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DCS: F-18C

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Tundra

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Re:DCS: F-18C
« Respuesta #105 en: 05 de Marzo de 2018, 15:27:47 pm »
Venía a ponerlo  :pulgares: :pulgares: :pulgares:

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Silver_Dragon

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Re:DCS: F-18C
« Respuesta #106 en: 20 de Marzo de 2018, 10:54:11 am »
Updates no puestos:

https://forums.eagle.ru/showpost.php?p=3418201&postcount=36
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Hornet update time!

As mentioned earlier, a lot of the work is focused on the air-to-air radar, and Single Track Target (STT) mode in particular. This uses “electronic roll” logic and we are now finalizing the antenna scan and limits. Once that is done, we can finish up the ACM modes and STT lock in BVR mode. This would also then allow us to finish up air-to-air symbology for the HUD and attack display.

I had hoped/planned to next do an IFR field landing video, but we first want to set up proper instrumentation for the approach. USN Hornets are NOT equipped with standard ILS equipment. Instead, they most often use ACLS, PAR, or ICLS. We had first planned ICLS, but it appears this is no longer used, so we will instead develop ACLS ground stations that can be placed at an airfield, but like a TACAN station. Instead, I think the next academic video will be aerial refueling (became functional this week).

The waypoint system is making great progress, with just a few items to clean up on the DATA page and include the appropriate HUD data.

The art team further improved the cockpit by adding an albedo property to the textures using a PBR rendering method. This gives the surfaces a more authentic paint on metal look. You can see this in the two attached images.

Other advancements have also been made on the Hornet external sounds and the vapor effects.

Thanks,
Matt “Wags” Wagner
Senior Producer



https://forums.eagle.ru/showpost.php?p=3421155&postcount=37
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Over the weekend the team implemented both big and small items into the latest build that move us ever forward to an Early Access release. We are still on track for an Early Access release prior to the end of Spring 2018. However, we have no tighter estimate at this time given the complexities involved and the unknowns of how long testing will require.

1-   The Waypoint navigation system is now functional in the simulation and tied to the Inertial Navigation System (INS). This includes indications both on the HSI and HUD. This also includes most of the functionality for the HSI/DATA/WYPT page. This will provide most waypoint functions used by players. After Early Access release, we will implement the option for the programming of three waypoint sequences in the Mission Editor and the creation of Offset Waypoints using the HSI page. The last big item for waypoints in the Early Access release will be implementing the Waypoint Designate (WPDSG) option, that will set the selected waypoint as the target point. This is important for both weapon and sensor cuing.

2-   Starting from an airfield or aircraft carrier has some key differences when setting up the cockpit controls. For example: When starting from an airfield, the Hook Bypass switch should be set to FIELD and the Anti-Skid switch should be set to ON; when starting on an aircraft carrier, the Hook Bypass switch should be set to should be set to CARRIER and the Anti-Skid switch should be set to OFF. This weekend we enabled the ability to set default cockpit configurations for Ramp, Hot, and Runway starts to account for the starting location.

3-   Aerial refueling is now implemented. Now I just need to get good enough at this to not embarrass myself too much in a video.

4-   Fuel dump logic and animation has been implemented. This can be quite important to meeting max trap weights.

Onward and upwards!




Thanks,
Matt “Wags” Wagner
Senior Producer
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Silver_Dragon

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Re:DCS: F-18C
« Respuesta #107 en: 20 de Marzo de 2018, 11:02:37 am »
Varios camuflajes en desarrollo.....

















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Re:DCS: F-18C
« Respuesta #108 en: 20 de Marzo de 2018, 11:06:12 am »
Actualización del desarrollo del radar Aire-Aire
https://forums.eagle.ru/showpost.php?p=3428162&postcount=43
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Hornet Radar Update

As noted in the last several updates, one of the primary tasks is coding the air-to-air modes of the AN/APG-73 radar for the Hornet. The current focus is on Single Track Target (STT) mode as this will be vital for radar directed gun, radar-slaved AIM-9, and PD illumination for AIM-7. This work is currently revolving around target angles/range filtering and symbology display behavior.

Work is still in progress on search/acquisition radar modes in regard to scan limits applied by antenna servo electronics, in addition to physical antenna gimbal limits. This all involve coordinate transformation (antenna/scan frames, SPRS (Space Pitch/Roll Stabilized), body frame while accounting for antenna electronic roll stabilization.

In parallel, the needed data for future MSI (Multi-Sensor Integration) routines and modes like LTWS (latent TWS) is being coded and would be sent to the MC2 (Mission Computer 2).

A lot of work is being done on code-structure refinement. Given all the functionality is being worked on, we have to avoid the code from becoming spaghetti-like.

The implemented and in-progress data structures and algorithms (like target search, target data filtering, antenna electronic roll stabilization, etc.) will help us in later projects, and we hope this will reduce those development times.

Attached is a very simple debug screenshot.


Thanks,
Matt “Wags” Wagner
Senior Producer
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Re:DCS: F-18C
« Respuesta #109 en: 30 de Marzo de 2018, 12:38:56 pm »
https://forums.eagle.ru/showpost.php?p=3437724&postcount=45
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As we mover ever-closer to the Early Access release of the Hornet, more and more of our work is shifting to the air-to-air radar and weapon systems.

Over the past several weeks, the focus of air-to-air radar work has been on Single Target Track (STT) mode. This is critical for what we plan for the Early Access release. This week, it is initially operational in the simulation, as you can see in the attached. The next big step is to complete the attack radar symbology and data and then the various HUD information. Still very work-in-progress.

Similar to SPI in the A-10C, the Hornet allows you to designate a Target Point (TP) that can then be used to slave sensors and weapons to. There are several ways to create a TP, but the one we are finishing up now is the ability to set a waypoint as a TP using the WPDSG function on the HSI. HSI symbology is complete, as well as most of the HUD data. We just need to set up the target diamond of the TP location when looking through the HUD.

Earlier we talked about the ability to set a course line based on a selected TACAN station or Waypoint by using the course knob. This week we also added the ability to set a course using the UFC… much faster.

Thanks,
Matt “Wags” Wagner
Senior Producer
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Re:DCS: F-18C
« Respuesta #110 en: 30 de Marzo de 2018, 14:13:10 pm »
El domingo 1 van a hacer otro streaming mostrando el Hornet y el teatro de Hormuz.

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Re:DCS: F-18C
« Respuesta #111 en: 05 de Abril de 2018, 16:38:22 pm »
Navegación por Waypoints
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Re:DCS: F-18C
« Respuesta #112 en: 08 de Abril de 2018, 19:17:19 pm »
Livestreams 1 y 8 de Abril

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Re:DCS: F-18C
« Respuesta #113 en: 14 de Abril de 2018, 22:32:20 pm »
Gotas en la cubierta
« Última modificación: 14 de Abril de 2018, 22:34:11 pm por Silver_Dragon »
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Re:DCS: F-18C
« Respuesta #114 en: 17 de Abril de 2018, 13:35:20 pm »
Stream de Wags del 15 de abril


Y lo que se comentó en el video
https://stormbirds.blog/2018/04/15/dcs-persian-gulf-live-stream-3-recap/
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Wags is heading to Minsk and Moscow so no new videos for about three weeks
When back, more weapon systems should be operational and he’ll be showing off more of those as time goes on
Will the new Hornet texture template be released?
Will be when ED are sure that the model is done 100%
How often do ED taken inspiration from wishlist/threads/etc.
Matt says quite often
Especially for aircraft, ED uses these to gauge customer reaction towards new aircraft and what the community wants
New features for the mission editor and AI routines
The raindrops
Big factor of what we do
Improve current options for spawn on a waypoint server
The new Nimitz will be a big part of this
First phase TACAN, catapult steam, etc.
Second phase will include parking, ramp, and hot start on the carrier
Third phase will be the deck crew, animated and quite accurate
Upgraded models for ships/aircraft
Arleigh Burke-class is coming
S-3 tanker
SH-60/HA-60 needs an overhaul
E-2s
Super Hornet, if done, will need to be a really great model as there’s a lot of great
Will we see King Abdula Aziz airbase in SA
Not currently planned
Will need hardware tech to catch-up to make bigger maps
The map is 350 nm on a side, anything larger and we’ll see significant performance loss
FAQ mentions CASE I, II, III operations, will the Nimitz have functional catapults, etc.
Aircraft will have functional TACAN, IFLOSS, CASE I launch and recovery operations
Later will implement ICLS for CASE III
ATFLIR, JDAM,
After the early access weapons, HARM will probably be next
ATFLIR and JDAM should be coming sometime before the end of the year
Pre-purchase map area
What you see is what you get right now
Potential to expand the map later on
Plans to add Iranian ships and anti-ship missiles?
Current emphasis is on skins
Will be moving to having shore based anti-ship missiles
MiG-29PFM
In the queue and planned for later this year
Full DCS: MiG-29 level aircraft? Not at this point
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Re:DCS: F-18C
« Respuesta #115 en: 07 de Mayo de 2018, 16:02:30 pm »
Los youtubers empiezan a sacar videos del F/A-18C. En alguno muestra efectos de lluvia en la cúpula de la cabina y extensión del mapa del golfo pérsico.




« Última modificación: 07 de Mayo de 2018, 17:21:53 pm por Silver_Dragon »
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Re:DCS: F-18C
« Respuesta #116 en: 10 de Mayo de 2018, 14:10:39 pm »
Mas videos:
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Re:DCS: F-18C
« Respuesta #117 en: 12 de Mayo de 2018, 00:06:56 am »
Mas videos


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Re:DCS: F-18C
« Respuesta #118 en: 12 de Mayo de 2018, 01:24:55 am »
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Re:DCS: F-18C
« Respuesta #119 en: 17 de Mayo de 2018, 20:04:48 pm »
F/A-18C de noche
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