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DCS: World

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DReaper

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Re:DCS: World
« Respuesta #165 en: 09 de Mayo de 2013, 09:44:22 am »
Pues el MiG-29 y el Su-33 eran mi principal motivo para comprar FC3...  :evil:

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Silver_Dragon

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Re:DCS: World
« Respuesta #166 en: 10 de Mayo de 2013, 12:38:56 pm »
El principal problema del mig-29 es hacer tres cabinas para sendos modelos diferentes

ED confirma que trabaja en la simulación del Vortex Ring para los helicopteros: http://forums.eagle.ru/showthread.php?t=106018

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Silver_Dragon

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Re:DCS: World
« Respuesta #167 en: 15 de Mayo de 2013, 09:36:49 am »
Nuevo update 1.2.4

http://forums.eagle.ru/showpost.php?p=1758651&postcount=4
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DCS 1.2.4.12179.160 update is now available.

Please use the auto updater and Module Manager as primary tool for updates and module installation. Due to publishing complexities, we'll push updates to the auto-updater first. The installers will be day or two later.


DCS World
Multiplayer: Fixed anti radar homing missiles exploding after launch if the mission was restarted by the server.
Multiplayer: Fixed AI pilots in the aircraft when client aircraft are activated by a trigger.
Multiplayer: Fixed "Show All Routes" button staying pressed when reconnected to server.
Multiplayer: Fixed differences between what the host and clients are seeing in regards to ground units.
Modules Manager: Fixed module removal option.
General: Fixed incorrectly oriented road outpost in old missions always heading north.
Sound: Fixed the Logitech USB Headset driver issue.

DCS: A-10C Warthog
Training updated for German, Spanish and Russian localizations.

DCS: UH-1H Huey
Improved stability in a hover and flight at speed by tuning the stabilizer bar model (inertia weight above the main rotor). Although easier to fly now, it is in fact more realistic.
A smoother entry into vortex ring state (VRS) is now included.
Corrected the installed angle of the slip ball tube.
Fixed first Russian mission in UN-Pilot campaign.

DCS: Combined Arms
Replaced the missing sounds of secondary machine-guns.
Fixed server not receiving information about switching off a unit's autopilot from a client.
Fixed T-80U firing AP shells in salvo after jumping to the tank on a public server.
Fixed cruise control for ground units.
Fixed ABS for ground units.
Fixed crash when assigning targets.
Lock On: Flaming Cliffs 3
Su-27: Fixed the opening of the canopy while in flight - canopy would stay open & attached.
Su-27: Cockpit ECM indication light is now fixed.
Su-27: Fixed flap button animation.
Su-27: Fixed the canopy glass crazing having a tiled look.

DCS: Black Shark 2
Improved the Black Shark 1 installation prerequisite check.
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Silver_Dragon

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Re:DCS: World
« Respuesta #168 en: 15 de Mayo de 2013, 10:29:32 am »
Interesante detalle explicado por Sobek sobre la diferente velocidad de caida de una GBU-38 con respecto a una GBU-12

http://forums.eagle.ru/showpost.php?p=1758731&postcount=10
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The JDAMS do not yet have an AFM (i guess due to the complexities involved in designing and tuning a gps guidance control algorithm). This is a known limitation and will hopefully change at some point.
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Silver_Dragon

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Re:DCS: World
« Respuesta #169 en: 17 de Mayo de 2013, 19:58:46 pm »
Nueva actualización oficial por Wags

http://forums.eagle.ru/showthread.php?t=106566
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17 May 2013 Update

This week we released a new update to DCS, version 1.2.4.12179.160. This added a number of changes and fixes that can be found here: http://forums.eagle.ru/showpost.php?p=1758651&postcount=4

The team is already at work on a third and final update to version 1.2.4 that will address some additional pressing issues (increase stability, anti-radiation missile accuracy, A-10C RWR, and others) before moving on to version 1.2.5.

We are also working on improving mission and campaign selection screens within the GUI for single missions, training missions and campaigns. See attached.

On the new product front, a lot of effort is now being devoted to the advanced flight models for the F-15C and the Su-27. In parallel, BST is working to finalize the UH-1H and they are already working on their Mi-8.

As for our F/A-18C Hornet, the new external model can already be seen in DCS World and work on the cockpit has been ongoing for quite a awhile. Once the last of the FC3 avionics bugs have been squashed, much of our avionics programming staff will move on to the Hornet.

Matt

Editado:
Nuevas imagenes GUI (misiones / Campaña / Training)


« Última modificación: 17 de Mayo de 2013, 20:15:23 pm por Silver_Dragon »
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Silver_Dragon

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Re:DCS: World
« Respuesta #170 en: 20 de Mayo de 2013, 14:50:50 pm »
Nuevo update

http://forums.eagle.ru/showpost.php?p=1764526&postcount=6
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DCS WORLD
Multiplayer. Icon and life bar of killed unit do not disappear for client (hide icon). Fixed.
Sometimes client doesn't get info about group placement. Fixed.
Fixed client crash on mission restart while still loading.
Added FW-190 as a static object.
MP. Clients crash after server unpause (mission related). Fixed.
Missing sounds in mission file is fixed.
Module manager. Removed installed add-on's from the available tab.
Command menu problem has been fixed: the same menus were not be able to be submenus.
AI do not follow advanced waypoint attack restrictions is fixed.

DCS A-10C
A-10C RWR works in the MP now.
AGM-65E can't be used in A-10C anymore.

DCS CA
Ground Commander control can move unmovable units


DCS FC3
A-10A. Cockpit pressure altitude implemented in cockpit.
A-10A. Engine oil pressure indicators are working.
A-10A. APU gauges were added.
A-10A. Ripple quantity and interval is fixed.
A-10A. Cockpit time of day in HUD is incorrect is fixed.
Su-27. Cockpit RWR nail lights are reversed. Fixed.
FW-190. Warm air trail is removed.
F-15C. The IR threats will not indicate on the TEWS.
A-10A. Right rudder pedal is jammed forward in the cockpit is fixed.
Autothrust was removed at all aircrafts except of Su-33.
Su-33. Autotrust now should be engaged separately after route/return/landing autopilot mode was engaged.
Su-27/33. Flaperons control buttons animated.
Su-27/33. Flaps now can be commanded to extended at any speed. However they will be not extended until airspeed is lower than a certain value
A-10A. Cockpit, left yaw SAS switch moves when RWR makes a sound. Fixed.
A-10A. engine temperature indicators are fixed.
Su-27. Fixed gun shells counter.
A-10A All Circuit Breakers always popped out are fixed.

DCS UH-1H
Corrected missions of UN campaign.
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Jaker

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Re:DCS: World
« Respuesta #171 en: 20 de Mayo de 2013, 15:48:00 pm »
Nada para BS2 específicamente... bueno, no sé si eso es bueno o malo  :cunao:

Gracias Silver  :pulgares:
Lo que se pueda, cuando se pueda y si se puede...


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Silver_Dragon

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Re:DCS: World
« Respuesta #172 en: 20 de Mayo de 2013, 15:49:54 pm »
Se rumorea algo del F-15C en el proximo update.... por Heater (en el foro italiano)

http://forums.eagle.ru/showpost.php?p=1764597&postcount=59
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Originally Posted by Dio 
E per quanto riguarda il collasso del carrello dell'F-15C?
nel prossimo update
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Jaker

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Re:DCS: World
« Respuesta #173 en: 20 de Mayo de 2013, 15:54:14 pm »
Supongo que se referirá al F15C del FC3, no del DCS:F15C....
Lo que se pueda, cuando se pueda y si se puede...


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Silver_Dragon

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Re:DCS: World
« Respuesta #174 en: 20 de Mayo de 2013, 15:55:54 pm »
seguramente..... ¿Si hay algun italohablante en la perrera?  :boing:
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Jaker

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Re:DCS: World
« Respuesta #175 en: 20 de Mayo de 2013, 16:14:59 pm »
Pregunta por el colapso del F15C, que me hace pensar que se referirá a algún problema con el tren de aterrizaje al tomar tierra, y por eso imagino que se referirá al del FC3.
Lo que se pueda, cuando se pueda y si se puede...


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Zorasht

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Re:DCS: World
« Respuesta #176 en: 20 de Mayo de 2013, 18:41:38 pm »
Hay un bug de los F15 que se hunden en la pista al aterrizar
"When you're pushed, killing is as easy as breathing"
John Rambo

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Toro1

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Re:DCS: World
« Respuesta #177 en: 20 de Mayo de 2013, 21:40:08 pm »
Hay un bug de los F15 que se hunden en la pista al aterrizar

Siendo sinceros... No creo que este problema afecte mucho en las misiones...  :twisted: :boing:

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HH

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Re:DCS: World
« Respuesta #178 en: 21 de Mayo de 2013, 08:45:50 am »
Hay un bug de los F15 que se hunden en la pista al aterrizar

algunos los hundimos sin necesidad ninguna de que haya un bug :despollao:

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Silver_Dragon

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Re:DCS: World
« Respuesta #179 en: 21 de Mayo de 2013, 10:36:07 am »
Parece que se empiezan a ver los primeros pasos en el AFM para la balistica de los cañones y mejoras en los cañones (sacado del IA FW-190D-9)

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--Ammunition MG 131
local tracer_on_time = 0.01
declare_weapon({category = CAT_SHELLS,name =   "MG_13x64_APT",
  user_name      = _("MG_13x64_APT"),
  model_name    = "tracer_bullet_green",
  v0          = 710.0,
  Dv0         = 0.0080,
  Da0          = 0.0004,
  Da1           = 0.0,
  mass         = 0.038,
  round_mass    = 0.09,
  explosive     = 0.0000,
  life_time     = 7,
  caliber        = 13,
  s            = 0.0,
  j            = 0.0,
  l            = 0.0,
  charTime      = 0,
  cx           = {1.0,0.912,0.7,0.25,1.80},
  k1           = 4.8e-08,
  tracer_off    = 1.5,
  tracer_on      = tracer_on_time,
  smoke_tail_life_time = 0.5,
  scale_tracer  = 1,
  cartridge    = 0,
})
declare_weapon({category = CAT_SHELLS,name =   "MG_13x64_API",
  user_name      = _("MG_13x64_API"),
  model_name    = "tracer_bullet_yellow",
  v0          = 750.0,
  Dv0         = 0.0080,
  Da0          = 0.0004,
  Da1           = 0.0,
  mass         = 0.034,
  round_mass    = 0.086,
  explosive     = 0.0000,
  life_time     = 7,
  caliber        = 13,
  s            = 0.0,
  j            = 0.0,
  l            = 0.0,
  charTime      = 0,
  cx           = {1.0,0.912,0.7,0.25,1.80},
  k1           = 4.3e-08,
  tracer_off    = -1,
  tracer_on      = tracer_on_time,
  scale_tracer  = 0,
  cartridge    = 0,
})
declare_weapon({category = CAT_SHELLS,name =   "MG_13x64_HEI",
  user_name      = _("MG_13x64_HEI"),
  model_name    = "tracer_bullet_white",
  v0          = 750.0,
  Dv0         = 0.0080,
  Da0          = 0.0004,
  Da1           = 0.0,
  mass         = 0.034,
  round_mass    = 0.086,
  explosive     = 0.0070,
  life_time     = 7,
  caliber        = 13,
  s            = 0.0,
  j            = 0.0,
  l            = 0.0,
  charTime      = 0,
  cx           = {1.0,0.912,0.7,0.25,1.80},
  k1           = 4.3e-08,
  tracer_off    = -1,
  tracer_on      = tracer_on_time,
  scale_tracer  = 0,
  cartridge    = 0,
})

--Ammunition MG 151/20
declare_weapon({category = CAT_SHELLS,name =   "MG_20x82_HEI_T",
  user_name      = _("MG_20x82_HEI_T"),
  model_name    = "tracer_bullet_crimson",
  v0          = 705.0,
  Dv0         = 0.0080,
  Da0          = 0.0004,
  Da1           = 0.0,
  mass         = 0.115,
  round_mass    = 0.22,
  explosive     = 0.009,
  life_time     = 7,
  caliber        = 20,
  s            = 0.0,
  j            = 0.0,
  l            = 0.0,
  charTime      = 0,
  cx           = {0, 0.77, 0.8, 0.23, 2.3},
  k1           = 2e-08,
  tracer_off    = 3,
  tracer_on      = tracer_on_time,
  smoke_tail_life_time = 0.7,
  scale_tracer  = 1,
  cartridge    = 0,
})
declare_weapon({category = CAT_SHELLS,name =   "MG_20x82_API",
  user_name      = _("MG_20x82_API"),
  model_name    = "tracer_bullet_yellow",
  v0          = 705.0,
  Dv0         = 0.0080,
  Da0          = 0.0004,
  Da1           = 0.0,
  mass         = 0.115,
  round_mass    = 0.22,
  explosive     = 0.009,
  life_time     = 7,
  caliber        = 20,
  s            = 0.0,
  j            = 0.0,
  l            = 0.0,
  charTime      = 0,
  cx           = {0, 0.77, 0.8, 0.23, 2.3},
  k1           = 2e-08,
  tracer_off    = -1,
  tracer_on      = tracer_on_time,
  scale_tracer  = 0,
  cartridge    = 0,
})
declare_weapon({category = CAT_SHELLS,name =   "MG_20x82_MGsch",
  user_name      = _("MG_20x82_MGsch"),
  model_name    = "tracer_bullet_white",
  v0          = 760.0,
  Dv0         = 0.0080,
  Da0          = 0.0004,
  Da1           = 0.0,
  mass         = 0.095,
  round_mass    = 0.19,
  explosive     = 0.035,
  life_time     = 7,
  caliber        = 20,
  s            = 0.0,
  j            = 0.0,
  l            = 0.0,
  charTime      = 0,
  cx           = {0,0.92,0.75,0.25,1.7},
  k1           = 4.0e-08,
  tracer_off    = -1,
  tracer_on      = tracer_on_time,
  scale_tracer  = 0,
  cartridge    = 0,
})

function MG_131(tbl)

   tbl.category = CAT_GUN_MOUNT
   tbl.name     = "MG_131"
   tbl.supply     =
   {
      shells = {"MG_13x64_APT","MG_13x64_API","MG_13x64_HEI"},
      mixes  = {{1,2,3,1,2,3}}, -- 
      count  = 475,
   }
   if tbl.mixes then
      tbl.supply.mixes =  tbl.mixes
      tbl.mixes       = nil
   end
   tbl.gun =
   {
      max_burst_length = 150,
      rates           = {900},-- unsync mount
      recoil_coeff     = 1.0,
      barrels_count     = 1,
   }
   if tbl.rates then
      tbl.gun.rates    =  tbl.rates
      tbl.rates       = nil
   end   
   tbl.ejector_pos       = tbl.ejector_pos or {0.0, 0.05, 0.0}
   tbl.ejector_dir       = {0,-1,0}
   tbl.effect_arg_number   = tbl.effect_arg_number or 436
   tbl.supply_position     = tbl.supply_position   or {0,  0.3, -0.3}
   tbl.aft_gun_mount          = false
   tbl.effective_fire_distance = 1000
   tbl.drop_cartridge          = 204
   tbl.muzzle_pos            = {0,0,0} -- all position from connector
   tbl.azimuth_initial       =  tbl.azimuth_initial  or 0   
   tbl.elevation_initial       =  tbl.elevation_initial  or 0   
   
   return declare_weapon(tbl)
end

function MG_151_20(tbl)
   tbl.category = CAT_GUN_MOUNT
   tbl.name     = "MG_151_20"
   tbl.supply     =
   {
      shells = {"MG_20x82_HEI_T","MG_20x82_API","MG_20x82_MGsch"},
      mixes  = {{1,2,3,1,2,3}}, -- 
      count  = 250,
   }
   if tbl.mixes then
      tbl.supply.mixes =  tbl.mixes
      tbl.mixes       = nil
   end
   tbl.gun =
   {
      max_burst_length = 150,
      rates           = {700},-- unsync mount
      recoil_coeff     = 1.0,
      barrels_count     = 1,
   }
   if tbl.rates then
      tbl.gun.rates    =  tbl.rates
      tbl.rates       = nil
   end   
   tbl.ejector_pos       = tbl.ejector_pos or {0.0, 0.05, 0.0}
   tbl.ejector_dir       = {0,-1,0}
   tbl.effect_arg_number   = tbl.effect_arg_number or 436
   tbl.supply_position     = tbl.supply_position   or {0, -0.3, -1.5}
   tbl.aft_gun_mount          = false
   tbl.effective_fire_distance = 1000
   tbl.drop_cartridge          = 204
   tbl.muzzle_pos            = {0,0,0} -- all position from connector
   tbl.azimuth_initial       =  tbl.azimuth_initial  or 0   
   tbl.elevation_initial       =  tbl.elevation_initial  or 0   
   
   return declare_weapon(tbl)
end
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