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DCS: World

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HH

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Re:DCS: World
« Respuesta #225 en: 28 de Junio de 2013, 00:20:28 am »
Texturas HD para la cabina del A-10C by Ricardo

http://www.lockonfiles.com/files/file/2566-ricardos-horse-of-war/

He instalado este tema y es una MARAVILLA. Impresionante, totalmente recomendadas

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Silver_Dragon

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Re:DCS: World
« Respuesta #226 en: 28 de Junio de 2013, 11:03:58 am »
Ayer hubo un pequeño update, pero parece que fue el update final de la 1.2.4. La versión actual queda como la 1.2.4.11855.

No hay changelog oficial al respecto. Tal vez en el update del viernes digan algo al respecto.
« Última modificación: 28 de Junio de 2013, 16:30:53 pm por Silver_Dragon »
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DReaper

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Re:DCS: World
« Respuesta #227 en: 28 de Junio de 2013, 15:28:51 pm »
Pues a mi las texturas esas le dan aspecto de difuminado que no me gusta nada.  :|

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Silver_Dragon

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Re:DCS: World
« Respuesta #228 en: 28 de Junio de 2013, 16:33:18 pm »
Nuevo update han vuelto a la versión 1.2.4.12913 debido a que causaba problemas en el UH-1H.

http://forums.eagle.ru/showpost.php?p=1800431&postcount=10
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1.2.4.14196 was pulled because of the problems with UH-1H module.
1.2.4.12913 is the most recent version once again.
Sorry for the mess.
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Silver_Dragon

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Re:DCS: World
« Respuesta #229 en: 28 de Junio de 2013, 18:19:53 pm »
http://forums.eagle.ru/showthread.php?t=109214
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28 June 2013 - DCS News Update

Work continues on DCS version 1.2.5. You can read the list of planned changes here: http://forums.eagle.ru/showthread.php?t=108764

Kinney Interactive dropped their press release about their DCS: F-35A project this week. A Kickstarter program for this project has also started. You can read more about it from their official page here: http://www.kinneyinteractive.com/#!dcs-f-35-lightning-ii/c1bom

As a companion to the DCS: P-51D Mustang, and further our goal to broaden the scope of DCS to include multiple eras of aviation, work has been moving forward on the DCS: Fw 190D-9. I've attached some Work In Progress (WIP) renders of the "Dora" cockpit.

Matt





« Última modificación: 28 de Junio de 2013, 18:29:06 pm por Silver_Dragon »
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Re:DCS: World
« Respuesta #230 en: 05 de Julio de 2013, 17:48:06 pm »
Esto va a gustar MUCHO  XD

http://forums.eagle.ru/showthread.php?t=109638
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5 July 2013 - DCS News Update

Work on testing and debugging of DCS ver. 1.2.5 continues. Depending on how debugging goes, we hope to release 1.2.3 sometime in July 2013.

Our efforts to update some of the older models continues. Given the number of units in DCS, and that there are many legacy models (some dating all the way back to the original Lock On), this is a long and ongoing process. One new model that we have heard many of you asking about is the Su-33. I've attached some very early work-in-progress renders of the new Su-33 model. We have no release ETA for this yet.

Matt





« Última modificación: 05 de Julio de 2013, 18:22:10 pm por Silver_Dragon »
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Silver_Dragon

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Re:DCS: World
« Respuesta #231 en: 05 de Julio de 2013, 19:18:50 pm »
UFFFFFFFFFFF lo que acaba de poner Wags en el foro de ED

http://forums.eagle.ru/showthread.php?p=1806890#post1806890
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What changes and new features would you like to see in DCS regarding naval operations?

Matt

¿Esto se mueve al F-18C?...... servidor le ha dado mi "EXTENSA" opinion al respecto  :boing:
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OMEGA MAN

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Re:DCS: World
« Respuesta #232 en: 05 de Julio de 2013, 20:08:24 pm »
1.2.3??????
No era 1.2.5?????
 :confused2:
 :?:

Hagas lo que hagas.....¡Te arrepentirás!

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Skorp

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Re:DCS: World
« Respuesta #233 en: 05 de Julio de 2013, 20:17:31 pm »
UFFFFFFFFFFF lo que acaba de poner Wags en el foro de ED

http://forums.eagle.ru/showthread.php?p=1806890#post1806890
¿Esto se mueve al F-18C?...... servidor le ha dado mi "EXTENSA" opinion al respecto  :boing:

Y te habras quedado tan pancho....:despollao:

Di que si, el ha preguntado, no...pues hala, ahi lo tienes, a torearlo...XD

:pulgares:




No Center......No Party XD.

Enfoca cualquier situación problemática como lo haría un perro:
olfatea el problema y si no te lo puedes comer o follar, méate en ello y vete.

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Silver_Dragon

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Re:DCS: World
« Respuesta #234 en: 05 de Julio de 2013, 20:42:53 pm »
1.2.3??????
No era 1.2.5?????
 :confused2:
 :?:

Seguramente ha sido una errata
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Silver_Dragon

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Re:DCS: World
« Respuesta #235 en: 08 de Julio de 2013, 19:17:13 pm »
ya llevaban dias habiendo rumores de que DCS:W iba a aparecer en Steam, ahora se confirman.

http://forums.eagle.ru/showpost.php?p=1809027&postcount=15
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We are in the process of making DCS World and all released DCS modules available on Steam. When the process is complete, we will make an official announcement.

In fact, this is a big reason for us developing the "DCS Flaming Cliffs" modules for DCS.

Matt
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Silver_Dragon

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Re:DCS: World
« Respuesta #236 en: 10 de Julio de 2013, 15:46:19 pm »
Detalle de SiThSpAwN en el post sobre campaña dinamica

http://forums.eagle.ru/showpost.php?p=1810361&postcount=854
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I still stand on the point that dynamic components have been added, and seem to be worked on slowly as we go along (scripting, resource management, etc) ... I think we will end up having something much much better that F4 in the end...
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Re:DCS: World
« Respuesta #237 en: 12 de Julio de 2013, 18:44:55 pm »
Update de los viernes de Wags:

http://forums.eagle.ru/showpost.php?p=1812297&postcount=1
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12 July 2013 - DCS News Update

This past week we have primarily been debugging DCS ver. 1.2.5. Progress is being made and it is still our hope to have it released before the end of this month. This is quite a large update, so naturally it is taking longer to debug than the earlier, smaller updates.

Other parts of our team are working on new elements for Combined Arms. Two of many new features includes a radar display for radar-guided air defense systems and more realistic fire control systems for armored units. I've attached an early work in progress image of the new radar display.

To better support new title like UH-1H and the upcoming Mi-8MTv2 helicopters, we are also developing the means for infantry to load and unload from them. We believe this will add a whole new level of game play for those modules.

Our effect artists are busy improving many effects for both their visual appeal and performance. As mentioned last week, one example are new wing tip vortices. As more are completed, I will be sure to post them in future updates.

Yesterday, Steam started their Summer Sale that includes both A-10C and Black Shark:

http://store.steampowered.com/app/61010/
http://store.steampowered.com/app/61000/

Matt



« Última modificación: 12 de Julio de 2013, 18:56:33 pm por Silver_Dragon »
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Re:DCS: World
« Respuesta #238 en: 19 de Julio de 2013, 18:31:24 pm »
MEGA Wags update 19 Julio  :shock:
http://forums.eagle.ru/showpost.php?p=1817169&postcount=1
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19 July 2013 - DCS News Update

For today's news update, I've gone pretty heavy on the pretty pictures. I've attached new images of:

1- DCS: Fw 190D-9 that includes updated cockpit art.









2- New images of the Su-33.





3- Textured images of the new MQ-9 "Reaper" model.






4- Updated images of the new Tu-22M3 "Backfire" along with a new Kh-22 model.







5- New images of the Nevada map. This past week we started rebuilding the Nevada map with the new map tools, but it is still early and very rough... a lot of tuning and tweaking to still be done. Thankfully, we are nearing the end of this long journey and it is on track to be released later this year (seriously). I'm sure many of you have lots of questions about the map and the technology behind it, but I'm afraid I have no answers for you at this time. I have no direct contact with the map team and no access to the map build. However, as the map nears release, I'm sure I will have more information to pass along.






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The past week our team and the testers have continued debugging 1.2.5. and today we built the release build for final testing. If it passes testing, it should be released in the coming days. Given that it is so close, I have posted the updated change log for 1.2.5 below:

DCS World
•   Anti-radiation missiles: Added proximity fuses and adjusted accuracy.
•   Further improvements to game stability.
•   Improved MS Sidewinder FFB2 joystick support.
•   Corrected module installation issues.
•   Resource manager: Corrected logistic links.
•   Resource manager: The value, speed and periodicity have been adjusted. Default supply speed is now 60 km/h.
•   Visual detection of a target for AI units will now also be a function of time. The time of detection depends on target distance, aspect angle, and the presence of already detected targets nearby.
•   When a target is no longer visible, the AI aircraft will use the target’s last known position and velocity to search for it.
•   Added "STOP TRANSMISSION" trigger action.
•   AI behavior option "DISPERSE UNDER FIRE" now has new parameter - dispersion delay.
•   Added new AI behavior option - "RTB ON OUT OF AMMO".
•   Added more tooltips to the Mission Editor.
•   Message filter for Lock On aircraft: RShift+\.
•   Added several new constants (AI) and functions (trigger, Controller) in Simulator Scripting Engine (SSE).
•   Detection of radars by RWR have been reworked to make player and AI systems equal.
•   The parking spaces for Anapa and Krymsk airbases have been corrected.
•   Su-25T: The gun funnel has been adjusted.
•   The several air to air missile factors have been adjusted.
•   Updated airbase charts by www.10thGunfighters.de and www.ariescon.com
•   M256 HEAT ballistics corrected.
•   Improved fire and smoke of aircraft fragments.
•   Improved material of flares.
•   Adjusted logbook data accounting. A specially of complex cases with multiple changes of aircrafts in one sortie.
•   Mission Editor: Added briefing picture dialog. If file contain inappropriate symbols in the name, GUI Error appears.
•   The broken input after exporting to HTML is fixed.
•   Su-25T Quick Start mission trigger has been fixed.
•   Mission Editor crashing after mission save in some circumstances has been fixed.
•   Static objects will now be hidden when Fog of War is enabled.
•   Crash after destruction of a firing MLRS Grad or Smerch is now fixed.
•   SA-19 Tunguska will no longer engage the tactical air to surface weapons.
•   Su-27 model. Sorbcya ECM pod navigation light position has been fixed.
•   The armor of M6 Linebacker is now the same as the M2 Bradley.
•   Added checkbox to save custom views in the OPTIONS - MISC page.
•   IR signature of many aircraft have been corrected.
•   Fixed issues with absent engine sound when the player leaves the aircraft via RAlt-J.
•   Mission editor error, when trying to set client skill before placing unit on the map is fixed.
•   M2 Bradley ammo has been adjusted. 70 HE and 230 AP, 900 12.7
•   The issue with burning aircraft causes huge FPS loss due to smoke / fire has been fixed.
•   All missions and campaigns for modules are now translated into Spanish.
•   SEAD aircraft no longer strafe when out of ARMs.

DCS: UH-1H Huey
•   Tuned the "mast bumping" effect. The rotor is now very hard to break off while on the ground.
•   The UH-1H manuals and readme have been updated.
•   Fixed and updated UH-1H training files (now download from the Training menu).
•   Sound samples path has been updated.
•   The ADF will now work correctly with near NDB at Krymsk.

Lock On: Flaming Cliffs 3
•   A-10A: Added AFM.
•   A-10A: Ripple quantity and release interval has been fixed.
•   Su-33: Added new “Heavy Sky” campaign.
•   Su-27: Added new liveries.
•   Su-27: Fixed some minor model errors.
•   Su-27: ”Blockade” mission having briefing image in the wrong coalition has been fixed.
•   Su-27: added missing textures for Russian Knights.
•   Su-27: Sunglare on the HUD apearing when HUD should be in shadow is now fixed.
•   Many fixes/adjustments to FC3 missions and campaings.
•   Fragile Landing Gear has been fixed.
•   Su-25: Bombs falling short when using CCRP has been fixed.
•   Su-25: Turning ON the laser rangefinder no longer causes the targeting cross to jump outside the gunsight now.
•   F-15: Crash or freeze when on the ramp when changing HUD Modes is fixed.
•   F-15: Negative airspeed values are now correctly displayed on the HUD airspeed tape.
•   The FC3 installation check has been fixed.
•   “Betty” voice warnings now use native language.
•   The cockpit view system has been adjusted. Looking behind the aircraft will no longer look at an impossible angle.

DCS: Combined Arms
•   Adjusted the machine gun sights for several vehicles.
•   Manual updated.
•   Fixed issue where tanks with AP shell can't lock sea units.

DCS: Ka-50 Black Shark 2
•   Corrupted Shkval image aspect is fixed.
« Última modificación: 19 de Julio de 2013, 18:43:27 pm por Silver_Dragon »
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Re:DCS: World
« Respuesta #239 en: 19 de Julio de 2013, 18:38:00 pm »


 :banana: