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DCS: World

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Re:DCS: World
« Respuesta #630 en: 10 de Abril de 2015, 15:26:05 pm »
La verdad que a nivel sistemas esta muy logrado, solo he notado un par de fallos notables y el resto son mínimos.. Espero que con el AFM se quede en un 8.5-9de nota para mi, ahora mismo estará rondado el 8.. :)

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Re:DCS: World
« Respuesta #631 en: 10 de Abril de 2015, 16:53:17 pm »
Si ves que algo no va bien o que se puede mejorar, contacta con Juan Oscar en el foro de ED o en el E69, seguro que estará interesado en tu experiencia y consejos al respecto.
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Re:DCS: World
« Respuesta #632 en: 10 de Abril de 2015, 17:01:04 pm »
Si ves que algo no va bien o que se puede mejorar, contacta con Juan Oscar en el foro de ED o en el E69, seguro que estará interesado en tu experiencia y consejos al respecto.

 :pulgares:

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Re:DCS: World
« Respuesta #633 en: 12 de Abril de 2015, 19:15:07 pm »
:pulgares:

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Re:DCS: World
« Respuesta #634 en: 14 de Abril de 2015, 11:33:26 am »
DCS: World 1.2.16.38741.722 disponible en la versión release.
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Re:DCS: World
« Respuesta #635 en: 15 de Abril de 2015, 13:54:11 pm »
Eagle Dynamics ha cambiado su pagina web:
http://www.digitalcombatsimulator.com/en/
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Re:DCS: World
« Respuesta #636 en: 17 de Abril de 2015, 17:39:49 pm »
Buen lavado de cara!

Espero que se sintoma del release del dcs world 2 y nevada..

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Re:DCS: World
« Respuesta #637 en: 17 de Abril de 2015, 22:02:18 pm »
Parte de la entrevista de PCPilot a Wags, se habla de las mejoras en la IA y el editor:

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"PC Pilot: You mentioned earlier concerned, you were doing a lot more work on the AI. As far as this element is concerned, what are the main differences we will notice between DCS World 1 and 2?"

"Matt Wagner: The key factor is the ‘Mission Editor’. We’re giving mission designers much more power over how the AI is going to react. So for example, in the current version, the AI is really bad at using the afterburner – it uses it too liberally. You often find that you’re trying to complete mission and all of a sudden your AI announces ‘bingo’ fuel (almost empty). The new version allows the player to stipulate afterburner usage per waypoint. We also had issues if say an A-10 Warthog was on a mission and it came across an enemy aircraft, such as a MiG-29. In the old version, it would try and dogfight with the other aircraft. We now have the ability to tell the AI that if it sees an enemy aircraft, to ignore it and continue with the mission. Another big issue is if you get fired upon by SAM (Surface-to-Air-Missile), a lot of aircraft would simply dump their stores and therefore not be able to continue with the briefed mission. We now have the option to say that even if you get fired upon, keep the ordnance, try to defeat the shot, but continue with the mission. This means that the missions are a lot more playable and realistic."

"PC Pilot: Can you describe how detailed the activity on the ground is, as opposed to what’s happening in the air in terms of the AI and the ongoing war in DCS World?"

"Matt Wagner: Well, a lot of that depends on the skill of the mission designer. Our Mission Editor is one of the most powerful ever created for a flight simulator. It gives the mission designer the ability to create incredibly detailed and realistic missions, which, I should add is simply not possible in a dynamically AI-generated system. In fact we’re working with some actual pilots who took part in ‘Red Flag’ (an advanced aerial combat training exercise hosted at Nellis Air Force Base, Nevada) and we’re duplicating a lot of the missions that they actually flew. Again, there’s no way of duplicating those missions, in terms of where the ‘blue’ and ‘red’ air assets carry out their missions, in an AI-generated mission system. Reproducing a specific sequence of events is only possible with a good mission designer."

DCS World 2 and the Nevada/NTTR are the most anticipated release(s) of 2015. The future of flight simulation is in good hands with ED and Matt Wagner. Having participated in the RED FLAG exercise myself, I can't wait to see what the ED team has in store for us in the virtual DCS RED FLAG skies!
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Re:DCS: World
« Respuesta #638 en: 30 de Abril de 2015, 15:09:55 pm »
DCS Newletter de Abril, monton de novedades, DCS: W 2.0, L-39 con multicrew, Nevada, Hormuz, Combined Arms 1.5, WW2 y el F/A-18 y el radar aire-tierra. la pena, que parece que no van a ser regulares los proximos newsletters, sino hasta que haya noticias  :|

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DCS World Website Update

The new and improved DCS World website is now live. The website has been reformatted to make it more organized, look better, and more mobile device friendly. Please visit the revamped new site at:

www.DigitalCombatSimulator.com

DCS World 2

Each day we are making more progress in moving DCS World 2. Since the previous newsletter, the team has made great progress on AI landing logic, an all-new multiplayer interface that includes such features as Favorites and Filters, new smoke effects, improvements to the lighting and shadows, replaced the general ground texture with a higher resolution one, increased new terrain graphics performance, the ability to load and work with different maps in the Mission Editor, improvements to the Graphical User Interface (GUI), dedicated server, and a new protection system.

We often read questions regarding how the current Black Sea map will look in DCS World 2. Rather than try to describe this in words, we have included a non-edited gameplay video of the freely available Su-25T Instant Action mission “SAM Killer”. We hope this will paint a clear picture.

Video:

We are burning the midnight oil and we will release an alpha of Nevada Test and Training Range map once we feel it is ready. Before we can do so though, there are still several items that need to be addressed. These will also include: completing the new multiplayer interface, performance optimization, various unified .exe issues, remaining crashes, and some night lighting issues.

DCS: L-39 Albatros

The next aircraft module to be released by Eagle Dynamics will be the L-39 Albatros. The front and back cockpit are nearing completion as you can see in the included video. This video also gives you another look at the Black Sea map in DCS World 2.

Video:
Primary aspects to still complete are an all-new external model and the completion of the cockpit systems and flight dynamics.

The biggest innovation for this aircraft, and a big part of our reason choosing it, was the inclusion of multiple network players in the same aircraft. This technology has been a big focus of the team as of late. This has also been a big reason for our re-design of the multiplayer interface. It is to be determined if this features will be part of the initial beta release.

DCS World 2: Nevada Test and Training Range (NTTR) Map



We are further improving the Nevada map and moving it closer to Alfa. Items being worked on include adding the various TACAN and VORTAC stations, improving the mountain textures, improving ground object shadowing, and adding collision models to most ground objects.

Included is a video demonstrating the urban density possible with DCS World 2 and the tremendous sense of speed it provides when flying at low altitude. No, no time acceleration is used.

Video:

DCS: Strait of Hormuz Map



When not working on the Nevada map, our map team is making steady progress on the Strait of Hormuz Map. Most of the airfields are now placed and a great deal of work is being done on manually improving the elevation mesh and textures. However, this map still has a long way to go with items such as airfield taxi routing, water textures, airbase lighting, ground object placement, navigation aids, and ATC still needed to be addressed.

DCS: Combined Arms 1.5



A lot of new work is going into Combined Arms in regards to improved user control (particularly from the external unit movement control), intercom messages, and improved AI. While a bit too early to show off these new features in this newsletter, we hope to be showing these advancements off soon.

DCS: P-47D and DCS: Spitfire



Work continues on the object models, cockpit systems and flight models, but there is nothing new to show this month.

DCS: F/A-18C Hornet



Work is mostly focused on the air-to-ground radar that is making good progress; the team is now starting to create the various sub-modes such as the expanded modes. We have included a couple of images that show samples of the new air-to-ground radar technology that is based on radar reflectivity logic.



Future Newsletters

When there is sufficient new news to justify a newsletter, they will be provided. However, there is no set schedule.
« Última modificación: 30 de Abril de 2015, 15:23:35 pm por Silver_Dragon »
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Re:DCS: World
« Respuesta #639 en: 30 de Abril de 2015, 18:52:02 pm »
Nueva versión 1.2.16 Update 2 Open Beta disponible:

http://forums.eagle.ru/showpost.php?p=2386055&postcount=7
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Open Beta update to ver. 1.2.16.39472

DCS 1.2.16 Update 2 - Changelog

DCS World
Briefing pictures added to some German missions.
Wingman incorrectly performs radio command ‘Go to Route’ - fixed.
Added missing pictures for S-125 SNR and P-19 radar in Encyclopedia for RU localization.
Helicopter AI shooting on ground targets - fixed
Added Su-25T missions for FR localization.
FPS loss when cluster bombs use - fixed.
Some documentation updated - corrected ReadME files, deleted outdated changelogs.

DCS Fw 190 D-9
Updated RU Flight Manual.

DCS MiG-15bis
Black line coming out of mig-15 cockpit in f2 view removed.
Corrected fuel transfer speed from external tanks.
Single missions added

DCS: Mi-8MTV2
Removed the light spots on ground when taxi/landing lights disabled.
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Re:DCS: World
« Respuesta #640 en: 19 de Mayo de 2015, 14:06:52 pm »
Nueva versión 1.2.16.39472 disponible:

http://forums.eagle.ru/showpost.php?p=2386055&postcount=7
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May 19, 2015

Public release update to ver. 1.2.16.39472

DCS 1.2.16 Update 2 - Changelog

DCS World
Briefing pictures added to some German missions.
Wingman incorrectly performs radio command ‘Go to Route’ - fixed.
Added missing pictures for S-125 SNR and P-19 radar in Encyclopedia for RU localization.
Helicopter AI shooting on ground targets - fixed
Added Su-25T missions for FR localization.
FPS loss when cluster bombs use - fixed.
Some documentation updated - corrected ReadME files, deleted outdated changelogs.

DCS Fw 190 D-9
Updated RU Flight Manual.
Propeller's blade twist tuned.

DCS MiG-15bis
Black line coming out of mig-15 cockpit in f2 view removed.
Corrected fuel transfer speed from external tanks.
Single missions added

DCS: Mi-8MTV2
Removed the light spots on ground when taxi/landing lights disabled.
Airstart initial trimmer position tuned.
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Re:DCS: World
« Respuesta #641 en: 28 de Mayo de 2015, 14:33:27 pm »
Del Facebook de Eagle Dynamics, por lo que se ve, ahora se pueden colocar ruedas y banderas para señalizar zonas de aterrizaje, las banderas se mueven y ondean en la dirección del viento.

https://www.facebook.com/eagle.dynamics
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The mark flags and tyres. Could be use for landing site markings.
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Yes. Flags work as weathercock and fluttering.
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Re:DCS: World
« Respuesta #642 en: 28 de Mayo de 2015, 21:30:12 pm »
Rebajas de verano en DCS: World

http://forums.eagle.ru/showthread.php?t=143705
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DCS World Summer Sale!

Summer is upon us and it’s time beat the heat with some new DCS modules! From Friday May 29th (00:30 Moscow time) to Monday June 8th (08:00 Moscow time), we will be offering 60% off on most DCS World modules.

http://www.digitalcombatsimulator.com/en/shop/

DCS: Flaming Cliffs 3: $39.99 to $15.99 (60% off)
DCS: A-10C Warthog: $39.99 to $15.99 (60% off)
DCS: Black Shark 2: $39.99 to $15.99 (60% off)
DCS: P-51D Mustang: $29.99 to $11.99 (60% off)
DCS: Fw 190 D-9 Dora: $49.99 to $19.99 (60% off)
DCS: Bf 109 K-4 Kurfürst: $49.99 to $19.99 (60% off)
DCS: Combined Arms: $19.99 to $7.99 (60% off)
F-15C for DCS World: $9.99 to $3.99 (60% off)
Su-27 for DCS World: $9.99 to $3.99 (60% off)
Su-27 The Ultimate Argument Campaign: $9.99 to $3.99 (60% off)
A-10A for DCS World: $9.99 to $3.99 (60% off)
Su-25 for DCS World: $9.99 to $3.99 (60% off)
DCS: MiG-15bis: $49.99 to $19.99 (60% off)
DCS: F-86F Sabre: $49.99 to $19.99 (60% off)
DCS: UH-1H Huey: $49.99 to $19.99 (60% off)
DCS: Mi-8MTV2 Magnificent Eight: 49.99 to $19.99 (60% off)
DCS: C-101 Aviojet: $59.99 to $23.99 (60% off)
Hawk T.1A for DCS World: $39.99 to $15.99 (60% off)
DCS: MiG-21bis: $49.99 to $24.99 (50% off)
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Re:DCS: World
« Respuesta #643 en: 17 de Junio de 2015, 13:06:17 pm »
Newsletter de junio, la mala noticia es que DCS: World 2 se vuelve a retrasar. La buena, los progresos en NTTR, Spitfire mk IX, el Mig-29 y el PFM para el Su-33 para FC-3, el L-39 Albatros y el F/A-18C.

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DCS World 2 Status

Despite our best efforts over the past six months, DCS World 2 has not yet achieved the quality level and features that we require for an open alpha release. Rather than release an alpha version that is potentially a disappointment for many users, we feel it best to keep it in the oven a bit longer to bake it more thoroughly.  We fully realize that this is disappointing for some, but I can assure you that it pales in in comparison to our own. No one wishes to release our new baby out into the world more than us.

Some of the biggest remaining items that we need to address before an open alpha include:

New multiplayer GUI system that allows multiple players in the same aircraft and multiple player aircraft in the same flight. This is critical for multi-seat aircraft like the L-39, UH-1H, Hawk, etc.
Completing the move to use of a single executable. This will allow us to do long-desired features such as a satellite view in the Mission Editor, 3D objects in the Encyclopedia and Mission Editor, faster mission loading times, and a more stable product.
With the move to DX11, we are continuing to find ways to increase performance. This is even more important with the coming wave of VR gear that demands extremely high framerates.
We wish to improve several more of the effects before the open alpha. Although we have new smoke, contrails, lighting, shadow, and missile trail effects, there are more we wish to improve like better explosions and over-wing vapor.
Lastly, there are a few remaining crash bugs we need to resolve.
So, although we have been making tremendous progress in developing DCS World 2, there are a few more items that still need to be addressed in order to meet our quality standards. We can only ask for patience because we believe that it will all be worth the wait and DCS World 2 will usher in a new chapter in the world of Digital Combat Simulator.

DCS: Nevada Test and Training Range (NTTR) Status



While much of the team has been hard at work on getting DCS World 2 ready, our map team and engineers have been busy improving the NTTR map and fixing bugs. While we have made the significant step of moving the map into full testing, there are several important areas that need to be addressed before we can release it as an open alpha to everyone. Some of these items include:

Functional Air Traffic Control
Ground unit road movement
Performance improvements
Static object issues
TACAN and ILS
A couple of crash situations
When the map is available as an open Alpha, our plan is to still make this map available for free to those that purchased A-10C Warthog while it was in beta (prior to 21 February 2011). It will also be available for purchase from our e-shop for $39.99 USD.

DCS WWII



The Spitfire has begun internal testing within DCS World. The Spitfire has progressed past the P-47 due to the level of info in ED's hands for the Spitfire while research continues on the P-47. The model has been added to DCS World internally and testing of the Merlin 66's performance has started; next will be the prop performance. The Spitfire version will be an early production Mark IXc LF with clipped wings. As a possible bonus, it's planned (but subject to change) to have the option to select the long wing version; however, you will lose the benefit of the clipped version and its roll rate.

MiG-29 for Flaming Cliffs 3



To round out the collection of updated aircraft for Flaming Cliffs 3, the team is working on updating the MiG-29. This will include both a new, high-resolution 6 DOF cockpit and a new external model. After the F-15C, Su-27 and Su-33 Professional Flight Models (PFM) are complete, we also plan a PFM for the MiG-29.
The MiG-29 will have the same level of cockpit systems fidelity as the other Flaming Cliffs aircraft.
This will be a free update for Flaming Cliffs 3 owners.



DCS: L-39 Albatros



The L-39C Albatros is making good progress with new cockpit systems being integrated on almost a daily basis. The new L-39C external model is also nearing completion (the L-39ZA is further behind) as well as the Professional Flight Model (PFM).



DCS: F/A-18C Hornet

Work continues on the building the Hornet cockpit and air-to-surface radar technology. Most of the recent cockpit work has involved texturing and animation of cockpit elements.


« Última modificación: 17 de Junio de 2015, 13:29:56 pm por Silver_Dragon »
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Re:DCS: World
« Respuesta #644 en: 17 de Junio de 2015, 15:29:43 pm »
No me lo creo que se vuelva a retrasar.. XD XD