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Falcon BMS 4.34 U2 - Balcanes

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Skorp

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Falcon BMS 4.34 U2 - Balcanes
« en: 18 de Diciembre de 2019, 08:44:12 am »




Link a Benchmarksims - Balcans

Note: This is only compatible with Falcon BMS 4.34

6 Fully Completed Campaigns

Basic Balkans Campaign 1995 to 1999 Era...Modern aircraft and ground vehicles of that time

Balance of Power
Balance of Power takes about 20 to 30 campaign days to complete. Depending on User Control Interface and ground troop movement.
In order for Blue to win the BOP campaign, they have to take Zagreb, Zadar, Banja Luka, Split, Mostar, Tuzla, Osijek, Sarajevo, Bihac and Gornji Vakuf.
For Red to win, they have to take Rijeka, Kranj, and Ljubljana.



Under Siege
Under Siege takes about 10 to 12 campaign days to complete. Depending on User Control Interface and ground troop movement.
In order for Blue to win the US campaign, they have to take Podgorica City, Plav Town, Dakovica City, Velesta City, Pec City, Volkovija Town
In order for Red to win the campaign they have to take the following: Shkoder City, Kukes Town, Elbasan City, and Tirane City



Powderkeg
Powderkeg takes about 20 to 30 campaign days to complete. Depending on User Control Interface and ground troop movement.
In order for Blue to win the PK campaign, Bosnia, NATO, or Croatia has to take the following: Beograd City....or they have to take the following: Bijeljina City, Vlasencia City, Novi Sad City, Zrenjanin City, Stepojevac City, Sabac City, Sarajevo Village.
For the Red side to win, they have to control the following: Bihac City, Banja Luka City, Gornji Vakuf City, Moster City, Sarajevo City, Tuzla City, Gruda City, Split City, Zadar City, Rijeka City, Zagreb City and Osijek City.

Modeled from the Balkans 2005/2010 Allied Force Campaigns....More advanced aircraft and ground vehicles

Deny Flight Two
Deny Flight Two takes about 20 to 30 campaign days to complete. Depending on User Control Interface and ground troop movement.
In order for Blue to win the Deny Flight Two campaign, they have to take Zagreb, Zadar, Banja Luka, Split, Mostar, Tuzla, Osijek, Sarajevo, Bihac and Gornji Vakuf.
For Red to win, they have to take Rijeka, Kranj, and Ljubljana.



Serbian Annex
Serbian Annex takes about 10 to 12 campaign days to complete. Depending on User Control Interface and ground troop movement.
In order for Blue to win the Serbian Annex campaign, they have to take Podgorica City, Plav Town, Dakovica City, Velesta City, Pec City, Volkovija Town
In order for Red to win the campaign they have to take the following: Shkoder City, Kukes Town, Elbasan City, and Tirane City



Joint Guard
Joint Guard takes about 20 to 30 campaign days to complete. Depending on User Control Interface and ground troop movement.
In order for Blue to win the Joint Guard campaign, Bosnia, NATO, or Croatia has to take the following: Beograd City....or they have to take the following: Bijeljina City, Vlasencia City, Novi Sad City, Zrenjanin City, Stepojevac City, Sabac City, Sarajevo Village.
For the Red side to win, they have to control the following: Bihac City, Banja Luka City, Gornji Vakuf City, Moster City, Sarajevo City, Tuzla City, Gruda City, Split City, Zadar City, Rijeka City, Zagreb City and Osijek City.

The Campaigns can be controlled by the AI but it adds to the fun if the player/commander has a little bit of control over which PAKs need to be addressed and which ground troops need to move to control an objective. Also it is not guaranteed that the ground troops will make it to all objectives to win the campaign so player/commander intervention might be helpful. Remember it is a dynamic campaign so just because something happened when you played it a day ago, week, month, however long you want to look at it, doesn’t mean it is how it is going to be again.This campaign does not alter anything in the main BMS install. It adds another folder to the Data folder within your BMS install call Add-On Balkans and it takes everything from that. I made it that way on purpose so it didn’t overwrite anything on the main BMS install for those who want to keep their BMS install standard, but kept everything standard on the Balkans campaign.

HOW TO INSTALL

After you download it to your desktop, extract the Balkans_Theater_4.34.zip to your desktop
Run the Balkans_Theater_4.34.exe
Set Path to c:\Falcon BMS 4.34 and install

Once you have finished the install process, open up Falcon and switch to the Balkans theater in your Theater list. After it switches to the Balkans theater, close Falcon and Re-Open it to give it a fresh start in the Balkans theater.

To Uninstall the Balkans Theater, go to your Falcon BMS 4.34/Data/Add-On Balkans folder and double click the uninstaller (see image below) located at the bottom of that link. You do not need to edit the theater.lst file. It will do that automatically.



Hope you all enjoy BMS 4.34 and the Balkans theater.

Link - Balkans Theater 4.34
« Última modificación: 15 de Enero de 2020, 19:03:33 pm por Skorp »




No Center......No Party XD.

Enfoca cualquier situación problemática como lo haría un perro:
olfatea el problema y si no te lo puedes comer o follar, méate en ello y vete.

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Re:Falcon BMS 4.34 - Balcanes
« Respuesta #1 en: 18 de Diciembre de 2019, 12:21:49 pm »
 :pulgares:

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fresco

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Re:Falcon BMS 4.34 - Balcanes
« Respuesta #2 en: 21 de Diciembre de 2019, 11:48:16 am »
Versión actualizada para el Update 1:

https://www.benchmarksims.org/forum/showthread.php?37765-Balkans-Theater-4-34-1

***3DDB***
- Renamed rocket "S-5 FFAR" as "S-3K" with a new "S-3K" 3d model
- Su-7: fix gear wheel not turning
- Added 2 new parents....4562 and 4563.  Taxi Sign 10L-28R and Taxi Sign 10R and 28L
- Re-centered parent 3164
- Reworked all F-16s 3d models to remove the limits on Dof59 and Dof60
- fixed incorrect texture match ups for F-16 updates
- Incorporating Brindisi Casale Airbase (part 1)


***DATA***
- Added aj37.dat and fck1c_afm.dat files to acdata
- Updated Balkans MAIP.pdf, Balkans Navaids list.pdf amd stations+ils.dat files to be more accurately modeled....from Nikos
- Database Vehicles: Fuel Rate inconsistencies fix for F-104 & AH-64s which were not matching UCD data
- Fixed all F-16 OFM files : CDSPDBFactor 0.031 => 0.034
- Adding grouping numbers to the taxi waypoint data
- Logbook rank icons corrected
- Adding Taxiway lettering for ATC directions to all airbases
- F-14 A/B/D :
  - fm Catapult values adjusted
  - fm Launch Bar values added
- Mirage 2000 centerline rack adjusted
- Fixed RC-135W Main Role (ELINT instead of RECON) + vehicle name renamed from "Recon" to "SIGINT"
- BLU107 texture updated
- missing commit of the Su-7 updated textures
- New textures 4637 through 4640 added for taxi sign parents
- Corrected Sigonella taxi signs at end of runway
- Updated Galatina elevation from 170 ft to 160 ft
- Updated Balkans MAIP and Balkans Navaids list.pdf
- Updated Balkans Airbase.....Amendola, Aviano, Cervia, Gio Del Colle, Istrana, Lecce, Pescara, Rivolto and Sigonella airbase runway signs and placement
- Added another taxi branch to the southeast side of Pescara airbase
- Art for the error window for server protection
- Fixed lcktxtrc.irc file structure and typos
- Fix for "CAS" locks being inverted. Moved the locks in front of "CAS"
- UI Flight Planner Tab :
-- Minor cosmetic on locks position
-- Re-introduced Fluid Four formation
-- Suppression conflicting/unused lines
- Fixed F-18 E/F stores loadout
- CT 2428 -> Guepard, spelling mistake corrected (should be Gepard)
- UI: In SETUP/CONTROLLER menu, "Set AB" button replaced by "AB/Idle"
- Fixed the "Add Battalion" and "Add Task Force" UI windows : resorted the drop-down boxes "Equipment" and "Unit Type" alphabetically (without touching the teunits.lst or navalunits.lst files)
- Updated PPT.ini file to match KTO distances
- Updated Balkans stations+ils.dat file so that airbase name would be in comms
- Lowered the volume of the speedbrake wind sound when extended
- Updated F4Talk95v1-0-0.csv file for new sound updates
- Removed "CVN-65 Carrier Strike Group in ODS" and "CVN-70 Carrier Strike Group in ODS" entries from the tenavalunits.lst file
- Updated all KTO/Generic airbases in Balkans to have taxiway lettering calls from ground control
- Updated Amendola and Aviano point data to have taxiway lettering calls from ground control
- Updated Aviano taxi points.  Taxi points now branched so all HAS hangars are used and aircraft spawn in them
- Updated Cervia, Istrana, and Lecce point data to have taxiway lettering calls from ground control
- Updated Pescara Airbase so taxiway letters are called by ground when taxiing.
- Updated Rivolto point data to have taxiway lettering calls from ground control
- Updated Sigonella Left/Right Point Header Data
- Updated Gioia Del Colle point data to have taxiway lettering calls from ground control
- Add all the missing runway blah blah left/right sound frags (On Behalf of Homer)
- Updated Balkans realistic airbases with more taxiway signs
- Removed some Taxi points on Sigonella
- Fixed the Skyguard air Defense unit's bubble value to match the "Low Air/air" range stat values
- Fixed KSAM Air Defense :
-- added missing "Air" value for the "Crotale VT1" missile
-- unit's bubble value adjusted to match the "Low Air/air" range stat values
- Fixed Amendola, Rivolto, Pescare and Airbase 01_19 15_33 radar feature in objective
- Updated Gioia Del Colle surrounding terrain tiles.  In real life, GDC is not in a mountain range.  Moved the mountain range tiles around and put a more farm land look around Gioia Del Colle
- Fixed typos in bmsrack.dat file (-> wrong drag factor for AIM-7M carry under some F-16 left wing)
- Added warning message in the rack.dat (not used anymore}
- Fixed CH-53 not available in TE (but still using the UH-60 3d model atm) and fixed wrong specific value
- Fixed the F-16 BLK50 "Engine Fire" value that was set to 100° below the correct value.
- Fixed EA-18G RAAF RCS value
- Renamed EA-6B radar to AN/APQ-129 + fixed radar range value
- Fixed Mirage 2000D/N RWR range value
- Updated all F-16 gear model (ofm and afm files) to match reworked LODs with corrected Switches and DOFS
- Sync some Acdata files to match the trunk branch's ones (minor change like name, time, missing "generic" lines, etc)
- Fix for strategic bombers with no "Strike" role scores required to trigger "Strat Bomb" tasks as "diverted mission"
- Fixed inconsistencies in the vehicle files :
 -- removed the second sensor not used (-> Radar 0)
 -- set the correct radar sensor for the air defense vehicles
- Fixed Air Defense units inconsistencies (Role Score, Move type/Speed)
- Hawk radar SAM system DB and Radar.dat updated (AN/MPQ46)
- Added missing veh files + CT adjusted accordingly
- fixed ZSU-23-4 battalion (Foot elements removed from a mechanized battalion) + fixed some typos
- Fixed carrier's catapult #3 that was not working
- Fix Turbulence page to match updated Turbulence code
- Fixed star map (was using hour angles instead of radians). Stars are now moving correctly with the center being Sirius (polar start) and you can recognize the constellations
- Fix Buffeting AOA max values
- Cleaning of some CL values at 90 deg AOA
- Nose gear elasticity adjusted
- Fixed typos and inconsistencies in bmsrack.dat file
- Incorporating Brindisi Casale Airbase (part 1)
- Populated Casale Airbase
- Started adding point data to Casale Airbase (needs tweaking)
- Updated campaign and TE files.  Set objectives in correct places
- Updated theater files in campaign folder
- Added Rijeka to stations+ils.dat
- Added Taxi Sign 31-13 and 13-31 for end of runway
- Updated parents for Casale Airbase
- Updated Dubrovnik tiles with realistic ones
- Updated Brindisi RWY 05/23 taxi, parking, runway point data and branch data
- Fixed a z-buffering issue on Casale taxiway
- Improvements to "Vector to Radar Approach" soundfrags
- Updated Rijeka and Aviano tiles
- Created new airbase Rijeka AB.
- Added Rijeka freq in station+ILS file
- Updated Tiles of City Dubrovnik
- Updated elevation around Dubrovnik
- Updated names of many factories, army base and so on , according real names
- Everything saved in TE, SAVEXX.CAM
- Updated Casale point data.  Everything should be playable now. Might be some minor tweaks that need to be made
- Updated Pescare and Gioia Del Colle tiles
- Adjusted positions of Pescara City and Pescara Port in the te and cam files
- Fixed GBU-36 and GBU-37 weapon guidance type
- Changed Brindisi Port CT to the correct one in the te and cam files
- Built Pescara Port
- Reset Campaign and TE files
 -- Reset Objectives
 -- Reset Parents
 -- Reset Objectives Flags
 -- Clean Objectives Flags
 -- All Radar Obj Emitting
 -- Check Objective Links
 -- Re-calculate Cost
 -- Calculate Radars
- Changed all Balkans Sceneries (Amendola, Aviano, Cervia, Gioia Del Colle, Lecce, Istrana, Pescara, Rivolto, anad Sigonella) from Depot types to Intersects
- Updated Aviano taxi data on the 23 side of the runway.
- More tweaks to Aviano Airbase point data
- Updated tiles:  Pescara Airbase, Istrana Airbase, Rivolto Airbase
- Updated Reggio Calabria tiles to fit Wonsan style airbase
- Changed Reggio Calabria airbase to be Wonsan style airbase instead of Kimpo style
- Updated areas on Reggio Calabria tiles so trees were not all over the airbase
- Added objects Herceg Novi EWR, Split EWR, Tuzla EWR
- Added photo real tiles for EWR sites ( Tuzla, Split, Pljesivica, Mostar, Osijek, Herceg Novi, Brindisi)
- Added Radar tiles to terrain
- Updated names of factories as per real life (not all)
- Updated Grobnik airbase to an airstrip



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Skorp

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Re:Falcon BMS 4.34 U2 - Balcanes
« Respuesta #3 en: 15 de Enero de 2020, 19:05:40 pm »
Actualización para la U2 -> ¡¡¡¡¡¡NUEVO INSTALADOR!!!!

Here is the changelog for the Balkans Theater from 4.34.1 to 4.34.2

Citar
Code:
***3DDB***
- Fixed F-16 PXIII and PXIV HAF cockpit....missing switch base on internal lighting panel....switch was Mal/Ind switch
- Fixed MLU FLood Console knob....did not show in the second position
- Fixed HSI heading knob night light not working on parent 1852 and 1987


***DATA***
- Fixed missing tile at Pescara
- Added MIPMAP for Brindisi texture
- Repositioned Split Naval HQ in SAVE.cam TE and Instant
- Added real photo tiles of Split city
- Fixed FUBAR parking group number, Taxiway Letter, Runway Number and Runway side....numbers in those fields were FUBAR...required new editor version
- Fixed F-16 RSAF RWR texture issue
- Fixed taxi/parking branches for Aviano, Amendola, Gioia Del Colle, Lecce, Rivolto, Pescara, Sigonella
- Fixed Munitions page and Recond page (transparent edged) Someone deleted the transparent option in the SCF files
- Fixed campaign files....Casale airbase was not tasking missions with r2030
- Fixed Amendola, Aviano, Casale, Cervia, Gioia Del Colle, Lecce, Istrana, Pescara, Rivolto, and Sigonella taxipoint data.  First taxiway letter was set as the first taxi point when it should have been the takeoff point or takerunway point....AI aircraft should taxi correctly for take off and landings now
- Removed some trees from around Casale and Istrana
- Fixed Casale and Gioia Del Colle hold short at runway points
- Removed some trees from around Brnik AB
- Fixed dogfight module where team aircraft were not engaging
- Updated stations+ils.dat.  Added ATIS frequency for Casale....124.025, Added TOWER, GROUND and APPROACH FRAG numbers to stations+ils.dat....(taken from F4Talk95v1-0-0.csv file)
- Updated stations+ils.dat file....moved ILS frequency on Casale to runway 4....RWY 31
- 2 tiles sets changed from plain to water
- Adjusted tiles water/plain areas on the tiles
- Added Istrana airbase night tiles
- Updated Brindisi night tiles
- New tiles for Amendola airbase
- Moved Amendola airbase to properly adjust position according tiles
- Fixed older block HSI knobs.  When the the internal lights were turned on the knob lights (HSI Course and HSI Heading) did not light up.  Fixed on parents 0001, 1362, 1852, 1926, 1960, and 1987
- Fixed aircraft carriers being of the wrong team in .cam files
- Attempted fixed for OOB CTD.  Deactivated Team 0 (Greece) on all .cam files
- Revised EWR Radar sites
- Added new EWR Sites
- Placed EWR sites in more accurate locations
- Added new Com Radar Site

http://www.56thvfw.org/Downloads/434/Theaters/Balkans/Balkans_Theater_4.34.2.zip
« Última modificación: 15 de Enero de 2020, 19:07:57 pm por Skorp »




No Center......No Party XD.

Enfoca cualquier situación problemática como lo haría un perro:
olfatea el problema y si no te lo puedes comer o follar, méate en ello y vete.

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Re:Falcon BMS 4.34 U2 - Balcanes
« Respuesta #4 en: 16 de Enero de 2020, 09:28:07 am »
Entiendo que es standalone?

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fresco

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Re:Falcon BMS 4.34 U2 - Balcanes
« Respuesta #5 en: 16 de Enero de 2020, 18:11:54 pm »
Sip, standalone, y previamente dale al desinstalador del actual Balcans, que lo tendrás en la raiz de  Data/Balkans
 :pulgares:

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Re:Falcon BMS 4.34 U2 - Balcanes
« Respuesta #6 en: 16 de Enero de 2020, 20:13:48 pm »
 :pulgares:

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Skorp

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Re:Falcon BMS 4.34 U2-1 - Balcanes
« Respuesta #7 en: 19 de Enero de 2020, 09:03:19 am »
Pequeño Update.

Hey guys,

There were some little things that needed to be fixed such as the taxi points on Airbase 21_03. I have uploaded a new installer named Balkans Theater 4.34.2.1

To keep your Balkans theater up to date, please go to https://www.benchmarksims.org/forum/showthread.php?35535-Balkans-Theater-for-Falcon-BMS-4-34 and re-download and install the Balkans theater. This is a full installer. I am not going to make an update so there is no confusion. To figure out what version of the Balkans you have, launch the game, go to Theaters, highlight Balkans so it turns green and look in the info box below. It will tell you there.

Hopefully this is the last update

Enjoy

Código: [Seleccionar]
***DATA***
- Replaced wrong tiles close to  Gioia del Colle airbase
- Fixed Airbase 21_03 point data on runway 21 was branched incorrectly
- New photoreal tiles for Zadar city
- Replaced Icon for EWR site L`aguilla ( 10029 to 10020 )
- Branched 21_03 Airbase correctly with Taxiway letter....ATC calls taxiway out correctly
- No ATC answer on NATO carrier. Nato carrier  has wrong current owner( Slovenia ). Changed to NATO Yugoslavian Carrier Kuznetsov was NATO owner, changed to Yugoslavia
- Updated .cam and .tac files to place radar
- Fixed Munition screen not showing "LBG LASER CODE"
- Updated some com control, radars, and army bases to have radars
« Última modificación: 19 de Enero de 2020, 09:06:25 am por Skorp »




No Center......No Party XD.

Enfoca cualquier situación problemática como lo haría un perro:
olfatea el problema y si no te lo puedes comer o follar, méate en ello y vete.

 

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