Hosting De Calidad desde 4,95 euros

Hosting Wordpress 4,95 euros

Hosting De Calidad desde 4,95 euros

Hosting Wordpress 4,95 euros

Este sitio utiliza cookies propias y de terceros. Si continúa navegando consideramos que acepta el uso de cookies. OK Más Información.

Flacon BMS 4.34 - Full installer (Update 4)

  • 4 Respuestas
  • 1096 Vistas

0 Usuarios y 1 Visitante están viendo este tema.

*

Skorp

  • Administrador
  • Überperrus
  • *
  • 21347
Flacon BMS 4.34 - Full installer (Update 4)
« en: 18 de Diciembre de 2019, 09:20:25 am »


Link a Benchmarksims

Ladies and Gentlemen:

on behalf of the entire BMS development team, I am happy to announce that the latest iteration of the BillionSoft Falcon 4.0 total conversion modification - Benchmark Sims 4.34 - is available for you to enjoy as of RIGHT NOW!

BMS 4.34 requires a legit installation of a Falcon 4.0 (all older and newer versions are accepted alike, i.e. Microprose, Hasbro, GOG, Steam, Retroism). The check is performed both at setup time and every time you start BMS. If no valid installation is found, BMS will exit with a corresponding error message.

This mod may not be used for any commercial purposes. Any such use may constitute a violation of the intellectual property of Billion Soft (Hong Kong) and the non-commercial Terms and Conditions under which Benchmark Sims make this mod available to you.

BMS 4.34 is our most complex update yet. The team has gone to great lengths to create and update the most detailed Falcon manuals available ever. So once you installed 4.34, please check out the "documentation" section and the various manuals, you'll probably find all of your questions answered there.

Please check chapter 2 "Feature Overview" of the BMS 4.34 manual from page 8 to 11 in particular:

Código: [Seleccionar]

2. Feature Overview

2.1 New Radio Management

BMS 4.34 fixed a long-lasting issue with AI auto-magically following all radio frequency changes made by the
player, making it impossible to create a more realistic use of radios. ATC and AWACS changes explained below
led to a major rewrite of radio management code. Human players and AI must now be on the same frequency
to communicate, just as in real-life. Discrete frequencies are tied to callsigns, so in most cases will be unique to
that callsign, though frequencies will still have presets assigned, visible in the briefing section of the UI.

More detailed information about the new radio management can be found in the BMS COMMS and NAV book,
in your Docs folder.

2.2 New ATC

Air Traffic Control agencies at airbases have been completely reimagined. Every airbase now uses multiple UHF
frequencies for managing traffic; OPS, GROUND, TOWER, APPROACH/DEPARTURE and ATIS (which is on VHF)
are all modelled. The use of VHF (except for ATIS) is not recommended as none of the new control agencies
have a VHF frequency.

ATC AI code also has been completely rewritten, allowing for a much more realistic experience probably never
seen before in a combat flight simulator. ATC is now able to manage AI and human players in a more realistic
manner, considering flights as single ATC entities. The ground frequency is much more efficient for managing
traffic on the airbase taxiways, the tower frequency will manage the final approach and departure on the active
runway and the approach frequency will offer a choice of multiple approach options depending on weather
and player intentions, such as IFR or visual approach, or even a standard overhead break for both AI and
human players.

Players are expected to follow ATC instructions and abide by ATC rules, which ultimately provide a much more
rewarding aviation experience, especially in busy TE/campaign scenarios with multiple flights in the queue.

Carriers Operations also have been completely updated from the ATC perspective, with more realistic Case 1
and Case 3 type control approaches now implemented, during which the new LSO (Paddles) will guide the pilot
to the touch down point.

More information about the new ATC can also be found in the BMS COMMS and NAV book in your Docs folder.

2.3 IFF implementation

Identification Friend or Foe, one of the most requested features on the BMS public forum, has now been
implemented. Aircraft are now equipped with a transponder and in some cases an interrogator too. The
transponder can emit a code for identification when challenged; aircraft equipped with an interrogator can also
interrogate other aircraft in various modes. Please note, just like in reality, not all aircraft (read not all F-16s)
are fitted with an Interrogator. Mode 1, 2, 3, 4 and C are all implemented realistically. Mode S is eye candy.

IFF events can change according to TIME or POSITION events. IFF policy is automatically assigned in TEs and
campaign and loaded in the DTC. It is also included on the much improved and detailed Briefing page in the UI.
IFF use is therefore very transparent to the user, assuming the DTC is loaded correctly. Each TE now features an
IFF file where the policy can be changed according to user’s specific plans, allowing complicated IFF plans to be
created. This file structure is explained in the new BMS technical manual. More information about IFF can be
found in the TO-BMS1F-16CM-1 (aka Dash-1) in your Docs folder.

2.4 Database changes

The BMS database has been cleaned to allow easier maintenance and simpler updates in future.
As a consequence, TEs or third-party mods may not be compatible with 4.34 and will need to be updated.

TEs can be converted from previous versions to 4.34 with Mission Commander.

2.5 New Campaigns

3 new campaigns have been added to the KTO theatre, bringing the total to 6. The 3 new ones provide fresh
challenging scenarios to KTO. These campaigns are still under development. More information about the new
campaigns can be found later in this manual.

2.6 New AWACS

Although not fully completed the main Tactical frequency has been rewritten, providing a much more realistic
experience when under the control of early warning radar aircraft. Picture calls now give detailed information
of up to 3 groups, calling out formations, azimuth and range and helping to build SA (situational awareness).

The tactical net is also now dedicated to your package which should lower comms traffic to manageable levels.
Gone are the days of listening to an engagement happening 150 miles away from your position, as you were
trying to survive an air to air engagement on your own.

More information about the new AWACS can be found in the BMS COMMS and NAV book in your Docs folder.

2.7 Artificial Intelligence

AI has become much smarter. Wingmen following ATC procedures or under AWACS control, SAM operators
using ambush and ‘blinking’ tactics, realistic BVR tactics used against you and by your wingmen under your
command; you will notice the difference. Respect them more as they will be more aggressive and provide more
of a challenge, particularly at higher AI skill levels, which are also differentiated better than before.

2.8 Weather changes

Weather has been further improved. Fmaps created for 4.33 are not compatible and need to be redone.
Default Fmaps are provided for the 4 usual weather states: Sunny, Fair, Poor and Inclement.

All visibility settings have been switched to metric which provides a much simpler way of creating weather.

Clouds have been reviewed and are better managed. For instance, the stratus layer has been replaced with
stratocumulus and nimbostratus clouds, providing a better experience when transitioning inside the layer.
Cloud coverage, base altitude and fog values are now embedded in the Fmap and configurable for each cell.
It is worth mentioning that real weather can be easily implemented in BMS using external tools such as F4Wx.
Airbases now feature windsocks, indicating wind direction and speed.

2.9 F-16 changes

Engine faults on the ground and in the air are now more realistically modelled; FTIT and OIL are now engine
parameters the virtual pilot must be very aware of too (especially during engine start).

Fuel gauges are no longer unrealistically reliable at low fuel levels and a new F-16 damage model means fuel
leaks and oil leaks are possible and you may encounter more failures than before following battle damage.

Cockpits have been updated to latest standards. Most visible will be the IFF panel replacing the AUX COMM
panel on newer (and upgraded) blocks and the EHSI replacing the HSI on CCIP jets.

Pilot model is now available as an option in the UI, or with a keystroke combination while in 3D. Kneeboards
can be easily edited using Weapon Delivery Planner.

2.10 Weapon changes

Ground to air and air to air missiles now have a proximity fuse and depending on the distance from their target
at time of explosion will generate different levels of damage. Previously missiles were simply hit or miss and
when they hit often made the jet explode right away.

A near-miss will be more likely to damage your F-16 now than before (although this also depends on the size of
the missile and its blast radius) and the challenge then becomes to get your wounded bird back on the ground
safely. This change was made possible thanks to the new damage model of the F-16.

Flare effectiveness and IR missile code has been updated as well and now behaves much more realistically.

SAM systems now feature both an Early Warning (Search) radar and a Fire Control Radar (FCR). Search radars
will be active much further away as you approach, allowing the FCR to stay silent, only emitting occasionally to
update their track, decide if you are within range and wait for the best moment to fire. Destroying the Search
radar will not prevent the SAM site from shooting at you, but it will force the FCR to emit more often, offering a
better chance for you to acquire it and make the hunter become the hunted!

2.11 Tools

Tools have been updated to help manage many aspects of BMS 4.34:
• WDP: Weapon Delivery Planner: http://www.weapondeliveryplanner.nl
• MC: Mission Commander: http://www.weapondeliveryplanner.nl
• WC: Weather Commander: http://www.weapondeliveryplanner.nl
• Korea Interactive Map for navigation in BMS KTO (including all charts):
  http://www.ravico.com/ST/BMS_KOREA_interactive/index.html
• F4Wx – Real Weather Converter (see BMS forum for download link)
• RTT Remote is a remote display extractor for MFDs and other instruments (Tools folder)

2.12 Documentation

The documentation suite has been updated to reflect the BMS 4.34 changes and is completely up to date:
• TO-BMS1F-16CM-1 (aka Dash-1) is about managing the F-16 as an aircraft.
• TO-BMS1F-16CM-34-1-1 (Dash-34) is about managing the F-16 as a weapon platform.
• The BMS TRAINING manual covers the 25 BMS training missions (some of them new for 4.34).
• The BMS COMMS and NAV book includes elements from the old Chart Tutorial (such as how to use the
  approach charts) and also covers the new radio and ATC changes.
• The BMS TECHNICAL manual is a detailed reference for those interested in customising or developing
  their BMS experience and gathers many single documents into one big technical order.
• The BMS Naval Ops document is dedicated to carrier-based operations with relevant aircraft types.
• The charts have been completely updated for the new airbase frequencies and approach types. A new
  type of approach chart was created to work with the ATC instrument approach: the RADAR chart.
• The key files and other Input Device files have been maintained and documented for 4.34.

And finally the Docs folder has been completely reviewed in the hope of making the Docs easier to find and
more user-friendly.

Here's some generic info that you probably want to be aware of:


The base 4.34 installation will take 7.81 GB of HDD space
For the Falcon BMS.exe and the Editor.exe, we only ship the 64bit version, the 32bit versions have been removed due to memory requirements
All other tools (IVC, RTT etc.) still have 32bit versions available, e.g. for use on other PCs
Windows 7 SP1 is the minimum supported OS version
Windows 7 SP1 requires the "platform update" (KB2670838) to be installed



Last not least, there are a number of known issues that will be resolved with future updates:

Tactical Reference: clicking on some entries can induce a CTD
A CTD can occur for the campaigns that run continuously for several days (save regularly, loading and continuing circumvents the CTD)
Enabling "Triple Buffering" in the config may lead to a black screen when entering 3D (also, do not use Triple Buffering with GSync/FreeSync)
On the "Setup -> Controllers" page the numpad keys are not shown correctly, e.g. "Num 7" is displayed as "7", this is true for all keys except Num Enter
When being promoted to Brig Gen the rank popup window shows 2nd Lt instead
ATIS frequencies are not auto-loaded in DCT with the comms plan button
ATIS is not stopping immediately after frequency change
L or T might show in HUD (beside ARM) to indicate Laser Armed when it is not
Wrong RadarCs value (RCS) for the Mirage 2000-9
TvT campaign: ATO is nearly empty (for all teams)
KTO campaigns (Tiger Spirit, Rolling Fire, Iron Fortress): DPRK ATO can currently be very poor
BAP-100 munition is not working as expected




Don't want to keep you waiting any longer... here it is:


A) The primary distribution method is by TORRENT, as always (please use THIS whenever possible):

Falcon_BMS_4.34_Setup.torrent

Código: [Seleccionar]
   File: Falcon_BMS_4.34_Setup.torrent
   Size: 10.9 KB
 CRC-32: 569bc04d
    MD5: 6d18db97c9e1bae11f7d8971184ec0a7
  SHA-1: cf8cd558ef6d4e0919edb781862e43294ed3d202
SHA-256: 5decedfd23527354561ceeb70b9e3e021716bb02a4ecfb8dadc9f5a4e687abfc

   File: Falcon_BMS_4.34_Setup.zip
   Size: 2.07 GB
 CRC-32: 52cfef29
    MD5: 58243714b1d665a48148dae7a6f79650
  SHA-1: b18350c0936a7185ead7d43bdfc96d247f0704da
SHA-256: 325b441af4b8576f84bd87f59d031eba4e75f0f65edf0075036f0fc011ea5283

B) As a secondary method, we offer direct download links (the torrent method above will be faster and you will support the community by seeding):

Mediafire

WDP


...once the torrent is stable.

Please do NOT post alternate download mirrors in the forum if you want to offer a mirror. Give the torrent some time to get stable (won't take longer than a day). If you want to offer a mirror, please PM a moderator, they will take care about adding the links here.


The information in the forum, blogs, FAQs, articles etc. will be updated subsequently to reflect the new 4.34 capabilities and features.


A big THANK YOU to everyone in the BMS development team and to the gents from BILLION SOFT who made this release possible!


Now download and enjoy!
« Última modificación: 01 de Mayo de 2020, 09:44:38 am por Skorp »




No Center......No Party XD.

Enfoca cualquier situación problemática como lo haría un perro:
olfatea el problema y si no te lo puedes comer o follar, méate en ello y vete.

*

Skorp

  • Administrador
  • Überperrus
  • *
  • 21347
Re:Flacon BMS 4.34 Update1
« Respuesta #1 en: 21 de Diciembre de 2019, 12:44:04 pm »
Ladies and Gentlemen,

on behalf of the entire BMS development team, I am happy to announce that the latest iteration of the Billion Soft Falcon 4.0 total conversion modification - Benchmark Sims 4.34 U1 - is available for you to enjoy as of RIGHT NOW!

BMS 4.34 U1 requires a legit installation of a Falcon 4.0 (all older and newer versions are accepted alike, i.e. Microprose, Hasbro, GOG, Steam, Retroism). The check is performed both at setup time and every time you start BMS. If no valid installation is found, BMS will exit with a corresponding error message.

U1 is an incremental update on top of 4.34 base, so you need to have the BMS 4.34 Full Installer package available on your PC. You can both update your existing 4.34 base installation as well as perform a fresh 4.34 base + U1 installation from scratch, as you like. See the installation instructions below for details.


For those of you who are still in need of a legit Falcon 4.0 version, note that Retroism currently has a holiday sale (lasting until Jan 3rd 2020), you can grab the whole Falcon Collection there with a hefty 60% discount:
https://retroism.com/falcon-collection/


This mod may not be used for any commercial purposes. Any such use may constitute a violation of the intellectual property of Billion Soft (Hong Kong) Limited and the non-commercial Terms and Conditions under which Benchmark Sims make this mod available to you.


Installation instructions (they will be shown as well once you run the U1 installer):

DESTINATION FOLDER: Update 1 must be targeted at the original Falcon BMS 4.34 Setup folder, NOT at your Falcon BMS installation location! After the update installer has been finished, it will run the Falcon BMS Setup program to either apply the update to an existing BMS 4.34 base installation (choose 'Manage product updates'), or perform a fresh 4.34 base + U1 installation from scratch.

CONFIG FILE: U1 *does* replace your existing config file. Do *not* make a backup! Instead, re-configure from scratch based on the new file, otherwise you'll miss new config options.

Step-by-step details:

(1) The pre-requirement for installing the update is to have the original BMS 4.34 Setup folder available. That is the one with the blue colored Setup.exe. Take a note on the folder name where this exe is. This folder is NOT your actual game folder that you use to start BMS itself. It's the folder wherever you downloaded and extracted the original BMS 4.34 base installer.

(2) Note: You need the original BMS 4.34 Setup folder, as U1 is incremental only (like all BMS updates).

(3) Next, RUN (do not unzip) the U1 installer. It will ask you where the BMS setup folder is. Select the folder that you have identified in the 1st step.

(4) Note: Running the U1 installer will NOT actually install U1! Instead, it will update your original BMS 4.34 Setup folder to include the new U1 data.

(4) After the U1 installer has finished, it will run the blue colored Setup.exe that you have identified in the 1st step. Either perform a fresh new installation, or update your existing 4.34 base installation by choosing 'Manage product updates'. U1 will now be shown in addition to the 4.34 base installation.

(5) After the update, when starting BMS, the version string in the BMS UI will now read:
Falcon BMS 4.34.1 (x64) Build 20741

Ver changelog en foro BMS : https://www.benchmarksims.org/forum/showthread.php?37763-Falcon-BMS-4-34-U1-Incremental-Installer

A) The primary distribution method is by TORRENT, as always:

Falcon_BMS_4.34_U1_Incremental.torrent

Código: [Seleccionar]
   File: Falcon_BMS_4.34_U1_Incremental.torrent
   Size: 35 KB
 CRC-32: 325d7c60
    MD5: bf6fbc613508e4d0931ed8e128268eac
  SHA-1: 748dc24b89125cc5858de773dcad34b09857a594
SHA-256: 994081af8d5f5ae06f3181b286bff11a2acea864187fce5636683db7619c7597


   File: Falcon_BMS_4.34_U1_Incremental.exe
   Size: 441 MB
 CRC-32: 47063435
    MD5: c42176c2070e1c58e812d2f620df0181
  SHA-1: 17916cd977890c54d5574fd7d53ea8354c08167c
SHA-256: 8efae861bee84f6ed9870a73be0adbf72756933c24b32b6ad448114a9ff6022f

B) As secondary method, we will offer direct download links:

Mediafire

...as soon as the TORRENT is spread enough and "stable"!

Please do NOT post alternate download mirrors in the forum if you want to offer a mirror. Give the torrent some time to get stable (won't take longer than a day). If you want to offer a mirror, please PM one of the mods, they will take care about adding the links here.



A big THANK YOU to everyone in the BMS development team and to the gents from BILLION SOFT who made this release possible!


Now download and enjoy!
« Última modificación: 24 de Diciembre de 2019, 08:26:39 am por Skorp »




No Center......No Party XD.

Enfoca cualquier situación problemática como lo haría un perro:
olfatea el problema y si no te lo puedes comer o follar, méate en ello y vete.

*

Skorp

  • Administrador
  • Überperrus
  • *
  • 21347
Flacon BMS 4.34 Update2
« Respuesta #2 en: 13 de Enero de 2020, 16:09:43 pm »
Ladies and Gentlemen,

on behalf of the entire BMS development team, I am happy to announce that the latest iteration of the Billion Soft Falcon 4.0 total conversion modification - Benchmark Sims 4.34 U2 - is available for you to enjoy as of RIGHT NOW!

BMS 4.34 U2 requires a legit installation of a Falcon 4.0 (all older and newer versions are accepted alike, i.e. Microprose, Hasbro, GOG, Steam, Retroism). The check is performed both at setup time and every time you start BMS. If no valid installation is found, BMS will exit with a corresponding error message.

U2 is an incremental update on top of 4.34 base + U1, so you need to have the BMS 4.34 Full Installer package and Update 1 available on your PC. You can both update your existing 4.34 base + U1 installation as well as perform a fresh 4.34 base + U1 + U2 installation from scratch, as you like. See the installation instructions below for details.


This mod may not be used for any commercial purposes. Any such use may constitute a violation of the intellectual property of Billion Soft (Hong Kong) Limited and the non-commercial Terms and Conditions under which Benchmark Sims make this mod available to you.


Installation instructions (they will be shown as well once you run the U2 installer):

DESTINATION FOLDER: Update 2 must be targeted at the original Falcon BMS 4.34 Setup folder, NOT at your Falcon BMS installation location! After the update installer has been finished, it will run the Falcon BMS Setup program to either apply the update to an existing BMS 4.34 base + U1 installation (choose 'Manage product updates'), or perform a fresh 4.34 base + U1 + U2 installation from scratch.

CONFIG FILE: U2 does not replace your existing config file.

Step-by-step details:

(1) The pre-requirement for installing the update is to have the original BMS 4.34 Setup folder available, with U1 already applied. That is the one with the blue colored Setup.exe. Take a note on the folder name where this exe is. This folder is NOT your actual game folder that you use to start BMS itself. It's the folder wherever you downloaded and extracted the original BMS 4.34 base installer.

(2) Note: You need the original BMS 4.34 Setup folder + U1, as U2 is incremental only (like all BMS updates).

(3) Next, RUN (do not unzip) the U2 installer. It will ask you where the BMS setup folder is. Select the folder that you have identified in the 1st step.

(4) Note: Running the U2 installer will NOT actually install U2! Instead, it will update your original BMS 4.34 Setup + U1 folder to include the new U2 data.

(4) After the U2 installer has finished, it will run the blue colored Setup.exe that you have identified in the 1st step. Either perform a fresh new installation, or update your existing 4.34 base + U1 installation by choosing 'Manage product updates'. U2 will now be shown in addition to the 4.34 base + U1 installation.

(5) After the update, when starting BMS, the version string in the BMS UI will now read:
Falcon BMS 4.34.2 (x64) Build 20805



Here's the 4.34 U1 -> 4.34 U2 changelog:
Código: [Seleccionar]
Code:
NOTES:

— The build number string in the Falcon UI will read "4.34.2 (x64) Build 20805" after the update.
— The shortcuts in the start menu and on your desktop will NOT be renamed to U2, they will still read "Falcon BMS 4.34" after the update.
— If you have any questions or found bugs regarding the change log items please always! reference the revision number, e.g. "(r12345)".
— The 4.34.0 manuals remain valid.
— None of the .ini or .cfg files will be changed.


U2 FIXES & IMPROVEMENTS:

— CTD safeguard in case of bad PT crossing definition in DB. (r20778)
— CTD fix for a CTD during BMS exit. (r20771)
— CTD fix on Choongwoon. (r11869)
— Fixed BMS Editor messing up data when exporting / importing objective data. (r20767)
— TvT: Set "Lock Client MP" flag for all ground units, relocated Awacs, Tanker and Jstar squadrons, VALIDAC.ACT file adjusted accordingly. (r11887)
— All Airbases: Checked and fixed lettering & crossing. (r11869)
— Fixed F-16 RSAF cockpit RWR issue. (r11868)
— Corrected stations+ils.dat file due to wrong ILS frequency for Taegu airbase. (r11867)
— Fix for cloud restriction being incorrectly applied in deterministic / probabilistic weather. (r20779)
— Fix for g_nFairCloudRestriction and g_nPoorInclCloudRestriction not reducing the number of cells displayed. (r20779)
- Fixed interpolation issues with fog and skyfog. (r20801)
— Fix Power Engine P1 vs RPM Idle interpolation chart. (r20780)
  * This bug was responsible of a wrong deceleration of our current model vs HFFM in the high supersonic region for GE engines.
— Fixed an error at manual flight fragging in campaign due to bad team assignation. (r20781)
— Fix flights being automatically started in flight if the Take off Time or TOT was moved 1H backward in the package page. (r20781)
— Fix error of "no Slots available" when moving Take off Time or TOT despite slots being obviously available. (r20781)

A) The primary distribution method is by TORRENT, as always:

Falcon_BMS_4.34_U2_Incremental.torrent
Código: [Seleccionar]
Code:
   File: Falcon_BMS_4.34_U2_Incremental.torrent
   Size: 8 KB
 CRC-32: 6af169fd
    MD5: 06136ba8ccdb6185d2eee2ee06c4c9b3
  SHA-1: 916bd0730c30133b0d10bc99ce6b16c784d042c4
SHA-256: 1fd927f9eaada397b804ce7f466bebad85a4b74d8099c21866fb7dc6a2941cd6

   File: Falcon_BMS_4.34_U2_Incremental.exe
   Size: 21,6 MB
 CRC-32: 1a1f240d
    MD5: a293d8bc88676051883339c14b27d145
  SHA-1: 96be7ed9b9c2e866afafd65703c09add97099188
SHA-256: 8ede563a578f642554b16912514e1445fd41394ddd8c0163eb084601ee157365

B) If you can not use the torrent - please DO try it first! - we will have direct links as a fallback (as soon as the torrent is "stable"):

MediaFire
WeaponDeliveryPlanner


Please do NOT post alternate download mirrors in the forum if you want to offer a mirror. Give the torrent some time to get stable (won't take longer than a day). If you want to offer a mirror, please PM one of the mods, they will take care about adding the links here.



A big THANK YOU to everyone in the BMS development team and to the gents from BILLION SOFT who made this release possible!


Now download and enjoy!




No Center......No Party XD.

Enfoca cualquier situación problemática como lo haría un perro:
olfatea el problema y si no te lo puedes comer o follar, méate en ello y vete.

*

Skorp

  • Administrador
  • Überperrus
  • *
  • 21347
Re:Flacon BMS 4.34 - Update 3
« Respuesta #3 en: 19 de Marzo de 2020, 13:21:32 pm »
Ladies and Gentlemen,

on behalf of the entire BMS development team, I am happy to announce that the latest iteration of the Billion Soft Falcon 4.0 total conversion modification - Benchmark Sims 4.34 U3 - is available for you to enjoy as of RIGHT NOW!

BMS 4.34 U3 requires a legit installation of a Falcon 4.0 (all older and newer versions are accepted alike, i.e. Microprose, Hasbro, GOG, Steam, Retroism). The check is performed both at setup time and every time you start BMS. If no valid installation is found, BMS will exit with a corresponding error message.

U3 is an incremental update on top of 4.34 base + U1 + U2, so you need to have the BMS 4.34 Full Installer package and Update 1 and Update 2 available on your PC. You can both update your existing 4.34 base + U1 + U2 installation as well as perform a fresh 4.34 base + U1 + U2 + U3 installation from scratch, as you like. See the installation instructions below for details.


This mod may not be used for any commercial purposes. Any such use may constitute a violation of the intellectual property of Billion Soft (Hong Kong) Limited and the non-commercial Terms and Conditions under which Benchmark Sims make this mod available to you.


Installation instructions (they will be shown as well once you run the U3 installer):

DESTINATION FOLDER: Update 3 must be targeted at the original Falcon BMS 4.34 Setup folder, NOT at your Falcon BMS installation location! After the update installer has been finished, it will run the Falcon BMS Setup program to either apply the update to an existing BMS 4.34 base + U1 + U2 installation (choose 'Manage product updates'), or perform a fresh 4.34 base + U1 + U2 + U3 installation from scratch.

CONFIG FILE: U3 does not replace your existing config file.

Step-by-step details:

(1) The pre-requirement for installing the update is to have the original BMS 4.34 Setup folder available, with U1 + U2 already applied. That is the one with the blue colored Setup.exe. Take a note on the folder name where this exe is. This folder is NOT your actual game folder that you use to start BMS itself. It's the folder wherever you downloaded and extracted the original BMS 4.34 base installer.

(2) Note: You need the original BMS 4.34 Setup folder + U1 + U2, as U3 is incremental only (like all BMS updates).

(3) Next, RUN (do not unzip) the U3 installer. It will ask you where the BMS setup folder is. Select the folder that you have identified in the 1st step.

(4) Note: Running the U3 installer will NOT actually install U3! Instead, it will update your original BMS 4.34 Setup + U1 + U2 folder to include the new U3 data.

(4) After the U3 installer has finished, it will run the blue colored Setup.exe that you have identified in the 1st step. Either perform a fresh new installation, or update your existing 4.34 base + U1 + U2 installation by choosing 'Manage product updates'. U3 will now be shown in addition to the 4.34 base + U1 + U2 installation.

(5) After the update, when starting BMS, the version string in the BMS UI will now read:
Falcon BMS 4.34.3 (x64) Build 21079



Here's the 4.34 U2 -> 4.34 U3 changelog:

Code:
NOTES:
======

— The build number string in the Falcon UI will read "4.34.3 (x64) Build 21079" after the update.
— The shortcuts in the start menu and on your desktop will NOT be renamed to U3, they will still read "Falcon BMS 4.34" after the update.
— If you have any questions or found bugs regarding the change log items please always(!) reference the revision number, e.g. "(r12345)".
— The original 4.34.0 manuals remain valid (but please see the U1/2/3 changelogs for possible updates).
— None of the .ini or .cfg files will be changed.


U3 FIXES & IMPROVEMENTS:
========================
Código: [Seleccionar]
Code:
=====
------------------------------------------------------------------------
r21020

- Fixed calculate fuel available when flight never deagged or loadout page never used
- Fixed squadron weapons and fuel use and resupply when flights are created and return back to base
------------------------------------------------------------------------
r21019

Fix attempt for mismatch between client and server when vehicles are destroyed
------------------------------------------------------------------------
r21018

- Fixed time schedule MP sharing missing in ATM
- Fixed error at flight / package creation online
------------------------------------------------------------------------
r21017

- Give 10 seconds room instead of 3 seconds when entering waiting screen to give time to react and change spawning method
- Allow clients to enter into waiting room even if host is not in 3D
- Clients will wait in the waiting room until host is in 3D even if their takeoff time has passed
- This allows to accelerate to X64 if everybody commits at the same time (as in the good old days) though host will always be the first in 3D independently of his own takeoff time
------------------------------------------------------------------------
r21016

CTD fix in ATC formation landing
------------------------------------------------------------------------
r21015

- Global fix for Flight / Package Creation / deletion
- Fixed "Add_Package" being inactive on client after a package deletion
- Fixed packages being wrongly set up when a flight has been deleted => CTD fix if flight creation after a #5 flight deletion
- Made sure squadrons are correctly resupplied when flights are deleted from a package
- Made sure that we can not delete the first flight of a package unless this is the last renaming flight
- Made sure that the airbase runway occupation is not taken into account for players created flight since players have no way to know the airbase runway schedule
------------------------------------------------------------------------
r20944

CTD at MP connection fix candidate
------------------------------------------------------------------------
r20816

Updated code copyright strings to 2020
------------------------------------------------------------------------


Data:
=====
------------------------------------------------------------------------
r12110

Fixes to generic.dat
------------------------------------------------------------------------
r12087

TvT:
- C-160 role score adjusted in dedicated DB
- Replaced P'Yong'Taeg and Sondok airbases by Kimhae and Manp'o airbases
- PRI files adjusted to permit C-160 Airlift missions again
- Fixed some inconsistencies in the save0.cam file
------------------------------------------------------------------------
r12085

Fixed airbase 21_03 taxi point issue:
- Rwy 21 side taxi point 5 was branched to itself when it should have not been branched at all
- This caused a gap between taxi point 4 and 5 with no taxipoint
- en trying to commit to that side of the airbase, the sim would hang in the pie screen
------------------------------------------------------------------------
r11900

Updated credits and legal splash screen copyright strings to 2020
------------------------------------------------------------------------

A) The primary distribution method is by TORRENT, as always:

Falcon_BMS_4.34_U3_Incremental.torrent

Código: [Seleccionar]
Code:
   File: Falcon_BMS_4.34_U3_Incremental.torrent
   Size: 10.2 KB
 CRC-32: 1a159171
    MD5: 72a3cbd7f6570247ccca6394d6b18691
  SHA-1: 225d2585ddb6d4518653fca93e39709b954dbd18
SHA-256: fecab172fd6fcea9786e6ad2ebc1c8a3757a111f50f825a9d9369fd8e111b7ba

   File: Falcon_BMS_4.34_U3_Incremental.exe
   Size: 30.6 MB
 CRC-32: df43d20c
    MD5: c34e0fcf2d3e1b0a6522b764f0a2a772
  SHA-1: 7da1ebbed70265c1f96942b0223bd3b4c802e19a
SHA-256: 66f3201cf70dadfc9db72ebcd1ee30ffcc57ae976f7f812b86cdcde31e21b610
B) If you can not use the torrent - please DO try it first! - we will have direct links as a fallback (as soon as the torrent is "stable"):

(n/a)

Please do NOT post alternate download mirrors in the forum if you want to offer a mirror. Give the torrent some time to get stable (won't take longer than a day). If you want to offer a mirror, please PM one of the mods, they will take care about adding the links here.



A big THANK YOU to everyone in the BMS development team and to the gents from BILLION SOFT who made this release possible!


Now download and enjoy!




No Center......No Party XD.

Enfoca cualquier situación problemática como lo haría un perro:
olfatea el problema y si no te lo puedes comer o follar, méate en ello y vete.

*

Skorp

  • Administrador
  • Überperrus
  • *
  • 21347
Re:Flacon BMS 4.34 - Update 4
« Respuesta #4 en: 01 de Mayo de 2020, 09:42:57 am »
Ladies and Gentlemen,

on behalf of the entire BMS development team, I am happy to announce that the latest iteration of the Billion Soft Falcon 4.0 total conversion modification - Benchmark Sims 4.34 U4 - is available for you to enjoy as of RIGHT NOW!

BMS 4.34 U4 requires a legit installation of a Falcon 4.0 (all older and newer versions are accepted alike, i.e. Microprose, Hasbro, GOG, Steam, Retroism). The check is performed both at setup time and every time you start BMS. If no valid installation is found, BMS will exit with a corresponding error message.

U4 is an incremental update on top of 4.34 base + U1 + U2 + U3, so you need to have the BMS 4.34 Full Installer package and Update 1 and Update 2 and Update 3 available on your PC. You can both update your existing 4.34 base + U1 + U2 + U3 installation as well as perform a fresh 4.34 base + U1 + U2 + U3 + U4 installation from scratch, as you like. See the installation instructions below for details.


This mod may not be used for any commercial purposes. Any such use may constitute a violation of the intellectual property of Billion Soft (Hong Kong) Limited and the non-commercial Terms and Conditions under which Benchmark Sims make this mod available to you.


Installation instructions (they will be shown as well once you run the U4 installer):

DESTINATION FOLDER: Update 4 must be targeted at the original Falcon BMS 4.34 Setup folder, NOT at your Falcon BMS installation location! After the update installer has been finished, it will run the Falcon BMS Setup program to either apply the update to an existing BMS 4.34 base + U1 + U2 + U3 installation (choose 'Manage product updates'), or perform a fresh 4.34 base + U1 + U2 + U3 + U4 installation from scratch.

CONFIG FILE: U4 does not replace your existing config file.

Step-by-step details:

(1) The pre-requirement for installing the update is to have the original BMS 4.34 Setup folder available, with U1 + U2 + U3 already applied. That is the one with the blue colored Setup.exe. Take a note on the folder name where this exe is. This folder is NOT your actual game folder that you use to start BMS itself. It's the folder wherever you downloaded and extracted the original BMS 4.34 base installer.

(2) Note: You need the original BMS 4.34 Setup folder + U1 + U2 + U3, as U4 is incremental only (like all BMS updates).

(3) Next, RUN (do not unzip) the U4 installer. It will ask you where the BMS setup folder is. Select the folder that you have identified in the 1st step.

(4) Note: Running the U4 installer will NOT actually install U4! Instead, it will update your original BMS 4.34 Setup + U1 + U2 + U3 folder to include the new U4 data.

(4) After the U4 installer has finished, it will run the blue colored Setup.exe that you have identified in the 1st step. Either perform a fresh new installation, or update your existing 4.34 base + U1 + U2 + U3 installation by choosing 'Manage product updates'. U4 will now be shown in addition to the 4.34 base + U1 + U2 + U3 installation.

(5) After the update, when starting BMS, the version string in the BMS UI will now read:
Falcon BMS 4.34.4 (x64) Build 21393



Here's the 4.34 U3 -> 4.34 U4 changelog:

Código: [Seleccionar]
NOTES:
======

— The build number string in the Falcon UI will read "4.34.4 (x64) Build 21393" after the update.
— The shortcuts in the start menu and on your desktop will NOT be renamed to U4, they will still read "Falcon BMS 4.34" after the update.
— If you have any questions or found bugs regarding the change log items please always(!) reference the revision number, e.g. "(r12345)".
— The original 4.34.0 manuals remain valid (but please see the U1/2/3/4 changelogs for possible updates).
— None of the .ini or .cfg files will be changed.


U3 FIXES & IMPROVEMENTS:
========================


=====
------------------------------------------------------------------------
r21377

Fixed bad callsign assignments
------------------------------------------------------------------------
r21376

Fixed CTD in landme.cpp
------------------------------------------------------------------------
r21375

- Fixed carrier trajectory when going into WIND
- Fixed carrier speed oscillation
- Fixed carrier sliding in MP

(Note: this one does not fix the shaking on carriers)
------------------------------------------------------------------------
r21374

- Fixed server CTD
- Fixed CTD in "Receiving Unit", root cause was the campaign engine resupplying deagged battalions and creating a mismatch between unit roster and actual deagged number of vehicles
- Fixed resupply of deaggregated units
- Fixed campaign engine initiative points never being transferred with 3D / deagged actions
- Made secondary objectives (1) captures generate less initiative points than primary (5)
------------------------------------------------------------------------
r21373

Fixed critical CTD in Weather.cpp
------------------------------------------------------------------------
r21372

Made sure that adding a flight from a coalition airbase will result in creating the squadron for the correct team
------------------------------------------------------------------------
r21369

Fixed clients being unable to commit in DGF match play module
------------------------------------------------------------------------
r21271

Fixed possible CTD at sim loading where DDS textures file names are failed to be read
------------------------------------------------------------------------


Data:
=====
------------------------------------------------------------------------
r12311

IVC:
- Updated client to v1.4.0, server to 1.2.0, copyright strings to 2020
- Fixed 64bit IVC Client crashing on keypress when keyboard hook is enabled
------------------------------------------------------------------------

A) The primary distribution method is by TORRENT, as always:

Falcon_BMS_4.34_U4_Incremental.torrent
Código: [Seleccionar]
   File: Falcon_BMS_4.34_U4_Incremental.torrent
   Size: 7.55 KB
 CRC-32: 81fdfdfe
    MD5: 19c012fe48e66eb4be407b06bff94853
  SHA-1: 0df96c4301934d2c43a32633d5fbf5e8ee409ccb
SHA-256: a00ab60335dc5fe1ea976c015f4d14d48fe661091b5cf504581e0d2df11c26a1

   File: Falcon_BMS_4.34_U4_Incremental.exe
   Size: 21.8 MB
 CRC-32: aae103db
    MD5: bce9f9c5de5af31fc6df9697acc78091
  SHA-1: 35dc2983b407ffdf3666da8dade2e91deea09482
SHA-256: db1e2a6ef56bd59318076d03e6a54b9d36f115e797f9f9607102fcf1f224994e
B) If you can not use the torrent - please DO try it first! - we will have direct links as a fallback (as soon as the torrent is "stable"):

(n/a)

Please do NOT post alternate download mirrors in the forum if you want to offer a mirror. Give the torrent some time to get stable (won't take longer than a day). If you want to offer a mirror, please PM one of the mods, they will take care about adding the links here.



A big THANK YOU to everyone in the BMS development team and to the gents from BILLION SOFT who made this release possible!


Now download and enjoy!




No Center......No Party XD.

Enfoca cualquier situación problemática como lo haría un perro:
olfatea el problema y si no te lo puedes comer o follar, méate en ello y vete.

 

Hosting De Calidad desde 4,95 euros

Hosting Wordpress 4,95 euros