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Elite Dangerous Updates

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Silver_Dragon

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Elite Dangerous Updates
« en: 23 de Enero de 2015, 16:37:58 pm »
https://forums.frontier.co.uk/showthread.php?t=103141&p=1599295&viewfull=1#post1599295
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Hi everyone,

We’re approaching closer to the beta release of update 1.1 – as you can imagine things are pretty busy here at the moment! In this week’s dev update I will provide some more details of what is upcoming in the 1.1 release as well as a couple of new initiatives we’ve started for the game.

In last week’s newsletter we posted a screenshot of the new gas giant look and as a bit of a space geek I’m enjoying seeing the depth this adds to the atmosphere. We’ll expand the use of this technique to include the cloud layers on the terrestrial planets. As a double bonus not only does it improve the look of the planets but is quicker to render as well.

Each of the major updates will expand features and content and for the 1.1 release the headline addition is community goals. This feature provides a mechanism to allow players to work in conjunction to achieve common goals to affect a specific circumstance within a system. A good example of this is if a system degenerating into anarchy needs help restoring order. We can add two community goals for players to bring much needed supplies and to improve security by claiming bounties. These goals will be on a system level scale so will require concerted efforts from groups of players. We spoke to PC Gamer about this earlier this week and you can read the article here:



Another addition to the 1.1 update is decals for Pilots Federation ranks – these will be available as you attain ranks. As part of this change support for the Founders level decal will be included.

As I’ve previously mentioned these major updates provide an opportunity for us to include features that are deemed too risky or low priority for the minor releases like this week’s 1.06 release. An example of this is the disappearing holograms on landing pads which will be fixed in 1.1. Fixes and tweaks continue on the online front as well with the stalled queue issue causing updates to system state changes to be delayed has been fixed. Along with regular client releases we’ll continue to monitor and support issues with the online service.

To close this update I have two shout outs for new initiatives started on the forums. The first is the first step in the process of us examining support for third party apps. A thread has been created to capture the wishlist for an API for such apps which has already seen some great input. Join in the discussion here:

https://forums.frontier.co.uk/showthread.php?t=99437

Player participation having a significant effect in the game universe has always been one of our core goals for the game and the various efforts that we’ve seen to push that system has been invaluable for us in identifying issues and changes that we can make to improve the system in the future. As part of that process we want to increase the integration of selected community news within the GalNet newsfeed. We’re particularly interested in player events. You can submit stories / events for consideration here:

https://forums.frontier.co.uk/showthread.php?t=101801

Thanks!

Michael
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Skorp

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Maaaarchando.....
« Respuesta #1 en: 26 de Enero de 2015, 13:45:10 pm »
Una de cifras  :cunao: (fusilado a cadetesdelespacio ;))

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Efecto masivo

Tenemos una galaxia inmensa. Los jugadores han estado explorando ahí fuera nuestra recreación a gran escala de la Vía lactea desde el día del lanzamiento y juntos, han descubierto 615.475 sistemas previamente inexploradas de los 400 millones de sistemas de nuestra galaxia.



Los promedios son: 17.585 sistemas descubiertos por día, 732 por hora o 12 por minuto. ¡Muy bien hecho!

Pero pongámonos en contexto, con los sistemas de 400 mil millones de estrellas para explorar, la comunidad ha trazado sólo el 0,00015 por ciento de la galaxia. Digámoslo de otra manera: si seguís cartografiando sistemas al ritmo actual, tardaréis 150.895 años en mapear toda la Vía Láctea.

Pero con nuevos jugadores uniéndose cada día, esperamos tener toda la galaxia cartografiada antes del siglo 60.





No Center......No Party XD.

Enfoca cualquier situación problemática como lo haría un perro:
olfatea el problema y si no te lo puedes comer o follar, méate en ello y vete.

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Jaker

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Re:Elite Dangerous Updates
« Respuesta #2 en: 27 de Enero de 2015, 09:41:03 am »
Hostias negras, y a mi que el escenario de EMF me parece grande... :despollao:
Lo que se pueda, cuando se pueda y si se puede...


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Seasick

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Re:Elite Dangerous Updates
« Respuesta #3 en: 27 de Enero de 2015, 21:12:54 pm »
¡Cuanto espacio para transportar cacahuetes!  :cunao:

Las Cosas que nos hacen Felices 
Nos hacen Sabios

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Silver_Dragon

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Re:Elite Dangerous Updates
« Respuesta #4 en: 29 de Enero de 2015, 12:45:54 pm »
Se preparan updates para los exploradores, los nuevos tipos de objetivos cooperativos, arreglos que hacian falta y la posibilidad de que eventos comunitarios salgan en las noticias de GarNet
https://forums.frontier.co.uk/showthread.php?t=106524
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Dev Update 29.01.2015
Hi everyone,

For this week’s dev update the focus is on the 1.1 update which will go into beta next week. First we have some good news for explorers. We’re adding the discovered by tag to the system map so when you view a body’s information you will see which commander first scanned and returned to sell the data for that body. Supplementing this we’re also adding information when you sell exploration data of the bodies contained within the exploration data being sold for a specific system. There’s also a change to enable selling exploration data a page at a time to help those who have been on long journeys of exploration!

In last week’s update I mentioned the community goals feature which will be added in the 1.1 update. Here we have two specific examples of what we will be doing with those goals. The first is a minor faction seeking to expand their military capability by constructing a capital ship (one of Farragut Battlecruisers or Majestic Interdictors) which is obviously a huge undertaking so they’ll require a lot of support and resources to successfully construct the warship. The commander who contributes the most to the construction will have the opportunity to name the ship. We’ll need to vet the name of course :-)

One of the other community goals will be a more involved process enabling the expansion into an unpopulated system. This will be a three stage process. The first step is for us and the DDF to establish a short list of candidate systems. The aim for this initial colony is to support further exploration and to act as a hub for other expansion in the region. Once we have the shortlist players will be invited to map the candidate systems and whichever system has the most data about it sold will be the target system. A community goal will then start to gather the resources needed to build an Ocellus starport that will be deployed in the chosen star system.

As well as the new features we’re continuing to fix and investigate issues, some fix highlights include improvements for AI docking and the docking computer, better handling of ship to ship collisions, balancing dumbfire missiles and shield cells and balancing of heat generation by weapons.

Last week I shouted out about the community news item thread and that is off to a good start with some stories already being used. If you have a community event in game or something newsworthy then you can submit it via this thread:

https://forums.frontier.co.uk/showthread.php?t=101801

Thanks!

Michael
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Silver_Dragon

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Re:Elite Dangerous Updates
« Respuesta #5 en: 10 de Febrero de 2015, 16:14:28 pm »
Elite 1.1 online

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Jaker

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Re:Elite Dangerous Updates
« Respuesta #6 en: 10 de Febrero de 2015, 16:29:22 pm »
Me comentaba Skorp que eran 2,5Gb de parche, así que viendo lo que tardó la última vez, me parece a mi que hoy no hay juego... lo dejaré descargando y a ver si está para mañana con suerte  :|
Lo que se pueda, cuando se pueda y si se puede...


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Virusss

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Re:Elite Dangerous Updates
« Respuesta #7 en: 10 de Febrero de 2015, 19:32:36 pm »
Baja sumamente lento  :|

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Jaker

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Re:Elite Dangerous Updates
« Respuesta #8 en: 10 de Febrero de 2015, 20:04:11 pm »
A mi me ha tocado reinstalar, a media actualización se ha quedado jodida y vuelta a empezar, de cero... :muro:
Lo que se pueda, cuando se pueda y si se puede...


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Skorp

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Re:Elite Dangerous Updates
« Respuesta #9 en: 10 de Febrero de 2015, 21:55:03 pm »
Mis pequeñas impresiones

Si descubro un sistema, aparece otro nombre.-...comprobado con 3 o 4 estrellas principales.

Antes del micro update, dos Eagles interdiccionantes abatidas en sistemas anarquicos, 0 laureles a la buchaca  :evil:

En dos o tres sistemas anarquicos, que estaban antes sin descubrir, tres o cuatro intercciones....tres huia y una follá que me ha costado 32.000

O soy yo o ahora  la IA da más cera, mae mia, posible que los escudos aguanten menos
« Última modificación: 10 de Febrero de 2015, 22:03:33 pm por Skorp »




No Center......No Party XD.

Enfoca cualquier situación problemática como lo haría un perro:
olfatea el problema y si no te lo puedes comer o follar, méate en ello y vete.

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Skorp

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Re:Elite Dangerous Updates
« Respuesta #10 en: 10 de Febrero de 2015, 22:09:45 pm »
Ah!  Voy a volver a por ellos XD




No Center......No Party XD.

Enfoca cualquier situación problemática como lo haría un perro:
olfatea el problema y si no te lo puedes comer o follar, méate en ello y vete.

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Silver_Dragon

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Re:Elite Dangerous Updates
« Respuesta #11 en: 11 de Febrero de 2015, 16:10:04 pm »
Nuevo update:

https://forums.frontier.co.uk/showthread.php?t=112975
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Hi everyone,

update 1.1.02 is incoming at 4pm GMT. The servers will be down for up to 30 minutes during the update. The following changes are in the update:

Client changes:


- Collision damage tweak - Restore the check that prevented multiple lumps of damage from the same collision. Also make the damage split based on mass slightly more exaggerated
- Stop point defence turrets from targetting their parent ship's missiles/mines
- Fix issue with multiple controllers enabled and not recognising them all
- Fix matchmaking issue for comms when UDP hole punching fails
- Fix disconnect issue when a resend message is lost (fails and retries getting out of sync)
- Remove some unneeded telemetry in supercruise - it was causing some stutters


Server changes:




- Commanders with at least one Elite rank should receive a 2.5% discount at all shipyards and outfitting shops
- Backers who backed at the Founder level or above should receive a 2.5% discount at all shipyards and outfitting shops
- Faction recovery time from Civil War has been significantly reduced

Thanks

Michael
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Silver_Dragon

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Re:Elite Dangerous Updates
« Respuesta #12 en: 12 de Febrero de 2015, 16:04:18 pm »
https://forums.frontier.co.uk/showthread.php?t=113566
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Hi everyone,

Thanks to your continued feedback, update 1.1.03 is scheduled for deployment at 4PM GMT today. The servers should be down for a short while (maximum of 30 minutes) to allow us to implement the changes. See the list of changes below:

-   Don’t crash if an invalid system token is accessed in cartographics store
-   Prevent crash if scanning and ship dies
-   Fix crash opening station services menu with invalid parameter
-   Fix case of station flipping and possibly causing mysterious player deaths near station entrance
-   Commanders completing a major faction rank-up mission who have already earned enough skill to reach another rank-up mission can now see that mission immediately, rather than having to complete a regular mission in between the rank-up missions
-   Fix ampersand appearing incorrectly in mission dialog panel
-   Better layout for when community goal tiers are close together in mission dialog
-   Fix missing lift audio
-   Fix bass in supercruise issue
-   Fix repeating docking computer alert audio
-   Fix very quiet landing gear audio
-   Fix exploration music cutting out unexpectedly and playing a new piece of music immediately after
-   Update NPC database
-   Various text fixes

Thanks again!
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Silver_Dragon

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Re:Elite Dangerous Updates
« Respuesta #13 en: 13 de Febrero de 2015, 18:13:50 pm »
La FerDeLance para marzo, parece la versión mejorada de la Adder.
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Skorp

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Re:Elite Dangerous Updates
« Respuesta #14 en: 13 de Febrero de 2015, 19:32:04 pm »
Pues me he quedado sin poder saltar de sistemas, y no se por que :ein:

La confi que llevo:



Alguna idea?




No Center......No Party XD.

Enfoca cualquier situación problemática como lo haría un perro:
olfatea el problema y si no te lo puedes comer o follar, méate en ello y vete.