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DCS: P-51D

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Silver_Dragon

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Re:DCS: P-51D
« Respuesta #30 en: 09 de Mayo de 2012, 19:23:59 pm »
Esto......

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Silver_Dragon

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Re:DCS: P-51D
« Respuesta #31 en: 09 de Mayo de 2012, 23:35:34 pm »
Mas ejem....

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Toro1

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Re:DCS: P-51D
« Respuesta #32 en: 10 de Mayo de 2012, 00:04:37 am »
 :shock: :shock: :shock: :shock: :shock: :desmayo: :desmayo: :desmayo: :desmayo: :desmayo:

Fw-190, B-17... Muerte anunciada del CoD señores... :!:  :!:  :!:

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Silver_Dragon

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Re:DCS: P-51D
« Respuesta #33 en: 10 de Mayo de 2012, 12:19:45 pm »
Casi en sus inicios...


Se ve que por ahora, los modelos son muy basicos
« Última modificación: 10 de Mayo de 2012, 12:31:54 pm por Silver_Dragon »
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Silver_Dragon

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Re:DCS: P-51D
« Respuesta #34 en: 13 de Mayo de 2012, 05:09:48 am »
A aparecido esto por los foros....

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Toro1

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Re:DCS: P-51D
« Respuesta #35 en: 13 de Mayo de 2012, 11:52:36 am »
Jum jum jum... Un La-7...  :shock: :shock: :shock:

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Silver_Dragon

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Re:DCS: P-51D
« Respuesta #36 en: 23 de Mayo de 2012, 12:37:50 pm »
Interesante la imagen de las puertas...

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Toro1

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Re:DCS: P-51D
« Respuesta #37 en: 24 de Mayo de 2012, 23:57:55 pm »
¿Han hablado con los de Microsoft Flight?  :twisted: :twisted: :twisted:

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Silver_Dragon

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Re:DCS: P-51D
« Respuesta #38 en: 24 de Junio de 2012, 18:10:17 pm »
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DCS: P-51D Mustang Trailer



Pre-purchase from: http://www.digitalcombatsimulator.com/

Pre-purchase also provides access to the DCS: P-51D Mustang Beta.

Special thanks to:

Video production by: Cato "Glowing Amraam" Bye


Music by: Binary Orchestra


Please visit their Youtube pages.

About DCS: P-51D Mustang

The Mustang was among the best and most well-known fighters used by the U.S. Army Air Forces during World War II. Possessing excellent range and maneuverability, the P-51 operated primarily as a long-range escort fighter and also as a ground attack fighter-bomber with bombs, rockets, and machine guns.

The DCS: P-51D Mustang offers both highly-detailed simulation and easy-to-play "game" mode options for both hardcore and casual gamers. When in simulation mode, this is the most authentic simulation of the P-51D Mustang that has ever been done for the PC.

A powerful yet easy-to-use mission editor allows you to create your own missions and campaigns. A one-click Mission Generator also allows you to instantly create battles as small or large as you wish.

Fly online with built-in server browser that supports up to 32 players in both head-to-head and cooperative gameplay. Fly online with other DCS aircraft like the Black Shark and the A-10C Warthog.

Features of the DCS: P-51D Mustang:

• Highly detailed six-degrees-of-freedom cockpit. Interact with cockpit controls with your mouse.
• Interactive training system.
• Unmatched flight physics and that allow you to truly feel what it's like to fly this legend.
• Accurate P-51D Mustang model, squadron markings, and weapons.
• Detailed modeling the P-51D Mustang avionics, weapon, engine, radios, fuel, electrical, and hydraulic systems.
• Take part in a Challenge Campaign to test your flying and combat skills.


DCS: P-51D Mustang is published and developed by The Fighter Collection and Eagle Dynamics as part of the Digital Combat Simulator (DCS) series:

http://www.digitalcombatsimulator.com/
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DCS:W (ED KA-50-2/A-10C/P-51D/CA/FC3/FW-190D-9/NTTR BST UH-1H/Mi-8/F-86F/F-5E LNK Mig-21Bis/AJS-37)

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Silver_Dragon

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Re:DCS: P-51D
« Respuesta #39 en: 24 de Junio de 2012, 21:14:07 pm »
BinaryOrchestra saca el video con la musica

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Skorp

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Re:DCS: P-51D
« Respuesta #40 en: 26 de Junio de 2012, 18:02:21 pm »
Te cito:



Acojonante.....sin más.




No Center......No Party XD.

Enfoca cualquier situación problemática como lo haría un perro:
olfatea el problema y si no te lo puedes comer o follar, méate en ello y vete.

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Silver_Dragon

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Re:DCS: P-51D
« Respuesta #41 en: 27 de Junio de 2012, 15:58:12 pm »
Pequeña actualización de Wags

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Visually (screen shots), there is not much, if any, to really update. Mostly work continues on the items listed here:

http://forums.eagle.ru/showthread.php?t=87556

But I can say that I am quite happy now with the cockpit shake, AI Mustang dogfighting is much improved, and heat / oil management is getting a lot of attention.

Thanks
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Silver_Dragon

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Re:DCS: P-51D
« Respuesta #42 en: 10 de Julio de 2012, 13:06:02 pm »
Nuevo parche 1.2.0
http://forums.eagle.ru/showthread.php?t=90965
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DCS: P-51D Mustang Beta Update Available

The next beta version of DCS: P-51D Mustang is now available for download. Access to the beta is provided with a pre-purchase of the Mustang from: http://www.digitalcombatsimulator.com/index.php?end_pos=136&scr=products&lang=en

List of changes since last version:
Exit simulation crash fixed.
Canopy crank hung on slow machines. Now fixed.
Removed odd, LOUD sound being emitted from the P-51.
Installer description for "Simplified flight model" -> "Uses simplified flight dynamic calculations that also results in easier flight control" added.
Missions updated.
Added a crashed model for the P-51D.
Updated P-51D splash screen.
Added failures due to engine and oil system failures.
Improvements to aircraft shake effect.
Added trimmer shake.
Slip ball frequency increased to account changes in aircraft shake.
Cockpit gauges descriptions in LUA were made more readable.
Load of the digital filter parameters from LUA was made more convenient.
Adjusted Immortal damage Option.
New damage areas added and existing damage of systems improved.
Tail wheel swiveling tuned.
Corrected textures of the Voodoo skin.
Added adjustments to fuselage shaking by the propeller.
Adjustment of exhaust animation, advanced timing, and the loss of power with retarded ignition have been added/adjusted.
Adjusted the friction parameters of a free gear axis.
Crash at {RCtrl+J} from P-51D cockpit has been fixed.
Unlimited weapons for HVAR missiles now works.
Possible cold start crash is fixed.
Adjusted start-up sequence to be more accurate. See manuals.
Canopy glass adjusted.
Flight and Quick Start manuals updated.
Cockpit model updated.
Added new P-51D skins.
Different helmets depending on skin.
Adjusted trimmers for FFB at low speed, FFB shaking at stall, reworked of physics of free gear.
Air start controls were in the wrong position. Fixed.
Fixed animation pointers update for the canopy crank handle.
Fixed coolant indicator animation.
Sudden switch on landing light when it start in the air is fixed.
Added WWII era helmets.
USAF 485rd FS livery fixed.
Radio frequencies are now restored after return to the ME.
K-14 and gauge panel shaking has been tuned.
New volumes for actuators.
New textures for engine damage model.
The taxi light cone collision with wing has been fixed.
Gauge panel suspension has been tuned.
Oxygen system did not deplete - no Hypoxia possible. Fixed.
The hinge moment influencing to roll rate and rudder has been fixed.
Cockpit shaking at post-stall condition has been added.
The artificial damper for a taxi has been added.
The taxi light animation in LODs has been corrected.
HVAR position on the hard points is fixed.
"SALVO" lever will not return to its original position when reloading. Fixed.
Float fuel sensor has been fixed.
Gunsight range throttle handle was moving erratically when operating from joystick axis. Fixed.
Fixed tooltip typos.
Improved propeller disk.
Engine stops when external tanks are dropped.
Fixed that when the battery is drained, all electrical systems (except starter), are still functional.
Removed Bomb racks and hardpoints when the Civil Aircraft box is checked in the ME.
Landing gear eight wheel rolls too fast compared to left wheel. Fixed.
From a runway start, Mustang's landing light pointed straight down. Fixed.
Oxygen system flow rates at altitude implemented.
Possible client exploding during cold start fixed.
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Silver_Dragon

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Re:DCS: P-51D
« Respuesta #43 en: 15 de Agosto de 2012, 10:45:36 am »
http://forums.eagle.ru/showpost.php?p=1530931&postcount=73
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Nothing to see here. Move along...
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Toro1

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Re:DCS: P-51D
« Respuesta #44 en: 15 de Agosto de 2012, 10:54:51 am »
Bueno, el modelo de daños del 109 lo veo un poco exagerado y mal hecho (le rompe toda la chapa exterior pero ni un travesaño de la estructura) pero me gusta ver que tiene modelo de daños...  :pulgares:

Oleg... ¡game over!  :dedo: