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ORBX

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Skorp

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Re:ORBX
« Respuesta #15 en: 17 de Julio de 2014, 10:04:02 am »
Menuda pintaca ....:shock:




No Center......No Party XD.

Enfoca cualquier situación problemática como lo haría un perro:
olfatea el problema y si no te lo puedes comer o follar, méate en ello y vete.

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Skorp

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Re:ORBX
« Respuesta #16 en: 17 de Julio de 2014, 10:04:59 am »
Citar
Full five seasons support

Ein   :ein:




No Center......No Party XD.

Enfoca cualquier situación problemática como lo haría un perro:
olfatea el problema y si no te lo puedes comer o follar, méate en ello y vete.

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Silver_Dragon

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Re:ORBX
« Respuesta #17 en: 17 de Julio de 2014, 10:09:21 am »
Si, el mapa de europa está dividido por zonas que se pueden instalar conjuntas o las que se deseen. Aparecen detalladas en el manual.
http://fullterrain.com/usermanuals/FTX_Global_openLC_Europe_UserGuide.zip

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Virusss

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Re:ORBX
« Respuesta #18 en: 17 de Julio de 2014, 10:10:08 am »
Ein   :ein:

No sabes nada, john skorp XD

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Skorp

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Re:ORBX
« Respuesta #19 en: 17 de Julio de 2014, 10:53:04 am »
Ahh, joder.....:cunao:

:despollao:




No Center......No Party XD.

Enfoca cualquier situación problemática como lo haría un perro:
olfatea el problema y si no te lo puedes comer o follar, méate en ello y vete.

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Silver_Dragon

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Re:ORBX
« Respuesta #20 en: 18 de Julio de 2014, 16:49:48 pm »
video del escenario gratuito de islandia
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Re:ORBX
« Respuesta #21 en: 19 de Julio de 2014, 19:00:51 pm »
Escenario de españa por Javi Japo (FTX Global + Vector + LC), a partir del minuto 10
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Silver_Dragon

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Re:ORBX
« Respuesta #22 en: 07 de Octubre de 2014, 11:49:32 am »
Versión FTXGlobal 1.30 disponible:
http://www.orbxsystems.com/forum/topic/85467-ftx-global-130-released/
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Global 1.30 has now been made available and you can grab it by logging into your FSS (The FlightSim Store) account (if previously purchased)
 
In your account you will see:
Capture.JPG
Click 'View my download files' to locate Global.
 
This installer can be run over your existing Global installation. The installer will open FTX Central and will ask you to set it to Global (or Default if no Global is present). You will notice that Hybrid and Vector lights will be unticked, so leave it as is and apply Global.
You do not need to run the texture backup process again. Simply click Cancel at the 'Browse for folder' pop-up screen to skip that step
The 1.10 & 1.20 patches will be removed from the Support and Product page to avoid confusion. There will be no separate patch installer for 1.30. Only the complete 4.41GB full build will be available (from FSS  :ph34r: )
 
To recap the first two patches:
1.10 fixes
Improved 3D lights with better FPS
Denser Vector lights
Increased 3D light size for further view distance
Fixed some 3D light annotations
Added intersection vehicle red tail lights, red/green traffic lights & neon lights in commercial areas
New landclass for southwest USA ro eradicate the "green deserts"
New landclass for parts of Africa where pin trees were being shown instead of native trees
1.20 fixes
Fixed bug in full 1.20 patch installer where some default textures were not overwritten
Added some new vector polys
New fixes included in 1.30 (I've left the file names in as I'm not sure how much detail people want)
Again, fixed the issue of not overwriting default textures (only happened with the newer P3Dv2 releases)
Adjustment of AGN (removed castles, fix vegetation) (031b, 035b, 039b, 043b, 050b 051a)
Adjust color texture 050b, 051a, 070b, 078n, 079b
Adjusted texture, taking into account the FTXG_Vector1.15 (061b, 062b, 063b, 064b, 065b)
Adjusted texture AGN vegetation, as well as control files AGN.
Adjusted record terrain.cfg taking into account the FTXG_Vector1.15
Corrections in lclookup.bgl
 
Important note for those who have openLC installed.
Unfortunately the Global installer will put back the files that were in the 'Baltic mini-demo'. This is easily resolved by running the openLC EU East installer and this will resolve the texture issues in that region.
If you notice the OLC entries moving above any FTX region/Airport entries, please read here about how to use the Insert Scenery Library feature http://www.orbxsyste...openlc-entries/
Until we re-do FTX Central, this is how you can fix the issue of the openLC entries moving to the top.
 
 
And, as always, follow up your FTX installs with fresh install of the latest Orbxlibs.

Orbxlibs 140927 Disponible:
http://www.orbxsystems.com/forum/topic/85419-orbxlibs-140927/
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Hi all,
 
Latest Orbxlibs is released
 
https://www.fullterrain.com/support#Orbxlibs

Mas noticias desde el frente (
DCS:W (ED KA-50-2/A-10C/P-51D/CA/FC3/FW-190D-9/NTTR BST UH-1H/Mi-8/F-86F/F-5E LNK Mig-21Bis/AJS-37)

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Re:ORBX
« Respuesta #23 en: 14 de Noviembre de 2014, 17:40:41 pm »
Update 1.20 para FTX Vector

https://fullterrain.com/product/ftxgvector#updates
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28th October 2014
This is an incremental patch, therefore FTX Vector 1.15 needs to be installed.
Complete new coastline, lakes, rivers, roads, railways, and power lines for Canada
Complete new coastline, lakes, and rivers for the US (incl. Puerto Rico)
A few fixes from OSM data contributors were included
Fixed a global issue with frozen waters which could cause performance problems
R00071 - Added missing docks around EGLC
R00076 - Laguna entry in Venice was closed by coastline; this is now fixed
R00078 - A corrupt watermass was fixed near EHAM
R00079 - A corrupt watermass was fixed near SPAP
R00081 - A corrupt watermass was fixed near N47.266 E5.629
R00083 - A green texture patch was fixed near N36.3 W114.4
R00085 - A corrupt watermass was fixed near N37.60 W5.65
R00086 - Lots of sunken rivers were fixed near Torino (LIMF)
R00087 - Lake Lucerne was updated to a more detailed version
R00088 - Fixed a coastline issue in Portugal near N39.5 W9°
R00090 - Added missing island at Gdansk (N54.3° E18.6°)
R00091 - Fixed missing parts of Loire and Rhone
R00092 - A corrupt watermass was fixed near N47.7 E3.7
R00093 - Fixed a road crossing Zagreb airport apron
R00096 - Lake "Durlassboden" (Austria) was added
R00099 - Wrong coastline and missing river near Lignagno (Italy) was fixed / added
R00100 - Fixed wrong beaches in Southern California
R00102 - Removed double bridges near KORF
R00103 - A corrupt watermass near Arkhangelsk was fixed
R00104 - A corrupt watermass near Bayonne was fixed
R00105 - A corrupt watermass at lake Siljan (Sweden) was fixed
R00106 - Added missing "Maschsee" in Hannover
R00110 - Added several river segments and islands near Bayonne
R00111 - Added missing parts of Salzach
R00113 - Missing island at lake Siljan (Sweden) was added
R00116 - A corrupt watermass was fixed at N42.291 E42.151
R00117 - A corrupt watermass was fixed at N42.178 E42.055
R00118 - Added missing reservoir "Ratscher"
R00119 - Added missing reservoir "Gepatsch"
R00120 - Added missing reservoir "Schlegels"
R00121 - Fixed corrupt watermass near N38.74 W9.09
R00122 - Added missing reservoir "Lago di Livigne"
R00123 - Added missing lake near EYKA
R00124 - Added missing island on which ESNN is located
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Re:ORBX
« Respuesta #24 en: 19 de Diciembre de 2014, 14:14:41 pm »
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Re:ORBX
« Respuesta #25 en: 26 de Diciembre de 2014, 12:17:58 pm »
33% de descuento en los productos de Orbs en The FlightSim Store
http://www.flightsimstore.com/index.php?manufacturers_id=92

Y está preparando DLCs para FSX: Steam Edition:
https://steamcommunity.com/login/home/?goto=%2Fgroups%2Forbx
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Welcome to the Orbx Community at Steam
Hello everyone. I'm John Venema, the CEO of Orbx. We make DLC for Microsoft Flight Simulator X: Steam Edition (or FSX:SE).

I am sure there may be people who have questions about the 100+ DLC addon packs we have for FSX:SE so we created this group to field questions etc.
« Última modificación: 26 de Diciembre de 2014, 12:20:12 pm por Silver_Dragon »
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Re:ORBX
« Respuesta #26 en: 22 de Febrero de 2015, 11:12:18 am »
Nueva versión del OrbxLibs, compatible con FSX: SE y P3D v2.5
https://fullterrain.com/support#Orbxlibs
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Re:ORBX
« Respuesta #27 en: 27 de Marzo de 2015, 14:58:12 pm »
Orbx prepara FTX Trees HD, un addon para implementar los arboles de FSX/P3D

http://www.orbxsystems.com/forum/topic/94330-introducing-ftx-trees-hd-immersion-redefined/
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FTX Trees HD is a complete overhaul of the FTX autogen tree textures, lending new and incredible realism to your simulation experience!
 
The new trees are double the resolution of the default textures, resulting in crisp, clear detail without a noticeable drop in performance.  The new textures are derived from high-resolution architectural visualization images, as well as my own photos, for maximum realism.  They have been expertly color-matched to give you the top-quality FS experience that you have come to expect from ORBX.
 
Low-level flying takes on a new sense of realism that truly must be seen to be believed: skirting over the treetops, through gullies and along rivers has never felt so real!  Your favorite airports will see a major upgrade too, as the surrounding vegetation takes on a new lifelike appearance.  You will also find that FTX Trees HD breathes new life into our older products; during testing I've found myself visiting many of the old classics and seeing them in an amazing new light.
 
The best part is, FTX Trees HD is compatible with ALL ORBX FTX products!  Whether you have Global, NA regions, AU, NZ, EU, or all of them, Trees HD will take the realism to the next level.  It will install seamlessly using FTX Central V2 and inject the new textures automatically whenever you switch regions, just as you do now.  Just install, and enjoy the new experience!
 
 
FEATURES
Breathtaking new HD autogen tree textures - Over 100 new texture sheets derived from photos of real trees
Immersion like you've never seen before in FS!
Incredible low-level flying experience
Negligible performance hit
Compatible with all FTX products - Replaces textures for Global, AU, NA, NZ, and EU regions!
Seamless installation - no new control panels or complications

Video:

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Re:ORBX
« Respuesta #28 en: 27 de Agosto de 2015, 11:27:12 am »
Mas noticias desde el frente (
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Jaker

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Re:ORBX
« Respuesta #29 en: 27 de Agosto de 2015, 12:30:32 pm »
Visto, me lo anoto para esta tarde. Gracias Silver.
Lo que se pueda, cuando se pueda y si se puede...