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AIController

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AIController
« en: 29 de Noviembre de 2013, 17:13:49 pm »
He encontrado este programa en AvSim:
http://forum.avsim.net/topic/447974-ai-controller-sid-jet-route-star-and-final-approach-beta/

Es una utilidad que hace que los vuelos IA en FSX sigan los procedimientos SID y STAR de los aeropuertos, compatible con UT2, ProATC, RC4, ATC por defecto de FSX y otros programas.

La ultima versión la podéis encontrar en este post aqui. Aconsejo mirar bien el archivo PDF que trae y los videos de tutorial ya que requiere un poco de trabajo para hacerlo funcionar correctamente.

No lo he probado porque por ahora no tengo FSX instalado, asi que si alguien puede probarlo, nos sacaría de dudas.
« Última modificación: 14 de Noviembre de 2014, 17:23:42 pm por Silver_Dragon »
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Re:AISIDSTAR para FSX
« Respuesta #1 en: 29 de Noviembre de 2013, 17:51:54 pm »
Yo utilizo MyTraffic 2013. El problema que yo tengo no es que la IA siga las SIDSTAR sino que el ATC las emplee en las autorizaciones. Con el ATC por defecto es un misterio saber que pista te va a dar, y con el Radar contact algo mejor pero no usa SIDSTAR y las voces dejan un poco que desear.
Lo que se pueda, cuando se pueda y si se puede...


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Re:AISIDSTAR para FSX
« Respuesta #2 en: 29 de Noviembre de 2013, 20:39:58 pm »
Parece que es compatible tanto con el ATC por defecto como con RC4. yo tengo el ProATC, pero tendría que reinstalar en FSX para ver como va.
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Re:AISIDSTAR para FSX
« Respuesta #3 en: 29 de Noviembre de 2013, 21:31:07 pm »
Bajando entonces...
Lo que se pueda, cuando se pueda y si se puede...


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Re:AISIDSTAR para FSX
« Respuesta #4 en: 06 de Diciembre de 2013, 10:56:15 am »
interesante lo que esta preparando:

http://forum.avsim.net/topic/408490-ai-aircraft-sid-and-star-controller/page-13#entry2871908
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Update:  I mentioned earlier that I was aiming for 1.2P to be the final 1.x version for FSX.  However, I've changed my mind.  I'm working on a version 1.2Q. 
 
The reason -- my AI control algorithm (with some tweaking) has enough precision to land the AI and taxi them to the gate (even when using an undemanding 1-second sampling rate).
 
Thus, I'm looking into allowing the STAR files to include final approach data, such as for airports with unusual final approach procedures (e.g., DCA river visual approach).  Also, FSX sometimes fails to assign AI a landing runway in a timely fashion.  In the present version, I have no choice but to let these "runwayless" AI circle the airport.  In the new version, I can land these AI immediately.  Finally, controlling the AI on final approach provides me more control over spacing, so I'll research into whether the program can better achieve the "string of pearls" effect for high AI densities at busy airports.
 
-Roland
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Re:AISIDSTAR para FSX
« Respuesta #5 en: 08 de Diciembre de 2013, 19:51:26 pm »
para convertir los datos de aproximación de por ejempo los SID y STARS de por ejemplo PMDG / IAVLASOFT y otros, hay que seguir este procedimiento:

http://forum.avsim.net/topic/408490-ai-aircraft-sid-and-star-controller/page-5#entry2704441
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(1) copy aiconv.exe and airports.dat into a temp directory (c:\temp)
(2) copy your SIDSTARS subdirectory to a temp directory (c:\temp\sidstars).
(3) make another new subdirectory under temp called converted (c:\temp\converted).
(4) start a command line and change to the temp directory.
(5) enter the command:  aiconv   .\sidstars\*.*   .\converted
(6) answer the series of questions aiconv.exe asks you.
(7) aiconv will warn you about smaller airports not being found in the database, keep pressing enter.
(8) pick out the files from the converted directory you want to use (they begin with the icao).
(9) put them into an AISIDSTAR working subdirectory (e.g., c:\aisidstar12\all us airports).   
(10) create an AIDISTAR.ini file to point to the new working subdirectory (e.g., STAR=.\all us airports\*.* SID=.\all us airports\*.*).

Yo se los he puesto todos y tarda un buen rato, pero da gusto ver en aeropuertos la IA haciendo los SID y STAR como deve ser.
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Re:AISIDSTAR para FSX
« Respuesta #6 en: 02 de Febrero de 2014, 17:24:15 pm »
http://forum.avsim.net/topic/408490-ai-aircraft-sid-and-star-controller/page-15#entry2918838
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New Rev. 1.2Q (beta) can be found here:
 
http://www.mediafire.com/download/uh7gf48ndmfnmkv/AISIDSTAR12Q.zip
 
New:  Ground rollout reworked.  For autogen final approaches, AI will complete the rollout about 20 feet short of a runway exit onto the taxiway.  Same for custom final approach files (if the user specifies the last waypoint at the desired runway exit).  Thus, AI will not spend a lot of time in taxiing on the runway.  For users who like a shorter rollout, I've added the scalar AIRollOutSlowDownScalar.  Decrease the scalar (e.g., AIRollOutSlowDownScalar = 0.5) and the rollout will be shorter (perhaps taking advantage of earlier taxiway exits if they exist).
 
Revised:  Autogen final approaches.  Revised code to better prevent abnormal AI approaches.
 
Fixed:  AI missing initial SID waypoints.  Occasionally, AI misses SID entry waypint on climbout and starts slowly circling the departure area. 
 
Important Revision:  A registered version (4.9x or later) of Peter Dowson's FSUIPC utility is recommended to use the full functionality of AISIDSTAR.  For example, the new AICull function requires FSUIPC.  For networked configuration users, Peter's WideFS (ver. 6.9) is also recommended.
 
Please consult the following video documentation (Note: for Rev. M, but still mostly applicable to the latest revision).
 
Video 1 - Working with the Included Sample SID/STAR Files and Creating New Files Using AIConv.exe: 
 
http://www.mediafire.com/watch/mj3hgm33w24thcv/AISIDSTAR_Video_1_Sample_SID_STAR_Files_and_Creating_New_Ones_Using_AIConv.mp4
 
Video 2 - Custom Editing SID/STAR Files -
 
http://www.mediafire.com/watch/t9irz80c497beo7/AISIDSTAR_Video_2_Custom_Edit_SID_STAR_Files.mp4
 
Video 3 - Operating Parameters.
 
http://www.mediafire.com/watch/urlrrdp09v5y5l4/AISIDSTAR_Video_3_Operating_Parameters_Part_1.mp4
http://www.mediafire.com/watch/74e3kqyt4sndhwd/AISIDSTAR_Video_3_Operating_Parameters_Part_2.mp4
http://www.mediafire.com/watch/24s4ek5x7xtiuf8/AISIDSTAR_Video_3_Operating_Parameters_Part_3.mp4
http://www.mediafire.com/watch/24s4ek5x7xtiuf8/AISIDSTAR_Video_3_Operating_Parameters_Part_3.mp4
http://www.mediafire.com/watch/24s4ek5x7xtiuf8/AISIDSTAR_Video_3_Operating_Parameters_Part_3.mp4
 
 
Thanks!
-Roland
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Re:AISIDSTAR para FSX
« Respuesta #7 en: 16 de Febrero de 2014, 17:49:36 pm »
nueva beta 1.2Q aqui: http://www.mediafire.com/download/jyaxs3j5tg5nyu0/AISIDSTAR12Q.zip

http://forum.avsim.net/topic/408490-ai-aircraft-sid-and-star-controller/page-17#entry2929319
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Minor update for those who set the AIMaxSpawnDistanceFromSTAR parameter from its default value of 200 (nm) to a much lower value (e.g., UT2 users).  AIMaxSpawnDistanceFromSTAR determines when AI spawned/injected far away from their arrival airport are put under control of AISIDSTAR.  When the AI gets closer than the AIMaxSpawnDistanceFromSTAR distance, it is put under the control of AISIDSTAR.  However, not all AI were not getting put under the control of AISIDSTAR when the crossover occurred, resulting in some AI flying the final approach under control of FSX mixing with AI flying the same approach under control of AISIDSTAR.  This has been fixed.
 
Important Revision:  A registered version (4.9x or later) of Peter Dowson's FSUIPC utility is recommended to use the full functionality of AISIDSTAR.  For example, the new AICull function requires FSUIPC.  For networked configuration users, Peter's WideFS (ver. 6.9) is also recommended.

FSUIPC y WideFS lo podeis encontrar aqui: http://www.schiratti.com/dowson.html
« Última modificación: 16 de Febrero de 2014, 17:51:13 pm por Silver_Dragon »
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Re:AISIDSTAR para FSX
« Respuesta #8 en: 17 de Marzo de 2014, 14:51:13 pm »
Nueva versión (15 marzo)
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New Rev. 1.2Q (beta) can be found here:
 
http://www.mediafire.com/download/5kw1qanion0wqrf/AISIDSTAR12Q.zip
 
New:  AI will now speed up (except for final approach) as well as slow down to obtain traffic separation.  This should improve separation performance. 
 
New: AISIDSTAR now reads the wind direction at monitored airports for STAR assignment if other data is not immediatly available to determine actual landing runways in use.  The problem manifested itself at airports with little or no landing activity, where the program would assign STAR to the first arriving AI(s) that seemed to contradict actual landing conditions at the airport.  The program switches over to actual landing data once  it becomes available.
 
New: Sometime when the user creates a STAR with up-to-date NAV data, the runway numbers in the STAR and final approach files may not match the older runway numbers used by FSX.  This causes unpredicatable STAR and final selection.  For example, the user's STAR specifies runways 5 and 23, FSX however still uses the old runway 4 and 22 identifiers.  AISIDSTAR is unable to match runways 5 and 23 to the FSX runway causing the default STAR for runway 5 to be selected.  The new feature allows runway numbers to differing by one digit (e.g., runway 23 versus 22) to be selected if no exact matches were found.  AISIDSTAR will however generate a warning when this happens.  The user should double-check the STAR and final approach runway data.  If still no runway matches can be found, the pattern is selected having the closest entry point to the user's aircraft as before.
 
New:  AI on final approach will now skip first waypoint (IAF) and even second waypoint (1700 ft) if the program determines the AI needs to turn more than 90 degree to intercept the final.  This will prevent the AI from making sharp turns on final approach. 
 
New: User can now specify at what altitude (AGL) the AI on final approach switches to high-precision movement.  Above this altitude, the AI will behave much like a commercial jetline.  Below this altitude, the AI will turn much more quickly (if necessary) for demanding approaches (e.g., LOWI Rwy 8 Visual).  Add AIFinalPrecisionModeAlt (default is 2500 ft AGL) to the .ini.  You can also change the final precision turn scalar (AIFinalTurnScalar) and descent scalar (AIFinalAscentDescentScalar) to tweak further.
 
New: Banking animation improved when the user runs AISIDSTAR at a high sampling rate (AIHighSampleRate = 1).
 
New:  Added "extreme airports" package comprising Innsbruck (LOWI) and Toncontin (MHGT) to showcase the program's capability
to implement extreme final approaches.
 
New: Added a Quick Reference Guide that focuses on the user's goals and the parameters to change to accomplish those goals.
 
New: All AI target speeds (except ground roll) and manually entered waypoint speed restrictions are now Indicated Air Speed (IAS).
 
New: AI Monitor windows program now has a toggle button to include/exclude ground traffic.  Excluding ground traffic may significantly cut down on the size of the window making it easier to navigate.
 
New: Video documentation for version 1.2Q specifically (see below).
 
Updated:  Autogen final approaches.  Revised code to better detect AI approaches that should be filtered out and not have their waypoint data recorded for subsequent autogen final approaches.
 
Updated: AI exiting STAR without timely landing clearance will no longer circle the airfield waiting for such clearance.  Instead, the AI lacking clearance will either be forced to land (autogen or custom final approach files exist) or will be vectored out of the area (autogen or custom final approach files do NOT exist).  I removed this feature because users did not realize the AI were circling the field.  Users instead were reporting to me the AI was turning back and forth in error (when it reality it was simply maintaining a circular track).  Circular holding (at stacked atltiudes) can however be turned back on (see the Quick
User Guide). 
 
Fixed:  The autogen final approach speed parameters (AIspeedIAF, AIspeed1700, AIspeed1000, AIspeed500, AIspeedtouchdown) were not getting applied when a stored autogen was read.  This has been fixed.
 
Important Revision:  A registered version (4.9x or later) of Peter Dowson's FSUIPC utility is recommended to use the full functionality of AISIDSTAR.  For example, the new AICull function requires FSUIPC.  For networked configuration users, Peter's WideFS (ver. 6.9) is also recommended.
 
Important New NOTAMS!
 
ENTERING FINAL APPROACH COORDINATES.  Do not use FSX when entering final approach coordinates for runway positions (e.g., touchdown, rollout) as the FSX coordinate display lacks the necessary precision (significant digits).  Use the freeware Airport Design Editor X (or similar) instead.
 
ENTERING RUNWAY DATA.   Ensure the runway number corresponds to the FSX runway description (for whatever airport scenery you are using).  Often, the latest FMS data will reference changed runway numbers that do not correspond to stock FSX runway descriptions.  For STAR files, if the runways do not match, AISIDSTAR will choose the STAR based on the waypoint having the closest entry point to the AI’s current position (i.e., not based on runway data), which often is satisfactory, but not always.  For Final Approach files, if the runways do not match, AISIDSTAR will not choose the final approach file having the incorrect runway data.

Please consult the following video documentation.
 
Video 1 - Working with the Included Sample SID/STAR Files and Creating New Files Using AIConv.exe:  http://www.mediafire.com/watch/mj3hgm33w24thcv/AISIDSTAR_Video_1_Sample_SID_STAR_Files_and_Creating_New_Ones_Using_AIConv.mp4
 
Video 2 - Custom Editing SID/STAR Files - http://www.mediafire.com/watch/t9irz80c497beo7/AISIDSTAR_Video_2_Custom_Edit_SID_STAR_Files.mp4
 
Video 3 - Operating Parameters.
 
What's New in Ver 1.2Q:  http://www.mediafire.com/watch/v2fgbtbu85h26xu/Whats_New_in_Ver_12Q.mp4
 
Part 1: http://www.mediafire.com/watch/t7bhbs0x2gnrekn/AISIDSTAR_Video_3_Operating_Parameters_Part_1.mp4
Part 2: http://www.mediafire.com/watch/t8nvlywnceoh67a/AISIDSTAR_Video_3_Operating_Parameters_Part_2.mp4
Part 3: http://www.mediafire.com/watch/c3j1rmkvhoa6xas/AISIDSTAR_Video_3_Operating_Parameters_Part_3.mp4
Part 4: http://www.mediafire.com/watch/t76l7wzds0zz9z8/AISIDSTAR_Video_3_Operating_Parameters_Part_4.mp4
Part 5: http://www.mediafire.com/watch/24s4ek5x7xtiuf8/AISIDSTAR_Video_3_Operating_Parameters_Part_5.mp4
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Re:AISIDSTAR para FSX
« Respuesta #9 en: 26 de Marzo de 2014, 23:43:18 pm »
http://forum.avsim.net/topic/408490-ai-aircraft-sid-and-star-controller/page-20#entry2950856
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New Rev. 1.2Q (beta) can be found here:
 
http://www.mediafire.com/download/bc0gnzks3isvxcb/AISIDSTAR12Q.zip
 
New:  AI pitch animation.  Sometime the AI landed at odd pitch angles.  The program now controls the AI's pitch (as well as flaps).  In addition, the banking animation has been improved.
 
New:  Ocassionally the AI landed at the same time the user's aircraft was departing a runway.  The program will now prevent this from happening (if the user turns on strobes and lights while entering the runway and lining up for the departure ground roll).
 
New:  AI monitor windows program now indicates the following status:  AI is attempting to intercept the FSX IAF.
 
Fixed: Sometimes AI assigned wrong STAR in relation to landing runway (specifically, AI was sometimes incorrectly assigned STAR with closest entry point regardless of runway).  Also, the program will reassign a new STAR if it determines the AI has been assigned a landing runway that does not correspond to the original STAR (e.g., wind shifts on approach).
 
Fixed: Sometimes final approach was not getting activated for AI after they left STAR.
 
Fixed:  AI not getting timely runway assignments were getting a go-around command too quickly.  This has been fixed.
 
Revised:  Custom final approach files for KDCA river visual 19 and KJFK parkway visuals 13R and 13L updated with precision runway coordinates for better final approaches.
 
Important Revision:  A registered version (4.9x or later) of Peter Dowson's FSUIPC utility is recommended to use the full functionality of AISIDSTAR.  For example, the new AICull function requires FSUIPC.  For networked configuration users, Peter's WideFS (ver. 6.9) is also recommended.
 
Important New NOTAMS!
 
ENTERING FINAL APPROACH COORDINATES.  Do not use FSX when entering final approach coordinates for runway positions (e.g., touchdown, rollout) as the FSX coordinate display lacks the necessary precision (significant digits).  Use the freeware Airport Design Editor X (or similar) instead.
 
ENTERING RUNWAY DATA.   Ensure the runway number corresponds to the FSX runway description (for whatever airport scenery you are using).  Often, the latest FMS data will reference changed runway numbers that do not correspond to stock FSX runway descriptions.  For STAR files, if the runways do not match, AISIDSTAR will choose the STAR based on the waypoint having the closest entry point to the AI’s current position (i.e., not based on runway data), which often is satisfactory, but not always.  For Final Approach files, if the runways do not match, AISIDSTAR will not choose the final approach file having the
incorrect runway data.
 
Please consult the following video documentation:
 
Overview of What's New in Version 1.2Q:
 
http://www.mediafire.com/watch/v2fgbtbu85h26xu/Whats_New_in_Ver_12Q.mp4
 
 
Video 1 - Working with the Included Sample SID/STAR Files and Creating New Files Using AIConv.exe: 
 
http://www.mediafire.com/watch/mj3hgm33w24thcv/AISIDSTAR_Video_1_Sample_SID_STAR_Files_and_Creating_New_Ones_Using_AIConv.mp4
 
 
Video 2 - Custom Editing SID/STAR Files -
 
http://www.mediafire.com/watch/t9irz80c497beo7/AISIDSTAR_Video_2_Custom_Edit_SID_STAR_Files.mp4
 
 
Video 3 - Operating Parameters.
 
Part 1: http://www.mediafire.com/watch/urlrrdp09v5y5l4/AISIDSTAR_Video_3_Operating_Parameters_Part_1.mp4
Part 2: http://www.mediafire.com/watch/t8nvlywnceoh67a/AISIDSTAR_Video_3_Operating_Parameters_Part_2.mp4
Part 3: http://www.mediafire.com/watch/24s4ek5x7xtiuf8/AISIDSTAR_Video_3_Operating_Parameters_Part_3.mp4
Part 4: http://www.mediafire.com/watch/t76l7wzds0zz9z8/AISIDSTAR_Video_3_Operating_Parameters_Part_4.mp4
Part 5: http://www.mediafire.com/watch/24s4ek5x7xtiuf8/AISIDSTAR_Video_3_Operating_Parameters_Part_5.mp4
 
 
Thanks!
-Roland
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Re:AISIDSTAR para FSX
« Respuesta #10 en: 26 de Junio de 2014, 08:42:27 am »
Nueva versión, ahora los aparatos de la IA realizan despegues y aterrizajes acordes con el SID / STAR ademas de realizar aproximaciones ordenadas.

http://forum.avsim.net/topic/408490-ai-aircraft-sid-and-star-controller/page-22#entry3007710
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New Rev. 1.2Q Release 18 (beta) can be found here:
 
http://www.mediafire.com/download/zs345x2pubm081q/AISIDSTARV12QR18.zip
 
New:  Regarding the new traffic pattern feature after the AI exits a STAR, I added options to specify the approach angle at which straight-ins occurs rather than a rectangular (crosswind, downwind, base) pattern (e.g., AIStraightInAngle = 45).  I also added an option to turn off traffic patterns entirely (e.g., AITrafficPattern = 0).
 
New:  AIMonitor window more expandable vertically and horizontally so that user can see more data (if they want to use their display screen real estate to do so).  Note:  the column widths can be readjusted manually to suit a larger size.
 
Fixed:  Traffic pattern feature sometimes causing strange approaches and landings from weird angles.
 
Revised:  Turning off AISIDSTAR conducted go-arounds (AIGoAroundLeaveArea = 0) will now turn off short-final go-arounds.  Please note however, if short-final go-around is turned off, AISIDSTAR will land every AI that makes it to "final approach" status regardless of late-breaking separation conflicts (some may like this however - I do - I prefer the AI to land even if a few must get squeezed in).  Also, there is another class of go-arounds that AISIDSTAR must always perform regardless of whether AIGoAroundLeaveArea = 0.  For example, if the AI exits the STAR but doesn't have a runway assignment after a time-out period elapses, then AISIDSTAR must perform a go-around otherwise under the control of FSX the AI would meander aimlessly around in or near the terminal area. 
 
Important Revision:  A registered version (4.9x or later) of Peter Dowson's FSUIPC utility is recommended to use the full functionality of AISIDSTAR.  For example, the new AICull function requires FSUIPC.  For networked configuration users, Peter's WideFS (ver. 6.9) is also recommended.
 
Important New NOTAMS!
 
ENTERING FINAL APPROACH COORDINATES.  Do not use FSX when entering final approach coordinates for runway positions (e.g., touchdown, rollout) as the FSX in-game coordinate display (shift-Z) lacks the necessary precision (significant digits).  Use the freeware Airport Design Editor X (or similar) instead.
 
ENTERING RUNWAY DATA.   Ensure the runway number corresponds to the FSX runway description (for whatever airport scenery you are using).  Often, the latest FMS data will reference changed runway numbers that do not correspond to stock FSX runway descriptions.  For STAR files, if the runways do not match, AISIDSTAR will choose the STAR based on the waypoint having the closest entry point to the AI’s current position (i.e., not based on runway data), which often is satisfactory, but not always.  For Final Approach files, if the runways do not match, AISIDSTAR might choose the final approach file having the incorrect runway data.
 
Please consult the following video documentation:
« Última modificación: 26 de Junio de 2014, 08:50:09 am por Silver_Dragon »
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Re:AIController
« Respuesta #11 en: 08 de Septiembre de 2014, 10:42:49 am »
Nueva versión 1.3B

http://forum.avsim.net/topic/447974-ai-controller-sid-jet-route-star-and-final-approach-beta/page-5#entry3063989
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A new beta version of AIController v1.3B is available at the following link:
 
http://www.mediafire.com/download/pjde8ty9jnqtjvn/AIController13B.zip
 
If you're using an older (but customized) version, but you want to try this beta version out, perform the following steps:
1) install a separate version 1.3B (stock).
2) test to see if everything seems to be working ok
3) copy and paste in your custom folders and .ini files. 
 
New:  Automatic "joining" of jetroutes.  This feature primarily addresses oceanic jetroutes for AI.  Here's a good example.  High altitude airways between the mainland and Hawaii (the "R" airways such as R576, R577, R578, etc) end just before the U.S. west coast.   The "joining" feature will join the endpoint of these airways with the endpoints of mainland airways resulting in better jet route selection for AI departing from/arriving at Hawaii airports.  Add AIJetroutesJoinLimit=0 to your .ini to disable this feature.  I've also included a file of northern pacific and northern atlantic waypoints (OceanicWaypoints.txt) whose contents can be copy and pasted into your copy of the wpnavrte.txt file.  The join feature will link these waypoints with each other and with continental jetroutes allowing better route selection of AI traveling the northern Pacific (e.g., China, Japan) and the northern Atlantic (Europe).
 
New: User can specify preferred and disfavored jetroutes.  E.g., adding AIPreferredJetroutes=J,U to you .ini results in all jetroutes beginning with J or U being preferred.  Use can also specify disfavored jetroutes (e.g., AIDisFavoredJetRoutes=L).
 
New: Added anti-runway incursion features.  When the user's aircraft is on short final below this altitude (default is 1000 ft AGL), the airport AI taxiing to a departing runway within 2 nm of the user's aircraft will temporarily be frozen (except for AI already cleared to enter the runway).  The AI is unfrozen immediately after the user's aircraft touches down.  The other anti-incursion feature pertains to user aircraft entering the runway for takeoff.  If the user's aircraft on the ground, landing and strobe lights on, and speed less than 10 kts, AI below this altitude on short final will go around. All anti-runway incursion features can be disabled by adding AIAntiRunwayIncursion=0 to your .ini file.
 
New: Improved user aircraft-AI collision avoidance for jetroutes.  Any AI flying a jetroute (high speed cruise at flight levels) coming within +/- 1000 ft and 5 nm of user's aircraft will be commanded to ascend/descend as appropriate to avoid collision.  This corresponds roughly to a typical TCAS traffic advisory area.  Also note that AIController provides a different type of collision avoidance during SID/STAR/approaches, specifically AI aircraft flying approximately the same path as the user's aircraft during STAR/SID(s)/approaches/finals will still be commanded to speed up/slow down, but without altitude changes, to avoid the user's aircraft.  This will keep the AI in the proper ascent/descent profile during approach while still giving the user an approach "slot" to occupy.
 
New: SID(s) can now be tied to a particular runway, i.e., the program will read the runway (if any is present) in the SID file.  Thus, if you want a particular SID file for a particular runway, you no longer have to include an "initial" waypoint close to the departing runway (although you can if you want to).
 
New:  AIController now supports approaches by themselves.  That is, approach files are no longer linked to STAR files.  For example, you can write a custom approach and/or final approach file for a particular airport.  AIController will monitor that airport and impelment the approach file even though no STAR file was written for the airport.
 
Fixed:  East/West Jetroute Altitude Assignments.
 
Fixed:  Sometimes AI circles waypoints on final approach when approaching the waypoint from an acute angle.   This tendency has been reduced.
 
Fixed:  Sometimes AI overbanks and goes inverted.  This should now be fixed!
 
Fixed:  Sometimes AIController would crash when slewing the user's aircraft (related to a jetroute bug).
 
Fixed:  Contact address is AIController2@gmail.com.
 
Important Revision:  A registered version (4.9x or later) of Peter Dowson's FSUIPC utility is recommended to use the full functionality of AIController.  For example, the new AICull function requires FSUIPC.  For networked configuration users, Peter's WideFS (ver. 6.9) is also recommended.
 
Various other fixes/revisions were also made.
 
Important New NOTAMS!
 
ENTERING FINAL APPROACH COORDINATES.  Do not use FSX when entering final approach coordinates for runway positions (e.g., touchdown, rollout) as the FSX in-game coordinate display (shift-Z) lacks the necessary precision (significant digits).  Use the freeware Airport Design Editor X (or similar) instead.
 
ENTERING RUNWAY DATA.   Ensure the runway number corresponds to the FSX runway description (for whatever airport scenery you are using).  Often, the latest FMS data will reference changed runway numbers that do not correspond to stock FSX runway descriptions.  For STAR files, if the runways do not match (STAR versus FSX), AIController will choose the STAR based on the waypoint having the closest entry point to the AI’s current position (i.e., not based on runway data), which often is satisfactory, but not always.  For Final Approach files, if the runways do not match, AIController might choose the final approach file having the incorrect runway data.
 
Thanks!
-Roland
Mas noticias desde el frente (
DCS:W (ED KA-50-2/A-10C/P-51D/CA/FC3/FW-190D-9/NTTR BST UH-1H/Mi-8/F-86F/F-5E LNK Mig-21Bis/AJS-37)

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Jaker

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Re:AIController
« Respuesta #12 en: 22 de Septiembre de 2014, 15:04:30 pm »
Seguro que es fallo mío, pero a ver si alguno sabéis. Resulta que instalé este programa, convertí las SID/STAR desde los ficheros de Navigraph de PMDG y conseguí hacerlo funcionar. El caso es que en el panel del programa veo como el AIController empieza a gestionar los vuelos de los aeropuertos asignando las SID/STAR adecuadas, PERO... resulta que en el caso de Madrid, que era el que observe, la pista teóricamente activa según el viento para tomas era la 18R/L, asignaba las STAR correctamente, pero los aviones, cuando llegaban al final de la STAR en vez de aterrizar se iban a la 14R/L que era las que FSX se empeña en usar para aterrizajes en configuración sur... ¿por qué? :muro: ¿Alguno sabéis como hacer para que aterricen donde deben?

Gracias.
Lo que se pueda, cuando se pueda y si se puede...


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Silver_Dragon

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Re:AIController
« Respuesta #13 en: 23 de Septiembre de 2014, 09:52:46 am »
Pues no te puedo ayudar apañero, desinstale todo lo de FSX hace unos 3 dias (casi 250 GBs) porque el ordenador me iba de pena, aconsejo que pongas un post en el foro de AvSim a ver lo que te pueden decir.
Mas noticias desde el frente (
DCS:W (ED KA-50-2/A-10C/P-51D/CA/FC3/FW-190D-9/NTTR BST UH-1H/Mi-8/F-86F/F-5E LNK Mig-21Bis/AJS-37)

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Silver_Dragon

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Re:AIController
« Respuesta #14 en: 16 de Noviembre de 2014, 21:25:56 pm »
COS trabaja en una nueva version, unas cuantas pantallas:





Mas noticias desde el frente (
DCS:W (ED KA-50-2/A-10C/P-51D/CA/FC3/FW-190D-9/NTTR BST UH-1H/Mi-8/F-86F/F-5E LNK Mig-21Bis/AJS-37)