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GSX Ground Services for FSX

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GSX Ground Services for FSX
« en: 01 de Febrero de 2012, 11:48:16 am »
Parece que a AES le ha salido un muy serio competidor

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GSX, Ground Services for FSX it's a revolutionary new product that simulates several operations on ground, like Marshalling, Catering, Boarding/Deboarding of passengers and Baggages, Stairs, Refueling vehicles, Pushback with realistic behavior, Folllow Me cars, Docking System and more, all featuring many native FSX animations and belivable human characters.

GSX works FOR FREE AT ALL FSDT AIRPORTS, because it greatly enhances the previous ParkMe™ feature, and it integrates perfectly with our airports.

Purchasing GSX, will enable to use it at ALL FSX Airports, both default and 3rd party, even those not released yet.

GSX offers vehicles in many different types and sizes, depending on the airplane used and the geographical location, and every vehicle is available in many different liveries, chosen automatically by your location in the FSX World.

Features:

Works with every FSX airport, both default and 3rd party
Supports all default FSX airplanes and many popular 3rd party airplanes.
Designed for FSX, 100% Pure FSX code
Different vehicle models, selected depending on the airplane/airport in use
Many sound effects, supports 3D Surround Sound with OpenAL
Realistic Human animations using FSX bones/skin meshes
Full use of FSX advanced materials
Easy to use user interface, fully integrated in FSX using standard ATC-like menus
Easy user-customization of vehicles, using the provided Paint Kit
NEW Live Update feature, keep GSX always updated automatically, with new supported airplanes and airports!
Direct Airplane Interface™ allows interaction with complex 3rd party airplanes featuring custom door controls, ground equpment like Gpu, Wheel chocks, many popular airplane addons like the PMDG 737NGX, 747 and MD11, Aerosoft and Wilco Airbus, the CS767, QW757, FS Labs Concorde and many others that will be added through Live Updates, are recognised and supported natively!
Support for full Airport Customization, already enabled with all FSDT sceneries and some 3rd party, allowing better integration with any airport, also to be distributed and installed automatically by the LIve Update feature.

El producto vale 29.90 EUR y es compatible con todos los aeropuertos, sin necesidad de pagar para activarlos ¿Un golpe de muerte al sistema de AES?. Parece que tiene las mismas capacidades aunque por ahora no disponga del sistema de sigueme

Mas info en:
http://www.fsdreamteam.com/products_gsx.html
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Re:GSX Ground Services for FSX
« Respuesta #1 en: 23 de Septiembre de 2013, 20:52:32 pm »
Update 1.8 de GSX

http://www.fsdreamteam.com/forum/index.php?topic=9165.0
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FSDT is pleased to announce the release of GSX 1.8, which add a new type of vehicle, the Universal Lower Deck and Main Deck Loader, FMC Commander 30i.

This loader can reach doors up to an height of 5.558 mt (220"), and will be automatically selected if the cargo door on the airplane is higher than 3.40 mt. We included support for the following airplanes, which are now configured to use the Main Cargo door on the left side of the airplane:

PMDG 777F
PMDG MD-11F
PMDG 747-400F
Qualitywings 752F

We also modified the default configuration for the CS-727F (both 100 and 200 version), to load cargo from the Main Deck door, although it will use the standard FMC Commander 15i.

If you created or downloaded a customization file for any of those planes, is suggested you use the "Reset" button in the GSX Airplane configuration utility, so the new default configuration from GSX will be used.

The loader can be used with any other airplane with an available GSX configuration, and will be selected automatically if the door's height is 3.40 meters or more.

IMPORTANT:

To install this version, you must to one of the following:

1) Apply the current Live Update after being notified of it, or use the "Check Live Update" function under the "Couatl powered products" menu.
2) Download and install one of the GSX Vehicles Updates, on the GSX product page, here's the direct links:

http://www.fsdreamteam.com/gsx-vehicles3  (new vehicles released after Jun 2013)
http://www.fsdreamteam.com/gsx-vehicles2  (new vehicles released after May 2012)
http://www.fsdreamteam.com/gsx-vehicles (new vehicles released after Feb 2012)

You only need one of the 3 vehicle installers, depending how old your full GSX installation is.

OR

1) Download and install the GSX Full installer. This has been updated to 1.8 now, so it contains everything in a single download.

The update is free to all GSX customers.
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Re:GSX Ground Services for FSX
« Respuesta #2 en: 25 de Diciembre de 2014, 20:56:51 pm »
Update 1.9 para GSX, añadiendo el sistema de deshielo

http://www.fsdreamteam.com/forum/index.php/topic,11072.0.html

Un video


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Re:GSX Ground Services for FSX
« Respuesta #3 en: 16 de Julio de 2015, 16:32:01 pm »
Versión beta de la 1.9.10 disponible

http://www.fsdreamteam.com/forum/index.php/topic,12182.msg68893/boardseen.html#new
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We had another GSX update today and, since we are very close to consider Couatl 3 to be out of Beta, we updated the GSX Full Installer too, so you can test the very latest version with a single installation, which includes the latest GSX with all the latest vehicles, and the latest Couatl 3 included.

The today's update is mainly to increase reliability in abnormal situations.

For example, Couatl doesn't crash anymore if you have a problem in your FSX.CFG, so the Simobjects\Misc folder cannot be seen by FSX, for example if you commented it out, or another installer has removed it. GSX won't still work in that case, but at least Couatl won't disappear from the "Addons" menu, and the error will be logged.

Also, we made a change in the user interface, so the programs will be hopefully easier to use.

Before this update, if you had (for example) GSX and XPOI installed, the menus would look like this:


Couatl powered products -> Check Live Update
                           Key Mappings
                           Restart Couatl
                           GSX - Settings
                           GSX - Customize Aircraft
                           GSX - Customize Airport positions
                           XPOI - Settings



This might have been a problem when adding future products, because FSX has a limit of maximum 16 sub-menus under an user-created menu, but there's no limit on the number of first-level menus, so we changed the structure to have each plugin its own menu, like this:


Couatl Settings->Restart Couatl
                 Key Mappings...
                 Show YouControl Menu   Ctrl+F12

Live Update    ->Disable Addon
                 Check Live Update

GSX            ->Disable Addon
                 Settings...
                 Customize Aircraft
                 Customize Airport positions
                 Show GSX Menu by-passing YouControl   Ctrl+Shift+F12

XPOI           ->Disable Addon
                 Show List of nearby Wikipedia POIs   Ctrl+F9
                 Toggle display of Wikipedia page   Ctrl+F10
                 Toggle XPOI commands menu    Ctrl+F11
                 Settings...


As you can see, this is more rational, and the menu will remind you of which keys are assigned to each plugin (will display the updated value if you customized the keys using the Key Mappings menu ).

The menu entry that indicates the hotkey assigned to each plugin, in addition to serve as a reminder, it will ALSO trigger the menu action. This is useful if you cannot call GSX with the hotkey, because of a key conflict, you can STILL call GSX from the menu, at least while you figure it out which other addon is causing the conflict.

There's also a new menu option, that allows you to Disable each plugin for any reason. Some users don't like the Live Update, others would want to disable GSX for troubleshooting, etc. The "Disable Addon" will allow you to easily disable a specific addon. It was already available before, by setting "Disable = 1" in the Couatladdons.ini, now it's also accessible from the menu, which will also trigger an automatic "Couatl Restart", so the updated configuration will be in effect, without having to restart FSX.

Other improvements in Couatl:

- The "Key Mappings" menu that will not allow you to intentionally cause a key conflict by assigning the same hotkey to more than one product, and a check that if you already have an exiting key conflict in your keymapping.ini, it will be restored to all default.

- Couatl.exe knows about some sceneries with a very large number of .BGL, that might slow down the cache regeneration time, for the example the whole FTX_VECTOR folder belonging to Orbx's vector products is now automatically skipped, since it doesn't contain any airport data needed by GSX.

You can add other areas to be excluded, by adding a line with the following command:

airportCacheExcludeArea = FOLDER_NAME

To be added to the COUATL.INI file in the %APPDATA%\Virtuali folder

FOLDER_NAME is a partial name of a folder to be excluded. If the full path of the area contains that string, Couatl will skip it entirely when regenerating its cache. There's no need to add FTX_VECTOR, because it's already "known" by Couatl, but you can add as many areas as you wish, each one on a separate line starting with airportCacheExcludeArea.

- Couatl will not crash anymore if there's a Simconnect fatal error or exception, but will log the error in the Couatl.ERR file (if you have Logging disabled), or in the Couatl.LOG file, if you have Logging enabled.

GSX improvements:

- The Airplane config editor and the Scenery config editor will automatically disable your joystick before starting. This caused a problem with the airplane slewing away very fast, if the null zone wasn't set correctly, which is now fixed. The joystick will be re-enabled automatically when exiting the editors.

- A new Pushback truck model is available, the TMX-150

- Several new liveries that were added only to the separate vehicle installers are now included by default.

- Many bugfixes in the FollowMe car logic.

Installation:

Download the new full GSX Installer here:

http://www.mediafire.com/download/1uhxvrv0gpwslhr/gsx_fsx_setup.exe

It includes the latest Couatl 3 Beta, and all the latest liveries. No need to download anything else.

We are very interested in your feedback about this installer, which we hope might become "official" as soon as possible because, after all this clean up and housekeeping, we are eager to add real new features to GSX!
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Re:GSX Ground Services for FSX
« Respuesta #4 en: 07 de Agosto de 2015, 13:50:03 pm »
GSX 1.9.11 disponible

http://www.fsdreamteam.com/forum/index.php/topic,12269.0.html
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We released today the latest official GSX as a non-Beta release. See this thread discussing all the improvements to it:

http://www.fsdreamteam.com/forum/index.php/topic,12182.0.html

Some last-minute changes includes a (hopefully) faster cache regeneration time, some new operators and some changes in operators suggested by users.

There's no special link to download this version, since it's not Beta anymore, it's available on the GSX Products page an the GSX page on the FSDT main site. The download link to the Stand-Alone Addon Manager has been updated too download the latest (former Beta) version too.

All the other FSDT installers has already been updated to include Couatl3, so the installation order won't matter anymore.

Descargar desde la pagina de GSX:
http://www.fsdreamteam.com/products.html
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Re:GSX Ground Services for FSX
« Respuesta #5 en: 13 de Junio de 2018, 20:31:56 pm »
Se prepara GSX 2, una ampliación para el GSX que añadirá tanto mejores fingers (pasarelas) a los aeropuertos, como pasajeros entrando y saliendo de los aparatos


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or those that didn't attend to the Flightsimexpo yesterday, here's some information about our new upcoming product, which is:

GSX Level 2 expansion

An "expansion" ? Yes, it means we are not releasing a entirely new version of GSX, causing grief to anybody that bought it recently, and having to deal with several upgrade offers that won't surely satisfy everyone so, instead, we are releasing it as an expansion, which means:

- The core GSX product will continue as it is, constantly updated for free in all its main features, so you won't have to pay for a new version, just to get rid of bugs of the old one...

- You are not being asked to pay for something you might not be interested right now.

- It's easier for us supporting it, because the code to maintain is only one, with just a different behavior depending if you bought the expansion or not so, this will give you the guaranteed of continued support for the whole GSX program.

We believe the expansion approach is one that will allow us to sustain the continuing development of the product for the following years, without leaving anybody out. We'll surely improve all the core features in GSX, like Pusback, which is the likely candidate for the next rewamp (last year we remade the Refueling), and we'll still add new services to the core product, like water/lavatory vehicles, and such core updates will continue to be free.

GSX Level 2 focuses on two main features:

SODE jetways, everywhere

GSX has been one of the most popular products out there, because it was always thought as a "global" addon that would work everywhere, not tied to a specific airport or airplane addon. The expansion will follow on that concept, with jetways, which will be improved in the following way:

- Upon installing it, ALL those outdated, ugly (by current standards) and bugged default jetways, will disappear, to be replaced by SODE jetways, way more reliable, and so much better looking, with the same level of quality you might have seen in our KORD V2 preview. This is not very different that having the default Pushback truck disabled during the GSX installation: the old default jetway model will be replaced with one with compatible dimensions, just way better looking, and using SODE instead.

So, without doing anything on your part, all default jetways in all default airport will immediately work/look much better. The following screenshot is an example of the default EDDM scenery, with standard jetways automatically replaced by GSX:

http://update.fsdreamteam.com/2018-6-10_6-44-39-261.jpg

What about 3rd party airports ?

YES, we can replace them too but, it won't be made automatically, you'll have to go through the GSX parking customization page, and indicate the parking(s) you want the jetway replaced so, it will automatically create a very small .BGL EXCLUDE file, which will remove JUST the jetways from any 3rd party airport that used the default (CTRL+J) animation system, but its own custom models.

We DO NOT touch any of the original scenery files, and if you just remove the GSX-created Exclusion .BGL, that scenery will go back to the way it was. We'll have a single shared folder in the \Fsdreamteam\Addon Manager\Exclude, which will contain all these automatically created Exclude files, with a name that will clearly relate to the associated scenery.

Also, if your addon airport already use SODE jetways, we won't touch it, assuming a developer who made the effort to support SODE, already did jetways in the best possible way so, we won't allow customization of these sceneries.

So, for example, you might take your FlyTampa EHAM scenery, which is very nice, but doesn't have SODE jetways, and replace them with SODE jetways, allowing things not possible with the default animation system, like multiple jetways per parking, up to a maximum of 4. And yes, the editor will allow you to customize the range of every exclusion area so, you'll be able to remove static jetways too, as long as they were modeled as a separate object.

CUSTOMIZATION

The jetway customization features are extensive, see the following screenshot, which shows the new jetway editing page:

http://update.fsdreamteam.com/images/gsx_jetway_editor1.jpg

Here, we customized the parking to replace the "default replacement" ( a better looking version of the default jetway model ), with an actual Thyssen-Krupp Apron Drive Chrystal 3-tunnels 38/19, which is the real world designation for that specific jetway model. GSX Level 2 will come with 80+ real world jetways, modeled after their real life counterparts, from several manufacturers like Thyssen-Krupp or JBT. We'll surely plan to expand this library a lot during the life of the product, with the goal of having every commercially available jetway in.

Why this is important ? In real life, jetways are offered in multiple sizes and different variations, to properly fit every possible parking space. But scenery developers (including ourselves), don't usually model more than 2-3 variations for a scenery, because it's simply too much work to do. This result in not always having the best possible fit for all parkings, which results in the jetway not working, or working only in a very limited range of stop positions.

Instead, with so many models to choose from, you can be sure there is a jetway that will work with that particular parking and yes, the editor will tell you if the jetway works, because when you edit in 3d, pressing the 5 key on the numpad, will "TEST" the jetway, asking SODE if it will work, without having to guess. You'll hear a "ding" sound and a message, telling all the doors that jetway will be able to reach, considering its position and the position of the currently loaded airplane. So, if you hear the sound, you can be sure the jetway WILL work once you'll get there. Otherwise, you'll know you might have to either change to a different model, move it a bit, adding a connecting bridge, rotate it, etc.

JETWAY ACCESSORIES

Jetways can have several accessories, which can be turned on/off: the Air conditioner unit, the Power Unit, the Ground markings, and a LOGO.

You might want to remove, for example, ground markings and the Air/Power units on the 2nd jetway in a dual-jetway parking spot. Or, you can select a logo from a list of commonly seen advertizers (HSBC, Swift, etc.) or use your own graphics.

The power unit will actually power the airplane. Similar to the popular option in FSUIPC which prevents battery discharge when parked, we'll keep the airplane powered when a jetway with a power unit is connected.

This will work with every airplane that use a standard electrical system but, same as the fuel system, if the airplane is flagged having a custom electrical system, we won't touch it. However, we'll publish some variables that airplane developers can read, so they will know if GSX has connected a jetway with a power unit, and decide to do whatever they need to do in their code, to supply the airplane with external power. Same for the Air conditioner unit, 3rd party developers can read a variable too and do whatever they want to do, knowing there's external Air available.

JETWAY NUMBERS (Prepar3D 4 ONLY)

Jetways by default will have their number automatically set to the actual number of the parking (taken from the AFCAD), and users can customize the Font size, style, background and foreground color. This feature will not be available in FSX, since it uses the Render to Texture feature of the P3D4 PDK. This use DirectX11 to draw the numbers and, since it's a static texture that never changes, it's rendered only once, so the fps impact is exactly zero.

All these changes will be saved in the airport customization .INI file under %APPDATA%\Virtuali\GSX folder, so they can be shared and scenery developers can simply provide such .INI file alongside the .BGLs in their main scenery folder too, saving a great deal of time doing jetways AND place them, since they can just use our editor to either place our own jetways OR create standard SODE jetways which just a couple of additional parameters in the SIM.CFG file, so they will appear in the GSX editor, ready to be placed. We won't require any license to do this, since users will be required to have the GSX expansion anyway, but it will be a great time saver for scenery developers.

Animated Passengers, everywhere

The 2nd main feature of the GSX Level 2 expansion, are visible animated passengers, boarding the airplane either using our new jetways (of course, they must have glass windows to be visible), and with boarding stairs, which is where they really shine.

We modeled a much better looking Passenger bus, and you'll be able to see them coming out of it, and enter the airplane when boarding. There are many different characters, each one independently animated with its personal walking style and attitude so, the posh girl will walk very differently from the old lady or the little child, or the business man.

We also have characters for pilots and the crew. When boarding, a Van will come first, with the captain and the first officer coming out first, followed by the fight attendants, which will place themselves at every exit, greeting the passengers as they board.

Then a passenger bus will came, boarding exactly the number of passengers calculated by GSX, which is only simulated in the current version.

Here, we also have the ability for airplane developers to control the process because:

- By default, GSX will estimate the number of passengers, based on the airplane load, exactly as it is now.

- By WRITING TO to a special L: variable, airplane developers can TELL GSX the precise, exact, number of passengers which are supposed to be boarded, so GSX will indicate the same number the airplane is expecting to have.

- Another L: variable developers can READ, will indicate the running total of passengers boarded/deboarded so, developers will be able to keep track of the process and, eventually, simulate the progressive change in weight and balance occurring while passengers enter/exit the plane.

Both variables will be officially documented in the manual, and are very easy to use. We have been already in talk to several developers, who seemed eager to add this feature to their products.

Release date and price

If everything goes right with Beta testing, which will probably start in the last week of June (because me and the other main GSX developer will be on vacation in the US until June 24th), we are aiming for a September release.

The product will work with both FSX and Prepar3d but, we STRONGLY suggest Prepar3D V4, both because it will be more featured, but also because the animated passengers, although are fairly fps friendly, will probably take some toll on memory, which is already a scarce resource in 32 bit., so it's very likely that using a complex airplane with a complex scenery AND animated passengers WILL cause OOM crashes in FSX.

So, while (with the exception of the Jetway numbers feature), there's nothing that prevents the product to work with FSX, it would be wise using it with Prepar3D 4 only. Of course, it will be available in Trial, so if you are still convinced to use FSX, try it first with your preferred airplane.

About the price, it hasn't been decided yet, but you can expect it will cost less than the base GSX products so, very roughly, you can expect something below 30$.

Un video de FS


Hay una entrevista en FsFlight.net sobre la nueva capacidad.
https://pcflight.net/fsdreamteam-fsexpo-interview-gsx-level-2/
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Re:GSX Ground Services for FSX
« Respuesta #6 en: 14 de Junio de 2018, 06:48:07 am »
Joder......joderjoderjoder.

Que envidia!  :cry:




No Center......No Party XD.

Enfoca cualquier situación problemática como lo haría un perro:
olfatea el problema y si no te lo puedes comer o follar, méate en ello y vete.

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Re:GSX Ground Services for FSX
« Respuesta #7 en: 15 de Junio de 2018, 10:39:30 am »
Lo vi el otro día... a ver cuánto piden pero joer, joer, joer... ya lo he marcado en "favoritos"  :P
Lo que se pueda, cuando se pueda y si se puede...


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Re:GSX Ground Services for FSX
« Respuesta #8 en: 19 de Junio de 2018, 00:07:25 am »
Nuevo video viendo a los pasajeros, tripulación y las pasarelas
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Re:GSX Ground Services for FSX
« Respuesta #9 en: 22 de Junio de 2018, 14:25:39 pm »
Otro video mostrando las nuevas pasarelas y su configuración
« Última modificación: 22 de Junio de 2018, 14:42:09 pm por Silver_Dragon »
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