Este sitio utiliza cookies propias y de terceros. Si continúa navegando consideramos que acepta el uso de cookies. OK Más Información.

Editaje de misiones (Scripts)

  • 24 Respuestas
  • 3536 Vistas

0 Usuarios y 1 Visitante están viendo este tema.

*

Silver_Dragon

  • Moderador
  • Überperrus
  • *
  • 9662
  • Sexo: Masculino
  • Mas noticias desde el frente
    • 21Squad
Re:Editaje de misiones (Scripts)
« Respuesta #15 en: 14 de Noviembre de 2013, 17:20:51 pm »
Mbot trabaja en un detection Script:

http://forums.eagle.ru/showthread.php?t=116726
Citar
I am currently working on a script that intends to improve the visual detection model of AI ground units. The idea is that you apply a script to a ground unit that will run on top of the AI's hard coded detection model and controls the engagement of script-detected targets via controlling the unit's ROE. Obviously once the script has detected a target and allows to open fire, the AI will engage any target it sees via the hard coded detection model, irrespective if this target has been detected within the script. It's not pretty, but it's the best thing we can currently do with scripts.

Factors affecting probability of aircraft detection I intend to implement include:
-line of sight
-distance
-altitude
-angular velocity
-terrain/sky background
-relative bearing from observer (front, side, back)
-time of day
-abstraction of ground clutter masking (since DCS has no true vegetation)

Writing the overall script has been fairly easy and quick. All the factors above are already captured by the script. Now I am working on how exactly these will affect the probability and this becomes quite challenging. I was never really good in probability mathematics and am hitting a brick wall here.

The way the script works is that each second, the area (radius 10 km) around every designated observer unit is checked for aircraft and helicopter. The above factors determine a probability of detection if the target is truly detected within each search cycle (which repeats every second).

Now the base data for the probability of detection I am collecting from various research papers comes in a format like this:



The aircraft approaches the observer (at a speed specified in the research method, here 400 kts) and the probability that the target is detected at a given range increases as the aircraft is closing. Now how do I transfer this data to a form that is usable by my script? My probabilities are applied every second again, while here a single probability somehow rises with closing distance. The probabilities for my script need somehow need to be a lot smaller, since they are repeated quickly (A 33% probability of detection will on average lead to a certain detection within 3 seconds). I know I can somehow use this real world data, but I am not sure how to apply it. Does anyone have a better understanding of this?


In case you are interested, here are is some of the research on visual detection I found:
http://oai.dtic.mil/oai/oai?verb=getRecord&metadataPrefix=html&identifier=AD0645537
http://oai.dtic.mil/oai/oai?verb=getRecord&metadataPrefix=html&identifier=AD0650403
http://oai.dtic.mil/oai/oai?verb=getRecord&metadataPrefix=html&identifier=AD0758875
http://www.rand.org/content/dam/rand...006/RM4562.pdf
Mas noticias desde el frente (HQ Arafo, Tenerife, Islas Canarias)
DCS:W (ED KA-50-2/A-10C/P-51D/CA/FC3/FW-190D-9/NTTR BST UH-1H/Mi-8/F-86F/F-5E LNK Mig-21Bis/AJS-37)

*

Silver_Dragon

  • Moderador
  • Überperrus
  • *
  • 9662
  • Sexo: Masculino
  • Mas noticias desde el frente
    • 21Squad
Re:Editaje de misiones (Scripts)
« Respuesta #16 en: 08 de Diciembre de 2013, 14:39:51 pm »
Detection Script por MBot (archivos de ejemplo y lua en el enlace)

http://forums.eagle.ru/showthread.php?t=117424
Citar
Detection Script Released

DCS is currently featuring a rather simplistic visual detection model for ground units with instantaneous detection on good visual conditions. This makes air defense system that depend on visual target acquisition, such as MANPADS, SA-9/13 or Chaparral, overly effective by effectively not modeling their biggest weakness. The Detection Script aims to improve this situation by over imposing a custom written visual detection model over selected groups of ground units. This custom visual detection model controls the weapon hold/free status of the group and therefore inhibits the engagement of a target until it is determined as being visually detected by more realistic standards. The Detection Script visual detection is based on a probability model, adjusted by multiple situation depended factors, and tuned according the real world US Army test data wherever available.
Mas noticias desde el frente (HQ Arafo, Tenerife, Islas Canarias)
DCS:W (ED KA-50-2/A-10C/P-51D/CA/FC3/FW-190D-9/NTTR BST UH-1H/Mi-8/F-86F/F-5E LNK Mig-21Bis/AJS-37)

*

Silver_Dragon

  • Moderador
  • Überperrus
  • *
  • 9662
  • Sexo: Masculino
  • Mas noticias desde el frente
    • 21Squad
Re:Editaje de misiones (Scripts)
« Respuesta #17 en: 24 de Diciembre de 2013, 09:41:19 am »
IADScript por Grimles (archivos de misión y ejemplo en el post correspondiente del foro de ED)

http://forums.eagle.ru/showthread.php?t=118175

PD: sigue fallando algo al poner el texto en quote que no deja publicarlo.
Mas noticias desde el frente (HQ Arafo, Tenerife, Islas Canarias)
DCS:W (ED KA-50-2/A-10C/P-51D/CA/FC3/FW-190D-9/NTTR BST UH-1H/Mi-8/F-86F/F-5E LNK Mig-21Bis/AJS-37)

*

Silver_Dragon

  • Moderador
  • Überperrus
  • *
  • 9662
  • Sexo: Masculino
  • Mas noticias desde el frente
    • 21Squad
Re:Editaje de misiones (Scripts)
« Respuesta #18 en: 17 de Enero de 2014, 21:29:38 pm »
Alguien puede probar esta misión.... esta en ruso, pero por lo que he podido traducir, es una misión en la que los grupos de tierra tienen una IA que detecta a los enemigos, los reporta, esperan apoyo aereo e incluso dirigen la artilleria contra ellos. La misión parece que requiere MSF_beta_1.0.2 (http://forums.eagle.ru/showthread.php?t=96572)

http://forums.eagle.ru/showpost.php?p=1971278&postcount=330

Video: Los enemigos son detectados en el minuto 2:00, y como se ve, avisan por radio y se paran hasta que hagamos el trabajo "sucio".
« Última modificación: 17 de Enero de 2014, 21:32:00 pm por Silver_Dragon »
Mas noticias desde el frente (HQ Arafo, Tenerife, Islas Canarias)
DCS:W (ED KA-50-2/A-10C/P-51D/CA/FC3/FW-190D-9/NTTR BST UH-1H/Mi-8/F-86F/F-5E LNK Mig-21Bis/AJS-37)

*

Silver_Dragon

  • Moderador
  • Überperrus
  • *
  • 9662
  • Sexo: Masculino
  • Mas noticias desde el frente
    • 21Squad
Re:Editaje de misiones (Scripts)
« Respuesta #19 en: 14 de Febrero de 2014, 16:42:45 pm »
Mas noticias desde el frente (HQ Arafo, Tenerife, Islas Canarias)
DCS:W (ED KA-50-2/A-10C/P-51D/CA/FC3/FW-190D-9/NTTR BST UH-1H/Mi-8/F-86F/F-5E LNK Mig-21Bis/AJS-37)

*

danli

  • Überperrus
  • *
  • 1932
  • Sexo: Masculino
Re:Editaje de misiones (Scripts)
« Respuesta #20 en: 14 de Febrero de 2014, 18:24:33 pm »
Estaría bien proceder a la EDICIÓN del título de este hilo. Es que joder, duele verlo. No sé si esto es ser un poco talibán, pero vamos...habiendo la palabra correcta y tal, y tiene las mismas pulsaciones...

"Hours of boredom, interrupted by moments of stark terror"

*

Silver_Dragon

  • Moderador
  • Überperrus
  • *
  • 9662
  • Sexo: Masculino
  • Mas noticias desde el frente
    • 21Squad
Re:Editaje de misiones (Scripts)
« Respuesta #21 en: 12 de Julio de 2014, 13:33:25 pm »
Dynamic Ground Controlled Intercept (and divertable) script
http://forums.eagle.ru/showthread.php?t=126703
Citar
GCI/Divertable script



by RagnarDa 2013/2014

Anticipating the release of the MiG-21 soon I am releasing this update now. This is a script that I started more than a year ago that simulates the commanding of air assets to defend a region against enemy air intruders. It simulates the radar coverage of different radar stations (EWR, AWACS, SAMs, ships or visual) and when it detects an enemy aircraft it spawns a interceptor flight (fighters) that are continually steered towards an optimal interception point, as long as the radars can see the enemy target. Radar simulation includes line-of-sight, ground interference and doppler-shift detection. Note that it is possible to shake off an incoming fighter group by speeding up, diving behind a mountain (or notching) and then changing direction as the fighters will now look for you at the location you where supposed to be at if you hadn't changed course. It is also possible to configure the fighters to only use their radar (or not at all) once they are in a firing position which means that when you see the numbers on the RWR you are only a second or two from being shot at. The mission profile of the interceptors is also configurable so you can have “look-up/shoot-up”-only capable fighters (like MiG-21) fly a low-high-low profile in which they will attack from below or you can have “look-down/shoot-down” capable fighters (like MiG-25) fly a high-low-high profile in which they will hunt and attack you from high altitude. You can also have the player as an interceptor in which the player will be instructed to fly towards the target using text in the upper right corner of the screen.

Another feature of the script is the “divertables” that is demonstrated in this video:



Note that the bomber decided to go home once the player has stayed on his wing for a while. This feature is also possible to use without the GCI-instructions, and only use default in-game AWACS or LotATC for example.


* All instructions for the script are included in the script itself *


Note that I am keeping all my scripts from now on GitHub.


DOWNLOAD LINK: https://github.com/RagnarDa/DCS-Mission-Scripts/tree/master/GCI
Mas noticias desde el frente (HQ Arafo, Tenerife, Islas Canarias)
DCS:W (ED KA-50-2/A-10C/P-51D/CA/FC3/FW-190D-9/NTTR BST UH-1H/Mi-8/F-86F/F-5E LNK Mig-21Bis/AJS-37)

*

Silver_Dragon

  • Moderador
  • Überperrus
  • *
  • 9662
  • Sexo: Masculino
  • Mas noticias desde el frente
    • 21Squad
Re:Editaje de misiones (Scripts)
« Respuesta #22 en: 02 de Octubre de 2015, 20:59:01 pm »
v4 de MIST disponible (en el post del foro de ED):

http://forums.eagle.ru/showpost.php?p=2495849&postcount=836
Mas noticias desde el frente (HQ Arafo, Tenerife, Islas Canarias)
DCS:W (ED KA-50-2/A-10C/P-51D/CA/FC3/FW-190D-9/NTTR BST UH-1H/Mi-8/F-86F/F-5E LNK Mig-21Bis/AJS-37)

*

Silver_Dragon

  • Moderador
  • Überperrus
  • *
  • 9662
  • Sexo: Masculino
  • Mas noticias desde el frente
    • 21Squad
Re:Editaje de misiones (Scripts)
« Respuesta #23 en: 03 de Octubre de 2015, 13:59:53 pm »
Complete Transport and Logistics Deployment - CTLD compatible con DCS: W 1.5 (Requiere MIST actualizado)

http://forums.eagle.ru/showpost.php?p=2499923&postcount=201

CSAR Script v1.5 actualizado para DCS: W 1.5 (Requiere MIST actualizado)

http://forums.eagle.ru/showpost.php?p=2499933&postcount=8

Mas noticias desde el frente (HQ Arafo, Tenerife, Islas Canarias)
DCS:W (ED KA-50-2/A-10C/P-51D/CA/FC3/FW-190D-9/NTTR BST UH-1H/Mi-8/F-86F/F-5E LNK Mig-21Bis/AJS-37)

*

Silver_Dragon

  • Moderador
  • Überperrus
  • *
  • 9662
  • Sexo: Masculino
  • Mas noticias desde el frente
    • 21Squad
Re:Editaje de misiones (Scripts)
« Respuesta #24 en: 23 de Marzo de 2016, 10:01:21 am »
Nueva versión del Dynamic Medevac Script
http://forums.eagle.ru/showpost.php?p=2556994&postcount=326

Autonomous CAP and GCI AI fighter script RC5
http://forums.eagle.ru/showpost.php?p=2713325&postcount=756

Complete Transport and Logistics Deployment - CTLD
http://forums.eagle.ru/showthread.php?t=143107

C4ISR Script.
Command, Control, Communications, Computers, Intelligence, Surveillance, Reconnaissance
http://forums.eagle.ru/showpost.php?p=2713321&postcount=1

EWRS - Early Warning Radar Script
http://forums.eagle.ru/showthread.php?t=158076
« Última modificación: 23 de Marzo de 2016, 10:03:01 am por Silver_Dragon »
Mas noticias desde el frente (HQ Arafo, Tenerife, Islas Canarias)
DCS:W (ED KA-50-2/A-10C/P-51D/CA/FC3/FW-190D-9/NTTR BST UH-1H/Mi-8/F-86F/F-5E LNK Mig-21Bis/AJS-37)