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DCS: World

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Silver_Dragon

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Re:DCS: World
« Respuesta #705 en: 01 de Noviembre de 2015, 19:35:03 pm »
Wags pregunta que nos gustaria ver dentro de DCS: World (hay que selecciónar una opción de la encuesta en el foro de ED)

http://forums.eagle.ru/showthread.php?t=151627&page=3
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What single element would most improve your enjoyment of DCS World? Yes, we realize you want ALL of them, but what is the one the ranks highest?
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Seasick

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Re:DCS: World
« Respuesta #706 en: 01 de Noviembre de 2015, 21:13:34 pm »
Adivinad qué va ganando  XD
Hala, ya he puesto lo mío.

Las Cosas que nos hacen Felices 
Nos hacen Sabios

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Jaker

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Re:DCS: World
« Respuesta #707 en: 02 de Noviembre de 2015, 07:48:40 am »
38,52% de los votos, a los que acabo de añadir el mío....  :silbando:
Lo que se pueda, cuando se pueda y si se puede...


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HH

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Re:DCS: World
« Respuesta #708 en: 02 de Noviembre de 2015, 18:43:18 pm »
junto con el mío...  :silbando:

luego los imprimen todos en un rollo del Scottex y ya sabéis  XD XD

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Seasick

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Re:DCS: World
« Respuesta #709 en: 03 de Noviembre de 2015, 18:32:16 pm »
Es que las comida enlatada es mucho mejor, ande vais. Lo que pasa es que no teneis criterio.

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Litus

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Re:DCS: World
« Respuesta #710 en: 04 de Noviembre de 2015, 07:51:49 am »
Es que las comida enlatada es mucho mejor, ande vais. Lo que pasa es que no teneis criterio.

Ande vaaaas, macho. Donde se ponga una buena comida dinámica que se quite la enlat... estooo... de que estamos hablando?  :oops: :boing:

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Seasick

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Re:DCS: World
« Respuesta #711 en: 06 de Noviembre de 2015, 16:45:13 pm »
Pues no se, pero estoy definitivamente a favor de las comidas dinámicas  XD :pulgares:

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Silver_Dragon

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Re:DCS: World
« Respuesta #712 en: 06 de Noviembre de 2015, 16:59:31 pm »
Entre el 13 y 22 de noviembre van ha haber torneos de mig-15 vs Sabre, con premios que rondan 400$/250$/150$ entre los participantes



Mas info en este post: http://forums.eagle.ru/showpost.php?p=2544685&postcount=2
« Última modificación: 06 de Noviembre de 2015, 17:21:50 pm por Silver_Dragon »
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Silver_Dragon

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Re:DCS: World
« Respuesta #713 en: 07 de Noviembre de 2015, 19:04:11 pm »
Nuevo Update Autoupdater disponible:
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Version 2.5.4:
 - HTTP/2 support
 - Use custom SSL backend (should fix problems with overly aggressive antiviruses like BitDefender)

Version 2.5.3:
 - Redirect to a web-page when service access is limited.

Version 2.5.2:
 - Improved handling of the "disk full" condition

Version 2.5.1:
 - Czech language code renamed from CZ to CS

Version 2.5.0:
 - Stability improvements
Version 2.5.4:
 - HTTP/2 support
 - Use custom SSL backend (should fix problems with overly aggressive antiviruses like BitDefender)

Version 2.5.3:
 - Redirect to a web-page when service access is limited.

Version 2.5.2:
 - Improved handling of the "disk full" condition

Version 2.5.1:
 - Czech language code renamed from CZ to CS

Version 2.5.0:
 - Stability improvements

DCS: World 1.5.1.43772.87 disponible

http://forums.eagle.ru/showpost.php?p=2546251&postcount=7
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DCS 1.5.1.46722.87 Open Beta Changelog

General
Ground AI units now can path find around obstacles.
Multiplayer events now correct show in chat.
Multiplayer scores is counting now.
Added NDB and RSBN icons on F10 map.
GAZ-Tigr armour corrected.
Fixed broken repair Su-25T.
Fixed issue when AI get stuck taxiing if object is in front of a 'junction' for their route.


L-39C
Fixed messed up textures when you change cockpit language between mission run.
Fixed error on return from back seat to spectators in multiplayer mode.

Mi-8MTV2
Second hooked cargo can be unhooked in normal way.
Fixed endless descent marker smoke in multiplayer.

UH-1H
Fixed radar altimeter digital reading brightness.
Removed small gaps in cockpit model.
Fixed opacity of top green windows.

Ka-50
Removed duplicated HMS ring on multimonitor configuration.
Fixed ABRIS map.

Bf-109K-4
Fixed CTD after spin.
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Silver_Dragon

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Re:DCS: World
« Respuesta #714 en: 08 de Noviembre de 2015, 00:58:33 am »
Vale, ya decía yo de donde habia tanto "peso" de la 1.5.1 Beta

Bateria Hawk nueva








Nuevo soldado con Igla?


Soldado aleman


Nueva textura del misil S-25L


Nuevo misil Hawk?

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Silver_Dragon

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Re:DCS: World
« Respuesta #715 en: 11 de Noviembre de 2015, 23:39:04 pm »
MudSpike publica articulo sobre la futura campaña del A-10C Red Flag para NTTR
http://www.mudspike.com/dcs-world-2-red-flag/
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Silver_Dragon

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Re:DCS: World
« Respuesta #716 en: 13 de Noviembre de 2015, 12:53:07 pm »
Nuevos objetos 3D para DCS: World (desde su facebook), seguramente para los proximos parches.

BetAB-500


KAB-1500L


KAB-1500LG


KAB-1500T


R-3S


S-25LD


S-5KO


UB-16


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Silver_Dragon

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Re:DCS: World
« Respuesta #717 en: 13 de Noviembre de 2015, 17:14:33 pm »
DCS: W 1.5.1 Update 1

http://forums.eagle.ru/showpost.php?p=2553798&postcount=8
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DCS World
Encyclopedia. Added new entries. More to come.
Payload and refueling ingame panel corrected.
The broken trees blending, when seeing it from cockpit is fixed.
Restored Heat Blur effects for helicopters.
The dust effect for wheeled vehicles corrected.
Crash with moving vehicle group is fixed.
Game options. The cockpit status bar option added to the gameplay panel in the game option window.
Game options. The HUD language option is restored.
Game options. The pressing of button in the CONTROLS panel will recognized correctly.
Game options. The EXTREME settings of VISIB RANGE option are corrected.
Multiplayer. The status bar IAS indication of AI aircraft is restored.
Multiplayer. The Spectator external views option is added to MISC panel of game options.
Multiplayer. The JOIN REQUEST panel that allows to get request for second player in the cockpit of a multicrew aircraft is corrected.
ME. Crash in the "Warehouse in airport" panel is fixed.
Amount of ASM Bazalt has been corrected for "Moscow" cruiser.
SAM Buk (SA-11) animation now coincides with actual turret position.


DCS L-39
Radio and RSBN. Channel frequency will be automatically adjusted to ATC with hot runway start.
Radio. 118-140 range for R-832M and multirange spinboxes is already added to ME.

DCS MiG-15bis
G-Load overlay indicator removed from cockpit.
The airframe damage decals are corrected.

DCS F-86F
A left wing frame structure appearing when wing bends is removed.

Localization
Chinese localization added (WIP). There is still much to do.
Note: The Chinese localization is still WIP and a subject to change, so at the moment it has a number of issues with correct Chinese characters displaying. Some parts cannot be displayed in Chinese (now it’s a few elements of the CA interface as well as callsigns). We are sorry for any inconvenience.
« Última modificación: 13 de Noviembre de 2015, 17:31:04 pm por Silver_Dragon »
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Silver_Dragon

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Re:DCS: World
« Respuesta #718 en: 14 de Noviembre de 2015, 10:45:49 am »
Stive Daves nos explica la magnitud de las campañas Red Flag que vendrán para DCS: World para NTTR. En el caso de la campaña del F-15C habla alrededor de 12 misiones,  de 26 paginas de Briefigns tacticos y 100 paginas de narrativa y Briefings (22000 palabras en narrativa en narrativa de ficción, sumarios tacticos, briefings detallados), tambien incluye cartas de navegación y tarjetas de misión.

http://forums.eagle.ru/showpost.php?p=2552503&postcount=28
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Thanks for the write up, Beach.

It's probably worth explaining a little more about the genesis for the Red Flag campaigns and the way in which they were created.

It was Matt's idea to create the campaigns (there are two: F-15C and A-10C). We thought that I could write a fictional narrative and associated mission briefings centered around attending RF, while Matt could employ his fiendishly good mission building skills to make the narrative come alive in the air.

Before we started, we went to an expert who had attended multiple RFs, including as overall mission commander. He gave us the insight that was required to create something that is as close to the real thing as you can get.

At an unclassified level, the expert gave us a typical plan for the overall two-week exercise, described all the 'evolutions' that take place during an RF, outlined the typical learning outcomes, and showed us the way in which they are administratively and tactically run. He talked us through the range space, showed us where and how the 'war' is 'fought', and gave us scenario outlines that we could use to create an RF in DCS.

It's this insider knowledge that, in my mind, makes these two campaigns so unique and exciting.

From there, Matt and I sketched out the broad plan for the 12 or so missions, defining objectives, components and mission flow, before Matt set about actually creating the sorties in his usual 'balls to the wall' style. I test flew the missions and then wrote the narrative and put together the mission planning materials.

After that, we created the custom radio scripts and Matt put in the triggers, ensuring that the missions fly and feel authentic. And we test flew again to ensure that they were not too difficult... but, as Beach says, there is no quarter given for buffoonery.

Beach hasn't really discussed the supporting documents that come with the campaigns, but suffice you say that for the F-15C campaign, we ended up with
26 Pages of tactical briefings

These are short summaries that you can read before each mission if you don't want to spend too much time going through the narrative.

These briefings are presented on the mission summary page before each mission, so you don't have to have anything open other than DCS.
100 pages of narrative and briefings

This amounts to about 22,000 words and was designed to really draw you into the campaign, help you suspend disbelief, and give you all of the details you'll need to successfully complete each mission.

It contains the fictional narrative, tactical summaries of what happened 'the day before' and what is expected to happen 'today', as well as very detailed briefings for the forthcoming evolution: mission flow, timings, players, goals, radio call signs, tactical plans, threat assessments, motherhood briefings, mission administration and so on.

It is also illustrated, with lineup cards for each mission that you can print and use, and maps of the NTTR airspace.

The use of the tactical briefings means that if you just want to fly and have fun, you can do that.

But, if you're like me (and like the real life guys flying RF), the 100-page version will ensure that you'll spend as much time (if not more) reading the briefings and planning in the mission editor than you will actually flying...

What I believe we ended up with the is the most rounded, most authentic, and most engaging of any of the campaigns I have flown in the DCS suite. Of course, you could accuse me of bias, but you can make up your own minds...

For me, the most satisfying thing about the missions Matt crafted is that they really do push home the importance of operating as part of a large force, which is one of the fundamental objectives of Red Flag. If you go out to the range space as a singleton, you'll die quickly and you will fail the mission. If you lose SA early, you will die and fail the mission. If you violate your range space, you will fail the mission. But if you work with the other players, hit your ToTs, stay on station for your vul times, fly the CAPs properly, maintain SA and do what the mission plan asks of you, you'll likely succeed.

I don't care that this is a simulation of, er, a simulation - as Beach says, flying back down the Sally Corridor having completed a mission gives you a real sense of accomplishment.

Anyway, just wanted to make sure that you guys have a complete picture of what's coming your way.

Y ED trabaja en la integración del Vive HTC VR y los VR game controllers en DCS: World

http://forums.eagle.ru/showpost.php?p=2546158&postcount=185
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DCS World is now working in Vive and we are currently testing the VR game controllers for cockpit interaction.
« Última modificación: 14 de Noviembre de 2015, 10:52:45 am por Silver_Dragon »
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Tundra

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Re:DCS: World
« Respuesta #719 en: 14 de Noviembre de 2015, 14:41:30 pm »
Qué buena pinta.

 

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