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Main MenusSelecting MissionsThe main menu now has Tabs similar to modern web browsers to select quick missions or campaigns for certain aircraft. There is also a "users" tab for campaign selection. Also selecting a mission dialog has a little "DCS" next to the mission name. Other StuffYou can set a "theme" or wallpaper within the options based on whichever aircraft you want. A "special" tab is located in the options menu but currently has nothing. Additionally multiplayer interface has not yet changed. Mission Editor.WarehouesGUI dialogs exist for the anticipated "warehouse" feature. You can place warehouse via "static objects". Each warehouse has dialogs associated with which airbases they supply. You can specify how much aircraft, fuel, and weapons a warehouse has access too and how often it gets resupplied. Curiously the F-111, Ka-52, Mig-29K and Aim-9X appear in the warehouse list but can't be placed in the sim. I realize most of these have art assets or code sitting somewhere idle in the sim... but so did the Harrier which is missing...Updated: Looked at warehouses a little bit more, it appears that FARPS and airbases have their own warehouses built into the base in addition to the static object "warehouse" that you can place anywhere on the map. You can specify which warehouses (on or off base) can supply who, however resupply doesn't seem to be implemented yet. You can also specify which coalition owns a base via the bases warehouse.Mission OptionsF10 view can now be limited to "Fog of War". Unknown how it is implemented, assume similar to Starcraft or other RTS.Group RelatedAll ground units are now sorted by type. A dropdown box gives options, air defence, armor, artillery, fortification, unarmed, and infantry. "Late Activation" checkbox has been added. And automatically sets the start time to 0:0:0/0. P-51D has a "civil plane" checkbox. Checking this removes the box specifying how much gun ammunition it carries. Player controllable aircraft are listed slightly differently from that of AI.TriggersDid not notice any new conditions, however new actions are present.Group Sound/Message - Sends a group either a text or audio message. Same function as Coalition or Country Sound/MessageRadio Beacon Unit/Zone - Specifies an audio sound to be broadcast from a specific unit or zone. Can specify AM/FM, frequency in Khz, Power in Watts, and whether or not it loops. Set Briefing - Allows you to set a new image and briefing text for Red, Blue, or offline (general briefing). Currently unknown whether it replaces the briefing or adds to the briefing.Mission Goals still lacks a "clone" button. Game Environment:"Abort takeoff" added to the ATC dialog. Once commanded, ATC will direct you to park on ramp. Appears to be a new font on almost everything.Will give the Toad a flight later to report other findings.Other ChangesFile structure changed slightly. Missions and campaigns are now located in dcsworld\mods\aircrafts\(aircraftname)\missions
Warehouses are clearly still a WIP, however some of it is functioning! I was able to test somethings out and I might have a more clear picture of how the warehouses work. Any aircraft that spawns at an airbase automatically removes whatever their payload and themself from the inventory at the base. If an aircraft spawns in with a payload that has run out, the aircraft will automatically spawn with whatever is available. I tested it with 5 A-10Cs, all loaded with 22 Mk-82 bombs with the 5th plane set to spawn in 10 seconds after mission start. 88 Bombs had been used (spawned) and the 5th plane spawned in with exactly 14 bombs. The math isn't perfect, however the 5th A-10 spawned with 2 TER's completely empty and 1 TER with a single bomb. Payload also wasn't 'balanced', but its AI so it doesn't really matter, however it could be an issue for client/player aircraft unable to specify their payload based on what is available. At least for the AI, once they land their assets are NOT added back into the inventory. Hopefully that's a WIP issue. Either way seeing it prevent the AI from taking their default loadout because the base ran out of bombs is very promising to see!
I'll point out that the technology, and the vision, is not restricted to just aircraft. It'll probably take a while until we see it all in full bloom, but I wouldn't be surprised if the future includes sea and land elements in some form or another. Combined Arms will, when it is released, take the first steps on the land component.
Déjate de minucias... T80
Caucasus = "Bazar/Terrain/terrain.cfg.lua"--Myanmar = "U:/MYANMAR/TerrainMyanmar/terrain.cfg.lua"
Y el A-10C a 18 € hoy en Steam de oferta.
1.1.2.1 Patch Change Log Fixes/Changes:http://www.digitalcombatsimulator.com/index.php?scr=product&ProductId=18&end_pos=135&lang=enThis is a full installation. So please remove your current installation and reinstall with 1.1.2.1.• Orange (missing texture) models.• Crash on destruction of SAM units.• Disappearance of payloads after game is un-paused game.• Su-25T training link added.• New music.• Manual s added to installer.• Crash on some missions start.• Multiplayer login problems.• Repair aircraft by player request only.• Control surfaces synchronized over network.• Improved P-51D cooling system.• Crash after sinking IFV BMP-3.• Sound crackling.• P-51D purchase icon added to DCS: World.