTR

http://forums.eagle.ru/showpost.php?p=2730151&postcount=22
Título: Re:DCS: World
Publicado por: Silver_Dragon en 01 de Abril de 2016, 16:19:54 pm
DCS: World 1.5.3 Beta Update 3 disponible

http://forums.eagle.ru/showpost.php?p=2730164&postcount=18
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DCS 1.5.3 Update 3 in the Open Beta today.

DCS World
Spanish names added for the airfields
Corrected gun strafing of AI for some cases
Corrected of AI group ship attack

DCS Ka-50
Damaging the right side will not always causes both hydros to fail.

DCS F-86F
Corrected input of speedbrakes in Game Mode (Easy Avionics)
Added M-117 bombs
Control stick gun trigger will have two-stage
Added corrected flight manuals EN and RU
Added training missions
Landing gear emergency implemented

DCS Hawk by VEAO
Updated cockpit textures – Set High, Medium or Low in Options, Special, Hawk tab. (High – 4096, Medium – 2048, Low 1024)

DCS Mi-8MTV2
Engine failure trigger corrected

DCS CA
Fixed bug that cause server crash when client takes Stinger SAM
Título: Re:DCS: World
Publicado por: Silver_Dragon en 08 de Abril de 2016, 16:06:22 pm
Newsletter, 8 de Abril

http://forums.eagle.ru/showpost.php?p=2737668&postcount=23
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(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xpt1/v/t1.0-9/12974431_1122844164404137_5408465577809938572_n.jpg?oh=a84e91d3b8207822bf72dd7183ebf39d&oe=577538A6)

DCS: Bf 109 K-4 Kurfürst

We are now preparing to release the final version of DCS: Bf 109 K-4 Kurfürst. Over the last several weeks, we have been reviewing all user feedback and addressing a numbers of bugs and areas that require refinement. The creation of interactive training missions is also underway which includes all the normal procedures for engine start, taxiing, takeoff, landing and combat employment.

We have also opened a Bf 109 K-4 skin contest that you can read about here: Bf 109 K-4 skins contest (http://forums.eagle.ru/showthread.php?t=163110)

(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xpl1/v/t1.0-9/12938145_1122844101070810_766849358253929108_n.jpg?oh=48b23105632b8a69b6940598bfa33d8b&oe=578C6A90)

During the course of the competition, a number of interesting skins (including the skin variants of the aircraft captured by the Allies), have been created by you, the users. Well done!

DCS: Spitfire LF Mk.IX

Adjustment to the flight model of the Spitfire LF Mk.IX aircraft continue. As of late, most of our testing and refinements have focused on airframe, engine and propeller parameters in references to actual tests of the World War II aircraft at our disposal at The Fighter Collection.

(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xlp1/v/t1.0-9/12985417_1122844191070801_5040889743891348012_n.jpg?oh=ab761bc75c3d6aedc2fa4067bea91927&oe=57B58472)

The flight tests carried out in the DCS World have shown that the Spitfire LF Mk.IX is a very easy and predictable aircraft to fly. An accurately implemented pneumatic system of the aircraft used for the brake and flap systems is particularly interesting. Earlier DCS World War II aircraft have not used such a system. Pilots of the DCS: Spitfire LF Mk.IX will be able to feel all the peculiarities of the pneumatics while taxiing and landing the aircraft.

DCS: Normandy 1944 Map

(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xpt1/v/t1.0-9/12472569_1122844194404134_1298222471617587075_n.jpg?oh=d4a69c936f618e71da9c40b79e250e0e&oe=5773FB44)

Development of the specially created "DCS: Normandy 1944" map for DCS World War II continues its development at a fast pace. Currently, the main effort is focused on airfields with different types of surfaces (a first for DCS World). For example: we are implementing SMT (Square Mesh Tracks) surfaces, which were widely used by the Allies for temporary airfields in Normandy following the landings. We are also developing the possibility to place airfields on the map using the Mission Editor (another first for DCS World).

Belsimtek News

After the successful, final release of the DSC: F-86 Sabre and DSC: MiG-15bis modules, the Belsimtek team is now focused on bringing DSC: F-5E Tiger II to Early Access within the next month. In the meantime, Belsimtek continues to edit the F-86F Sabre English manual and prepare DCS: Mi-8MTV2 for its final release.

DCS: F-5E Tiger II Progress Update
(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xpl1/v/t1.0-9/12931052_1122844117737475_7535823976753770016_n.jpg?oh=85da5b9034ad08dd65cb78c5b84bd50e&oe=57B7CD59)

The external model is complete and includes several well-known color schemes.
The 3D cockpit is complete.
All aircraft systems are accurately simulated in high detail.
A new engine compressor model has been implemented based on accurate blade load calculations. The new model provides a very accurate simulation of compressor guiding unit functionality and an expanded range of engine operation modes (high and low compressor stalls and compressor operating in windmill mode).
The radar, optical sight, jettison system, gun use, launching of air-to-air missiles, air-to-ground rocket use, and flare and chaff countermeasures are integrated into the model and the aircraft's Weapon Control System (WCS). All the above-mentioned items are now operating as described in F-5E operations manuals.
The Professional Flight Model (PFM): operational range of altitude and airspeed, acceleration with various payloads and G loads (in sustained turns and at maximum angles-of-attack) are tuned based on available data of the flight dynamics of the real aircraft; the model behavior at critical angles-of-attack (stalling) and post-stall behavior (post-stall gyrations and spins) now match descriptions of the real aircraft.
Flight manual in Russian has been written.

(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xfa1/v/t1.0-9/12923151_1122844157737471_5809321281267609395_n.jpg?oh=0ca7595d34b6830b6c5f59e6f1c9fa96&oe=578C49E6)

In order to present this module in for Early Access, several items will be in development during the Early Access period:
Adjustments to the operation of certain aircraft systems (for example: adjustment to pump capacity, hydraulic fluid mass-flow rates, electric grid loads, etc.)
Translation the flight manual to English. We take into account our mistakes during the development of previous modules.
Creation of the Quick Start manuals for both Russian and in English, based on the complete flight manuals.

(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xfa1/v/t1.0-9/12931229_1122844154404138_5387176989348442468_n.jpg?oh=c033cf6771be28de1dff053d0db113a0&oe=578127FE)

DCS Bonus Spectacular

Here is your chance! Starting 8 April at 1500 GMT time and lasting until 11 April at 0900 GMT, use your bonus points to discount for all DCS modules (which participating in the bonus program) up to 50%!

Visit our e-shop for Modules (http://www.digitalcombatsimulator.com/en/shop/modules/), Campaigns (http://www.digitalcombatsimulator.com/en/shop/campaigns/) and Maps (http://www.digitalcombatsimulator.com/en/shop/terrains/)
Título: Re:DCS: World
Publicado por: Silver_Dragon en 08 de Abril de 2016, 18:55:55 pm
DCS: World ha sido actualizado en un nuevo Update 3 siendo release, actualizando el changelog de la semana pasada, ahora hay soporte para la versión 1.5.3 del CV1 de Oculus rift.

http://forums.eagle.ru/showpost.php?p=2730164&postcount=18
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DCS 1.5.3 Update 3 will be pushed to public today.

DCS World
Spanish names added for the airfields
Corrected gun strafing of AI for some cases
Corrected of AI group ship attack
Added russian translaion of Ka-50 Republic campaign
Triggered messages will not stay in middle part of screen after radio menu has been disappeared
Fixed crash after recovering player's aircraft
Issue with appearing of briefing images from previous mission fixed
3rd parties radar detect late activation aircraft before they are activated fixed
Added Oculus 1.3 SDK suppport for CV1 Rift

DCS Ka-50
Damaging the right side will not always causes both hydros to fail
Shkval TV will be affected by candle (illumination) munitions
Added Russian localisation to Republic campaign

DCS F-86F
Corrected input of speedbrakes in Game Mode (Easy Avionics)
Added M-117 bombs
Control stick gun trigger will have two-stage
Added corrected flight manuals EN and RU
Added training missions
Landing gear emergency implemented
Corrected Hellenic Air Force skins
Guns heating and cooling adjusted
Input presets for "SideWinder FFB 2" fixed


DCS: FC3
Su-27. Extreme G-loads will lead to destruction of airframe
Su-25. Misaligned the reticle of gunsight and actual aim point is fixed

DCS Hawk by VEAO
Updated cockpit textures – Set High, Medium or Low in Options, Special, Hawk tab. (High – 4096, Medium – 2048, Low 1024)

DCS Mi-8MTV2
Engine failure trigger corrected
Cargo rope will appears correct for new client

DCS CA
Fixed bug that cause server crash when client takes Stinger SAM

DCS L-39
L-39ZA: Radio button on throttle will clickable
Corrected views during ejecting sequence
Corrected flaps animation

DCS UH-1H
Fixed missing recoil on right minigun
Título: Re:DCS: World
Publicado por: Silver_Dragon en 15 de Abril de 2016, 12:51:22 pm
Update para la 2.0.2 en curso

http://forums.eagle.ru/showpost.php?p=2745494&postcount=11
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DCS 2.0.2 Changelog that will be published today.

DCS World
Spanish names added for the airfields
Corrected gun strafing of AI for some cases
Corrected of AI group ship attack
Triggered messages will not stay in middle part of screen after radio menu has been disappeared
Fixed crash after recovering player's aircraft
Issue with appearing of briefing images from previous mission fixed
3rd parties radar detect late activation aircraft before they are activated fixed
MP. Added Input adjustment panel
ME. Fog Thickness slider restored
Player aircraft will not explode when reach negative altitude
IR missile will lock illumination munitions
Simulation will not be affected by key commands during adjusting procedure into an input adjusting game panel
ATGM BGM-71E. Tuned performance. Max range about 3800m, motor time 1.5 sec, life time 23 sec.
SA-15, Tor SAM. Increased max range param at low altitude.
Added SF DRM panel call button in the module manager

DCS F-86F
Corrected input of speedbrakes in Game Mode (Easy Avionics)
Added M-117 bombs
Control stick gun trigger will have two-stage
Added corrected flight manuals EN and RU
Added training missions
Landing gear emergency implemented
Corrected Hellenic Air Force skins
Guns heating and cooling adjusted
Input presets for "SideWinder FFB 2" fixed
Landing gear indicators corrected
AN/ARN-6 Radio Compass Panel corrected
Throttle and wing flaps lever corrected
Added parking brake
Added missing "0" position to Mach meter
Airspeed indicator errors fixed
Input for manual ranging control corrected
Mach number indicator needle movement corrected
Added clickable and input for G-Limit Indicator Light
Added input for warning and emergency switches on oxygen panel
Added M-117 bomb

DCS Bf 109 K-4
Synced radiator flaps of clients in MP
Canopy will be opened after repair
The weight of MW50 mixture will be accounting in the aircraft weight

DCS Fw 190 D-9
The weight of MW50 mixture will be accounting in the aircraft weight

DCS FC3
Su-25. Misaligned the reticle of gunsight and actual aim point is fixed
F-15C. Aircraft centreline symbol on HUD corrected
MiG-29. G/AoA limit sounds corrected
Su-25. Corrected Mode switch on the stick
Su-27. Added airframe damage by high overloads
F-15C. Occasionally hang-up during mission loading fixed


DCS MiG-15bis
Added padlock

DCS L-39
L-39ZA: Radio button on throttle will clickable
Corrected views during ejecting sequence
Corrected flaps animation
Flaps position indication in the status bar corrected

DCS Mi-8MTV2
Engine failure trigger corrected
Cargo rope will appears correct for new client
Option "Mirrors" added

DCS Ka-50
Damaging the right side will not always causes both hydros to fail
Shkval TV will be affected by candle (illumination) munitions
Added Russian localisation to Republic campaign

DCS UH-1H
Fixed missing recoil on right minigun

DCS CA
Fixed bug that cause server crash when client takes Stinger SAM

DCS C-101 by AvioDev
Rear canopy works correctly now.
Toe brakes animation added.
Rear pilot head animation corrected, now reacts correctly to turns.
Added RU localization.
Added RU missions.
Several localization issues corrected.
Mirror mechanism corrected.

DCS Hawk T.1 by VEAO
Updated cockpit textures – Set High, Medium or Low in Options, Special, Hawk tab.
(High – 4096, Medium – 2048, Low 1024)
EFM fully integrated.
Set wheel brake left and right in Axis options - Nose wheel steering has been removed.
Toe brakes and rudder pedals animated.
Parking brake added.
Trim can be set using keyboard, joystick or using the switches in cockpit.
Rudder and aileron trim gauges animated.
Brake pressure gauges animated.
Keyboard control inputs working - throttle, pitch, roll and yaw.
Oxygen hypoxia effect tweaked.
Anti-skid function added – default operation is off until entering runway.
Pitot heat function updated.
Standby (emergency) brake and flaps functions added.
Visual buffeting added for stall and over-speed.
Low level high speed ground effect added (wind must be set in mission) EFM damage model implemented; when aircraft section destroyed, EFM is affected.
Aircraft no longer hovers above ground when gears damaged.
Auto-start sequence (Left Win+Home) updated to remove rotation light.
Auto-stop sequence (Left Win+End) updated.
Auto-start/stop sequence added to joystick assignments (under cheat section).
Updated cockpit textures High/Medium/Low. Set your preferred level in Options, Special, Hawk tab.
Radios partially functional; Ground crew and UHF AM New cockpit sounds.
New engine sounds.
Additional bugs no doubt introduced.
Aim-9M LAU-7 pylon added. Mission designers need to update their missions for this change.
Sidewinder tone for seek and lock now working.
Aden gun pod added, UPK removed. Mission designers need to update their missions for this change.
Single and Quickstart Missions updated for Aden.
Gun switch "on" will now open the gun switch cover on the joystick.
Weapons panel hot or missile panel hot will open fire button cover on joystick.
Air start option – Weapons now armed.
F2 view; flaps and RPM indicator now working.
Kneeboard joystick assignment for mark position and page changes fixed.
Detached Det cord showing inside of canopy now removed.
Training Start-up mission updated for EFM functions.
Safety pins removed by default.
Backlighting on main panel altered.
Engine Start/Re-light button clickable added to throttle model in-sim (click to start GTS).
Updated click spots to move with throttle movement.
Various texture label updates in cockpit.
Título: Re:DCS: World
Publicado por: Silver_Dragon en 15 de Abril de 2016, 16:29:58 pm
Newsletter del 15 de abril en DCS: World

http://forums.eagle.ru/showpost.php?p=2745819&postcount=24
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(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xap1/v/t1.0-9/12987225_1126940783994475_7691585370549196820_n.jpg?oh=46db9d49f8f6c5076f73aaba3df83c33&oe=57B9630F)

Weekend Bundles Deals

This weekend we offer two new bundles deals that are focused on DCS: P-51D Mustang:
DCS: P-51D Mustang + DCS: NEVADA Test and Training Range map for $59.99 USD.
DCS: P-51D Mustang + DCS: Fw 190 D-9 Dora for $59.99 USD.

(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xap1/v/t1.0-9/12963531_1126940793994474_4761756435919788744_n.jpg?oh=473cea8fc9a85cc449418705769ab8b7&oe=57B559DF)
(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xlf1/v/t1.0-9/13007099_1126940787327808_1124822283058858427_n.jpg?oh=8fdbad11606e2d7cdb99a20b88b101c1&oe=5775C7B2)

This deal will start on 15 April 2016 at 1500 GMT and last until 17 April 2016 at 0900 GMT.

Special Offers (http://www.digitalcombatsimulator.com/en/shop/special_offers/)

DCS: Spitfire LF Mk.IX Update

Work continues on the Spitfire LF Mk.IX at a rapid pace! This week we integrated the long-awaited RAF pilot to the cockpit.

(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xat1/t31.0-8/12973287_1126940817327805_455411065696796708_o.jpg)
(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xpt1/t31.0-8/12967960_1126940827327804_8873562774623969156_o.jpg)

Primary development on the flight dynamics is nearing completion and we believe you will be very happy with the results. We think it is our best work yet. Our efforts are now moving to the Hispano-Suiza HS.404 20 mm-caliber automatic cannons. These will include realistic ballistics for all main ammunition types used during WWII.

DCS World 2.0.2 Update

Today we will release the next update to DCS World 2.0, version 2.0.2. This will include all the new changes from DCS World 1.5.3 and some new fixes you can review here (http://forums.eagle.ru/showpost.php?p=2745494&postcount=11).
Título: Re:DCS: World
Publicado por: Silver_Dragon en 16 de Abril de 2016, 22:54:36 pm
Autoupdater Update:
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Version 2.6.17:
 - Ask to downgrade if the version was pulled.
 - Correctly log OS version on Win8.1+

Version 2.6.16:
 - Workaround broken transparent proxies used by some ISPs.
   Solves the "HTTP 400 Bad Request" problem.
 - Fixed argument handling in the repair command.
   If given an improper argument the repair always succeeded,
   but set the branch to a given value after that. So those
   who incorrectly called repair with a module name, not a
   branch name, started to get "HTTP 404" for all subsequent operations.

Version 2.6.15:
 - Detect and fix when NEVADA_terrain was incorrectly installed
   (like unpacked from a zip).
Título: Re:DCS: World
Publicado por: Silver_Dragon en 29 de Abril de 2016, 15:47:14 pm
DCS: W 2.0.2 Update 1. Early Access del Sa342 Gazelle de polychop

http://forums.eagle.ru/showpost.php?p=2760819&postcount=14
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DCS World 2.0.2.52658 Update 1 changelog

The early access to DCS SA342 Gazelle beta by Polychop Simulation!


DCS World
Fixed crash on AI helicopters taxiing
MP. Fixed crash with reloading new mission on server
MP. Fixed a server crash caused by client connection during server exiting
GUI error when click restart a campaign fixed
Nellis and MaCaran ATCs will work


DCS Hawk T.1 by VEAO
Crash to desktop fixed
GTS start joystick and keyboard assignment fixed
Toe brake assignments to controller fixed
Radio crash to desktop fixed
Textures set to medium by default instead of high
Engine and cockpit sounds have been tweaked
Anti-skid on by default with warm start
Sidewinder seek tone fixed
VHF AM radios fixed
Stock missions updated for radios

DCS Mi-8MTV2
Corrected mirror option
Ground personnel can hear pilot with opened blister
Título: Re:DCS: World
Publicado por: Silver_Dragon en 29 de Abril de 2016, 16:07:19 pm
Newsletter del 29 de Abril, Salida del Sa-342 Gazelle de polichop y pack con NTTR.

http://www.digitalcombatsimulator.com/en/newsletters/newsletter29042016.html
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(http://www.digitalcombatsimulator.com/images/newsletter/20160429/Cover720.jpg)

DCS: SA342 Gazelle

Polychop Simulations in cooperation with The Fighter Collection and Eagle Dynamics, are pleased to announce that DCS: SA342 Gazelle is now available for early access in the DCS E-Shop (http://www.digitalcombatsimulator.com/en/shop/modules/gazelle/)

The SA342 Gazelle is a light scout/attack and transport helicopter. It was introduced in 1968 as a result of cooperation between Aérospatiale and Westland Aircraft. Operated by 23 countries, the Gazelle has served in combat operations across the world including the 1991 Gulf War, 1982 Lebanon War, Syria, and other conflicts.

The Gazelle is powered by a single turbine engine that is connected to three glass-fiber reinforced plastic main rotor blades with a bearingless main rotor developed by Bölkow GmbH. It is also the first helicopter which features the famous Fenestron tail rotor.

The version featured in DCS is the anti-tank version that is armed with four HOT 3 anti-tank guided missiles. Later, free upgrades to this module will feature Gazelle versions armed with a GIAT machine gun, rocket pods, Mistral anti-aircraft missile, and sniper team in rear compartment.

(http://www.digitalcombatsimulator.com/upload/iblock/d3c/Screen_160427_163035.jpg)   
https://youtu.be/mW3vAge9OzM

Purchase from: DCS: SA342 Gazelle by Polychop Simulations (http://www.digitalcombatsimulator.com/en/shop/modules/gazelle/)

Key Features of DCS: SA342 Gazelle:

Accurate and highly detailed six-degrees-freedom (6DOF) cockpit and external model
Mouse interactive cockpit with authentic systems modeling
Fully modeled weapon system including weapons sight and HOT 3
Exciting and challenging campaign
Interactive training missions
AFM (Advanced Flight Model) that simulates all flight phases and characteristics of the Gazelle
Inclusive flight manual
Gazelle skins covering many countries
Note: Today's release is only compatible with DCS World 2.0.2. Support for version 1.5.3 will be coming soon.

Weekend Bundle Deal

This weekend we offer new bundle deal with new DCS: SA342 Gazelle + DCS: NEVADA Test and Training Range map for $64.99 USD.

(http://www.digitalcombatsimulator.com/images/newsletter/20160429/DCS_SA342_NTTR_letter.jpg)

This deal will start on 29 April 2016 at 1500 GMT and last until 2 May 2016 at 0900 GMT.

Visit Digital Combat Simulator E-Shop Special offers (http://www.digitalcombatsimulator.com/en/shop/special_offers/)

Have a great weekend!
The Eagle Dynamics Team
Título: Re:DCS: World
Publicado por: Silver_Dragon en 10 de Mayo de 2016, 18:11:47 pm
Racoon del equipo de ED confirma que están trabajando en gran cantidadad de unidades IA para WW2 (incluyendo bombarderos), pero que estas unidades no serán exclusivas de Normandia u otro mapa, sino que estarán disponibles para todos los mapas (vendrán con DCS: World).

http://forums.eagle.ru/showpost.php?p=2773214&postcount=193
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This mean map is a landscape, flora, buildings... things like that. But we have a lot of different WWII units in production (spoiler: AI bombers as well) . So WWII units will not be a part of Normandy or any other map, but will be available for all maps.
Título: Re:DCS: World
Publicado por: Silver_Dragon en 14 de Mayo de 2016, 12:58:31 pm
Parches 1.5.3 Release y beta disponibles.

http://forums.eagle.ru/showpost.php?p=2776747&postcount=21
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DCS World 1.5.3 update 5 (version 1.5.3.52724)
SA342 Gazelle support added
F10 map aspect fixed for multimonitor configuraton
Multiplayer: Client get loss now when changed role in air
HAWK crash fixed

http://forums.eagle.ru/showpost.php?p=2776751&postcount=22
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DCS World 1.5.3 Open Beta update (version 1.5.3.52875)
Automatic guns accuracy corrected
EN, RU, ES localization updated
Título: Re:DCS: World
Publicado por: Silver_Dragon en 15 de Mayo de 2016, 11:18:50 am
Exclusiva por MudSpike, mostrando el nuevo modelo 3D externo del Mig-29A para DCS: World.

https://forums.mudspike.com/t/exclusive-images-of-the-new-mig-29a-model-in-dcs/2014

(https://forums.mudspike.com/uploads/default/original/2X/7/75142dd591d414632feeca1ae492191043ad85d2.jpg)
(https://forums.mudspike.com/uploads/default/original/2X/2/2af17744e6e3d8d30079c728d5f146dddc15b52a.jpg)
(https://forums.mudspike.com/uploads/default/original/2X/9/9391c691a00f6a73c3e4a4ea1f33e9f3de5b1793.jpg)
(https://forums.mudspike.com/uploads/default/original/2X/c/c88acb2aa0e7bde19f1c49afc536b707da5ac20a.jpg)
Título: Re:DCS: World
Publicado por: Silver_Dragon en 28 de Mayo de 2016, 11:12:33 am
DCS 1.5.3.53279 Update 7 disponible

http://forums.eagle.ru/showpost.php?p=2791855&postcount=24
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DCS 1.5.3.53279 Update 7
Fixed client Fw 190 explosion when spawning in shelter
Fix of late activated ground units that did not start after activation
Conflict of cockpit skins of A-10C and F-86 fixed
TF-51D. DE QS missions added
L-39ZA manual. Corrected the weapon status panel description
Título: Re:DCS: World
Publicado por: Silver_Dragon en 05 de Junio de 2016, 13:01:43 pm
Video de Wags del VIVE VR en el A-10C
Varias cosas aparecidas durante el video:
- Wags usa la versión unificada de 2.5 de DCS: World.
- Iconos de los modulos del teatro del Caucaso, el F-5E y el F/A-18C.
- Caucaso reconstruido en el editor (7:25)
- cursor del raton disponible para activar controles.
- Sorpresas en el caucuso en la versíon reconstruida (no dice de que se trata). (24:00)
- planean mejoras en NTTR (Tonopah AFB, aeropuerto de North las vegas (KVGT), Henderson (KHND), varias pistas dentro de NTTR, varios aeropuertos al sur de las vegas, para tener aeropuertos desde Tonopah a Laughlin (me imagino que se refiere a KIFP (Laughlin Bullhead international airport).
- Se habla tambien de añadir todo el area de entrenamiento de Fallon AFB (no la base), añadir el NTC (National Training Center) al suroeste de las Vegas que será muy interesante para CA si ED comienza el desarrollo de tanques e IFVs a nivel de DCS: World (ahi queda eso).
y seguramente me dejo cosas en el tintero.
https://youtu.be/1whs_XhoXZ0
Título: Re:DCS: World
Publicado por: Silver_Dragon en 09 de Junio de 2016, 22:47:12 pm
Ya hay ganadores del video del L-39 en Nevada
https://www.facebook.com/eagle.dynamics/?fref=nf
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Video by slamraamproductions - 1-st place in the DCS L-39 in Nevada video contest.

http://forums.eagle.ru/showthread.php?t=167521

https://youtu.be/Ph0HjcIWuNg
Título: Re:DCS: World
Publicado por: Silver_Dragon en 12 de Junio de 2016, 23:07:18 pm
Detalle suministrado por MudSpike.

(https://forums.mudspike.com/uploads/default/optimized/3X/3/1/31a9de4d834fab19ca6598042fb5c4b6af05289f_1_690x84.png)

El el stream de hoy del F-5E de belsimtek, en el menu principal de la versión de Wags, aparece el icono del teatro caucaso tiene su nuevo dibujo, ademas, aparece por primera vez Normandy WW2, ademas del F-5E y el F/A-18C que ya conociamos.
Título: Re:DCS: World
Publicado por: Silver_Dragon en 24 de Junio de 2016, 16:59:35 pm
DCS: World 1.5.4 Beta disponible

http://forums.eagle.ru/showpost.php?p=2820798&postcount=25
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Today we'll release DCS 1.5.4 to Open Beta for open testing.

DCS World
Multiplayer. New integrity check system
Multiplayer. New extrapolation algorithm
Multiplayer. Added an input adjustment possibility
New Campaign Builder design with multi language support
ME. Payload panel. Added skin preview in the 3D view
ME. Added new trigger UNIT’S ARGUMENT IN RANGE for checking animation argument for any 3D model in mission
ME. Added new trigger PLAYER’S UNIT ARGUMENT IN RANGE for checking animation arguments for player’s 3D model of unit in mission
ME. Added the ability to place helicopters on the ground for the cold and hot start
Encyclopedia. New 3D view
Options panel. New design
Support of hot plug of input devices now
Module manager. Added DRM button for activation/deactivation
Returned moon in the sky
Corrected animation of airshow cone
Oculus Rift. RadioCommunications and triggered messages menu font increased
Oculus Rift. Kneeboard and terrain clipping issues fixed
Oculus Rift. Oculus Zoom action added to "UI layer" input options
Oculus Rift. VR settings can now be applied without restarting GUI

DCS FC3
Su-27. CN Flight Manual updated
Su-27. Added Russian training missions.

DCS Fw 190
The Challenge campaign. Updated a few missions / all the briefing images.
The Challenge campaign. Russian locale added.

DCS L-39
Fix of causeless fire in the hangar and formation below other aircraft
Added gauges with imperial scales

DCS A-10C
Oxygen QTY pointer will move not discrete when test oxygen button depressed

DCS UH-1H
Some improvements and bug fixes for Sling load operations
The hints now in Kneeboard (later it will fully removed from screen)

DCS Mi-8MTV2
Some improvements and bug fixes for Sling load operations
The hints (about Weapon status, sling load status) now replaced to Kneeboard
Now the ground crew can be called without setting an intercom, but opened Window
R-863 in default is tuned on ME frequency
Default position of the switch ДЕНЬ-НОЧЬ depends on the time of day
Fixed failures in ME
Added view on Cargo from pilot seats (LShift + LAlt + С), will tuned later
Fixed mirrors status during mission start
Parking brake fixed
After Hot start:
pitot heating initialize
SARPP init state
Air Inlet Particle Separator System is initialize
GMC-1A already slaved
Human radio modulation changed to AM
Tail Rotor Control Failure, repair fixed

DCS SA342
Added SA342L model featuring Gun, Rockets, new camera with only daytime view, no NVG, rockets recoil to be corrected later
Added SA342L separated manual
Now both internal cockpit pilots bodies can be hidden using RShift+P key in sequence
Corrected Flight Model in turns
Corrected Flight Model in dives
Corrected HOT3 missile to explode as soon as wire is cut
Corrected Rotor torque behavior depending on speed
Corrected pitch and roll stick sensitivity
Corrected helicopter skids behavior at ground
Now helicopter can land in grass
Now external pilots bodies don't show when helicopter is set as uncontrolled in ME
External copilot body is still visible when helicopter is set as static in ME, will be fixed later
Corrected campaign missions to keep player current stage
Corrected COMB warning at Alarm panel and manual accordingly
Corrected Flares now reload when rearming
Corrected Engine sound not to change while in Torque test
Corrected Trimming with Magnetic brake
Corrected wool wire to correctly reflect wind direction
Corrected NADIR VENT parameter to display absolute direction the wind comes from
Corrected SAS authority during turns

DCS C-101
Corrected mirror far vision.
Modified Special Options interface according to new appearance.
Changed EB and CC available tasks in ME.
Added CC Sea Eagle missile launch capability for AI.

DCS Hawk
W key fixed - both toe brakes on.
Fuel burn refined.
Sight glass 3d object fixed - work in progress.
Sight glass holders transparency fixed.
TrackIR view limits set.
Canopy glass external model more transparent.
Brake pressure increased to hold aircraft on full power.
Parking brake keyboard and joystick shortcuts set (LCTRL+W = off, RCTRL+W = on).
Flaps changed default to F = next detent, LSHIFT+F = previous detent and renamed to Flaps group.

If after a week we see no blocking bugs in the 1.5.4 open beta, we will move it to the public build the following Friday.
__________________
Título: Re:DCS: World
Publicado por: Silver_Dragon en 25 de Junio de 2016, 00:31:28 am
Nuevos objetos 3D (han añadido por fin el nuevo modelo 3D externo del Mig-29).

Cositas rebuscando en DCS: World.

Database > Script
Han añadido el GrassAirfield.Lua. Define una pista de hierba al estilo de las bases de helicopteros FARP para el uso de aeronaves. Tambien se ha añadido la definición a la db:Atribute.lua. En db_callnames.lua se le llama a la pista rusa A01 y B01 y a la americana "New York", ademas se le añade a las categorias locales como Grassfield y al db_Main.lua.

El Mods.lua sufre cambios, ahora podemos tener campañas y terrenos como mods.

Investigando un poco mas, dichos aerodromos están activos en el editor, pero no tienen objeto 3D asignado en DCS: World por el momento (si colocas una base y pones la camara en la zona, aparece vacia).

(https://scontent-mrs1-1.xx.fbcdn.net/t31.0-8/13483278_1167239696631250_1369222034631506337_o.jpg)

Tambien la nueva enciclopedia y el panel de carga de armamento.
(https://scontent-mrs1-1.xx.fbcdn.net/t31.0-8/13528238_1167246786630541_147685248079679768_o.jpg)
(https://scontent-mrs1-1.xx.fbcdn.net/t31.0-8/13475100_1167251109963442_8553876051804923055_o.jpg)
Título: Re:DCS: World
Publicado por: Silver_Dragon en 01 de Julio de 2016, 00:37:04 am
Mas información por cOff sobre el sistema de integración de la 1.5.4 y confirma que en el futuro habra una herramienta oficial para la creación de añadidos (con su documentación) en DCS: W

http://forums.eagle.ru/showpost.php?p=2757741&postcount=54
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DCS includes manifests, which contain hash/size information about core game files. Modules, located in the game install folder are required to have manifests. If case of any manifest check failure, the client is marked as non-IC-compliant and he can't enter servers requiring the IC. Currently, only a selection of files is checked. Sound/texture modifications are not checked yet.

Modules, located in the 'Saved Games' folder are not expected to have manifests, yet.

The big plan is that:
1) the installed game files are not allowed to be modified.
2) all modification to the game can only be done via user-created 'modules'. Be it sound, texture, model, or unit modfication or a mix of such.
3) each user module will be required to have a manifest, created by an official tool (most likely, the tool will be shipped with the game).


This will make the modifications to the game identifiable and controllable - that is, server owners will be able to control which exact versions of user-mods are allowed to be used by their clients.

And of course, all this implies a published documentation on how to use all this features.
Título: Re:DCS: World
Publicado por: Silver_Dragon en 01 de Julio de 2016, 19:25:36 pm
DCS World 1.5.4 Open Beta Update 1 Disponible.

http://forums.eagle.ru/showpost.php?p=2828330&postcount=26
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Update 1.5.4.54316.106 for DCS World 1.5.4 Open Beta.

DCS World
AI aircraft with type "uncontrolled" will able start from an aircraft carrier
Restored wingtip trails of propeller driven aircraft. Humidity factor added
Encyclopedia. Missing 3D models added, M1097 the 3d model name added
AI aircraft. The visible restrictions of sensors will not inherit from previous mission. Example: if previous mission was at night the optical sensors will not have very limited range in the next daylight mission.
Empty "type" unit in ME and immortals this unit in sim (when launching mission ver 1.5.3 in open beta 1.5.4)
Crash during bombing buildings fixed
Crash while changing options fixed
User snapview saving restored
In-cockpit TrackIR functionality corrected. Influence of mouse and default camera position was switched off.

DCS L-39
L-39ZA. Gunsight will be always functional, independently by mount/unmount checkbox for L-39C.
Título: Re:DCS: World
Publicado por: Silver_Dragon en 07 de Julio de 2016, 23:50:09 pm
Del facebook de ED
(https://scontent.fmad3-2.fna.fbcdn.net/v/t1.0-9/13600289_10157185125575341_4915823325958669713_n.png?oh=b885af04f56322fbdf21e9c257890924&oe=582CBFD1)
Título: Re:DCS: World
Publicado por: Silver_Dragon en 12 de Julio de 2016, 23:26:52 pm
La misma imagen de hace unos dias del A-50 en la pista de despegue de DCS; W 2.5, comparada con la versión 1.5 actual en el caucaso, Se ven difentencias en la hierba, iluminación, nubes, cielo y podria decirse que arboles.
(https://scontent.fmad3-1.fna.fbcdn.net/v/t1.0-0/s480x480/13669633_1178260142195872_2105448888235576282_n.jpg?oh=09d9811ac7c8c433a124db517e1b17d0&oe=5834C8C2)

Mientras, Wags nos comenta que en las proximas semanas, comprenderemos porque la 2.5 ha tardado tanto y que valdrá la pena

http://forums.eagle.ru/showpost.php?p=2838829&postcount=7
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In the coming weeks, I think many of you will understand why 2.5 has been taking longer than expected. It will be worth it.
Título: Re:DCS: World
Publicado por: Silver_Dragon en 15 de Julio de 2016, 16:37:34 pm
DCS: World 1.5.4.54855.129 Release version disponible

http://forums.eagle.ru/showpost.php?p=2842866&postcount=28
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DCS 1.5.4.54855 update 1 today in release.

DCS World
Multiplayer. Server list sorting restored
GUI. Menu music will not restarts when changing activity in the menu
GUI. AIM-9M/P will be available in payload panel
AIM-9P updated 3D model
AIM-9P5 missile was introduced. The missile has more advanced, all-aspect guidance seeker compared to the 9P variant.
Su-25T. ECM will not work without ECM pod installed
Track IR. Add option “TrackIR external views” enable/disable
Track IR. Vertical angle origin takes into account
GUI. Open/save dialogs will work faster
Input. Cell with keyboard/joystick combo will able to select after axis command has been assigned
US pilot 3D models was removed from Kuznetsov carrier
Flood light in cockpits restored
Video recording function restored
A-10's AIM-9 missile mount corrected
Mortars will fire
Encyclopedia. Added some new weapon articles
Power lines restored
ATGM Vikhr will not be drop out of guidance channel with sidewind

DCS M-2000 by RAZBAM
EFM Fix. Aerobraking while landing
PCA Fix. Radar stuck in TAS on weapons change.
INS Fixes. Next/Prev Waypoint key bind
INS. ENC (Auto Navigation) Button: Activates/Deactivates automatic waypoint update.
INS. Keybinds for BAD, REC, MRQ, VAL and ENC.
INS. MRQ selection as navigation waypoint
INS. MRQ waypoint save
INS. BAD (Offset) Navigation
VTB. Weapons load display
Cockpit. New model
Cockpit. New textures

DCS Ka-50
Aircraft repair will working on FARP

DCS MiG-15bis
Missions converted to multilanguage

DCS F-86F
Missions converted to multilanguage

DCS Hawk by VEAO
Falling-out-the-sky issue resolved
Título: Re:DCS: World
Publicado por: Silver_Dragon en 15 de Julio de 2016, 17:25:50 pm
Por Bunyap, video mostrando el Spitfire Mk IX LF (la imagen a baja altura es en el nuevo caucaso)
https://youtu.be/hsGreoGWGYk
Título: Re:DCS: World
Publicado por: Silver_Dragon en 16 de Julio de 2016, 15:48:34 pm
Acabo de descubrir gracias a un soplo que la cabina del F-15C de FC3 ha sido actualizada con varios cientos de conectores incluidos en los controles actuales de dicha cabina. Quien sabe, tal vez un primer paso hacia los "planes" de Belsimtek con un F-15C "harcore", a ver que pasa.

video hecho del modelviewer, mostrando animaciones y conectores en la cabina actual (16/07/16)
https://youtu.be/GF4e6xEV5Dc
Título: Re:DCS: World
Publicado por: Silver_Dragon en 16 de Julio de 2016, 20:27:26 pm
Falsa alarma, confirmada por Skatezilla, perdon a todos por la equivocación. El numero de conectores ya estaba presente desde hace varios años.

He checheado las cabinas del otros apartaos (Su-27 y Mig-29A) cantidad de conectores muy limitada y falta gran parte de las animaciones en varios controles.

https://youtu.be/75uXRZEXNDQ

https://youtu.be/ZGLb6ym4Ua0
Título: Re:DCS: World
Publicado por: Silver_Dragon en 19 de Julio de 2016, 15:54:02 pm
Racoon y Yo-Yo hablan del nuevo modelo de daños en desarrollo por ED:
http://forums.eagle.ru/showthread.php?t=170625

Este vendrá despues del Spitfire MkIX, para los cuatro aparatos de la WW2 disponibles (P-51D, Fw-190D-9, Bf-109K-4 y el Spitfire Mk-IX), las 3rd parties se pueden unir a la "fiesta" (Veao a comentado que integrará dicho DM en el P-40F, Spirtire MkXIV y Bearcat a su devido tiempo).

Como cosas interesantes:
- Parte del antiguo equipo de Il-2/CloD participa en el desarrollo del DM.
- Un P-51B IA vendrá en el futuro.
- Por ahora el nuevo DM no tendrá efecto en la cabina.
- Los bombarderos de la WW2 están en producción como IA por el momento
- El nuevo DM será un sistema que se podrá implementar en cualquier unidad del simulador
- Calculo real de penetración de proyectiles perforantes (por ahora la primera - segunda capa y propagación por el modelo).
- Se introduce calculos de daño por impacto, dependiendo si es AP (perforante) / HE (explosivos), tambien explosiones en superficie o sumergidas y rebotes sobre superficies si son aplicables.
- explosiones internas y externas en los tanques de combustible y ratio de escape de combustible según los impactos recibidos u otra naturaleza.
- Hay fallos hidraulicos (como actualmente), pero dependerán de cada aparato, pudiendo impedir el despliegue del tren de aterrizaje, que necesitará realizarse mecanicamente, El nuevo DM permitirá daños mas detallados como por ejemplo, daños en las bombas de hidraulico, etc.
- No se han implementado efectos de atontamiento del piloto por explosiones cercanas (me imagino que de momento).
- Efectos de incendio gradual en un avion.

Segun skatezilla se asume la perdida de refrigerante, aceite, combustible y los efectos de su perdida.

Modelo de daños actual del Spitfire MkIX (viejo sistema)
(https://scontent.fmad3-1.fna.fbcdn.net/v/t1.0-9/13697244_1182433745111845_1568781722589874824_n.png?oh=f9c5b94f2b626eb853c0092f1cbe3ccd&oe=583356BA)

Nuevo modelo de daños en desarrollo para el Spitfire MkIX
(https://scontent.fmad3-1.fna.fbcdn.net/v/t1.0-9/13692517_1182433741778512_4953741445218879750_n.png?oh=463a1d732c95372ed41c04f9c21a8c6a&oe=582A4526)

Tambien se habla de una versión expecifica para el teatro europeo del P-51 (devido que la versión actual está mas centrada en los Mustang del pacifico)
http://forums.eagle.ru/showpost.php?p=2845701&postcount=4
Título: Re:DCS: World
Publicado por: Silver_Dragon en 19 de Julio de 2016, 19:32:05 pm
No es por poner la mano en el fuego, pero respestas de Skatezilla y Yo-Yo a una pregunta de Manowar del Ala 13 si Belsimtek va ha hacer molinillos (aparatos de helice de epoca).

http://forums.eagle.ru/showpost.php?p=2846963&postcount=50
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BST will have good news too, probably not on the WWII front, but good news nonetheless

http://forums.eagle.ru/showpost.php?p=2846989&postcount=51
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No, props are in our own sandbox... but looking forward it could be possible to gather Sabre, MiG and P-51 (maybe some more props) in one place... then it will play a role. But BST work (in releases) meets our standards. They use "books" and engineer's point of view to the models.

Cuando el rio suena....
Título: Re:DCS: World
Publicado por: Silver_Dragon en 22 de Julio de 2016, 15:53:28 pm
DCS: World 1.5.4 Update 2 Changelog, este parche se centra en la salida en beta del F-5E Tiger II de Belsimtek

http://forums.eagle.ru/showpost.php?p=2850153&postcount=29
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DCS 1.5.4.55169 Update 2

The main task of today's update is the Early Access of DCS: F-5E Tiger II

Several fixes and corrections:
Ground vehicles will not call dust effect from concrete surfaces
Su-25T. Added animation of baro altimeter failure flag
Mi-8MTV2 and UH-1H. Fixed crash when player helicopter with selected cargo is destroyed
Flaming Cliffs. Error when DRM button pressed fixed
Su-27. Incorrect Mechanical Devices Indicator fixed
MP. Added role selection window localization

DCS Hawk by VEAO
Controls indicator now shows with RCtrl+Enter
Weapons selector has been fixed
Flaps and gear down now affect flight model
Rudder yaw sensitivity has been tweaked
Aden gun pod texture added
Título: Re:DCS: World
Publicado por: Silver_Dragon en 22 de Julio de 2016, 23:03:10 pm
Modelos 3D actualizados en la versión 1.5.4 Update 2
https://youtu.be/n3Bug-Xxhsw
Título: Re:DCS: World
Publicado por: Silver_Dragon en 29 de Julio de 2016, 16:42:37 pm
Autoupdater Update
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Version 2.6.18:
 - Added option to disable webseed as a workaround when torrents crash (rare).
 - Run the game after uninstalling a module with Module Manager

Y sincronización de DCS: W 2.0 Alpha con 1.5.4 (

http://forums.eagle.ru/showpost.php?p=2858835&postcount=15
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DCS 2.0.3.55457

Synchronisation with DCS 1.5.4
F-5E integrated.


DCS World
F10 map aspect fixed for multimonitor configuraton
Automatic guns accuracy corrected
EN, RU, ES localization updated
Fixed Xbox360 controller bug
UH-1, Mi-8. Fixed issue with absent crosshair on cargo indicator at small display resolutions
Wrong second track replay probably fix
ME. Lost audiofile-name from trigger action fixed
Corrected Japan database entry
Fw 190 & Bf 109 MW50 tank contents will change aircraft weight
MP. On the screenshots will be visible not only first line of multiplayer chat
Added auto mapping axes to X-55 Rhino
Fixed crash in Weather.dll
Fix of late activated ground units that did not start after activation
Conflict of cockpit skins of A-10C and F-86 fixed
Multiplayer. New integrity check system
Multiplayer. Reworked aircraft motion algorithms to improve resistance to lags
Multiplayer. Added an input adjustment possibility
New Campaign Builder design with multi language support
ME. Payload panel. Added skin preview in the 3D view
ME. Added new trigger UNIT’S ARGUMENT IN RANGE for checking animation argument for any 3D model in mission
ME. Added new trigger PLAYER’S UNIT ARGUMENT IN RANGE for checking animation arguments for player’s 3D model of unit in mission
ME. Added the ability to place helicopters on the ground for the cold and hot start
Encyclopedia. New 3D view
Options panel. New design
Support of hot plug of input devices now
Module manager. Added DRM button for activation/deactivation
Returned moon in the sky
Corrected animation of airshow cone
Oculus Rift. RadioCommunications and triggered messages menu font increased
Oculus Rift. Kneeboard and terrain clipping issues fixed
Oculus Rift. Oculus Zoom action added to "UI layer" input options
Oculus Rift. VR settings can now be applied without restarting GUI
AI aircraft with type "uncontrolled" will able start from an aircraft carrier
Restored wingtip trails of propeller driven aircraft. Humidity factor added
Encyclopedia. Missing 3D models for Weapon category added
AI aircraft. The visible restrictions of sensors will not inherit from previous mission. Example: if previous mission was at night the optical sensors will not have very limited range in the next daylight mission.
Updated MiG-29A model.
Empty "type" unit in ME and immortals this unit in sim (when launch mission_ver153 on branch 154)
Crash during bombing buildings fixed
User snapview saving restored
Crash while changing options fixed
In-cockpit TrackIR functionality corrected. Influence of mouse and default camera position was switched off.
AI B-1 and F-14 will not be able to fly without wing
Damaged AI aircraft will return to the nearest airfield
Corrected dogfight logic of AI WWII fighters
Sun will not be visible through objects and cockpit
Manpad AI will not ignore time for lock target
Fixed bug with all single fired shells, they will not fly-trough targets
Multiplayer. Server list sorting restored
GUI. Menu music will not restarts when changing activity in the menu
GUI. AIM-9M/P will be available in payload panel
AIM-9P updated 3D model
AIM-9P5 missile was introduced. The missile has more advanced, all-aspect guidance seeker compared to the 9P variant.
Su-25T. ECM will not work without ECM pod installed
Track IR. Add option “TrackIR external views” enable/disable
Track IR. Vertical angle origin takes into account
GUI. Open/save dialogs will work faster
Input. Cell with keyboard/joystick combo will able to select after axis command has been assigned
Video recording function restored
A-10's AIM-9 missile mount corrected
Mortars will fire
Encyclopedia. Added some new weapon articles
ATGM Vikhr will not be drop out of guidance channel with sidewind
Su-25T. Added animation of baro altimeter failure flag
Input chat commands moved to separate UI layer

DCS C-101 by AvioDev
VSI fixed
Fixed markers lights test function.
Canopy functionality fixed
TARSYN synchronization panel clickability fixed
Annunciator panel fixed (front and rear)
Added canopy reflection effect (WIP)
Fixed seat adjustment switch (rear cockpit)
Fixed rear cockpit animation
Fixed red colour smoke
Fixed some cockpit textures
Fixed some external model bugs
Fixed Gun Pods code for CC
Corrected mirror far vision.
Modified Special Options interface according to new appearance.
Changed EB and CC available tasks in ME.
Added CC Sea Eagle missile launch capability for AI.

DCS Hawk by VEAO
Falling-out-the-sky issue resolved.
W key fixed – both toe brakes on.
Fuel burn refined.
Sight glass 3D object fixed – work in progress.
Sight glass holders transparency fixed.
TrackIR view limits set.
Canopy glass external model more transparent.
Brake pressure increased to hold aircraft on full power.
Parking brake keyboard and joystick shortcuts set (LCTRL+W = off, RCTRL+W = on).
Flaps changed default to F = next detent, LSHIFT+F = previous detent and renamed to Flaps group.
Controls indicator now shows with RCtrl+Enter (WIP).
Weapons selector has been fixed.
Flaps and gear down affect flight model better.
Rudder yaw sensitivity has been tweaked.
Aden gun pod texture updated.

DCS M-2000 by RAZBAM
FM Bug fixes
Magic not firing bug fix
STT radar lock loss bug fix
TAS CCIP
OBL INS Update
CCRP TAS bug fix

DCS L-39
L-39ZA. PUS-0 lamp logic for bombs corrected
L-39ZA. SERIES-2-4 rockets switch logic corrected
L-39ZA. Hardpoint lamp indicators logic corrected
AWACS item added to radiomenu
L-39ZA manual. Corrected the weapon status panel description
Fix of causeless fire in the hangar and formation below other aircraft
Added gauges with imperial scales
L-39ZA. Gunsight will be always functional, independently by mount/unmount checkbox for L-39C.

DCS A-10C
Fixed bug with WP bearing displays on HUD
Oxygen QTY pointer will move not discrete when test oxygen button depressed

DCS F-86F
Add new liveries (Canada,US Air Force (Green),US Air Force (Skyblazers),US Air Force (Squadron 39)

DCS FC3
Su-27. CN Flight Manual updated
Flaming Cliffs. Error when DRM button pressed fixed
Su-27. Incorrect Mechanical Devices Indicator fixed

DCS UH-1H
Some improvements and bug fixes for Sling load operations
The hints now in Kneeboard (later it will fully removed from screen)
Fixed crash when player helicopter with selected cargo is destroyed

DCS Mi-8MTV2
Some improvements and bug fixes for Sling load operations
The hints (about Weapon status, sling load status) now replaced to Kneeboard
Now the ground crew can be called without setting an intercom, but opened Window
R-863 in default is tuned on ME frequency
Default position of the switch ДЕНЬ-НОЧЬ depends on the time of day
Fixed failures in ME
Added view on Cargo from pilot seats (LShift + LAlt + С), will tuned later
Fixed mirrors status during mission start
Parking brake fixed
After Hot start: pitot heating initialize, SARPP init state, Air Inlet Particle Separator System is initialize, GMC-1A already slaved
Human radio modulation changed to AM
Tail Rotor Control Failure, repair fixed
Add animation for Rotor Swash Plate and TailRotor Hub
Fixed crash when player helicopter with selected cargo is destroyed

DCS SA342 by Polychop
Added SA342L model featuring Gun, Rockets, new camera with only daytime view, no NVG, rockets recoil to be corrected later
Added SA342L separated manual
Now both internal cockpit pilots bodies can be hidden using RShift+P key in sequence
Corrected Flight Model in turns
Corrected Flight Model in dives
Corrected HOT3 missile to explode as soon as wire is cut
Corrected Rotor torque behavior depending on speed
Corrected pitch and roll stick sensitivity
Corrected helicopter skids behavior at ground
Now helicopter can land in grass
Now external pilots bodies don't show when helicopter is set as uncontrolled in ME
External copilot body is still visible when helicopter is set as static in ME, will be fixed later
Corrected campaign missions to keep player current stage
Corrected COMB warning at Alarm panel and manual accordingly
Corrected Flares now reload when rearming
Corrected Engine sound not to change while in Torque test
Corrected Trimming with Magnetic brake
Corrected wool wire to correctly reflect wind direction
Corrected NADIR VENT parameter to display absolute direction the wind comes from
Corrected SAS authority during turns

DCS MiG-21bis by Leatherneck
Tuned Engine for acceleration & climb performance adherance.
ASP Reticle offset fix for windy conditions

DCS Black Shark
Animation of ejection sequence fixed
Parking brake fixed
Aircraft repair will working on FARP

DCS Combined Arms
VR corrected
Ground vehicles will not call dust effect from concrete surfaces
Título: Re:DCS: World
Publicado por: Silver_Dragon en 31 de Julio de 2016, 14:53:01 pm
Modelos 3D actualizados en la versión 2.0.3
https://youtu.be/ql50ZvYUw5E
Título: Re:DCS: World
Publicado por: Silver_Dragon en 05 de Agosto de 2016, 17:00:45 pm
DCS: World Newsletter, release de la campaña The Museum relic por Sim Gaming Solution y pack del F-86F + Mig-15bis
http://forums.eagle.ru/showpost.php?p=2866133&postcount=41

Changelog 1.5.4 Update 3

http://forums.eagle.ru/showpost.php?p=2866105&postcount=30
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DCS 1.5.4.55584 Update 3
The Museum Relic (MiG-15 and F-86F) campaign release!

DCS World
Multiplayer. Improved aircraft motion algorithms.
TrackIR input data separated to own cpp, cockpit will use angles from trackIR directly (like in old way).
Removed “headtracking disabled” message.
Artifacts on Maverick's IR-view and Shkval view fixed
Input chat commands moved to UI layer
Trim will working when secondary FFB device connected
Module manager. Added DRM controller for campaigns
Su-25T. Incorrect Mechanical Devices Indicator fixed
Su-25T. Updated Chinese version of the Georgian Oil War campaign

DCS FC3
Su-33. Incorrect Mechanical Devices Indicator fixed

DCS F-5E Tiger II
AIM-9P5 missile corrected
AA1/DG mode tuned
HUD circle tuned in MSL mode
Damage model corrected
Auto lock corrected in MSL mode
DCS crushing on using GUNS fixed
Fix G-limited indication in MSL mode
Fix aircraft behavior at IDLE Engines on high-altitude airfields
Fix Choсks animation linked to canopy animation on net phantom
Added possibility to change laser code for GBU-12
Added laser code for GBU-12 to kneeboard
Smoke engines adjustment
Added LAU-68 for FFAR
Mk5 FFAR HEAT - improved FM
Rocket rotation frequency adjustment
Dispersion of FFAR increased
Fix Radar "In Range" indicator doesn't flash when below minimum range
DCS will not hangs at weapon release if RIPPLE mode selected
Added control of radar indicator brightness
Changed default radar indicator brightness
Wing brake fixed
Corrected only one attempt to lock-on after ACQ button release in radar search mode
Added nose ballast, when inboard fuel tanks are carried.
Radar elevation controls will not stop working after target lock is broken
Fixed wind in FM
Tail light will flashing on net phantom

DCS M-2000 by RAZBAM
Super radar fix
Magic selection bug fix
VTB STT display for CCM.
Dropping contacts when out of STT range.
Checks that STT target is within the +/- 60º cone.

DCS C-101 by AvioDev
Reworked cockpit structure
Radios (VHF, UHF, intercom) implementation. Front and rear cockpit
New cockpit (knobs, oxygen system, tap on glass...) realistic sounds. Front and rear cockpit
Tweaked AI takeoff performance
Modified mirror vision
Integration work between front and rear cockpit continues. Several improvements

DCS Mi-8MTV2
Repair crash fix

DCS Ka-50
Chinese flight manual updated
Título: Re:DCS: World
Publicado por: Silver_Dragon en 11 de Agosto de 2016, 16:58:40 pm
ED Facebook...Merkava IA incoming.:D
https://www.facebook.com/eagle.dynamics/ (https://www.facebook.com/eagle.dynamics/)
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A WIP preview image of a new AI toy coming to DCS World!

(https://scontent.fmad3-1.fna.fbcdn.net/t31.0-8/13914072_10157342536680341_6301911619932373618_o.jpg)
Título: Re:DCS: World
Publicado por: Silver_Dragon en 19 de Agosto de 2016, 14:01:06 pm
DCS: World 1.5.4 Update 4

http://forums.eagle.ru/showpost.php?p=2878359&postcount=31
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DCS 1.5.4.55952.150 Update 4

DCS World

Fixed crash after exit from multiplayer.
Labels format now forced  in  multiplayer  game  from  mission  file  (custom  labels  script  should be added to mission file manually).
Trimmer method now selecting  correctly  for  FFB  and  nonFFB  devices.
DCS can be closed by Alt+F4  combo  (need  to  add  ‘respect_alt_f4  =  true’  line  to autoexec.cfg).
Encyclopedia: R4M rockets description added.

DCS Bf‐109 K‐4

Module is in release status  now.
Added new skins.

DCS F‐86F

Fixed missing wing tank pylon textures on s ome LODs.

DCS F‐5E Tiger II

Radio channel presets now  loading  in  a  prepared  mission.
Fixed frequency rounding in preset channel chart.

DCS UH‐1H
Fixed frequency rounding in preset channel chart.
Título: Re:DCS: World
Publicado por: Silver_Dragon en 19 de Agosto de 2016, 14:22:46 pm
DCS: World 2.0.3 Update 1

http://forums.eagle.ru/showpost.php?p=2878393&postcount=16
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DCS 2.0.3.55945.98 Update 1

DCS World

Fixed crash after exit from  multiplayer.
Fixed black screen on second  mission  run  after  change  MSAA.
Labels format now forced  in  multiplayer  game  from  mission  file  (custom  labels  script  should be added to mission file manually).
Trimmer method now selecting  correctly  for  FFB  and  nonFFB  devices.
DCS can be closed by Alt+F4  combo  (need  to  add  ‘respect_alt_f4  =  true’  line  to autoexec.cfg).
VOR now works on NTTR  map.
Added DRM control buttons  for  paid  campaigns.
Encyclopedia: R4M rockets description added.

DCS Bf‐109 K‐4

Module is in release status  now.
Added new skins.

DCS F‐86F

Fixed missing wing tank pylon textures on s ome LODs.

DCS F‐5E Tiger II

Fixed wind calculation in  FM.
Radio channel presets now  loading  in  a  prepared  mission.
Fixed frequency rounding  in  preset  channel  chart.
Tail position light now flashing on net phantom.

DCS UH‐1H

Fixed frequency rounding in preset channel c hart.

DCS Mi‐8MTV2

Fixed crash when repair.
Título: Re:DCS: World
Publicado por: Silver_Dragon en 19 de Agosto de 2016, 17:14:55 pm
Nuevas imagenes aparecidas en el newsletter de hoy del caucaso 1.5.4 vs 2.5
http://forums.eagle.ru/showpost.php?p=2878286&postcount=44

(https://scontent.fmad3-1.fna.fbcdn.net/t31.0-8/14053900_1206313456057207_8078887507832861133_o.jpg)
(https://scontent.fmad3-1.fna.fbcdn.net/t31.0-8/13995642_1206313449390541_7502521934510780389_o.jpg)
(https://scontent.fmad3-1.fna.fbcdn.net/t31.0-8/14053900_1206313342723885_3460151641111405075_o.jpg)
(https://scontent.fmad3-1.fna.fbcdn.net/t31.0-8/14066448_1206313329390553_3941034608995306812_o.jpg)
(https://scontent.fmad3-1.fna.fbcdn.net/t31.0-8/13698136_1206313356057217_8824485386577470423_o.jpg)
Título: Re:DCS: World
Publicado por: Virusss en 19 de Agosto de 2016, 19:57:28 pm
Que bueno!
Título: Re:DCS: World
Publicado por: Silver_Dragon en 11 de Septiembre de 2016, 11:20:01 am
Newsletter del 9 de septiembre, nueva campaña de Ranger 39 Production para el A-10C, "Operación Piercing Fury" para el caucaso. Bono de compra especial y Concurso de Video para el A-10C y nuevas imagenes de los nuevos aeropuertos para NTTR Nevada.
https://forums.eagle.ru/showpost.php?p=2896320&postcount=48
Título: Re:DCS: World
Publicado por: Silver_Dragon en 11 de Septiembre de 2016, 12:23:50 pm
DCS World 1.5.4 Update 5

https://forums.eagle.ru/showpost.php?p=2896279&postcount=32
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DCS 1.5.4.56500 Update 5 Today

A-10C Operation Piercing Fury by Ranger79 integration.

DCS World
Crash server and client in multiplayer when another client occupies manpad unit is fixed
IC will not be cheated by unregistered mods
China's assets callsign format shown in ME is corrected
AA missiles will not dive after miss
MP. Fixed issue with difficult to close of chat window
No debriefing points for wins issue fixed
External model draw arguments accessible from Export.lua
Fixed the issue with artillery that not open fire in some places
Added RU phrases for ground air supply
MP. Added info about difficulties setting on the server
M1A2. Corrected damage model
Kneeboard. Added support of localized folder inside mission
Mid-range missile hit will not always causes to full aircraft destruction
Ground units. Fixed issue with shells that flying through target without collision
China unit system will be in metric

DCS FC3
Su-25. Radar altimeter pointer corrected
Su-25. The boom of opened canopy corrected
FC3 aircraft. An enabling of cockpit lights at night by default fixed
Su-27/33 indication corrected
Fixed issue with China a/c radio without audio

DCS SA342 Gazelle by Polychop
New same sight for both gun and rockets
Corrected VRS
Corrected Mistral Missile performances
Corrected issue with rearming Mistral version
Corrected issue with Yugoslav livery
Fixed game crash when crashing mistral version or swapping from mistral version to another helicopter
Corrected main alarm lamp to switch off with fuel lever full forward position
Changed some cockpit instrument glasses for compatibility with external mods
Fixed instruments internal lights
Now Copilot is no more be able to engage Autopilot Slaved mode, in multicrew
Added FFB feature, still WIP

DCS MiG-21Bis by Leatherneck Simulations
Changed default FOV to 150 degrees
Fixed side-slip ball while flying inverted.
Adjusted flight dynamics with drag chute deployed.
Corrected check warning lights button on landing gear panel causing the intake nose cone to extend.
Redefined ventilation lever from axis to lever.
Adjusted fuel set knob animation assignment to controller rotaries.
Adjusted ASP rotary inputs for controller devices.
Fixed trigger zone of canopy ventilation system handle.
Fixed canopy visibility and animation after rearm/repair.
Fixed when AI only fires S-5M rockets in pairs.
Corrected R-60M’s all aspect seeker-head.
Increased nose cone damage value.
Optimized LODs.
Added VVS Metal livery.
Fixed fuel tank pylons’ texture.
Fixed Southeria livery’s unweathered left wing.
Created new specular textures for metal and painted liveries.
Created normal bump textures for visible damage.
Corrected UV mapping on windscreen.
Corrected normals’ orientation on static center airbrake.
Fixed alpha channel presets for landing gear chocks. Holes now show.
Remodeled tires’ animation and damaged looks.
Animated engine fan blades.
Removed canopy covers for further testing with end-of-shutdown animation.
Disabled intake relief and spill doors’ visibility arguments for further testing.
Partially fixed two primary engine sounds at mission start.

DCS L-39
L-39ZA. A gun smoke texture will not be visible without shooting
Pilot textures corrected
L-39C. Fixed bug with the weapon panel bomb lamps are not lit, when bombs are on the hardpoints
L-39ZA. Gun moment is zeroize
Pitot dyn slowdown speed calculation fix

DCS Mi-8MTV2
Cyrillic characters on the few cockpit warning lights was replaced in the English cockpit

DCS Bf 109 K-4
Update on training missions for Bf 109K-4
Reworked control surfaces deflection saturation to a clamping behaviour
Electrical gauges will depend of electric power
Fixed surface degradation upon detachment of control surfaces, redesigned axis-driven elevator trim behaviour
Added zero tick to trim scale

DCS F-5E
Fixed through hole on external model
CHAFF/FLARE dispenser is available by default during air start
Fuel tanks will be available for repair
Título: Re:DCS: World
Publicado por: Silver_Dragon en 11 de Septiembre de 2016, 12:48:02 pm
DCS: World 2.0.3 Update 2 Changelog

https://forums.eagle.ru/showpost.php?p=2896281&postcount=17
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DCS 2.0.3.56503 Update 2
Today.

DCS World
Crash server and client in multiplayer when another client occupies manpad unit is fixed
IC will not be cheated by unregistered mods
External model draw arguments accessible from Export.lua
Fixed the issue with artillery that not open fire in some places
Added RU phrases for ground air supply
MP. Added info about difficulties setting on the server
Kneeboard. Added support of localized folder inside mission
Mid-range missile hit will not always causes to full aircraft destruction
Ground units. Fixed issue with shells that flying through target without collision
China unit system will be in metric
China's assets callsign format shown in ME is corrected
MP. Fixed issue with difficult to close of chat window
AA missiles will not dive after miss

DCS FC3
Su-25. Radar altimeter pointer corrected
Su-25. The boom of opened canopy corrected
FC3 aircraft. An enabling of cockpit lights at night by default fixed
Su-27/33 indication corrected
Fixed issue with China a/c radio without audio

DCS SA342 Gazelle by Polychop
New same sight for both gun and rockets
Corrected VRS
Corrected Mistral Missile performances
Corrected issue with rearming Mistral version
Corrected issue with Yugoslav livery
Fixed game crash when crashing mistral version or swapping from mistral version to another helicopter
Corrected main alarm lamp to switch off with fuel lever full forward position
Changed some cockpit instrument glasses for compatibility with external mods
Fixed instruments internal lights
Now Copilot is no more be able to engage Autopilot Slaved mode, in multicrew
Added FFB feature, still WIP

DCS MiG-21Bis by Leatherneck Simulations
Changed default FOV to 150 degrees
Fixed side-slip ball while flying inverted.
Adjusted flight dynamics with drag chute deployed.
Corrected check warning lights button on landing gear panel causing the intake nose cone to extend.
Redefined ventilation lever from axis to lever.
Adjusted fuel set knob animation assignment to controller rotaries.
Adjusted ASP rotary inputs for controller devices.
Fixed trigger zone of canopy ventilation system handle.
Fixed canopy visibility and animation after rearm/repair.
Fixed when AI only fires S-5M rockets in pairs.
Corrected R-60M’s all aspect seeker-head.
Increased nose cone damage value.
Optimized LODs.
Added VVS Metal livery.
Fixed fuel tank pylons’ texture.
Fixed Southeria livery’s unweathered left wing.
Created new specular textures for metal and painted liveries.
Created normal bump textures for visible damage.
Corrected UV mapping on windscreen.
Corrected normals’ orientation on static center airbrake.
Fixed alpha channel presets for landing gear chocks. Holes now show.
Remodeled tires’ animation and damaged looks.
Animated engine fan blades.
Removed canopy covers for further testing with end-of-shutdown animation.
Disabled intake relief and spill doors’ visibility arguments for further testing.
Partially fixed two primary engine sounds at mission start.

DCS L-39
L-39ZA. A gun smoke texture will not be visible without shooting
Pilot textures corrected
L-39C. Fixed bug with the weapon panel bomb lamps are not lit, when bombs are on the hardpoints
L-39ZA. Gun moment is zeroize
Pitot dyn slowdown speed calculation fix

DCS Mi-8MTV2
Cyrillic characters on the few cockpit warning lights was replaced in the English cockpit

DCS Bf 109 K-4
Electrical gauges will depend of electric power
Reworked control surfaces deflection saturation to a clamping behaviour
Fixed surface degradation upon detachment of control surfaces, redesigned axis-driven elevator trim behaviour
Added zero tick to trim scale

DCS F-5E
Fixed through hole on external model
CHAFF/FLARE dispenser is available by default during air start
Fuel tanks will be available for repair
Título: Re:DCS: World
Publicado por: Silver_Dragon en 14 de Septiembre de 2016, 18:45:49 pm
DCS: World 1.5.4 Hotfix para la campaña "Piercing Fury"

https://forums.eagle.ru/showpost.php?p=2900588&postcount=33
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1.5.4.56500.155 hotfix.

"Operation Piercing Fury" campaign: Second mission, player parking position changed, traffic jam at the spawn fixed.
Título: Re:DCS: World
Publicado por: Silver_Dragon en 25 de Septiembre de 2016, 23:29:03 pm
Video update de la semana.... (sorry por la baja calidad).
https://youtu.be/p43jyBxIUMA
Título: Re:DCS: World
Publicado por: Silver_Dragon en 30 de Septiembre de 2016, 16:26:06 pm
DCS: World 1.5.4 Update 7

https://forums.eagle.ru/showpost.php?p=2914590&postcount=37
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Added support of A-10C Advanced Aircraft Training Qualification campaign by Maple Flag

DCS World.
Improved net extrapolator
Removed the scale that was displayed in the Campaign window

Separate FC-3 module Su-27
Position indicator (ИП-52) corrected

L-39
Fixed the incorrect liveries on LODs

DCS C-101 by AvioDev
Remodel Magnetic Compass
Coded many gauges and systems of rear cocpit, 80% completed
Added Adjustement pedals Front rear cockpit (model and system)
Título: Re:DCS: World
Publicado por: Silver_Dragon en 02 de Octubre de 2016, 22:27:56 pm
Recopilación de noticias de DCS: World del 02 de Octubre.
https://youtu.be/etuZnqv_swY
Título: Re:DCS: World
Publicado por: Silver_Dragon en 07 de Octubre de 2016, 16:06:29 pm
DCS: World 2.0.3 Update 3 disponible

https://forums.eagle.ru/showpost.php?p=2920337&postcount=18
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DCS World 2.0.3.57442 Update 3


DCS World
Fixed GUI error when choosing a place in the supply list.
Fixed explosion sounds after mission restart
Fixed FPS drop when using RADAR
Corrected score points for Armed House 2 (10 instead of 100)
No more Thrustmaster HOTAS, XBox 360, Cobra axis stuck when player moves it quickly
AI weird behavior at the mission start fixed
Fixed DCS World crash when unactivated module started
F10 Map view and clickable area fixed in multimonitor configuration
Scale icon removed from Campaign window

Network
Net phantom extrapolator improved
Server always get all network events to get game statistics.
Export API: a way to get own unit type implemented even when allow_ownship_export is turned off in server settings

A-10C
Fixed random crash on exit from mission

Bf 109 K-4
Slats movement fixed
DE Fw-190 Quick Start manual filename corrected
2 dogfight skin added

L-39
Speed calculation with rain fixed
Livery changing on different LODs fixed
Fixed random crash on exit from mission
Fixed crash on restart Instant Action missions

UH-1
Trimmer mode option added (now the same as Mi-8 )

Su-27
Position indicator (ИП-52) color corrected

FW-190
Fixed flap assignment for HOTAS Warthog

M-2000C
added separate mode for M-2000c ground ranging
TAS (radar ranging) upgrade.
AG gunsight upgrade.
HSI VAD enabled.
WP display on VTB bug fix.
OBL not displaying bug fix.
TAS for OBL/IP bug fix.
RWR Threat library updated
RWR Sounds updated
RWR Launch detection mode enabled
Radar NCTR library included
Radar NCTR enabled
Decoy release program enabled.
Built-in Jammer upgraded.
New keyboard bindings.
INS N.DEG light bug fixed
Bullseye coordinates fixed
INS "Always Aligned" not working bug fixed
Radar CCM bug fixed
DRM button added to Module Manager

HAWK
Smoke pylon added (pylon 6) within the body of the aircraft
Smokewinders removed from pylon 3 (fuselage) and added to pylon 6 on weapon loadout in mission editor (Note:
AI smoke functional, player smoke still bugged and working on)
DRM button added to Module Manager.


DCS MiG-21Bis by Leatherneck Simulations
Fixed radar causing FPS loss and/or occasional crash.
Fixed SRZO IFF causing a crash.
Increased roll rate.
Improved AFM flaps & airbrakes’ logic.
Improved AFM on supercritical AoA
Corrected vertical tail & rudder efficiency on critical and supercritical AoA
DRM button added to Module Manager
Título: Re:DCS: World
Publicado por: Silver_Dragon en 07 de Octubre de 2016, 19:08:33 pm
DCS: World Newsletter del 7 de octubre. Racoon confirma el desarrollo del Mi-24 de Belsimtek y el Bo-105 de Polychop.
https://forums.eagle.ru/showpost.php?p=2920136&postcount=52
Título: Re:DCS: World
Publicado por: Silver_Dragon en 09 de Octubre de 2016, 14:27:48 pm
Recopilación de noticias de DCS: World del 09 de Octubre.
https://youtu.be/dXX8BuGhzCg
Título: Re:DCS: World
Publicado por: Silver_Dragon en 16 de Octubre de 2016, 19:33:49 pm
Update semanal DCS: World 16 Octubre
https://youtu.be/ZWcwnJt87zU
Título: Re:DCS: World
Publicado por: Silver_Dragon en 23 de Octubre de 2016, 17:11:32 pm
Update semanal DCS: World, 23 Octubre
https://youtu.be/ZQ6qoiFV4p0
Título: Re:DCS: World
Publicado por: Silver_Dragon en 28 de Octubre de 2016, 22:42:27 pm
Newsletter DCS: World 28 octubre. Gran cantidad de datos de desarrollo.
https://forums.eagle.ru/showpost.php?p=2936445&postcount=55

Detalles de este update (para los que no dominen el ingles):

Semana especial de Bonos:
Hasta el 8 de noviembre, usando los puntos de bonificación, hay descuentos del 60% en varios modulos de la tienda de DCS: World.

Normandia WW2 y el Spitfire MkIX se acercan rapidamente al testeo interno por parte de Eagle Dynamics por lo que están cada dia mas cerca de su lanzamiento en Acceso Anticipado. Se continuan trabajando en las unidades IA (inteligencia artificial) que poblarán el mapa de Normandia, en este caso nos muestran imagenes de los tanques alemanes Tiger I y Phanter y del bombardero B-17

(https://www.digitalcombatsimulator.com/upload/iblock/f3c/SpitIX_InvasionStripes.jpg)
(https://www.digitalcombatsimulator.com/upload/iblock/928/Panther.jpg)
(https://www.digitalcombatsimulator.com/upload/iblock/5dc/B17-1.png)

Nevada NTTR: Ademas de los nuevos aerodromos en desarrollo para este mapa, se nuevas ciudades como St. George, Laughlin, Tonopah, Goldfield, Caliente y muchas mas.
(https://www.digitalcombatsimulator.com/upload/iblock/07a/St._George.jpg)
(https://www.digitalcombatsimulator.com/upload/iblock/aa1/Laughlin.jpg)

F/A-18C: El tema artistico está terminado (menos algunas cargas externas), el trabajo principal se centra en la codificación de sistemas y el modelo de vuelo, ademas, se está trabajando en el manual y en las expecificaciones de diseño.

(https://www.digitalcombatsimulator.com/upload/iblock/172/FA-18C-Cockpit.jpg)

DCS: World 2.5: Se sigue trabajando en la unión de las versiones 1.5 y 2.0 en una versión unificada (2.5). Se está proximo de completar dos grandes items que son la renderización de bosques y arboles y la actualización de antiguos objetos al nuevo formato. Mas noticias pronto.

Steam: Rebajas con un 30% de descuento.

Título: Re:DCS: World
Publicado por: Silver_Dragon en 30 de Octubre de 2016, 20:26:39 pm
Actualización semanal de DCS: World 30 de octubre.
https://youtu.be/3lGnF_XIYXM
Título: Re:DCS: World
Publicado por: Silver_Dragon en 01 de Noviembre de 2016, 21:12:22 pm
Luces mejoradas en camino para NTTR Nevada (2.0).
https://www.facebook.com/eagle.dynamics/?hc_ref=NEWSFEED
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Work-in-progress examples of improved lighting coming to the NTTR map.
(https://scontent-cdg2-1.xx.fbcdn.net/t31.0-8/14918923_10157746993800341_6267416561164576785_o.jpg)
(https://scontent-cdg2-1.xx.fbcdn.net/t31.0-8/14940175_10157746993815341_8819434170255043029_o.jpg)
(https://scontent-cdg2-1.xx.fbcdn.net/l/t31.0-8/14853055_10157746993805341_3965734622829715736_o.jpg)
Título: Re:DCS: World
Publicado por: DReaper en 02 de Noviembre de 2016, 17:04:16 pm
 :) :) :)
Título: Re:DCS: World
Publicado por: Virusss en 02 de Noviembre de 2016, 19:19:26 pm
Silver se tiene una estimación de cuando sacaran la version integrada 2.5?
Título: Re:DCS: World
Publicado por: Silver_Dragon en 02 de Noviembre de 2016, 20:08:46 pm
Se cree que principios de 2017 (no lo veo yo para finales de este año), tienen que terminar la conversión del caucaso al motor de teatros de NTTR Nevada y Normandia para poder sacar la 2.5.
Título: Re:DCS: World
Publicado por: Virusss en 03 de Noviembre de 2016, 08:30:10 am
Ok gracias!  :pulgares:
Título: Re:DCS: World
Publicado por: Silver_Dragon en 03 de Noviembre de 2016, 15:29:19 pm
DCS: World 1.5.5 Beta en camino
https://forums.eagle.ru/showpost.php?p=2941506&postcount=38
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New version DCS 1.5.5 will be soon in Open Beta.

DCS World
Int