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DCS: F-16C Block 50

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DReaper

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Re:DCS: F-16C Block 50
« Respuesta #15 en: 27 de Julio de 2019, 11:19:27 am »

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Silver_Dragon

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Re:DCS: F-16C Block 50
« Respuesta #16 en: 30 de Julio de 2019, 11:58:34 am »
Nuevo mini update del F-16CM

https://forums.eagle.ru/showpost.php?p=3990891&postcount=2
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Hey everyone, Viper update day!

As most of you have probably already discovered, this week we released the first cinematic trailer for the Viper. Cato did a fantastic job as always, and the trailer brings across the just how fun this aircraft will be. Flying the DCS: F-16C Viper is great on a 2D monitor, but it really shines in VR.



In August I will start the Viper academic videos, with the first being a cockpit tour (like what I did for the Hornet). After that will come navigation and then takeoff / VFR pattern landing.

Much of the work is centered on tuning the flight model and FLCS, programing the Stores Manager System (SMS), and initial weapons. “Viper Team” is making fast progress and it is coming together at the fastest rate I have ever seen a module develop. On the art side, most of the focus is now on the landing gear (animations and texturing), and after that he will overhaul the external textures (we have a placeholder currently).

In addition to open source documents and Subject Mater Experts (SMEs), another very helpful resource is visiting Viper squadrons to talk with pilots and get seat time in the real simulators. I was earlier at Luke AFB, but it was largely a bust due to Lockheed Martin. However, this week I was down at the 192nd FW in Tucson with T-Day and I got over an hour in a Block 42 simulator. While not Block 50 and using a different OFP than our planned Viper, there was a huge amount of commonality. There were many “light bulb moments” in understanding the operation and how to properly fly the Viper. It is a very, very different bird than flying the Hornet, and it took me a bit to stop trying to fly it like a Hornet (particularly how you land it). Fun fact: When T-Day was flying our Viper in VR, he fractured the metal attachment between the stick and the base due to the amount of force he is used to applying. The force sensitive stick took awhile to get used to (much greater pounds of force per G than I expected), but it was very much like the Realsimulator FSSB base. It is also an incredibly easy aircraft to get up and running. Assuming the ground crew set up the cockpit, it’s a much, much easier aircraft to cold start than the A-10C and Hornet.

It was also an ideal time for me to be down at the 192nd FW because a buddy of mine, “Frodo”, graduated the F-16 Basic School (B-School) and I was able to attend his gradation ceremony. Frodo is also a big DCS fan and it’s great to see that some of the products I worked on over the years perhaps played a small part in his great accomplishment (he also won the AA and AG awards for his class).

Onward an upwards,
Wags




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Silver_Dragon

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Re:DCS: F-16C Block 50
« Respuesta #17 en: 23 de Agosto de 2019, 17:16:05 pm »
https://forums.eagle.ru/showpost.php?p=4017356&postcount=212
DCS: F-16C Viper Update
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As we draw closer to the early autumn 2019 early access release of the Viper, progress has been rapid. You can find a list of our planned early access features here.

Our viper is already dropping bombs in CCIP and CCRP modes and strafing targets, and the navigation systems, flight model, and art is quite far along. The current focus is on rockets, air-to-air weapons and radar, the landing gear and underside of the aircraft, and tuning the flight model.

Next week we will start regular instruction videos. The first will be a cockpit orientation, and following that will be taxi and takeoff, waypoint navigation, VFR landings, and then unguided bomb attack.




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Silver_Dragon

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Re:DCS: F-16C Block 50
« Respuesta #18 en: 30 de Agosto de 2019, 11:20:39 am »
Cabina del F-16CM
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Silver_Dragon

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Re:DCS: F-16C Block 50
« Respuesta #19 en: 07 de Septiembre de 2019, 10:30:03 am »
F-16CM patron de aterrizaje
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Silver_Dragon

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Re:DCS: F-16C Block 50
« Respuesta #20 en: 09 de Septiembre de 2019, 08:48:04 am »
Carreteo y despegue
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Tundra

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Re:DCS: F-16C Block 50
« Respuesta #21 en: 09 de Septiembre de 2019, 09:52:22 am »
Carreteo y despegue


Qué ganas de verlo en VR.

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Silver_Dragon

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Re:DCS: F-16C Block 50
« Respuesta #22 en: 10 de Septiembre de 2019, 16:33:40 pm »
Cañon y cohetes
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Silver_Dragon

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Re:DCS: F-16C Block 50
« Respuesta #23 en: 13 de Septiembre de 2019, 08:27:26 am »
Introducción a la navegación
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Silver_Dragon

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Re:DCS: F-16C Block 50
« Respuesta #24 en: 22 de Septiembre de 2019, 00:13:38 am »
Ataque mediante bombas guiadas por laser con JTAC
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Silver_Dragon

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Re:DCS: F-16C Block 50
« Respuesta #25 en: 26 de Septiembre de 2019, 20:17:55 pm »
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Hey everyone,

Things are moving at a very rapid pace, and here is where our focus is for the upcoming release:

1- We have Range While Search (RWS) and Single Target Track (STT) working, but work continues the SAM sub-mode and we are cleaning up symbology and functions. We are working on Track While Scan (TWS) mode in parallel with the Hornet, so this will come shortly after release.

2- AA Gun, AIM-9, and AIM-120 are up and running, but several items to still tune and add. Mostly the Dynamic Launch Zones (DLZ) and a few more minor items.

3- The Litening targeting pod is in and working, even for LGB self-designation. There are several items to still fix and add. Related, the DED laser page for the pod is now working. Please note that the LGB bomb laser code cannot be set in the aircraft.

4- Instrument Landing System (ILS) is in, but we still need to set up the needles. It’s close and I’ll create a video for it soon.

5- Tomorrow we should have the underside of the aircraft done with completed textures. With that, Cato will create the launch trailer.

6- The cockpit is more fleshed out with the Helmet Mounted Cueing System (HMCS) sensor post, some improved seat textures, a better effect for the LCD displays, and we removed the safety pin from the manual chute handle.

7- The Early Access Guide is shaping up well and will be available at release. Bunyap has done a great job with it.

8- Several interactive training missions will be available at release.

9- Air Combat Maneuvering (ACM) radar modes are in, but we just need to update the HUD.

10- Dogfight switch is underway now and associated after and forward (MRM) functions.

12- We plan to have an initial IFF system but have not settled on the exact mechanization.

13- Helmet Mounted Cueing System (HMCS) is working in NAV mode.

14- Cockpit night lighting has been further improved with gauge lighting. We want to tune the flood lights a bit more though.

15- The centerline fuel tank will be ready this week.

16- Initial Countermeasurs Dispenser System (CMDS) and Radar Warning Receiver (RWR) is functional. Four programs for chaff and flares and the RWR will be set up for the ALR-56M.

17- Cold start is working now, but we are adjusting some of the electrical panel sub-systems so the act correctly during cold start. Some of the instrument values are a bit off too, and we are working to adjust them.

18- Flight path marker (FPM) drift cut off was added.

Next week we will announce the release date. Once released though (soon), the 20% discount will end, and it will probably be over a year until we put the Viper in a sale.

Thanks for your support!

- Wags
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Silver_Dragon

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Re:DCS: F-16C Block 50
« Respuesta #26 en: 27 de Septiembre de 2019, 10:45:30 am »

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Tundra

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Re:DCS: F-16C Block 50
« Respuesta #27 en: 27 de Septiembre de 2019, 22:46:38 pm »
Deseando probar esa cúpula en VR.

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Silver_Dragon

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Re:DCS: F-16C Block 50
« Respuesta #28 en: 30 de Septiembre de 2019, 23:53:10 pm »
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Skorp

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Re:DCS: F-16C Block 50
« Respuesta #29 en: 01 de Octubre de 2019, 06:33:55 am »
Deseando probar esa cúpula en VR.

Ni quiero pensarlo.... :pajillero:




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