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Elite Dangerous Updates

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Re:Elite Dangerous Updates
« Respuesta #45 en: 07 de Mayo de 2015, 10:04:46 am »
https://forums.frontier.co.uk/showthread.php?t=143287
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Default Dev Update - 07.05.2015
Hi everyone,

I’ve had a few questions on this subject, so in this week’s dev update I will talk about cheating in game and the different approaches we’re taking to tackle the issue. First and foremost it is player feedback that helps us identify and then deal with cheating. This is especially true if a new method has been discovered to cheat in the game and that brings it to our attention to look into. Reporting cheats also means that we can conduct a thorough investigation of that player’s history to confirm if they have ever cheated or not.

We don’t just rely on player reports. We also have various tools that inform us of incidents of cheating. We’ll then review all incidents of cheating to ensure we take the correct course of action. In a few cases it can be that we identify a cheat that can’t be proven retrospectively but we can at least block and/or track the same behaviour for the future. We are constantly expanding the behaviours and markers that can be detected by the game and the servers.

We’re able to detect a variety of cheating instances which fall into these main areas: account trading, client hacking, bug exploits and player harassment or abuse. I’ve included account trading and harassment here because they follow a similar procedure to investigating cheating.

If we determine that a player has cheated (or some other proscribed action) then we have a range of measures that we can apply based on the seriousness of the action. For minor issues we can issue a warning, this is communicated to the player by customer support. Warnings are discretional only and not an automatic first step in the process. Indeed for serious issues we are likely to proceed immediately to the higher level penalties. We can also remove any quantifiable gains from the player if that is deemed appropriate.

We also have the concept of a shadow ban. A shadow ban will allow an player to continue playing Elite: Dangerous but will put them on a separate server that won’t affect any of our honest players; or the galaxy simulation. A player can be shadow banned for a day, a week or permanently depending on severity of the action and if the player repeatedly performs prohibited actions.

There is also the option for a permanent ban, this would only usually apply to account trading, severe harassment or abusive players.

You can help us react to incidents of cheating by remaining vigilant and help us by continuing to report players in game who you believe are cheating so we can investigate further.

On a lighter note, this week also saw the release of the latest Mac beta build with a some good performance improvements and stability fixes.

Thanks

Michael
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Re:Elite Dangerous Updates
« Respuesta #46 en: 14 de Mayo de 2015, 20:15:25 pm »
https://forums.frontier.co.uk/showthread.php?t=144954&p=2230959#post2230959
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Default Dev Update - 14.05.2015
Hi everyone,

As you can imagine it’s another busy week here. We had the Mac release and are preparing for next week’s Powerplay beta.

With the Mac release we’re excited that the first of the new platforms has joined PC on our store and on Steam as well. The Mac development has aided the PC development as well with some of the optimisations working across both platforms. These changes will be included in the Powerplay update and will benefit lower spec machines in particular, but changes like the new shader caching can benefit high end machines as well. Mac development will now focus on keeping it in step with the PC release as well as continuing to look at specific issues as they arise.

The bulk of the team are pushing forward with next week’s Powerplay beta and as I’ve mentioned before the update is huge and while the new Powerplay feature is the headline component there are a host of other changes and additions as well. One significant change will be how turrets work in game:

Control: To help give players more control over when their turrets are firing, they now interact with fire groups. Turrets not in the currently active fire group will not track targets or attack (it doesn’t matter if they’re set to primary or secondary bindings). In addition, the Target Only mode is changing:

- When set to Target Only, turrets in the active fire group will track the target as before, but will not fire.
- Target Only weapons can be manually fired. When the player attempts to fire the weapon while it is tracking, the gun will start firing and will ‘latch’ on until you lose sensor contact with that target, switch fire groups or otherwise disable the weapon. Moving out of range or fire arc does not break the latch.

This means Target Only mode can now be used to initiate fights and attack illegal targets, but the pilot bears all responsibility for any crimes!

Turrets set to Fire At Will are no longer able to accidentally commit assault crimes. They will check if their target is legal before firing (or that it’s someone you’ve already assaulted) and do not fire at a target that would be a new crime, any ships hit accidentally by stray shots will not punish you for the hit.

There are some other improvements to how turrets react to targets moving and what causes them to wobble or lag behind. We think the changes will give a more interesting experience and allow turrets to be more accurate at range but possible to outmanoeuvre in a close fight. It should also add more variation between turrets, where smaller turrets are better able to track and hit fast moving ships.

We’ve also been reviewing the feedback from the addition of the reckless flying crime inside starport no fire zones. We are looking at changing this from the current implementation in the following ways:

- If the collision is shield damage only then no crime is committed.
- If hull damaged is caused then it is a fine.
- If a ship is destroyed then it is a bounty offence.

This change isn’t confirmed for the Powerplay update yet.

Another addition is pilots to the cockpit, so when you look at another ship you’ll see a pilot in the flight chair.

Looking beyond Powerplay and for localisation we are keen to expand the game into many new languages and want to do so in such a way that the translation is of good quality and fits that of the game and its fiction. So we will shortly be trialling working with the community to create game translations with the addition of Spanish language support. If that trial is successful then we’ll be looking at using the method to include more languages in the future. You can see the announcement for the trial here:

https://forums.frontier.co.uk/showthread.php?t=144954&p=2230959#post2230959

Thanks

Michael
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Re:Elite Dangerous Updates
« Respuesta #47 en: 21 de Mayo de 2015, 16:14:37 pm »
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Dev Update - 21.05.2015

    Hi everyone,

    I know you are all waiting patiently for the Powerplay beta to start and I can confirm that we’ll release the beta on Tuesday 26th May. As I’ve previously mentioned the update is huge and affects all aspects of the game, so we’ll continue working through the bank holiday to prepare for Tuesday’s release. Considering the scale of changes we’re calling on everyone who has beta access to make sure they dive in and help test this update.

    Following up on a few of the items from previous updates I can also confirm that the extra time means that the collision law changes I talked about last week will be included in the Powerplay update. In another follow up our customer service team now have some additional tools to help tackle cheating. This week people have been banned for cheating at community goals and for account trading. One person was also banned for spamming the game servers with a vast number of spurious requests. Thanks for all of your feedback on this issue and please continue to report any incidents that you encounter.

    The trial for community driven translations for Spanish has started and thanks to everyone who is getting involved with this. Assuming that it goes well then we will be looking to expand this to other languages. Translations for the currently supported languages will be updated and incorporating much of the feedback we have received.

    I can reveal some more changes that will be in the Powerplay update, the first of which are the new notifications when you are promoted to the next rank in the Pilots Federation – although I had to reset my save to test that one! Mining values on asteroids are now stored on a Commander basis so you cannot mine a mined out resource. And for a different type of mining – mines will now do Thermic as well as explosive damage and so making them a bit more effective.

    As with all of our updates there’s a considerable number of fixes and tweaks including some stability fixes for the Mac and PC versions. The black hole effect was missing in certain systems - this has now been fixed. The docking computer will now work at outposts. We’ve also made shields persist into supercruise so you can no longer gain an instant recharge by skipping into supercruise and then back into the fight.

    Finally, as a sneak peek on one of the two new ships, the base Imperial Courier is a reasonably quick ship (Speed 277) with a modest jump distance of 7.81 light years. It costs just over twice as much as the Lakon Type 6. It has three medium hardpoints with 4 utility hardpoints and as standard 12 tonnes cargo capacity.

    Thanks!

    Michael

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Re:Elite Dangerous Updates
« Respuesta #48 en: 25 de Mayo de 2015, 23:14:03 pm »
el Facebook de Elite Dangerous pone que la beta de PowerPlay empieza mañana  :pulgares:

https://www.facebook.com/EliteDangerousOfficial
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The ‪#‎EliteDangerous‬ Powerplay beta starts tomorrow. How are you getting ready for the full release?
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Re:Elite Dangerous Updates
« Respuesta #49 en: 26 de Mayo de 2015, 15:34:41 pm »
ya hay changelog de la beta (es tanto que se me pasa de los 20000 caractares  XD)

https://forums.frontier.co.uk/showthread.php?t=147485&p=2276904#post2276904
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Re:Elite Dangerous Updates
« Respuesta #50 en: 28 de Mayo de 2015, 12:40:32 pm »
https://forums.frontier.co.uk/showthread.php?t=148868
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Dev Update - 28.05.2015
Hi everyone,


The Powerplay beta was released this week on both PC and Mac and it’s great to see people playing it and providing feedback. This update has a huge number of changes and the feedback has been rolling in and a big thanks to everyone who have submitted comments and issues. Obviously the star of the show is Powerplay and it’s a big beast so keep playing it and letting us know what you encounter. I’m sure many of you will join me in helping Archon Delaine’s rampage across human space!


Another big change is the mission system, so much is new that any incomplete missions you have in progress at the time of the update will be removed from your mission list when the update goes live to the public. You will not be penalised for not completing them, but also won’t be rewarded, so complete them before then if they matter to you. This is expected to be next week, but will depend on what feedback comes in and what changes need to be made. Once the date is firm we’ll let you know.


We had intended to update the game to support the latest Oculus SDK release 0.6.0.0, as part of our ongoing support for virtual reality. However this latest SDK breaks the game. We’re working with Oculus to try and resolve this and will let you know when there is news on that. In the meantime we will continue to support the previous SDK release and will be including some specific fixes during the beta, for example making sure that the Powerplay map renders correctly to both eyes.


The implementation of the 90% money back/10% charge for selling back used modules and weapons has proved to be a popular discussion! It was always the intention that you shouldn't be able to swap parts of your ship for free and the way most of us here play the game is to own several ships for differing roles – I tend not to sell any of my ships and spec them out for different roles. It is clear that some of you take a different approach to how you set up your ships and that is exactly what a beta is for – to gain feedback on changes. So we’ll take the comments onboard from all sides of the discussion and make a call on this before the end of beta. After all this sort of thing is what beta is for.

There is one last new feature to be added before the beta is finished and that is the updated Newsfeeds. The GalNet news in Station Services will supply local news items only, but the new cockpit user interface is being added so that global news items can be accessed at any time, anywhere. These news items can now even include links to take you to the relevant system for the news item.


Thanks


Michael
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Re:Elite Dangerous Updates
« Respuesta #51 en: 29 de Mayo de 2015, 20:26:37 pm »
Empiezan a poner cara a los personajes de Powerplay

https://www.facebook.com/EliteDangerousOfficial
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Princess Aisling Duval as she will appear in Powerplay. Coming soon to all #EliteDangerous players.


Con ojos asi, ¿donde hay que firmar?
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Re:Elite Dangerous Updates
« Respuesta #52 en: 05 de Junio de 2015, 14:49:04 pm »
Elite dangerous Powerplay trailer
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Re:Elite Dangerous Updates
« Respuesta #53 en: 05 de Junio de 2015, 18:02:30 pm »
Powerplay Training parte 1
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Re:Elite Dangerous Updates
« Respuesta #54 en: 05 de Junio de 2015, 19:39:05 pm »
« Última modificación: 05 de Junio de 2015, 21:55:09 pm por Silver_Dragon »
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Re:Elite Dangerous Updates
« Respuesta #55 en: 06 de Junio de 2015, 19:38:31 pm »
Pero ya se puede jugar?
Lo que se pueda, cuando se pueda y si se puede...


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Re:Elite Dangerous Updates
« Respuesta #56 en: 06 de Junio de 2015, 20:47:55 pm »
Desde ayer. (05/06)
« Última modificación: 06 de Junio de 2015, 20:57:04 pm por Silver_Dragon »
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Re:Elite Dangerous Updates
« Respuesta #57 en: 08 de Junio de 2015, 14:13:44 pm »
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Server update - 30 mins downtime expected

    Hi everyone,

    The servers will be down for approximately 30 minutes from 3PM BST. The following fixes are included:

    - Better error handling for missing server resource to prevent crash
    - Improved handling of cases where servers don’t provide full commander data
    - Balance pass on commodity bonuses from Powers to prevent excessive stacking (TBC)
    - Various Powerplay text and data fixes

    - Fix the display value of discounted insurance costs
    - Fix unreasonable changes in Federal and Empire military ranks when completing missions

    Thanks for your patience during the down time.

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Re:Elite Dangerous Updates
« Respuesta #58 en: 08 de Junio de 2015, 17:54:23 pm »
Video 2 Preparación para la Expansion:
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Re:Elite Dangerous Updates
« Respuesta #59 en: 09 de Junio de 2015, 13:12:17 pm »
Powerplay: Expansion


Powerplay: Control
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