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Elite Dangerous Updates

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Jaker

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Re:Elite Dangerous Updates
« Respuesta #60 en: 12 de Junio de 2015, 11:56:50 am »
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Dev Update - 11.06.2015

    Hi everyone,

    The Powerplay update is now out in the wild and it’s great to see large numbers of players backing their chosen powers – although I am a little disappointed that more of you haven’t backed Archon Delaine! It is interesting to see the various strategies and schemes people are employing to support their power or sabotage the opposition.

    We encountered some server issues over the weekend although as with any release we ensured that there was sufficient coverage, which was the same as if we’d released in the week. However we do appreciate that any downtime especially as busy times can be frustrating. The most pressing of which were tackled by the team covering the release. Like any major release we’re continuing to address the remaining issues with server and client releases this week. Keep an eye out for the change logs for more information. We’ve also received a mass of useful data which we’ll use to perform balance tweaks with these minor updates. Of course we’re also evaluating feedback and discussion and making changes where needed.

    There are some issues still being investigated such as the new res sites not populating as expected, and wear and tear costs. The Powerplay update included some fixes for micro-stuttering and stuttering seen on some people’s machines, however while these fixes have helped in many cases, it still affects others so we are still looking into other causes.

    It appears that some people aren’t sure about whether to get involved in Powerplay and while we hope that you do (most of the players active since release have signed up for a power) like many parts of the game it’s up to you. You don’t have to sign up for a power and can continue to operate as an independent pilot, or continue backing specific minor factions (which can also feed back into Powerplay). Powers have area effects for the regions they control, so it can be a benefit to operate in certain areas even if you haven’t backed the powers. Of course the reverse is also true, but in either case there is a shifting geography of states and changes which enhances the map of the galaxy.

    As part of development we’re always looking to improve existing systems and one system that has received a behind the scenes update has been the web service for exploration scans. An optimisation has been added to the server to improve the look up times when calculating the value of scans. This optimisation is applied to new data generated with the Powerplay (1.3) release, so selling your data for scans after this time will benefit. Scans before this time don’t benefit though. Naturally we target such changes where they have the greatest impact and currently exploration data is the largest block of data that we store for the game, so this made it the natural target.

    Over the past week we’ve shadow banned a number of players for cheating with community goals.

    Next week brings E3 and various parts of the team have been working hard to support our announcements and presence at this show. We’re quite excited for what will be shown!

    Thanks

    Michael

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Jaker

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Re:Elite Dangerous Updates
« Respuesta #61 en: 16 de Junio de 2015, 13:07:42 pm »
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Powerplay Update 1.3.04 Incoming

    Hi everyone,

    Powerplay update 1.3.04 is incoming at around 11:30am (BST).

    Client change log:
    - Fixed hard lock caused by galaxy map search
    - Fixed memory leak in drone component after an authority transfer
    - Fixed AI crash between two ships
    - Fixed Mac crash in stellar forge
    - Fixed drone crash caused by asteroid ID uncertainty
    - Fixed low skilled ships appearing in RES points and conflict zones
    - Various stellar forge server optimisations
    - Fixed off by 1 error when displaying which systems will be prepared
    - Mac: Updated GL Sampler and Texture checks to be more explicit
    - Added overhead field to power overview page
    - Fixed some network spew when connecting to server
    - Various text fixes

    Server change log:
    - Fixed no fines or bounties being imposed for crimes committed in Pranav Antal’s control systems
    - Fixed rating benefits for increased bounty and bond values
    - Various exploration data reliability improvements
    - Fixed trading modifiers for Edmund Mahon
    - Fixed powerplay effects on smuggling crimes
    - Fixed decals and integrity repair costs for Imperial Courier

    Mission fixes:
    - Mining missions now request Platinum not Palladium.
    - Variant massacre missions changed to use the same system generation as the main template.
    - Alternate Assassination missions no longer have timelimits of 0h 0m.
    - Various text fixes
    - 'Standard' and Rank Massacre missions will no longer give war/military targets.
    - Rank missions should no longer give other faction rank as reward.
    - Altruism missions now check for total cargo space, not current free space. This allows players to take missions when carrying cargo in their bay as long as the mission requirement doesn't exceed their total cargo capacity.


    Thanks,
    Adam

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Virusss

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Re:Elite Dangerous Updates
« Respuesta #62 en: 16 de Junio de 2015, 15:17:28 pm »
tienes un FSD tipo 3...

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Jaker

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Re:Elite Dangerous Updates
« Respuesta #63 en: 16 de Junio de 2015, 15:37:58 pm »
Pues en la Python creo que llevo un 6B, creo... ¿por?
Lo que se pueda, cuando se pueda y si se puede...


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Re:Elite Dangerous Updates
« Respuesta #64 en: 16 de Junio de 2015, 19:21:54 pm »
Ida de pinza nivel, pagina 1 XD XD XD XD

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Silver_Dragon

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Re:Elite Dangerous Updates
« Respuesta #65 en: 18 de Junio de 2015, 11:35:58 am »
https://forums.frontier.co.uk/showthread.php?t=158475
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Default Powerplay Update 1.3.05 Incoming
Hi everyone,

Powerplay update 1.3.05 is incoming and due to arrive around 12:00pm (BST).

Client change log:

Localization strings updated
Fixed various missing text strings
Commodity text fixes
Retain a discounted hull value when rebuying a ship after dying
Fixed 'back button' sound not always playing
Fixed Powerplay Scenario generation bugs
Fix for crash with drone authority transfer



Server change log:

Applied Senator Patreus' weapons discount to the Powerplay unique weapon modules
For very high faction reputations, changed decay to apply only to major factions instead of only minor factions
Remove some incorrect first discoveries with a zero credit bonus in certain cases when a body has already been discovered by another Commander
Fixed certain star systems' exploration data so they again display the first Commander who discovered a body



Mission fixes:

Fixed various mission text strings
Fixed slave delivery mission text
Assassination text/contract consistency fix
Fixed issue with substitution of NPC pilot names in mission strings
Fixed Elite missions having two rank requirements
Make permit missions require allied reputation
Founder and Elite missions are no longer restricted to Empire space
Make delivery missions remove correct amount of cargo
Balanced the chance of an NPC messenger spawning across relevant mission types
Handing in required cargo quantity completes Ranked Collect missions as expected
Fix to give correct rewards
Rewards updated for Elite/Founder Missions
Massacre Conflict target numbers now scale
Removed redundant TimeLeft element from Abandon Branch on ship panel ('0H 0M' left)



Mac specific:

Fix for crashes reported from 'StarTextureGenComponent::ReadVectorField()'
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Silver_Dragon

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Re:Elite Dangerous Updates
« Respuesta #66 en: 02 de Julio de 2015, 17:41:47 pm »
https://community.elitedangerous.com/node/215
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DEV UPDATE (02/07/2015)

Hi everyone,

The E3 team seem to have brought the weather back with them and we’re enjoying some rare sunshine here in the UK! A new point release for Powerplay (1.3.07) is coming early next week, which addresses various issues – including a hot topic for pirates by increasing the limit on dumped cargo canisters in deep space. As always we’ll continue to look into outstanding issues – in particular we’re investigating some abnormal stuttering on some people’s machines.

As announced at E3 we have a new game mode coming to Elite: Dangerous with CQC Championship. This multiplayer arena style combat uses specialised ships for quick dip in and out combat. The ships in CQC Championship are separate from the ships you own in the main game and there is no penalty for destruction in the same way as in the main game. Naturally this mode will feed into the main game and we’re considering it as another career role that players can take part in. Within CQC Championship there are two paths of progression.

The first is integral to CQC Championship itself and provides a ladder of upgrades and prestige as you rise through the ranks. Players earn experience by completing various actions in matches (such as kills or assists) and so progressing through the ranks. Different ranks will unlock ships, equipment and abilities and once the top rank is reached then it is possible to wrap around to further increase your status.

The second and parallel path connects with the main game with its equivalent of the Pilots Federation ranks. Players can also earn credits with the matches which are then available in the main game. As it is structured event outside of the normal flow of play it makes it easy to partake and a boon for explorers who are often thousands of light years away from civilization!

As I mentioned in my last update the development of the Xbox version provides a range of benefits for the PC and Mac build beyond the addition of CQC Championship. We are currently planning a trunk release for the PC and Mac version which contains the many optimisations, fixes and improvements from the Xbox development before the Xbox release. As already announced CQC Championship will release on Xbox One first and will come to PC and Mac in a free update later on. Note that this build isn’t the announcement that David has already mentioned that is coming at Gamescom. I’d love to be the one announcing that as it’s pretty cool!

Thanks!

Michael
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Silver_Dragon

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Re:Elite Dangerous Updates
« Respuesta #67 en: 16 de Julio de 2015, 12:31:22 pm »
https://community.elitedangerous.com/node/228

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DEV UPDATE (16/07/2015)
Hi everyone,

Last weekend was Lavecon and a group of us went there and a good time was had by all! We enjoyed meeting the fans and discussing the game both in the panel’s Q&A and one to one as we mingled. A big thank you to Karen and her team for organising the event and to everyone who made us feel welcome. We had so much fun that this update has a bit of a Lavecon theme :-)

The next major PC/Mac release (which was 1.4) is now headlined CQC Championship and will be released within as short a window as possible after the Xbox release. We’re looking at weeks, rather than months as has been speculated.

As with all of our major updates there is more than just the headline feature. There will be new ships, one of which we announced at Lavecon – the Imperial Eagle. This new ship is more of an interceptor than the original Eagle with better straight line speed and less manoeuvrability. It also sports a medium hardpoint as well as two small ones, giving it a bit more of a punch than its counterpart.

Something else that came up in conversation with fans is how vulnerable the Anaconda is to having its powerplant shot out. We’re going to change how taking out the powerplant works in the CQC update. There will still be a very small chance of powerplant destruction blowing up the ship, but it will also suffer module malfunctions like the other modules. Specifically it will lose power and will need to be rebooted. For the Anaconda we’re also making it a bit harder to hit the powerplant.

Player groups was something that came up quite a bit in conversation at Lavecon and in relation to powerplay as well. During the run up to Powerplay’s release we talked about how a player sponsored minor faction can rise to become a power. We’ve been working on the process for this and will be talking about it in more detail next week. For players already supporting a minor faction in game they will be eligible.

The Elite: Dangerous team have never been bigger, and we’re working long hours and weekends to have our major announcement ready in time for Gamescom. It’s something we’ve be building to for a long time and something we can’t wait to reveal. You’ll hear all about that when Gamescom opens to the press on August 5th.

Thanks!

Michael
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Silver_Dragon

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Re:Elite Dangerous Updates
« Respuesta #68 en: 17 de Julio de 2015, 20:21:03 pm »
Del facebook de Elite Dangerous, dos imagenes del F63  Condor


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Re:Elite Dangerous Updates
« Respuesta #69 en: 05 de Agosto de 2015, 09:05:40 am »
Elite: Horizons, primera expansión para Elite Dangerous llegará a final de año.



https://community.elitedangerous.com/node/247
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Hello, Commanders

This morning we’re announcing Elite Dangerous: Horizons – another full season of major gameplay expansions for Elite Dangerous, beginning later this year with ‘Planetary Landings’.

I’ve been fascinated by the exploration of space since I was young, and especially with the almost unimaginable scales involved. Going down to the surfaces of planets was a key part of my dreams of exploration, and soon we'll realise that dream in Elite Dangerous.

We're beginning with airless, rocky worlds – places where a great deal of new gameplay can take place. These are planet-sized sandbox environments, with all sorts of things to discover hidden on them. You'll find surface starports, crashed ships, mineral deposits, hidden bases and more.

These worlds are gigantic, and - like the open galaxy - you'll be able to go anywhere. You'll be able to fly over the surface in low orbit and choose your spot to land, you'll be able to venture out in your Surface Recon Vehicle and hurtle across the surface at high speed. You'll be able to sneak around or go in all guns blazing. The nimble SRV is tiny compared to your ship, and is virtually invisible on a long range scanner – ship-based weapons will find it very hard to hold a lock on them, but airborne and ground-based players can explore the same worlds together, so watch the skies!

As I’ve said already, I’ve wanted to do surface landings in Elite Dangerous for quite a while now – and we have been planning how best to do it since the Kickstarter. Elite Dangerous: Horizons is the first stage and a huge step. The quality people expect is, as always, very high, and the team have done a great job hitting that benchmark. These worlds will feel real and meaningfully unique.

You’ll read about some of the exciting things you’ll find on surfaces this week in the press and on our Community blog, but Planetary Landings is just the start. Elite Dangerous: Horizons is a full season of content extending into 2016, introducing new features and gameplay in each major expansion. As with Season One, this season of expansions is not just about planet surfaces, but other major features are coming too.

Of course support will continue for Elite Dangerous even outside of Elite Dangerous: Horizons, and we’re keeping the community together. All Elite Dangerous and Elite Dangerous: Horizons players will share the same galaxy together and you’ll retain all your progress whenever you choose to join our new season of expansions.

Elite Dangerous: Horizons will be available to pre-order on our store today, and I’m very happy to announce all existing Elite Dangerous players will receive a 25 percent loyalty discount off the Horizons retail price. Existing players will also unlock the exclusive Cobra Mk IV ship in Elite Dangerous: Horizons. The Cobra Mk IV will be available in the game only to players who joined us in the first year – forever. It’s our ‘thank you’ for your faith in the game, and you’ll see more of the Cobra Mk IV in Friday’s Peek Of The Week.

Due to popular demand, we’ve also decided to bring back for a limited time the lifetime expansion pass. It should appear in our store later today.

We’re committed to seeing Elite Dangerous grow the right way, and we hope you’ll join us planetside as we embark upon the exploration of our galaxy’s undiscovered worlds together. We have a great team, and I believe Elite Dangerous: Horizons will bring players closer than ever to the dream of touching other worlds.

There will be lots of questions, I know! Elite Dangerous’ Lead Designer Sandro Sammarco and I will be taking your questions in this afternoon’s livestream at 16:00 CEST, so please visit twitch.tv/elitedangerous for that.

The Community team will do their best to answer your questions about the ongoing evolution of Elite Dangerous on our forums, and tune in to our Twitch stream throughout the week for more on Elite Dangerous for Xbox One, Elite Dangerous 1.4: CQC for PC and Mac, and Elite Dangerous: Horizons.

Thank you for playing, and Right On, Commander!

David Braben

Y el Teaser

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Elite Dangerous: Horizons is a new season of major gameplay expansions for Elite Dangerous, beginning with Planetary Landings across the Elite Dangerous galaxy.

Elite Dangerous: Horizons will continue to introduce new features and gameplay as the season continues into 2016, enriching the Elite Dangerous experience with new activities and new ways to play.

• Elite Dangerous: Horizons – A new season of expansions for Elite Dangerous, starting Holiday 2015 on PC.
• Planetary Landings – Elite Dangerous: Horizons launches with the eagerly-awaited planetary landings on countless 1:1 scale worlds.
• Game-Changing Content – Map uncharted worlds, dogfight in canyons, discover items and events you’ll only find on world surfaces.
• Driving on Planets – Embark on surface expeditions in all-terrain Surface Roving Vehicles (SRVs).
• Play with Friends – Share the experience above and on the ground in Wings, and participate in Powerplay and story events in unique ways.
• A Whole Season Of Expansions – Regular major updates included in the single purchase.
• One Elite: Dangerous Community – All Elite Dangerous players will continue to benefit from ongoing improvements.
« Última modificación: 05 de Agosto de 2015, 09:19:53 am por Silver_Dragon »
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Silver_Dragon

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Re:Elite Dangerous Updates
« Respuesta #70 en: 05 de Agosto de 2015, 12:07:30 pm »
Video del CQC
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Silver_Dragon

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Re:Elite Dangerous Updates
« Respuesta #71 en: 03 de Octubre de 2015, 13:21:04 pm »
Video de la EGX mostrando las mejoras que vendrán en el futuro y en la nueva expansión:
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Silver_Dragon

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Re:Elite Dangerous Updates
« Respuesta #72 en: 25 de Octubre de 2016, 13:47:01 pm »
Contenido de la 2.2 (Guardians) (demasiado extenso para postearlo).

https://forums.frontier.co.uk/showthread.php/300177-Elite-Dangerous-The-Guardians-2-2-update
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Jaker

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Re:Elite Dangerous Updates
« Respuesta #73 en: 25 de Octubre de 2016, 15:10:54 pm »
Gracias majo  :pulgares:
Lo que se pueda, cuando se pueda y si se puede...


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Skorp

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Re:Elite Dangerous Updates
« Respuesta #74 en: 27 de Octubre de 2016, 08:51:49 am »
¡Chavaaal!  :shock:




No Center......No Party XD.

Enfoca cualquier situación problemática como lo haría un perro:
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